Before I forget, thanks for all the work again...Batman. I don't know how your Polish friend would get all this done without the help of the world's greatest detective. Ring Cycle - Wolf-3D style Ray Casting indoors, looks like it's still Wolf-level Ray-casting with a little extra for the roofs outdoors, but man is it terrible. Tech was changing quick, but the game is so far behind. This game needed to keep up with Doom at least. Games with far more ambition like Daggerfall (1996) or even Thunderscape (1995) did these environments better, not to mention Ultima Underworld, which was way ahead of everyone, but that was 4 years ago. I have no memory of this game, and there's zero chance I would have spent my pennies on it. Retribution is very "Similar to Wing Commander" without having much to add. There were too many of these and even some of the better clones got lost. The screenshots and marketing don't even make it obvious what you are fighting in? Low flying ship? And there were so many better Voxel games from Novalogic or Dynamix. The game is contemporary to Earthseige. Mechwarrior 2 comes out the next year was well. Not pretty. I never played Ripper because by 1996 I wasn't buying FMV games, but this game was not obscure. If you say "Ripper" I would immediately say "Christopher Walken", because I know what the main selling point was, which is the absurd cast. Unlike some cheap movies where they paid only one name (The Daedalus Encounter) or hired the Ashland Shakespeare Festival (The 7th Guest), the entire cast is loaded with real actors and it doesn't feel nearly as much stunt casting as Wing Commander 3/4 with Hammill, although maybe a little with both Rhys-Davies and Karen Allen. As you say "All real actors on the top of their game". Ripper's biggest problem was that the bloom was already off by the time it was released. Stargoose looks like one of the last games that pioneering company Spinnaker released for any PCs. They're credited on some CD-i stuff later before being absorbed in 1994 by SoftKey. Savage Warriors - Fighting Game Graphics Tech in search of gameplay. Clone fighting game developers didn't realize how fighting gameplay worked, so you ended up with many pretty but bland games. Secret Mission's odd controls are because it was designed for the CD-i gamepad. I suspect Seige sold well enough. It had an expansion and they repurposed the engine into two more games, Ambush at Sorinor and Walls of Rome. Soccer Kid - Given that this is the Amiga-est looking platformer to ever Amiga and it had less presence in the US I'm surprised it's "Soccer Kid" instead of "Football Kid" around the world and not just in a US DOS release. The graphics may look good, but that's mostly a function of the PC platformers being drawn by developers and not artists, and the scrolling is pretty terrible, like many DOS games. You can feel the background chunk as it scrolls.
You know, you're kinda right. If not for Man-bat, I'd be the one sitting on the couch and munching on all the sweet and all the savoury snacks, all day everyday. And since he's here, I'm free to focus on other things. ;) That said, every time I read one of your comments, they're so knowledgeable, that whether I want to or not, I end up learning something new. Well, something new about something old. Still counts. ;) Which makes me wonder, where you or are you perhaps in game dev? Or maybe game journalism?
@@OldAndNewVideoGames I'm a dev, but I only briefly developed games professionally. Unprofessionally I've done it since I was a very young kid, and I used a PC as a very young kid back to the original IBM PC. Sometimes I think my perspective is too skewed towards PC gaming for this reason. It's harder for me have a perspective on Amiga games, for example. But as for Journalism, I used to do an obscure TV podcast. There are certain research habits I got into. I became obsessed figuring out how to understand the perspective of the past. I think this is the hardest thing (and why I appreciate videos with some effort like yours, I mean Batman's). Also, like the World's Greatest Detective, I am old and crazy.
@@kyleolson8977 Well, while you were tied to PC for years, it has it's ups and downs. You obviously have a much deeper knowledge of the system than your everyday retro enthusiast. You did however missed a chance to experience the other systems first hand when they were still current. Still, your knowledge amazes me basically each time you drop a factoid. And hey! Hey! I say... He's just an intern, all he does is edit and post. Sure, I use him from time to time to hunt down a rogue viewer, but on the daily basis he's not the creative one here. ;) And if you're similar to Man-bat, am I to assume that you too have an arch-nemesis?
Siege looked immediately familiar as I used to play a very similar DOS game called Walls of Rome, which had the same premise except it pitted Gauls vs the Roman Republic. Googled it up and turns out they're both from Mindcraft. Siege was the first game (1992) and Walls of Rome the 'sequel' (1993). It was a lot of fun back then, as few games had such a focus on the nitty gritty of assaulting fortresses, so getting to play with ladders, siege towers, sappers, and the desperate efforts to secure a foothold on the walls was enthralling.
