Reinhardt is a relic from the original OW1 design philosophy where the more powerful your barrier was, the less you could do while it was up. Rein was the only tank who couldn't do ANYTHING while his shield was up because he had by FAR the strongest barrier... ...Then they added Orisa and Sigma and DVA's minirockets and even Rammatra. Suddenly you could have a strong barrier up AND do stuff.
Rein really suffers from having a kit designed around clear strengths and weaknesses while every other Tank is being built to do everything now because there is no 2nd Tank anymore.
Something this video made me realize how unfair it was that when Every tank got rein passive rein didnt get anything new while mercy got a new passive with every change to the support passive. So yeah rein should get a passive just for him
it was cool that Rein's shield was a mobile Baptiste ult (amazing they had the energy to change their abilities in a event but were unable to do it for the PvE)
@destroazuredx484 I was really hoping the armor change would help with that. Especially changing how good certain tanks like JQ or Hog play against him. It feels that it hurt him more than it helped.
Should really get like a passive 10%~ movespeed buff for an almost entirely melee focused tank, would even make sense ingame because he's a hulking giant of a man so he naturally takes longer strides. Highly doubt this would break him (and they could always tweak the numbers), but even if it did I imagine few would complain about a Rein heavy meta for a few weeks.
I kinda wish rein's charge made him unstoppable, kinda like mauga charge. Rein is a literal giant in a full suit of armor and a rocket in his back to power his charge further. give my boy something at least
Tbh with the addition of mauga they literally have no reason not to other than it’d create overlap between the two and maybe some bugs here and there, I’ve always felt its the most justified on rein since yaknow he’s in a giant rocket powered suit of armor while mauga just has roids and enhancements that and improve reins move speed give him the berserker passive or allow him to charge his swing for heavier damage or use faster swings for quick finishes maybe two or three frames where he can eat or “deflect” damage in his direction where the hammer would register damage if it was a player model if it’s a projectile and he’s immediately so much betrer
@@Omnicron800 I mean, you can have similar moves or abilities in games as long as they have different uses. I mean while they both charge, mauga can cc multiple people (potentially) and rein at best gets one pick (that is if charge actually decides to work instead of pushing the enemy away) Similar moves with different purpose, I feel like that would be the way to implement the same abilities to different heroes . Imagine the outplay potential of using charge to avoid a stun or not have your charge interrupted by spear, rock, doomfish punch and have him win those interactions instead. That would feel SO MUCH better
@@YugoShokan-t8w oh I certainly agree it’s just for some reason the dev teams never want to like have a similar or the same ability but for different use cases on tanks for some reason even though they’ve been generalizing and broadening their kits since two has released to me it’s genuinely mind boggling that they HAVENT made his charge unstoppable from what you have described when mauga gets a lot of damage reduction a possible stun on multiple targets AND it adds to his overhealth if he gets the stun while it’s on a six second cooldown it’s outright better in every feasible way other than it’s straight up pick potential but even then charge is just so bad in comparison and is only good against tanks for environmentals or chasing them down which requires alot of factors and skill for the rein. And tbh even just lore wise it’s just kinda dumb to me like I know lore and gameplay shouldn’t be one to one because that would be pretty unbalance but why does the guy who’s actually shirtless get affected by nothing when he charges but the guy in high tech armor that’s propelling him can somehow get pricked by a sleep dart it’s just dumb lore wise and it’s even dumber gameplay wise in my opinion.
Ah yes, Rein being good at his 4m range would be too strong...... Are we just ignoring the ranged heroes that eat him for breakfast before he even gets that close.
Yeah and the idea that Melee DPS being OP is nonsense and the example they used was poor sample like if you give a character the ability to climb on walls, double jump, wall cling, a dash attack, AND deflect of course they're going to be Broken because there isn't a place they can't go. If they designed melee heroes similar to Brig and Rein and not like BETA Genji they'll be fine Edit: because no one reads my other arguments I'm going to add BETA because that's the Genji I'm talking about
@@mattevans4377*As a genji/sombra/tracer main, yeah... you right. Theres some games as other heros where i just havw to switch to sombra out of desperation*
@Jahito_EBT true to both, I was just saying that the example that they used was a poor example because I bet that if you try to run a custom match where Genji alway has his ultimate out he would be countered to the moon because suddenly everyone out ranges you. Seriously imagine a Brigitte/Reinhardt styled DPS, chances are they would only get value out of people not know how to counter them at first and then go "Oh wait Orisa" and suddenly he makes every other DPS pickrates look like Genji's
Honestly it's worst than that. I had a game on oasis where the enemy Soj had used her dash and went inside those narrow rooms/halls. I chased after her with like 500 hp or so, not full but definitely armor on. By the time my second swing was about to finish, she killed me before i Killed her... bcs the increased projectile size, hitscans basically headshot you by default when you approach them close as rein, no aim needed. The inasane fire rate all being crit outdamages everything a rein can throw at them. No matter how much positinal advantage he has, his atk speed is so slow that at this point, hitscans are More effective in melee than him
For real, the shift to 5v5 was such a boneheaded move. Queue times were awful in 6v6 because nobody wanted to play Tank, and nobody wanted to play Tank because having half the enemy team on your case all the time sucked. So the solution was... make it worse to be Tank by taking away the person who was splitting that pressure. Either that or they genuinely thought the problem with Tanks was Tank synergies despite metas like Triple and GOATS always cropping up right after a super strong Support gets added.
@@HouseLyrander everything bad about OW1 can be traced back to three heroes. Orisa, Baptiste, and (I love her but) Brigitte. they've completely reworked horse (for better or worse) Baptiste is still an annoying little fuck who's absolutely bullshit unfair to 1v1 as 90% of the heroes in the game. and I'd say Brigitte is fine RN. if we were to go back to 6v6 I'm curious to see if they'd finally nerf immortality's and "do it all" kits like old orisa and sigma. either way the game is/was most fun when tank is the strongest role on the field (this applies to basically every tank except orisa and mauga now imo) that's my opinion anyways. id do almost anything to be able to Que 6v6 in QP rn and play with a Rein Zarya as Moira, Lucio, or Brigitte.
@@elara1925 Personally, I think Ana's 'Nade foreshadowed Brig by putting such a powerful tool on cooldown AND opening the door to mass heals that weren't Lucio, but I think we still could have kept Support power creep under control before Brig and Bap did what they did, and I agree that OW1 Orisa was probably the source of a lot of the "do everything" Tank design we see today.
honestly, i like the concept of adding extra utility to shields. imagine sig shield but it had a slight knockback, like old suzu. I feel like a change to the way shields work would be amazing for rein. Maybe not specifically the mirrorwatch shield, but something around that.
