Download Raid for free iOS/Android/PC ➡ t2m.io/HiddenXperia and get 2 strong Epics+1 Legendary champion ⚡ Take part in the SpringHunt event and get your gift at springhunt.plarium.com. 💎 Prizes include GAMING CONSOLES and Amazon gift cards with a total value of $10,000! #ad *What are your thoughts on Halo Infinite's Campaign & Story almost 3 years later?*
6 years…. 6 long years… that’s how long it took us to get Halo back. At first it was going well, then setback after setback, loss after loss…. Made what was going to be a quick and decisive game, into 3 years of hell.
Everyone should have a person that is as loyal to you as hidden experia is to halo. Imagine someone keeping faith in you for years even after you fuck up everything over and over.
I'll have confidence in Halo, and 343 when they earn it again. Not a moment before. They'd fucked up to many times to give them the benefit of the doubt.
I remember me and my dad watching the old trailers for halo infinite and being so hyped, me and him played pretty much every other halo together and then he up and died on me and he never got to experience halo infinite, but I like to thank he was with me on my play through… miss you pops
The whole game to me honestly just felt like a way to usher in their new Free-To-Play trash system of multiplayer to make a lot of money off of cosmetics. Then they couldn’t even put enough effort into that to keep the players invested in the mp for it to last long term
It has more weapons than Halo Reach and just as many vehicles. Those aspects aren't lacking by past release standards, but a shame we didn't get more in the live service
A good point around 30:00 actually. Imagine if CE ended after the level Guilty Spark, after a new big bad villain was revealed. Welcome to 343's Halo writing.
Well, it means we’re closer to the next one. I think the next one has a very bright path it’s set on. New management, no overly complex engine, less pressure.
3 years old and they only recently ironed out major issues like desync (apparently - I haven't bothered to try it myself), and STILL don't have major game modes in matchmaking or a decent ranking system, AND they've only added one gun in that time which was basically the DMR. Nothing interesting. Also, how many maps have they added that they made from the ground up? As far as I know 90% of maps they've added to matchmaking are community-made. 343's 10 year's with Halo have been almost as embarrassing as their 3-years with Infinite.
17:2821:44 actually there is one vehicle variant. It’s Hyperius’ special chopper, which the game makes sure to give you as soon as there’s nothing left to use it on.
I recently revisited it too... I find it funny how you can now return to the Open World after entering the Command Spire and if you do so after that mission ends, Echo 216 enters a schrodinger's cat state of being captured and able to freely fly his Pelican. For the next game, 343 just need to focus on making the Campaign and Multiplayer a HALO GAME instead of trying to incorporate random aspects of game genres like Loadouts, Advanced Mobility, Open World etc.
@@Byggherrenexcept it was terrible, just alpine splattered over hex walls. I look up and see a ring but when I look around it’s nothing but chunks of floating metal alpine islands. There was more atmosphere just flying in to the arc in h3 than there was in basically this entire game when comes to the setting
The open world was a good idea and definitely something to help this series feel fresh after so many games of the same thing particularly since all of three 4 threes games have been extremely railroady The only problem with it was that it was clearly designed as simply one part of a large number of expansion campaigns heck the story of Halo Infinite Doesn't even have a proper ending
One of the biggest problems of the campaign is its writing. They treat you like idiots. They constantly tell you how to feel with dialogue, rather than just letting you feel it like previous games are done.
Your joy for this story and game have kept me going. Thank you for you explanations and great editing. Just beat the campaign for the first time on Legendary solo two weeks ago after playing multiplayer since launch.
There was so much I loved about the campaign that I could write pages about, but my favorite part was the combination of three mechanics. The Marines spawning at each base, the weapon selection terminals, and the transport hog. It let me, on demand, recreate my absolute favorite part of Halo 3's The Storm - right before engaging the final AA Wraiths, getting the last Rocket Launcher and having 4 Marines obliterate everything in sight. I tested legitimately every single weapon in Infinite, including the special versions, with the single thought of "I wonder how good 5 of these with infinite ammo are". Some were awful. Some were okay. Some were hilariously overpowered (Laser Party with the Arcane Sentinel Beam wooooo). But every time I went out to test, it was just *fun*. And then they decided to drop singleplayer entirely. Man, it's so frustrating.
343 has consistently proven to be one of the flakiest developers of all time. They flaked out of Spartan Ops season 2. They flaked out of the Jul 'Mdama, and Didact plotlines. They flaked out of the Created and Guardian plotlines. They flaked out of Campaign DLC in Infinite. They flaked out of Campaign splitscreen. They flaked out of continued MCC support.
1. Don’t blame them, nobody liked it. 2. In retrospect that hurt, but at the time nobody liked them so i again can’t blame them. 3. People fucking hated that Story at the time and only recently got Devils Advocates who wanted to see more from it. 4. That was because of how bad Slipspace Engine was and how they were literally unable to have permanent Staff to work on it 5. No excuse 6. That was once again Microsoft’s fault. They TOLD them to cut support. The only thing more flaky is what Halo Fans say they want.
@@rickyb4849I don't the company was inept yeah Microsoft made of ultimately made the decisions to cut certain things but a large reason for that is the ineptness of the products and a lack of faith in the company due to its failures
I'd rather have the classic linear Halo campaign, but with it having a mix of more open CE style missions, with those having multiple objectives that can be completed in whatever order you want, like Sword Base, and smaller, more linear and more "purposed" missions in the Halo 3/Reach style.
The open world was one of my favourite things about the campaign. In a way being able to customise/create a loadout for campaign missions, or even just exploring the world. It’s really enjoyable reading “The Rubicon Protocol” and following the journey of the Boat Crew and seeing the different locations they visited months later between the two periods of the story. From seeing the Boat Crew’s initial trapping when we meet them to the cave they almost got caught in, to Spartan Stone’s final resting place.
Agreed totally on enjoying it. I think now and going forward, it’ll definitely be a Halo campaign I’ll go back to now & again to try and recapture the immediate wonder I felt at being able to explore part of a Halo freely. That, and the AWESOME new soundtrack direction-even if iirc the music team wasn’t completely satisfied with the implementation. Still absolutely gorgeous work imo; and it’s shaped my own musical stylings :)
Yeah, agreed on all accounts tbh. I never noticed the implementation issues at launch but after the music team mentioned them, I really started to. I have still, 6-7 replays later, NEVER heard the Covenant Dance remake or Walk in the Woods remake in-game which is... odd
@@HiddenXperiathis is something I noticed very quickly. I think I’ve maybe heard each once at most. But worse than this I think was the fact that all the music was implemented randomly, and that the main halo theme was used in very anticlimactic moments like simply walking onto a pelican.