Savage Warriors actually had full 3d character models and fights. One unlock 3d fights by cheats listed in manual, also more playable characters and gore
@@OldAndNewVideoGames Dlaczego nie? Wtedy nie wszystkie bijatyki trójwymiarowe miały tła czy tam teksturowane podłogi 3d, natomiast postacie sa z całą pewnością 3d (woksele), da się je obejrzeć z każdej strony np. podczas pauzy w trakcie ripleja.
Retribution was impressive for it’s day & holds up well now, gameplay wise. “By 1996 we still hadn’t learned our lesson” sums it up perfectly. Ripper was a good game but a lot of us were done with FMV games by the time Ripper came out & I’ve never played it. Rooster may be the most confusing game title ever? Star Goose is another title name but it was fun for 1989, even if it was pretty basic. Savage Warriors is new to me but looks impressive. Same for Secret Mission. I’m Bat Man! I’m familia with several species of Wolf & Shakii doesn’t look like any of them? 😄 I know Soccer Kid from the Amiga. It never occurred to me to look for a DOS version. The footage you found was fine. Happy Birthday! Some great games in this one & a couple I’ve never played, thanks. I’m looking for a copy of Ripper now as I overlooked it in the day.
Funny enough some of the FMV's that we get today are excellent. I mean Night Shift or some newer ones are just mindblowingly good. Am I any good at them? Nope, other than the fore mentioned Night Shift, I suck at them a lot. But I'm me, and others are others and they may enjoy them for what they offer. That's a lot of words to say "they're great, but I can't play them". xD Savage Warriors is surprisingly fun. It had no reason to be fun. It didn't commit to either 2D or 3D and landed somewhere in between, it was a recipe for failure because of that, and yet, it was fun. Soccer Kid footage was at only 10 or 15fps I think. I've no way of recording it myself as I still need to get that drive replacement. But it and Savage Warriors, where the reasons why I had to re-render the video 5 times. xD Thanks a bunch for watching and the wishes! I'm gonna do nothing this weekend. I think, cause I may break around Sunday, and do some little bits and pieces for the next video, but the plan is to rest and released the next one beginning of next week. :)
I know about Ripper. I think that adventure came on multiple discs. But Retribution, Secret Mission and Siege look good. Thank you to the original poster for noting that Retribution was good. I had never seen that bizarre fighter, Savage Warriors, before and I'm surprised. Star Goose! may have good mechanics but I don't like the look of it.
@@ObiKKa Savage Fighter is surprisingly fun. And it's not something I say lightly about fighting games. Not many are very good. And Star Goose!... Skip it.
Great video as always sir, I played Soccer Kid to death back in the 90s. I think we would've played Shakii the Wolf a lot if we'd seen it too. I had Retribution but was terrible at it. It was still pretty cool for the time but was much like G-Police where I'd spend all my time upside down or crashing into the floor! Thanks for the nostalgia blast and digging out those obscurer titles for the home micros!
Oh, you're very welcome! :) Also, did you played Soccer Kid on PC? If you did you'd be first person I actually spoke to who did. And I know of at least a couple dozen those who played it on the Amiga.
Yeah after C64 my family went down the PC route, initially with a monochrome Amstrad model then going up to a VGA 486SX25 rather than the Amiga or Atari route, so while I played a lot of the Amiga classics, it was normally the PC ports of said games. Soccer Kid was one we really got stuck into, the combo of platforming and physics was super fun. For whatever reason, where I grew up most of our friends had C64s then PCs aside from one schoolmate with an Amiga, and very few people had consoles until they got old enough they could buy their own, so these obscure DOS and Windows vids really hit the nostalgia for me.@@OldAndNewVideoGames
@@voorheesretro8129 So, C64 first and then PC with no Amiga or consoles in-between. It's not going to be easy to guess your childhood location, but... I'll try. Central or Eastern Europe would mean you'd most likely have an Amiga or something before the PC. UK, Germany and France would definitely see Amiga somewhere in the fold. South/West of Europe, especially Portugal and Spain could potentially be the place. But no, that's not it... So, Scandinavia... No, also not it. Unless Denmark? Yeah, Denmark is plausible. Let's hold on to that for a minute and check all our other possibilities. I don't think it's Asia, cause then obviously there would be no Amiga in the fold but you'd have a lot of consoles. Africa? Sadly, I don't know enough about it to even phantom a guess. Sorry. South America, would most likely see you have Master System and I'm not sure if C64's were a thing there at all. Canada. Now, Canada is interesting but I'm pretty sure that Amiga was a thing there. Not popular perhaps, but consoles were. States are huge. It's difficult to generalize about it. But consoles were definitely popular. So, yeah, I think I'll stick to Denmark. Am I right? ;)
All very good, educated guesses, I'm from Southeast UK, my Grandad was in ICT and early digital printing until he retired around the early 90s, so up until the 486sx we would basically be on his old computer he'd give us whenever he upgraded (though we all liked the C64 so much as a family we kept buying new ones when the powerbricks inevitably breathed their last). We were a C64 main family even after we got the monochrome Amstrad IBM-PC compatible that could run stuff like Magic Pockets and Xenon 2 in black and white CGA pretty nicely, given the C64 kept getting games up until the early 90s not to mention budget rereleases, it stuck about as our daily gamer until (and even past, last time I had one up and running was 2003 I think) my parents bought the SVGA 486sx. I think honestly I never wanted for an Amiga cos I would go round my mates house a lot and we'd play his, then he'd come over ours and play C64 or PC stuff. Likewise another friend and us did the same but he had a BBC Electron@@OldAndNewVideoGames People always think I'm a touch typer at my jobs cos I can type so fast, they always look at me funny when I tell them it's way too many years of old microcomputers and 90s FPS games lmao. I still remember playing C64 games with one hand on the Joystick and the fire button and another on the keyboard bent over crosslegged, I'd put my back out trying that now lmao. What was your gaming journey like? Have you stayed purely home computer or did you dip in and out of home computers and consoles? I'm a bit of both kind of guy but I've always had a computer that you can game on in one shape or another.
