The FFXIV Levelling Debate

Поділитися
Вставка
  • Опубліковано 25 лип 2024
  • Watch this next: • FFXIV Dawntrail will c...
    There will be an accompanying video to this coming sometime next week that will more deeply discuss one or two things I mention here! I honestly think it's one of the subjects that I hope gets addressed the most in 7.0. Let me know what you think in the comments, and if you like this video sharing it is genuinely and truly appreciated. Thank you!
    #ffxiv #dawntrail #endwalker
  • Ігри

КОМЕНТАРІ • 694

  • @thedefenderofeorzea3473
    @thedefenderofeorzea3473 7 місяців тому +557

    Honestly there is only a single problem with all jobs having their AOE abilities at lv15, and that issue is WHM and Holy since Holy would be a bit overturned for for those early dungeons and makes little sense for a CNJ to be using. That being said there is an easy fix for this, which is giving CNJ a new spell called Quake, which works exactly like Holy just without the stun and then having Quake upgrade to Holy at lv45

    • @Arrav
      @Arrav 7 місяців тому +70

      Or re-add Aero 3 and make it a level 15 skill. Give me back my AOE DOT that was so unjustly taken from me.

    • @thedefenderofeorzea3473
      @thedefenderofeorzea3473 7 місяців тому +39

      @@Arrav that feeds into a separate issue entirely, which is that healer rotations are too standardized and barren

    • @snubcake1120
      @snubcake1120 7 місяців тому +28

      You can easily make the stun a trait or just level up the skill like most skills that just change. But as someone else said. Healer Rotations are boring af anyways and honestly the bigger issue.

    • @5daydreams
      @5daydreams 7 місяців тому +20

      well thats an easy fix - instead of holy itself, add a water AoE called "splash" that upgrades into holy at 45, problem solved, no?

    • @reyjusuf
      @reyjusuf 7 місяців тому +7

      At least let all dps have AoE at 15

  • @Michael-lt5hb
    @Michael-lt5hb 7 місяців тому +218

    This video really needed to include the Black Mage for issues with leveling. While the rotation slowly builds, its missing key utility at low levels and plays completely differently every ten levels after 50. It does not train you properly how to play the class and I meet so many sprouts that I need to sit down and teach the rotation.

    • @iankunx
      @iankunx 7 місяців тому +25

      I've leveled BLM to 90 three times now and I still have no clue how the hell to play it and then yeah it keeps changing as stuff adds/upgrades.

    • @HyouVizer
      @HyouVizer 7 місяців тому +17

      This 100%
      BLM is insanely difficult to learn, you think you understand it later levels only to be LV synced down and forget what the hell was odd rotation for these certian low levels, like that doing ice spells dont mp regen faster here than just using transpose instead lol...

    • @ahorseofcourse7283
      @ahorseofcourse7283 7 місяців тому +2

      Black Mage leveling is so unintuitive that I just don't even bother. I don't see myself leveling mine any further.

    • @jisunguwu3711
      @jisunguwu3711 6 місяців тому +1

      i agree with this! I started to do my ARR relic weapon and all that grinding on black mage (all the hours i put into dungeons) taught me how to actually understand my spells and have a good rotation at level 50-60. However now i struggle at the 70 but my knowledge build from my now finished relic weapon after 6 months of grinding really helped! but i did have to learn it all on my own and trying out different strategies.

    • @chelsthegameruiner8669
      @chelsthegameruiner8669 6 місяців тому +4

      I had someone teach me in an Endwalker dungeon. Well, more of a shotgun lesson, but it definitely got the message through. Sadly, I forgot how to play it again because it's not my main. Only leveled it to 90 because I was bored

  • @akrob1152
    @akrob1152 7 місяців тому +185

    I think it's particularly important for most jobs to play decently well at 50 because, between the omnipresent crystal tower in alliance raid roulette as well msq roulette, and how common the ARR primals are in trial roulette, lvl 50 is arguably the most common level to be synced to when doing roulettes.
    If you ever feel useless, just remember that Reaper gets True North at 50, a whole 20 levels before it gets a positional skill.
    edit: I also completely agree with 12:22. as someone who does a lot of eureka and bozja, who has some of the elemental +2 gear/augmented bozjan/law's order gear, it'd be really nice to be able to wear those in eureka/bozja while not being limited to sub 70/80 glams.

    • @GameGod77
      @GameGod77 7 місяців тому +3

      I haven't unlocked reaper yet so reading this comment was wild!
      Having reviewed the job actions guide, I think you could easily put gibbet and gallows at 45, move nightmare scythe to 55, then bump the rest of the skills up until you hit 70 again.

  • @TheMrJustarandomname
    @TheMrJustarandomname 7 місяців тому +177

    You forgot with Bard that Wanderer's Minuet is unlocked at lvl 52. You don't even get all your songs. It's so close too even, it just hurts :(

    • @Feraligatrfjhgujvgh
      @Feraligatrfjhgujvgh 7 місяців тому +4

      It's been so long ago I've witnessed my old rotations as a Bard lol.

    • @rinnnnnnnnnnrin
      @rinnnnnnnnnnrin 7 місяців тому +1

      It is absolutely not cause I dont even have access to it when progging the Alexander savage raids with my friends... its greyed out

    • @charleyyzard
      @charleyyzard 7 місяців тому +14

      Do your job quests lad. Whatshisface near Quarrymill​@rinnnnnnnnnnrin

    • @RuneKatashima
      @RuneKatashima 6 місяців тому

      This is easily verifiable information by using an online resource. You're online. Why would you say verifiably false things? @@rinnnnnnnnnnrin

    • @donkiwi4888
      @donkiwi4888 6 місяців тому +2

      ??? bro did NOT look at his actions and traits before writing this@@rinnnnnnnnnnrin

  • @TheFrantic5
    @TheFrantic5 7 місяців тому +73

    I did have an amusable moment in Sastasha where the tank kept asking the dragoon and Monk to AoE.

    • @HikingFeral
      @HikingFeral 6 місяців тому +16

      Yeah I've seen people try to kick others for not using AOE's they don't have. I had a very aggressive person demand I use Dance Partner before I even had it too on Dancer.

    • @freedantheeternal
      @freedantheeternal 6 місяців тому +21

      I also remember seeing people demand Red Mages start rezzing people in the level 50 alliance raids. When they don't get their raise until level 64.
      There's always people without a clue what they're talking about that think they're experts.

    • @edwarddeguzman3258
      @edwarddeguzman3258 5 місяців тому

      happended to me when i first started with my DRG

  • @TheGameKat
    @TheGameKat 7 місяців тому +56

    Oh this hit the mark. There is nothing more frustrating doing leveling roulettes with DRG, having a really good tank in the party who is making big pulls and clumping the mobs perfectly, and having no AoE.

  • @Qorani_VT
    @Qorani_VT 7 місяців тому +112

    As someone who levels all of the jobs every expansion, this is actually an issue. In roulettes, I rarely get to use new buttons and upgrades I get until I've had them for 2-4 levels.
    Also, I think the issue with sprout ilvl stems from the issue that there are pretty much no easily-accessible accessories for the back half of ARR. The merchants in the cities cap out their accessories at level 29 and there arent really any other good options until you can get tomestone gear at 50.

    • @TheObsesedAnimeFreaks
      @TheObsesedAnimeFreaks 7 місяців тому +12

      realistically that was probably done to encourage crafting, but seeing as they dropped it in HW... they realized the gravity of their mistake.

    • @OnyxShard1
      @OnyxShard1 7 місяців тому +8

      They do give out accessories for level 50 stuff that isn't tomestone gear when you're around praetorium, but iirc you can't access all of them until after the dungeon. I do agree that they need to update the vendors in city-states to include up to level 49 accessories at the very least

    • @mightbex
      @mightbex 7 місяців тому

      I mean you can get some accessoires but only when you do the sidequests, so disregard what i said.

    • @Qilue
      @Qilue 6 місяців тому +1

      It's not really explained, but it is possible to get i110 (lvl 50) gear long before Praetorium and Ultimate Weapon with allied seals you can gain from hunts.

