Interestingly, Commander's like Teferi, Temporal Archmage "add cards to hand" rather than draw you cards, meaning they aren't effected by Zur's Weirding. Also, Nesting Grounds would allow you to manipulate Tidal Influence to always stay at 3 for just 1 colorless mana a turn. (Plus the 1 colorless mana wasted by having to tap Nesting Grounds each turn)
I run Ice Cave, Psychic Battle, Zur's Weirding, and Conjured Currency in my Phelddagrif Group Hug Chaos deck and it's hilarious. Some of the most fun cards in Magic are the ones that change the rules up in weird ways
Great video! I have several of these in my "decks that surely will want this" box but I've never made the decks. Psychic Possession is very interesting in any wheels deck, i used it in Arjun, the shifting flame
Faces of the Past: I'm going to try running this in my Linvala, Shield of Sea Gate deck, since I run angel tribal and I sacrifice her a lot. It effectively makes her ability "Give all of your angels indestructible and untap them"
@@maximilianjack1764 No, I have a lot of recursion. With Gift of Immortality she comes back to the battlefield before her ability resolves so she gains her own hexproof or indestructible. I have a number of ways to tutor that aura
Deep water is amazing for color fixing. in dimir my Cabal coffers with Urbog can tap for all blue instead of all black if I need it. The colorless urza lands tap for 7 blue instead of 7 colorless. ancient tomb or temple of false god tap for 2 blue. Calling it a potential 'Worst" card betrays a players lack of vision. Also Orvar loves Faces from the Past
Tidal Influence is actually almost part of a cycle of cards that I use in the wishboard of my My Little Pony deck. Nightmare Moon can wish for cards with moons in their art and there are 4 anthems (no green one) with moons in their art: Crusade, Tidal Influence, Bad Moon, and Chaos Moon.
3:52 i have a friend that uses faces of the past in his prime speaker vannifar deck and its insane and not fun too play against with that card on the table
Faces of the past could be used in Kuema. You want to be tapping & untapping merfolk all the time. So if someone wants to use target removal on islandwalk lord it could draw you cards or pump the team.
Illusionary Terrain is an interesting hoser for Urborg, Yavimaya and Blood Moon. Ice Cave is really good tech if you run anti-counter stuff like Cavern of Souls, Rhythm of the Wild, Destiny Spinner, etc. Faces of the Past is an auto-include in Vannifar elf tribal, works amazingly well with it.
I mean it does absolutely work with Blood Moon since it makes everything into basic mountains. As for the others it only works in the sense that you can cancel their effects on basic lands.
@@SeraphimKnight blood moon does not state it turns lands into basic mountains, just mountains. It even has a ruling: This effect doesn’t affect names or supertypes. It won’t turn any land into a basic land or remove the legendary supertype from a legendary land, and the lands won’t be named “Mountain.”
how to use coral reef(inspired by true events): turn 0 - say you have an unlikely four card infinite turn combo turn 1 - mystic sanctuary, act disappointed turn 2 - island, coral reef, laugh at crazy card, mention this video turn 3 - island, rootwater hunter, form a sentence with the word "classic" in it turn 4 - island, crucible or worlds, look scary, mention some free counter spells turn 5 - island, really act like you have counter spells opponent's end step before your turn 6 - Mystical Tutor for temporal manipulation, look serious then smile like the joker with a crazy look in your eye turn 6 - cast Temporal Manipulation, sac mystic sanctuary to coral reef, play mystic sanctuary from graveyard via crucible or worlds, put Temporal Manipulation on top, tap rootwater hunter to do 1 damage to face extra turn - repeat Turn 6 and give me and edh deckbuilding credit, shake hands, act surprised, be humble, but know they hate you infinite turns and infinite damage
Faces of the Past seems really good in a Kumena merfolk deck. I mean the payoff for the untap is stapled onto Kumena. Additionally merfolk in general have some decent tap abilities you could double up on.
Ok here's the deal for Faces of the Past in a Merieke Ri Berit deck (or at least how I play her): The deck itself is a janky combo deck with big elements of pillowfort and removal to basically stay alive. So anytime a creature dies the effect is gonna come in handy for 2 reasons. 1.) You can tap down potential threats (although chance is involved) 2.) Merieke is a human (which is easy to trigger with the Faces of the Past), meaning you can tap her for her abilty again since she won't untap on her own. Also, if the creature you took control over originally is a human or wizard, when it dies due to Merieke untapping from the Faces of the Past, this thing friggin triggers again! Dude you have no idea how excited I am for this card. Instant buy!
I LOVE shared Fate. I run it in Lazov. I'm already becoming something of my opponents, might as well also play cards from their deck and stop them from doing so
Shared fate and ice caves are two of my favorite cards to play in commander. Tidal influence could be silly in Tetsuko Umezawa, trying to get power down to 1 or boosting your 1 toughness creatures
I was in a game With Shared Fate. Nekusar started casting wheels and everyone exiled my whole library. Couldn't feel bad for their high interest in my cards.
I play Faces of the Past in Merieke. With Merieke's basic engine out, it acts as "destroy all of your opponents' humans", and it is a fog effect against tribal armies.
Shared Fate would be really sick in a deck where the commander has a draw replacement effect, like the new Eruth, Tormented Prophet. Since you replace your own draw with impulse draw, you would be the only one not affected by Shared Fate. Each opponent would now be subjected to the chaotic effect, but you'd be entirely unaffected and continue to "draw" as normal. Hell, throw Zur's Weirding into the deck as well for the same reason. Since you don't actually "draw" cards, nobody has the opportunity to deny you those cards. Just cause mass chaos for everyone but yourself. This would also work with older commanders like Tomorrow, Azami's Familiar.
