I personally have found that if you only attempt a roll 3-5 times max in a week, then save any other possible stones you have left to "chance" until the following week, that it helps min/max the RNG %. And, should you happen to score a % increase within those first few tries... stop and wait until the following week for another roll chance. Only downside is, that can be more time daunting if you have a lot of stones collected up to spread out over time to use. I can't say with any certainty if that IS the case, but it seems to be for me. The more I roll in a week after the first few tries, the RNG chances appears to diminish and tend to increase your odds of wasting more stones. Sometimes I might even skip a week or two on rolling any chances. Although Charms are a good asset to have and try to roll up % on skills you usually use, given the time factor it can be to obtain more desired results, Charms shouldn't be a major priority. If you choose to buy stones from the Market, unless you're Plat wealthy, try not to spend on higher priced ones too often if you can due to the value vs risky RNG odds of that stone actually rolling in your favor for increased skill %.
Not sure if it's a bug or not but since the beginning of the game every once in awhile if you click the button to rank the charm up fast enough you can save 20 dust, I've gotten so many charms to rank 5 from 80 dust
They could've made selecting skills not rng and the rng part is the % of skills. If you play everyday (which is boring) you can achieve perfect(near) charms.
Oh you must of skip that part, no worries i got you bro. RNG is Random Number Generator. In gaming we use "RNG" to explain randomness, variability, or luck.
Precise and easy to understand
Thank you, appreciate it betters videos in the future
I personally have found that if you only attempt a roll 3-5 times max in a week, then save any other possible stones you have left to "chance" until the following week, that it helps min/max the RNG %. And, should you happen to score a % increase within those first few tries... stop and wait until the following week for another roll chance. Only downside is, that can be more time daunting if you have a lot of stones collected up to spread out over time to use. I can't say with any certainty if that IS the case, but it seems to be for me. The more I roll in a week after the first few tries, the RNG chances appears to diminish and tend to increase your odds of wasting more stones. Sometimes I might even skip a week or two on rolling any chances.
Although Charms are a good asset to have and try to roll up % on skills you usually use, given the time factor it can be to obtain more desired results, Charms shouldn't be a major priority. If you choose to buy stones from the Market, unless you're Plat wealthy, try not to spend on higher priced ones too often if you can due to the value vs risky RNG odds of that stone actually rolling in your favor for increased skill %.
I never thought about a weekly roll chance that is good to know. thank you for the advice I'll try that and see.
Not sure if it's a bug or not but since the beginning of the game every once in awhile if you click the button to rank the charm up fast enough you can save 20 dust, I've gotten so many charms to rank 5 from 80 dust
Interesting thanks for sharing 🙌
You didnt include the most confusing part which is how to make to 2% to 4 to 10%.
It’s in there, you have to reroll the stat, it cannot be upgraded. And there is a lil tip that helps👍
Thanks!
i like you added the % for each... %.
Thank you appreciate it
They could've made selecting skills not rng and the rng part is the % of skills. If you play everyday (which is boring) you can achieve perfect(near) charms.
maybe in future updates they will change the system for quality of life
If only bliz make it little less rng and more of upgrading it like eqiup it would be more fun
that would fix charms 100%.
Says rng like people are supposed to know what that means.. speak English
Oh you must of skip that part, no worries i got you bro.
RNG is Random Number Generator. In gaming we use "RNG" to explain randomness, variability, or luck.