    • @RuneKatashima
      @RuneKatashima 6 місяців тому

      The other issue with sprout ilvl is they literally just don't roll on gear. Almost every time I end up in low level dungeons the sprouts don't roll for the gear. I watch them get discarded from the loot table or they don't roll Need, like for a tank (and I pass sub-60 gear). And I check their gear and yes they could use the upgrades.

  • @DeadEye935
    @DeadEye935 6 місяців тому +19

    One of my favorite leveling things is how in level 40-49 dungeons, warrior's aoe gives it its self-buff but you don't get a single target gcd that gives the buff to you until level 50

  • @mismismism
    @mismismism 7 місяців тому +78

    My main thing is just that all jobs need to get more of their skills a lot earlier. Even as a newbie I found a very long stretch of the beginning of the game boring, but I started in ARR so I would have hoped it felt better but I finally got one of my friends to try the game out some months ago and he quit at level 28 on Archer because he felt it was boring and I couldn't even say anything because the combat is extremely bare bones until sometime into HW for most jobs. He spent almost 30 levels putting on a DoT and just spamming heavy shot without any position requirements outside of bosses really. So many of the jobs are incredibly boring for a long time. I don't know how anyone starts as Arcanist going into SMN and lasts until the game really picks up. For me, the story picked up far before combat did and hard carried my engagement and that shouldn't be a thing, especially since the story also has a slow start. I hope they address the snail pace of the early game.

    • @iambecomegameend2972
      @iambecomegameend2972 7 місяців тому +4

      Funny what you say about arcanist/SMN since it was my top pick after looking at all the jobs in the game and the first job i got to 90. It was probably the spell casting fantasy that drew me in but also I thought having a book as a weapon was hilarious.

    • @mismismism
      @mismismism 7 місяців тому

      @@iambecomegameend2972 I get that, some will be tied over by the job fantasy but at least for myself and my friends I've tried to get into the game, it's way too bare bones and the fact it doesn't even get a second button to push per summon until like level 86, is crazy. I could never, luckily I'm a SCH main.

    • @rainbowpoptart19
      @rainbowpoptart19 6 місяців тому +1

      For me summoner being so simple is why I picked it, I had never really played an mmo before so I wanted something very simple to get used to the game with. However, I ditched it after ARR once I got more used to the game, still a good turn your brain off class and I really like the job fantasy for it (I love carbuncle so much)

    • @spanishislandsquattingduck3175
      @spanishislandsquattingduck3175 6 місяців тому +1

      I love endgame summoner but hated leveling arcanist so at 30 I started leveling scholar instead. God bless they're linked in exp

    • @Yee-Haw_Bird
      @Yee-Haw_Bird 5 місяців тому

      That’s a tricky thing to balance imo. As on one hand getting a bunch of new skills early on is great. But holy shit I cannot explain how fucking boring it is watching a class level from 52-90 and get 0 new skills. Last I checked MCH unlocked every unique skill it has mid-50’s since it’s rework. And I kid you not every single “new skill” was just potency upgrades. Or maybe an extra stack of something. New animations are great and all. But I think it’s just so fucking boring to do the exact same rotation for 30+ levels where the xp between each one is in the millions

  • @JohnSears
    @JohnSears 7 місяців тому +19

    Star Wars: The Old Republic. Another MMO I play allows maxed level players to keep all their abilities when synced for lower level content.
    But that leaves lower leveled players in the dust when they still haven't unlocked their full kits.

    • @cattysplat
      @cattysplat 7 місяців тому +4

      WoW is the same. Honestly makes the dungeons way too easy.

    • @nobody-xh6ii
      @nobody-xh6ii 4 місяці тому +4

      Honestly it would be for the best to let people have their skills up to their level but stat/level adjust down to x level. This way jobs aren't suffering. Look at scholar.. it only has 3 skills at lv 16 when you use its job stone... it was MISERABLE TO DO!

    • @Rhomagus
      @Rhomagus Місяць тому +1

      This is the real solution. Just nerf out of sync skills.

  • @GeneralCane
    @GeneralCane 4 місяці тому +6

    You feel like royalty when playing Machinist at low level dungeons with their level 18 AOE lmao

    • @Achridian
      @Achridian 2 місяці тому

      This plus reassembled feels godlike

  • @colticide
    @colticide 7 місяців тому +1

    Holy cow its like you reached into my mind and put all my ideas in video form DX I really look forward to the longer video!
    Theres so many little things I also want changed but the BIGGEST is aoe at lvl 15, heck add more traits so you can still feel fun at low lvl 15 but get your basic rotation at 50 through trait upgrades

  • @turntapeover5749
    @turntapeover5749 6 місяців тому +9

    The funny thing is that back wheh we had cross-skills, healers had access to Blizzard 2 from BLM right away for dungeons. Scholar also had Bane but thats another thing. When the removed the cross class system they didn't replace the glaring holes it created in some jobs or roles with something else. If they dont wanna give healers a proper AoE at low level at least give them a dot and a dot spreader (Bane). Weirdly since they changed the jobs we don't stomp old dungeons as much as we used too because not all jobs are created equal at low levels.

    • @jeremywright9511
      @jeremywright9511 6 місяців тому

      They wont because the devs are averse to making any real changes to the gameplay flow that address community concern (such as healer complaints). At this point story seems to be the absolute priority at the expense of making these much needed adjustments.

  • @billy65bob
    @billy65bob 7 місяців тому +48

    The worst part of the ARR 'Training Wheels', is that retroactively adding Duty Support made it at least 10x worse (also true with HW).
    Every single mechanic that introduced an element of unpredictability (and IMO fun) is gone, just so the bots could handle it.

    • @GameGod77
      @GameGod77 7 місяців тому +17

      Have you tried running an ARR dungeon with bots? I used them for Haukke manor once and they were sooooo sloooowwww!
      Trust me, no sprout is going to want to run with the game's AI once they see first hand that running with other people will clear the dungeon 3 times faster.

    • @billy65bob
      @billy65bob 7 місяців тому +6

      @@GameGod77 I've done a few albeit not ARR (unless GC squadron counts?) using duty support.
      They make dungeons take around 2.5x-3x longer, and I'm not a fan.
      As I see it, the feature is useless unless your average queue is 25min+, and even then those 25mins would be better spent doing fates or anything else.

    • @rccobbe
      @rccobbe 7 місяців тому +14

      @@billy65bob I see your point about duty support, and I don't generally use it myself because of the speed issue (except for maybe my first time through a brand new dungeon). And yeah, the duty support NPCs are really slow -- afaict, they never use AoE, except for maybe the tank. But I don't think you and I are the target audience for the feature.
      CBU3 more or less said explicitly, when they introduced the feature, that it was intended to support players who want to experience the story but for whatever reason don't want to play with other people. I've encountered a number of folks on the subreddit, for instance, that really don't feel comfortable running dungeons, particularly for the first time, with other players, either due to fears that they'll hold the group back and be harassed for it (an entirely reasonable fear if they're coming from other games that are less welcoming to novices), or just straight-up social anxiety. For them, it might be a valid trade-off to take a slower run in exchange for not having to deal with other players.

    • @loreanth6746
      @loreanth6746 6 місяців тому +9

      @@rccobbe What you said in your second paragraph is pretty much exactly why I use duty support, yeah. Especially in late-game content that's been out for a while, I feel very nervous when queuing into a new dungeon for the first time, because I never feel like I'm able to keep up with anyone who knows what they're doing, but going into a new dungeon with the NPCs is actually really helpful *because* they go so much slower, it really gives me time to get a handle on the dungeon and learn it's mechanics at my own pace, which in turn makes me better at playing when I do queue with other players. Same goes for learning a new class, I'll often duty support for a dungeon or two while I get everything sorted in my head.
      I actually wish there was duty support for higher-end things like EX and savage, I don't think they should give rewards or anything but as a tool for learning the fight? I would actually go play high end content if there was some way for me to learn it practically without worrying about dragging others down. Ofc I can absolutely understand why Square doesn't do that lol, but for me personally it would be nice.
      Another reason why Trusts in specific are good is that I like going through it with the NPCs when I'm playing the story, it feels nice that they actually get to be involved and do things rather then the game just going 'oh lol it's lucky your adventuring friends just so happen to be around rn'

    • @Buttersaemmel
      @Buttersaemmel 6 місяців тому +7

      @@loreanth6746 i'm a healer main and let me tell you: every time there is a new player that doesn't know the mechanics and thusfore does them wrong, i'm glad that that person is in my group, because i finally can use my kit instead of spamming one button with an occasional heal on the tank every now and then.
      seriously, i would take newbies over veterans without even thinking about it.
      so don't overthink it and let your healers enjoy the game too, if you get what i mean :P

  • @IvoryP
    @IvoryP 7 місяців тому +10

    The only reason I am not touching the leveling roulettes for months now.
    I'd really love to help some new people through the content, see old dungeons for myself from time to time. Maybe remember a few fun stories i connect with these.
    But everything below lv60 or 70 just feels like punishment, at least most of the time. It is set, that it will be a boring next 20 minutes or sth, because there is just nothing to do other than wait for the Mobs' HP to drop to 0.

