Agreeing with some of these comments - the way you talk is concise, engaging, (also hilarious), and you're clearly an expert at this so it's a potent combo for people to watch. Great work!
I love the content of your video, it's not boring at all. On the contrary, it is very interesting if we ponder and think deeply about the model. It's very helpful, thank you very much
Extra point for using the parameter at 3:00, you can actually name a parameter while defining any value for a feature. This makes it easier to remember, find, and is a useful habit to get into. Just type in "ParameterName=valuenumber". And then once you start typing that name for the expression, it'll pop up automatically as an option to be selected.
Amazing videos! I just learned tons that I haven't found anywhere else, so much to unpack here, I'll probably have to watch this half a dozen times to get everything out of it. Thanks!
I appreciate the tutorial and the techniques! I've been struggling with Fusions filleting for a while.. while most of it is probable me and my technique, I'm sure some of it is Fusion's fault, haha, these will help immensely...
Masterful simplification of some brilliantly clever and unique surfacing workflows. Don't see this stuff in the user guides or other videos. I owe many of my best F360 surfacing tricks to you. When I encounter surfacing problems, I ask what would namenotimportant do? Your insight is coming from a source I've missed. Would you please share a bit on how you've trained (design school, ProE, SW) and what inspires you? Any key designers, subjects, books, resources? To F360 users who care about surfacing your contributions are genuinely empowering.
Ken Ward Thanks for the kind words. Most of this is self-taught; I studied industrial design and some mechanical engineering before that, but they only taught the very basics. Over the past 18 years or so, I've worked with Autocad, inventor, alias, 3ds max, solidworks, plus dabbled with a few others. The only ones I still use are solidworks, 3ds, and f360 - solidworks is still my main tool. As much as I hated the interface at the time, Alias was where I was forced to really start understanding surface modeling. It's hard to point to one specific thing that accelerated the learning process, but I do have a guess... I used to be a member of an online 3d modeling community that would have "speed modeling competitions"; you would get only an hour or so to model a thing, one week it could be a chair, the next would be a boat, the next would be a character, etc. It often kept you out of your comfort zone and was a way of forcing yourself into purposeful practice in a way that was fun and didn't take a lot of time. The challenges ended years ago and the community is now a ghost town, but at its peak, there were probably over a hundred participants, all willing to help each other out and learn... I don't know if such a community exists anymore, maybe the f360 forums? I know "purposeful practice" is probably not the answer you were hoping for, but you won't know what you need to learn until you run into a problem, that's why I try to focus on problems in these videos. Well that was a long-winded non-answer, sorry.
Hi NNI, thanks for your insights. "Out of comfort zone purposeful practice" is good stuff. Glad to hear you say that. Over ~4 yrs I've worked w SketchUp, BobCAD, TurboCAD, got serious w Solidworks and now feel at home w F360. I enjoy mixing organic beauty w MCAD and have been "conscious competent" with patch/surface/sculpt for a while, but felt I was missing something. Your sharing hard earned jewels of clever trickery helped me see what "unconscious competent" looks like and filled an important gap in my toolbox. "Advanced basics" makes sense. The workflows are simple, logical, natural, intuitive and powerful, but rather hidden in plain sight. Thank you. Make it a productive day. Oh, any F360 tricks for parametric control of sculpt/patch or 3D sketch? :^)
@name notimportant Thank you for the professional quality. I dont see this quality even in Autodesk official videos.. I want to know.. Are Alias lofts and blends really superior to Fusion 360 lofts ? Could I achieve class A quality using just Fusion 360's surface/patch workspace ?
You can definitely achieve class-a surfaces in Fusion (it's become much better over the past couple years). Alias makes certain blends (particularly those with g3 continuity) more effectively. It depends on what you are modeling - for most product design, fusion will probably be enough. More complex surfacing, like production quality surfaces for cars, alias would be preferred - not just from a surface quality standpoint, but also for workflow. Just an opinion.
@@unimportantprojects Thank you, yeah I think I will learn Alias too, I´m more into transportation than product design, so I always struggle with g2+ blends with fusion and Rhino
how do you create a 3D sketch that has curvature continuity? I figured out how to make the points of a spline to go to the correct place, but how do you make it have curvature continuity?
It's kinda weird how the real world tricks of the trade translate into the digital world in the same type of manner. There's more than one way to skin a cat. Thanks for the tips.
Alex Watts Thank you. I use the best video editor and compositor on earth... Photoshop timeline. I'm kidding, but it really is more powerful for video than most people think. Sometimes I'll use Blackmagic Fusion and DaVinci Resolve (add AE and Premiere if I'm at work)... But for this type of thing, Photoshop is so much faster for me. And I use audacity for recording the audio. Oh and the stupid spinning fillet intro was done in nodebox.
Agreeing with some of these comments - the way you talk is concise, engaging, (also hilarious), and you're clearly an expert at this so it's a potent combo for people to watch. Great work!
Thanks, your technical surface modeling videos are super helpful
This video really need some traction from the community, one of the most helpful tips you can get from someone who definitely experienced.
Easily the best tutorials for my kind of work..Thank you for your time and wisdom..
You're videos on fusion are literally the best out there on yt, love how you explain.
I love the content of your video, it's not boring at all. On the contrary, it is very interesting if we ponder and think deeply about the model. It's very helpful, thank you very much
Extra point for using the parameter at 3:00, you can actually name a parameter while defining any value for a feature. This makes it easier to remember, find, and is a useful habit to get into.