@@HiddenXperiaThrough The Trees is there, but it really only plays when you're idle for a few minutes, and even then it's not quite the same as what was originally released
Here’s what I think happened with Halo Infinite as a Live Service: Microsoft genuinely wanted 343 to turn it into a Destiny Clone (even today, 343 continues to try and copy Bungie) but due to the revolving door of mixed talent with very little experience on their jury-rigged engine not designed for quick and easy use, live service development slowed to a crawl. Joseph Staten joined 343 due to an open world Halo is what he wanted originally with Combat Evolved, along with bringing up Destiny Nostalgia, so it fascinated him. He DEFINITELY was the biggest advocate for Campaign DLC, being one of the main writers for Halo. He said on Twitter that he has a “Notebook full of *Endless* Possibilities” (hmm endless…) but long story short Staten was told firmly it wasn’t going to happen. This must have disappointed him as that meant writing a new Halo Game could be years away. Defeated, just like with Destinys story, he respectfully exited stage left. (Fun fact: a Destiny Leaker said that if Destiny 2’s Final DLC “Final Shape” fails and Bungie is taken over by Sony, he will release details and a Cutscene from the Original Destiny 1 *“Staten Cut”* he made back in the day. He says he is withholding it as Final Shape may reincorporate elements of that Story and he doesn’t want to spoil.)
*The problem with Infinite’s campaign wasn’t that it was open world…it’s that there wasn’t enough content and types of biomes to explore. It’s truly sad how hierarchal incompetence, poor management, and corporate greed can interfere with developing a masterful game. I’m praying the changes that have been made over the last 4 years at 343 with management and the switch to UE will lead to a more cohesive and developed campaign and game readiness at launch.*
15:50 I wish the campaign featured Banished Spartans that ran on the Spartan difficulty multiplayer AI. Seeing them use equipment like in multiplayer would have been a hugely unique enemy unit among those others seen in campaign.
*If 343 could utilize an open world that could be integrated with specific sections of maps and missions that still give us purpose built areas. Different Biomes that are inaccessible at some points but open up later on. And then you can fast travel between parts of the Halo Ring that can alternate between linear and open world.*
I remember hearing the "prototype" in the unreal engine and i knew this game was long gone. No dlc, no more campaign updates, no more 343 ruining halo. But im still a halo fan and it very much hurts 😢
Fun fact: When I was making my Halo Infinite mod (Combat Reformed, a rework of Halo infinite) I discovered this, heres what the damage multipliers were for bullets/kinetic and Plasma For Bullet: 1x against flesh, 1x against shields For plasma: 1x against shields, and 0.3x against flesh Ignoring that theres no difference in damage to shields between the two type. Unless you get a headshot a plasma weapon may as well fire spitballs
*Having FOB that can be reclaimed, rebuilt, and reinforced…that are occasionally attacked and depending on how well you fortified your base depends on how well it can hold the base. Even get notifications that bases are being attacked with a health/power bars displaying the strength of the incoming force and the strength of your defensive base. You can either choose to let it fend for it self or you can travel and help provide back up against an ambush. Maybe even a Scarab attack?🙏🏼😭*
@@Elyrium42How can they have never been confirmed when they were confirmed to be cancelled? 343 meatriders' existence and logic boggles the fucking mind.
I don’t know what you talking about regarding level design…. The last level is designed to have a tank at the beginning (you could choose to use warthog or ghost instead, and could get a wraith as well…), but having them open works in between main missions allowed the sandbox to shine. Plus being able to upgrade/unlock weapons & vehicles makes it way more fun.
We were promised so much. Only for them to be empty. 10 years. Not even 5 more like. The campaign really was a lot of fun, just that it's all we have. Campaign DLC really would have taken everything that was great and cranked it up to 11. But it was not meant to be. A real shame.
Campaign DLC was never happening for Halo Infinite from the beginning. Whole community made all of that up, campaign DLC had never even started development or entered the concept stages before it was flat out said to never be happening back in early 2021.
Glad im not the only one who could have sworn they said they were gonna support the game for 10 years. Im even happier that i only ever sunk 10 hours into this dumpster fire and most of it was just goofing off in the free roam part of the campaign. Only needed to play one game of multiplayer to know it wasnt worth diving into.
The first time I played halo infinite, it felt like it was 2008/12 again, all my friends were on halo, it felt new and fun again, I loved the wide open campaign map
They called it "Halo Infinite" turned out to be "Halo Limited" I'm not giving 343 any more chances. They outsourced the development to random dudes and fired them before they got benefits. They said "this is a Spartan story" cool story bro, Halo Reach was a "Spartan story" with the best playable Elites we've ever seen. 343 needs to lose Halo permanently or there will never be a good and or original Halo game ever again.
@@D00dmanwe'll see, although this is a very different team from what was their at launch. My biggest concern is if Microsoft makes the next halo worse in the micro transaction department....
@@onieyoh9478 Microsoft had literally nothing to do with the development of Halo Infinite. They didn't force 343i to do anything they didn't want to do. All the crap wrong with Halo, now, is solely due to the incompetence of 343i and their utter lack of talent/passion. They work this crap like a desk job.
They didn't kill it. She blows up a planet in Infinite. They should have fully retconned it out of existence, so Cortana is either still dead, or she's back and she's good again
Xperia, I’ve been subbed since around 2019. I can’t believe you are still under 1M subs! Love your vids, especially the lore explanations. I binged those back in the day
Pelican Down is AWESOME! Sad you consider it one of the worst. I think it perfectly showcases the strength of Halo's sandbox, the non linear pathways, the vehicle play, the different approaches to combat encounters, the open space for exploration, it brillitanyl encapsulates everything great about Halo. I love the game as a whole, and I hope they dont drop the open world in the next one, and somehow combine it with a more linear level based experience.
I believe that the grappling hook was not a good idea in the campaign, explicitly because of how useful it is. Rarely is there a time where you shouldn’t be using the grappling hook in the campaign. And many of the bosses’ designs seem to encourage the grappling hook even more. And that’s another thing, Halo always struggled with getting boss fights right. CE didn’t really have any, 2 had the heretic leader and Tartarus, and 3 had the scarabs. Scarabs I’d say were the most effective because they implemented more of the area’s sandbox offering the most ways to take them down. But infinite has the most out of place bosses of all titles, rather spongy and with damn near one hit moves or close to it. Lastly I’d like to say that while the open world was interestingly executed, I can’t help but feel that it shouldve been a firefight esque mode. Where you clear Zeta Halo as your MP Spartan. This would also have helped further their live service aims and also would have made the Chief’s campaign feel more fluid rather than interrupted by the open world elements.
