Amazing improvements, especially allowing MM to go to the Weapon Select screen when a weapon projectile is on the screen. I like that the projectile remains when you leave the Weapon Select screen, if you don't change weapons, and how the Rush items remain when you leave that screen as well ( no more getting dumped in the pit when you pause while on the Rush Jet :) ). Great story sequence at the start, too. Works really well with the music, and great timing on the title screen coming up. ( Although I liked getting Rush Jet early with the Shadow Blade menu glitch... you fixed that too. ;) )
ngl, my heart literally skipped a beat at Gemini Man’s stage. I knew about the planet, I just never seen it implemented before. Looks amazing. Give yourself an extra cookie for that.
yea the planet can actually be seen in the MegaFLE level editor on the 2nd screen even on original un-modified megaman/rockman 3 ROM. it just didn't display because the NES can only read the "1st screen" when doing the split screen effect for the slow moving stars
I just realized mega man 1 and 3 didn't have a intro story like all the others and 3 was my second favorite next to 4 pretty cool improvements added with the graphics and sound effect mega man 3 and 4 are truly the best in the series.
Friend, I spoke to you several hops and Skips ago, I don’t blame ya for not remembering but it was board2 now! Ty for the title, Ty for bringing a conclusion on 2 themes. I would have loved to see the full escape theme on all levels or at least have a long next to the final like mm10 but great job here’s to another 20 years :)
MegaMan Rock 1:44 Roll 1:49 Blues 1:51 CutMan 1:53 BombMan 1:54 ElecMan 1:56 IceMan 1:58 FireMan 1:59 GutsMan 2:02 BondMan 2:03 7 RobotMasters RockMan 3 (NES) All Bosses (No Damage) 0:10 Boss 1 BreakMan 0:15 Boss 2 MagnetMan 0:18 Boss 3 BreakMan 0:22 Boss 4 HardMan 0:25 Boss 5 TopMan 0:28 Boss 6 BreakMan 0:32 Boss 7 ShadowMan 0:36 Boss 8 Suzy 1 0:39 Boss 9 SparkMan 0:45 Boss 10 SnakeMan 0:48 Boss 11 GeminiMan 0:50 Boss 12 NeedleMan 0:52 Boss 13 DocMan 1 0:54 Boss 14 DocMan 2 0:56 Boss 15 DocMan 3 0:59 Boss 16 DocMan 4 1:02 Boss 17 Suzy 2 1:04 Boss 18 DocMan 5 1:06 Boss 19 DocMan 6 1:08 Boss 20 DocMan 7 1:10 Boss 21 DocMan 8 1:12 Boss 22 BreakMan 1:15 Boss 23 The Turtles 1:17 Boss 24 Punk 1:21 Boss 25 YellowDevil 1:25 Boss 26 MegaMan 1:27 Boss 27 Dr. Wily 1:33 Final Boss Gamma
MegaMan (NES) All Bosses (No Damage) Boss 1 IceMan Boss 2 CutMan Boss 3 FireMan Boss 4 VoltMan Boss 5 ElecMan Boss 6 GutsMan Boss 7 DynaMan Boss 8 BondMan Boss 9 BombMan Boss 10 SonicMan Boss 11 YellowDevil Boss 12 CopyRobot Boss 13 CHU-21P Final Boss Dr. Wily MegaMan 2: The Return Of Alien (NES) All Bosses (No Damage) Boss 1 Quint Boss 2 AirMan Boss 3 HeatMan Boss 4 TimeMan Boss 5 QuickMan Boss 6 FlashMan Boss 7 CrashMan Boss 8 MetalMan Boss 9 WoodMan Boss 10 LavaMan Boss 11 BubbleMan Boss 12 MechaDragon Boss 13 Yellowdevil Boss14 Eber Vs Quint Boss 15 Devilbots Boss 16 RoboWalruz Boss 17 GutsMan Boss 18 Quint Boss 19 LaserEyes Boss 20 StickMan Boss 20 9 RobotMasters Boss 21 Wily Pirate Boss 22 Dr. Wily Final Boss Alien + Ending & Credits
Could finish this back then without dying any single lives, aswell, probably almost not losing any life either, or maybe not;) but still confused about the ending and the thing that get stuck in the tree? Is that suppose to be Dr Wilys ufo ship? And why?