Just type in "ParameterName=valuenumber". And then once you start typing that name for the expression, it'll pop up automatically as an option to be selected.
This pipe tool trick is top notch 👌
The tutorial I acctually learned some things from, excellent work, man, thank you!
Amazing videos! I just learned tons that I haven't found anywhere else, so much to unpack here, I'll probably have to watch this half a dozen times to get everything out of it. Thanks!
Your really good at both instruction and being fun to watch. Please make more!
I appreciate the tutorial and the techniques! I've been struggling with Fusions filleting for a while.. while most of it is probable me and my technique, I'm sure some of it is Fusion's fault, haha, these will help immensely...
Duuuud... I mean sensei. Thank you for this method! Also this works not only for Fusion 360 but generally all CAD softwares.
You're the best, thanks for teaching us Fusion 360.
thank you. Your tutorials are so good
thanks so much! You are like god of fusion!
Thank you! Very helpful!
Very clever with the pipe.
Masterful simplification of some brilliantly clever and unique surfacing workflows. Don't see this stuff in the user guides or other videos. I owe many of my best F360 surfacing tricks to you. When I encounter surfacing problems, I ask what would namenotimportant do?
Your insight is coming from a source I've missed. Would you please share a bit on how you've trained (design school, ProE, SW) and what inspires you? Any key designers, subjects, books, resources?
To F360 users who care about surfacing your contributions are genuinely empowering.
Ken Ward
Thanks for the kind words.
Most of this is self-taught; I studied industrial design and some mechanical engineering before that, but they only taught the very basics. Over the past 18 years or so, I've worked with Autocad, inventor, alias, 3ds max, solidworks, plus dabbled with a few others. The only ones I still use are solidworks, 3ds, and f360 - solidworks is still my main tool. As much as I hated the interface at the time, Alias was where I was forced to really start understanding surface modeling.
It's hard to point to one specific thing that accelerated the learning process, but I do have a guess... I used to be a member of an online 3d modeling community that would have "speed modeling competitions"; you would get only an hour or so to model a thing, one week it could be a chair, the next would be a boat, the next would be a character, etc. It often kept you out of your comfort zone and was a way of forcing yourself into purposeful practice in a way that was fun and didn't take a lot of time. The challenges ended years ago and the community is now a ghost town, but at its peak, there were probably over a hundred participants, all willing to help each other out and learn... I don't know if such a community exists anymore, maybe the f360 forums?
I know "purposeful practice" is probably not the answer you were hoping for, but you won't know what you need to learn until you run into a problem, that's why I try to focus on problems in these videos.
Well that was a long-winded non-answer, sorry.
Hi NNI, thanks for your insights. "Out of comfort zone purposeful practice" is good stuff. Glad to hear you say that. Over ~4 yrs I've worked w SketchUp, BobCAD, TurboCAD, got serious w Solidworks and now feel at home w F360. I enjoy mixing organic beauty w MCAD and have been "conscious competent" with patch/surface/sculpt for a while, but felt I was missing something. Your sharing hard earned jewels of clever trickery helped me see what "unconscious competent" looks like and filled an important gap in my toolbox.
"Advanced basics" makes sense. The workflows are simple, logical, natural, intuitive and powerful, but rather hidden in plain sight. Thank you. Make it a productive day.
Oh, any F360 tricks for parametric control of sculpt/patch or 3D sketch? :^)
Cheers mate! Good stuff here!
my dude please make more vids. you're legit.
Wasn’t boring at all. More vids like this please 😁
@name notimportant Thank you for the professional quality. I dont see this quality even in Autodesk official videos.. I want to know.. Are Alias lofts and blends really superior to Fusion 360 lofts ? Could I achieve class A quality using just Fusion 360's surface/patch workspace ?
You can definitely achieve class-a surfaces in Fusion (it's become much better over the past couple years). Alias makes certain blends (particularly those with g3 continuity) more effectively. It depends on what you are modeling - for most product design, fusion will probably be enough. More complex surfacing, like production quality surfaces for cars, alias would be preferred - not just from a surface quality standpoint, but also for workflow. Just an opinion.
@@unimportantprojects Thank you, yeah I think I will learn Alias too, I´m more into transportation than product design, so I always struggle with g2+ blends with fusion and Rhino
Superb!!!!!!!
That's a great tutorial . Thanks! Your are great man.
AMAZING!
how do you create a 3D sketch that has curvature continuity? I figured out how to make the points of a spline to go to the correct place, but how do you make it have curvature continuity?
Advanced techniques! I just leveled up
you're awesome!
It's kinda weird how the real world tricks of the trade translate into the digital world in the same type of manner. There's more than one way to skin a cat. Thanks for the tips.
Awesome video!!
I really enjoy our presentation style, could you talk a little about the software tools you use to make your videos?
Alex Watts
Thank you. I use the best video editor and compositor on earth... Photoshop timeline.
I'm kidding, but it really is more powerful for video than most people think.
Sometimes I'll use Blackmagic Fusion and DaVinci Resolve (add AE and Premiere if I'm at work)... But for this type of thing, Photoshop is so much faster for me.
And I use audacity for recording the audio.
Oh and the stupid spinning fillet intro was done in nodebox.
Great stuff! Thx.
appreciate the monster :)
Thank you ✌🏻
sweet!
this dude knows too much. it needs to be liquidated.