Thank you Hiddenxperia for every video. I make so happiness when a new uploader is from you. Sugar of SOUL content. Brighten my day with the charm adn whimsy, i will always be a subscriptioner!!! I want to buy one of yoour coolest flood personal pc computorss but i am too brok e and in grave debt to dangerous man. your Halo content alwyas make me happy and forget about worldly troubles and the mortality of my flesh. kEep up the good works!!! We loving you.!
@@HiddenXperia ITS YOU HII!! I just finish this video. Very satisfy. Brain is stimulated, sugar of eye content!. Excited to see Halo 7 theories and I eagerly await more from my favourite youtuber!!!! Thanking you for good break from my daily labours. :)
10:58 I just now realized that the forerunner slide tunnel has a double reference to past games. The tunnel is obviously a reference to Halo 2, but the dead grunt having 2 needlers is also an awesome callback to Halo 2 being the only Halo title to allow duel wielded needlers.
The community is so divided that it doesn’t matter how great/bad the next Halo is. There’s a lot of Bungie fanboys who will never like anything that isn’t Bungie, and then there’s the 343 fanboys who defend all their decisions. Also the fanbase is very counterproductive, and can’t make out what they want from a Halo game. Halo needs innovation, it’s severely outdated in its level design, and gameplay.
Escharum is by far the best antagonist of every Halo game. The final showdown between him and Chief could have been better, but the way he was written, his dialogue, his design, and most importantly his motivation for wanting to face Chief were all done so well. The way he respects chief as a warrior, and Chief respects him, is beyond anything I would ever expect from 343’s storytelling. I was immediately mesmerized from the moment he was introduced in the gameplay trailer
I recently started replaying the campaign, and one thing I loved is all the little details the devs added to the map. I feel like I could tell they had fun just decorating all these little spaces. Like a marine holdout inside a cave, or a crashed pelican on the surface, to groups of dead marine and Brute bodies. I felt like I would always find a little something when exploring. If they keep a similar open world structure, with just a greater variety of biomes, events, and location types, I hope they will keep that eye for little detailed spaces. And plus taking pictures of the ring and the sky is so much fun, it’s super pretty
I don't care what anyone says, this campaign was so fun and I have so many fond memories. Most of the people I talk to really loved this campaign. To this day when I enter the house of reckoning or the silent auditorium or see the ring in the open world for the first time I just get so excited.
I was 4 when I first played halo and it was with my father, we would play halo CE when I’d visit him on weekends and I have vivid memories of sometimes messing up and deleting his legendary save file so he would have to re do the whole game by the time I come to visit him again next weekend on legendary just for me to delete it again 😅… and then he passed away when I was 5 before halo 2 came out and I always wished I coulda played the rest with him, I even try to complete all the halos once a year on legendary just for the nostalgia feels it gives me, it sucks that they had to not make any dlc to this campaign and I hope halo 7 solves that with a good story and some true dedication to the game and us fans this time around, I always will love halo but I know I’ll never get bungies halo back
My best idea for a great halo game would be making like a GTA style game where it’s a linear campaign at first for those types of players then open world like halo infinite’s open world campaign concept so it’s replayable
343 as usual, disappointed us. They should have given us Flood, ODST, and the Arbiter, instead they gave us the Banished, the Weapon and whatever the fuck the Endless is and somehow worse than the Flood? Worse than THE FLOOD?! That’s impossible! The Flood are unstoppable, indescribable, unbeatable, indestructible creatures of Eldrich horror!!! Nah I’m just kidding, I actually really liked Halo Infinite, it just didn’t completely delivered on what I personally wanted, Banished Units from Halo Wars 2, the Didact Returning, Swords of Sanghelios, the Created Army and the Endless Army. But we are in a very good position to get these things in Halo 7!! So I’m excited 😊 oh and maybe a Flood Prequel Game in the Forerunner-Flood War would be cool!
I did a full playthrough of the campaign without using equipment. Only in sections when you needed to grapple somewhere for progression, and honestly it was very fun playing like thr old days. Give it a shot
One of my funny ideas of what the infinite campaign might look like (back before we knew it’d be open world) was that it would feature a dozen or so levels taking place in a big circle around the ring (hence the name “infinite”) to the effect that the final level brings you to (or close to) where you start the first level. I had no idea why this would happen lol - one idea was that the MC was trying to get to some part of the ring, but crashes/gets stuck right on the other side of a huge tear in the ring, forcing him to go the long way around - but it was a fun idea.
Lmao this kids saying goodbye to a mediocre 3 year old campaign when for me ive said goodbye to the whole franchise 3 years ago. Was a good run but theres clearly no hope anytime soon for a genuinely good halo campaign.
@@shadowguy321 I didnt watch lol. I just saw the title, posted the comment, and left bc I thought it was goofy. "Why comment?" bc I think the implication that Infinites campaign was some sort of memorable campaign that deserves "saying goodbye" to is simply wrong, as I said before overall I think it was a pretty mid campaign. It also so happens to be a topic im passionate about as a Halo fan (or at least an ex Halo fan). Plus on top of that, its a youtube video willingly posted publicly to the internet bruh. Anyone and everyone has a right to comment their agreements/disagreements.
@@thegrayghoul4638 sounds like you're looking for attention, and "it's a right" oh man, save me from Americans high on their own fumes. I feel like you want attention so I'm just going to give you an eye roll 🙄 and proceed to mute your replies. Later
@@dylanwalker7877 Maybe so, but its just genuinely how I feel as a Halo fan man. Im fed up that we havent gotten a truly great campaign since Reach imo. Ive FULLY lost hope in 343 and Microsoft with the franchise and im not the only one, Infinite truly was the last chance for me and they blew it again.
In regards to your marine/odst segment I so agree it was such a missed opportunity and what sucks even more is that a falcon or hornet would fix 90% of the problems with the marines and even traversal of the world in general.
This guy is the reason I hold on hope for the series Ngl, thus game connected me with my older siblings and me to my you get brother to me it’s so much more than a game, what I’m saying is MORE SPLITSCREEN CAMPAIGN PLEASEEEE
Yeah honestly I was exited to see it was open world but quickly got a little board with the lack of terrain difference! Started to miss the different themes and real lineal levels of previous games.
