Damn, PVP really brought out the game into another level. Watching the different builds just brought out the kid in me lol. Mechs are still cool as fuck!
previous games had ranked ladders they werent really ever super active when i played most people just did 1v1v1v1v1 and clan custom matches@@johnbarber3572
If you do a big tournament, you should have players submit the AC Data of the mech they want to compete with. That way people can see their builds with full specs before a match to bet on who they think will win or look them up during/after a match if they're curious about what a player is doing.
the whole point of AC's is they're customizable and can be edited before each match. many players have multipul AC's they play around with with different builds so this doesn't work.
@@limitbreak2966imo tanks are easy to beat. Slow to respond and usually get away, lightweight with 4x missile launchers and keep distance. Easy to dodge when waiting for your reloads, can mix it up with laser pistols aswell. So far I’ve not had a single problem with this setup, as explosive damage wrecks tanks
In case anyone is wondering at 26:00 onwards that big red laser comes from the Coral Rifle you can unlock doing The Analysis Arena match D-2 (delta). Its a reward for completing it. You can fire it like a normal laser rifle but its just slower and heats up faster HOWEVER you can charge it up for a blast shot which takes 3 seconds or a stream of damage if you charge it for 5 seconds. The stream is disgustingly strong. I've nuked AC's in 1 go with stun needle + coral rifle beam. So ideally, they've already taken some ACS strain, then you use stun needles to stun them. All the while you've been holding Charge at full on your Coral Rifle, so when they're ACS strained you can unleash the beam of doom on them, ideally. It lasts for about 3-4 seconds and is a constant stream and you can aim it after firing but its a little slow. Really fucking fun gun honestly. Only available in NG++ though and you need to pick the ALLMIND story in your 3rd playthrough to unlock the final 3 analysis arenas. Which means you need to do both the "good" and "Bad" ending first, then you'll have new mission options in NG++, example; Instead of destroy the strider you'll get an option to escort it. Instead of dealing with the stealth mechs, you'll have the option to destroy a PCA raid on the place, when you meet sualla there will be "Extras" and on and on. So you just follow the missions you've not done before bassically so dont skip dialogue in NG++ so you know you're on the right path. for completing it.
@@freeplayo Aye, I had that demo disc.. I don't even remember how I got it because I didn't even own a ps1.. but, I took that disc to a friend's house and we played AC1 and I thought it was the coolest thing ever. When I finally got a ps1, I still played it.
Dude I’ve played armored core since AC 2. One thing I noticed is that these players aren’t hopping and drifting nearly as much as they should. They’re mostly just straight boosting on the ground making themselves easy targets. You gotta be nimble with it man. Up down up down quick turns, don’t be an easy target.
Most of them don’t even utilize assault boost properly. And most people don’t use shield which completely neutralize mini gun dmg. You can beat the mini gun tank combo by simply flying up super high using assault boost with hovering build and shit them from above, mini gun has massive dmg drop off from far away it literally just gonna be pebble. Tanks clean move very fast horizontally but not vertically. Or move far away from the mini gun range and charge your attack and move in and out with fast moving weapons with charge attacks. For melee build you need to build tanky with a shield, get up their faces while dodging rockets and slash them up and shield up again or assault boost away. The bad mechs are the hybrid ones with melee and guns without a shield. They are useful for PVE but PvP it’s kinda of a handicap since you fall short to people that build in one direction.
yeah tank builds are pretty OP in pvp. the people trying to cope bringing up counters are full of shit. firstly, you dont get to know what youre going up against to counter. so if you go in with a build not designed to counter tanks, youre just fucked. especially on maps that limit your height or provide cover for avoiding range. and if youre a close range build, fucked regardless. and then tanks dont have to stop moving to use heavy weapons. which just breaks the balance and flow of PVP incredibly, because they can output match-ending damage with very little risk. asmongold is not playing even close to competitively, often standing literally completely still, and still destroying people in 1v1s. if that isnt example enough of how broken tank builds are, youre just disconnected from reality.
