I've watched a handful of these Federation of Sol videos in prep for a game day, and I have to say, this has been by far the best video I've been able to watch. Keep up the great work! Very comprehensive
The constant supply of infantry, plus the potentially 4 command tokens a round really leads them to being a formidable faction. I've been in 2 games where someone who'd never played TI before had them. One player won the game, and in the second, the newbie earned 8 points before a highly skilled player managed to win.
In a game yesterday I had all I needed to win on the end of the round, so I chose diplomacy to protect my home system, but the Sol player used the hero ability to first produce huge fleets in striking distance, then used the hero and nullified my diplomacy play by taking his token away and attack my home system to stop me from scoring. Luckily for me all my PDS II were devasting on his way and he wasn't able to take the ground combat with the fleets that remained. But that was a crazy move.
Yes, I've discovered that after filming this episode. Someone else had commented it as well. It was an interesting choice to use it in an English language release of the game. Anyway, I do love it when a game expands my general knowledge . ;)
The epitome of early expansionist "2C4I" factions, they are also supported by a fairly robust CC economy (between their Versatile faction ability and the drive towards Hypermetabolism). I think Dane did a great job of adding leaders and a mech that accented their inherent strengths while only marginally increasing their overall power level (compared to the Winnu, which was given a much-needed hard reset to make them the Mecatol rush faction). I totally agree that this is a relatively easy faction for new players too learn the game mechanics, in part because their current power level allows for some mistakes that won't become crippling (and a very NPE for novice players). Thanks so much for these videos! Looking forward to more from you. 🖖
Indeed, thanks so much for the positive feedback, I couldn’t agree more with your points. More are coming, I have settled into a steady release schedule for the series of 1 episode every 2 weeks. Stay tuned. :)
@@TheBoardGameKaptain Thanks! Fun fact: "Jord" is the Danish word for Earth or soil, and is a reference to Christian T. Peterson's early years living in Denmark.
First off - GREAT video. So - 2+ year old comment I am replying to, but... In case someone is new to TI4 and looking at this video in 2024 (like I was) - the Hyper Metabolism cards themselves have now been updated to read "During the Staus Phase, gain 3 Command Tokens instead of 2". The old cards had a typo that said Gan 2 command tokens instead of 1. Which made no sense. So it is not just a correction in the errated rules, the card has been updated in recent versions. Again, I know this is an old comment, but just wanted to provide some clarity to the comment.
I usually recommend this faction to first-timers because not only are their abilities really good, it's pretty easy to understand how they fit together, which makes it ideal for beginners imo.
Hey, what a great video! I am starting to play TI and for my second game I am planning to go with Federation of Sol. The problem is that the one player took L1z1x and it looks to me that my ground forces are useless in this case. I guess that in this case I need to build more fighters in order to avoid their bombarders as much as possible, but then I don´t know if I am loosing the best advantage of this faction, which is ground forces...Any tip that you can provide to deal with this bombarder/ground-force-killers?
You missed the most important thing about Advanced Carrier II: It has SUSTAIN DAMAGE!
Whoops! Pinned!
I've watched a handful of these Federation of Sol videos in prep for a game day, and I have to say, this has been by far the best video I've been able to watch. Keep up the great work! Very comprehensive
Wow, thanks! Good luck, let me know how you do.
The constant supply of infantry, plus the potentially 4 command tokens a round really leads them to being a formidable faction. I've been in 2 games where someone who'd never played TI before had them. One player won the game, and in the second, the newbie earned 8 points before a highly skilled player managed to win.
They definitely are a very competitive faction.
You da man. Watched you before my last game and won, trying it again :)
Nice! I’m really glad my video was helpful. 😁
In a game yesterday I had all I needed to win on the end of the round, so I chose diplomacy to protect my home system, but the Sol player used the hero ability to first produce huge fleets in striking distance, then used the hero and nullified my diplomacy play by taking his token away and attack my home system to stop me from scoring.
Luckily for me all my PDS II were devasting on his way and he wasn't able to take the ground combat with the fleets that remained.
But that was a crazy move.
That must have been tense. Which faction were you playing?
@@TheBoardGameKaptain Norr:)
18:55 Spec Ops 2 actually has a 60% chance of reviving, instead of the normal 50%. A small but valuable difference.
Very true, good catch, thanks 😄
"Jord" is the Scandinavian (Danish, Norwegian, Swedish) word for Earth.
Yes, I've discovered that after filming this episode. Someone else had commented it as well. It was an interesting choice to use it in an English language release of the game. Anyway, I do love it when a game expands my general knowledge . ;)
The Federation are definitely the best expansionist faction.
Yup sounds like humanity to me.
Thx for this Federation of SAhrl guide
You’re welcome ☺️
The epitome of early expansionist "2C4I" factions, they are also supported by a fairly robust CC economy (between their Versatile faction ability and the drive towards Hypermetabolism). I think Dane did a great job of adding leaders and a mech that accented their inherent strengths while only marginally increasing their overall power level (compared to the Winnu, which was given a much-needed hard reset to make them the Mecatol rush faction).
I totally agree that this is a relatively easy faction for new players too learn the game mechanics, in part because their current power level allows for some mistakes that won't become crippling (and a very NPE for novice players).
Thanks so much for these videos! Looking forward to more from you. 🖖
Indeed, thanks so much for the positive feedback, I couldn’t agree more with your points. More are coming, I have settled into a steady release schedule for the series of 1 episode every 2 weeks. Stay tuned. :)
@@TheBoardGameKaptain Thanks! Fun fact: "Jord" is the Danish word for Earth or soil, and is a reference to Christian T. Peterson's early years living in Denmark.
@@thomasromanelli2561 that is definitely an awesome fact. Thanks so much! :)
hyper metabolism is three counters instead two, has been errated.
Damn, missed that.
First off - GREAT video.
So - 2+ year old comment I am replying to, but... In case someone is new to TI4 and looking at this video in 2024 (like I was) - the Hyper Metabolism cards themselves have now been updated to read "During the Staus Phase, gain 3 Command Tokens instead of 2". The old cards had a typo that said Gan 2 command tokens instead of 1. Which made no sense. So it is not just a correction in the errated rules, the card has been updated in recent versions. Again, I know this is an old comment, but just wanted to provide some clarity to the comment.
I usually recommend this faction to first-timers because not only are their abilities really good, it's pretty easy to understand how they fit together, which makes it ideal for beginners imo.
That's a very good suggestion. I didn't even think of that.
Tbh though the Sardakk are best for beginners overall due to their super easy ability
Hey, what a great video! I am starting to play TI and for my second game I am planning to go with Federation of Sol. The problem is that the one player took L1z1x and it looks to me that my ground forces are useless in this case. I guess that in this case I need to build more fighters in order to avoid their bombarders as much as possible, but then I don´t know if I am loosing the best advantage of this faction, which is ground forces...Any tip that you can provide to deal with this bombarder/ground-force-killers?
Got my first win ever with them
Very cool, congratulations! Did you use any of my tips?
@@TheBoardGameKaptain yeah lots of them thanks. They might not be the most dynamic faction but they are extremely reliable
So cool!
Thanks, I've been doing a whole series of these and I hope to eventually cover every faction. :)
@@TheBoardGameKaptain I really hope so. They are next level! Have a great day!