I wish they used a semi-open world concept, where you have multiple large areas that you gain access to over the story, it would have made the pacing better and allowed for multiple hand designed areas/missions as you unlock the next zone.
I think one of the best ways to balance the grapple would have made it have rechargeable charges. like it had to refill it’s own co2 cartridges so you build up a magazine of say 3 charges. but it takes longer to fill them than to use.
I think Infinite still deserves a ton of credit for how it improved upon the PVE, specifically boss fights. Everyone before that game said, verbatim, "Bosses don't belong in Halo", and it made sense because most of them were just a chore, a thing to get rid of to finish the level. Not only was there a lot of interest in the characters of the bosses themselves, people were genuinely having fun and getting excited to see them return in Firefight, even though they were mostly unchanged and easier for the most part.
I think whats most important about halo level design is a mix of open and linear, where it's curated enough to have it's identity-but not so on rails that it loses replayibilty, I think Halo CE, 3 and ODST executed this concept the best. Infinite simply gives the player to much freedom in my opinion. But the core gameplay of infinite still manages to make the sub-par levels fun to play.
I honestly agree with pretty much everything you said. Hopefully they're gonna give us an awesome continuation of this game's story. I know the next mainline Halo is probably at least another three years out, but maybe after that they can get on a more consistent schedule.
I love Infinite's campaign. The narrative and character work feels safe in the hands of Joe Staten. He managed to tell a compelling story that wove the messy events of Halo 4 and 5 into a greater whole and shifted focus back to a more Bungie era version of the franchise. He could so easily hae disregarded those events but chose not to and I respect him immensely for it. No one 'gets' Halo the way Staten does, at least in terms of video game narratives.
13:24 - The biggest test of this - Can you identify a particular mission, easily, with a common view of that area/mission? Every area in 1-3 felt pretty recognizable -- albeit some were repeated, you can almost always tell which mission it is if a friend showed you a screenshot.
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*What are your thoughts on Halo Infinite's Campaign & Story almost 3 years later?*
Nah
Good Sir, i Cordially Reject this generous offer of Raiding the Darkened Myths at this fine time. Good day.
Man, the resident evil 4 music opened up memories that have been buried for a good bit.
Dude. Raid? You could do so much better. Open a Patreon or something.
It was a colossal failure
The underutilization of zeta halos lore was criminal...
10 Proto-graveminds and a ton of other lore, and all we really get is a completely new faction... with nothing in the way of information about it.
Everything 343 has done in the games imo is criminal
should of had the flood, we all were lead to believing that they would return on the ring
I think there can be a trilogy on Zeta halo and I believe that lore will slowly be revealed in future games
nay, it was heresy!
6 years…. 6 long years… that’s how long it took us to get Halo back.
At first it was going well, then setback after setback, loss after loss…. Made what was going to be a quick and decisive game, into 3 years of hell.
This is gold
Everyone should have a person that is as loyal to you as hidden experia is to halo. Imagine someone keeping faith in you for years even after you fuck up everything over and over.
Sounds like a really healthy relationship...
Sounds like my Jesus.
@@ano_nym im not talking about a relationship between lovers. I mean that family member that wont turn their back on you.
@@johljones our Jesus. Amen.
I'll have confidence in Halo, and 343 when they earn it again. Not a moment before. They'd fucked up to many times to give them the benefit of the doubt.
My favourite part of Infinite is when Master Chief doesn't take of his helmet.
Perhaps the real Halo… was the Infinite friends we made along the way?
😊
real
That's certainly the modern management ethos behind it. PVP first, narrative is irrelevant.
🥲
Ouch. Right in the childhood.
I remember me and my dad watching the old trailers for halo infinite and being so hyped, me and him played pretty much every other halo together and then he up and died on me and he never got to experience halo infinite, but I like to thank he was with me on my play through… miss you pops
I'm sorry for your loss
@@Falcon-Actual thank you brother
So sorry for your loss. Yes, he is with you when you play halo amongst many other things throughout life.
Infinite feels like a tech demo. The full release would have double or triple the vehicles/weapons, different biomes, etc.
It was and still is a tech demo. Guarantee 343 scraps all their progress for the next game too
The whole game to me honestly just felt like a way to usher in their new Free-To-Play trash system of multiplayer to make a lot of money off of cosmetics. Then they couldn’t even put enough effort into that to keep the players invested in the mp for it to last long term
It has more weapons than Halo Reach and just as many vehicles. Those aspects aren't lacking by past release standards, but a shame we didn't get more in the live service
@@Major_Zephyr except for there being more than 3 biomes/environments, an actually good story, not boring open world.
343 leadership made the team scrap 2/3 of the games content
A good point around 30:00 actually. Imagine if CE ended after the level Guilty Spark, after a new big bad villain was revealed. Welcome to 343's Halo writing.
"This year halo infinite turns 3 years old"
I literally yelled out "WHAT? ALREADY?'
I thought "only?" Felt like it was ages ago I played it.
Well, it means we’re closer to the next one. I think the next one has a very bright path it’s set on. New management, no overly complex engine, less pressure.
3 years old and they only recently ironed out major issues like desync (apparently - I haven't bothered to try it myself), and STILL don't have major game modes in matchmaking or a decent ranking system, AND they've only added one gun in that time which was basically the DMR. Nothing interesting. Also, how many maps have they added that they made from the ground up? As far as I know 90% of maps they've added to matchmaking are community-made. 343's 10 year's with Halo have been almost as embarrassing as their 3-years with Infinite.
@@brup123 they did add the major game modes in matchmaking. What are you talking about?
@@brup123 didn't they already have "basically the DMR" in that full auto slow shooting DMR thing?
17:28 21:44 actually there is one vehicle variant. It’s Hyperius’ special chopper, which the game makes sure to give you as soon as there’s nothing left to use it on.
Infinite’s campaign really could have used more content but it is what it is, I had a nice time with it.
it just wasn’t worth anywhere near full price. I feel I got fleeced by 343i
I have never been more disappointed to be fully honest...
I really wish a campaign DLC can be developed for Halo Infinite.
@@theRok29 Lil bro it's $60 not like it was $60 or some shit like a new cod, it's worth it
It's also currently on special xd.
