How can i fill those Air pockets? I have an fdm printer and those chambers make the printing times too high because they print those as outer walls... Do you know a way to make meshes snap together until they touch each other?
If I understand your question correctly I would do auto poly groups in Zbrush. Doing this will create polygroups based on a mesh island inside of a mesh. Using the isolate by polygroups I select the main mesh and delete hidden geometry If you want to see what the mesh is deleting you can invert the visibility to show the island mesh (this usually is the floating pocket of mesh). I usually examine the model just so I know where the problem area is. I hope this makes sense and helps you solve your problem.
after merging visible subtools into one tool, use dynamesh. this way the mesh will become completely solid inside and then decimate to lower down polygons
@@3d_chip Thanks, right now i was having the same error as back then. This solution Works, but only if i Dynamesh at a low resolution (like 300-500) because at higher density it makes the same holes, and i have to project all details a couple of times. Totally works but sometimes loses a lot of details. I now know there are other options, like closing the mesh and boolean, then split internal polygroups, or mask the interior and deleting that polygroup, but i cant make it consistently
whoever facing the air pocket issue after merging visible subtools into one tool, use dynamesh. this way the mesh will become completely solid inside and then decimate to lower down polygons
This troubleshooting was actually useful for checking watertight errors!! Thanks Alex!
You're welcome!
the cube tip is fire
Solid fix!
How can i fill those Air pockets? I have an fdm printer and those chambers make the printing times too high because they print those as outer walls... Do you know a way to make meshes snap together until they touch each other?
If I understand your question correctly I would do auto poly groups in Zbrush. Doing this will create polygroups based on a mesh island inside of a mesh. Using the isolate by polygroups I select the main mesh and delete hidden geometry If you want to see what the mesh is deleting you can invert the visibility to show the island mesh (this usually is the floating pocket of mesh). I usually examine the model just so I know where the problem area is.
I hope this makes sense and helps you solve your problem.
after merging visible subtools into one tool, use dynamesh. this way the mesh will become completely solid inside and then decimate to lower down polygons
@@3d_chip Thanks, right now i was having the same error as back then. This solution Works, but only if i Dynamesh at a low resolution (like 300-500) because at higher density it makes the same holes, and i have to project all details a couple of times.
Totally works but sometimes loses a lot of details. I now know there are other options, like closing the mesh and boolean, then split internal polygroups, or mask the interior and deleting that polygroup, but i cant make it consistently
whoever facing the air pocket issue after merging visible subtools into one tool, use dynamesh. this way the mesh will become completely solid inside and then decimate to lower down polygons
Cool, thanks for the feedback!