Yeah that is Wily's UFO. It's there in the cutscene to cheekily tease that he survived the castle wreckage, and will appear again in Mega Man 4. Don't know why they animated it the way they did though, it does kinda look like it got stuck to the tree. 😂
@@intel386DXShortly before the final boss in Wily Stage 6, there is a strange room with a ridiculous amount of health and weapon refills, and one ups as well. Its placement is bizarre, and the presence of health pickups is strange considering you begin with full health. This lead many to believe that the room is a debug room. This also supports the idea that Mega Man 3 was rushed and released unfinished due to the lack of an intro, various glitches, and loads of unused content. The debug room can be seen at 50:24
I’d rather want Capcom to make a Mwga Man 3 improvement(like that would ever happen)because then we’d get stuff like a better intro or Break Man stage that was supposed to be.
I was watching this at 1.5x speed.. I think it would be a cool experience to play old school MM at a faster speed! Maybe someone can make hacks like that. =]
Hey, not bad. Perhaps not for an entire game but for a challenge mode like in Mega Man 9, that'd be an interesting play. If the music and sfx were tweaked and only certain parts of the gameplay were sped up. Moving platforms, enemy patterns, boss patterns, and ultimately Mega Man's movement would all feel different and it'd probably be hard as hell but fun as a challenge run. Imagine getting across an entire platform of yoku blocks without breaking your controller lol.. Yoku blocks are sadistic enough, I say. I'd call it Increased Gravity Mode.
Not quite the intended experience! Hard Man was supposed to only be vulnerable on his face with the buster, but it was deemed too difficult. I don't think it would have been, and the Needle probably would have been a secondary weakness weapon, but MM3 wasn't the most difficult MM game.. The spinning top platforms are supposed to have spun Mega Man around too. Shadow Man is not one of the robot masters that were built. He was a pre-existing robot. I'm pretty sure Rush Jet was supposed to work like later iterations; limited control. Though it looks like they just accepted it in the Wily stages The immediate refill on gauges with items is nice, but I doubt that was intended. Cool improvements nonetheless though!
@@NONE.Dragon 😂😂 Naw, not necessarily! I never thought Hardan was all that..hard tho. But in this scenario, have the Needles do massive damage to his face, and maybe 5 pips of damage with the buster.
RockMan 3 (NES) All Bosses (No Damage) 13:15 Boss 1 BreakMan 13:18 Boss 2 MagnetMan 13:19 Boss 3 BreakMan 13:21 Boss 4 HardMan 13:23 Boss 5 TopMan 13:25 Boss 6 BreakMan 13:27 Boss 7 ShadowMan 13:29 Boss 8 SparkMan 13:31 Boss 9 SnakeMan 13:32 Boss 10 GeminiMan 13:34 Boss 11 NeedleMan 13:36 Boss 12 DocMan 1 13:38 Boss 13 DocMan 2 13:41 Boss 14 DocMan 3 13:43 Boss 15 DocMan 4 13:45 Boss 16 Punk 13:47 Boss 17 DocMan 5 13:49 Boss 18 DocMan 6 13:52 Boss 19 DocMan 7 13:54 Boss 20 DocMan 8 13:56 Boss 21 BreakMan 13:58 Boss 22 The Turtles 13:59 Boss 23 YellowDevil 2 14:01 Boss 24 MegaMan 14:03 Boss 25 RobotMasters 14:06 Boss 26 Dr. Wily 14:08 Final Boss Gamma