@@Ripa-Moramee it was $90CAD when I bought it on release. $90 for just Infinite’s campaign was absolutely not worth it for me, and many would agree
Can't wait for the Endless story to end in a book or comic in 5 years
Have to echo your praise for Jen Taylor’s acting. It’s incredible that she can juggle three different characters
In some cases, one right after another in the same cutscene
@@WailfulSeeker82 shes a natural Seth Mcfarlane lol
It’s easy when they’re basically the same character lmao
@@kuailiang6312 that's such a surface-level observation that it's ridiculous
@ganjaguru820 Oh god don't call her that. Hes so insufferable. He doesnt believe in free speech and is such a pompous out of touch delusional person.
I recently revisited it too... I find it funny how you can now return to the Open World after entering the Command Spire and if you do so after that mission ends, Echo 216 enters a schrodinger's cat state of being captured and able to freely fly his Pelican.
For the next game, 343 just need to focus on making the Campaign and Multiplayer a HALO GAME instead of trying to incorporate random aspects of game genres like Loadouts, Advanced Mobility, Open World etc.
All of those random aspects COULD work, but they should mostly stay in spin offs.
@@ALLMINDmercenarysupportsystem exactly... but for some reason either 343 or Microsoft refuse to green light spinoffs.
I honestly had a great time with the semi-open world. Kinda reminded me of ODST but taken up several notches.
@@Byggherrenexcept it was terrible, just alpine splattered over hex walls. I look up and see a ring but when I look around it’s nothing but chunks of floating metal alpine islands. There was more atmosphere just flying in to the arc in h3 than there was in basically this entire game when comes to the setting
The open world was a good idea and definitely something to help this series feel fresh after so many games of the same thing particularly since all of three 4 threes games have been extremely railroady The only problem with it was that it was clearly designed as simply one part of a large number of expansion campaigns heck the story of Halo Infinite Doesn't even have a proper ending
One of the biggest problems of the campaign is its writing. They treat you like idiots. They constantly tell you how to feel with dialogue, rather than just letting you feel it like previous games are done.
Your joy for this story and game have kept me going. Thank you for you explanations and great editing. Just beat the campaign for the first time on Legendary solo two weeks ago after playing multiplayer since launch.
Yeah putting it generously it's been fucking rough...
There was so much I loved about the campaign that I could write pages about, but my favorite part was the combination of three mechanics.
The Marines spawning at each base, the weapon selection terminals, and the transport hog. It let me, on demand, recreate my absolute favorite part of Halo 3's The Storm - right before engaging the final AA Wraiths, getting the last Rocket Launcher and having 4 Marines obliterate everything in sight. I tested legitimately every single weapon in Infinite, including the special versions, with the single thought of "I wonder how good 5 of these with infinite ammo are". Some were awful. Some were okay. Some were hilariously overpowered (Laser Party with the Arcane Sentinel Beam wooooo).
But every time I went out to test, it was just *fun*.
And then they decided to drop singleplayer entirely. Man, it's so frustrating.
The marines are decent as long as their guns aren't assault rifles.
343 has consistently proven to be one of the flakiest developers of all time.
They flaked out of Spartan Ops season 2.
They flaked out of the Jul 'Mdama, and Didact plotlines.
They flaked out of the Created and Guardian plotlines.
They flaked out of Campaign DLC in Infinite.
They flaked out of Campaign splitscreen.
They flaked out of continued MCC support.
They even flaked out of their entire upper-management staff!
1. Don’t blame them, nobody liked it.
2. In retrospect that hurt, but at the time nobody liked them so i again can’t blame them.
3. People fucking hated that Story at the time and only recently got Devils Advocates who wanted to see more from it.
4. That was because of how bad Slipspace Engine was and how they were literally unable to have permanent Staff to work on it
5. No excuse
6. That was once again Microsoft’s fault. They TOLD them to cut support.
The only thing more flaky is what Halo Fans say they want.
@@xvx_k1r1t0_xvxkillme7 I blame Microsoft
@@bable6314 good. ‘Twas for the best.
@@rickyb4849I don't the company was inept yeah Microsoft made of ultimately made the decisions to cut certain things but a large reason for that is the ineptness of the products and a lack of faith in the company due to its failures
Nice job on hitting 600k you deserve it i really love your videos especially the storyline ones with what ifs
I'd rather have the classic linear Halo campaign, but with it having a mix of more open CE style missions, with those having multiple objectives that can be completed in whatever order you want, like Sword Base, and smaller, more linear and more "purposed" missions in the Halo 3/Reach style.
Honestly I agree. Halo could really benefit from a split linear/open campaign like what MW3 tried to do.
The open world was one of my favourite things about the campaign. In a way being able to customise/create a loadout for campaign missions, or even just exploring the world.
It’s really enjoyable reading “The Rubicon Protocol” and following the journey of the Boat Crew and seeing the different locations they visited months later between the two periods of the story.
From seeing the Boat Crew’s initial trapping when we meet them to the cave they almost got caught in, to Spartan Stone’s final resting place.
Agreed totally on enjoying it.
I think now and going forward, it’ll definitely be a Halo campaign I’ll go back to now & again to try and recapture the immediate wonder I felt at being able to explore part of a Halo freely.
That, and the AWESOME new soundtrack direction-even if iirc the music team wasn’t completely satisfied with the implementation. Still absolutely gorgeous work imo; and it’s shaped my own musical stylings :)
Yeah, agreed on all accounts tbh. I never noticed the implementation issues at launch but after the music team mentioned them, I really started to. I have still, 6-7 replays later, NEVER heard the Covenant Dance remake or Walk in the Woods remake in-game which is... odd
@@HiddenXperiathis is something I noticed very quickly. I think I’ve maybe heard each once at most. But worse than this I think was the fact that all the music was implemented randomly, and that the main halo theme was used in very anticlimactic moments like simply walking onto a pelican.
@@HiddenXperiaThrough The Trees is there, but it really only plays when you're idle for a few minutes, and even then it's not quite the same as what was originally released
“You’re a disappointment”
“Dad I’m only 3 years old!!!!”
“Pathetic”
Here’s what I think happened with Halo Infinite as a Live Service: Microsoft genuinely wanted 343 to turn it into a Destiny Clone (even today, 343 continues to try and copy Bungie) but due to the revolving door of mixed talent with very little experience on their jury-rigged engine not designed for quick and easy use, live service development slowed to a crawl.