Honestly, Mirrorwatch’s Frenzy passive could work if it was toned down (say increases swing speed by 5% per stack for 15% total if you get all 3 stacks), but I think the rest of his Kit is pretty good where it lies RN
My ideas for giving rein some kind of diversity that may be seen as a buff are: firstly after you use up all your firestrikes you can click E one more time and moira's menu will pop up with question: 'Do you really want to throw your hammer?', then you throw it and smashes into the enemies and you can either use ur shield or fight with fists until ur hammer comes back like a boomerang. Secondly after your shield breaks you can block enemy fire with your hand like Doomfist, you gain 30% dmg resistance BUT two closest allies do not get damaged at all like those soldiers from cinematic, thirdly DUE THE LAWS OF PHYSICS knockback from canceled charge is the same as the speed of charge, and lastly after you shatter you get 50% faster firestrike replenish for 10 seconds since the ground is hot
Rein just really needs the second tank back. That's it. He just doesn't work that well in 5v5, his kit wasn't made with that in mind and it's so obvious it hurts. You can just feel it whenever you play him. "Damn, would be nice if somebody else could step in and soak up some of the enemy damage/cc/debuffs for a sec" but nah, you gotta just hope and pray that the enemy team doesn't go full counter and your team's healers are willing to healbot you.
As a rein main since 2016, still one to this day in OW2, its been a struggle but I still hold faith for the german man. One day at he'll be meta and that day will be amazing. Banger video =)
Rein is unfixable by proxy of being a team player Hero, problem is the game forces tank to be solo and do everything alone; ie for rein spray, stay still, block, and pray that your team is good enough not to die instantly.
Rein perfectly shows the incompetence the balance team has had since the OW2 transition. Rein was 2nd only to ball in terms of being worthless, there was that clip of a rein pro who had his shield break and literally got killed in under a second from full HP. So what did blizzard do to fix him? He can no longer firestrike through lifeweaver platforms... They NERFED, THE WORST TANK, IN THE GAME... Hysterical.
This is an entirely personal take, but me and my friends collectively agree that while Overwatch 2 isn't perfect, the times where the game feels "the best" or "most fun" is when Rein is a strong meta pick. Like other commenters have said, Rein's design is very old school, and playing against a good Reinhardt never feels unfair or aggravating to fight against. On top of that his chracter design, voice lines, lore, and cinematic make him really difficult to dislike on a macro/community level, and every single one of his abilities feel fair to fight against, even if he's not necessarily one of the strongest picks in the game.
Reinhardt is the SFV Ken of 2verwatch: his heavies are designed like heavies, his lights are designed like lights, all of his tools are good at what they're supposed to do, & not good at the things they're not supposed to do: they're both *terrible* characters, because they exist in flaming-shit dumpster-fire-ass garbo-games where the more meth-headedly-stupid the character is designed, the better & more viable the character is. Rein is well-designed in a game that, by its very format, severely punishes good character-design.
Honestly, the "easiest" change to give rein would be to make charge a fuel resource instead of a cooldown. Do I think he needs it? Not really. Rein is fun and playable in a stack and that's a level of balance that fits him really well. The existence of ramattra means that solo que rein will almost always be either broken or off meta since ramattra does what rein does but with less resources required for less potential out put for team play.
Im not a fan of this. It sounds like it could work but I think it could end up being clunky. Id rather them utilize the mirrorwatch idea on giving him movement speed but after charge ends instead of after shield breaking, that way when he gets in he can actually chase with his swings.
@InfernoZX5 I'm not particularly sold on my idea either, I'm just brainstorming in general. Your idea would work, too, especially in solo que. except that reins biggest problem right now is actually getting out or quickly checking angles before going in. So thats the main reason for my suggestion. If rien could do 2 half charges instead 1 big charge you can get some quick repositioning right before a fight without being stuck there
Honestly I just wish enemies stopped cliping their guns through my shield, nuking my ass by a random Torb running at me at mach 5 right-clicking me in 2 seconds.
To be fair, allowing him to punch while shielding even if less powerful would fix that. Not sure if it would be broken or just fair... but not having health and having no answer to a clipping gun is the worst. Same could be said about being able to shield while charging, if you wanted. Maugas charge at the moment is just better. Which somehow even cancels a rocket powered armoured tank. Like how does that even make sense. Having Hog able to hook you out of a chage that litterly is already going his way is also a strange interaction.
i remember when i first started playing the game, i got so mad at rein players for playing him how he was meant to be played because the animated shorts portrayed him charging in and leaving his teammates behind as a character flaw. the rein would charge in and i’d be like “YOU FOOL !! THIS IS HOW YOUR FRIEND DIED IN THE WAR !! DON’T LEAVE MEEE” and then i realized it’s probably an ability he has for a reason lol
I would say a synergy rework (no new abilities) towards survivability would work. Similar to Junker Queen but to his shield instead of health. Firestrike heals the barrier per target hit and reduces pin cool down. Pin refreshes a firestrike. Barrier can exceed max like pharah fuel. Giving rein a bigger hammer wont solve it. It is about getting Rein the ability to close the distance to use the hammer.
Here's how id change rein: which i doubt will happen. Lets bring back steadfast, when he holds his shield up he gets a damage resist, it helps him hold angles. He trades offensive for defensive and vice versa so we should lean into that Fire strike: unchanged Hammer: i really like the hammer swing speed in the switchwatch, so his steadfast should also make it so he can swing faster with consecutive hits. So if rein gets close to you, you should be scared. I also like when reins shield breaks he moves faster. I do think he can go without this, but when using your shield most rein players use it to engage and disengage. But with the suggested steadfast I feel like that acomplishes it better. When a rein charges i feel like it is good that you can stop his charge. Leave that unchanged some people say to make it unstoppable, if you are dps or a support and he grabs you. Then uh. Sucks to suck. Because he aint stopping. But yes i agree that rein struggles to get close to other people, but i feel like that's the point of rein. You can force people out of position (usually) and god save the support that used their movement ability. Just some small ideas. Or they could make it 6v6 again idk
There is a big bug with Rein's shield as well where certain ultimates (D.va bomb, venture's ult) don't get stopped if the rein's shield began in an upright position and held down to the ground I hope this is a clear way of describing it haha. (let's say D'va's bomb is flying in the air and as Rein you track it, starting your barrier in the sky and then slowly dropping your crosshairs down to the ground, it will not stop the dva bomb.)
The key to making rein good is actually tuning down some of the other characters. Rein isn't really THAT bad atm but the heros that are above him really keep him down. Orisa already got nerfed, now just nerf mauga, kiri, every ranged hitscan, bastion, LW (his shield break is very fast), Zen and Sym for good measure
Perhaps the solution is to buff his hammer swing. Reinhardt can smack away certain projectiles(A-36 Tactical Grenade, Disrupter Shot, Accretion, Biotic Grenade, Dynamite, Concussive Mine, Photon Projectors Alt-Fire) if his hammer swing connects with the projectile.