  • @NebulaHalo
    @NebulaHalo 7 місяців тому +8

    In Guild Wars 2, instead of losing your abilities when you're synced, you get to keep them, and your stats are synced, I think it'd be very cool and make XIV a bunch more fun if it was like that, but went by expansion so if you went into a ARR dungeon you'd have all of your abilities up to 50.

    • @azadalamiq
      @azadalamiq 7 місяців тому +2

      would make fresh tanking harder... cuz fresh tanks wouldn't have their full kit while dps will pull threat even simple due to out damaging them over the threashold of the enmity gain from tank stance. I see it happen in dungeons at 90 when i teajm up with people who are in sav/bis gear and im in crafted gear.

    • @NebulaHalo
      @NebulaHalo 7 місяців тому +1

      ​@@azadalamiq Fresh tanking as it currently is isn't that hard, but I do see the issue of having a possibility of a level 50 dps with a bunch more DPS abilities out aggroing a tank. I've personally seen it a few times but mainly in current alliance raid where the tank is under geared and isn't very knowledgeable. I sometimes dabble in tank, so my tank isn't the best geared, only 629. The only times I come close to losing agro in a dungeon is when my aoes aren't hitting an enemy.
      My idea isn't perfect, there would have to be hoops you'd have to jump around to get it to work, but I do think if it could work, that it would allow the game to be a lot more fun.

    • @xL0stKIlah
      @xL0stKIlah 6 місяців тому

      ​​​@@azadalamiqdont tanks automatically get/keep aggro now?

    • @rtiq270
      @rtiq270 6 місяців тому

      @@xL0stKIlah You can still get aggro ripped away with stance on, but it's not common.

  • @alphachurch01
    @alphachurch01 6 місяців тому +3

    I have been working on my crafters as of late and the lack of info for them in game is appalling, i have ran into so many mats that the game gives no indication where to get them let alone how for some of the more unique ones that it is frustrating.
    I have had to google so many items just to figure out where they come from/what vendor has them then on top of that there is the items that have gather times that they don't tell you until they have been gathered or don't tell you what zone they are in as well as time.Thank goodness for the supportive community that post comments for that stuff.
    It be one thing if there were systems in game to use to track them down that are not the gathering lists or if there is then they did a shitty job of making it known for new players.

    • @zimtfuchs3093
      @zimtfuchs3093 5 місяців тому

      The reason I haven't touched crafters until now for the pteranodon mount farm, how extremely left alone you are with most of it. Extremely appalling as you said. Especially in the beginning for the job quests they make you fetch your stuff yourself instead of just giving you the items so you can focus on what you actually want to do and level

  • @YourMajestyCaleb
    @YourMajestyCaleb 5 місяців тому +3

    I’ve just started the game at the behest of my friends and wanted to try healer for the first time. I’m level 30 something and have been pressing aero and rock for so many hours I’m about to cry

  • @Noragiri
    @Noragiri 7 місяців тому +17

    Hall of Novice should be mandatory before Sastasha

    • @FuraFaolox
      @FuraFaolox 4 місяці тому +2

      It's very strange that it isn't.
      It's the proper tutorial and it gives the player a good low-level armor set.

    • @erzen9282
      @erzen9282 4 місяці тому +1

      Hall of novice is a very nice tuto and doesn't take long (compared to leveling), it should really be mandatory

  • @hockey1973
    @hockey1973 4 місяці тому +3

    The problem is there is no situation that will satisfy anyone. One of the reasons I like Monk is because Monk has a pretty full kit at 50 like you said. At 50 Monk has a full AOE rotation, a full single target rotation, a gap closer and group utility.
    The problem is you have monk mains who complain about this because it "feels like I don't get anything really interesting for the rest of the leveling experience". Yes, the very thing you mentioned as a plus I've seen Monk mains complain about. . . .
    I agree with you though. Having more skills at lower levels would make the leveling experience much more enjoyable.

  • @NemMoon
    @NemMoon 7 місяців тому +2

    I was talking to a friend the other day about dungeons and that you should keep the skills you unlock even at low levels but they are just scaled down for the dungeon you’re playing.

  • @dnelson483
    @dnelson483 7 місяців тому +3

    Excellent points. As a WHM main, I spent a long time running MSQ roulettes, which taught me to rely heavily upon regen, medica 2, cure 2, and cure 3. In later content, you want to rely instead upon oGCD heals and Afflatus Misery, but the lvl 50 MSQ roulette built in such a dependence upon stacking regens that I still consider them as my primary tools. Far better to have had oGCD heals by level 50.

    • @DarkDyllon
      @DarkDyllon 6 місяців тому

      always find it funny when I see a cure 2 in lvl 90 content, like dude, there are so many healing tools are your disposal, yet for barely any damage taken you decide to use cure 2 on me ... a warrior.

  • @CraZZyZEONmONSTER
    @CraZZyZEONmONSTER 7 місяців тому +1

    I agree with alot of these being a player whose got many hours in the game, but I recently have been taking a player through the game, a wow player, and honestly his view of how things progress step by step and in his words are lovely that you slowly learn the steps has been amazing. Hes now at heavensward only playing 3 weeks on and off. And its been insightful. But yes for us vets, gawd id love to have rotations and aoes early xD 🎉

  • @strshdw71
    @strshdw71 7 місяців тому +1

    I think one thing that would help ARR leveling gear is to even out the levels new gear is available. In all of the expansions, odd levels have a complete set of crafted gear, and even levels have the dungeon gear sets. But in ARR, the crafted sets and dungeon sets are all over the place in terms of levels. For example, at level 30 you can get a complete set of DoW left side gear, but the DoM gear is split between levels 31 and 32. Same thing for the accessories. Some accessories are level 28 and some are level 29. ARR gear sets are a messy hodgepodge of gear levels that I think makes it difficult for new players to know when there is better gear available. Making complete sets every five to ten levels I think would help out tremendously.

  • @ghosteeniesmith6219
    @ghosteeniesmith6219 6 місяців тому +1

    Love this video! After leveling all jobs to 90, this is why I avoid roulettes of leveling, 50/60/70/80, trials and msq.
    I go for specific queues only, 90 roulette, and hunt community for the new tome stones currency.

  • @robbiepellagreen
    @robbiepellagreen 5 місяців тому +3

    Yeah this is genuinely a major issue and why it’s not talked about more often is beyond me. I doubt it’s going to happen as there’s been absolutely zero mention of it, but the levelling and entire system involving when and what skills are learned needs a major overhaul for Dawntrail.

  • @naoremonth
    @naoremonth 7 місяців тому +4

    On the teleport vouchers: given that they changed teleport pricing in Endwalker and announced that vouchers wouldn't fully cover all teleport costs at first (before walking it back due to negative feedback), I think there's no shot we get more ways to buy them.

    • @maxv658
      @maxv658 6 місяців тому +2

      Besides that, if they created more avenues to get teleport vouchers(aka, made them easier/less time consuming to get) they might as well just remove the teleport fees altogether because everyone would have them and nobody would be paying the fees anyway.

