Usually expect to never see blight grenade land in Div A and therefore never bought in Div A, but that all depends on the implied threat of it as an option deterring melee builds vs the PC.
T2 in this MU really is frustrating as nids. Bloodletters literally counter the entire nid T2. In general chaos seems the best faction at winning the game in T2 also. Many games I play with chaos I can fight the opponents T3 with just the chaos T2.
When you have literally 1000+ Req and no power. Is there an argument to just pump out some gaunt squads? Even if all they are doing is running around capping or even running straight at the Chaos Marines to tie them up/draw fire, that is something right? I know there is feeding xp and red. But surely floating 1000+ Req can't be correct?
The arguments would be that you save the pop for something else/are full pop. Or, you are already fully expended in terms of micro. Or, you expect to lose a key unit in order to secure a trade in the short future and want to have resources to repurchase it spare. In this case? Probably no good reason to not be. Though the value of an extra gaunt squad would be minimal due to the nature of this map which is quite laney.
Great scrap Boyz! Nice blight grenade play, thanks. STD thank you for the awesome cast as always good sir!
Comments for the Comment Throne!!!
Awesome blight grenades.
Piano and guruskippy are so good, fantastic performance for both players.
Well play, love Chaos
Usually expect to never see blight grenade land in Div A and therefore never bought in Div A, but that all depends on the implied threat of it as an option deterring melee builds vs the PC.
Yep. The deterrent is legit. Just like how spiky armour never wipes melee but nevertheless has value vs melee units.
T2 in this MU really is frustrating as nids. Bloodletters literally counter the entire nid T2. In general chaos seems the best faction at winning the game in T2 also. Many games I play with chaos I can fight the opponents T3 with just the chaos T2.
thx
Has been some time that I have seen the LA. Is its special bugged though? It seems to miss completely if not in full contact with the enemy unit.
Most specials are like that. You can check radius of specials and aoe under the weapon listing on the codex site
I think the audio levels are adequate. I wouldn’t change anything personally.
Ages ago I thought the music was too loud but that must have been a year ago.
audio is ok-ish I guess, prefer the old volume though
Blood for the Blood God!!
lol nids eco is insane
When you have literally 1000+ Req and no power. Is there an argument to just pump out some gaunt squads? Even if all they are doing is running around capping or even running straight at the Chaos Marines to tie them up/draw fire, that is something right? I know there is feeding xp and red. But surely floating 1000+ Req can't be correct?
The arguments would be that you save the pop for something else/are full pop.
Or, you are already fully expended in terms of micro.
Or, you expect to lose a key unit in order to secure a trade in the short future and want to have resources to repurchase it spare.
In this case? Probably no good reason to not be. Though the value of an extra gaunt squad would be minimal due to the nature of this map which is quite laney.
This WB looks weird
Lol I read your comment earlier but didn't see the video thumbnail... just seen it in discord, oops.
these games show more of how unbalanced the game is. Should never be as a team if my enemy doesn't play bad i can't win situations.
How so?
Noob vs noob
Feel free to join my discord and submit higher level replays.