Clean Lightmaps in Unreal Engine - Optimizing Lightmap UV's

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  • Опубліковано 6 вер 2024

КОМЕНТАРІ • 11

  • @gabbiness
    @gabbiness Рік тому

    Thank you! This really made me understand lightmaps UVs so much better!

  • @surajprakash3181
    @surajprakash3181 Місяць тому

    very helpful!

  • @Archilives_UE5_Ai
    @Archilives_UE5_Ai Рік тому

    Thank you, I've been looking for a solution for a long time without any, thanks for sharing

  • @anophyte
    @anophyte 2 роки тому +1

    Hello! I have more of a topic of discussion than a question, but still - when i make an interior scene and go about manually overriding lightmap resolution for all of the props, at some point i seem to hit a limit and every object starts to look like it has lightmap res of 16. I set packed lightmap resolution to 4096 and don't compress it, memory usage seems to be pretty reasonable. Does something like this ever happen to you? Do i somehow hit the gpu memory limit (i have 4gb 1050TI) or is it just the fact that unreal can't pack all the big lightmaps into one and i see the result of mipmapping?

  • @fusions3d
    @fusions3d  Рік тому

    Thanks for watching! If you require more help or have any questions feel free to join my discord: discord.gg/TzxAHG42MT

  • @peterallely5417
    @peterallely5417 2 роки тому

    Thanks for this, mate.

  • @chrisjansen1943
    @chrisjansen1943 2 роки тому

    Oh wow, yes please

  • @iTeleport3D
    @iTeleport3D Рік тому

    Do you use Lightmap COMPRESSION?

    • @fusions3d
      @fusions3d  Рік тому +2

      The short answer: For games yes, for Arch-Viz no.

  • @olegchegodaev8765
    @olegchegodaev8765 2 роки тому

    Hi. Jordan, can you show the World Setting, please?

    • @fusions3d
      @fusions3d  2 роки тому +1

      Hi Oleg, If your asking for my lightmass settings they are all default. I am using GPUlightmass for this scene.