    • @DarkDyllon
      @DarkDyllon 6 місяців тому

      @@maxv658 uncapping the teleport price from max 999 to uncapped was such a stupid move.
      I now just do my daily Masked Carnivals and get like 100+ aetheryte tickets, i'll be doing this till 7.0, which automatically means i'll have enough for DT and probably 8.0 (i set them to be used once the price is over 500 gil)
      I get having a gil sink somewhere, but gil is already so worthless in FF14 that it's laughable at best, they recognized how bad it is since they constantly add a 20 mill mount or a 25 mill mount.
      meanwhile anyone even remotely competent can easily earn that.
      i'm doing subs now, 1 is now finally ready to just farm, before that i'm constantly sending 3/4 of my retainers for dark matter clusters so i can make magitek repair materials out of it.
      basically netting me a lot of gil on top of that.
      Hell, just do your roulettes, roll for gear, hand them in for seals, buy Coke and sell Coke, easy stonks.

    • @anthonydelfino6171
      @anthonydelfino6171 6 місяців тому

      Honestly, I find I get more than enough just doing my masked carnivals and using those seals to buy teleport tickets.

  • @matthewnguyen6569
    @matthewnguyen6569 6 місяців тому +2

    1. Make sure each job gets their foundational playstyle by 50. Why does my bard rotation have a huge gap with no songs by the end of ARR?
    2. Trim ARR MSQ of the unimportant parts *even more*. Speed up the path to 50 for players that are still doing MSQ, because it takes way to get to the actual MMO part of the game.
    3. Implement a few solo duties into ARR MSQ that forces players to correctly resolve popular raid mechanics in order to complete the duty.

  • @mattbduck
    @mattbduck 5 місяців тому

    what i want for lvling is as long as you have a maxed lvl job you get the same tomestone rewards when running a roulette regardless of what job is the roulette so i dont feel im lossing out on one or the other

  • @grip7777
    @grip7777 7 місяців тому +2

    I agree on all points pretty much, I'm going through a leveling binge and trying to get some space in my armory bags by leveling jobs to at least lvl 70 atm and I hate the lvl 50 content I have to do usually, especially since I usually got around to an upgrade to the rotation that I now have to remove from my brain just to do lvl 50 msq roulette, alliance raids or whatever to level up faster.
    And just because I can't handle inventory, I would also love if the armory chest was based on the jobstone currently equipped, like, if you get whm-gear it gets into the whm armory chest, if you get nin gear you get it into the nin armory chest. Me picking jobs based on what I would like to level today is just bad currently, and I just need to level bard even though I hate leveling bard just because I need to sell or armory store the poetics gear to get more room for endgame gear later on.

  • @ikonixx
    @ikonixx 7 місяців тому +2

    I find myself agreeing with you 100%. These changes need to be implemented ASAP.

  • @stijnfastenaekels4035
    @stijnfastenaekels4035 4 місяці тому

    Love the video :) What is that glamour your character is wearing? Looks nice

  • @lemonbread8019
    @lemonbread8019 7 місяців тому +3

    Ninja is actually fine at 50. You get 3 mudras every minute. One of these is used for Suiton for Trick Attack, one for Raiton during that Trick Attack, and then one for refreshing Huton. Then you also use Kassatsu for another Raiton during Trick Attack. The only problem is that Huton will often drop just before you refresh it, but it's not a big deal to lose it for 1 weaponskill and the duration of the mudra. Once you get armor crush, the mudra for Huton simply switches to another Raiton. The rotation doesn't change significantly.

  • @mem5000
    @mem5000 7 місяців тому +11

    Ya, i hate when i join a low level and half my abilities are gone. Particularly when i tank. Nothing like punching a defensive -- that isn't there suddenly.

  • @icky46111
    @icky46111 7 місяців тому

    8:45 aaaand I did Indeed just get whiplash! I recently picked up summoner and was glad to see myself get my third dog, but now that I mathed it out, you're right. I hadn't even really thought about it. That said, the utility of having those instant casts to be able to move at will is still nice, of course.

  • @H3roBoii
    @H3roBoii 7 місяців тому

    Man those after effects and animation skills are insane!

  • @mrfathed3129
    @mrfathed3129 7 місяців тому +37

    The low level spellbooks doesn't bother me as much as it does others, probably because I don't raid. But yes, backport shared Fates to old zones. It would be so nice to just go do a few FATES for gems to get some leather like I do in ShB and EW.

    • @azadalamiq
      @azadalamiq 7 місяців тому +2

      this so much.. its why i miss ff11 at times, everything added in ff11 was retroactive. would love shared fates in ARR/HW/SB

    • @rinnnnnnnnnnrin
      @rinnnnnnnnnnrin 7 місяців тому +1

      PLEASE GOD! One of my friends loves doing content with friends literally no matter what it is, fates? Relics? Savages and extremes? She loves it all. The fact arr and hw fates feel mostly useless compared to stormblood WHICH STARTS GIVING EXP BONUSES is hella annoying to me

  • @sarveshmohan8306
    @sarveshmohan8306 5 місяців тому

    my god that sastasha dnc bit was hillariously good !!

  • @leafdragoon8551
    @leafdragoon8551 6 місяців тому

    Can level sync not remove tank stance please? It even happens when you sync to a level where you already have tank stance unlocked and it soo annoying.

  • @JJBCrimsonKnight
    @JJBCrimsonKnight 7 місяців тому

    Was not ready for that jumpscare at @8:18 XD

  • @dougknapman7016
    @dougknapman7016 5 місяців тому

    Good video, i think also tanks by lvl 15 should have their short cd (tbn,raw,shel and shell) to let nee tanks get use to using them in packs, amount of warriors ive healed using bloodwhetting wrong makes me weep.

  • @GleamingGarmore
    @GleamingGarmore 7 місяців тому

    I really like when you use the Cat Eating Rocks clip

  • @cptkilimanjaro3738
    @cptkilimanjaro3738 7 місяців тому +4

    The main thing I want is Summoner’s two good DoT abilities back. Yes, I just want Shadowbringers Summoner back, but just the DoTs would help so much. Garuda’s DoT doesn’t even stick to an enemy. And it’s a tiny AoE.

    • @rinnnnnnnnnnrin
      @rinnnnnnnnnnrin 7 місяців тому

      Still bigger than ninja sand(btw they really should make it suck in enemies to the center consistently that touch it)

    • @stormkeeper1741
      @stormkeeper1741 6 місяців тому +1

      good riddance to old summoner. I liked it but this version is better.

    • @anthonydelfino6171
      @anthonydelfino6171 6 місяців тому +1

      I really wish that Slipstream worked like Feather Rain. Still have the AOE initial hit, but then apply a DOT to the enemies in range rather than a floor placed damage circle.
      But I also will admit I just want them to remove floor based circles from the game entirely.

  • @bolladragon
    @bolladragon 7 місяців тому +1

    I agree completely.
    Much of the weirdness is because of both baggage from a decade of button bloat trimming and ARR being spread over 50 levels instead of 10.
    During ARR and HW, job design was more around building each job as a unique niche of gameplay far more than now, so these older jobs had to be steadily grandfathered into the methodology the devs use now, which is picking a role first, then designing the aesthetic and feel within that role. Scrapping so much of the old stuff that built to each capstone so they’re still comfortable and balanced by 90 nuked the job feel in ARR.

  • @lucaaryas8504
    @lucaaryas8504 6 місяців тому

    What about the jobs that barely have any ogcds?

  • @mikeshardmind
    @mikeshardmind 7 місяців тому +6

    I agree with every point you have here, The one additional thing I'd change game mechanic-wise if I only got one. Normalize enrages and wipes in earlier content. They don't need to be aggressively tuned, but there should be more things you can't just raise your way through, and people need to be contributing to clearing. The game can start this in solo instances and slowly feed more of it in so that by the time you're lv 50, along with other changes you suggested, not only have you been taught that your rotation is important, but you have one to use. I'm not expecting anyone to need to get to a level where they will be comfy with savage or ultimate dps checks from this, but it's a group effort to clear, and it's noticeable when people have never learned what their job is capable of at lv 90 in an expert roulette taking 3 times as long.

  • @koeshoro9447
    @koeshoro9447 7 місяців тому +1

    loving the improvement in the editing rinon!! And yeah, I'd love to feel like the devs are on top of this sort of stuff, and I don't join in the doom attitude some seem to have about FFXIV, but I'd not say either that I trust them to even know that this sort of improvement is wanted by a lot of people. My gf stopped playing completely when she tried the game because she hated pressing just one button mindlessly as WHM in dungeons, and it's not like she wanted an intricate rotation, just... something more?