MegaMan 3: The Robots Gets Revolting (NES) All Bosses (No Damage) 23:20 Boss 1 BitMan 23:21 Boss 2 OilMan 23:23 Boss 3 TopMan 23:25 Boss 4 Blues & Chloe 23:27 Boss 5 HardMan 23:31 Boss 6 WaveMan 23:33 Boss 7 Giant Suzy 23:35 Boss 8 SharkMan 23:37 Boss 9 TorchMan 23:39 Boss 10 AirMan 23:40 Boss 11 MetalMan 23:43 Boss 12 FlashMan 23:46 Boss 13 BubbleMan 23:48 Boss 14 Blues & Sofia 23:50 Boss 15 The Spears 23:52 Boss 16 QuickMan 23:54 Boss 17 ShadowMan 23:57 Boss 18 SnakeMan 24:00 Boss 19 NeedleMan 24:02 Boss 20 WoodMan 24:14 Boss 21 BladeMan 24:20 Boss 22 CrashMan 24:4424:44 Boss 23 Mr. Payne 24:46 Boss 24 Ra's Army 24:47 Boss 25 HeatMan 24:47 Boss 26 GeminiMan 24:47 Boss 27 Blues 24:47 Boss 28 MagnetMan 24:47 Boss 29 Mr. Bobby 24:47 Boss 30 SparkMan 24:47 Boss 31 DocRobot 1 24:47 Boss 32 DocRobot 2 24:47 Boss 33 DocRobot 3 24:47 Boss 34 DocRobot 4 24:47 Boss 35 DocRobot 5 24:47 Boss 36 DocRobot 6 24:47 Boss 37 DocRobot 7 24:47 Boss 38 DocRobot 8 24:47 Boss 39 Blues 24:47 Boss 40 Doc & Turtles 24:47 Boss 41 Giant Suzy 24:47 Boss 42 YellowDevil 24:47 Boss 43 Punk 24:47 Boss 44 CopyRobot 24:47 Boss 45 Eber Vs Suzy 24:47 Boss 46 Blues 24:47 Boss 47 Ra Moon 24:47 Boss 48 DocRobot 24:47 Boss 49 14 Bosses 24:47 Boss 50 Eber Vs Zizi 24:47 Boss 51 Dr. Wiley 24:47 Boss 52 Zizi & Gamma 24:47 Final Boss The Alien 24:47 + Ending And Credits Eber: in Action (NES) All Bosses (No Damage) 22:52 Boss 1 Chloe 22:54 Boss 2 Sofia 22:56 Boss 3 Bobby 22:59 Boss 4 Doc 23:01 Boss 5 Suzy 23:06 Boss 6 Zizi 23:09 Final Boss Zizi 24:47 + Ending & Credits My Name is Eber Heem
If you thought this was impressive this has absolutely NOTHING on Mega Man 3 Revamped. That hack adds SO MUCH that actually makes the Wily levels longer and the game more complete with way more challenge. Check that hack out for sure!!
Thank you so much for playinng mm3 improvement. i really do appreciate it very much. :)
Amazing improvements, especially allowing MM to go to the Weapon Select screen when a weapon projectile is on the screen. I like that the projectile remains when you leave the Weapon Select screen, if you don't change weapons, and how the Rush items remain when you leave that screen as well ( no more getting dumped in the pit when you pause while on the Rush Jet :) ).
Great story sequence at the start, too. Works really well with the music, and great timing on the title screen coming up.
( Although I liked getting Rush Jet early with the Shadow Blade menu glitch... you fixed that too. ;) )
Thanks i really do appreciate the nice comments very much.
ngl, my heart literally skipped a beat at Gemini Man’s stage. I knew about the planet, I just never seen it implemented before. Looks amazing. Give yourself an extra cookie for that.
yea the planet can actually be seen in the MegaFLE level editor on the 2nd screen even on original un-modified megaman/rockman 3 ROM.
it just didn't display because the NES can only read the "1st screen" when doing the split screen effect for the slow moving stars
yo! great job, i cant wait to see more stuff like this, Cheers!
I just realized mega man 1 and 3 didn't have a intro story like all the others and 3 was my second favorite next to 4 pretty cool improvements added with the graphics and sound effect mega man 3 and 4 are truly the best in the series.
i wish i could get the credits music change as a separate hack. proto man's theme cuts off so abruptly in the vanilla game :c
Love this variation of Mega Man 3. Hope there would be a variation of this, but with the charged up Mega Buster
38:53 Even this part 😁 I have to play MM3 after this
This game has been fixed. i love it.