Joseph Staten joined 343 due to an open world Halo is what he wanted originally with Combat Evolved, along with bringing up Destiny Nostalgia, so it fascinated him. He DEFINITELY was the biggest advocate for Campaign DLC, being one of the main writers for Halo. He said on Twitter that he has a “Notebook full of *Endless* Possibilities” (hmm endless…) but long story short Staten was told firmly it wasn’t going to happen. This must have disappointed him as that meant writing a new Halo Game could be years away. Defeated, just like with Destinys story, he respectfully exited stage left.
(Fun fact: a Destiny Leaker said that if Destiny 2’s Final DLC “Final Shape” fails and Bungie is taken over by Sony, he will release details and a Cutscene from the Original Destiny 1 *“Staten Cut”* he made back in the day. He says he is withholding it as Final Shape may reincorporate elements of that Story and he doesn’t want to spoil.)
Please be informed
That 343 has been doing some stuff without Microsoft even being aware,
Also, your comment was way too long, and I'm tired 👍
*The problem with Infinite’s campaign wasn’t that it was open world…it’s that there wasn’t enough content and types of biomes to explore. It’s truly sad how hierarchal incompetence, poor management, and corporate greed can interfere with developing a masterful game. I’m praying the changes that have been made over the last 4 years at 343 with management and the switch to UE will lead to a more cohesive and developed campaign and game readiness at launch.*
15:50 I wish the campaign featured Banished Spartans that ran on the Spartan difficulty multiplayer AI. Seeing them use equipment like in multiplayer would have been a hugely unique enemy unit among those others seen in campaign.
*If 343 could utilize an open world that could be integrated with specific sections of maps and missions that still give us purpose built areas. Different Biomes that are inaccessible at some points but open up later on. And then you can fast travel between parts of the Halo Ring that can alternate between linear and open world.*
I remember hearing the "prototype" in the unreal engine and i knew this game was long gone. No dlc, no more campaign updates, no more 343 ruining halo. But im still a halo fan and it very much hurts 😢
Fun fact: When I was making my Halo Infinite mod (Combat Reformed, a rework of Halo infinite)
I discovered this, heres what the damage multipliers were for bullets/kinetic and Plasma
For Bullet: 1x against flesh, 1x against shields
For plasma: 1x against shields, and 0.3x against flesh
Ignoring that theres no difference in damage to shields between the two type.
Unless you get a headshot a plasma weapon may as well fire spitballs
Bro I was just looking for a new video to watch🤯 I have a feeling this one’s going to make me a little sad.
*Having FOB that can be reclaimed, rebuilt, and reinforced…that are occasionally attacked and depending on how well you fortified your base depends on how well it can hold the base. Even get notifications that bases are being attacked with a health/power bars displaying the strength of the incoming force and the strength of your defensive base. You can either choose to let it fend for it self or you can travel and help provide back up against an ambush. Maybe even a Scarab attack?🙏🏼😭*
That sounds very similar to the last few metal gear games.
10 years of Halo Infinite huh?
That was never confirmed, the guy who said it left the company not long after
@@dovahkiin7253 same with DLCs. They were never confirmed, sl they couldn't have been cancelled
@@dovahkiin7253never underestimate gamers to fight the battles they build for themselves in their heads.
-10 years- 10 minutes
@@Elyrium42How can they have never been confirmed when they were confirmed to be cancelled? 343 meatriders' existence and logic boggles the fucking mind.
I don’t know what you talking about regarding level design…. The last level is designed to have a tank at the beginning (you could choose to use warthog or ghost instead, and could get a wraith as well…), but having them open works in between main missions allowed the sandbox to shine. Plus being able to upgrade/unlock weapons & vehicles makes it way more fun.
We were promised so much. Only for them to be empty.
10 years. Not even 5 more like.
The campaign really was a lot of fun, just that it's all we have. Campaign DLC really would have taken everything that was great and cranked it up to 11. But it was not meant to be. A real shame.
Campaign DLC was never happening for Halo Infinite from the beginning. Whole community made all of that up, campaign DLC had never even started development or entered the concept stages before it was flat out said to never be happening back in early 2021.
Glad im not the only one who could have sworn they said they were gonna support the game for 10 years. Im even happier that i only ever sunk 10 hours into this dumpster fire and most of it was just goofing off in the free roam part of the campaign. Only needed to play one game of multiplayer to know it wasnt worth diving into.
The first time I played halo infinite, it felt like it was 2008/12 again, all my friends were on halo, it felt new and fun again, I loved the wide open campaign map
They called it "Halo Infinite" turned out to be "Halo Limited" I'm not giving 343 any more chances. They outsourced the development to random dudes and fired them before they got benefits. They said "this is a Spartan story" cool story bro, Halo Reach was a "Spartan story" with the best playable Elites we've ever seen. 343 needs to lose Halo permanently or there will never be a good and or original Halo game ever again.
i'm blaming microsoft for this one honestly
@@criticalhealthmusicYeah, cause this is 343’s first crack at a Halo game. Let’s give them two more games to see how they do…
@@D00dmanwe'll see, although this is a very different team from what was their at launch. My biggest concern is if Microsoft makes the next halo worse in the micro transaction department....
343 isn't the problem. Microsoft is. 343 is just Microsoft's puppet to take the heat for Microsoft which you fell for hook, line, and sinker.
@@onieyoh9478 Microsoft had literally nothing to do with the development of Halo Infinite. They didn't force 343i to do anything they didn't want to do. All the crap wrong with Halo, now, is solely due to the incompetence of 343i and their utter lack of talent/passion. They work this crap like a desk job.
Nice to hear Lord Hords Speech from Halo 3
nah bro, tthe bulldog is blessed. My only complaint was the low ammo.
So happy they killed the evil Cortana plot line
They didn't kill it. She blows up a planet in Infinite. They should have fully retconned it out of existence, so Cortana is either still dead, or she's back and she's good again
@@Arander92that would’ve made things worse
@@NavyBluePersonGuy HARD disagree. There’s pretty much nothing worse than what they did
Imagine a grunt with a grapple he found
damn, 3 YEARS??
Xperia, I’ve been subbed since around 2019. I can’t believe you are still under 1M subs! Love your vids, especially the lore explanations. I binged those back in the day
Pelican Down is AWESOME! Sad you consider it one of the worst. I think it perfectly showcases the strength of Halo's sandbox, the non linear pathways, the vehicle play, the different approaches to combat encounters, the open space for exploration, it brillitanyl encapsulates everything great about Halo. I love the game as a whole, and I hope they dont drop the open world in the next one, and somehow combine it with a more linear level based experience.
I believe that the grappling hook was not a good idea in the campaign, explicitly because of how useful it is.