    • @SailorSumomo
      @SailorSumomo 7 місяців тому +2

      Was she not DPSing? There's at least 3 buttons white mages can press in the way dungeons😂😂😂😂

    • @vincentlee7359
      @vincentlee7359 6 місяців тому

      Clearly she only pressed her healing button and never attacked 😂
      That's a you problem for not explaining that to her.

    • @ArceusShaymin
      @ArceusShaymin Місяць тому

      @@SailorSumomo I mean, you're either:
      Spamming Aero on all the enemies during a trash pull and on the boss
      Spamming Holy on the trash (if you even have it (you don't before level 45 btw))
      Spamming Stone when you don't have Holy (45 whole levels btw) until the tank needs a Regen refresh
      That's only ever really 1 button at a time. It's pretty fuckin' brainless. The only excitement I get when low-level healing is when the tank pulls every mob in the zip code and then I get to press my healing buttons. Even if it was something simple like a mirror of BLM's Thundercloud, just give me *something* to upkeep, because I sure don't need to upkeep the tank's health more than once every blue moon.

  • @SamTheLemonBoy
    @SamTheLemonBoy 7 місяців тому +3

    More rants for our beloved game to get better! 🗣 🔥

    • @The_Remage
      @The_Remage 7 місяців тому

      Oh hey Sam, didn't expect to see you here! xD

  • @cj-ft7uq
    @cj-ft7uq 6 місяців тому

    I started like 2 days ago and so far I like it.

  • @alfredoperez4370
    @alfredoperez4370 5 місяців тому

    Backfilling shared fates and adding rewards is such a good idea. Please let me get teleport tickets and the mount speed stuff from them too.

  • @samiches4500
    @samiches4500 6 місяців тому

    Dragoon aoe is now at 40???? Awesome!!! When did they lower it? Used to be 48.😢

  • @anthonydelfino6171
    @anthonydelfino6171 6 місяців тому +1

    I've been saying for years that ninja should have armor crush as it's level 50 capstone skill. It's such a game changer to how ninja plays and really feels like the job is lacking if you are playing ninja and get thrown into crystal tower or any of the ARR trials when doing roulettes on the job.

  • @BlackMarluxia
    @BlackMarluxia 6 місяців тому

    I started the game about a month ago after previously having given it a try all the way back in 2013, currently playing a WHM at lvl 70 (capped there for now due to my free trial status). One gripe I have with the game - aisde from the lack of AoE you mentioned - is that low level CNJ/WHM gameplay essentially incentivises "bad" gameplay. Or rather, suboptimal one. In higher level content you will want to keep your GCD rolling with glare spam ideally and use OGCD healing where possible. But even at lvl 50 you can't do that yet. Only towards the end of Heavensward will you get dungeons where start to get a glimpse of what WHM gameplay at higher levels can and should look like. Before that, it's spamming cures like no tomorrow.
    Sometimes it feels like healing low lvl dungeons is harder because I might not have regen yet and my tank might also not have as much mitigation/self heal yet, which is completely backwards and can lead to the experience for new players being kinda sour.

  • @FrancoBits
    @FrancoBits 7 місяців тому

    I still don't know how Armoire works precisely. I remember I put two event helmets there, meanwhile my glamour dresses is almost full. Would love if they simplify them, merging these available slots.

    • @OnyxShard1
      @OnyxShard1 7 місяців тому +1

      Special gear like level 50 artifact gear (tools for DoH/DoL and gear for the ARR classes), mogstation items, event gear, crossover stuff, achievements, pre-order and VIP rewards all go in the armoire - if you look at the three icons in the top right of the tooltip, if the icon on the right of the three is lit up, it means it can go in the armoire
      It's basically just limitless storage for all the extra junk that isn't from loot drops/crafting

    • @shurhaian
      @shurhaian 5 місяців тому

      In addition to what @OnyxShard1 said, if you go to put something in the glamour dresser that could instead go in the armoire, there will be a notice about that fact. I'm not sure if it gives you a click-through/checkbox - it really should.

  • @herebejamz
    @herebejamz 5 місяців тому

    Armor Crush at 54 was wild to me, because literally I forgot it was like that almost every time im sync'd. Thankfully, I don't think I'm going to play ninja at low levels ever again anyway, but still.

  • @yodyl9811
    @yodyl9811 6 місяців тому

    Just have abilites not lock when synced down. That would be neat. Just like class actions. Still can use rescue below lvl 48.

  • @xXIxidor92Xx
    @xXIxidor92Xx 5 місяців тому

    I will never forget as a healer main how i had to effectively "un-learn" using cure 2 or the equivalent as my main healing tool.
    Through most of the game, my ogcd abilities were kept as a last resort, something to use when things went wrong. It wasnt until late into SHADOWBRINGERS CONTENT (somewhere in the ballpark of 600 hours of memory serves) that i learned to prioritize my ogcd healing tools and keep my damage up. Because my first 50-60 levels in healer had taught me that was what i needed to do.

    • @iPlayOnSpica
      @iPlayOnSpica Місяць тому

      It is bonkers that WHM's first ogcd heal is learned at lvl 50, and it's Benediction with a 180s cd. All the other three healers get their first much earlier (SCH with Whispering Dawn, AST with Essential Dignity, SGE with Physis if level synced that low). Couple that with the single worst mp management at lvl 50, and Medica II being unlocked at lvl 50 as well when AST is given Aspected Benefic with lower mp cost at lvl 42? WHM is easily the worst healer to level up, and way too many people recommend it to "get into healing" when I highly disagree because it develops very poor habits that some WHM players carry all the way to lvl 90 (i.e. Cure botting at lvl 90 heals 11-13% of a tank's hp every gcd; 16-18% if target is not a tank).

  • @thecinders
    @thecinders 7 місяців тому +2

    i think the only issue would be with smn/sch since they dont get their own skills until lvl 30, and im not sure how they would make it so arcanist has an aoe skill that applies to both jobs, unless they rework the basic aoe for BOTH jobs AGAIN

    • @OnyxShard1
      @OnyxShard1 7 місяців тому +2

      Maybe moving outburst to level 13/14, and having it develop into art of war for SCH once it hits level 35 or something? bc for SMN Outburst turns into Tri-disaster at level 74. It wouldn't be the first time they've moved an aoe skill to a lower level - looking at DRK's Stalwart Soul as an example (it was 72, now it's 40)

    • @anthonydelfino6171
      @anthonydelfino6171 6 місяців тому

      Scholar doesn't exist below level 30 period. If you look at the skills the job has that comes from arcanist, it's just resurrection. So scholar can have an AOE skill added to its kit as part of getting the job stone that is level syned to a lower level without an issue. And since up to that point, you're kind of on the summoner track, getting outburst wouldn't break things.

    • @thecinders
      @thecinders 6 місяців тому

      @@anthonydelfino6171 yeah now that i think about it, it would make sense to just get an aoe skill right after getting the job stone. honestly lower level dungeons would feel so much better even with just 1 aoe

  • @Clavitz1
    @Clavitz1 2 місяці тому

    solid video, have a like
    there's two easy solutions to this that I believe the devs can do in a reasonable amount of time.
    1. Only scale down stats and keep every skill you earned available but reduce more stats the higher level you are since you have more power for the added skills.
    2. Scale down still but depending on the content you're capped at the max level of that expansion. So for ARR content, you'll use everything you've learned up to level 50, HW up to 60, and ect.
    a bonus thing though that they need to do is rework when you get the basics for your job when leveling. I think right at the first time you get a dungeon, you should have your basic 1,2,3 chain, an aoe and 1 damage/defense cd AT LEAST. Be balanced so new players can get a feel on how the game will be at the end game much much earlier.

