Big Cats PUUURRRR! SD2 New Years Kingdom Tournament on Slutsk West- Steel Division 2

Поділитися
Вставка
  • Опубліковано 28 гру 2023
  • 🕹️ In this video, we dive deep into a fantastic match between big tanks on Slutsk West with Panzerverband Strachwitz vs. 16th Panzer with Wantsomenoob and Farid Rommel! Whether you're a seasoned general or new to the front, there's something here for everyone!
    🎖️ Welcome to Atkpwr Gaming, your strategic battlefield for all things Steel Division II and WARNO!
    🔔 Subscribe to Atkpwr Gaming for more immersive RTS gameplay, strategies, and updates. Your support is our strength!
    💬 Got strategies, stories, or questions? The battlefield is vast - share your thoughts in the comments below!
    🌐 Follow me on social media for sneak peeks and more:
    Under construction
    💖 Support Atkpwr Gaming:
    Join our Patreon at / atkpwrgaming for exclusive content, training, and more. Your support fuels our gaming conquests!
    🔗 Useful Links:
    Get Steel Division II: store.steampowered.com/app/91...
    Get WARNO: store.steampowered.com/app/16...
    Other SD2 UA-camrs : @Hobotango @Atlacatlgames @themastervox2822 @homerssd2276 @vulcanhdgaming
    🏆 Together, let's conquer the world of WWII RTS gaming. See you on the battlefield, commanders!
    #SteelDivisionII #WARNO #RTS #Videogames
  • Ігри

КОМЕНТАРІ • 67

  • @wantsomenoob
    @wantsomenoob 6 місяців тому +19

    I really saw that second panzerwerfer and manually targeted it with the pak40. And since it disappeard in the garden during shell traveling time I also zoomed in to the pak to listen to the voice response.

    • @notbotheredable
      @notbotheredable 6 місяців тому +2

      Your micro was superb. Well done.

    • @opie_candoit78
      @opie_candoit78 6 місяців тому

      what do you mean you zoomed in to hear the voice? im newer to the pvp

    • @notbotheredable
      @notbotheredable 6 місяців тому +1

      @@opie_candoit78 when you zoom into a unit you can hear the voice response to being hit/dying. The top players use the audio to confirm a kill in a situation where it is possible that a unit may have hidden before the hit.
      Unless your micro is really good this is more of a point of trivia than something you can actually use, but for the top tier of players it is another tool in their arsenal.

    • @HoboTango
      @HoboTango 6 місяців тому

      @@notbotheredableIt’s easy, just zoom in and listen. Anyone can do it.

    • @notbotheredable
      @notbotheredable 6 місяців тому +2

      @@HoboTango it's easy in the same way playing the piano is easy, you just hit the keys in the right order...
      Knowing which shots are critical and having the moment to zoom in rather than move a unit. I have watched a lot of live recorded games from the player's perspective and very, very few players have the awareness to actually zoom in to get the sound effect mid-game. To be a bit cheeky, I have watched a lot of your games, and you don't generally do it, and you are actually good at this game.

  • @EstellammaSS
    @EstellammaSS 6 місяців тому +12

    Based on German documents the RoF of the KT is “6~10”, and for the tiger it’s “~10”. Which seems to indicate the tiger shoots slightly faster. However this is in ideal situation with ammunitions from the ready rack, and no re-aiming.
    Realistically a fair number for the KT would be about 6 and for the tiger it’s probably closer to 8. That being said I think it would be interesting if tanks take longer to aim the further their targets are, just to make charging them down with mediums less suicidal.

    • @atkpwrgaming
      @atkpwrgaming  6 місяців тому

      I think six would be reasonable. 5 just seems terribly slow in game it’s challenging

  • @huubstevens1821
    @huubstevens1821 6 місяців тому +8

    im now finally winning multiplayer games, mainly thanks to your videos. :) watch your videos every day

    • @dominuslogik484
      @dominuslogik484 6 місяців тому

      Yeah I finally started playing some comp matches and winning games using what I have learned. even though I play with awful divisions.

    • @atkpwrgaming
      @atkpwrgaming  6 місяців тому

      Congratulations! Great to hear!

  • @diestormlie
    @diestormlie 6 місяців тому +3

    33:35 Look, it was a KING TIGER. You don't need to fire a 75mm AP shell at it to damage the transmission; the Tank is perfectly capable of doing that to itself!

  • @wantsomenoob
    @wantsomenoob 6 місяців тому +5

    Wait for the next games @ATKPWR.
    The kids factor will soon strike hard. The youngest one is unbearable at the moment. The oldest one is an asshole. My patience is stretched hard 😂.
    But you now how it is.