Friend, I spoke to you several hops and Skips ago, I don’t blame ya for not remembering but it was board2 now! Ty for the title, Ty for bringing a conclusion on 2 themes. I would have loved to see the full escape theme on all levels or at least have a long next to the final like mm10 but great job here’s to another 20 years :)
I always start against Topman. Top spin is quite useful against Shadowman.
I couldn't really tell, did they manage to fix the top spin?
MegaMan
Rock 1:44
Roll 1:49
Blues 1:51
CutMan 1:53
BombMan 1:54
ElecMan 1:56
IceMan 1:58
FireMan 1:59
GutsMan 2:02
BondMan 2:03
7 RobotMasters
RockMan 3 (NES) All
Bosses (No Damage)
0:10 Boss 1 BreakMan
0:15 Boss 2 MagnetMan
0:18 Boss 3 BreakMan
0:22 Boss 4 HardMan
0:25 Boss 5 TopMan
0:28 Boss 6 BreakMan
0:32 Boss 7 ShadowMan
0:36 Boss 8 Suzy 1
0:39 Boss 9 SparkMan
0:45 Boss 10 SnakeMan
0:48 Boss 11 GeminiMan
0:50 Boss 12 NeedleMan
0:52 Boss 13 DocMan 1
0:54 Boss 14 DocMan 2
0:56 Boss 15 DocMan 3
0:59 Boss 16 DocMan 4
1:02 Boss 17 Suzy 2
1:04 Boss 18 DocMan 5
1:06 Boss 19 DocMan 6
1:08 Boss 20 DocMan 7
1:10 Boss 21 DocMan 8
1:12 Boss 22 BreakMan
1:15 Boss 23 The Turtles
1:17 Boss 24 Punk
1:21 Boss 25 YellowDevil
1:25 Boss 26 MegaMan
1:27 Boss 27 Dr. Wily
1:33 Final Boss Gamma
That was barely helpful.
That's Not All
MegaMan (NES) All
Bosses (No Damage)
Boss 1 IceMan
Boss 2 CutMan
Boss 3 FireMan
Boss 4 VoltMan
Boss 5 ElecMan
Boss 6 GutsMan
Boss 7 DynaMan
Boss 8 BondMan
Boss 9 BombMan
Boss 10 SonicMan
Boss 11 YellowDevil
Boss 12 CopyRobot
Boss 13 CHU-21P
Final Boss Dr. Wily
MegaMan 2: The Return Of Alien
(NES) All Bosses (No Damage)
Boss 1 Quint
Boss 2 AirMan
Boss 3 HeatMan
Boss 4 TimeMan
Boss 5 QuickMan
Boss 6 FlashMan
Boss 7 CrashMan
Boss 8 MetalMan
Boss 9 WoodMan
Boss 10 LavaMan
Boss 11 BubbleMan
Boss 12 MechaDragon
Boss 13 Yellowdevil
Boss14 Eber Vs Quint
Boss 15 Devilbots
Boss 16 RoboWalruz
Boss 17 GutsMan
Boss 18 Quint
Boss 19 LaserEyes
Boss 20 StickMan
Boss 20 9 RobotMasters
Boss 21 Wily Pirate
Boss 22 Dr. Wily
Final Boss Alien +
Ending & Credits
Could finish this back then without dying any single lives, aswell, probably almost not losing any life either, or maybe not;) but still confused about the ending and the thing that get stuck in the tree? Is that suppose to be Dr Wilys ufo ship? And why?
Yeah that is Wily's UFO. It's there in the cutscene to cheekily tease that he survived the castle wreckage, and will appear again in Mega Man 4.
Don't know why they animated it the way they did though, it does kinda look like it got stuck to the tree. 😂
I like how they went out of their way to make a whole new intro cutscene but they didn't remove the literal debug room in wily stage 6
To be fair, final levels like that in MegaMan aren’t really that developed so it probably made sense
@@train4292 At the very least they could have removed the health pickup that will literally never refill your life in any situation
What is this debug room.?