This just looks so buttery smooth and the wait for any more modern Gundam vs game makes this super appealing. I was originally getting this for the single player... but now Im here for the whole shebang
Some players think missiles are overpowered.... But they are kinda the counter to slow tanky targets. The wheelchair, lights or mediums will rarely get tagged by missiles if ever as long they boost properly. Heavy/quad ACs and tanks are kinda expected to eat it as they are the slow tanky ones.
I fucking love this game so far I just wish PvP maps were bigger. The single player campaign has gorgeous level design and robust verticality - some of the best ever for FromSoft quite honestly Multiplayer unfortunately condenses it into more of a boxing ring I feel. Not that it isn’t still fun, but more geographical peaks and valleys would be truly amazing. The space being so enclosed means a heavy weight will always be able to gun down a light build instantly in a DPS rush and since it’s already pretty agile as it, it can reasonably keep up with a bipedal in this much ground. If they extend boundaries or even pull fuller mission maps straight into arena this would add another dimension to the gameplay. I think it’d give more tactics to hide and seek, patience, dogfight escapades etc etc I have other PvP issues veterans have better addressed, but I hope FromSoft makes some big patches because the potential in this multiplayer is there
@@redrandom716 plus that bum does not fight like a Sazabi at all. Real gigachads stay true to what they build as. A sazabi consists of close combat weaponry and uses a beam of plasma lol not a wimpy mid-air "get off me" missile spam.
The Pvp in AC4 and FA were all centered around bipedal dual-wielding rifles. Glad to see some more variation work, but could partly due to average gameplay skill being shown here.
The speed builds you're seeing here aren't being used by people who've been using speed builds for 20+ years. You're going to be seeing some _shit_ in this game.
@@omaracbabazer9112 Simple, players need to stop slowing their AC down with extraneous heavy weapons. There is NO point in using a light AC if you're just going to use the same weapon loadout as a heavy frame. That goes for many of the medium weight ACs too. You're basically just running a heavy AC with 6k+ AP deficit at that point... the marginal movement advantage at that point isn't significant enough to warrant it. The tank builds people are also playing well, and terribly into. Tanks excel on the ground, and in your face. However, you'll notice roughly 75% of the medium weight frames in this game play for CQB, and get cooked by tanks. Why? Because Tanks excel at that range and in that scenario. Trying to melee headlong into duel Songbirds is suicidal, and complete user error. That being said, you might gather from this... many of these players are big dumb, and not super good as a result.
@@omaracbabazer9112I watched a guy who play speed and you could barely keep up with him on your screen boosting around. GL hitting him with the cannons. I feel like what the guy above said is correct, you have to max out speed and run the right engine setup to recharge mad fast. A lot of the medium bipedal builds sit still too long to use the heavy weapons while the tank doesn’t have to pause at all to shoot.
@@spartantnt1023 yeah. Most maps are small too so tanks can get on your face fast. I do remember playing with AC back in PS1 and getting stomped by speedy acs in campaign. I do like how the speedy acs look so I hope they are viable if this game gets a tournament in the future.
I’m so confused why you wouldn’t want to use auto lock, it seems easier to manage in a fight but maybe your freedom to move the camera allows for more advanced movement? Lol just curious
this makes me happy to see my favorite game series get love hope for more content on it and i hope the game get the attention it deserves for more up dates and dlc I'm hoping for bigger pvp content
@@MD-DOOM Certain generators benefit from running your entire energy to zero which is better for infinite flight and range builds. The tank can't assault boost to close the gap and the mini guns start ricocheting off the armor past a certain distance which is how you nullify its damage. The coral weapons heavily punish slow builds and you only see one in this video, assault boost is only way to escape the coral shoulder bubble nukes
I don't understand why the terminal armor is so popular, except you don't have to manage it. But what good is surviving for 2 more second if you have 1hp after? You can do pretty much the same thing with pulse armor with extra charges and more flexible.