Rarely is there a time where you shouldn’t be using the grappling hook in the campaign. And many of the bosses’ designs seem to encourage the grappling hook even more.
And that’s another thing, Halo always struggled with getting boss fights right. CE didn’t really have any, 2 had the heretic leader and Tartarus, and 3 had the scarabs. Scarabs I’d say were the most effective because they implemented more of the area’s sandbox offering the most ways to take them down. But infinite has the most out of place bosses of all titles, rather spongy and with damn near one hit moves or close to it.
Lastly I’d like to say that while the open world was interestingly executed, I can’t help but feel that it shouldve been a firefight esque mode. Where you clear Zeta Halo as your MP Spartan. This would also have helped further their live service aims and also would have made the Chief’s campaign feel more fluid rather than interrupted by the open world elements.
8:00 perfectly describes bioshock infinite in my opinion that game has the best world design to date and is one of my favorites
Thank you Hiddenxperia for every video. I make so happiness when a new uploader is from you. Sugar of SOUL content. Brighten my day with the charm adn whimsy, i will always be a subscriptioner!!! I want to buy one of yoour coolest flood personal pc computorss but i am too brok e and in grave debt to dangerous man. your Halo content alwyas make me happy and forget about worldly troubles and the mortality of my flesh. kEep up the good works!!! We loving you.!
Ayyy I appreciate that chief and I'm glad I can help you out, that really means a lot
@@HiddenXperia ITS YOU HII!! I just finish this video. Very satisfy. Brain is stimulated, sugar of eye content!. Excited to see Halo 7 theories and I eagerly await more from my favourite youtuber!!!! Thanking you for good break from my daily labours. :)
I went back and beat this campaign LASO. Something about it kept dragging me back, regardless of flaws and under-utilization. Respect
10:58 I just now realized that the forerunner slide tunnel has a double reference to past games. The tunnel is obviously a reference to Halo 2, but the dead grunt having 2 needlers is also an awesome callback to Halo 2 being the only Halo title to allow duel wielded needlers.
The community is so divided that it doesn’t matter how great/bad the next Halo is. There’s a lot of Bungie fanboys who will never like anything that isn’t Bungie, and then there’s the 343 fanboys who defend all their decisions. Also the fanbase is very counterproductive, and can’t make out what they want from a Halo game. Halo needs innovation, it’s severely outdated in its level design, and gameplay.
Damn I feel old
Yeah
Me too and I'm only 21 lol, my first halo game was halo 2 but I still played Halo 1 on the original Xbox
*_FUTUREEEEEEEEE_* 🐙⌛
@@RedDragonASMR Lucky, mine was H5 because of the trailers. All I've known of this franchise is misery
Wait til you're 30 xD
Escharum is by far the best antagonist of every Halo game. The final showdown between him and Chief could have been better, but the way he was written, his dialogue, his design, and most importantly his motivation for wanting to face Chief were all done so well. The way he respects chief as a warrior, and Chief respects him, is beyond anything I would ever expect from 343’s storytelling. I was immediately mesmerized from the moment he was introduced in the gameplay trailer
I used to think that 343's halo was a tragedy
Now i realize i was fucking right
I actually love Chief's armor design in Infinite. He looks perfect. His visor looks really good.
I recently started replaying the campaign, and one thing I loved is all the little details the devs added to the map. I feel like I could tell they had fun just decorating all these little spaces. Like a marine holdout inside a cave, or a crashed pelican on the surface, to groups of dead marine and Brute bodies. I felt like I would always find a little something when exploring.
If they keep a similar open world structure, with just a greater variety of biomes, events, and location types, I hope they will keep that eye for little detailed spaces.
And plus taking pictures of the ring and the sky is so much fun, it’s super pretty
Blame MICROSOFT for Infinite's bad development. It's always morally correct.
Microsoft gave 343 5 years and then also allowed the game to be delayed another year
343i management is to blame
@@MrVidman14 hmm
@@MrVidman14 good point
"It's always morally correct." What do you mean by that?
It was from another vid.😄
3 YEARS?! feels like just yesterday it came out
The cut scenes with escharum and djega were awesome. And i liked chief and the weapon but holy hell that was like 80% of rhe cut scenes
I don't care what anyone says, this campaign was so fun and I have so many fond memories. Most of the people I talk to really loved this campaign. To this day when I enter the house of reckoning or the silent auditorium or see the ring in the open world for the first time I just get so excited.
Agreed, it's a solid campaign.
"Most of the people I talk to really loved this campaign."
Really? It is quite the opposite with me and my friends.
@@JugglernautNr9people can have different opinion that's fine
@JugglernautNr9 Hey you know what they say. No matter how bad something is, someone is going to like it.
It's an uncomplicated campaign, where Chief basically just beats the shit out of a bunch of apes and makes some new friends.
I loved it.
Y'all remember Ninja Gaiden for the original Xbox? I'd personally love to see THAT style of open world in the next Halo game
God I thought the open world was disappointing😭
The whole game was
im so glad you pointed out the grapples problem in the campaign, imo it made the campaign feel so small and a breeze when i played it on heroic
I just want a reach style customization 😭
I was 4 when I first played halo and it was with my father, we would play halo CE when I’d visit him on weekends and I have vivid memories of sometimes messing up and deleting his legendary save file so he would have to re do the whole game by the time I come to visit him again next weekend on legendary just for me to delete it again 😅… and then he passed away when I was 5 before halo 2 came out and I always wished I coulda played the rest with him, I even try to complete all the halos once a year on legendary just for the nostalgia feels it gives me, it sucks that they had to not make any dlc to this campaign and I hope halo 7 solves that with a good story and some true dedication to the game and us fans this time around, I always will love halo but I know I’ll never get bungies halo back
22:40 the plasma rifle was in a 343 game! It was in Halo 5 as a brute along with its variants!
Iirc there is exactly one special vehicle variant in he entire game. During Pelican Down, the Chopper that one of the brute bosses uses is unique.
3 years old and I've played the campaign exactly twice. Once to play it, once to 100% it and get all the skulls. What a shame.
My best idea for a great halo game would be making like a GTA style game where it’s a linear campaign at first for those types of players then open world like halo infinite’s open world campaign concept so it’s replayable
Fr though they were removing the actual campaign for a second
The first time I saw the downed guardian in the distance I was really hoping there would be a mission taking place around it
This was my first 343 game and it was a really nice return to Halo. I enjoyed Infinite a lot!