9:43 what's the problem with sig having this passive? Dude's got even less mobility than orisa ffs, almost the most immobile tank in the entire roster(besides hog, but hog can heal himself and have dmg reduction while doing that) 11:02 not only for rein, imagine being a Winston main and having enemy tank swap to dva/hog to counter you. That's just tank's life baby, not exclusive to rein though
As a Reinhart main who dropped after baptist picked up ow2 again after juno, heres my thought: Reinhart is a "grabbler" in fighting game. His poke is laughable, he can't dive without getting himself killed, so his strength is slowly pushing the front line, which works great--- until his shield breaks. The problem i feel is less about him not able to do anything While the shield's up, but rather how fragile his shield is- once it breaks rehin is just a big target with no protection. The only thing he can really do is swing his hammer a few more times to push a bit further before getting hit by an anna nade and killed. So here's what i would do to make Reinhart keeps his slow pusher role and make hom better: 1. Buff his shield, make the shield charge constantly. Most shield heros has shield on cooldown, meaning their shoeld will reset on a timer. Not for Reinhart. Reinhart's 1609 shield has to sistain him throughout the entire push if enemy has pressure on the team or he'll have to tank with his body. With a constantly regenerating shield it'll ensure Reinhart will consistently have shield without making him another ramttra. 2. Make hitting his shield give him ult charge. Rein is the only hero who couldn't do anything when the shield is up while other heroes can deal damage. so why not reward him with some ult charge? We can nerf his earth shatter's range to in line with his pusher/grappler identity. 3. His charge is great at closing in but os utterly useless at escape, and god helps u if u run into the enemy backline without grabbing anyone. Meanwhile mougas charge kills dps, gives out stun, and provides damage reduction. So instead of a charge, why not make it a twin hammer spin with a greater hit area, stun and knockback enemies, and works better in all situation, and is lore accurate?
Ah rein. One of the two tanks i play regularly before playing Tank was a miserable chore. Mirrorwatch Rein felt like a better upgrade on Rein than whatever he has right now since he can only do one thing at a time. He's simple but it doesnt feel working well nowadays... Playing on Rando i don't see that many Reins and it's mostly a roulette of Mauga, Road, and Orissa.
2 buffs to rein: - Remove speed penalty when holding shield. Anything to help him move faster. - Add a burning effect to enemies who get hit by fire strike. Rewards accuracy and hitting multiple enemies.
Instead of burning like Ashe's dynamite i propose ignited- the high temperature increases the pressure upon impact that it makes his next swing critical hit, on a target affected by firestrike
I hate how different low rank and high rank gameplay is because I get how high ranks want Rein to be improved but in low ranks he just walks forward and kills your team with haphazard swinging
I think he should get a really small speed mov buff, like 10%, and a spall nerf to his hammer damage, to kinda round him out, I get that rounded tanks are boring, but thats what happens when there is only one of them
Ahhh the new niche for retrospective, it’s actually pretty funny how cyclical life is, around ten years from anything’s release nostalgia hits and a influx of people start retrospectively thinking about the games or media they love, it’s overwatches turn now, game was fun from 2016 to 2018 after that just didn’t hit the same
Honest question, how exactly does that fit the current OW2 competitive statistics? According to Overbuff, Rein has the highest pick AND winrate overall. From gold to masters he is the highest, dropping to 3rd place in GM. Genuinely curious, since it seems like Rein is actually kinda strong right now.
2 things can feel great and wont make him ridiculously powerful: - give him 10% movement boost so people cant just walk back to counter you - make him invulnerable during charge, if mauga and orisa can get it, why not an armored rocketman?
Fire strike doing fire dot as well as base damage while going through sheilds would be great. Having his sheild be a mobile bap window and sheild is great. Charge is good where it is. More damage on ult.
my take: his shield should regain a bit of health for each firestrike he hits, to make his ability rotation feel smoother. the mirrorwatch shield with amp matrix would be good in the game as well. also, earthshatter should hit venture if they’re underground in his range - it just makes sense!!
If they don't adapt some of the abilities from Mirrowatch, Keller and team don't know what they're doing. The more tanks that come out, the more irrelevant Reinhardt becomes. Doesn't need a full rework but just something to give him a new coat of paint will go a long way.
Not sure if the catch-22 of destroying mirrorwatch Reinhardt barrier is bad. Zarya already has something like that. Her bubbles can be burst to make her vulnerable, but they make her more powerful. Not saying the change is necessarily good, but it's not necessarily bad I think.
They ought to lean more into Rein’s “I’ll be your shield” side as opposed to his “unga bunga” side. For instance, what if Rein’s barrier could cause discord orb to break, incentivizing his team to play around him
Been a rein main since launch almost all i gotta say he feels really good now, i stopped playing him a fair bit after OW2 as he just really suffered but now he feels great!
Shield should have its hp reduced but fire strike should provide speed and dmg resistance buffs when it hits, this would allow him to play aggressively after hitting people with fire strike. Also pin should have it's max distance/duration reset after capturing a person with it so it doesn't end right before you hit a wall and fortified targets should be treated like people right against a wall, still take dmg but not move Finally ram punches shouldn't go through reinds shield, if not any, but have its range buffed to distinguish him from rein as being a more longer range hero and make him less of a counter.
I love these videos of "[this OW hero is bad now, they need to fix [x/y/z]" meanwhile the video in the background shows NONE of the mentioned issues, infact, the opposite rarely ever do I see reins solo-handling an entire other team, but that's because the majority of players in my skill bracket are relatively kinda trash, the only way of talking about this is in context of meta players or streamers, or talking about reins placement in high-tier competitive or the championship/esports scene in lower brackets, every tank is kinda equal aside from their obvious counter play potential, the player playing the tank is what matters
Simple if you cancel rien bash you should be able to get it back within 3 seconds it'll balance his aggressive playstyle while being able to pull out like all our moms should've
Fuck man. These clips are making me miss 2CP :( Thanks for awakening the masses to the devastation of the final crusader, hope this leads to some changes 🙏
You see, there is a problem in your logic here. Rein doesn’t need to be on meta, you just need some more honor to get it he necessary glory to play him! Also, the Mirrorwatch speed passive was a really interesting idea which I think could really benefit him. I never realized how bad the shield break speed buff was bad until you mentioned, but I stand by the new passive being a good 1st draft. Although this wouldn’t really fix Bastion melting his shield like an ice cream on a hot summer day. But I digress, I have some chivalry to engage in.