  • @Miracle7Seven
    @Miracle7Seven 5 місяців тому

    What makes me upset is that when I was a small sprout, I never knew about the novice gear, or other early game stuff that can help.. (I’m still in heavensward and I still don’t know what I’m doing :)

  • @Cherryblossoms110
    @Cherryblossoms110 2 місяці тому

    Now that I think about it, when I started out, my first class was monk and it was the least stressful job for me to learn because they didn't add something that completely changed the job every few levels

  • @njdss4
    @njdss4 7 місяців тому

    This is a great video and I agree with all the points made here. I'm a sprout still doing post-HW MSQ, but even I've noticed how much different some jobs feel at low levels. Dragoon feels barren of core abilities when compared to something like Samurai at level 50. Dragoon only has 1 spammable AoE skill until level 62, and it takes until 72 to get a third! Samurai has three and an AoE finisher by level 45!
    Why not let us keep all the abilities we have at our actual level, and just scale down our damage to fit the level sync? I need to practice my rotations, and I can't do that if every Leveling Roulette puts me in a dungeon that locks out 80% of my buttons. I forget to use some really important abilities I have sometimes simply because I rarely ever have the chance to use them!

  • @RockOnBuckethead
    @RockOnBuckethead 7 місяців тому

    fantastic video
    i really enjoy your ff content

  • @mhimhi2754
    @mhimhi2754 6 місяців тому

    Correction on Sage. Our two stack damage aoe, Phlegma, is available at level 26 or so. It's the only healer with an aoe at that level and it comes with 2 charges off the bat.

    • @DarkDyllon
      @DarkDyllon 6 місяців тому

      isn't that a 30 second or 60 second cooldown though?
      so you got 2 AOE's in your for 1 pull, great.
      probably 1 AOE for the next pull, great.
      it's there, sure.
      but it's stupid.

  • @Tyvexel
    @Tyvexel 7 місяців тому +1

    Melee positional unlocks:
    MNK 6 and 30
    DRG 56 and 58
    NIN 26 and 54
    SAM 30 and 40
    RPR 70 and 70!
    Why is it that RPR presses 123 until 70?

    • @anthonydelfino6171
      @anthonydelfino6171 6 місяців тому

      Ninja has a third positional skill at level 18. Everyone forgets trick attack is rear positioned still.
      And my guess is reaper wasn't given too much consideration below level 70 since you have to be level 70 to even unlock the job, and it starts at level 70.

  • @fugioXD
    @fugioXD 6 місяців тому

    "And yes I am mad", I am happy you said that because you don't sound mad lol

  • @chocobow5435
    @chocobow5435 6 місяців тому

    i for some reason thought this was going to talk about side job lvling and exp points, i feel there should be better ways than dungeon grind

  • @DepressedSkorpion
    @DepressedSkorpion 5 місяців тому

    The level 50 stuff is why I like to do SAM for 50 content. You don't have everything, but it feels good to play compared to most other classes at that level.

  • @erincraig578
    @erincraig578 5 місяців тому

    Absolutely. XIV was my first MMO and I only started playing in SHB. I had to stop playing DPS jobs when I got a couple to 60ish and they stopped making sense because they just … didn’t make any sense because I only had pieces of what the full rotation should be.

  • @sorboom
    @sorboom 4 місяці тому

    That was me I was the lvl 50 sprout doing praet with lvl 5 earrings and neck

  • @HayTatsuko
    @HayTatsuko 7 місяців тому +14

    So, so many good ideas in your video!
    Give Ranged Physical their 10% damage mitigations by lv. 50 too, please.
    Red Mage's Vercure needs to be part of their kit from the beginning (currently 54).
    Moving Verraise to 60 (currently 64) would be lovely, too.

    • @Nazuiko
      @Nazuiko 6 місяців тому

      You dont really need the AoE mits at level 50, theres so few raidwide attacks and no Savages, its not necessary or even that important in any extremes, etc., its just added difficulty to optimal raiding. Even in alliance raids, bosses have very few attacks that arent dodgeable AND will do anything more than a single Helios/Medica can recover. Nor do I think its important for Huton to be available to Ninja at an early enough level. Its common, and perfectly fine, for "QoL buffs" to get added later to a kit, with things like the CDs on phys range party mit even going way down in CD at a certain point, gaining access to buffs and chains or resource gen on abilities you had for a long time before.
      BUt then there's Warrior, having an AoE gauge spender and a self-buff they get from using their AoE.
      But no way to generate gauge on their AoE combo until level. Seventy. Four. And the self buff only gets added to the melee combo at 50.

  • @ditzyhere3138
    @ditzyhere3138 7 місяців тому +8

    I've just never understood why you don't keep all the spells you've learned but they just get scaled down for the dungeon's level. As a new player I'd be inspired to continue leveling a job if it was showed off more.

    • @xL0stKIlah
      @xL0stKIlah 6 місяців тому

      SE is too lazy to balance all the higher level skills for low level content and vica versa.

  • @ThottyBiscotti
    @ThottyBiscotti 7 місяців тому +2

    Great points all around, I think having greater skill diversity at the lower levels will help keep newer players interested in the game too. When you hop into the first dungeon and only have 1-3 damaging buttons to press its just plain boring and brainrot, if you present players with more tools but make the content still easily clearable even without having to use all of them that's just better design. Gotta provide something more for those that possess or desire a higher skill cap.
    I think if they expanded the hall of the novice and tutorials like that more, and offered good incentive to complete them you'd probably see a slight boost in the average play skill level. Right now those tutorials are just dire and barely teach people the basic of basics. If SE wants to lean into the stance of XIV being a beginner friendly MMO, they need to have better tools to teach them and be better about putting players in front of that sort of thing.
    Also, at the higher levels for the early Ultimates it blows my mind how scuffed the level-synced job balance is. When my group has to pug people for UCOB we always filter out certain jobs like DRK, BLM and RPR because they just don't bring anything to the table and are husks of their 80-90 counterparts. While you technically can clear with sub optimal jobs it's just heavily discouraged when you can just play something that has way more utility and/or better damage in the level of content that really does require optimal play. Jobs like SMN really shouldn't be blowing every Melee DPS out of the water with their damage...

  • @OpXarxa
    @OpXarxa 5 місяців тому +7

    BOY DO I LOVE GETTING A MID LEVEL DUNGEON AS SAMURAI AND HAVE MY AoE ROTATION GO FROM TWO CIRCLES TO CONE AND CIRCLE
    BOY DO I LOVE GETTING SUB-50 DUTIES AS SAMURAI AND HAVE MY ENTIRE ROTATION JUST GONE

  • @renkyrie
    @renkyrie 3 місяці тому +1

    Reaper main here with my proposed changes for job action levels----
    Lvl 1: Slice
    Lvl 5: Waxing Slice
    Level 10: Bloodstalk
    Level 15: Spinning Scythe
    Level 20: Hell's Ingress/Egress
    Level 26: Infernal Slice
    Level 30: Harpe
    Level 34: Grim Swathe
    Level 38: Gibbet
    Level 40: Arcane Crest
    Level 45: Guillotine
    Level 50: Gallows
    Level 52: Soul Slice
    Level 54: Soul Scythe
    Level 56: Nightmare Scythe
    Level 60: 13th Echo - Shroud Gauge (3 stacks)
    Level 60: Reaping - Single Target 2.5s
    Level 60: Cross Reaping - AOE 2.5s
    Level 64: Regress
    Level 68: Arcane Circle
    Level 70: Plentiful Harvest
    Level 73: Shadow of Death (Job Mission)
    Level 73: Whorl of Death (Job Mission
    Level 75: Gluttony (Job Mission)
    Level 78: Tempered Soul (Job Mission) (Trait)
    Level 80: Enshroud (Job Mission) (5 stacks)
    Level 80: Void Reaping 1.5s
    Level 80: Soul Reaping 1.5s
    Level 80: Grim Reaping 1.5s
    Level 82: Enhanced Avatar (Trait)
    Level 84: Enhanced Arcane Crest (Trait)
    Level 86: Lemure's Slice
    Level 86: Lemure's Scythe
    Level 88: Soulsow
    Level 88: Harvest Moon
    Level 90: Communio
    Adding only a few new actions. 13th Echo, which works like Enshroud but a lighter version of it: only 3 stacks, and so Reaping & Cross-Reaping are 2.5 seconds so the timing is the same as Enshroud's 5 action burst. I left a lot of the good stuff for levels 70-90 in order to retain some of the novelty of doing the jobs missions and then going through Endwalker with the job, which was an amazing experience.
    I also changed the name of what was called "Cross Reaping" originally, because Soul Reaping sounded too good to use as a lighter version... so now Cross Reaping is Soul Reaping, and then I turned the lighter AOE into Cross Reaping instead

  • @darkerdaemon7794
    @darkerdaemon7794 6 місяців тому

    I have a level 54 dragoon now and im still waiting on its aoe ability.

