This map is quite small for such a number of players. You were basically in knife fighting range from the start. On those distances, artillery placed on the outside of your base can quickly starting hitting another players base. Your reaction that, seems to ignore it. Which is a terrible idea. That just makes people creep up with more and more artillery on your base. Until they start shelling your production or power line. At the same time, your troop mustering points end up under fire and you produce effectively skeet. The other reaction is to force a attack. Because they do not want you to creep up on them with more and more artillery. In both creeping artillery and when building titans, you _have_ to expect the enemy rushing in full force. To stop you. Because it might well be their last chance to do so.
Love the content man. Keep it up!
Thanks! Will do!
I was waiting for this game
This map is quite small for such a number of players. You were basically in knife fighting range from the start.
On those distances, artillery placed on the outside of your base can quickly starting hitting another players base.
Your reaction that, seems to ignore it. Which is a terrible idea. That just makes people creep up with more and more artillery on your base. Until they start shelling your production or power line. At the same time, your troop mustering points end up under fire and you produce effectively skeet.
The other reaction is to force a attack. Because they do not want you to creep up on them with more and more artillery.
In both creeping artillery and when building titans, you _have_ to expect the enemy rushing in full force. To stop you. Because it might well be their last chance to do so.
I'm really sorry that I can't watch your 4k videos because I'm in the hospital🥺
(Translated with the help of a translator)