Rein feels like one of the many OW1 characters that were made for 6v6 and just doesn't match the gameplay style of OW2. I like the speed boost idea when the shield shatters that was implemented in mirrorwatch but I doubt that would help much. I know it's prolly not true but I feel like I get ragdolled the most by CC when I play rein.
Tbh blizzards whole thing nowadays is mindlessly buffing/nerfing random parts of hero’s kits to see what works cause they don’t know how to balance the game anymore.
I'm here to just get this off my chest but i feel like they should buff reinheadt, now i know tanks are just stupidly broken but when almost every tank can counter Reinhardt it's basically just a survival game, i would like Reinhardt to have the most health out of the entire tanks which should be 850 (which will be 1000 for role queue)and his shield should also have more health id say about 3000 (even if his shield does recharge quick it'll still be a lot to get back)and i would just keep the damage the same honestly, but that's how i would like Reinhardt to be buffed, but i would like to hear if anyone has anything thought or opinions or suggestions please feel free to comment down below.
mirrorwatch was way more fun than the competitive or normal games. changing stuff of mw into the normal game for funsies sounds really entertaining for the game and a good change of pace tbh. this applies to Rein too giving him an extra push. of course I'm not saying that every single change should be applied as some of those changes were.... a little too weird or op
Honestly it’s just sad. I have about 50 hours give or take on Rein, and that’s really only accounting for my PC account since I don’t have my overwatch hours from console. Regardless he’s my top tank in hours by far, and frankly, that switch from overwatch 1 to 2 was just painful. I feel like playing rein is just too stressful at times, you are quite literally destined to be a damage sponge for your team and being too reliant on other people in this game is never really too fun. Personally I switched to ramttra because he still lets me beat the shit out of people while still providing more self sustain than rein ever could. Genuinely I almost understand how yeatle must’ve felt when ball went from god tier to kind of meh.
Rein should be high risk/high reward, but he’s kind of high risk/meh reward. He’s terrible at long range, as he should be, but he’s not that threatening at close range. First of all, his charge: The pin damage is TERRIBLE for the amount of inherent risk. Ignoring the fact that it doesn’t pin when it should and vice versa, it’s BS that Reaper, mei, torb, venture after using one ability, or anyone with overhealth/damage resistance from mauga’s shout can survive a pin. Pin damage should be 350 (300 at very least) to account for the universal health increase. I don’t know why they reduced pin damage for 5v5 if tanks are supposed to be the star of the show. Hammer damage is fine, but firestrike should be 125 so he could 2-tap. It’s not a fast projectile. A lot of other things would have to get nerfed for rein to be good. It’s ridiculous that one kiriko can nullify your entire ultimate. It’s silly that you can’t counterpin a mauga like you can another rein. It’s infuriating that orisa exists. And let’s not even mention sombra. I’m not saying rein should be good against fliers or snipers, but he should be good against what he’s supposed to be good against.
Tbh they shouldn't really overtune rein like im seeing some people suggest in the comments rein wasn't that bad last season a good low b teir character and the buffs this season accually helped so giving him all these things to help would probably make him busted not saying dont change rein but dont make him busted either
You know it says a lot when you can say that Rein is too balanced and shouldn't be touched and in the same breath say that it's because he is too balanced that he gets rolled over in the current meta. Can't buff him because then he is too strong but he needs help because he can't perform well enough in higher lobbies. In bronze however? I HATE Reinhardt. Asshole easily runs everyone over to the point where I've often wanted nerfs to the guy.
Hm seems like we are having a lot of issues once we got rid of the other tank, I hate to beat the dead 6v6 and 5v5 argument but is it wrong to say every “fix” for tanks has been a bandaid fix, Ana sleep dart timer for tanks for ex a change made ONLY to tanks as if sleep dart we’re designed around another hero exist on the map at one time
Rein is one of those characters I love when they are meta bc he has weaknesses so they person playing them is just skilled with him. Contrast that with new orissa or mauga who are designed to just do everything with no downsides where even braindead players can get good value with them
What other job out there can you take a good thing and totally mess it up for no reason and still get to keep your job??? I wish I could afford to be this bad at what I do. For real...
Come join the Discord! discord.com/invite/QvVtPw9xpK
Bro, you need to take a break, you've been pumping video essay after video essay, take your time and don't burn yourself doing it
Reinhardt is a relic from the original OW1 design philosophy where the more powerful your barrier was, the less you could do while it was up.
Rein was the only tank who couldn't do ANYTHING while his shield was up because he had by FAR the strongest barrier...
...Then they added Orisa and Sigma and DVA's minirockets and even Rammatra. Suddenly you could have a strong barrier up AND do stuff.
Let him Charge while holding his shield. He wouldn't be able to pin anyone, but he'd be able to reposition safely.
they were all still killable till they added brig and bap
@@Shiro-yp5xg big and brap
@@dilsency6101 That'd be cool honestly
Ngl the title is fire
Yeah, the title shattered all my expectations
@@bobbyrossy-nu5ef
HAHAHA!
Pixelrory shattered my mental health. He broke me.
Rein really suffers from having a kit designed around clear strengths and weaknesses while every other Tank is being built to do everything now because there is no 2nd Tank anymore.
Something this video made me realize how unfair it was that when Every tank got rein passive rein didnt get anything new while mercy got a new passive with every change to the support passive.
So yeah rein should get a passive just for him
Mirrorwatch designers were cooking
it was cool that Rein's shield was a mobile Baptiste ult
(amazing they had the energy to change their abilities in a event but were unable to do it for the PvE)
@@taluca8474 thats the thing, the event abilities are the pve abilities that got scrapped
Yep every hero has at least one ability that would be not only fun but good for the given hero’s viability. Support Sombra put a real smile on my face
It's a shame the designers were only allowed to make appetizers
People keep trying to come up with gimmicks that make rein move fast. Why not just buff his move speed in general?
Exactly
Idk why they haven't, did it with Ram after like a few weeks of peeps complaining his nemesis form was too slow
they could also change his hammer to deal %hp damage to hero's above 300hp, rein does nothing vs other tanks lol
@destroazuredx484 I was really hoping the armor change would help with that. Especially changing how good certain tanks like JQ or Hog play against him. It feels that it hurt him more than it helped.
Should really get like a passive 10%~ movespeed buff for an almost entirely melee focused tank, would even make sense ingame because he's a hulking giant of a man so he naturally takes longer strides.
Highly doubt this would break him (and they could always tweak the numbers), but even if it did I imagine few would complain about a Rein heavy meta for a few weeks.