Is this the Tournament you mentioned on the steak and eggs podcast? I'm just getting into this game, but have a lot I need to play right now, so haven't played it much. TBH I'm hooked on this Space Sandbox title called "Star Valor" right now. It's so good. I just go on and do a bit of work towards my goals (of creating a mining corporation) and fight off Pirates (as they "hate" me now) it's a such a great game, and most of it was made by one guy as well (he has had friends create assets like space ships for him, but like 99% of the game is him) Would definitely recommend it to anyone who might be reading this. I was playing Starfield and enjoying it a lot, but there's so much dialogue, and sometimes you just can't be bothered with all that Story. If you still have the Space-bug, Star Valor is the perfect game to play. It does have a storymode, but you can just ignore it if you want to. The majority of the game is a sandbox. I mean I guess that Starfield could be played like this as well, but it wasn't designed to be that way, Star Valor was. Anyone playing Lies of P as well? Seems a decent Souls-Like. It does maybe feel a tiny bit clunky at first, but this is purely down to some of the movement mechanics being locked behind the skill tree. The parry window is very tight as well, but other than these 2 things, awesome game. actually, some of the later bosses have such large movesets with identical tells, makes them incredibly difficult. i think if they lower the parry window, timing though, this could alleviate a lot of the issues with these later bosses. the harder stuff basically has to be parried, there's no way you're dodging all of their combos. These parts are definitely more sekiro than dark souls.
asmond does it again, he uses something so damn brain dead to use and just shits over everything thinking its "Easy", but lets be fair, even this early in pvp, people should know how to counter double gat tanks. i also love how his audience is shitting on his opponents builds, when asmonds build is literally just "stay on the floor and hold two buttons down for 20 seconds while face tanking everything and not getting properly punished", this build is like fighting a nooby havelyn guys, punish them!
8:09 that's a cool looking one, aesthetically I really like this. it probably has a lot to do with the colours though. Orange and blue/grey work well together. I'm likely going to make a Tank-Butt one, like Asmon has to start with, as i think I read that it was the more beginner friendly, bottom-part/legs?
Seeing these bipeds get slapped. Makes me wish I had found his lobby to pit my Anti Tank dual laser shoulder shotgun lance tetrapod against the McTank. Maybe because I just want to show off though.
I'm sorry but that first 3v3. The look on Asmons face when he finally chooses to single out the one gundam guy and kills him in under 3 seconds. That look of pure: "Find out" just MURDERED me. 🤣
'This is acyually pretty good' hahaha if he was facing his own build as a *not the most OP pvp combo in the game* based character I don't think he'd be as impressed.
Double gatling guns do go hard. And the songbirds i knew was an instant classic as soon as i fired them for the first time. I prefer reverse joint but interesting to see high level tank gameplay!
Gattling guns only have like 120 range so the best way to beat it is a fast or aerial build, especially on heavy tracks. Light tracks seem better or at least harder to beat with missles.
in AC1, tanks weakness are grenades. throw it to them and boom! big damage! plus it staggers and knockbacks them. there is also a photon cannon that melts their armor. tanks are also very slow. if the arena is in a factory or something, just use a two legged machine and walk climb/run over them and they would have trouble. high flying peekabo strategy is also their weakness since they are very heavy and can't flying for too long.
Did anyone else see what was on the hover tank mech at 18:48 and the among us character at 18:45 on the enemy team? (use 0.25 playback speed to see it).
Might try some pvp tonight, the 1v1s are where this game shines the most imo, if they mess around with pvp game modes every now and then i think pvp in this game could be really big eventually and for a long time.
Damn, PVP really brought out the game into another level.
Watching the different builds just brought out the kid in me lol. Mechs are still cool as fuck!
ugh i miss mech games. primarily exteel.
@@mibaoj Its not like mech games have been dead. The last Mechwarrior and Battletech are both great.
Custom robo on GameCube was my shit
I need to rebuild 9ball. A true ac classic😊
*Cues up the theme song from Megas XLR, "Chicks Dig Giant Robots".