Mist of stagnation is in my unfinished orvar list to be upkeep mana doubling. Having extra mana during your upkeep or being able to multitap for abilities feels like fun jank.
I had never heard of Faces of the Past, but it would be a monstrously powerful card in my Koma, Cosmos Serpent deck. I play cards like Cryptolith Rite, so I can use the many, many coils Koma makes to make mana. Koma itself is a sacrifice outlet, and with Ashnod's Altar out, it makes Faces of the Past a crazy catalyst for a Big Mana style deck.
I have an opponent’s choice deck that I use shared fate in. The idea is to play only spells that make your opponents to pick things like fact or fiction. It’s a lot of fun!
faces of the past can be used in mono blue or blue green merfolk to untap them all. That or it can be slotted into any blue deck for tribal hate. Thinking about it, it could go into volo, since he tries to play as many different creature types as possible and tutor for a specific hate card and bam, tap down an opponents board. It can also be used with maskwood nexus if you have maskwood nexus out, swing, sac a creature to a phyrexian alter or whatever and tap everything everyone else controls. Can also be used to sac something small and untap all of your creatures. Hope this helps someone with ideas.
Zur's Weirding is such an amazing card for stopping your opponents' progress in a 4 player game when you're far ahead of your opponents. Slam it on the table and literally no one is drawing cards. I'm surprised that it isn't more popular in Commander.
Back when this was Standard legal, so were the Words enchantments (Words of Waste, Words of Wonder etc.) This paired VERY well with Words of Worship which replaced my draw for 1 colorless mana to give me 5 life. It would take forever, but I'd mill players out with the combo.
@@ryanlink8699 it's a triggered effect. Split second doesn't stop triggers or special actions such as a mana ability or flipping over a morph creature.
For Tidal Influence, you could use a Power Conduit. 2 mana artifact from Mirrodin that has: Tap and remove a counter from a PERMANENT you control and put a charge counter on an artifact or +1/+1 counter on a creature. Since the conduit can take counters off any thing its perfect for those cards where you have a counter that has a negative effect. I love to use this together with Urza's Saga so i can keep it on the second step and make a Karnsruct each turn.
i comment this before i watch the video because i see one of my all time favorite Enhcantments in the Thumbnail. Shared Fate is such a fun card, so much fun that i build a janky deck around it, back in Mirrodin/Kamigawa standard. it didnt won that much games but most games i won because people refused to not play with their cards. i will always like this card because in can shake things up, even in commander, if no one has a removal by the time this resolves, the game stays weird for quite some time. combine with teferis puzzlebox for even more "fun"
I'm a big fan of Verity Circle - it'll often draw me as many cards as Rhystic Study, but doesn't draw anywhere near as much hate. You may draw a card whenever an opponent's creature is tapped, if it isn't being declared as an attacker. Mana dorks? Draw a card. You'd be amazed at how many random 'tap to do x' effects there are in commander. Or you can just cast cryptic command or another similar 'tap all creatures' effect and pretty much draw as much of your deck as you like.
Faces of the Past can work as a great closer for morph decks. Since none of your morphs have any creature types they will never be affected by it, but if you start attacking tribal decks you can tap down their field to swing in. Works especially well with cards in the deck like Riptide Entrancer, so I may actually run this in my new Kadena deck I finally built!
Would making your opponents lands islands with quicksilver fountain or stormtide leviathan make them blue, and therefore allow psychic allergy to damage them if you chose blue or does making a land an island not actually affect its color?
So how does Zur's Weirding work with the "if a spell or ability an opponent controls causes you to discard"? It's your card so you control it but it's an opponent that's activating it
because Zur's Weirding is a card you control, it's triggered ability (the one that prompts other players to pay 2 life) is considered also under your control.
Illusory terrain is brutal I played vs a freeze / jail deck in one of the first commander matches I ever played and their combo involved turning all my lands into a color I couldn't use because suddenly I had all blue mana when I can't use blue mana at all, and with having to only untap one permanent a turn and needing to draw a mana source not out of a basic land in my monogreen deck was backbreaking
Faces of the past goes infinite with Stonybrook schoolmaster, a sac outlet and any way to tap it (like Cryptolith Rite), right? Since the token triggers the enchantment. There is a secret deck that runs Emmara, Saryth, Thornbite staff, Nature’s chosen and many convoke and instant cards. It plays around tapping and untapping many permanents per turn cycle for value or simply combo.
In my mono blue deck I combine Illusionary Terrain with Yavimaya, Cradle of Growth to stall out everyone while I build up an advantage. I also have Lifetap in the deck with Yavimaya. You can use Power Conduit to remove the counter on Tidal Influence.
I put Faces of the Past in my Minn, Wily Illusionist deck. Gives all of my big illusions pseudo-vigilance since at least one is going to die (one way or another). Works super well!
For Tidal Influence, you can remove a counter (using Power Conduit, etc.) with the trigger that adds a counter on the stack. You can do the whole thing during your upkeep so you don't lose the benefit during opponents' turns, and the fourth counter ability never triggers. So for the same reason, it definitely goes in a Chisei deck. Since you determine the order of your own triggers, at the beginning of your upkeep, put the Tidal Influence trigger on the stack first, then the Chisei trigger on top if it. Chisei resolves, taking Tidal Influence down to two counters, then Tidal Influence adds the third counter again. Edit: Ummmm, Mirrodin came out over 18 years ago and is definitely that old. It was only five years after Urza's Saga. For perspective, today is five years after the release of Kaladesh block. If you're remembering Mirrodin as "not that old" it means you're a geezer like me :).
