Congrats man! Tonight i wanna try to push to at least clear it..hopefully I can learn to keep track of qax xD othrwise should be doable, even if my toon is not fully minmaxed.
@ yeah, i saw it and know HOW it works xD doesnt mean I can pay enough attention..but rn i cleared 145 in like 7 minutes. The bosses are tough cookies for that cooldown. Anyways, if I could have a question, at what point would you consider flipping exploiters/ZanWat for Cursed aura/CirXal? I dont understant that clearly from the guide..but maybe I just gotta try xD Thanks again for the great job for the comunity!
With the bug fixes and updates with todays patch do you plan on any updates to the build guide? If so, any time frame estimate on the updates? Thanks! Loving the build so far!
Thank you! So far no updates, i think pit pushing is very very optimized now. I plan to focus on speed farming a bit and show some gameplay examples there
Great performance. i've got a question about the mace, is it a deal breaker to get finality instead of titan's fall for bit pushing into 150s cuz its an 80b mace and it prob cost more than that now and ive got only 3 rerolls left and no scrolls
Thank you and yes! The bug is now fixed, which really really helped me as a controller player. For M&K it was not as bad since they could aim on the edges more effectively and save a lot of time that way but it was extremely more difficult to pull off with controller. With it being fixed it, playing field is more equal now. Overall i expect a lot of clears to shave off another 30 to 60 seconds
After! But yes the bug is now finally fixed. It is not technically a bug but a lot better gameplay experience and much more efficient way to clear. The fix really helped me as a controller player. For M&K it was not as bad since they could aim on the edges more effectively and save a lot of time that way but it was extremely more difficult to pull off with controller. With it being fixed it, playing field is more equal now. Overall i expect a lot of clears to shave off another 30 to 60 seconds
Yes! The bug is now fixed, which actually really helped me as a controller player. For M&K it was not as bad since they could aim on the edges more effectively and save a lot of time that way but it was extremely more difficult to pull off with controller. With it being fixed it, playing field is more equal now. Overall i expect a lot of clears to shave off another 30 to 60 seconds
Great run, glad to see you at #1!
nice run ggs
64 stacks, phew! Congrats and thanks for the helpful guide!
Congrats man!
Tonight i wanna try to push to at least clear it..hopefully I can learn to keep track of qax xD othrwise should be doable, even if my toon is not fully minmaxed.
thank you! And good luck, i have a video on that, hopefully that is a bit helpful!
@ yeah, i saw it and know HOW it works xD doesnt mean I can pay enough attention..but rn i cleared 145 in like 7 minutes. The bosses are tough cookies for that cooldown.
Anyways, if I could have a question, at what point would you consider flipping exploiters/ZanWat for Cursed aura/CirXal?
I dont understant that clearly from the guide..but maybe I just gotta try xD
Thanks again for the great job for the comunity!
Awesome run bro!
wow, what you use Witch Power: The Cycle or Piranhado?
I use Piranhado, but enemy block my walk!!!!
Grats!
With the bug fixes and updates with todays patch do you plan on any updates to the build guide? If so, any time frame estimate on the updates? Thanks! Loving the build so far!
Thank you! So far no updates, i think pit pushing is very very optimized now. I plan to focus on speed farming a bit and show some gameplay examples there
Yeahh speed farm is also one of my goals
Great performance. i've got a question about the mace, is it a deal breaker to get finality instead of titan's fall for bit pushing into 150s cuz its an 80b mace and it prob cost more than that now and ive got only 3 rerolls left and no scrolls
Thank you! You are losing some but i would def not risk it. It is not that significant and can definitely do with finality
Congratulations 🎉
Looks like no damage bug for too many enemies was fixed?
Thank you and yes! The bug is now fixed, which really really helped me as a controller player. For M&K it was not as bad since they could aim on the edges more effectively and save a lot of time that way but it was extremely more difficult to pull off with controller. With it being fixed it, playing field is more equal now. Overall i expect a lot of clears to shave off another 30 to 60 seconds
@LordxSaura great news
Glad to hear! Does it change the reaper off again?
Have you tested force of will instead of BOC?
@@benetteneilbalajadia7501 pit pushing variant is already running force of will
Was this run before or after today's patch? I heard they fixed a bug so blood wave got even stronger
After! But yes the bug is now finally fixed. It is not technically a bug but a lot better gameplay experience and much more efficient way to clear. The fix really helped me as a controller player. For M&K it was not as bad since they could aim on the edges more effectively and save a lot of time that way but it was extremely more difficult to pull off with controller. With it being fixed it, playing field is more equal now. Overall i expect a lot of clears to shave off another 30 to 60 seconds
Fixed a bug where blood waves only show 1 time when there are a lot of monsters?
Yes! The bug is now fixed, which actually really helped me as a controller player. For M&K it was not as bad since they could aim on the edges more effectively and save a lot of time that way but it was extremely more difficult to pull off with controller. With it being fixed it, playing field is more equal now. Overall i expect a lot of clears to shave off another 30 to 60 seconds
@@LordxSaura Thanks a lot.
oh nice