This is a legit decent game for a fighting tournament
Definitely needs pvp adjustments but from has been willing to do pvp specific balance updates so I have high hopes for it
This game needs more multiplayer oriented matchmaking, I'd love to see ranked and in game tourneys
@@kalashnikov1343there's a map you can fall off of but that's it
previous games had ranked ladders they werent really ever super active when i played most people just did 1v1v1v1v1 and clan custom matches@@johnbarber3572
@@devinthorn8182acfa got 4 different pvp patches
If you do a big tournament, you should have players submit the AC Data of the mech they want to compete with. That way people can see their builds with full specs before a match to bet on who they think will win or look them up during/after a match if they're curious about what a player is doing.
the whole point of AC's is they're customizable and can be edited before each match. many players have multipul AC's they play around with with different builds so this doesn't work.
Also tanks should be banned straight up, admins build was so gay lol
same thing can be said about pokemon, yet open team sheets are common. plus you can see another player's build in pvp nest before sortie@@lupvirga
@@limitbreak2966no maidens
@@limitbreak2966imo tanks are easy to beat. Slow to respond and usually get away, lightweight with 4x missile launchers and keep distance. Easy to dodge when waiting for your reloads, can mix it up with laser pistols aswell. So far I’ve not had a single problem with this setup, as explosive damage wrecks tanks
In case anyone is wondering at 26:00 onwards that big red laser comes from the Coral Rifle you can unlock doing The Analysis Arena match D-2 (delta). Its a reward for completing it. You can fire it like a normal laser rifle but its just slower and heats up faster HOWEVER you can charge it up for a blast shot which takes 3 seconds or a stream of damage if you charge it for 5 seconds. The stream is disgustingly strong. I've nuked AC's in 1 go with stun needle + coral rifle beam.
So ideally, they've already taken some ACS strain, then you use stun needles to stun them. All the while you've been holding Charge at full on your Coral Rifle, so when they're ACS strained you can unleash the beam of doom on them, ideally. It lasts for about 3-4 seconds and is a constant stream and you can aim it after firing but its a little slow. Really fucking fun gun honestly. Only available in NG++ though and you need to pick the ALLMIND story in your 3rd playthrough to unlock the final 3 analysis arenas. Which means you need to do both the "good" and "Bad" ending first, then you'll have new mission options in NG++, example; Instead of destroy the strider you'll get an option to escort it. Instead of dealing with the stealth mechs, you'll have the option to destroy a PCA raid on the place, when you meet sualla there will be "Extras" and on and on. So you just follow the missions you've not done before bassically so dont skip dialogue in NG++ so you know you're on the right path. for completing it.
actually looks insane. played the original AC on playstation when it was given out for free as a demo. love that its making a comeback in a huge way
Did it have PaRappa the Rapper on it?
@@Tero133Don't know about OP, but mine sure as hell did.
@Tero133 that's the one for sure. Orange and black disc. AC demo had splitscreen pvp and a mission. I played it so much.
@@freeplayo Aye, I had that demo disc.. I don't even remember how I got it because I didn't even own a ps1.. but, I took that disc to a friend's house and we played AC1 and I thought it was the coolest thing ever. When I finally got a ps1, I still played it.
You guys ever get the demo disc with ghost in the shell ?
Dude I’ve played armored core since AC 2. One thing I noticed is that these players aren’t hopping and drifting nearly as much as they should. They’re mostly just straight boosting on the ground making themselves easy targets. You gotta be nimble with it man. Up down up down quick turns, don’t be an easy target.
This video has fully convinced me to get this game.
pvp looks like so much fun!
it really does@@ReptilianLaserbeam
Ugh same. Maybe next week lol
and the story is also nice! hope to see you on rubicon, raven.
You won't regret it it's so fun. I love the amount of options you have in the game
the tank treads having basically comparable speed to the other legs but having double AP and big stagger resist is so insane
@@XxWolfxWaRioRxX if you know how to drift and turn properly you can be an absolute terrorist with them, the speed is crazy
Fight #2 illustrates the main weakness of tanks: they have a hard time dealing with enemies directly above them.
@@FlickTakFlakAttack he wasn't moving nearly as well as you could have
Most of them don’t even utilize assault boost properly. And most people don’t use shield which completely neutralize mini gun dmg.