Faces of the Past was an auto included in my Rhoda / Timin deck. Helps untap my tappers and buffs Rhoda fast. Politics with it was fun too. Tappa Tappa Tappa
Tidal Influence is at 3 counters, upkeep comes around, put Tidal Influence on the Stack, then Chisei. Chisei moves it down to 2 counters, Influence goes back up to 3.
I have coral reef in my charix the raging Isle deck, it makes him bigger while still being unlockable by tetsuko for example, and the sacrifice an island is an excellent combat trick for his activation
For faces of the past, i would suggest elves or zombies. Sac an elf and untap all your mana producing elves (building sultai elves so this will come in handy) and with zombies, theres several abilities that say, "tap x zombies, do a thing" then sac a zombie and do it all again
Tidal influence with Hex Parasite could be a nice combo in a Dimir deck. Use the Hex P’s ability to remove a counter when you need to to keep the counter count at 3 and it’s a solid play for permanent +2/+0 bump.
Faces of the past could work in a vampire tribal or any tribal in U that has sacrifice mechanics. Tap a bunch of creatures to do a bunch of things. Finish by sacing a creature of the type to untap everything. Do combat. Then post combat main phase sac to untap again to tap down via effects again to sac again to reset once more if able/depending on turn. OR if you had a way to make everyone elses creatures the same type as yours. Sac something to then tap them down after their untap phase to lock their turn out in the terms of combat/what they could have done with creatures.
I used faces of the past with my sliver/changeling deck that had Atogatog as commander. Basically slivers boosted the changelings and so atogatog would eat one to not only get stupid big, but to use faces of the past to then tap down all my opponents creatures. Or using cryptolith rite to tap for a bunch of mana, then sacrificing a sliver to Atogatog to untap them for even more mana. The deck was super wacky and had my commander been literally any sliver and not Atogatog it would have been top tier. But no had to meme
Birthing Boughs or Maskwood Nexus + sac outlet for repeatable Faces of the Past triggers... could tap/untap everything regardless of types. Don't know if it still gonna do anything too amazing though.
Digital Despot's posy may be far better, but I'll still offer that the Artifact Power Conduit, by tapping for 2 colorless, is an option to remove the 3rd Tidal counter and each time convert it into either a +1/+1 or Charge counter. (Placed on a creature or artifact, respectively.)
Shared Fate is nuts in a Reality Chip Deck! You can sideline your opponents by forcing them to play with a different deck, while you can still mostly stick to your original game plan by playing cards from the top of your own library. Since you will have usually have decent card draw, you can "ursurp" another deck´s strategy more quickly, and thanks to your topdeck manipulation tools, you can sour the deal if your opponents want to tap into your deck in return. And if you manage to get a combo with Senseis Divining Top online (as many Chip Decks already want to do), it turns into the nastiest wincon, because now you can just steal every. players. entire. library.
Faces of the Past is excellent against tribal (kill one and tap down every other one on their field). It's also used as a backup to Intruder Alarm in my mono blue merfolk. Lullmage Mentor is a huge fan of this card if you have a sac outlet
I feel like Zur’s Wierding, Mist of Stagnation, and Planeswalker’s Mischief would be interesting together. Zur’s Wierding reveals everyone’s hands so any instant/sorceries you see that could be useful for you Planeswalker’s Mischief can let you steal it. And if the other players want to use Zur’s Wierding to keep you from drawing cards, then that means you untap more stuff with Mist of Stagnation!
Faces of the past I run in my zellix sanity flayer deck, it’s been awesome for me Running a mill / sacrifice theme, I get rid of a token, untap zellix and keep sacrificing to mill with sacrifice outlets and ping for damage with other cards
I have blue and black rat deck, and it actually combos infinitely with marrow gnawer, since Faces of the Past untaps marrow gnawer thanks to the sac trigger.
Faces of the Past could be used in a changeling tribal deck, maybe? You could tap all enemy creatures just by sacing a changeling, but it would slow you down a lot as well.
Shared fate plus jace the minsculpted would be interesting. The brainstirm could could be an ancestral along with fateseal controling the tops of players libraries. Also you could bounce the creatures opponents play of your library.
deep water could help you curve out in a blue deck against a Blood Moon. making your non basics still tap for blue would make those lands still useful for casting spells, even if you cant get the effects from utility lands?
Planeswalker’s Mischief is actually pretty good in Obeka. Exile someone’s card and if it’s not an instant/sorcery, go to EoT and exile the triggered ability at end step and they never get it back.
I was thinking of putting Mist of Stagnation in a dimir graveyard hate deck where it's exiling cards out of my opponents grave. I think this would be a pretty good use for that card if I can consistently remove some if not all of their graveyard. I don't think that should be hard in blue/black
Back when Mirrodin was in standard, I had a leveller/shared fate deck with lots of barter in blood and discard nonsense. The multiplayer nature of commander definitely changes how that works, though.
Faces of the Past would work well in my Dimir Scarab God, Zombie tribal deck. The premise is to kill opponents just by having a large standing army, Add in throne of the god pharaoh and some of the zombies that damage on tapping with a little sacrifice theme and it would work great.
