especially if its just 10 at least minecraft has durability scale. wood is fragile, stone is consisted, iron is decent, diamon and netherite are pure titanium
gold tools, wich have the loves durablity of any item in minecraft, still have 30 uses, and it only takes durability after the block is broken, so 10 uses is like 1% of GOLD TOOLS DURABILITY!
Imagine combining this with a modified version of the weapon Randomizer such that you get a new random weapon every time you run out of durability on the one your using.
I recommend you get the eye of Cthulhu yo-yo for endgame because it is the only yo-yo that doesn’t come back to you unless you stop attacking so you could essentially kill a boss in one durability
A couple things, 1) in hardmode repairing weapons is going to require a heck of a lot of money, 2) Summons will be great late-game, 3) Weapons like the sniper rifle are gonna be kinda insane
Maybe it would be a bit more fair if each weapon had durability equal to its damage. Copper shortsword has 8 durability & zenith has 190 durability. That way things still break, but it happens less as power creeps
honestly this sounded like a fun idea until i realized the creator was basically just making it as a joke and made everything have only 10 uses. would have been really cool if they adjusted the durability of each weapon/tool accordingly. would make it feel like your actually progressing when getting some god weapon and not having it break immediately.
@@calebr9736 would not want it in the base game. Would be a really fun little gimmick in a challenge run though. Also this comment is almost a year old :p
I don't know why but your videos are quite a bit better then other people that kinda do the same "weird playthroughs" thing as you. Point is, keep it up!
I want an actual durability mod that isn't extremely difficult. Like, give the starter copper tools infinite uses, but crafted copper/tin tools have 600 uses and it goes up to like 100000 uses for the late game tools.
I think the merchant sells copper tools in case you die as a mediumcore character and you dont have any items left. It allows you to essentially restart.
I think that mediumcore characters spawn with copper tools upon death. So, if you are really dedicated, you could kill yourself over and over again, grab all of the tools, and sell them.
Merchant sells the axe and pickaxe for mediumcore characters. If you die and can't get back to your stuff in early game, you'll probably need to buy some new tools. Make use of the void bag and safe while playing mediumcore
the mod would be better if the amount of durability scaled with rarity, so that rarer weapons have more durability. also give the basic copper tools (shortsword, axe, and pick) infinite durability
Talking about 1:53 I know exactly why the merchant sales the copper axe and pickaxe. It's incase you drop one and lose it, Because there is no other way to obtain it if you lost one. It saved my first world on terraria. Because I lost my pickaxe somewhere and I couldn't do anything.
Merchant selling the axe and pick was a game saver for me. Yall ever noticed that ctrl deletes an item and shift puts it into a chest. Didn't look deleted my entire inventory, nothing major was lost other than my only pick and axe. Actually I lost all my potions, I keep looking for potions and then giving up, that's where they went.
fun fact: The reason that the merchant sells copper tools is just in case the player somehow loses his starting ones (for ex. trowing them in the trash bin by mistake) so they wont softblock. plus, if you lack the resourses to make a furnace for... some reason, he sells it as well if you put him in the jungle.
I have the best idea for a video, do and objective (collecting a certain items, finding a certain enemy, killing a certain boss, etc.) but it changes every 60 seconds, the goal is to get 25 objectives done as they range from super easy to near impossible
14:35 NO VALORS? That was a surprise, they would be so much better. Then again, I can barely imagine how rough the dungeon is in this run. At firsst, I expected you to have ~2, but it hurt less by the time I got to the comments.
A guy can combine 10 swords together to make a weapon strong enough to kill even the toughest of bosses (not modded) just for it to break after 10 uses
Terraria but every time a item deals damage it deals one less damage. Would be similar to this challenge but would require alot of planning and getting obsqure weapons to maximise the damage you can deal
10 durability is too unrealistic though, it'd need to be at least like 100 to make sense in a Terraria world, it'd take forever to do anything with 10 durability, essentially, you'd have to do an explosives run for everything, grendade all the bosses, dynamite even planterra. Oh Throwing sickness? This mod is stupidly bad
@@AzureRT456 Its one of those things that if you add durability, it needs to be high, and it needs to have a way of repairing tools. And you need things that can remove Durability, and things should have different amounts. This mod itself, is unbalanced and terrible
idea: items become broken getting the description “someone could fix this” bringing the goblin tinkerer a new menu of reforge forcing you to pay 1 plat or 50 gold.
