I like it a lot but I don't like the kill requirement, it just makes it seem tedious, but pairing gasha seeds not being useless -> incentive to learn the gasha spots and reach them is nice (and theyre not as random or plentiful as like minish cap kinstone locations
Something I find interesting about Archipelago's portal randomizer is that it's possible to randomize the seed so only 1 portal transports Link between the overworld and Subrosia due to there being an odd number of portals. The rest of the portals stick to their own realm.
What do you think about including gasha trees giving random items?
Zelda maker is real you can do this with minshcap already yes it’s awesome
I like it a lot but I don't like the kill requirement, it just makes it seem tedious, but pairing gasha seeds not being useless -> incentive to learn the gasha spots and reach them is nice (and theyre not as random or plentiful as like minish cap kinstone locations
No more than 2, Piece Of Heart and Magic Potion
Something I find interesting about Archipelago's portal randomizer is that it's possible to randomize the seed so only 1 portal transports Link between the overworld and Subrosia due to there being an odd number of portals. The rest of the portals stick to their own realm.
After seeing that Subrosian Market, I must remark that this seems to be a... *Gasha* _seed._
4:58 The closest thing we got to a Zelda Maker game was Dungeon Maker in The Legend of Zelda: Link's Awakening for the Nintendo Switch.
Swords always on A for me on the Game Boy Zeldas.
same but you can only swing sword under water if its on b since a is always swim
I'm a big "B" sword guy. Felt more natural to me.
I like playing with the entrance rando for seasons no it’s not the archipelago rando.