Also funny you mention the Master System as that's my second favourite 8 Bit system behind the C64 and 3rd overall with PS2 second then C64 first. Master System was very big in the UK too, probably more of them here than NESes, NES was very hard to come by at the time, not sure if that was stock or price. I didn't actually get a Master System til 2006 but that's a whole other story lol@@OldAndNewVideoGames
I played Star Goose! in my childhood. One of my friend was lucky to have IBM PC XT 286 We didn't manage to get too far, so there were a lot of fantasies on how many amazing levels awaited more experience players😅 Couple years ago I watched walkthrough of the SG! - oh, how tiny the game actually turned out to be)) Yes, very basic one.
Yep, and that's how melancholic memory when confronted with reality crashes into oblivion. xD I had few of these games too, that I remembered very fondly and then came back to them after years and was sooo disappointed. xD
Ah, Soccer Kid (also known as Marko's Magic Football) came out on everything back in the day. Quite an interesting play mechanic with the ball to make it a unique platformer.
When I suggested it to him last week, I ended up with a bruised rib and strong suggestion to, how did he call it, "stick to my keyboards and mice, and out of superhero business", or something down those lines...
Sweet Jesus Mother of God! He's not here, man! He's not here! Which means, that he may be... I don't even wanna say it... Pack up, take a vacation, disappear for a week or so, change continents, get a hobby, do what you want, but do NOT stay at home! xD
I'm not Batman! And, since he's been missing for so long now, I bet he won't come hunting me down about not keeping the secret of Secret Mission. ;) Oh, but I think he might come after my bacon... Here, you hold it, keep it safe from him! 🥓 I've seen a bit of a Ripper let's play, but hopefully not too much to spoil it for me, because it seems like a good one to play myself. :) Soccer Kid is probably Superkid's little brother. When they're not kicking a ball or punching eeeer, I mean rescuing grannies, they stay at home and play Savage Warriors. :D
Secret Mission does look really nice, I love a nice isometric game and the graphics are typical of high quality 90s PC adventure games. Shame to hear about the control scheme. Oh, er, I'm the Penguin! No wait, Batman, Batman! I'm Batman. Phew.
Every time in the video it looks like nothing's happening and then something actually does, the player is actually struggling with the submenus. Controls are terrible, the game itself really isn't. xD
As for the Soccer Kid, I do remember almost identical game from the 16bit console - Marko's Magic Football. I wonder was it a sort of remake or upgrade of the Soccer Kid...Probably not, cos its the same year release. Strange story.
It was a simpler version on Game Gear. I think it had less moves and different shorter levels. But I'm going off my memory, so may be tad wrong on that. xD
@@OldAndNewVideoGames just checked on the web. Marko's Football was on Mega Drive, Mega CD and on Game Gear. If to speak on 16 bit versions then overall they had better grafics and sound than Soccer Kid. But they say the gameplay-wise both titles are either equal to Soccer Kid or the Kid has the prize. Can't say much from my own experience,as I never played Soccer Kid. Time to check it out))
Achja die Nibelungen ! Das Spiel kenne ich aber trotzdem nicht. Sieht mir nach Voxel Grafik aus. Zumindest das Terrain. Schöne Grüße aus Deutschland! 👍🏼
I always wondered why they called the game "Soccer Kid" when it's a game that would appeal mostly to people from countries who'd call it "Football." I guess, since the titular kid went to the US, that maybe he was bullied into changing his name. Sad!