You can beat the mini gun tank combo by simply flying up super high using assault boost with hovering build and shit them from above, mini gun has massive dmg drop off from far away it literally just gonna be pebble. Tanks clean move very fast horizontally but not vertically. Or move far away from the mini gun range and charge your attack and move in and out with fast moving weapons with charge attacks. For melee build you need to build tanky with a shield, get up their faces while dodging rockets and slash them up and shield up again or assault boost away. The bad mechs are the hybrid ones with melee and guns without a shield. They are useful for PVE but PvP it’s kinda of a handicap since you fall short to people that build in one direction.
yeah tank builds are pretty OP in pvp. the people trying to cope bringing up counters are full of shit.
firstly, you dont get to know what youre going up against to counter. so if you go in with a build not designed to counter tanks, youre just fucked. especially on maps that limit your height or provide cover for avoiding range. and if youre a close range build, fucked regardless.
and then tanks dont have to stop moving to use heavy weapons. which just breaks the balance and flow of PVP incredibly, because they can output match-ending damage with very little risk.
asmongold is not playing even close to competitively, often standing literally completely still, and still destroying people in 1v1s. if that isnt example enough of how broken tank builds are, youre just disconnected from reality.
1:11:04 was a pretty clutch 1v1. Dude in the gundam knew how to come out winning when he needed it jesus.
That kill was fucking clean
That match when he first used the building as cover and won was badass
I have 0 intentions of playing this but these fights are so bad ass 😂
Agreed. I fucking suck at the game but watching other people play is so cool
Wym the best part is getting your ass handed to you 🤣
@@comatose1378Just try out more things.
But it's so fun to play!
I recommend the game, the campaign fun af
hope we get more armored core, it was so fun to watch and he was so confident with his plays, really fun to watch.
I saw a lot of people that put a ton of heavy guns on light mechs. This is so wrong, they were slow as hell and were destroyed in a blink of an eye.
Thats why mechwarrior is better.
@@kharngotrekson1726 among mech games besides armored core 6 I played only in mechcommander 1 and 2.
@@kharngotrekson1726in comparison, it's more of a preference. You either like "grounded" or anime-esc for mechs. There's no "better" imo(emphasis)
@@kharngotrekson1726I'm literally going to turn Battletech TT into this, just you watch!
I love how he can't be bothered reading menus and stuff, and realizing he didn't even name his mech, its just default "Loader 4".
This game looks cool . Pvp looks like everyone is hopped up on adderall just randomly shooting everywhere lmaoo
The match versus the Sazabi cosplay mech was pretty awesome ngl
guntank vs sazabi
Can you guys leave timestamp?
2nd fight @@Numb_.
The guy just stays in the air and spams rocket tho.
@@Floaydi wow that was broken but I guess it's fair since asmond also using a broken build
This just looks so buttery smooth and the wait for any more modern Gundam vs game makes this super appealing. I was originally getting this for the single player... but now Im here for the whole shebang
My favourite part was when he fought his viewers 1v1
Especially in Armored Core 6
True
Same
I don't rly get why you bothered saying that, most of the video is him 1v1ing, did you mean a specific 1v1???
bro you didn't get it lol@@ITSBurgerPT
As soon as I saw Cinders shoulders I knew they would be hyper overpowered in pvp.
Some players think missiles are overpowered.... But they are kinda the counter to slow tanky targets. The wheelchair, lights or mediums will rarely get tagged by missiles if ever as long they boost properly.
Heavy/quad ACs and tanks are kinda expected to eat it as they are the slow tanky ones.
Exactly, missiles are a very good method to get tanks that are running the duel gats.
I think both are too powerful and should be nerfed
24:44 : nineball is that you? We meet again, old friend
Please do this more. This is the best content i love this
1:04:45 Bro this man went up against the final boss of the game. 💀💀💀
this was so thoroughly entertaining to watch, i really hope he does more
i agree, one of the better videos zack made in a while ...
this game is alot of fun to watch in PVP I hope ppl make tournaments for this I would def watch it
I fucking love this game so far I just wish PvP maps were bigger. The single player campaign has gorgeous level design and robust verticality - some of the best ever for FromSoft quite honestly
Multiplayer unfortunately condenses it into more of a boxing ring I feel. Not that it isn’t still fun, but more geographical peaks and valleys would be truly amazing.