I tried Ice cave in my Cedh deck that is Jeskai control, I make craaazy amounts of treasure tokens blinking dockside. so I am always able to counter everything.
Energy Vortex can help be an actual win condition for prison decks. Lock everyone out (except yourself), play it and burn player 2 out by paying just over what they can. Pick it up with some effect (Capsize?) and repeat for players 3 and 4. Only thought of this because if you play a prison deck, a good portion of players will make them tell you how you win the game before scooping. Deep water can help get around blood moon type effects, especially in decks who can't use red mana. Mists of Stagnation plus Leyline of the Void will break symmetry. Rest in Peace will be stronger but you would need a way to win the game in play before this. Tidal Influence plus a flicker effect can keep it at 1 counter, and if you go against low power blue creatures, often unblockable or flying ones, it can keep their power locked down without some kind of anthem. Shared Fate in Vega, the Watcher lets you steal their win conditions and keep drawing/stealing off of them.
I use "Faces of the Past" in my Ral Zarek oathbreaker deck as a win condition. Since the deck is based around tapping and untapping my creatures it uses a lot of pinger to control the board. Almost all of them are human + something else. So you can use Kiki-Jiki to make a copy of a human+shaman and ping this copy to death to untap and repeat. Not sure if this works in a real commander since a boardwipe goes a long way against this kind of deck and Izzet sucks at getting creatures from your graveyard...
I'm using Faces of the Past in my X equals 0 Hydra tribal deck to untap my commander Zaxara after I cast a Hydra (and create the token) and get 2 untaps from this as they both die, which usually gains me mana letting me soon more wheels.
I love using Illusionary terrain with Kormus bell in my Toxrill deck. Faces of the past in Morophon Changeling tribal, kill a changeling tap all their creatures
Faces of the Past would be great for a control deck that runs changelings. You can sac your own changeling creature and then all creatures on the battlefield will become tapped.
i have an ezuri claw of progress (simic) deck which has enough elves that have been the single target removal. faces of the past could force a board wipe but a board wipe might already be coming, if ive amased enough creatures. faces of the past i feel could be really good for scarab god zombie decks where zombies enter tapped.
Faces of thw past fits really nicely into tribal decks/combo decks, looking for another intruder alarm, this goes infinite with alot of the same pieces, ive gone infinite woth krenko and a couple of other creatures, whisper can also go infinite
Play energy vortex in Izzet and run Braid of fire. You get a boat load of mana during your upkeep, then dump it all into Energy vortex. If that player dies, then bounce it to your hand and choose a new opponent.
Shared fate... would the cards exiled by it be targeted by the blue version of braids? I mean I know it's just an old version of the wording but... we are suppose to act they are in our hands so...
You need to have 2 blue to play this, use one of them to activate and have two other lands that don't tap for blue. Then you filter an extra blue out of this to pay a UUU cost. If you had a mana rock instead... or better yet, a mana base that can support triple U costs. or not play those cards in a deck that can't
Faces of the Past could go infinite with a creature that taps to make tokens that share the token-maker's type (Krenko, for example) and a sacrifice outlet.
Pretty sure you have Energy Vortex wrong. On your upkeep, remove all counters, then pay X to put X counters on it. So pay 5 for 5 counters. Then on your opponent's upkeep, they pay 1 for all 5 counters or take 3 for as many as they don't pay for. The counters all go away on your next upkeep, but you can just pay 5 again to put 5 more on. This is a potentially huge mana sink and damage dealer. Add blink abilities to it to affect a new opponent after the first has died and you have yourself a wincon.
Soothsaying is one of my favorite 1 drops along with Telepathy. Soothesaying even works well with Psychic battle.
Interestingly, Commander's like Teferi, Temporal Archmage "add cards to hand" rather than draw you cards, meaning they aren't effected by Zur's Weirding.
Also, Nesting Grounds would allow you to manipulate Tidal Influence to always stay at 3 for just 1 colorless mana a turn. (Plus the 1 colorless mana wasted by having to tap Nesting Grounds each turn)
I run Ice Cave, Psychic Battle, Zur's Weirding, and Conjured Currency in my Phelddagrif Group Hug Chaos deck and it's hilarious. Some of the most fun cards in Magic are the ones that change the rules up in weird ways
Great video! I have several of these in my "decks that surely will want this" box but I've never made the decks. Psychic Possession is very interesting in any wheels deck, i used it in Arjun, the shifting flame
Faces of the Past: I'm going to try running this in my Linvala, Shield of Sea Gate deck, since I run angel tribal and I sacrifice her a lot. It effectively makes her ability "Give all of your angels indestructible and untap them"
But you’re generally putting her in the command zone no?
@@maximilianjack1764 No, I have a lot of recursion. With Gift of Immortality she comes back to the battlefield before her ability resolves so she gains her own hexproof or indestructible. I have a number of ways to tutor that aura
Ii have it in my urza deck. I use myr tokens as mana rocks in that deck so it fits right in
Deep water is amazing for color fixing. in dimir my Cabal coffers with Urbog can tap for all blue instead of all black if I need it. The colorless urza lands tap for 7 blue instead of 7 colorless. ancient tomb or temple of false god tap for 2 blue. Calling it a potential 'Worst" card betrays a players lack of vision. Also Orvar loves Faces from the Past
Telepathy is nuts for one blue lets you see thier hand works great in commander as you get to see all thier hands and gain a huge knowledge boost
Tidal Influence is actually almost part of a cycle of cards that I use in the wishboard of my My Little Pony deck. Nightmare Moon can wish for cards with moons in their art and there are 4 anthems (no green one) with moons in their art: Crusade, Tidal Influence, Bad Moon, and Chaos Moon.