Yeah that layout Is cheap, but when you realize your power attack can cost less health than not using It (Especially when you know where the health powerups are) the cheapness kind of goes away. It was a budget game anyway, but even budget games can be well known. (Fun fact: Mr.Mosquito was a budget game made by Sony that was popular enough In Japan to get a sequel.)
True, true, but being popular in one market does not mean not being obscure in others. That said, I am sorta thinking about an episode covering just Japanese games that released on DOS. And there wasn't that many. It's still just an idea but it could prove fun.
(Ring cycle) bah another dissapointement? i can truly see the appeal of SoundBlaster powered games dipping into major musical arrangements (or whatever ring is i never heard the thing but i know of it) like that i think it would have been incredible combination. Well we know why it is obscure i guess but it dose bother me a bit that seemingly perfectly good ideas end up being done by studios who somehow fail to fullfill their potential.... which when i think about it is true to this day :/ (Ripper) to be fair Weswood did a lot of good around that time with their command & conquer (before it was abused and ruined by EA) and games like Phantasmagoria kept things interesting. FMV was never the problem it was the developers who in search for easy way to make money completely disregarded most important game making rules or at least best practices. Leather Apron, Smiling Jack BTW also names of Jack the Ripper .) Offcourse anything with Christopher Walken is automaticaly much better, he also did several FMV games in 90s i think. But he sadly never did join the very best FMV (no not game just the FMVs are abstolute best) and that is Mega Race. imagine the interactions Christian Erickson and Mr. Walken would have XD (Alien Breed / Rooster) Well i always sucked at AB games :/ i find myself trying to play it as react type top down shooter rather than more strategic approach that seems to be required. Polished less by Polish? thats an odd start .) more tactics might infact improve my ability to play the type of game it is hmm... i may have to try this one just to see how badly i can fail whilst trying to succeed.
Oh... Games still fail so often. And not because the idea was not there, but exactly why you said. Studios think that they can make them happen, and then either fail, or wanna rush the game to cash-in, and release it broken expecting people to lose minds over it. And they do, but for completely different reasons. I agree, it was not FMV that was the problem, but the devs going for the path of least resistance, focusing on everything but the gameplay. Some genres are made to make you fail. I mean souls-likes, they are made to keep you down, time after time again, until you somehow manage to beat them. xD
@@OldAndNewVideoGames to my (albeit limited) understanding the entire genre of souls-likes is pretty much all based upon excellence in game design, it would not work were if halfarsed i reckon. Than again i only ever played Surge from the whole thing so i would not know diddly or squat about it . It is also entirely antithetical to how i play games in so many ways. much like horror those games appear to be about incredible self-control of players (i suggest you go watch how when speedrunners go for those games it all falls appart on game side, especially in categories with glitches). Bessides i prefer games like (one i just played for last 3 hours :/ ) Spellforce - player makes their own difficulity by either rushing in early or sprawling out a base over say 3 hours... not that i am giving away which of the two i did pick XD Makes me feel like i can approach things however i wish, and if that means having 50 units than i shalt have 50 units (enough to bruteforce throug anything enemies can muster no matter what)
Before I forget, thanks for all the work again...Batman. I don't know how your Polish friend would get all this done without the help of the world's greatest detective.
Ring Cycle - Wolf-3D style Ray Casting indoors, looks like it's still Wolf-level Ray-casting with a little extra for the roofs outdoors, but man is it terrible. Tech was changing quick, but the game is so far behind. This game needed to keep up with Doom at least. Games with far more ambition like Daggerfall (1996) or even Thunderscape (1995) did these environments better, not to mention Ultima Underworld, which was way ahead of everyone, but that was 4 years ago.
I have no memory of this game, and there's zero chance I would have spent my pennies on it.
Retribution is very "Similar to Wing Commander" without having much to add. There were too many of these and even some of the better clones got lost. The screenshots and marketing don't even make it obvious what you are fighting in? Low flying ship? And there were so many better Voxel games from Novalogic or Dynamix. The game is contemporary to Earthseige. Mechwarrior 2 comes out the next year was well. Not pretty.
I never played Ripper because by 1996 I wasn't buying FMV games, but this game was not obscure. If you say "Ripper" I would immediately say "Christopher Walken", because I know what the main selling point was, which is the absurd cast. Unlike some cheap movies where they paid only one name (The Daedalus Encounter) or hired the Ashland Shakespeare Festival (The 7th Guest), the entire cast is loaded with real actors and it doesn't feel nearly as much stunt casting as Wing Commander 3/4 with Hammill, although maybe a little with both Rhys-Davies and Karen Allen. As you say "All real actors on the top of their game".