  • @antoanstokov4780
    @antoanstokov4780 6 місяців тому +2

    I love your positive attitude and I think its the right decision not to post games where emotions get the better of you:P I really enjoy watching your videos when you're chill, excited and enjoy the game! Happy holidays and have a great next year!
    P.s. props to Erwin for fighting till then end!

  • @dominuslogik484
    @dominuslogik484 6 місяців тому +2

    How to deal with Heavy Axis tanks. 1. Don't do anything just go a different direction, 2. harass them with artillery & mortars while keeping a scouts eyes on them, 3. use an AT rocket plane or AP cluster plane to strafe the target a few times.
    panzer 4 despite being quite cheap has a nasty gun so against a panther they are a huge pain in the neck being able to kill tanks way above their weight class. 145mm of pen is no joke

    • @dominuslogik484
      @dominuslogik484 6 місяців тому +1

      I feel like Pansaardivisiona would do good in these armored only tournaments. plenty of panzerfaust/panzershrek, access to cheap spam armor and also the Nelonen (panzer IV) for dealing trading up against panthers. nice air force and the ability to spam infantry on the levels with an infantry division.

    • @atkpwrgaming
      @atkpwrgaming  6 місяців тому

      Good list! It’s 135mm of pen on the pz4 btw

    • @dominuslogik484
      @dominuslogik484 6 місяців тому

      @@atkpwrgaming yeah my bad but that 135 is still pretty capable against 90% of the tanks in the game with only the IS-2, Tiger 2 and jumbo being prominent vehicles you can't pen with regular AP.

  • @malarauko
    @malarauko 6 місяців тому

    This was such a great match to watch, really entertaining and of course fantastic play from wantsome

    • @atkpwrgaming
      @atkpwrgaming  6 місяців тому

      I agree! Thanks for watching!

  • @theronnett
    @theronnett 6 місяців тому

    Will say, your content has come a long way.

    • @atkpwrgaming
      @atkpwrgaming  6 місяців тому

      Thanks so much! I hope you are enjoying it!

  • @VampiroGaming
    @VampiroGaming 6 місяців тому

    Yes, I want some Rommel!

  • @grimguy7905
    @grimguy7905 6 місяців тому +2

    I really feel for Rommel here, it's like I'm looking at one of my games lol. Just really bad luck all around.

    • @atkpwrgaming
      @atkpwrgaming  6 місяців тому

      Yeah sometimes nothing comes together it’s very frustrating

  • @pjbyrne1997
    @pjbyrne1997 6 місяців тому

    Have you ever seen a Python slowly constrict and break it's prey? That's what this game feels like.

  • @kirotheavenger60
    @kirotheavenger60 6 місяців тому +1

    Rate of fire is highly dependent on many factors; quality of the loader (experience, strength, fatigue, etc), position of the ammo (angle of the turret, emptied racks, etc).
    The Germans listed the Tiger 2 as having a RoF of 6-10, the British 6-7.5, and the Soviets 5.7.
    Note, however, that the practical rate of fire of the Sherman was about double that (with a theoretical [yet entirely impractical] maximum of 20 rounds/minute). So the Tiger 2 firing slower than normal is accurate.
    The thing is, Steel Divisions RoF isn't really derived from realism. Realistically, T-34s should also shoot slower due to their awkwardly placed ammo.
    The problem with the Tigers is they shoot slower due to their greater power, but realistically speaking the damage/health systems means being 8 or 9 damage is an entirely moot point.

    • @atkpwrgaming
      @atkpwrgaming  6 місяців тому

      Great info! In game any rate of fire below six rpm just feels punishingly slow

  • @markcollins6578
    @markcollins6578 6 місяців тому

    gun was capable of the 10 - 12 rounds as said below but due to the gun not being designed for the tank it was too big and generally fired at 4-6 rounds / min when not moving - 6 rounds from the quick storage bins and 4 rounds there after. Both the size of shell and the position of the shells in the turret had an impact on loading but so did the recoil of the barrel, a recuperator was needed to obsorb part the resultant energy when firing slowing down the action. A shell could not be pre positioned (held) prior to the completion of the firing process due to violence of the recoil in the tank. The king had bigger shells and fired one less per min. The earlier Tigers also suffered with ranging difficulties with most optics designed for shorter ranges - optics were not a redesign for the greater range - the range magnification was retained

    • @atkpwrgaming
      @atkpwrgaming  6 місяців тому

      Thanks for that information!

