Thank you so much for this video! Blender is so overwhelming to me and trying to do anything in it legit can bring me to tears of frustration but THIS was so easy to follow and I was so hyped to have things work out and look so pretty 🥺
This is BRILLIANT! I've been trying to create a space BG for ages. I couldn't find a good enough image to use (and I was worried about copyright). I also didn't want to use nodes because whatever small understanding I have of Blender DOES NOT apply to nodes. This is spot on. Very easy to follow. Thanks a lot! YOU are a steely-eyed missile man (see what I did there?).
Thank you so much for making this! I was about to buy an add on or something and this was exactly what I needed. Very easy to follow and right on par with my skill level yet I learned a ton!! Keep it up!
super simple and beautiful! I made some changes: I doubled the star noise too, and changed the scale (to have some "bigger" stars). On top of it all, I plugged in the old school emission shader.
@@SilentOak83 hey! Emission is a shader. If you want to combine it with some color, that color needs to be connected to a shader. In world textures, the most common color shader is the default 'background' shader. You can combine the emission shader with the background (color) shader using the mix shader node or the add shader node. In my case, I have used mix shader. The stars in a emissiom shader, and the "nebulae/dust" in a background shader (but for the nebulae, I could use another emission shader, if i wanted to).
@@SilentOak83another tip, I've used a few very small spheres with emission textures (blue or orange) in the scene. If you look at a space picture, there are usually stronger and more visible stars, just a few
Hey, yeah they did change that node :) - It's now just called MIX, and then you change the setting on the node to "Color". Let me know if you have any issues.
Hi there, i really like this tutorial, but i have one problem. I tried this with Blender 3.4.1 and when you're doint the step of changing the colors of the clouds, it doesn't work for me. I tried it some times and they stay "white". I even tried to add the second color-clouds and they stay white, too. The "small white arrow" turns the color i choose, but the clouds don't. Do you have any idea?
Hi there - I'm glad you like the tutorial, I've tested this now with 3.6.2 and it works but I think the MIX node did change a bit since the version I used to record this tutorial. I've taken a screenshot of my node setup in 3.6.2 which you can view here: ibb.co/ggzCG6g Let me know if it works or if you have any other questions.
Can I add and connect a HDRI star texture instead of creating my own? Because I've found a awesome star texture on the Internet. But I'm already done with the nebula texture. I'm already satisfied with my nebula texture.
There's literally NOTHING easy in blender apart from opening the program...I used cinema 4d for years and its by far more intuitive, user friendly and designer friendly. Blender being open sourced you'd think would have the best features and the easiest to use but NOPE YOU HAVE TO BE A ROCKET SCIENTIST to use it. Nothing user friendly, nothing intuitive. Everything is hidden behind layers and layers of non sensical terms and windows.
Thank you so much for this video! Blender is so overwhelming to me and trying to do anything in it legit can bring me to tears of frustration but THIS was so easy to follow and I was so hyped to have things work out and look so pretty 🥺
You're so welcome! Have fun! 🤘🏼🤘🏼
If you use run your final mix node into an emission shader as the color, and set the strength to 5, you can make the colors much more vibrant.
Ohh thanks for the tip will give it a try :)
This is BRILLIANT! I've been trying to create a space BG for ages. I couldn't find a good enough image to use (and I was worried about copyright). I also didn't want to use nodes because whatever small understanding I have of Blender DOES NOT apply to nodes. This is spot on. Very easy to follow. Thanks a lot! YOU are a steely-eyed missile man (see what I did there?).
It's only a pleasure! :) :)
very helpful. just practiced this and added different star colors too. the possibilities for this are endless.
This is exactly what I needed! Thanks so much for making this easy to follow tutorial!
Glad I could help :)
Thank you so much for making this! I was about to buy an add on or something and this was exactly what I needed. Very easy to follow and right on par with my skill level yet I learned a ton!! Keep it up!
Glad I could help!
Awesome tutorial, just what I needed!
My first half decent space scene thank you for your hard work Ruan3D
Glad to hear!! 😀
@@Ruan3D Hello when you get the chance can you do a tutorial on spaceship interior? Like passenger quarters etc?
A great tutorial, thank you.
I managed to quickly reconstruct your project, and this is my first week of learning Blender.
Oh wow that's great!! Good luck with your progress and welcome to the amazing world of Blender :)
How amazing! Thx for information
No problem!
super simple and beautiful!
I made some changes: I doubled the star noise too, and changed the scale (to have some "bigger" stars).