Ripper's biggest problem was that the bloom was already off by the time it was released.
Stargoose looks like one of the last games that pioneering company Spinnaker released for any PCs. They're credited on some CD-i stuff later before being absorbed in 1994 by SoftKey.
Savage Warriors - Fighting Game Graphics Tech in search of gameplay. Clone fighting game developers didn't realize how fighting gameplay worked, so you ended up with many pretty but bland games.
Secret Mission's odd controls are because it was designed for the CD-i gamepad.
I suspect Seige sold well enough. It had an expansion and they repurposed the engine into two more games, Ambush at Sorinor and Walls of Rome.
Soccer Kid - Given that this is the Amiga-est looking platformer to ever Amiga and it had less presence in the US I'm surprised it's "Soccer Kid" instead of "Football Kid" around the world and not just in a US DOS release. The graphics may look good, but that's mostly a function of the PC platformers being drawn by developers and not artists, and the scrolling is pretty terrible, like many DOS games. You can feel the background chunk as it scrolls.
You know, you're kinda right. If not for Man-bat, I'd be the one sitting on the couch and munching on all the sweet and all the savoury snacks, all day everyday. And since he's here, I'm free to focus on other things. ;)
That said, every time I read one of your comments, they're so knowledgeable, that whether I want to or not, I end up learning something new. Well, something new about something old. Still counts. ;) Which makes me wonder, where you or are you perhaps in game dev? Or maybe game journalism?
@@OldAndNewVideoGames I'm a dev, but I only briefly developed games professionally. Unprofessionally I've done it since I was a very young kid, and I used a PC as a very young kid back to the original IBM PC. Sometimes I think my perspective is too skewed towards PC gaming for this reason. It's harder for me have a perspective on Amiga games, for example.
But as for Journalism, I used to do an obscure TV podcast. There are certain research habits I got into. I became obsessed figuring out how to understand the perspective of the past. I think this is the hardest thing (and why I appreciate videos with some effort like yours, I mean Batman's).
Also, like the World's Greatest Detective, I am old and crazy.
@@kyleolson8977 Well, while you were tied to PC for years, it has it's ups and downs. You obviously have a much deeper knowledge of the system than your everyday retro enthusiast. You did however missed a chance to experience the other systems first hand when they were still current. Still, your knowledge amazes me basically each time you drop a factoid.
And hey! Hey! I say... He's just an intern, all he does is edit and post. Sure, I use him from time to time to hunt down a rogue viewer, but on the daily basis he's not the creative one here. ;) And if you're similar to Man-bat, am I to assume that you too have an arch-nemesis?
Siege looked immediately familiar as I used to play a very similar DOS game called Walls of Rome, which had the same premise except it pitted Gauls vs the Roman Republic. Googled it up and turns out they're both from Mindcraft. Siege was the first game (1992) and Walls of Rome the 'sequel' (1993). It was a lot of fun back then, as few games had such a focus on the nitty gritty of assaulting fortresses, so getting to play with ladders, siege towers, sappers, and the desperate efforts to secure a foothold on the walls was enthralling.
Well, if you want one more, it's in the next (today's) episode 13. :) Same dev, similar premise.
Savage Warriors actually had full 3d character models and fights. One unlock 3d fights by cheats listed in manual, also more playable characters and gore
I knew of a hidden view mode, it's a similar to the one used for replays, but was it really true 3D? Afaik it wasn't.
@@OldAndNewVideoGames Dlaczego nie? Wtedy nie wszystkie bijatyki trójwymiarowe miały tła czy tam teksturowane podłogi 3d, natomiast postacie sa z całą pewnością 3d (woksele), da się je obejrzeć z każdej strony np. podczas pauzy w trakcie ripleja.
@@hubertmitura2587 OK :)
Retribution was impressive for it’s day & holds up well now, gameplay wise.
“By 1996 we still hadn’t learned our lesson” sums it up perfectly. Ripper was a good game but a lot of us were done with FMV games by the time Ripper came out & I’ve never played it.
Rooster may be the most confusing game title ever?
Star Goose is another title name but it was fun for 1989, even if it was pretty basic.
Savage Warriors is new to me but looks impressive. Same for Secret Mission.
I’m Bat Man!
I’m familia with several species of Wolf & Shakii doesn’t look like any of them? 😄
I know Soccer Kid from the Amiga. It never occurred to me to look for a DOS version. The footage you found was fine.
Happy Birthday! Some great games in this one & a couple I’ve never played, thanks. I’m looking for a copy of Ripper now as I overlooked it in the day.