The space being so enclosed means a heavy weight will always be able to gun down a light build instantly in a DPS rush and since it’s already pretty agile as it, it can reasonably keep up with a bipedal in this much ground.
If they extend boundaries or even pull fuller mission maps straight into arena this would add another dimension to the gameplay. I think it’d give more tactics to hide and seek, patience, dogfight escapades etc etc
I have other PvP issues veterans have better addressed, but I hope FromSoft makes some big patches because the potential in this multiplayer is there
that win against the red missle boi was actually satisfying
ive never seen anyone with builds like that dude win in PVP matches yet, theyre decent for the story but in PVP its pretty bad
Anyone know where he got those shoulder missiles tho?
@@redrandom716 if he do it right his AC will stay on the ceiling never drop to gatling range
If he only knew how to combo scan with missiles.
@@redrandom716 plus that bum does not fight like a Sazabi at all. Real gigachads stay true to what they build as. A sazabi consists of close combat weaponry and uses a beam of plasma lol not a wimpy mid-air "get off me" missile spam.
AC6 pvp is surprisingly entertaining, could totally watch legit tourneys.
I dont think the devs knew their PvP would be this spectacular.
I mean, it's been a pretty important point in almost all titles in the franchise, I'm sure they're aware
they are just good at making games
The Pvp in AC4 and FA were all centered around bipedal dual-wielding rifles. Glad to see some more variation work, but could partly due to average gameplay skill being shown here.
@@shiroineko13 well because the AC can moves really fast with almost infinite boost. AC6 is just is almost like AC5
AC3 Silent Line was amazing and that was ages ago. To me its still the best.
I watched him realize this build was OP in the pvp trailer.
This is the best PVP fromsoft has ever put out I'd watch like a spectator view of this all day
1:02:10 Happy Meal vs Mcflurry.
those poor speed builds have no chance, but the ranged builds anihilate him
The speed builds you're seeing here aren't being used by people who've been using speed builds for 20+ years.
You're going to be seeing some _shit_ in this game.
@@_Jay_Maker_how though? From what I’m seeing there’s just so many benefits from doing a tank build and little to no incentives on speed build.
@@omaracbabazer9112 Simple, players need to stop slowing their AC down with extraneous heavy weapons. There is NO point in using a light AC if you're just going to use the same weapon loadout as a heavy frame. That goes for many of the medium weight ACs too. You're basically just running a heavy AC with 6k+ AP deficit at that point... the marginal movement advantage at that point isn't significant enough to warrant it.
The tank builds people are also playing well, and terribly into. Tanks excel on the ground, and in your face. However, you'll notice roughly 75% of the medium weight frames in this game play for CQB, and get cooked by tanks. Why? Because Tanks excel at that range and in that scenario. Trying to melee headlong into duel Songbirds is suicidal, and complete user error. That being said, you might gather from this... many of these players are big dumb, and not super good as a result.
@@omaracbabazer9112I watched a guy who play speed and you could barely keep up with him on your screen boosting around. GL hitting him with the cannons. I feel like what the guy above said is correct, you have to max out speed and run the right engine setup to recharge mad fast. A lot of the medium bipedal builds sit still too long to use the heavy weapons while the tank doesn’t have to pause at all to shoot.
@@spartantnt1023 yeah. Most maps are small too so tanks can get on your face fast. I do remember playing with AC back in PS1 and getting stomped by speedy acs in campaign. I do like how the speedy acs look so I hope they are viable if this game gets a tournament in the future.
Would love to see more of these, it was pretty entertaining
the red mega beam and moonlight is sick af so gonna run them become a litral bossfight
I’m so confused why you wouldn’t want to use auto lock, it seems easier to manage in a fight but maybe your freedom to move the camera allows for more advanced movement? Lol just curious
This was a lot of fun to watch. Asmon's commentary also helps.
Red guy knew it was best to keep distance against tank build.
this was so entertaining - loving the pvp at the moment
this makes me happy to see my favorite game series get love hope for more content on it and i hope the game get the attention it deserves for more up dates and dlc I'm hoping for bigger pvp content
I would watch a legit tournament of this.