  • @evilbobthebob
    @evilbobthebob 6 місяців тому +1

    Actually hilarious how few units are on the map in the first 10 mins

  • @GiorgoMas
    @GiorgoMas 6 місяців тому

    Rate of fire of King's Tigers was generally around 6-8 per minute (depending on crew basically)

    • @atkpwrgaming
      @atkpwrgaming  6 місяців тому

      I think it should be 6 rpm would be reasonable

    • @GiorgoMas
      @GiorgoMas 6 місяців тому

      @@atkpwrgaming yup just like irl with them 1 or 2 extra secs for veterancy

  • @opsroyal
    @opsroyal 6 місяців тому

    To anyone who's got some time on his hands, how do I utilize light armor the best way? I can't seem to get value out of it

    • @klauskeller6380
      @klauskeller6380 6 місяців тому +1

      Use it at shorter ranges to overwhelm enemy infantry or hunt armored cars or halftracks or equivalents

    • @atkpwrgaming
      @atkpwrgaming  6 місяців тому

      Towns and yellow forest are the place for them. And use them in support of infantry. Not to take on other tanks at all

  • @underthesea5822
    @underthesea5822 6 місяців тому +1

    No double KT= no power and fun!

    • @atkpwrgaming
      @atkpwrgaming  6 місяців тому

      Hahaha too true! Do you still play anymore?

  • @user-qb6rg5xr7m
    @user-qb6rg5xr7m 6 місяців тому

    German 88’s were one piece rounds, should not take much longer than a 75 or 76mm
    It’s not until rounds get big enough to have separate two piece shell and powder bag (usually in a metal case, like the Russian 152, that there is a substantial difference.

    • @atkpwrgaming
      @atkpwrgaming  6 місяців тому

      Agreed. It’s way too slow it’s painful

  • @keithsinter5611
    @keithsinter5611 6 місяців тому

    The Königstiger did not get transmission damage from the pak40
    German panzer get transmission damage right away from the factory

  • @alaskadoesnothaveigloos9052
    @alaskadoesnothaveigloos9052 6 місяців тому

    I think the German 88 needs to be buffed to 2.2 damage on its he

    • @atkpwrgaming
      @atkpwrgaming  6 місяців тому

      Lots of units need an HE buff on both sides

  • @BrizzlegZH
    @BrizzlegZH 6 місяців тому +1

    Hi AtkPwr
    I have found out, that, acording to german trainingmanuals, the rate of Fire on a Kingtiger should have been 6-7 round per minute. But later tasting from the Sowjets showed that is more around 5-6 rounds per minute.

    • @atkpwrgaming
      @atkpwrgaming  6 місяців тому

      Well then this is terribly slow

  • @user-vu9xl2yz4s
    @user-vu9xl2yz4s 6 місяців тому

    The king tiger & the tiger have both the same 88 AA gun. So they fire the same. The king tiger just have more armor ( to face air and more chalenging tanck of allies in the end of war).

    • @achtunggminy
      @achtunggminy 6 місяців тому +3

      Nope. 2 different guns firing 2 different shells. Only the projectiles were the same.

    • @theggfloupin4084
      @theggfloupin4084 6 місяців тому

      IRL Yes, but the stats are different in-game for ballance reasons

    • @klauskeller6380
      @klauskeller6380 6 місяців тому +1

      Yeah no definitely not the same gun xD

    • @junibug6790
      @junibug6790 6 місяців тому +2

      That's like saying the 75mm cannon of the Sherman tank is "exactly the same" as a 75 mm artillery gun. :b

    • @atkpwrgaming
      @atkpwrgaming  6 місяців тому

      Yeah I’m not sure that’s accurate 😁

  • @aka_Sempai
    @aka_Sempai 6 місяців тому

    panther must have 12 hp. it literally heavy tank.

    • @junibug6790
      @junibug6790 6 місяців тому +1

      Er, no. The Panther was literally a medium tank. (Weighing 44 tons, compared to 42-ton Sherman and opposed to the 54-ton Tiger).

    • @aka_Sempai
      @aka_Sempai 6 місяців тому

      @@junibug6790 so why Char b1 22 tons heavy tank. and КВ-1С 42 ton heavy.
      panther heavy tank

    • @aka_Sempai
      @aka_Sempai 6 місяців тому

      @@junibug6790 and sherman Jumbo have 38 ton. other sherman ~30-ton.
      30-ton = medium, 44ton = medium then you 🤡🤡

    • @atkpwrgaming
      @atkpwrgaming  6 місяців тому

      I believe it’s classified as a medium tank in game. And at least the Germans looked at it as a medium tank as well