Funny enough some of the FMV's that we get today are excellent. I mean Night Shift or some newer ones are just mindblowingly good. Am I any good at them? Nope, other than the fore mentioned Night Shift, I suck at them a lot. But I'm me, and others are others and they may enjoy them for what they offer. That's a lot of words to say "they're great, but I can't play them". xD
Savage Warriors is surprisingly fun. It had no reason to be fun. It didn't commit to either 2D or 3D and landed somewhere in between, it was a recipe for failure because of that, and yet, it was fun.
Soccer Kid footage was at only 10 or 15fps I think. I've no way of recording it myself as I still need to get that drive replacement. But it and Savage Warriors, where the reasons why I had to re-render the video 5 times. xD
Thanks a bunch for watching and the wishes! I'm gonna do nothing this weekend. I think, cause I may break around Sunday, and do some little bits and pieces for the next video, but the plan is to rest and released the next one beginning of next week. :)
I know about Ripper. I think that adventure came on multiple discs.
But Retribution, Secret Mission and Siege look good. Thank you to the original poster for noting that Retribution was good.
I had never seen that bizarre fighter, Savage Warriors, before and I'm surprised.
Star Goose! may have good mechanics but I don't like the look of it.
@@ObiKKa Savage Fighter is surprisingly fun. And it's not something I say lightly about fighting games. Not many are very good. And Star Goose!... Skip it.
Great video as always sir, I played Soccer Kid to death back in the 90s. I think we would've played Shakii the Wolf a lot if we'd seen it too. I had Retribution but was terrible at it. It was still pretty cool for the time but was much like G-Police where I'd spend all my time upside down or crashing into the floor! Thanks for the nostalgia blast and digging out those obscurer titles for the home micros!
Oh, you're very welcome! :)
Also, did you played Soccer Kid on PC? If you did you'd be first person I actually spoke to who did. And I know of at least a couple dozen those who played it on the Amiga.
Yeah after C64 my family went down the PC route, initially with a monochrome Amstrad model then going up to a VGA 486SX25 rather than the Amiga or Atari route, so while I played a lot of the Amiga classics, it was normally the PC ports of said games. Soccer Kid was one we really got stuck into, the combo of platforming and physics was super fun. For whatever reason, where I grew up most of our friends had C64s then PCs aside from one schoolmate with an Amiga, and very few people had consoles until they got old enough they could buy their own, so these obscure DOS and Windows vids really hit the nostalgia for me.@@OldAndNewVideoGames
@@voorheesretro8129 So, C64 first and then PC with no Amiga or consoles in-between. It's not going to be easy to guess your childhood location, but... I'll try. Central or Eastern Europe would mean you'd most likely have an Amiga or something before the PC. UK, Germany and France would definitely see Amiga somewhere in the fold. South/West of Europe, especially Portugal and Spain could potentially be the place. But no, that's not it... So, Scandinavia... No, also not it. Unless Denmark? Yeah, Denmark is plausible. Let's hold on to that for a minute and check all our other possibilities. I don't think it's Asia, cause then obviously there would be no Amiga in the fold but you'd have a lot of consoles. Africa? Sadly, I don't know enough about it to even phantom a guess. Sorry. South America, would most likely see you have Master System and I'm not sure if C64's were a thing there at all. Canada. Now, Canada is interesting but I'm pretty sure that Amiga was a thing there. Not popular perhaps, but consoles were. States are huge. It's difficult to generalize about it. But consoles were definitely popular. So, yeah, I think I'll stick to Denmark. Am I right? ;)
All very good, educated guesses, I'm from Southeast UK, my Grandad was in ICT and early digital printing until he retired around the early 90s, so up until the 486sx we would basically be on his old computer he'd give us whenever he upgraded (though we all liked the C64 so much as a family we kept buying new ones when the powerbricks inevitably breathed their last).
We were a C64 main family even after we got the monochrome Amstrad IBM-PC compatible that could run stuff like Magic Pockets and Xenon 2 in black and white CGA pretty nicely, given the C64 kept getting games up until the early 90s not to mention budget rereleases, it stuck about as our daily gamer until (and even past, last time I had one up and running was 2003 I think) my parents bought the SVGA 486sx.
I think honestly I never wanted for an Amiga cos I would go round my mates house a lot and we'd play his, then he'd come over ours and play C64 or PC stuff. Likewise another friend and us did the same but he had a BBC Electron@@OldAndNewVideoGames
People always think I'm a touch typer at my jobs cos I can type so fast, they always look at me funny when I tell them it's way too many years of old microcomputers and 90s FPS games lmao. I still remember playing C64 games with one hand on the Joystick and the fire button and another on the keyboard bent over crosslegged, I'd put my back out trying that now lmao.