I feel like durability can be done well: wooden/cactus gear has 30-50 durability, metal equipment has 150-600 durability depending on what tier, demonite and meteorite has 1,000, and hellstone has 1500. Found gear's durability depends on when the gear is suited for, with most having at least 600 durability. Equipment can be repaired with their constituent material at the station they are created at, with magic weapons (and weapons with an 'enchanted' property) also costing a fallen star to repair (found gear at the station they would be likely to be crafted at). Each repair restores 10% of its durability. Equipment can also be repaired by reforging at the goblin tinkerer, but this costs extra based on how much the equipment was damaged. Because ranger and mage equipment already cost resources to use, they get a 33% durability bonus. Steel can be made from any ore (better ores cost less ingots per steel) and wood. This is used to repair most guns and any equipment where you can't quite place what it's made of. If bosses have special weapon drops, they now also drop materials with which to repair the equipment, unless they already drop a crafting material like beetle husk or luminite. Hardmode ore equipment has 2000, 2500, and 3000 durability respectively. Hallowed gear has 4k durability and chlorophyte has 5k. Gear dropped by plantera and golem, as well as Solar Eclipse drops and their derivatives, have 6,500 durability. Equipment made at the Ancient Manipulater has 10,000 durability, and moon lord drops have 15,000 durability. At 50% durability, a piece of equipment gains the worn prefix, which has no effects on its own but removes any positive prefix if there was one. at 25% it gets the damaged prefix, and at 0% the broken prefix. Equipment can still be used while broken, but the prefix is much worse, reducing its effectiveness by 90% and reducing its tool power if it has any. Goblin tinkerer cannot apply these three prefixes when reforging. The three starter tools should be unbreakable because unlike minecraft you have to have something to be able to progress at all
So, for a WoF fight it could be useful to nest several pairs of chests along the tracks. Basically, trash The Hungry with all fodder weapons you have, dump broken stuff in one chest, pick up fresh set from another one nearby to your hotbar and resume boss' beating
weapons that shoot multiple plus yoyos are very good. also cannon does high damage so mid-late game cannons are key. basically, do items with a big blow instead of fast attacks with durability.
The merchant sells the copper tools so the player can’t accidentally throw theirs away and have no way to mine. I’m not sure if you drop items in your hot bar in mediumcore, but if you do that’s also a reason
I’m pretty sure the merchant sells copper tools so that you can get them back if you accidentally trash them at the start of the game
i always thought it was for if you got a bad modifier, copper tools are already bad enough so the game has mercy on you
I thought it was for mediumcore characters
*cough* Jessie and Totalbiscuit in 1.1 *cough*
@Gioacchino Sessa Just make sure you close out of the game and not the world. This may also not work if the game autosaves before you leave the game.
@@fursty. Mediumcore characters respawn with copper tools
Imagine getting zenith then watching it break in 3 seconds.
Would it though? If yoyos use up 1 durability per click, surely the same would apply.
@Gioacchino Sessa but you actually swing the enchanted sword multiple times, I don't know how it'd work with the arkhalis though
Zenith may break in 1sec cuz it does more hits then it seems
reforge go brrrrr
and begging for a portable tinker also go brrr
reforge go brrrrr
and begging for a portable tinker also go brrr
Now I finally know who is buying all the copper tools from the merchant lol
beaver man?!?!?!?!?!
how is there only 1 reply lol
yoooo, he is here
@Tricky the clown mc FNF™ oof pfp and name kinda cringe. Also tricky is from Madness combat
@@CoolDylan1216 what do you think the mc stands for?
Durability in terraria is the scariest thing I’ve ever heard of
Same
Same
overhaul has it, but it aint that absurd
@@daiamonto2517 you still can disable it
especially if its just 10
at least minecraft has durability scale.
wood is fragile, stone is consisted, iron is decent, diamon and netherite are pure titanium
Ten uses per item is criminally low
Even Minecraft or BOTW give better items more durability.
gold tools, wich have the loves durablity of any item in minecraft, still have 30 uses, and it only takes durability after the block is broken, so 10 uses is like 1% of GOLD TOOLS DURABILITY!
@@mr.battlecats5512 Yeah. Maybe he should have changed things in the config file.
@@lurkingone7079 yeah I get it is a challenge but 10 uses per item is just too low
@@yellownomadglitch3309 Far too low. Each item should have their own durabilty or at least a tier depending on what it´s made from.
This plus the stamina mod. Turn Terraria into Dark Souls
Aka hell
Or botw
It wouldn't be dark souls because dark souls is meant to feel unfair not actually be unfair. Unless we're talk ds2 which is just garbage sooooo.