  • @TamsmitSam
    @TamsmitSam 3 місяці тому

    Very happy I started with dragoon through the MSQ, its my favorite job right now but I can't even imagine leveling it to 90 without the bonus msq exp. DPS queues + a slow, dull kit at low level + no aoe would feel like torture leveling lol.

  • @BlitzkriegOmega
    @BlitzkriegOmega 7 місяців тому +4

    never really gave this too much a thought, as I don't often end up in super low level content. My complaint primarily arises with the alliance raid roulette Refusing to do anything other than crystal tower. More specifically, labyrinth of the ancients.
    There are so many fun alliance rates in 14, whose gear score requirements Mean that you actually have to engage with the content, And you have enough buttons to do cool shit.
    But no, If you want to queue up for anything other than labyrinth of the ancients, expect to never ever ever pop queue. Even as a healer, Who are notorious for having really quick duty pops.

    • @flivine
      @flivine 7 місяців тому +4

      I feel like that issue is exacerbated by the fact the lvl50 alliance raids are required for MSQ. Some players literally only have those unlocked when they re going thru the story even if the player themselves is lvl60+
      If someone is only running the content that’s required by MSQ they will only have the Crystal Tower alliance raids.

    • @patrickginart1780
      @patrickginart1780 7 місяців тому +2

      ​@@flivine Best solution I can think of is have future Alliance Raid series be required like Crystal Tower so that it guarantees a bigger pool of duties in roulettes

    • @JathraDH
      @JathraDH 7 місяців тому +3

      @@patrickginart1780 I am pretty sure the HW 24 mans are going to be required for MSQ eventually due to stuff currently happening in endgame.

    • @patrickginart1780
      @patrickginart1780 7 місяців тому

      @@JathraDH I could definitely see that

    • @nelia039
      @nelia039 6 місяців тому

      @@JathraDH I don’t think so at all. Void Ark raids can sort be seen as a side story. I think with your reasoning, THM/BLM job quests would be required for MSQ, but that’s not the case……Come on this is what I was saying that your tunnel vision isn’t “The Vision”.

  • @slavinplays4114
    @slavinplays4114 7 місяців тому

    Level 50 monk is funny af, bc it reminds me that we used to not have a formless gcd after pb and double hitting dragon kick to restart a combo was a thing lol

  • @Raltar
    @Raltar 5 місяців тому

    These are the reasons I only run roulettes as a tank or ranged DPS.

  • @aegisdragon6856
    @aegisdragon6856 6 місяців тому

    The instanced ability issue could be fixed simply by allowing classes to keep whatever abilities they've unlocked, since they already scale down stats and damage and such.

  • @josiedavis3792
    @josiedavis3792 7 місяців тому +3

    I've always hated not having access to Armor Crush at level 50, like it's one of the reasons I refuse to play ninja in Sub Fifty content.
    If it was up to me I would move Shukuchi out and armor crush in (I'd probably make Jin the Level 40 ability and Armor Crush the 45) I love the shit out of Shukuchi and mastering its use in Savage Raids has made me a better player in general but holy shit does not having armor crush at sub fifty make me want to pull my hair out.

    • @anthonydelfino6171
      @anthonydelfino6171 6 місяців тому

      I think shukuchi is used in one of the job quests they would have no real incentive to rewrite to move around the skill is all. But they could swap out maybe armor crush and kassatsu? Or maybe swap it with assassinate?

  • @TrueXyrael
    @TrueXyrael 6 місяців тому +1

    Be me, a casual Black Mage main, looking at the queue with dread. "What buttons will I need."

  • @tonymurphy2624
    @tonymurphy2624 2 місяці тому

    Couldn't agree more. I just levelled gunbreaker, astro and ninja back to back, and it's a real thrutch not to have at least one AOE and one DOT at the very least. Haukke Manor is dull as dishwater, and it's especially a PITA when you're the only non-sprout on the run, which happens a fair bit on the roulette.

  • @panicwithcompulsion
    @panicwithcompulsion 5 місяців тому

    Yep, they also need to hand out mits earlier, too. So many people do high end content without knowing how to or when to use their mits because they don't get it or have a use for it until much later into the game. It's insane to do your msq rolo and still not have mits.

  • @ValkyrieTiara
    @ValkyrieTiara 5 місяців тому

    I want to preface this by saying I generally agree with you! Though I do have a few notes.
    I think one of the problems with low level rotations is actually the job quests. A lot of the quests, especially pre-30, are specifically about teaching you new SPECIFIC skills. You can't change those without rewriting the entire questline.
    It's also important to note that it's good for skill gains to have a certain kind of logic to them outside of rotational considerations. As an obvious (if not illustrative) example, it would be weird and dumb for Dragoon to get Spineshatter Dive before Jump, because Spineshatter Dive is basically Jump 2: Electric Boogaloo. Even if it in some imaginary world it made rotational sense to give Dragoon Spineshatter Dive before 50 but hold off on Jump until 80 or whatever, it still wouldn't make SENSE... you know what I mean? Jump MUST come first.
    There's also the matter of capstone abilities. Even though leveling no longer stops at those points, you still want the Big Important Cool Guy abilities to come at 50, 60, 70, and 80. As a general rule of thumb, you pretty much don't want to shuffle what abilities you get at those levels (except maybe among themselves, for example swapping a 50 and 80 ability or something). Hitting those breakpoints should always feel good as milestones and give a sense of having "powered up". This also serves to paint big arrows pointing at certain abilities saying "HEY!! THESE ARE REALLY IMPORTANT!!" Because of this, it's difficult to recommend something like learning Passage of Arms or Royal Authority pre 50 cause where are you going to put them and, more importantly, what are you going to REPLACE them with? I understand this might be contentious, that some people might disagree and say "idgaf about defunct capstones, just make early rotations good" but as a game designer myself I definitely see restrictions there. It's not just about making gameplay feel good, it's also about making progression feel good and make sense. So some jobs, like black mage, may be so complicated that it might just not be feasible to get everything packed in early without breaking progression.
    Also, sometimes it's good to make players suffer a little so they can appreciate the good stuff when you do give it to them. Like the Ninja Huton thing. I just straight up totally disagree with you on this one. Ninja players SHOULD have to play for a while without a free refresh. This does multiple things: First it helps them appreciate the refresh more. You play without it for a while and you either feel "casting Huton every time is a pain, I wish I got to cast more offensive jutsu" or you feel like "Okay I guess this is how it is". Then you get the refresh and feel like "Yes, finally! Free Huton! This rules!" or "Wait, I can can refresh Huton for free?! That's a whole extra jutsu I can use! This rules!!" It also helps solidify the idea of casting Futon as the "normal" way and the refresh as kindof a sneaky cheat or a freebie, as opposed to making the player ask things like "Well if I can get Futon off my combo, why do I even have to cast it to begin with? That's stupid." Additionally, it drives home the fact that you SHOULD use the refresh, because it's stronger. If you get them at around the same level, some players might feel like it's an optional "either or" situation and opt to cast it manually every time, where you can communicate that the combo refresh is objectively better/stronger because you get it at a higher level. Again, as a game designer, I can tell you that a lot of game design is about manipulating player expectations like this. Sometimes you gotta make 'em slog in the mud for a while so they can understand why the good stuff is good lol
    I don't think they actually want teleport vouchers to be easy to get, because the teleport fee itself serves a function (helping curb inflation) and if it's too easy to bypass that then it is no longer serving its function. I honestly think they probably didn't want to implement vouchers to begin with, but they knew they needed a way to make it easy for low level players to get to Vesper Bay and they wouldn't be able to implement THOSE without people asking for general vouchers from now until eternity lol
    Hot Take: People make too big a deal about item level, especially at early levels. I've run most of the basic 1-50 content naked. Except for Ultima Weapon, it's really not that big a deal. I'm not saying they SHOULDN'T give more early accessories by any means! Just that some people REALLY make too big a deal about it. During ShB I once tanked Amdapor Keep and one of my dps freaked out and gave me a lecture because my bracelet was only level 35. Ignore the fact that the healer was a friend of mine and I was doing wall-to-walls without any trouble, my one accessory was definitely a problem that NEEDED to be addressed by a complete stranger lol No, IL restrictions exist for a reason. Outside of EX/Savage as long as you've got a decent weapon and are hitting the IL minimum for the duty and AREN'T doing something silly like stacking right side while wearing glam on the left, you're fine (which is something I've also done and even THAT is usually fine). The only duties that IL is generally ever even slightly a problem are Aurum Vale and sometimes Dzemael Darkhold, because they have no IL restriction but are high enough that you actually do kinda need at least a little something. And even then I'm talking pre-rework, they're probably fine now lol
    I definitely do agree that all jobs need an AOE by 15 (except healers which could probably wait a bit longer but DO need a DoT). I also want to note that none of the things I said here are meant specifically to say that you are WRONG; as I said at the beginning I generally do agree with you, especially in regards to the "early levels kinda suck" thing. I just wanted to express that this kind of design work is much more complicated than it might seem at first. There's more to it than "just make the jobs good 4head", not that I think that is what you were specifically saying of course lol