3:52 i have a friend that uses faces of the past in his prime speaker vannifar deck and its insane and not fun too play against with that card on the table
I was going to mention Vannifar + arcane adaptation or maskwood nexus probably ends the game there
Faces of the past could be used in Kuema. You want to be tapping & untapping merfolk all the time. So if someone wants to use target removal on islandwalk lord it could draw you cards or pump the team.
Faces of the Past could work in a persistent petitioner deck, a way to untap them more
This is what I use it for
Illusionary Terrain is an interesting hoser for Urborg, Yavimaya and Blood Moon. Ice Cave is really good tech if you run anti-counter stuff like Cavern of Souls, Rhythm of the Wild, Destiny Spinner, etc. Faces of the Past is an auto-include in Vannifar elf tribal, works amazingly well with it.
doesnt work with any of those. it only affects basics.
I mean it does absolutely work with Blood Moon since it makes everything into basic mountains. As for the others it only works in the sense that you can cancel their effects on basic lands.
@@SeraphimKnight blood moon does not state it turns lands into basic mountains, just mountains.
It even has a ruling: This effect doesn’t affect names or supertypes. It won’t turn any land into a basic land or remove the legendary supertype from a legendary land, and the lands won’t be named “Mountain.”
how to use coral reef(inspired by true events):
turn 0 - say you have an unlikely four card infinite turn combo
turn 1 - mystic sanctuary, act disappointed
turn 2 - island, coral reef, laugh at crazy card, mention this video
turn 3 - island, rootwater hunter, form a sentence with the word "classic" in it
turn 4 - island, crucible or worlds, look scary, mention some free counter spells
turn 5 - island, really act like you have counter spells
opponent's end step before your turn 6 - Mystical Tutor for temporal manipulation, look serious then smile like the joker with a crazy look in your eye
turn 6 - cast Temporal Manipulation, sac mystic sanctuary to coral reef, play mystic sanctuary from graveyard via crucible or worlds, put Temporal Manipulation on top, tap rootwater hunter to do 1 damage to face
extra turn - repeat Turn 6 and give me and edh deckbuilding credit, shake hands, act surprised, be humble, but know they hate you
infinite turns and infinite damage
Faces of the Past seems really good in a Kumena merfolk deck. I mean the payoff for the untap is stapled onto Kumena. Additionally merfolk in general have some decent tap abilities you could double up on.
Ok here's the deal for Faces of the Past in a Merieke Ri Berit deck (or at least how I play her):
The deck itself is a janky combo deck with big elements of pillowfort and removal to basically stay alive. So anytime a creature dies the effect is gonna come in handy for 2 reasons.
1.) You can tap down potential threats (although chance is involved)
2.) Merieke is a human (which is easy to trigger with the Faces of the Past), meaning you can tap her for her abilty again since she won't untap on her own. Also, if the creature you took control over originally is a human or wizard, when it dies due to Merieke untapping from the Faces of the Past, this thing friggin triggers again!
Dude you have no idea how excited I am for this card. Instant buy!
I LOVE shared Fate. I run it in Lazov. I'm already becoming something of my opponents, might as well also play cards from their deck and stop them from doing so
You were right about planeswalker’s mischief. It’s exceptional against blue extra turn spells and wheels.
Shared fate and ice caves are two of my favorite cards to play in commander. Tidal influence could be silly in Tetsuko Umezawa, trying to get power down to 1 or boosting your 1 toughness creatures
Faces of the past is such a personal favorite! Tapping your wizards to draw, sac one. Untap all wizards. And do it again!
I was in a game With Shared Fate. Nekusar started casting wheels and everyone exiled my whole library. Couldn't feel bad for their high interest in my cards.
Mist of stagnation would be bonkers in my Umbris build. Can't believe I forgot about that one!
I play Faces of the Past in Merieke. With Merieke's basic engine out, it acts as "destroy all of your opponents' humans", and it is a fog effect against tribal armies.
Shared Fate would be really sick in a deck where the commander has a draw replacement effect, like the new Eruth, Tormented Prophet. Since you replace your own draw with impulse draw, you would be the only one not affected by Shared Fate. Each opponent would now be subjected to the chaotic effect, but you'd be entirely unaffected and continue to "draw" as normal. Hell, throw Zur's Weirding into the deck as well for the same reason. Since you don't actually "draw" cards, nobody has the opportunity to deny you those cards. Just cause mass chaos for everyone but yourself.
This would also work with older commanders like Tomorrow, Azami's Familiar.
Mist of stagnation is in my unfinished orvar list to be upkeep mana doubling. Having extra mana during your upkeep or being able to multitap for abilities feels like fun jank.
I had never heard of Faces of the Past, but it would be a monstrously powerful card in my Koma, Cosmos Serpent deck. I play cards like Cryptolith Rite, so I can use the many, many coils Koma makes to make mana. Koma itself is a sacrifice outlet, and with Ashnod's Altar out, it makes Faces of the Past a crazy catalyst for a Big Mana style deck.
