Hey thanks, it amazes me that after all these years nobody at Sidefx came up with the idea of making stuff like this less convoluted. Time for some AI to step in I guess ;-)
Sidfx is continually evolving/moving target ....you have to keep up with it. This is because of a history of innovation and nowhere is it more apparent that you can actually get into the ground level, such as this tutorial is illustrating. At this point, there's now a "scatter and align" sop instead of having to use three nodes (sops) to build your rotations. Learn to use that "scatter and align" sop in your spare time. But this is a very well explained tutorial. It's actually not convoluted at all. It's just a part of embracing Houdini.
brilliant tutorial, 5 years later still extremely useful
float angle = fit01(rand(@ptnum),0,360);
p@orient = eulertoquaternion(radians(set(0, angle, 0)), 0);
THANK YOU!!!!!!
I have been ripping my hair out for a whole day trying to learn this stuff, your vex worked perfectly. Legit thank you so much!
float angle=radians(fit01(rand(@ptnum+ch('seed')),0,360));
vector4 rot= quaternion(angle, @N);
@N=qrotate(rot,@N);
Hey man not sure if you're still active, but where abouts in the node setup would you put the attribute wrangle with this expression?
Very well explained. Good to see an Aussie providing a tutorial -- our American friends seem to contribute 95% of them.
This is the best instancing tutorial ive seen! You make it simple! Welldone!
Thanks for this, seems like SideFX finally put together an artist friendly scatter SOP in 18.5, long time coming...
Another great Donut tutorial! Thanks Dylan really needed this tip today.
wow, finally i found the solution
thnx a lot
NICE rand rot wrangle. Thank you!
Amazing thank you for the video. This topic is so old but also always new everytime ;))
fxxkin awesome lecture! Thanks
I don't know who's more into donuts, cops or 3d artists.
this extremely helpful, very clearly explained. Thank you!
Hi. Your Houdini tutorial is one of the best. I hope to see more :)
Marvelous!! So you also pilot Houdini and Blender.. .So cool.
Hey thanks, it amazes me that after all these years nobody at Sidefx came up with the idea of making stuff like this less convoluted.
Time for some AI to step in I guess ;-)
Sidfx is continually evolving/moving target ....you have to keep up with it. This is because of a history of innovation and nowhere is it more apparent that you can actually get into the ground level, such as this tutorial is illustrating.
At this point, there's now a "scatter and align" sop instead of having to use three nodes (sops) to build your rotations. Learn to use that "scatter and align" sop in your spare time.
But this is a very well explained tutorial. It's actually not convoluted at all. It's just a part of embracing Houdini.
Fantastic. THank you!
Really helpful. Many thumbs up.
thank you nicely explained great tut
Clear as cristal ! Thanks a lot !
Very Good Tutorial, I Won't Bully You Yet, But Soon
I tried setting a rand_rot to randomize rotation but it doesn't work, why? I tried to use protate
4:40
This is asinine how many tutorials and forums I have had to look through to find ANY answer that might work. This takes TWO SECONDS in C4D.
That's odd because I've seen nothing but tutorials galore regarding the many ways you can orient objects onto others.
but these are not instances, these are copies