Don't know whether you fix this in future encounters. But when you break a die and that causes the enemy to switch to the next phase, their reaction will be pulled from the new phase not the current
@@BoardGamesUnLocked No problem other thing i dont think you ended up with but i wanna mention is that large models get half knockback rounded up. Think you talked about a 2 knockback on momma rat at some point. And a final thing i didnt see in this fight but you might want to know in future fights as we at least did it wrong in 3 and 4. If you get a reaction you are only the target if you are within range and LOS. The same if the target is a specific oathsworn then you are only targeted if you are within range and LOS. So in quick summary the enemy will always prioritize hitting someone instead of being kited
Oh really looking forward hearing your thoughts on this one! On chapter 19 now, been quite a journey. A quite good game, enjoy!
Awesome! Yea, the discussion will be coming out after the Chapter 2 encounter!
Don't know whether you fix this in future encounters. But when you break a die and that causes the enemy to switch to the next phase, their reaction will be pulled from the new phase not the current
Oh okay! I wasn’t 100% on that one so we will fix that on future chapters. Thanks!
@@BoardGamesUnLocked No problem other thing i dont think you ended up with but i wanna mention is that large models get half knockback rounded up. Think you talked about a 2 knockback on momma rat at some point.
And a final thing i didnt see in this fight but you might want to know in future fights as we at least did it wrong in 3 and 4. If you get a reaction you are only the target if you are within range and LOS. The same if the target is a specific oathsworn then you are only targeted if you are within range and LOS. So in quick summary the enemy will always prioritize hitting someone instead of being kited