“Firestrike went through Mitosis”
HELP IM WHEEZING
I kinda wish rein's charge made him unstoppable, kinda like mauga charge. Rein is a literal giant in a full suit of armor and a rocket in his back to power his charge further. give my boy something at least
Tbh with the addition of mauga they literally have no reason not to other than it’d create overlap between the two and maybe some bugs here and there, I’ve always felt its the most justified on rein since yaknow he’s in a giant rocket powered suit of armor while mauga just has roids and enhancements that and improve reins move speed give him the berserker passive or allow him to charge his swing for heavier damage or use faster swings for quick finishes maybe two or three frames where he can eat or “deflect” damage in his direction where the hammer would register damage if it was a player model if it’s a projectile and he’s immediately so much betrer
@@Omnicron800 I mean, you can have similar moves or abilities in games as long as they have different uses. I mean while they both charge, mauga can cc multiple people (potentially) and rein at best gets one pick (that is if charge actually decides to work instead of pushing the enemy away)
Similar moves with different purpose, I feel like that would be the way to implement the same abilities to different heroes . Imagine the outplay potential of using charge to avoid a stun or not have your charge interrupted by spear, rock, doomfish punch and have him win those interactions instead. That would feel SO MUCH better
@@YugoShokan-t8w oh I certainly agree it’s just for some reason the dev teams never want to like have a similar or the same ability but for different use cases on tanks for some reason even though they’ve been generalizing and broadening their kits since two has released to me it’s genuinely mind boggling that they HAVENT made his charge unstoppable from what you have described when mauga gets a lot of damage reduction a possible stun on multiple targets AND it adds to his overhealth if he gets the stun while it’s on a six second cooldown it’s outright better in every feasible way other than it’s straight up pick potential but even then charge is just so bad in comparison and is only good against tanks for environmentals or chasing them down which requires alot of factors and skill for the rein. And tbh even just lore wise it’s just kinda dumb to me like I know lore and gameplay shouldn’t be one to one because that would be pretty unbalance but why does the guy who’s actually shirtless get affected by nothing when he charges but the guy in high tech armor that’s propelling him can somehow get pricked by a sleep dart it’s just dumb lore wise and it’s even dumber gameplay wise in my opinion.
The title hits harder than 5 man shatter
does it hit as hard as a 6 man shatter
:^)
Ah yes, Rein being good at his 4m range would be too strong......
Are we just ignoring the ranged heroes that eat him for breakfast before he even gets that close.
Yeah and the idea that Melee DPS being OP is nonsense and the example they used was poor sample like if you give a character the ability to climb on walls, double jump, wall cling, a dash attack, AND deflect of course they're going to be Broken because there isn't a place they can't go. If they designed melee heroes similar to Brig and Rein and not like BETA Genji they'll be fine
Edit: because no one reads my other arguments I'm going to add BETA because that's the Genji I'm talking about
@@reddin-on8mm Genji is actually the weakest flanker DPS, some of his players are just really good
@@mattevans4377*As a genji/sombra/tracer main, yeah... you right. Theres some games as other heros where i just havw to switch to sombra out of desperation*
@Jahito_EBT true to both, I was just saying that the example that they used was a poor example because I bet that if you try to run a custom match where Genji alway has his ultimate out he would be countered to the moon because suddenly everyone out ranges you. Seriously imagine a Brigitte/Reinhardt styled DPS, chances are they would only get value out of people not know how to counter them at first and then go "Oh wait Orisa" and suddenly he makes every other DPS pickrates look like Genji's
Honestly it's worst than that. I had a game on oasis where the enemy Soj had used her dash and went inside those narrow rooms/halls. I chased after her with like 500 hp or so, not full but definitely armor on. By the time my second swing was about to finish, she killed me before i Killed her... bcs the increased projectile size, hitscans basically headshot you by default when you approach them close as rein, no aim needed. The inasane fire rate all being crit outdamages everything a rein can throw at them. No matter how much positinal advantage he has, his atk speed is so slow that at this point, hitscans are More effective in melee than him
Im praying every patch for a Reinhardt buff
And every match when I see a Rein I respect that and play Rein too
you know how they could fix Reinhardt and tanks in general......... giving them a tank buddy to cover their weaknesses
Thats crazy
The truest and easiest solution.
For real, the shift to 5v5 was such a boneheaded move. Queue times were awful in 6v6 because nobody wanted to play Tank, and nobody wanted to play Tank because having half the enemy team on your case all the time sucked. So the solution was... make it worse to be Tank by taking away the person who was splitting that pressure. Either that or they genuinely thought the problem with Tanks was Tank synergies despite metas like Triple and GOATS always cropping up right after a super strong Support gets added.
@@HouseLyrander everything bad about OW1 can be traced back to three heroes. Orisa, Baptiste, and (I love her but) Brigitte. they've completely reworked horse (for better or worse) Baptiste is still an annoying little fuck who's absolutely bullshit unfair to 1v1 as 90% of the heroes in the game. and I'd say Brigitte is fine RN. if we were to go back to 6v6 I'm curious to see if they'd finally nerf immortality's and "do it all" kits like old orisa and sigma. either way the game is/was most fun when tank is the strongest role on the field (this applies to basically every tank except orisa and mauga now imo) that's my opinion anyways. id do almost anything to be able to Que 6v6 in QP rn and play with a Rein Zarya as Moira, Lucio, or Brigitte.
@@elara1925 Personally, I think Ana's 'Nade foreshadowed Brig by putting such a powerful tool on cooldown AND opening the door to mass heals that weren't Lucio, but I think we still could have kept Support power creep under control before Brig and Bap did what they did, and I agree that OW1 Orisa was probably the source of a lot of the "do everything" Tank design we see today.
honestly, i like the concept of adding extra utility to shields. imagine sig shield but it had a slight knockback, like old suzu. I feel like a change to the way shields work would be amazing for rein. Maybe not specifically the mirrorwatch shield, but something around that.
An idea could be to let him charge while using his shield and people hit not hit by the center are knocked back
Holy the rein looking up for the old mccree (cas) stun at 4:52 brings back memories
A rein meta is always a healthy meta yesyes
Honestly, Mirrorwatch’s Frenzy passive could work if it was toned down (say increases swing speed by 5% per stack for 15% total if you get all 3 stacks), but I think the rest of his Kit is pretty good where it lies RN
5v5 ruined everything
It did, for tanks and DPS especially
They gotta buff shatter critical hit damage. It only does 200 which one shot standard heroes before but now its gotta do 250 please
My ideas for giving rein some kind of diversity that may be seen as a buff are: firstly after you use up all your firestrikes you can click E one more time and moira's menu will pop up with question: 'Do you really want to throw your hammer?', then you throw it and smashes into the enemies and you can either use ur shield or fight with fists until ur hammer comes back like a boomerang. Secondly after your shield breaks you can block enemy fire with your hand like Doomfist, you gain 30% dmg resistance BUT two closest allies do not get damaged at all like those soldiers from cinematic, thirdly DUE THE LAWS OF PHYSICS knockback from canceled charge is the same as the speed of charge, and lastly after you shatter you get 50% faster firestrike replenish for 10 seconds since the ground is hot
Bro kinda cooking
let him cook
I stopped reading critically and swapped to reading like a child on christmas day when I saw "THROW. YOUR. FUCKING. HAMMER". Give
you know what's the best in this idea? Its all from the cinematic XDDDD
Yes. Yes.. but we don’t let people cook *that* easily.