What was your gaming journey like? Have you stayed purely home computer or did you dip in and out of home computers and consoles? I'm a bit of both kind of guy but I've always had a computer that you can game on in one shape or another.
Also funny you mention the Master System as that's my second favourite 8 Bit system behind the C64 and 3rd overall with PS2 second then C64 first. Master System was very big in the UK too, probably more of them here than NESes, NES was very hard to come by at the time, not sure if that was stock or price. I didn't actually get a Master System til 2006 but that's a whole other story lol@@OldAndNewVideoGames
9:39 "oh yeah I know martial arts, my main weapon is a rocket launcher"
LOL :)
Wow - I hadn't heard of any of those! Secret Mission and Siege look like they are worth a play though.
Savage Warriors is pretty good too. And Soccer Kid is amazing, despite the low framerate footage.
I played Star Goose! in my childhood. One of my friend was lucky to have IBM PC XT 286 We didn't manage to get too far, so there were a lot of fantasies on how many amazing levels awaited more experience players😅 Couple years ago I watched walkthrough of the SG! - oh, how tiny the game actually turned out to be)) Yes, very basic one.
Yep, and that's how melancholic memory when confronted with reality crashes into oblivion. xD I had few of these games too, that I remembered very fondly and then came back to them after years and was sooo disappointed. xD
Thank you for the excellent videos
Thanks for watching! :) It's fun for me when they're appreciated. :)
SUBBED! Really great content!...loved Soccer Kid when I was a kid!
Thanks a lot! :) The next one's coming Monday/Tuesday I think.
Ah, Soccer Kid (also known as Marko's Magic Football) came out on everything back in the day. Quite an interesting play mechanic with the ball to make it a unique platformer.
Yep, but I believe Marko's was simpler, wasn't it?
Rooster giving mad Hotline Miami vibes
LOL :) Yeah, if HM was not as good. ;)
Goooose! Love it...
Noice! :)
I am going to give Siege a go. Thanks!
Nice ! Let me know if you liked it. :)
I'm Batman!!!
Well done, sir. You are safe. :)
@@OldAndNewVideoGames 😂
I'm BATMAN. In the clear...
Yep, just barely, Bruce told me he had his eye on you. xD
Thank god. Wouldn't want to end up Jack Napiered all over the pavement.@@OldAndNewVideoGames
@@voorheesretro8129 You're all good now! :)
I get the feeling Batman might need some therapy 😂
When I suggested it to him last week, I ended up with a bruised rib and strong suggestion to, how did he call it, "stick to my keyboards and mice, and out of superhero business", or something down those lines...
Oh no someone is knocking on my door.... it better not be Batman because I didn't agree to keep the secret lol
Sweet Jesus Mother of God! He's not here, man! He's not here! Which means, that he may be... I don't even wanna say it... Pack up, take a vacation, disappear for a week or so, change continents, get a hobby, do what you want, but do NOT stay at home! xD
I'm not Batman! And, since he's been missing for so long now, I bet he won't come hunting me down about not keeping the secret of Secret Mission. ;) Oh, but I think he might come after my bacon... Here, you hold it, keep it safe from him! 🥓
I've seen a bit of a Ripper let's play, but hopefully not too much to spoil it for me, because it seems like a good one to play myself. :)
Soccer Kid is probably Superkid's little brother. When they're not kicking a ball or punching eeeer, I mean rescuing grannies, they stay at home and play Savage Warriors. :D
Funny thing that you've mentioned it now, but Batman's been missing for exactly one year now. WOW! The time sure flies by... xD
@OldAndNewVideoGames You're right. He had gone home for the holidays a year ago. Well... he's in a better place now...
Secret Mission does look really nice, I love a nice isometric game and the graphics are typical of high quality 90s PC adventure games. Shame to hear about the control scheme. Oh, er, I'm the Penguin! No wait, Batman, Batman! I'm Batman. Phew.
Every time in the video it looks like nothing's happening and then something actually does, the player is actually struggling with the submenus. Controls are terrible, the game itself really isn't. xD
As for the Soccer Kid, I do remember almost identical game from the 16bit console - Marko's Magic Football. I wonder was it a sort of remake or upgrade of the Soccer Kid...Probably not, cos its the same year release. Strange story.