Ice cave I amazing in Jorn. it fits the snow/winter theme and you always have more mana open that anyone else, plus you are in the three best colors
I have an opponent’s choice deck that I use shared fate in. The idea is to play only spells that make your opponents to pick things like fact or fiction. It’s a lot of fun!
faces of the past can be used in mono blue or blue green merfolk to untap them all. That or it can be slotted into any blue deck for tribal hate. Thinking about it, it could go into volo, since he tries to play as many different creature types as possible and tutor for a specific hate card and bam, tap down an opponents board. It can also be used with maskwood nexus if you have maskwood nexus out, swing, sac a creature to a phyrexian alter or whatever and tap everything everyone else controls. Can also be used to sac something small and untap all of your creatures. Hope this helps someone with ideas.
Yet again, thanks demo! I'll be adding psychic battle to my Muzzio deck
faces of the past is my backup version of intruder alarm in my persistant patitioners deck , sack one and umtap the rest
Zur's Weirding is such an amazing card for stopping your opponents' progress in a 4 player game when you're far ahead of your opponents. Slam it on the table and literally no one is drawing cards. I'm surprised that it isn't more popular in Commander.
I'm surprised it isn't a deck in modern. Burn down your opp, counter their threats, and drop ZW for the lock in a duel.
Back when this was Standard legal, so were the Words enchantments (Words of Waste, Words of Wonder etc.) This paired VERY well with Words of Worship which replaced my draw for 1 colorless mana to give me 5 life. It would take forever, but I'd mill players out with the combo.
@Ben King Future sight was also around so you could play cards from the top of your library.
You're thinking to small with ice caves. It can counter split second spells.
This seems good in a Timesifter deck, where your spells are expensive but your opponent's are probably cheap.
How so if they can’t be countered? It ends the stack so you can’t respond to split second.
@@ryanlink8699 it's a triggered effect. Split second doesn't stop triggers or special actions such as a mana ability or flipping over a morph creature.
For Tidal Influence, you could use a Power Conduit. 2 mana artifact from Mirrodin that has: Tap and remove a counter from a PERMANENT you control and put a charge counter on an artifact or +1/+1 counter on a creature. Since the conduit can take counters off any thing its perfect for those cards where you have a counter that has a negative effect. I love to use this together with Urza's Saga so i can keep it on the second step and make a Karnsruct each turn.
i comment this before i watch the video because i see one of my all time favorite Enhcantments in the Thumbnail.
Shared Fate is such a fun card, so much fun that i build a janky deck around it, back in Mirrodin/Kamigawa standard.
it didnt won that much games but most games i won because people refused to not play with their cards.
i will always like this card because in can shake things up, even in commander, if no one has a removal by the time this resolves, the game stays weird for quite some time.
combine with teferis puzzlebox for even more "fun"
I'm a big fan of Verity Circle - it'll often draw me as many cards as Rhystic Study, but doesn't draw anywhere near as much hate. You may draw a card whenever an opponent's creature is tapped, if it isn't being declared as an attacker. Mana dorks? Draw a card. You'd be amazed at how many random 'tap to do x' effects there are in commander. Or you can just cast cryptic command or another similar 'tap all creatures' effect and pretty much draw as much of your deck as you like.
Faces of the Past can work as a great closer for morph decks. Since none of your morphs have any creature types they will never be affected by it, but if you start attacking tribal decks you can tap down their field to swing in. Works especially well with cards in the deck like Riptide Entrancer, so I may actually run this in my new Kadena deck I finally built!
Would making your opponents lands islands with quicksilver fountain or stormtide leviathan make them blue, and therefore allow psychic allergy to damage them if you chose blue or does making a land an island not actually affect its color?
So how does Zur's Weirding work with the "if a spell or ability an opponent controls causes you to discard"? It's your card so you control it but it's an opponent that's activating it
because Zur's Weirding is a card you control, it's triggered ability (the one that prompts other players to pay 2 life) is considered also under your control.
Illusory terrain is brutal
I played vs a freeze / jail deck in one of the first commander matches I ever played and their combo involved turning all my lands into a color I couldn't use because suddenly I had all blue mana when I can't use blue mana at all, and with having to only untap one permanent a turn and needing to draw a mana source not out of a basic land in my monogreen deck was backbreaking
Faces of the past goes infinite with Stonybrook schoolmaster, a sac outlet and any way to tap it (like Cryptolith Rite), right? Since the token triggers the enchantment.
There is a secret deck that runs Emmara, Saryth, Thornbite staff, Nature’s chosen and many convoke and instant cards. It plays around tapping and untapping many permanents per turn cycle for value or simply combo.
In my mono blue deck I combine Illusionary Terrain with Yavimaya, Cradle of Growth to stall out everyone while I build up an advantage. I also have Lifetap in the deck with Yavimaya. You can use Power Conduit to remove the counter on Tidal Influence.
I put Faces of the Past in my Minn, Wily Illusionist deck. Gives all of my big illusions pseudo-vigilance since at least one is going to die (one way or another). Works super well!
For Tidal Influence, you can remove a counter (using Power Conduit, etc.) with the trigger that adds a counter on the stack. You can do the whole thing during your upkeep so you don't lose the benefit during opponents' turns, and the fourth counter ability never triggers.
So for the same reason, it definitely goes in a Chisei deck. Since you determine the order of your own triggers, at the beginning of your upkeep, put the Tidal Influence trigger on the stack first, then the Chisei trigger on top if it. Chisei resolves, taking Tidal Influence down to two counters, then Tidal Influence adds the third counter again.
Edit: Ummmm, Mirrodin came out over 18 years ago and is definitely that old. It was only five years after Urza's Saga. For perspective, today is five years after the release of Kaladesh block. If you're remembering Mirrodin as "not that old" it means you're a geezer like me :).