Rein just really needs the second tank back.
That's it. He just doesn't work that well in 5v5, his kit wasn't made with that in mind and it's so obvious it hurts. You can just feel it whenever you play him. "Damn, would be nice if somebody else could step in and soak up some of the enemy damage/cc/debuffs for a sec" but nah, you gotta just hope and pray that the enemy team doesn't go full counter and your team's healers are willing to healbot you.
As a rein main since 2016, still one to this day in OW2, its been a struggle but I still hold faith for the german man. One day at he'll be meta and that day will be amazing. Banger video =)
PRECISION GERMAN ENGINEERING!!! - FOR HONOR!!!
Rein is unfixable by proxy of being a team player Hero, problem is the game forces tank to be solo and do everything alone; ie for rein spray, stay still, block, and pray that your team is good enough not to die instantly.
Rein perfectly shows the incompetence the balance team has had since the OW2 transition.
Rein was 2nd only to ball in terms of being worthless, there was that clip of a rein pro who had his shield break and literally got killed in under a second from full HP. So what did blizzard do to fix him?
He can no longer firestrike through lifeweaver platforms... They NERFED, THE WORST TANK, IN THE GAME... Hysterical.
This is an entirely personal take, but me and my friends collectively agree that while Overwatch 2 isn't perfect, the times where the game feels "the best" or "most fun" is when Rein is a strong meta pick. Like other commenters have said, Rein's design is very old school, and playing against a good Reinhardt never feels unfair or aggravating to fight against. On top of that his chracter design, voice lines, lore, and cinematic make him really difficult to dislike on a macro/community level, and every single one of his abilities feel fair to fight against, even if he's not necessarily one of the strongest picks in the game.
Reinhardt is the SFV Ken of 2verwatch: his heavies are designed like heavies, his lights are designed like lights, all of his tools are good at what they're supposed to do, & not good at the things they're not supposed to do: they're both *terrible* characters, because they exist in flaming-shit dumpster-fire-ass garbo-games where the more meth-headedly-stupid the character is designed, the better & more viable the character is. Rein is well-designed in a game that, by its very format, severely punishes good character-design.
Honestly, the "easiest" change to give rein would be to make charge a fuel resource instead of a cooldown. Do I think he needs it? Not really. Rein is fun and playable in a stack and that's a level of balance that fits him really well. The existence of ramattra means that solo que rein will almost always be either broken or off meta since ramattra does what rein does but with less resources required for less potential out put for team play.
Im not a fan of this.
It sounds like it could work but I think it could end up being clunky.
Id rather them utilize the mirrorwatch idea on giving him movement speed but after charge ends instead of after shield breaking, that way when he gets in he can actually chase with his swings.
@InfernoZX5 I'm not particularly sold on my idea either, I'm just brainstorming in general. Your idea would work, too, especially in solo que. except that reins biggest problem right now is actually getting out or quickly checking angles before going in. So thats the main reason for my suggestion. If rien could do 2 half charges instead 1 big charge you can get some quick repositioning right before a fight without being stuck there
Honestly I just wish enemies stopped cliping their guns through my shield, nuking my ass by a random Torb running at me at mach 5 right-clicking me in 2 seconds.
To be fair, allowing him to punch while shielding even if less powerful would fix that. Not sure if it would be broken or just fair... but not having health and having no answer to a clipping gun is the worst.
Same could be said about being able to shield while charging, if you wanted. Maugas charge at the moment is just better. Which somehow even cancels a rocket powered armoured tank. Like how does that even make sense.
Having Hog able to hook you out of a chage that litterly is already going his way is also a strange interaction.
i remember when i first started playing the game, i got so mad at rein players for playing him how he was meant to be played because the animated shorts portrayed him charging in and leaving his teammates behind as a character flaw. the rein would charge in and i’d be like “YOU FOOL !! THIS IS HOW YOUR FRIEND DIED IN THE WAR !! DON’T LEAVE MEEE”
and then i realized it’s probably an ability he has for a reason lol
I would say a synergy rework (no new abilities) towards survivability would work. Similar to Junker Queen but to his shield instead of health. Firestrike heals the barrier per target hit and reduces pin cool down. Pin refreshes a firestrike. Barrier can exceed max like pharah fuel. Giving rein a bigger hammer wont solve it. It is about getting Rein the ability to close the distance to use the hammer.
i imagine this would be busted and need tuning but like... i'm all for it
Here's how id change rein: which i doubt will happen.
Lets bring back steadfast, when he holds his shield up he gets a damage resist, it helps him hold angles.
He trades offensive for defensive and vice versa so we should lean into that
Fire strike: unchanged
Hammer: i really like the hammer swing speed in the switchwatch, so his steadfast should also make it so he can swing faster with consecutive hits. So if rein gets close to you, you should be scared.
I also like when reins shield breaks he moves faster. I do think he can go without this, but when using your shield most rein players use it to engage and disengage. But with the suggested steadfast I feel like that acomplishes it better.
When a rein charges i feel like it is good that you can stop his charge. Leave that unchanged some people say to make it unstoppable, if you are dps or a support and he grabs you. Then uh. Sucks to suck. Because he aint stopping.
But yes i agree that rein struggles to get close to other people, but i feel like that's the point of rein. You can force people out of position (usually) and god save the support that used their movement ability.
Just some small ideas. Or they could make it 6v6 again idk
If they just removed the cancelling of Hog hook and Maugas dumb ass charge that's somehow better than a rocket fuleld charge I'd be happy enough.
There is a big bug with Rein's shield as well where certain ultimates (D.va bomb, venture's ult) don't get stopped if the rein's shield began in an upright position and held down to the ground
I hope this is a clear way of describing it haha.
(let's say D'va's bomb is flying in the air and as Rein you track it, starting your barrier in the sky and then slowly dropping your crosshairs down to the ground, it will not stop the dva bomb.)
The key to making rein good is actually tuning down some of the other characters. Rein isn't really THAT bad atm but the heros that are above him really keep him down. Orisa already got nerfed, now just nerf mauga, kiri, every ranged hitscan, bastion, LW (his shield break is very fast), Zen and Sym for good measure
Perhaps the solution is to buff his hammer swing. Reinhardt can smack away certain projectiles(A-36 Tactical Grenade, Disrupter Shot, Accretion, Biotic Grenade, Dynamite, Concussive Mine, Photon Projectors Alt-Fire) if his hammer swing connects with the projectile.