It was a simpler version on Game Gear. I think it had less moves and different shorter levels. But I'm going off my memory, so may be tad wrong on that. xD
@@OldAndNewVideoGames just checked on the web. Marko's Football was on Mega Drive, Mega CD and on Game Gear. If to speak on 16 bit versions then overall they had better grafics and sound than Soccer Kid. But they say the gameplay-wise both titles are either equal to Soccer Kid or the Kid has the prize. Can't say much from my own experience,as I never played Soccer Kid. Time to check it out))
my older brother used to play a game very similar to retribuiton that I couldn't find again
Graphically speaking it's most similar to early Wing Commander games... Do you remember anything else about the game?
Space Goose! last old dos game from my childhood I didn't know the name and could not figure out what it was.
I think it's sometimes called Goose Warrior, perhaps that rings a bell. :)
Achja die Nibelungen ! Das Spiel kenne ich aber trotzdem nicht. Sieht mir nach Voxel Grafik aus. Zumindest das Terrain.
Schöne Grüße aus Deutschland! 👍🏼
Hi! Don't speak German but I've versed with right-clicking and asking my browser to translate to English. ;) So hi! :)
"I am Batman".
:)
I always wondered why they called the game "Soccer Kid" when it's a game that would appeal mostly to people from countries who'd call it "Football." I guess, since the titular kid went to the US, that maybe he was bullied into changing his name. Sad!
Ha ha ha :)
That might be the case. Or it just sounded "cooler"?
Yeah that layout Is cheap, but when you realize your power attack can cost less health than not using It (Especially when you know where the health powerups are) the cheapness kind of goes away. It was a budget game anyway, but even budget games can be well known. (Fun fact: Mr.Mosquito was a budget game made by Sony that was popular enough In Japan to get a sequel.)
True, true, but being popular in one market does not mean not being obscure in others. That said, I am sorta thinking about an episode covering just Japanese games that released on DOS. And there wasn't that many. It's still just an idea but it could prove fun.
That would be fun to see, watch out for the PC-98 games runnign on DOS unless you want to make It not DOS focused.
@@OldAndNewVideoGames
(Ring cycle) bah another dissapointement? i can truly see the appeal of SoundBlaster powered games dipping into major musical arrangements (or whatever ring is i never heard the thing but i know of it) like that i think it would have been incredible combination. Well we know why it is obscure i guess but it dose bother me a bit that seemingly perfectly good ideas end up being done by studios who somehow fail to fullfill their potential.... which when i think about it is true to this day :/
(Ripper) to be fair Weswood did a lot of good around that time with their command & conquer (before it was abused and ruined by EA) and games like Phantasmagoria kept things interesting. FMV was never the problem it was the developers who in search for easy way to make money completely disregarded most important game making rules or at least best practices. Leather Apron, Smiling Jack BTW also names of Jack the Ripper .)
Offcourse anything with Christopher Walken is automaticaly much better, he also did several FMV games in 90s i think.
But he sadly never did join the very best FMV (no not game just the FMVs are abstolute best) and that is Mega Race. imagine the interactions Christian Erickson and Mr. Walken would have XD
(Alien Breed / Rooster) Well i always sucked at AB games :/ i find myself trying to play it as react type top down shooter rather than more strategic approach that seems to be required.
Polished less by Polish? thats an odd start .)
more tactics might infact improve my ability to play the type of game it is hmm... i may have to try this one just to see how badly i can fail whilst trying to succeed.
Oh... Games still fail so often. And not because the idea was not there, but exactly why you said. Studios think that they can make them happen, and then either fail, or wanna rush the game to cash-in, and release it broken expecting people to lose minds over it. And they do, but for completely different reasons.
I agree, it was not FMV that was the problem, but the devs going for the path of least resistance, focusing on everything but the gameplay.
Some genres are made to make you fail. I mean souls-likes, they are made to keep you down, time after time again, until you somehow manage to beat them. xD
@@OldAndNewVideoGames
to my (albeit limited) understanding the entire genre of souls-likes is pretty much all based upon excellence in game design, it would not work were if halfarsed i reckon.
Than again i only ever played Surge from the whole thing so i would not know diddly or squat about it .
It is also entirely antithetical to how i play games in so many ways. much like horror those games appear to be about incredible self-control of players (i suggest you go watch how when speedrunners go for those games it all falls appart on game side, especially in categories with glitches).
Bessides i prefer games like (one i just played for last 3 hours :/ ) Spellforce - player makes their own difficulity by either rushing in early or sprawling out a base over say 3 hours... not that i am giving away which of the two i did pick XD
Makes me feel like i can approach things however i wish, and if that means having 50 units than i shalt have 50 units (enough to bruteforce throug anything enemies can muster no matter what)
I'm Fatman
And I fight crime in and around the local bakeries and pastry shops. ;)
not sure if its just me, but the humor feels forced
Nah, I think it's two of us. Wait what? No, I'm him so I can't possibly agree with that... xD