But ds durability is a shit ton more unless it’s something like ds2
and fargo lol
Imagine combining this with a modified version of the weapon Randomizer such that you get a new random weapon every time you run out of durability on the one your using.
That would actually be really cool-
@@KaiTheMemeKing *proceeds to get wand of sparking 3 times*
Gets zenith 10^40000 in a row
Otherwise known as the "Pirate Challenge" where you just carry 8 guns on your person instead of reloading lol
I recommend you get the eye of Cthulhu yo-yo for endgame because it is the only yo-yo that doesn’t come back to you unless you stop attacking so you could essentially kill a boss in one durability
Note taken, the mod does limit max time on yoyo to the highest non infinite one (around 16s)
@Just a very humble and honest human lol
@Just a very humble and honest human shut.
I just noticed that auto swing weapons will be the worst
Also kraken
17:18 I love how a fallen star hit the Queen bee. It’s like Redigit himself said “Ey, I got you homie”.
He is the terraria troll
A couple things, 1) in hardmode repairing weapons is going to require a heck of a lot of money, 2) Summons will be great late-game, 3) Weapons like the sniper rifle are gonna be kinda insane
You really did grind out this video, nicely done
The one thing I like about terraria Is that it has no durability but now it's ruined
Ruined OR ....improved? 😏
@@hapychief Ruined :p
@@Goremize :(
I agree
@@hapychief improved
Imagine zenith with 10 uses. Hours of grinding for nothing.
Goblin tinkerer can reforge it tho, still time wasted for 1 use
In that moments, you start to think about the suicide will be viable 😭
you might as well just use the separate swords.
Gungnir:Potions are for weaks.
Me who beat the entire game without using potions:
Yes Gungnir, *Potions are for weaks.*
Maybe it would be a bit more fair if each weapon had durability equal to its damage. Copper shortsword has 8 durability & zenith has 190 durability. That way things still break, but it happens less as power creeps
The zenith would still break way too fast.
Dude no
Combine this with the stamina mod for the authentic Breath of the Wild experience!
true
@GIOVANNI MARTINEZ overrated reply
yeah but botw actually has dynamic durability
Botw doesn't punish stamina for attacking
@@FirstLast-wk3kc This comment is three years old. What were you doing three years ago?
it would actually suck if terraria had durability lol
I'd rather play on Mediumcore with no durability over this.
@MirrorYen It costs 10k platinum to swing this sword... for 1 second
honestly this sounded like a fun idea until i realized the creator was basically just making it as a joke and made everything have only 10 uses. would have been really cool if they adjusted the durability of each weapon/tool accordingly. would make it feel like your actually progressing when getting some god weapon and not having it break immediately.
for a game like terraria, its disgusting even if its 10000 durability
@@lunatuna6935
i agree, terraria with durability keeps me up at night.
Yeah but durability for terraria as a whole is just an awful idea
@@calebr9736 would not want it in the base game.
Would be a really fun little gimmick in a challenge run though.
Also this comment is almost a year old :p
@@Kikithegreen I'm not a stickler for how old things are on the internet
I don't know why but your videos are quite a bit better then other people that kinda do the same "weird playthroughs" thing as you. Point is, keep it up!
I want an actual durability mod that isn't extremely difficult. Like, give the starter copper tools infinite uses, but crafted copper/tin tools have 600 uses and it goes up to like 100000 uses for the late game tools.
nah durability in itself is a horrible idea and isn’t fit for terraria
Terraria Overhaul has a setting that enables durability loss. You can even repair the weapons/tools at a repair table
I think the merchant sells copper tools in case you die as a mediumcore character and you dont have any items left. It allows you to essentially restart.
if u die in mediumcore you get the starting copper tools back
Who the fuck plays mediumcore?? Lol
@@alphacj nobody lolol
@@alphacj I was stupid enough to make my first character mediumcore, I don't know why though since that was 2 years ago
I think that mediumcore characters spawn with copper tools upon death. So, if you are really dedicated, you could kill yourself over and over again, grab all of the tools, and sell them.
Merchant carrying copper tools is for medium core characters, who drop everything on death.
Imagine being so unlucky and/or bad at life that everything you use breaks after 10 uses
you make something cheaply you end up having to make it twice, or thrice, or 100 times.
No durability is one of the reasons why I love terraria
The new Terraria and DST crossover is looking thicc. They even have DST's durability too.
Merchant sells the axe and pickaxe for mediumcore characters. If you die and can't get back to your stuff in early game, you'll probably need to buy some new tools.