The day/night cycle was primed for those trees from Primordial that had huge spikes that retract for a few hours...[sad fan noises]
343 as usual, disappointed us. They should have given us Flood, ODST, and the Arbiter, instead they gave us the Banished, the Weapon and whatever the fuck the Endless is and somehow worse than the Flood? Worse than THE FLOOD?! That’s impossible! The Flood are unstoppable, indescribable, unbeatable, indestructible creatures of Eldrich horror!!!
Nah I’m just kidding, I actually really liked Halo Infinite, it just didn’t completely delivered on what I personally wanted, Banished Units from Halo Wars 2, the Didact Returning, Swords of Sanghelios, the Created Army and the Endless Army. But we are in a very good position to get these things in Halo 7!! So I’m excited 😊 oh and maybe a Flood Prequel Game in the Forerunner-Flood War would be cool!
This was the most bipolar comment I've ever read
@@tausiftaha12it’s called bait, Padawan
I did a full playthrough of the campaign without using equipment. Only in sections when you needed to grapple somewhere for progression, and honestly it was very fun playing like thr old days. Give it a shot
One of my funny ideas of what the infinite campaign might look like (back before we knew it’d be open world) was that it would feature a dozen or so levels taking place in a big circle around the ring (hence the name “infinite”) to the effect that the final level brings you to (or close to) where you start the first level. I had no idea why this would happen lol - one idea was that the MC was trying to get to some part of the ring, but crashes/gets stuck right on the other side of a huge tear in the ring, forcing him to go the long way around - but it was a fun idea.
Lmao this kids saying goodbye to a mediocre 3 year old campaign when for me ive said goodbye to the whole franchise 3 years ago. Was a good run but theres clearly no hope anytime soon for a genuinely good halo campaign.
Then why watch, comment and commiserate? "Woe is me" is a stupid comment
@@shadowguy321 I didnt watch lol. I just saw the title, posted the comment, and left bc I thought it was goofy. "Why comment?" bc I think the implication that Infinites campaign was some sort of memorable campaign that deserves "saying goodbye" to is simply wrong, as I said before overall I think it was a pretty mid campaign. It also so happens to be a topic im passionate about as a Halo fan (or at least an ex Halo fan). Plus on top of that, its a youtube video willingly posted publicly to the internet bruh. Anyone and everyone has a right to comment their agreements/disagreements.
@@thegrayghoul4638 sounds like you're looking for attention, and "it's a right" oh man, save me from Americans high on their own fumes. I feel like you want attention so I'm just going to give you an eye roll 🙄 and proceed to mute your replies. Later
buddy woke up on the wrong side if the bed
@@dylanwalker7877 Maybe so, but its just genuinely how I feel as a Halo fan man. Im fed up that we havent gotten a truly great campaign since Reach imo. Ive FULLY lost hope in 343 and Microsoft with the franchise and im not the only one, Infinite truly was the last chance for me and they blew it again.
Goodbye I miss you halo infinite
In regards to your marine/odst segment I so agree it was such a missed opportunity and what sucks even more is that a falcon or hornet would fix 90% of the problems with the marines and even traversal of the world in general.
Damn it's been 3 years already? Feels like I got my xbox yesterday played through the campaign
This campaign had so much potential, too bad it is kinda mid… it really could have been the best if done right
You said Halo and MGS, and despising the vilification of Cortana in one video!? Bro i think we might be family. You just earned another Sub.
Halo infinite's campaign was terrible, felt like one long boring mission in one biome.
Preach brother 100%
Thank you. This idea that it was supposedly great is so not true.
Congrats on having 600K subs. :)
This guy is the reason I hold on hope for the series Ngl, thus game connected me with my older siblings and me to my you get brother to me it’s so much more than a game, what I’m saying is MORE SPLITSCREEN CAMPAIGN PLEASEEEE
Yeah honestly I was exited to see it was open world but quickly got a little board with the lack of terrain difference! Started to miss the different themes and real lineal levels of previous games.
I wish they used a semi-open world concept, where you have multiple large areas that you gain access to over the story, it would have made the pacing better and allowed for multiple hand designed areas/missions as you unlock the next zone.
I think one of the best ways to balance the grapple would have made it have rechargeable charges. like it had to refill it’s own co2 cartridges so you build up a magazine of say 3 charges. but it takes longer to fill them than to use.
imagine if this campaign was done with all those details and lore locations, the way Bethesda did Fallout or Skyrim.
how amazing it could have been
Feels like time to say goodbye to Halo as a whole at this point
Even the way Rocket Hog fires one rocket at a time, instead of cool salvo with a relatively long cooldown like in Reach was a shame too.
I actually love the one take format of Infinite's cutscenes.
I think Infinite still deserves a ton of credit for how it improved upon the PVE, specifically boss fights. Everyone before that game said, verbatim, "Bosses don't belong in Halo", and it made sense because most of them were just a chore, a thing to get rid of to finish the level.
Not only was there a lot of interest in the characters of the bosses themselves, people were genuinely having fun and getting excited to see them return in Firefight, even though they were mostly unchanged and easier for the most part.
Could’ve taken notes from the Arkham series on how to incorporate specific techniques like sniper or tank level
… or resident evil. Didn’t get that far yet 😂
I think whats most important about halo level design is a mix of open and linear, where it's curated enough to have it's identity-but not so on rails that it loses replayibilty, I think Halo CE, 3 and ODST executed this concept the best. Infinite simply gives the player to much freedom in my opinion. But the core gameplay of infinite still manages to make the sub-par levels fun to play.
I loved most the boss battles in this game. The only Halo game were I enjoyed the boss battles.
I honestly agree with pretty much everything you said. Hopefully they're gonna give us an awesome continuation of this game's story. I know the next mainline Halo is probably at least another three years out, but maybe after that they can get on a more consistent schedule.
I love Infinite's campaign. The narrative and character work feels safe in the hands of Joe Staten. He managed to tell a compelling story that wove the messy events of Halo 4 and 5 into a greater whole and shifted focus back to a more Bungie era version of the franchise. He could so easily hae disregarded those events but chose not to and I respect him immensely for it. No one 'gets' Halo the way Staten does, at least in terms of video game narratives.
you are... fucking delusional dude, jesus christ
19:37 since 2001, Marines could drive ghosts in CE
13:24 - The biggest test of this - Can you identify a particular mission, easily, with a common view of that area/mission?
Every area in 1-3 felt pretty recognizable -- albeit some were repeated, you can almost always tell which mission it is if a friend showed you a screenshot.