9:43 what's the problem with sig having this passive? Dude's got even less mobility than orisa ffs, almost the most immobile tank in the entire roster(besides hog, but hog can heal himself and have dmg reduction while doing that)
11:02 not only for rein, imagine being a Winston main and having enemy tank swap to dva/hog to counter you. That's just tank's life baby, not exclusive to rein though
I liked Mirrorwatch Rein's ult since it could outright one shot in a straight line and because it kills straight up, can't be cleansed by Kiriko.
As a Reinhart main who dropped after baptist picked up ow2 again after juno, heres my thought:
Reinhart is a "grabbler" in fighting game. His poke is laughable, he can't dive without getting himself killed, so his strength is slowly pushing the front line, which works great--- until his shield breaks.
The problem i feel is less about him not able to do anything While the shield's up, but rather how fragile his shield is- once it breaks rehin is just a big target with no protection. The only thing he can really do is swing his hammer a few more times to push a bit further before getting hit by an anna nade and killed.
So here's what i would do to make Reinhart keeps his slow pusher role and make hom better:
1. Buff his shield, make the shield charge constantly. Most shield heros has shield on cooldown, meaning their shoeld will reset on a timer. Not for Reinhart. Reinhart's 1609 shield has to sistain him throughout the entire push if enemy has pressure on the team or he'll have to tank with his body. With a constantly regenerating shield it'll ensure Reinhart will consistently have shield without making him another ramttra.
2. Make hitting his shield give him ult charge. Rein is the only hero who couldn't do anything when the shield is up while other heroes can deal damage. so why not reward him with some ult charge? We can nerf his earth shatter's range to in line with his pusher/grappler identity.
3. His charge is great at closing in but os utterly useless at escape, and god helps u if u run into the enemy backline without grabbing anyone. Meanwhile mougas charge kills dps, gives out stun, and provides damage reduction. So instead of a charge, why not make it a twin hammer spin with a greater hit area, stun and knockback enemies, and works better in all situation, and is lore accurate?
That shit broke at this point
Ah rein. One of the two tanks i play regularly before playing Tank was a miserable chore.
Mirrorwatch Rein felt like a better upgrade on Rein than whatever he has right now since he can only do one thing at a time. He's simple but it doesnt feel working well nowadays...
Playing on Rando i don't see that many Reins and it's mostly a roulette of Mauga, Road, and Orissa.
2 buffs to rein:
- Remove speed penalty when holding shield. Anything to help him move faster.
- Add a burning effect to enemies who get hit by fire strike. Rewards accuracy and hitting multiple enemies.
Instead of burning like Ashe's dynamite i propose ignited- the high temperature increases the pressure upon impact that it makes his next swing critical hit, on a target affected by firestrike
Mad respect for the solo shatter on Waldo, simply must be done
I just have to you know how it is
Bro that shatter at 9:50 is a hate crime
Nah that's just karma for playing widow
I hate how different low rank and high rank gameplay is because I get how high ranks want Rein to be improved but in low ranks he just walks forward and kills your team with haphazard swinging
sonic colors ost let's gooooooo
I think he should get a really small speed mov buff, like 10%, and a spall nerf to his hammer damage, to kinda round him out, I get that rounded tanks are boring, but thats what happens when there is only one of them
Ahhh the new niche for retrospective, it’s actually pretty funny how cyclical life is, around ten years from anything’s release nostalgia hits and a influx of people start retrospectively thinking about the games or media they love, it’s overwatches turn now, game was fun from 2016 to 2018 after that just didn’t hit the same
Honest question, how exactly does that fit the current OW2 competitive statistics? According to Overbuff, Rein has the highest pick AND winrate overall. From gold to masters he is the highest, dropping to 3rd place in GM. Genuinely curious, since it seems like Rein is actually kinda strong right now.
no way rare redshell's ana gameplay on 5:01 lmaoooo
what's the name of the song at 8:10?? it sound so familiar
Planet wisp act 1 sonic colours
@@PixelRory thank you
13:54 FACE REVEAL?!?!?!
2 things can feel great and wont make him ridiculously powerful:
- give him 10% movement boost so people cant just walk back to counter you
- make him invulnerable during charge, if mauga and orisa can get it, why not an armored rocketman?
Fire strike doing fire dot as well as base damage while going through sheilds would be great.
Having his sheild be a mobile bap window and sheild is great.
Charge is good where it is.
More damage on ult.
my take: his shield should regain a bit of health for each firestrike he hits, to make his ability rotation feel smoother. the mirrorwatch shield with amp matrix would be good in the game as well. also, earthshatter should hit venture if they’re underground in his range - it just makes sense!!
If they don't adapt some of the abilities from Mirrowatch, Keller and team don't know what they're doing. The more tanks that come out, the more irrelevant Reinhardt becomes. Doesn't need a full rework but just something to give him a new coat of paint will go a long way.
Not sure if the catch-22 of destroying mirrorwatch Reinhardt barrier is bad. Zarya already has something like that. Her bubbles can be burst to make her vulnerable, but they make her more powerful. Not saying the change is necessarily good, but it's not necessarily bad I think.
Shattered is a good pun but a massive understatement
The problem with ow 2 newer tanks is that they dont have weaknesses. They just do everything at once
Counterswapping suggestion. Keeping ult charge is stupid. It should be a tactical decision. So make it so you have -10 to 20% ult charge if you swap
They ought to lean more into Rein’s “I’ll be your shield” side as opposed to his “unga bunga” side. For instance, what if Rein’s barrier could cause discord orb to break, incentivizing his team to play around him
Which discord orb, enemy team zen’s or friendly team zen’s?
Been a rein main since launch almost all i gotta say he feels really good now, i stopped playing him a fair bit after OW2 as he just really suffered but now he feels great!
Shield should have its hp reduced but fire strike should provide speed and dmg resistance buffs when it hits, this would allow him to play aggressively after hitting people with fire strike.
Also pin should have it's max distance/duration reset after capturing a person with it so it doesn't end right before you hit a wall and fortified targets should be treated like people right against a wall, still take dmg but not move
Finally ram punches shouldn't go through reinds shield, if not any, but have its range buffed to distinguish him from rein as being a more longer range hero and make him less of a counter.
the "shield break" mechanic from Mirrorwatch should be a thing TBH.
