I’d suggest a store room in each quadrant just for 10-20 auto-boxers (your current workflow bottleneck) And the main storeroom by the garages only for pallets of products Might be a good idea to have some workers that only run boxes instead of everyone (that way the others can focus on their workstations) Also if you are planning for garages in the end you’d need at least 22 (20 businesses + 2 for orders)
That small space beside the fence, Yes, they can fit down through there. I had a setup that I thought would block them, but if my employees can fit through there so can the enemies. So yes, they can fit. Hoping they put in some "corner" pieces to help fix that. Also, be sure when you higher new people the set their "rooms" they can/can't go in, but on a side note, there some issues with the room sets. Its being worked on. 🤷♂
Aw snap! He's back! Man, with all of the alien and nun stuff I get the feeling this game is going to be so much deeper than we give it credit for. I understand Early Access should have fixed up some of the financials and a couple of other things, but I really appreciate you playing this and I hope so much that you play it through and really really trick out the different devices and options. Again, thank you so much for playing this - it really is great.
what you need to do if you make this massive expansion is to have schedules and employees to be working on one thing to maximize productivity. for example, one guy makes cloudy, one guy packs cloudy to the truck and they do nothing else. another set for clear and moon, etc. you will have so many employees, you will need to keep them in their quadrants, each one should have limitations to rooms, so they dont go to other parts of the factory
Your defenses will not work, the "defensive walls" will be destroyed by the attackers. Put a corridor around your garden instead of defensive walls. Use the defensive walls to hide your Shootgun traps because if the attackers see them they will go around to destroy them from behind. You need more workers because the products stay on the tables and are not processed. Dedicate at least 4 workers just to load the trucks and remove this task from the producers, they waste too much time to load. You start to have a lot of machines to maintain, increase the number of engineers. Thx for all your videos !
Make 3 quadrants product making You make a storing area in each product making quadrant then 1 quadrant a big storing area where some employee will bring to the big storing area then box it there then have the garages there and send it out there that is my idea think about it
You should keep workers on only making one product and just higher workers for loading. I found that fixes the slow production of meth. But I also doubled each meth production you have.
Anyone know how customizable the gameplay is? Can you disable raids or certain events? Love the overall vibe, but the whole trap/defense thing just looks silly.
what i did for the traps is make a building with everything the guards need fill the empty spaces with the large mines and hire a few guards put the trap boots on and make it a nono place to go for your workers and wait but for some reason, my workers only want to commit suicide i made a second building that has every they need and yet they still insist to use the trapped one even if its set to nono also to hopfully make it work the best is have it the only way in and out and the road farthest from the trap
I’d suggest a store room in each quadrant just for 10-20 auto-boxers (your current workflow bottleneck)
And the main storeroom by the garages only for pallets of products
Might be a good idea to have some workers that only run boxes instead of everyone (that way the others can focus on their workstations)
Also if you are planning for garages in the end you’d need at least 22 (20 businesses + 2 for orders)
That small space beside the fence, Yes, they can fit down through there. I had a setup that I thought would block them, but if my employees can fit through there so can the enemies. So yes, they can fit. Hoping they put in some "corner" pieces to help fix that. Also, be sure when you higher new people the set their "rooms" they can/can't go in, but on a side note, there some issues with the room sets. Its being worked on. 🤷♂
I don’t understand how this series doesn’t have more views, it is literally my favorite on UA-cam, keep up the good work Z
Day 3 of telling you to use landscaping to put cut grass on *ALL* your dirt in the factory
You could test the red blood road by hiring someone and then putting armour on them and make them go through it. Gruesome but it works
Just here staying loyal to the series. Hoping to just keep seeing it continue ❤🙌🏻
Aw snap! He's back! Man, with all of the alien and nun stuff I get the feeling this game is going to be so much deeper than we give it credit for. I understand Early Access should have fixed up some of the financials and a couple of other things, but I really appreciate you playing this and I hope so much that you play it through and really really trick out the different devices and options. Again, thank you so much for playing this
- it really is great.
what you need to do if you make this massive expansion is to have schedules and employees to be working on one thing to maximize productivity. for example, one guy makes cloudy, one guy packs cloudy to the truck and they do nothing else. another set for clear and moon, etc. you will have so many employees, you will need to keep them in their quadrants, each one should have limitations to rooms, so they dont go to other parts of the factory
Z I think your bottlenecked on the packaging all your auto packers have an item in constantly this stops them moving from the production rooms
love it keep up the good work
Hell yeah brother!
Best defense is space helmets for everyone and pressurize your only way inside
I think you should put your store rooms in the middle. It be easier for the workers to get product to the cars
To be honest, I'd have a set of garages for each type of product. The travel time from the packaging to loading would be too long.
@Z1 gaming your choke point is the auto boxers there a line to use it
Maybe swap the bedroom and bathroom? You'll get a smaller bathroom and your bedroom will have room for more beds and bookshelves and stuff.
i dident know either and i was not willing to test it out so i just placed a single-tile room at the corners 4:27
👍
Your defenses will not work, the "defensive walls" will be destroyed by the attackers.
Put a corridor around your garden instead of defensive walls. Use the defensive walls to hide your Shootgun traps because if the attackers see them they will go around to destroy them from behind.
You need more workers because the products stay on the tables and are not processed.
Dedicate at least 4 workers just to load the trucks and remove this task from the producers, they waste too much time to load.
You start to have a lot of machines to maintain, increase the number of engineers.
Thx for all your videos !
Make 3 quadrants product making You make a storing area in each product making quadrant then 1 quadrant a big storing area where some employee will bring to the big storing area then box it there then have the garages there and send it out there that is my idea think about it
Cut the size of your bathroom in half and put your guard area facing the long hallway?
didn't know you could place the traps on the road hmmm
You should keep workers on only making one product and just higher workers for loading. I found that fixes the slow production of meth. But I also doubled each meth production you have.
You forgot to change what locations people can walk in.
Hey does Z1 know that the samurai armour has the best armour set
Fix the wall by the second door
Health Crystals and herbal treatments
Where the intro go?
Q: don’t you need to relocate the entrance to your Death Maze?
Z1 is better to have 2-3 persons only on packing, rather than all the workers packing
Anyone know how customizable the gameplay is? Can you disable raids or certain events? Love the overall vibe, but the whole trap/defense thing just looks silly.
@@wandering_gemini Thanks for the info. Maybe I'll wait until it gets a couple of patches then. Maybe the developers introduce a custom map mode.
what i did for the traps is make a building with everything the guards need fill the empty spaces with the large mines and hire a few guards put the trap boots on and make it a nono place to go for your workers and wait but for some reason, my workers only want to commit suicide i made a second building that has every they need and yet they still insist to use the trapped one even if its set to nono also to hopfully make it work the best is have it the only way in and out and the road farthest from the trap
im sick of the police man, im bout to put a mod that make the payment always 1dollar
second