There is no way the economy changes wont make the game more grindy, especially in the credit department. My problem with that is, those players who have billions of credits in their accounts, they didnt steal those, they played that much and earned it. And now suddenly thats a problem that needs to be solved against the interest of the consumer? Not to mention the other 90% of the playerbase who dont have this much. I consider myself an effective creditgrinder and I am still always broke thanks to having to buy certain flags and ships after grinding them out. So far I could not afford a single supership, but I still have to content with (probably) way less credits in the future. I sure dont trust this company to do something pro-consumer, wargamings stingyness has legendary status to me. Remember when Flags for achievements went out because according to wg some people were "farming det flags"? What a good laugh that was...
Early data suggests that it's a wash or - more disturbingly - a small nerf to credits-per-game earning (meaning in order to earn the same credits you do currently, you have to play more). The change is so radical it may be hard to tell from this side of it.
@@SeaRaptor Interesting. Crossing my fingers its not going to be too bad. Though, I have to say, I really miss hearing good news and being excited about upcoming updates. That feeling has not occured for at least half a year. Maybe I am just becoming more grumpy over time, but thinking about supercarriers and the current state of subs just pushes me further away from what used to be my absolute favorite pvp-game. :/
I've used aviere in ranked a few times, I personally really enjoy it. It feels really strong vs other dds
This ship is pretty fun
I really enjoy her; I'm looking forward to getting Luca Tarigo when the line fully releases in a few more weeks.
@@SeaRaptor Targio is pretty nice, you can melt DDs and light cruisers with SAP, but her gun layout is wonky as heck
Maybe the camo change will let WG offer some more traditional camos for the ships. (like an IJN gray, in the various shades)
I've got no clue as to how to play this ship, never got the hang of it
The Italian DDs are a bit of a different playstyle from other lines, that's for sure. It took me a while to get the hang of it!
There is no way the economy changes wont make the game more grindy, especially in the credit department. My problem with that is, those players who have billions of credits in their accounts, they didnt steal those, they played that much and earned it. And now suddenly thats a problem that needs to be solved against the interest of the consumer? Not to mention the other 90% of the playerbase who dont have this much. I consider myself an effective creditgrinder and I am still always broke thanks to having to buy certain flags and ships after grinding them out. So far I could not afford a single supership, but I still have to content with (probably) way less credits in the future. I sure dont trust this company to do something pro-consumer, wargamings stingyness has legendary status to me. Remember when Flags for achievements went out because according to wg some people were "farming det flags"? What a good laugh that was...
Early data suggests that it's a wash or - more disturbingly - a small nerf to credits-per-game earning (meaning in order to earn the same credits you do currently, you have to play more). The change is so radical it may be hard to tell from this side of it.
@@SeaRaptor Interesting. Crossing my fingers its not going to be too bad. Though, I have to say, I really miss hearing good news and being excited about upcoming updates. That feeling has not occured for at least half a year. Maybe I am just becoming more grumpy over time, but thinking about supercarriers and the current state of subs just pushes me further away from what used to be my absolute favorite pvp-game. :/