@@intel386DXShortly before the final boss in Wily Stage 6, there is a strange room with a ridiculous amount of health and weapon refills, and one ups as well. Its placement is bizarre, and the presence of health pickups is strange considering you begin with full health. This lead many to believe that the room is a debug room. This also supports the idea that Mega Man 3 was rushed and released unfinished due to the lack of an intro, various glitches, and loads of unused content. The debug room can be seen at 50:24
@@d0llr420 thanks. But what about this room above it you mentioned?
Also here only the health is unnecessary
I’d rather want Capcom to make a Mwga Man 3 improvement(like that would ever happen)because then we’d get stuff like a better intro or Break Man stage that was supposed to be.
This could've been megaman 3 if it just had a couple ore. I think in developement
Good intro😊
Mega Man 3 FINISHED build 🤯🤯🤯
I was watching this at 1.5x speed.. I think it would be a cool experience to play old school MM at a faster speed! Maybe someone can make hacks like that. =]
you can just play any of the games and press + on your emulator to up the speed
Hey, not bad. Perhaps not for an entire game but for a challenge mode like in Mega Man 9, that'd be an interesting play. If the music and sfx were tweaked and only certain parts of the gameplay were sped up. Moving platforms, enemy patterns, boss patterns, and ultimately Mega Man's movement would all feel different and it'd probably be hard as hell but fun as a challenge run. Imagine getting across an entire platform of yoku blocks without breaking your controller lol.. Yoku blocks are sadistic enough, I say.
I'd call it Increased Gravity Mode.
Gamma still looked derpy
No one would take that thing seriously
I don't know if it is, but is Top Spin fixed?
anyone know how do i get this rom?
I like the intro but besides that, any other improvement?
The Credits Theme Extended.
@@theringmaster6434 I see
Also added the unused planet pixel art from the OG in the background of Gemini Man's stage. Thought that was pretty awesome.
I believe they eliminated the slowdown associated with firing Gemini Laser as well.
Adding some missing sound effects to some Doc Robots, as they originally didn't even play sound effects at all.
What's up with that MS Paint Saturn?
That was the intended background for Gemini man
off the bat, i see error. MM1-4 (or 5?) are in 200X, not 20XX.
Not quite the intended experience!
Hard Man was supposed to only be vulnerable on his face with the buster, but it was deemed too difficult. I don't think it would have been, and the Needle probably would have been a secondary weakness weapon, but MM3 wasn't the most difficult MM game..
The spinning top platforms are supposed to have spun Mega Man around too.
Shadow Man is not one of the robot masters that were built. He was a pre-existing robot.
I'm pretty sure Rush Jet was supposed to work like later iterations; limited control. Though it looks like they just accepted it in the Wily stages
The immediate refill on gauges with items is nice, but I doubt that was intended.
Cool improvements nonetheless though!
You want Hard Man to be even more annoying? Calm down, Satan. We already have Shadow Man as the annoying boss.
@@NONE.Dragon 😂😂 Naw, not necessarily! I never thought Hardan was all that..hard tho. But in this scenario, have the Needles do massive damage to his face, and maybe 5 pips of damage with the buster.
RockMan 3 (NES) All
Bosses (No Damage)
13:15 Boss 1 BreakMan
13:18 Boss 2 MagnetMan
13:19 Boss 3 BreakMan
13:21 Boss 4 HardMan
13:23 Boss 5 TopMan
13:25 Boss 6 BreakMan
13:27 Boss 7 ShadowMan
13:29 Boss 8 SparkMan
13:31 Boss 9 SnakeMan
13:32 Boss 10 GeminiMan
13:34 Boss 11 NeedleMan
13:36 Boss 12 DocMan 1
13:38 Boss 13 DocMan 2
13:41 Boss 14 DocMan 3
13:43 Boss 15 DocMan 4
13:45 Boss 16 Punk
13:47 Boss 17 DocMan 5
13:49 Boss 18 DocMan 6
13:52 Boss 19 DocMan 7
13:54 Boss 20 DocMan 8
13:56 Boss 21 BreakMan
13:58 Boss 22 The Turtles
13:59 Boss 23 YellowDevil 2
14:01 Boss 24 MegaMan
14:03 Boss 25 RobotMasters
14:06 Boss 26 Dr. Wily
14:08 Final Boss Gamma
Shut up!
