Interview: Urs Heckmann, Howard Scarr and Viktor Weimer - Crack u-he sound designers
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- Опубліковано 9 лип 2024
- We were able to chat with the sound designer behind many of u-he's patches across their instrument range.
Howard Scarr is well known for his sound design and patch work being hired by Hans Zimmer for The Dark Knight. Viktor Weimer has been creating patches for the u-he range for some years, and Urs Heckmann of course is where the company takes its name and is the chief architect of their range.
The patches were created in Hive 2.1 -the .1 being after Urs added some extra features to Hive to allow for more creative sound design. Specifically in the filter types plus a few other features.
Metaphorium is available for download now priced at €39:
u-he.com/products/soundsets/h...
00:00 How did Metaphorium start?
09:00 What new features did you add to Hive?
13:38 What is your process for creating patches?
17:20 Designing for performance
22:40 is the a final mastering process?
24:50 Is it important to be able to play to create patches?
32:20 Quiz: Who's patch is this?
35:55 Do you get inspired by your own patches?
38:37 When is patch finished?
43:00 How do you come up with names?
50:40 Controlling
55:30 Any of your patches recognised in the movie
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Podcast/iTunes: goo.gl/4uOFA5 - Наука та технологія
Interesting stuff. I had noticed how U-He patches always seem better gain adjusted than any other soft synths. It makes life a lot easier if you don't have to keep your hand on the volume control when swapping patches, and it certainly is safer for your hearing.
agreed!
The option to lock parameters is really handy for things like this.
These guys are simply amazing. Thanks for this video!
urs heckmann, i love u-he, excited to watch this
what an awesome interview - thank you for this!
Amazing Stuff !! For me - it's the 8 real-time controllers on the lower panel of the Preset page ( 4 * X | 4 * Y ). Definitely worth the time (HS) as these make this synth come alive.
Cool stuff! Big fan of the U-He synths; they have an amazing character to them. I also find the presets they have some of the best sounding and most actually useful ones.
Some of the best free VST for people on a (none) existing budget, great video guys!! Cheese!
Excellent video, greatly enjoyed hearing these three legendary sound designers discuss their craft. Thanks to everyone.
2 sound designers. ;)
One of the most important things I like about u-he instruments is their playability. A lot of soft instruments don't make use of even velocity, let alone aftertouch. Once you've tried a patch that uses all these options available you change your expectations about patches. When you try these static patches afterwards you feel like "it sounds sooo static". Playing is not just about notes. You have to express yourself, just like playing a guitar or any other physical instrument. Having more modulation possibilities at your disposal is just great! Those using a MIDI keyboard without velocity, aftertouch and wheels [rare] are missing a lot.
Having started working as a freelance sound designer fairly recently, it's very interesting to hear what these seasoned guys have to say. There is also a great interview with Francis Preve on one of the Appetite for Production podcasts. Highly recommended.
MASSIVE INTERVIEW 🙏🙏🙏 huge U-he fan and Yes, overcthe years no other company has Taught me more about how to twist a synth. THANK YOU ALL for these awesome insights. I can say as a owner of these patches that there is something here for all kinds of music if you just take time to tweak the macros and on that point... Do tweak the macros because several sounds seem to be waiting to be tweaked in order to spring to Life ;) Thanks Nick!!! Well done and fun and hilarious 🙏👍👍👍
U-he the best vst plugins !
I see Urs Heckmann I click
49:25 you're describing many a demo version. For example Sylenth does this, along with periodic noise. So you have to record multiple takes of a part and comp to erase the bits of the noise, and recreate the patch from scratch every time.
Really loved this- true artisans. Howard reminds me a little bit of Holger Czukay?
Thought so… the Klimeks of “The Other Ones” fame. I still have their debut album from the eighties lying around (together with all the other LPs from my youth which I don’t listen to anymore ;)
amazing interview!
Urs your plugins are great. Runciter is my number one filter in complex ableton effect racks!! Always routing cutoff ond drive to the macros!!!! Then a time effect like delay or reverb and multiple of lofi kind of effects. Runciter is great!
Hive really rocks, especially because it uses not so much CPU and still sounds great! Very important because I only have a laptop which is struggling with some other plugins. With Hive, I can add many instances without issues. Plus, it's easy to use.
Cool interview. Got me Nick thinking you got to talk Dave into adding the sub patch / patch morph GForce had in their Minimonster into all their current Synths ... OBe and impOSCar with that feature would be welcomed sound design journeys .
50:00 the complete opposite of 'no presets' is something else I've thought could be useful, namely 'git for presets'. That is, when crafting a preset for others to learn from, you save each change and multiple snapshots along the way, possibly with branching, much like a git repo, so that not only can you step back and forth through the history of creating a patch (possibly including what midi was sent to the synth), but also so that you can compare snapshots along the way and see how the current state differs from an earlier version. This diff ability, possibly scoped to part of a synth like e.g. oscillator or filter settings, would help users who are trying to deconstruct a factory patch and are wondering why their attempt at reproducing it doesn't sound like the original. Basically help those learning synth programming to learn as effectively as possible.
The other one thing I'd love to see is the ability to zoom in on a section, so that e.g. the tuning knob for an oscillator or the cutoff knob/slider is turned into a single slider the height of the screen/window so that rather than fiddling with a slider that is 30px long, you instead work with a slider that is 800px high. (e.g. if you are zooming in on one oscillator), also being able to put the settings for e.g. osc1 side by side with those for osc2, or perhaps osc1 of a different patch so that you can easily compare.
This is freaking me out... Howard looks like an older and wiser version of Alessandro Cortini.
Legends !
These guys are so smart!
Question, is it the same group that gives names to: Patches, Horses and Boats?
Is there a good x/y controller (for Hive, but also for Korg Modwave)?
patch makers make patches all day all the time... luv it.
Does anyone know what the "cookbook" he mentions here is ua-cam.com/video/Xc1RlRrxL7k/v-deo.html ? I can't quite work out what he is saying
uhe-dl.b-cdn.net/manuals/soundsets/bazille/The_Bazille_Cookbook_ReadMe.pdf
One thing that I want people to take away from this interview is that sound designers do not recognize their own sounds. We design patches to be morphed in a million different intelligent ways… so when you turn just a few macros or move the position on an XY pad or two, you might have a sound that we may not have even heard ourselves. Not to mention any processing during the mixing or mastering phases.
Any due date for Zebra 3?! 🙂
make a live patch creation video on a Zebra synthesizer. From idea to finished patch.
What movie?
The new Matrix movie.
Some gentlemen eh..
I´m puzzled about the Video-Title: is it about all of the u-he guys being crackusers and thats making their sound or is it a manual how to crack their software? I´m confused...
"crack" is a term for skilful or expert - like a "crack shot" (a good marksman)
@@jessedeanefreeman uhm. Yeah. I think you did not get that I was joking but thank you I guess.
he got definetly zebra 3 face
no Presets... ua-cam.com/video/Xc1RlRrxL7k/v-deo.html indeed mate.
concept of the show is somewhat bad. show would have been better if the actual sounds would have been played DURING the interview. talking about specific sounds and not hearing them is meaningless. and yes, i know nick played them a couple of days ago in a different show.