13:13 LMAOO
ANOTHER RORY BANGER
I love these videos of "[this OW hero is bad now, they need to fix [x/y/z]"
meanwhile the video in the background shows NONE of the mentioned issues, infact, the opposite
rarely ever do I see reins solo-handling an entire other team, but that's because the majority of players
in my skill bracket are relatively kinda trash, the only way of talking about this is in context of meta players
or streamers, or talking about reins placement in high-tier competitive or the championship/esports scene
in lower brackets, every tank is kinda equal aside from their obvious counter play potential, the player playing the tank is what matters
Simple if you cancel rien bash you should be able to get it back within 3 seconds it'll balance his aggressive playstyle while being able to pull out like all our moms should've
Fuck man. These clips are making me miss 2CP :( Thanks for awakening the masses to the devastation of the final crusader, hope this leads to some changes 🙏
The easiest way to fix the tank countersapping problem, add the off tank back.
You see, there is a problem in your logic here. Rein doesn’t need to be on meta, you just need some more honor to get it he necessary glory to play him!
Also, the Mirrorwatch speed passive was a really interesting idea which I think could really benefit him. I never realized how bad the shield break speed buff was bad until you mentioned, but I stand by the new passive being a good 1st draft. Although this wouldn’t really fix Bastion melting his shield like an ice cream on a hot summer day. But I digress, I have some chivalry to engage in.
Don’t bring a hammer to a gunfight, I guess
Rein feels like one of the many OW1 characters that were made for 6v6 and just doesn't match the gameplay style of OW2. I like the speed boost idea when the shield shatters that was implemented in mirrorwatch but I doubt that would help much. I know it's prolly not true but I feel like I get ragdolled the most by CC when I play rein.
Tbh blizzards whole thing nowadays is mindlessly buffing/nerfing random parts of hero’s kits to see what works cause they don’t know how to balance the game anymore.
I'm here to just get this off my chest but i feel like they should buff reinheadt, now i know tanks are just stupidly broken but when almost every tank can counter Reinhardt it's basically just a survival game, i would like Reinhardt to have the most health out of the entire tanks which should be 850 (which will be 1000 for role queue)and his shield should also have more health id say about 3000 (even if his shield does recharge quick it'll still be a lot to get back)and i would just keep the damage the same honestly, but that's how i would like Reinhardt to be buffed, but i would like to hear if anyone has anything thought or opinions or suggestions please feel free to comment down below.
Change rein charge to fuel reserve similar to pharaohs flight
...no way it actually happened i probably didn't cause this but I'm glad you made the video brother
mirrorwatch was way more fun than the competitive or normal games. changing stuff of mw into the normal game for funsies sounds really entertaining for the game and a good change of pace tbh. this applies to Rein too giving him an extra push. of course I'm not saying that every single change should be applied as some of those changes were.... a little too weird or op
Honestly it’s just sad. I have about 50 hours give or take on Rein, and that’s really only accounting for my PC account since I don’t have my overwatch hours from console. Regardless he’s my top tank in hours by far, and frankly, that switch from overwatch 1 to 2 was just painful. I feel like playing rein is just too stressful at times, you are quite literally destined to be a damage sponge for your team and being too reliant on other people in this game is never really too fun. Personally I switched to ramttra because he still lets me beat the shit out of people while still providing more self sustain than rein ever could. Genuinely I almost understand how yeatle must’ve felt when ball went from god tier to kind of meh.
WE ARE HITTING A SHATTER WITH THIS ONE 🗣️🗣️🗣️🗣️
I one trick rein and now I'm better against rein counters than characters that rein counters
what about decreasing the max shield amount if his HP drops?
I love rein but i fucking hate how his charge hitbox works, when i play tank i can literally be above the payload and it still pins me
make charge reset on elim like Genji dash
Rein should be high risk/high reward, but he’s kind of high risk/meh reward. He’s terrible at long range, as he should be, but he’s not that threatening at close range.
First of all, his charge: The pin damage is TERRIBLE for the amount of inherent risk. Ignoring the fact that it doesn’t pin when it should and vice versa, it’s BS that Reaper, mei, torb, venture after using one ability, or anyone with overhealth/damage resistance from mauga’s shout can survive a pin. Pin damage should be 350 (300 at very least) to account for the universal health increase. I don’t know why they reduced pin damage for 5v5 if tanks are supposed to be the star of the show.
Hammer damage is fine, but firestrike should be 125 so he could 2-tap. It’s not a fast projectile.
A lot of other things would have to get nerfed for rein to be good. It’s ridiculous that one kiriko can nullify your entire ultimate. It’s silly that you can’t counterpin a mauga like you can another rein. It’s infuriating that orisa exists. And let’s not even mention sombra. I’m not saying rein should be good against fliers or snipers, but he should be good against what he’s supposed to be good against.
Tbh they shouldn't really overtune rein like im seeing some people suggest in the comments rein wasn't that bad last season a good low b teir character and the buffs this season accually helped so giving him all these things to help would probably make him busted not saying dont change rein but dont make him busted either
What if Reinhardt had armor penetration?? All armor and defense buffs are ignorred
You know it says a lot when you can say that Rein is too balanced and shouldn't be touched and in the same breath say that it's because he is too balanced that he gets rolled over in the current meta. Can't buff him because then he is too strong but he needs help because he can't perform well enough in higher lobbies. In bronze however? I HATE Reinhardt. Asshole easily runs everyone over to the point where I've often wanted nerfs to the guy.
Next Video Should be about Junkrat and the title should be Junkrat overwatch's glass cannon without the cannon
Title is 🔥
reinhardt is probably the most honest tank. it sucks that everything now goes against his favor
Brig vid soon 🙏🏾
Hm seems like we are having a lot of issues once we got rid of the other tank, I hate to beat the dead 6v6 and 5v5 argument but is it wrong to say every “fix” for tanks has been a bandaid fix, Ana sleep dart timer for tanks for ex a change made ONLY to tanks as if sleep dart we’re designed around another hero exist on the map at one time
Rein is one of those characters I love when they are meta bc he has weaknesses so they person playing them is just skilled with him. Contrast that with new orissa or mauga who are designed to just do everything with no downsides where even braindead players can get good value with them
13:13 yup, best designed tank in the game, worst in the meta. Thank you blizzard 🙏
feel like the best way to fix tank is to just make them all feel like mini bosses in a ubisoft game with massive hp bars and low damage,
Then tanks would become quite literally meat walls
Been hyperfixating the fuck out of Overwatch and love video essay/commentary so your channel is fucking sweet
Comment outside the video but I love how all of the background music is just sonic and persona, had me vibing while watching rien get folded 🤑
Honestly give rein/melee based tanks the steadfast ability (35%) and find something else for the rest.
I would love to see vid about ball
What other job out there can you take a good thing and totally mess it up for no reason and still get to keep your job??? I wish I could afford to be this bad at what I do. For real...
I think you are downplaying how important Rein was in Overwatch 1. He was a huge part of GOAT. The meta that literally broke the game lol