Faces of the Past was an auto included in my Rhoda / Timin deck. Helps untap my tappers and buffs Rhoda fast. Politics with it was fun too.
Tappa Tappa Tappa
Tidal Influence is at 3 counters, upkeep comes around, put Tidal Influence on the Stack, then Chisei. Chisei moves it down to 2 counters, Influence goes back up to 3.
I have coral reef in my charix the raging Isle deck, it makes him bigger while still being unlockable by tetsuko for example, and the sacrifice an island is an excellent combat trick for his activation
Faces of the Past w/ wizards I think would be great, shared fate, then give yourself hexproof would be fun.
The most fun blue enchantment I used to play is Eye of the Storm. I had some REALLY weird and messed-up games with this card.
@@syllycatface Sure, it can be a bit time consuming and chaotic, but it leads to extremely memorable games. :)
I see Faces of the Past and go, "How about I just sacrifice my Changeling on your turn."
For faces of the past, i would suggest elves or zombies. Sac an elf and untap all your mana producing elves (building sultai elves so this will come in handy) and with zombies, theres several abilities that say, "tap x zombies, do a thing" then sac a zombie and do it all again
I have Coral Reef in my Charix deck, it works well for island count control and for giving Charix more toughness to swap around.
Tidal influence with Hex Parasite could be a nice combo in a Dimir deck. Use the Hex P’s ability to remove a counter when you need to to keep the counter count at 3 and it’s a solid play for permanent +2/+0 bump.
Faces of the past could work in a vampire tribal or any tribal in U that has sacrifice mechanics. Tap a bunch of creatures to do a bunch of things. Finish by sacing a creature of the type to untap everything. Do combat. Then post combat main phase sac to untap again to tap down via effects again to sac again to reset once more if able/depending on turn.
OR if you had a way to make everyone elses creatures the same type as yours. Sac something to then tap them down after their untap phase to lock their turn out in the terms of combat/what they could have done with creatures.
Best blue enchantment that I love to play is standstill ! Its hilarious 🤣
I used faces of the past with my sliver/changeling deck that had Atogatog as commander. Basically slivers boosted the changelings and so atogatog would eat one to not only get stupid big, but to use faces of the past to then tap down all my opponents creatures. Or using cryptolith rite to tap for a bunch of mana, then sacrificing a sliver to Atogatog to untap them for even more mana. The deck was super wacky and had my commander been literally any sliver and not Atogatog it would have been top tier. But no had to meme
Man, Faces of the Past may go perfectly in a Moritte deck, the one I made based on inspiration i got from (I think) your deck-tech;)
Morophon deck all day 😆
Birthing Boughs or Maskwood Nexus + sac outlet for repeatable Faces of the Past triggers... could tap/untap everything regardless of types. Don't know if it still gonna do anything too amazing though.
Great vid as usual! This one had me laughing 😂 psychic battle seems like a ton of fun.
I love Ice Cave, I ran it in my Sliver Deck with War's Toll and Prismatic Omen.
There is some great Jank in there. I love it.
Faces of the past would be hilarious in a shapeshifter deck, sac any creature, tap all opponent's creatures
Digital Despot's posy may be far better, but I'll still offer that the Artifact Power Conduit, by tapping for 2 colorless, is an option to remove the 3rd Tidal counter and each time convert it into either a +1/+1 or Charge counter. (Placed on a creature or artifact, respectively.)
Shared Fate is nuts in a Reality Chip Deck! You can sideline your opponents by forcing them to play with a different deck, while you can still mostly stick to your original game plan by playing cards from the top of your own library. Since you will have usually have decent card draw, you can "ursurp" another deck´s strategy more quickly, and thanks to your topdeck manipulation tools, you can sour the deal if your opponents want to tap into your deck in return. And if you manage to get a combo with Senseis Divining Top online (as many Chip Decks already want to do), it turns into the nastiest wincon, because now you can just steal every. players. entire. library.
Faces of the Past is excellent against tribal (kill one and tap down every other one on their field). It's also used as a backup to Intruder Alarm in my mono blue merfolk. Lullmage Mentor is a huge fan of this card if you have a sac outlet
I feel like Zur’s Wierding, Mist of Stagnation, and Planeswalker’s Mischief would be interesting together. Zur’s Wierding reveals everyone’s hands so any instant/sorceries you see that could be useful for you Planeswalker’s Mischief can let you steal it. And if the other players want to use Zur’s Wierding to keep you from drawing cards, then that means you untap more stuff with Mist of Stagnation!
Faces of the past in my Najeela Tribal Tribal deck sounds really funny.
Faces of the past I run in my zellix sanity flayer deck, it’s been awesome for me
Running a mill / sacrifice theme, I get rid of a token, untap zellix and keep sacrificing to mill with sacrifice outlets and ping for damage with other cards
I have blue and black rat deck, and it actually combos infinitely with marrow gnawer, since Faces of the Past untaps marrow gnawer thanks to the sac trigger.
Faces of the Past could be used in a changeling tribal deck, maybe? You could tap all enemy creatures just by sacing a changeling, but it would slow you down a lot as well.
Shared fate plus jace the minsculpted would be interesting. The brainstirm could could be an ancestral along with fateseal controling the tops of players libraries. Also you could bounce the creatures opponents play of your library.
deep water could help you curve out in a blue deck against a Blood Moon. making your non basics still tap for blue would make those lands still useful for casting spells, even if you cant get the effects from utility lands?
Planeswalker’s Mischief is actually pretty good in Obeka. Exile someone’s card and if it’s not an instant/sorcery, go to EoT and exile the triggered ability at end step and they never get it back.