On top of it all, I plugged in the old school emission shader.
How did you combined Emission into mix color?
@@SilentOak83 hey! Emission is a shader. If you want to combine it with some color, that color needs to be connected to a shader. In world textures, the most common color shader is the default 'background' shader. You can combine the emission shader with the background (color) shader using the mix shader node or the add shader node. In my case, I have used mix shader. The stars in a emissiom shader, and the "nebulae/dust" in a background shader (but for the nebulae, I could use another emission shader, if i wanted to).
@@SilentOak83another tip, I've used a few very small spheres with emission textures (blue or orange) in the scene. If you look at a space picture, there are usually stronger and more visible stars, just a few
@@thomas7726 Thanks mate!
Exactly what I was looking for, and so simple to make! Thank you very much!
Great stuff!
when I change the color in my second color ramp that I added, it doesnt change color in the viewport shading, its still white
If you still have the problem (I had that too) just look a little bit below your comment. Just change in Mix to Color that solved the problem for me
This was amazingly useful. Thank you so much
Also, subscribed
Thanks for posting this! Easy to follow for a new Blender user.
Glad you enjoyed it!! I'm planning to do more "Beginner Friendly" tutorials ;)
The second colorramp is not changing the colour of the clouds. Any idea why?
Had the same problem. I used the "Mix Shader" node instead of the "Mix" node and it worked then.
Thanks for this! I've been wanting to create a stunning high quality backdrop for an intro for next year, so this will really help out for that.
Thanks for the upload man I’m just beginning to learn how to use blender and this helped a ton. 👍
not seeing the mix rgb node anymore, assuming its been changed inbetween this version and 3.4, any idea on how to recreate this mix node
\
Hey, yeah they did change that node :) - It's now just called MIX, and then you change the setting on the node to "Color". Let me know if you have any issues.
This was very helpful thank you buddy
Glad I could help :)
What is mix rgb
Pretty good, thank you!
Thank you! This was such a peaceful tutorial and incredibly helpful
Thank you!
Can i import this to my game, in unity..
Thanks! Very good tutorial!
For some reason the stars are all the same when i move my environment around? Do u know why that could be?
Admirable!
I'm sorry but the coloring part doesn't work for me? I dunno whats wrong
Nevermind, just had to change settings on the mix node to color
Man, you are a life saver!
Hey question is there a way to have the background like slowly move in a certain direction
So much fun! Thank you
Hi there, i really like this tutorial, but i have one problem. I tried this with Blender 3.4.1 and when you're doint the step of changing the colors of the clouds, it doesn't work for me. I tried it some times and they stay "white". I even tried to add the second color-clouds and they stay white, too. The "small white arrow" turns the color i choose, but the clouds don't. Do you have any idea?
Hi there - I'm glad you like the tutorial, I've tested this now with 3.6.2 and it works but I think the MIX node did change a bit since the version I used to record this tutorial. I've taken a screenshot of my node setup in 3.6.2 which you can view here: ibb.co/ggzCG6g
Let me know if it works or if you have any other questions.
@@Ruan3DGreat, this worked. The Problem was the Mix node, you where right :)
@@Selfine Great glad it worked!! :)
@@Ruan3D i just changed the mix to mix shader and that worked
I have a problem with my second colour ramp where it doesn't actually show its colour and istead stays white
WOW! You really delivered!
Can I add and connect a HDRI star texture instead of creating my own? Because I've found a awesome star texture on the Internet. But I'm already done with the nebula texture. I'm already satisfied with my nebula texture.
Awesome video bro. Are you South African btw?
Glad you like the video - yeah I'm from Cape Town :)
Very useful, Thank you so much! 😊
that was easy and helpful!
Hmm I'm not getting color for some reason in 4.2..it's just grey clouds. nvmd had the wrong mix.
Very nice. Thank you! 👍✌
neat
THANKS BRO
I don't know why but my clouds aren't changing colors.They just stay gray
Ctrl + T didn't do anything for me
You are amazing
Haha glad I could help!
it look like the regular show intro
VLW IRMAO
it aint step by step, could be better
There's literally NOTHING easy in blender apart from opening the program...I used cinema 4d for years and its by far more intuitive, user friendly and designer friendly. Blender being open sourced you'd think would have the best features and the easiest to use but NOPE YOU HAVE TO BE A ROCKET SCIENTIST to use it. Nothing user friendly, nothing intuitive. Everything is hidden behind layers and layers of non sensical terms and windows.