  • @baseballfan4877
    @baseballfan4877 6 місяців тому

    nice video. i totally agree. anything to get my friends to get into this game PLS

  • @XDD50Hz
    @XDD50Hz 7 місяців тому

    i’ve always been mad at drg not getting a job gauge until lvl70 LotD, would be omega happy if the 7.0 drg rework makes it that drg gets the LotD at lvl50 and activating LotD would also give potency buff to your basic melee combos, and then we add nastrond later on

  • @darkROAM1
    @darkROAM1 7 місяців тому

    My combat gripes come from having a background in GW2. It’s simple. You have much fewer buttons at 10. You can select one for auto attack and that can be a rotational one that automatically keeps rotating the combo for that one instead of forcing you to press each one every time.
    Then, you balance mitigation, buffs, heals, etcetera based on your build.
    I know, not the thing for ffxiv. But it does bring in the other combat stuff mentioned. You level and unlock more things but, when you get synced down to the zone, you keep your skills and spec but at reduced stats, not reducing the skills back.
    I am still preferring ffxiv over others for now. It still has me hooked. The communities I’m in are pretty active so that’s good.

    • @shurhaian
      @shurhaian 5 місяців тому

      The autocombo is already a thing when you're playing as an NPC and borrowing their kit. Seems like it wouldn't be that hard to fold PC job actions in much the same way.

  • @maxv658
    @maxv658 6 місяців тому +1

    I definitely agree with most of this. The stuff I don't agree with I don't necessarily disagree with, I just wouldn't implement it the same way.
    Personally, my big issue with leveling in FFXIV is the leveling itself(for DoW and DoM jobs) and I REALLY hope the whole leveling experience gets overhauled at some point. Dungeons/roulettes, deep dungeons and FATEs are kind of all you have. Levequests exists, but for DoM/DoW they just don't feel very impactful. MSQ is good for the first job you take through it and side quests exists, but there is a finite amount of them so after one, maybe two jobs those aren't an option. I don't have a problem with the pace of leveling at all. I think it's in a decent place, but my issue is that it feels like when leveling a new job all I do is queue for dungeons and do FATEs while waiting for queue to pop(if leveling a DPS because otherwise the queue is pretty instant). Add to that the fact that when you're below level 50(maybe even 60) the dungeon variety is painful and gets old almost instantly. I'm not saying leveling should be removed from the game or sped up or anything like. Leveling is by far my favorite activity in MMOs, but in XIV right now it is just rough.
    I would be totally cool with just making the side quests repeatable per class/job, honestly. So if I complete them on DRG, I can switch to MNK and go back through them again. I know this wouldn't make much sense within the game considering you are one character that can be any job and the same NPC offering you the same quest that you just completed on a different job is a bit silly, but I think it would go a long way to making the experience just better overall.
    The whole leveling experience(outside of MSQ) just feels bad. I play multiple MMOs and while FFXIV is probably my favorite one overall, the leveling experience is easily one of, if not the worst. I have leveled so many different characters in WoW, for example, because the experience is just so damn good, but in XIV thinking of leveling a new character just sucks away my will to live.

  • @TheNerfer
    @TheNerfer 7 місяців тому +2

    God I have felt that AoE thing so hard. I hate doing super low level dungeons because of course I don't have any AoEs and have to target enemies one at a time to attack them even when they're in large groups. It's ridiculous really.
    Jobs being unentertaining husks at lower levels really brings DRK to mind too.

    • @rtiq270
      @rtiq270 6 місяців тому +1

      Started leveling Ninja lately, and yeah... Dragoon was fairly painful for only having 1 line aoe until the 50's too.

  • @xSpocKx
    @xSpocKx 7 місяців тому +1

    I can only hope that CBU3 and Yoshi see this and appreciate it.

  • @AngelaRichter65
    @AngelaRichter65 5 місяців тому

    In my FC we encourage low level folks by the crafters making them the best gear for their level. We host gathering and crafting things where they can learn how to level up while still knowing what you're doing. We used to have a person who had level 90 in every job and she would teach each class and job. It was great. the ONLY thing I was, as a healer, is group Esuna.

  • @1bossofbosses
    @1bossofbosses 6 місяців тому +1

    Thanks i agree you stated my issue and i am on Post endwalker been playing 5 months now going on six and in my 1st month i said the way jobs are nerfed heavy in lower levels with abilities actually needed should be changed its annoying. Loads of needed skills should be had by lv 50. You suffer in lower level dungeons its harder to fight and heal. I also thik sage EUkrasia should be earned earlia its a bit too needed in its kit. Thats my take the Dot and Aoe and Heal mesures because of How sadge works need to be started Early.
    Because low level content ruins sage.But thats my take on it. I love Sage its a main of mine for healer. Hopefully Dawntrail also add new skills to current jobs like a lv 100 Passive for reachig that level and a lv 100 skill but thats my take it would make reaching that lv all more worth while.

  • @HisokaOphion
    @HisokaOphion 7 місяців тому

    Big agree on all points presented, low leveling dungeons on ARR classes is always sleep inducing.
    I’d very much like if they used a “Feature complete” rotation too do a “Hall of the Adept / Expert” - a couple of additional lessons that cover concepts like raid buffs and basic mechanic types that commonly repeat just to get people up too speed.
    Offer some sort of brand new ring + for bonus exp gains to speed up alt levelling or too give out a fresh set of accessories for their level (ideally 50)
    This would at least fill ARR out and set gamers up for a better time going into HW onwards.

  • @jafd239
    @jafd239 5 місяців тому

    I don't mind low level roulettes quite as much, but I agree 100% all the same. As someone who routinely plays monk, doing old content was made a lot better since it's functionally the same at level 50, which is far more fun.
    Also as a side note, Scholar in the earlier dungeons (before you can technically unlock it) is hella broken because Eos does all the healing for you, unless the tank pulls the whole dungeon. Hilarious but perhaps not ideal. haha

  • @ShxpxRok
    @ShxpxRok 7 місяців тому

    you should be able to manually sync your level it makes helping new players so much nicer

  • @bladeninja7495
    @bladeninja7495 5 місяців тому

    I agree with everything you said, I would just like to add a few points of concern, adding too many skills too quickly will result in new players who aren’t accustomed to RPG’s or MMO’s overwhelmed very quickly. Adding AOE’s to all classes could possibly make low level dungeons so easy new tanks will not understand how hard trash pulls are until it’s too late and they’re into Heavensward content and not using any mitigation and berating their healer. Lastly we have to remember things like Palace of the dead. Giving more skills to Lower level jobs will reduce the difficulty in there, while it’s not a terrible thing I really enjoy seeing titles like necromancer and thinking “Wow that dudes cool” and I’d hate to see necromancer and think “That title means nothing now and I’m sorry for everyone who struggled to get it”

  • @TheLMBLucas
    @TheLMBLucas 5 місяців тому

    All the jobs need way more skills for the early levels/dungeons and I would also like to see more diversity, like more buffs and debuffs skills on different jobs

  • @Raven3557
    @Raven3557 7 місяців тому

    Please put the crystal tower in the msq roulette