I was thinking of putting Mist of Stagnation in a dimir graveyard hate deck where it's exiling cards out of my opponents grave. I think this would be a pretty good use for that card if I can consistently remove some if not all of their graveyard. I don't think that should be hard in blue/black
Faces of the past in a changling sacrifice deck. Before your turn sac a changling to tap ALL creatures, then swing through on your turn.
Back when Mirrodin was in standard, I had a leveller/shared fate deck with lots of barter in blood and discard nonsense. The multiplayer nature of commander definitely changes how that works, though.
Faces of the Past would work well in my Dimir Scarab God, Zombie tribal deck. The premise is to kill opponents just by having a large standing army, Add in throne of the god pharaoh and some of the zombies that damage on tapping with a little sacrifice theme and it would work great.
I'm going to use a Psychic Battle, Eye Of The Storm, in Reality Chip deck. Just a whacky themed deck. Any other suggestions would be great!
Arcmage
I tried Ice cave in my Cedh deck that is Jeskai control, I make craaazy amounts of treasure tokens blinking dockside. so I am always able to counter everything.
Energy Vortex can help be an actual win condition for prison decks. Lock everyone out (except yourself), play it and burn player 2 out by paying just over what they can. Pick it up with some effect (Capsize?) and repeat for players 3 and 4. Only thought of this because if you play a prison deck, a good portion of players will make them tell you how you win the game before scooping.
Deep water can help get around blood moon type effects, especially in decks who can't use red mana.
Mists of Stagnation plus Leyline of the Void will break symmetry. Rest in Peace will be stronger but you would need a way to win the game in play before this.
Tidal Influence plus a flicker effect can keep it at 1 counter, and if you go against low power blue creatures, often unblockable or flying ones, it can keep their power locked down without some kind of anthem.
Shared Fate in Vega, the Watcher lets you steal their win conditions and keep drawing/stealing off of them.
I use "Faces of the Past" in my Ral Zarek oathbreaker deck as a win condition. Since the deck is based around tapping and untapping my creatures it uses a lot of pinger to control the board. Almost all of them are human + something else. So you can use Kiki-Jiki to make a copy of a human+shaman and ping this copy to death to untap and repeat. Not sure if this works in a real commander since a boardwipe goes a long way against this kind of deck and Izzet sucks at getting creatures from your graveyard...
Planeswalker's Mischief seems interesting to me but idk if it'd actually have a place in any deck
I'm using Faces of the Past in my X equals 0 Hydra tribal deck to untap my commander Zaxara after I cast a Hydra (and create the token) and get 2 untaps from this as they both die, which usually gains me mana letting me soon more wheels.
I love using Illusionary terrain with Kormus bell in my Toxrill deck.
Faces of the past in Morophon Changeling tribal, kill a changeling tap all their creatures
Faces of the Past would be great for a control deck that runs changelings. You can sac your own changeling creature and then all creatures on the battlefield will become tapped.
i have an ezuri claw of progress (simic) deck which has enough elves that have been the single target removal. faces of the past could force a board wipe but a board wipe might already be coming, if ive amased enough creatures. faces of the past i feel could be really good for scarab god zombie decks where zombies enter tapped.
Faces of thw past fits really nicely into tribal decks/combo decks, looking for another intruder alarm, this goes infinite with alot of the same pieces, ive gone infinite woth krenko and a couple of other creatures, whisper can also go infinite
I can not believe I haven't added Arcanum Wings to my Azorius Auras deck yet XP
Play energy vortex in Izzet and run Braid of fire. You get a boat load of mana during your upkeep, then dump it all into Energy vortex.
If that player dies, then bounce it to your hand and choose a new opponent.
Faces of the past seems like a fun one in a kumena deck to enable his ability!
Faces of the past with Verity Circle. In my Rhoda and timin deck.
Faces of the past, captivating vampire plus four more vampires and a sac outlet would allow you to sacrifice any creature in play for free.
planeswalker’s mischief is in my obeka deck because you can keep the card and play everyone elses hands with infinite mana
Faces of the past is getting slammed right into my Kumena, Tyrant of Orazca deck.
Kumena, Tyrant of Orazca has a cool interaction with Faces of the Past
Shared fate... would the cards exiled by it be targeted by the blue version of braids? I mean I know it's just an old version of the wording but... we are suppose to act they are in our hands so...
Deep water can go in a blue leaning Kykar deck for those times you need some more blue mana for draw spells. Seems like it should do well in there.
You need to have 2 blue to play this, use one of them to activate and have two other lands that don't tap for blue. Then you filter an extra blue out of this to pay a UUU cost.
If you had a mana rock instead... or better yet, a mana base that can support triple U costs. or not play those cards in a deck that can't
My first thought with Faces of the Past was a Persistent Petitioners mill strategy
Mists of Stagnation in Dimir Exile deck
Faces of the Past could go infinite with a creature that taps to make tokens that share the token-maker's type (Krenko, for example) and a sacrifice outlet.
Pretty sure you have Energy Vortex wrong. On your upkeep, remove all counters, then pay X to put X counters on it. So pay 5 for 5 counters. Then on your opponent's upkeep, they pay 1 for all 5 counters or take 3 for as many as they don't pay for. The counters all go away on your next upkeep, but you can just pay 5 again to put 5 more on. This is a potentially huge mana sink and damage dealer. Add blink abilities to it to affect a new opponent after the first has died and you have yourself a wincon.