Its important to note that during Wicked Step, *only the tanks* can stand on the tankbuster towers. I've seen people either instinctively walk into the towers or maybe they think that they can help but instead they just take lethal damage from it 🤷🏻♂️
I seem to remember that getting hit by the tower explosions (the markers after they landed) inflicts doom as well, so healers need to be quick to Esuna those players before they just keel over. First time I've caught up and am doing these raids before the guides come out, which feels kinda special. Throughout the entire game, after killing bosses blind, I've seen pretty much every boss guide you've put out (which are a _lot_ ), and it's fantastic to see you're still going after all those years.
to the point, no bullshit, no useless information. thank you for these, I didnt play in some time and missed/wasnt active the last 3 patches so I'm catching up on content, very helpful. subbed
Honestly, this one is so straight forward, but in the last group i was in they just weren't moving out of the way. My biggest tip: limit the attacks on the screen so you can see what is going on. That has helped me tremendously.
This has been so far the only new Normal raid that's been abandoned for me, the combination of web mechanics and the brutal damage from Harrowing Hell has caused some personal meltdowns, commend your Healers, I can't imagine trying to heal through this under pressure xD.
Ranged be nice and use your mit abilities during Harrowing Hell, Dismantle as well for MCH cause having 2 SGE players just barely struggle with this fight they need it
Damn, players were ass 9 months ago then, this shit is easy as fuck. I nearly fell asleep. Can't imagine wiping to this unless your entire party bought the story skip and never did content before.
had a healer who would stand and take the triple tank stackers aswell first and 2nd time and then died... idk if they were all a premade or what cause uhm lol
Thanks so much for this - it definitely helps. Harrowing Hell in particular confused every group I was with - should we stand at the front of the platform, or far away to take less dmg then run to the front?
@@Emarella Only in savage (It functions like wild charge). In normal it's just consecutive raidwides. For the knockback you do have to be pretty close as it knocks you back FAR.
Been following your guides since the beginning. Thanks for all your hard work!
Just wanted to say, I really appreciate the work you do to make these raid guides. It's saved me more than once.
Its important to note that during Wicked Step, *only the tanks* can stand on the tankbuster towers.
I've seen people either instinctively walk into the towers or maybe they think that they can help but instead they just take lethal damage from it 🤷🏻♂️
Great timing! I'm watching these right before going in. So helpful!
I seem to remember that getting hit by the tower explosions (the markers after they landed) inflicts doom as well, so healers need to be quick to Esuna those players before they just keel over.
First time I've caught up and am doing these raids before the guides come out, which feels kinda special. Throughout the entire game, after killing bosses blind, I've seen pretty much every boss guide you've put out (which are a _lot_ ), and it's fantastic to see you're still going after all those years.
to the point, no bullshit, no useless information. thank you for these, I didnt play in some time and missed/wasnt active the last 3 patches so I'm catching up on content, very helpful. subbed
Honestly, this one is so straight forward, but in the last group i was in they just weren't moving out of the way. My biggest tip: limit the attacks on the screen so you can see what is going on. That has helped me tremendously.
Best guides on YT, quick and easily explained
I love your guides.
Really helpful, got it in 1st run.😅 Thank you!
Absolutely helpful. Thank you so much!
lol i'm 99% sure the voice of pandemonium is the guy who did Hermes xD
Thank you
This has been so far the only new Normal raid that's been abandoned for me, the combination of web mechanics and the brutal damage from Harrowing Hell has caused some personal meltdowns, commend your Healers, I can't imagine trying to heal through this under pressure xD.
That's funny because my first time they did this fine but today in the Mothercrystal trial most people abandoned it after 8 wipes.
Ranged be nice and use your mit abilities during Harrowing Hell, Dismantle as well for MCH cause having 2 SGE players just barely struggle with this fight they need it
Damn, players were ass 9 months ago then, this shit is easy as fuck.
I nearly fell asleep.
Can't imagine wiping to this unless your entire party bought the story skip and never did content before.
I didnt even realize that was ultima during the fight, they should of kept the spell effect color blue/cyan so its more consistent.
I don't know why for the life of me it took until looking at this guide to realize the lasers are the donut attacks
I love how you sacrifice players to their god for our viewing of how they die loll
had a healer who would stand and take the triple tank stackers aswell first and 2nd time and then died... idk if they were all a premade or what cause uhm lol
Silkspit is one of those mechanics that always gives me stress.
Thanks so much for this - it definitely helps. Harrowing Hell in particular confused every group I was with - should we stand at the front of the platform, or far away to take less dmg then run to the front?
Is HH a proximity-based attack? It doesn't have the typical pink wave indicator so I wasn't sure.
@@Emarella Only in savage (It functions like wild charge). In normal it's just consecutive raidwides. For the knockback you do have to be pretty close as it knocks you back FAR.
thank you