Damn the AC6 PvP is really entertaining, that's a good content right there. AC creators going to be eating PyroFat levels good with this.
I love no matter how op your build is 3 v 3 always be chaotic
I was on the fence to get this game, this video made me get it lol gameplay seems fantastic
I hope you keep doing these I need to get in this action
Of course he has the Baby Build with the Songbirds and Dual MGs on a Tank😂
Your community event stuff is always S tier it’s been a while pls do more of this kind of stuff
how do none of his viewers know how to assault boost??? 😂
Yeah I was thinking that too
What's the benefit in PVP? Please help me understand😊
@@MD-DOOM Certain generators benefit from running your entire energy to zero which is better for infinite flight and range builds. The tank can't assault boost to close the gap and the mini guns start ricocheting off the armor past a certain distance which is how you nullify its damage. The coral weapons heavily punish slow builds and you only see one in this video, assault boost is only way to escape the coral shoulder bubble nukes
This
This game really has a lot of potential, hope Fromsoft keeps building on top of the base game
This has been one of Asmons best vids for some time! Hope he does more AC tournaments.
I don't understand why the terminal armor is so popular, except you don't have to manage it. But what good is surviving for 2 more second if you have 1hp after? You can do pretty much the same thing with pulse armor with extra charges and more flexible.
1v1s are so cool in games. I wish they would come back, fighting games are some of the only games that include that as a feature.
Supremely ironic he complains about the first guy being named "Gundam" and how he's gonna die, but easily crunches him in the Guntank config
I'm surprised more people aren't using assault armor or pulse protection. I feel like pulse armor doesn't last long enough in pvp to be worthwhile
we need more of this, this is fire.
31:54 The "Oh fuck you! Don't use that!" was comedy gold lmfao
Is this the Tournament you mentioned on the steak and eggs podcast? I'm just getting into this game, but have a lot I need to play right now, so haven't played it much.
TBH I'm hooked on this Space Sandbox title called "Star Valor" right now. It's so good. I just go on and do a bit of work towards my goals (of creating a mining corporation) and fight off Pirates (as they "hate" me now) it's a such a great game, and most of it was made by one guy as well (he has had friends create assets like space ships for him, but like 99% of the game is him)
Would definitely recommend it to anyone who might be reading this. I was playing Starfield and enjoying it a lot, but there's so much dialogue, and sometimes you just can't be bothered with all that Story. If you still have the Space-bug, Star Valor is the perfect game to play. It does have a storymode, but you can just ignore it if you want to. The majority of the game is a sandbox. I mean I guess that Starfield could be played like this as well, but it wasn't designed to be that way, Star Valor was.
Anyone playing Lies of P as well? Seems a decent Souls-Like. It does maybe feel a tiny bit clunky at first, but this is purely down to some of the movement mechanics being locked behind the skill tree. The parry window is very tight as well, but other than these 2 things, awesome game.
actually, some of the later bosses have such large movesets with identical tells, makes them incredibly difficult. i think if they lower the parry window, timing though, this could alleviate a lot of the issues with these later bosses. the harder stuff basically has to be parried, there's no way you're dodging all of their combos. These parts are definitely more sekiro than dark souls.
asmond does it again, he uses something so damn brain dead to use and just shits over everything thinking its "Easy", but lets be fair, even this early in pvp, people should know how to counter double gat tanks.
i also love how his audience is shitting on his opponents builds, when asmonds build is literally just "stay on the floor and hold two buttons down for 20 seconds while face tanking everything and not getting properly punished", this build is like fighting a nooby havelyn guys, punish them!
this game is a blast to watch actually, dont think its for me but this has got esports potential , very watchable
Now THIS is content.
The mech tournaments remind me of Mobile Fighter G Gundam! Waiting for Tequila Gundam to appear in the future.
Even with the baby build, PvP looks great overall. Will be interesting to see how much the meta and counters evolve as time goes on.
8:09 that's a cool looking one, aesthetically I really like this. it probably has a lot to do with the colours though. Orange and blue/grey work well together.