Make use of the void bag and safe while playing mediumcore
Mediumcore characters spawn with copper tools
the mod would be better if the amount of durability scaled with rarity, so that rarer weapons have more durability. also give the basic copper tools (shortsword, axe, and pick) infinite durability
I agree, but on it's own it's definitely an intetesting challenge mode.
Talking about 1:53 I know exactly why the merchant sales the copper axe and pickaxe. It's incase you drop one and lose it, Because there is no other way to obtain it if you lost one. It saved my first world on terraria. Because I lost my pickaxe somewhere and I couldn't do anything.
Merchant selling the axe and pick was a game saver for me. Yall ever noticed that ctrl deletes an item and shift puts it into a chest. Didn't look deleted my entire inventory, nothing major was lost other than my only pick and axe. Actually I lost all my potions, I keep looking for potions and then giving up, that's where they went.
imagine taking weeks to make the zenith and it breaks in 3 seconds
WEEKS???
In these situations, the summoner class is the best
Kraken, developer yoyos, code 2 and EoC (yoyo) will be useful.
The merchant sells the pick and ax because if you throw those items away there is no way to get new ones(at least in the early updates)
This mod would be so cool, if there was methods like minecraft to lessen the durability usage, if the durability was higher, amongst other things.
When he gets the hornet staff the chat just starts making bee puns. Actually funny
The reason why the merchant sells copper tools is because of medium core.
This can'tbe that bad.
[every thing has only 10 uses]
*_SWEET MOTHER OF THE MOON LORD_*
God it takes some serious durability to go through something like this
Rename this to Terraria but every item is held together with Scotch tape
The summoner class would be the best class for this
Not having durability scale with damage seems like a glorious mistake.
2:54 LOL complete and utter disbelief
fun fact: The reason that the merchant sells copper tools is just in case the player somehow loses his starting ones (for ex. trowing them in the trash bin by mistake) so they wont softblock. plus, if you lack the resourses to make a furnace for... some reason, he sells it as well if you put him in the jungle.
Alternate tittle: "Terraria is pretty difficult but now its just pain"
I have the best idea for a video, do and objective (collecting a certain items, finding a certain enemy, killing a certain boss, etc.) but it changes every 60 seconds, the goal is to get 25 objectives done as they range from super easy to near impossible
You’ve legit become one of my favourite UA-camrs
same
Durability in Minecraft
This is Fine
Durability in Terraria
Player goes insane
14:35 NO VALORS? That was a surprise, they would be so much better. Then again, I can barely imagine how rough the dungeon is in this run. At firsst, I expected you to have ~2, but it hurt less by the time I got to the comments.
This feels like some kind of masochism lmao
A guy can combine 10 swords together to make a weapon strong enough to kill even the toughest of bosses (not modded) just for it to break after 10 uses
The books are just
"Hey dude you read me too much, imma just break now lol"
Terraria but every time a item deals damage it deals one less damage. Would be similar to this challenge but would require alot of planning and getting obsqure weapons to maximise the damage you can deal
Definitely looks like trying to fight a high health boss in Don't Starve
Wormwood needs no such things
Gonna be real with you here, I would probably use everything to breakage and end up only having a copper shortsword for moonlord
Pretty sure the merchant sells copper pickaxe and axe for softlock protection.
Imagine getting a zenith in this mod... Literally a golden pickaxe from Minecraft lol
With this enabled, the goblin tinkerer should be able to reset your weapon’s durability for money
POV: Your Legendary Zenith breaks on a slime.
The Legend of Zelda has durability to promote using different weapons and experimenting, in terraria we craft 200 of the same weapon
the bee puns in the chat had me crying
Terraria knew you would be using that mod so they gave you grace
Not so cocky now terraria players
-minecraft player
10 durability is too unrealistic though, it'd need to be at least like 100 to make sense in a Terraria world, it'd take forever to do anything with 10 durability, essentially, you'd have to do an explosives run for everything, grendade all the bosses, dynamite even planterra. Oh Throwing sickness? This mod is stupidly bad
Finally someone who also think this mod is unbalanced.
This. And if you want durability Overhaul adds it.
@@AzureRT456 Its one of those things that if you add durability, it needs to be high, and it needs to have a way of repairing tools. And you need things that can remove Durability, and things should have different amounts. This mod itself, is unbalanced and terrible
Its gonna be fun to watch you play this on twitch soon
He did the whole thing on twitch
I think a better way of beating bosses would just have goblin tinkerer in the arena with a long lasting weapon.
I kinda wanna see a minecraft overhaul for terraria where items have dura, and you need coal to craft bars, and all that good stuff
durability was minecraft's biggest mistake
Can't wait for the end of the yoyo only challenge!