Looks like they still forgot to fix top spin...
MegaMan 3: The Robots Gets
Revolting (NES) All Bosses (No Damage)
23:20 Boss 1 BitMan
23:21 Boss 2 OilMan
23:23 Boss 3 TopMan
23:25 Boss 4 Blues & Chloe
23:27 Boss 5 HardMan
23:31 Boss 6 WaveMan
23:33 Boss 7 Giant Suzy
23:35 Boss 8 SharkMan
23:37 Boss 9 TorchMan
23:39 Boss 10 AirMan
23:40 Boss 11 MetalMan
23:43 Boss 12 FlashMan
23:46 Boss 13 BubbleMan
23:48 Boss 14 Blues & Sofia
23:50 Boss 15 The Spears
23:52 Boss 16 QuickMan
23:54 Boss 17 ShadowMan
23:57 Boss 18 SnakeMan
24:00 Boss 19 NeedleMan
24:02 Boss 20 WoodMan
24:14 Boss 21 BladeMan
24:20 Boss 22 CrashMan
24:44 24:44 Boss 23 Mr. Payne
24:46 Boss 24 Ra's Army
24:47 Boss 25 HeatMan
24:47 Boss 26 GeminiMan
24:47 Boss 27 Blues
24:47 Boss 28 MagnetMan
24:47 Boss 29 Mr. Bobby
24:47 Boss 30 SparkMan
24:47 Boss 31 DocRobot 1
24:47 Boss 32 DocRobot 2
24:47 Boss 33 DocRobot 3
24:47 Boss 34 DocRobot 4
24:47 Boss 35 DocRobot 5
24:47 Boss 36 DocRobot 6
24:47 Boss 37 DocRobot 7
24:47 Boss 38 DocRobot 8
24:47 Boss 39 Blues
24:47 Boss 40 Doc & Turtles
24:47 Boss 41 Giant Suzy
24:47 Boss 42 YellowDevil
24:47 Boss 43 Punk
24:47 Boss 44 CopyRobot
24:47 Boss 45 Eber Vs Suzy
24:47 Boss 46 Blues
24:47 Boss 47 Ra Moon
24:47 Boss 48 DocRobot
24:47 Boss 49 14 Bosses
24:47 Boss 50 Eber Vs Zizi
24:47 Boss 51 Dr. Wiley
24:47 Boss 52 Zizi & Gamma
24:47 Final Boss The Alien
24:47 + Ending And Credits
Eber: in Action (NES) All
Bosses (No Damage)
22:52 Boss 1 Chloe
22:54 Boss 2 Sofia
22:56 Boss 3 Bobby
22:59 Boss 4 Doc
23:01 Boss 5 Suzy
23:06 Boss 6 Zizi
23:09 Final Boss Zizi
24:47 + Ending & Credits
My Name is Eber Heem
What If MegaMan 3 with Slide and Charger Buster
If you thought this was impressive this has absolutely NOTHING on Mega Man 3 Revamped. That hack adds SO MUCH that actually makes the Wily levels longer and the game more complete with way more challenge. Check that hack out for sure!!
imagine starting with magnet man
Lol
I normally do
I do he's super easy too
"Snake Man Start Gang" rise up
@@RangerQwerty yeah
Megaman 3 and it's weird broken order ...lol
Mm3 nes
Break man is still using the proto man sprite 0/10 worse remake ever I hate it (joking)
and.... the link to download the rom? none...
disliked video
Google it, bruh.
Epic lazy moment to not use google
LOL you cant google ' mega man 3 improvement hack '??
we can't see dislikes anymore haha nobody gives a fuck
Oh poor you, learn how to use an ips patcher pleb.
search snake works much better against the clones the op is wilding using top spin smh