I'm likely going to make a Tank-Butt one, like Asmon has to start with, as i think I read that it was the more beginner friendly, bottom-part/legs?
Seeing these bipeds get slapped. Makes me wish I had found his lobby to pit my Anti Tank dual laser shoulder shotgun lance tetrapod against the McTank. Maybe because I just want to show off though.
Man, it would be great to see more of such pvp AC6 videos, cool stuff!
Seems like new players always think heavy tank builds with Gatling guns is a cheese in this game. Hahaha how cute.
... it actually is the meta though, what are you talking about, especially with songbirds
Was a great fan tourney
Just purchased this game tonight, downloading now. Always been a huge Armored Core fan, psyched to play this.
In combat, there is no Bitch style way to fight. it's just outplaying your opponent.
you are there to WIN.
I'm sorry but that first 3v3. The look on Asmons face when he finally chooses to single out the one gundam guy and kills him in under 3 seconds. That look of pure: "Find out" just MURDERED me. 🤣
'This is acyually pretty good' hahaha if he was facing his own build as a *not the most OP pvp combo in the game* based character I don't think he'd be as impressed.
This was one fun stream.. also everyone was half asleep 😂
This is the best content he has done for a long time
Yeah, I liked the parts where assmon wasn't playing and we got to see some lactose free builds. 😂
Double gatling guns do go hard. And the songbirds i knew was an instant classic as soon as i fired them for the first time. I prefer reverse joint but interesting to see high level tank gameplay!
I haven’t played this game yet but what is the counter play for a hundred seeking missiles coming from directly above you
When dodging vertical missles you need to stick to the ground and assault boost forward at the last moment.
Just moving usually mkes most of them miss especially if you're small and fast, you could also dodge
Just gotta pilot your mech better raven
I can't wait for armored core transmog competition
This is sick - full props to fighting fans
Gattling guns only have like 120 range so the best way to beat it is a fast or aerial build, especially on heavy tracks. Light tracks seem better or at least harder to beat with missles.
I bet the e sport scene for this would be insane, imagine all the fights shit would be fire
in AC1, tanks weakness are grenades. throw it to them and boom! big damage! plus it staggers and knockbacks them. there is also a photon cannon that melts their armor. tanks are also very slow. if the arena is in a factory or something, just use a two legged machine and walk climb/run over them and they would have trouble. high flying peekabo strategy is also their weakness since they are very heavy and can't flying for too long.
"Oooh dont tell me he got 2 legs..." Some guy in wheelchair
If any ufc fighters corner had half your energy.. 😂
Did anyone else see what was on the hover tank mech at 18:48 and the among us character at 18:45 on the enemy team? (use 0.25 playback speed to see it).
They need to add match making to this also.
@AnthonyCheeseborough they had to have though.. I mean they're fromsoft cmon
i love this and good to see tht assmondo really enjoying the heck outta the game
bro really got the dual miniguns and songbirds, dirty
Bro on a stream 1v1ing viewers no less. And it's ugly haha
More AC6 content please! This was fun to watch
Dominating in MechDonalds is probably the weirdest flex possible
Generator+cooling unit=energy saving for boosters,leg units,blades & laser based equips. Pro tip: ALWAYS test your AC unit BEFORE taking it ONLINE...
This is Esport material for sure.
Might try some pvp tonight, the 1v1s are where this game shines the most imo, if they mess around with pvp game modes every now and then i think pvp in this game could be really big eventually and for a long time.
If only we could get Custom Robo game like Armored Core. That would be perfection.
02:14 THE RED COMET SIEG ZEON
I'm so disappointed I missed this. I actually have builds that might've been kinda cool to show off here. Especially in a 1v1
People need to learn not to stick your hand in a roaring meat grinder expecting to out-gun it.
the best part is the potion effects. if you know you know
Last mech game I played was Amok.....waaaaaaaaay back. Might give AC6 a try looks rad.
Anyone remember zone of enders? Can we get another game of that?
so how is AS not over heating those gats and being put in cool down??
Hopefully people watching this will attempt to gain some basic AC piloting skills so you too don't get cheesed by a Tank Build. Fun video