Great tutorial! Follow up on the color-snapping: After converting the colorvalue to float you need to divide it by 255 before sending it to the vector parameter node
So been looking for this sort of thing to do dmx driven backdrop projections in live theatre. Just starting with this. Will keep a close eye on your channel. I am looking to drive it with an ETC ION XE 20
Hello there ! i have a Ma2 UltraLight console and, when i connect with a rj45 my console and my laptop with unreal, nothing happened. i check all your tuto but i can't find the solution, do you have a guide routing in pdf or another file to help me to configure this ? thank you
Great tutorial! Follow up on the color-snapping: After converting the colorvalue to float you need to divide it by 255 before sending it to the vector parameter node
this is amazing thank you
So been looking for this sort of thing to do dmx driven backdrop projections in live theatre. Just starting with this. Will keep a close eye on your channel. I am looking to drive it with an ETC ION XE 20
GDTF - general device type format
Great job! Could the sinewave jumping could be related to bit depth?
cool~ thank you
May I ask where to see the connection tutorial of MA2 and ue5
Hello thx for the tutoruial.in the 4.26 didn t find the same nodes.did u try to create the same material kn 4.26
Hello there !
i have a Ma2 UltraLight console and, when i connect with a rj45 my console and my laptop with unreal, nothing happened.
i check all your tuto but i can't find the solution, do you have a guide routing in pdf or another file to help me to configure this ? thank you
Hi, i'm sorry but i don't find " Get DMX function Values " whats wrong with my BP ? help me please :(
I need help to connect maonopc2 with unreal 5
How display the ma2 screen in the unreal ?Real-time?
I was using a capture card on the Unreal PC and a and HDMI out of my MA PC with a decimator in the middle to do the HDMI-SDI conversion