2:09 *Here you see, The Guide, in its natural habitat, panicking, for he is unable to move an Inch and appears to be stuck in place*
Wow this documentary is really great
I think the merchant sells those copper tools in case a new player throwws away their tools.
you sound like youre always smiling and it makes me smile too
I believe Merchant seels copper tools in case you somehow lose your tools
shimmer would be op as you can repair them in the shimmer
In a alternate universe where this is normal; That’s tough
idea: items become broken getting the description “someone could fix this” bringing the goblin tinkerer a new menu of reforge forcing you to pay 1 plat or 50 gold.
50 gold is still loads of money
@@BobBob-ye4vz for endgame ehhhhhhh
@@zib7178 yeah no its still expensive for 10 uses
This challenge was made for the throwing class 💀
I feel like durability can be done well:
wooden/cactus gear has 30-50 durability, metal equipment has 150-600 durability depending on what tier, demonite and meteorite has 1,000, and hellstone has 1500. Found gear's durability depends on when the gear is suited for, with most having at least 600 durability. Equipment can be repaired with their constituent material at the station they are created at, with magic weapons (and weapons with an 'enchanted' property) also costing a fallen star to repair (found gear at the station they would be likely to be crafted at). Each repair restores 10% of its durability. Equipment can also be repaired by reforging at the goblin tinkerer, but this costs extra based on how much the equipment was damaged. Because ranger and mage equipment already cost resources to use, they get a 33% durability bonus.
Steel can be made from any ore (better ores cost less ingots per steel) and wood. This is used to repair most guns and any equipment where you can't quite place what it's made of. If bosses have special weapon drops, they now also drop materials with which to repair the equipment, unless they already drop a crafting material like beetle husk or luminite.
Hardmode ore equipment has 2000, 2500, and 3000 durability respectively. Hallowed gear has 4k durability and chlorophyte has 5k. Gear dropped by plantera and golem, as well as Solar Eclipse drops and their derivatives, have 6,500 durability. Equipment made at the Ancient Manipulater has 10,000 durability, and moon lord drops have 15,000 durability.
At 50% durability, a piece of equipment gains the worn prefix, which has no effects on its own but removes any positive prefix if there was one. at 25% it gets the damaged prefix, and at 0% the broken prefix. Equipment can still be used while broken, but the prefix is much worse, reducing its effectiveness by 90% and reducing its tool power if it has any. Goblin tinkerer cannot apply these three prefixes when reforging.
The three starter tools should be unbreakable because unlike minecraft you have to have something to be able to progress at all
Unbreaking III: It's show time
Jesus, imagine this with durability for all of your accessories and armor, too
The first time Hambat was actually useful for once
I love how the coins have durability
Imagine fighting moon lord but your items break at the core phase
vampire knives, rod of discord, ankh shield, scourge of the corruptor, zenith,terraspark boots,slime staff
your welcome
the fact that more powerful weapons have shit durability makes this mod unenjoyable
im pretty sure the merchant sells copper tools to prevent you from being able to soft lock yourself
I believe that if someone wants to get seriously involved in the development of this mod, then he has a big future.
Suggestion: Terraria, but I start with a flamethrower (and can only use the flamethrower), upgrade to elf melter later on
So, for a WoF fight it could be useful to nest several pairs of chests along the tracks.
Basically, trash The Hungry with all fodder weapons you have, dump broken stuff in one chest, pick up fresh set from another one nearby to your hotbar and resume boss' beating
Merchant sells copper axes and pick axes in case the player loses their copper tools early game and ruins their run
Use lava bucket as an alternative way to chop down trees. Deadly, but it works
The video title world be bitter if it says: "How to stress about stratosferic levels in Terraria"
In vanilla to cheese some bosses use nurse but in these mod its tinkerer instead
weapons that shoot multiple plus yoyos are very good. also cannon does high damage so mid-late game cannons are key. basically, do items with a big blow instead of fast attacks with durability.
Hahaha somehow me remembering the merchants most useless trade has acording to you made me become a higher being
Terraria + item durability = Orion Sandbox
When I started playing Terraria I was paranoid that eventually my tools would break. I'm really glad it doesn't (normally) have durability.
imagine having your zenith break in a single hit
Aw, man. You not think how I SO mush love Terraria. So, this is so good what you don't forgot about this awesome game. I will subscribe for this.
The merchant sells the copper tools so the player can’t accidentally throw theirs away and have no way to mine. I’m not sure if you drop items in your hot bar in mediumcore, but if you do that’s also a reason