GameMaker Particle Editor - Live Tutorial

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  • Опубліковано 21 гру 2024

КОМЕНТАРІ • 21

  • @DeathByPixelsVisuals
    @DeathByPixelsVisuals Рік тому +5

    Hey GM, could you guys do a short tutorial on how to get a particle asset into the game?
    Everytime I'm using particles I find myself reading the manual again trying to set it up.
    There are so many functions to the system, making it difficult to find the right ones.
    I found a couple of posts on Reddit/Forums with users just trying to figure out how the editor translates to actual use in game.
    The editor is so much more convenient then the old system where we would make particle though code.
    It would be a shame if it goes to waste (especially for beginners) due to the setup being an information-overload.
    Most users (including myself) just want to use some simple particles.
    - Spawn an explosion on collision.
    - Create a smoke emitter
    - Trails from an object.
    Having acces to a short tutorial that goes through the basics of seting up a particle system in your game would help a lot.
    This Live Tutorial is nice, but also a hour long ;-)

    • @daniel_subramaniam
      @daniel_subramaniam 25 днів тому +1

      I would also prefer a shorter tutorial. Especially with a higher information density. Watching a former live stream is frustrating.

    • @siskavard
      @siskavard 5 днів тому

      In the same boat. Making particles look pretty is useless if we don't know how to actually implement them into our projects

  • @ooiiro
    @ooiiro Рік тому +2

    Great run through, thanks for the tutorial.

  • @boscheinen
    @boscheinen Рік тому +2

    Release date?

    • @pablosantana4233
      @pablosantana4233 Рік тому

      I would like need to know, since this will help my project :>

    • @Kuzyn
      @Kuzyn Рік тому

      @@pablosantana4233 today

  • @azrhyga
    @azrhyga Рік тому

    Very great!! Good job making it!!

  • @DiceDrivenGameDev
    @DiceDrivenGameDev Рік тому

    is there a Drag and Drop action for part_system_position or I will require to add an Execute Script and do it there ?

  • @palopalo8359
    @palopalo8359 11 місяців тому

    With this system I can make particles effects without the need to create them using code. Using the built-in particle system I don't need to destroy them as we did before (to not face memory leaks issues when restarting a room) right?

  • @JosiCraftStudios
    @JosiCraftStudios Рік тому +1

    how can you change the rotation/direction of the system if you need it to shoot out a towards something

    • @GameMakerEngine
      @GameMakerEngine  Рік тому +1

      Currently, you can’t, a particle system can only be rotated in the room editor or in the sequence editor, but not when created at runtime. There is a request for these functions, so they should be added in a future release

    • @Corilo91
      @Corilo91 5 місяців тому

      @@GameMakerEngine I am giving the particle editor another try. Does it still has all these limitations that we can't manipulate it through code?

  • @erik_arman
    @erik_arman Рік тому

    What will happen with my current particle systems in my project after I install this update?

    • @GameMakerEngine
      @GameMakerEngine  Рік тому

      They will remain unchanged. The particle editor uses the same particle system that had always existed in GM.

  • @omprakashnalesh
    @omprakashnalesh Рік тому

    सरदार जी कैसे हो आप

  • @2021j-y4q
    @2021j-y4q Рік тому

    Sardar?