I foresee Shaman's having the highest threat generation; even at 25. Rockbiter + Earth Shock was already a LOT of threat generation, allowing you to pull off tanks at that level. Now we have 100% additional threat on that? AND can frost shock/flame shock in between? That's SO much threat. I dont see how any other tank would be able to compete with that. Additionally, for end game - i strongly believe Shaman's will see some type of "Molten Shield" ability, similar to Paladin's Holy Shield. Maybe something that causes little mini aoe explosions when you block; and increases your block chance by ~30% or so. Otherwise, yes, shaman tanks will fall off hard sitting only on a blanket 20% block. I'm also holding out hope that a rune later will have an extra effect that causes your fire totems to generate threat for the shaman instead of having their own individual threat tables. (Can you imagine? Fire Nova/Magma Totem added to your shaman tank? Move over Consecration, there's a new AoE Threat king in town) Finally, I don't foresee Stormstrike being used for Shaman Tanks. Molten Fury will "likely" increase the crit damage of Molten Blast, and any additional Elemental damaging abilities that are given to shaman tanks later. Add that extra crit dmg to Earth Shocks/Frost Shocks? That seems like it would be a much higher threat increase than a 20second CD Stormstrike. (Unless a future tank rune adds an additional effect to Stormstrike... something like additional block or mitigation or something, then SS will be manditory).
@@carysmith3614 Esfand also, clearly, rarely played a shaman 🥴 that was painful to watch. He was playing shamans as if they were a max leveled retail character, using every global. That’s just not realistic. Especially on the boss. A caster boss that doesn’t allow you to block (so shield mastery is useless). At that point you would swap to water shield instead of molten blast. Mana will be an issue for everyone. It’s classic, afterall. You effective gameplay will go a long way. And finally… I’m a firm believer that clear casting is the way to go for lvl 25 shaman tanks, for this very reason 🤷🏼♂️ it’ll likely proc on Molten Blast, so that’ll be really big. 11/5/0 is probably the build I’ll be running for shaman tank in the 25 bracket
I could see Blizzard adding something like the Stagger ability from Brewmaster monks to rogue tanks to help with spike reduction. Not sure how they’ll handle 100% avoidance.
they're totally going to make them brewmaster tanks. they may not have keg smash because it's not thematically appropriate; but they'll make it fan of knives or something. same kind of build and spend system.
This is a really solid video. One of the best verbal descriptions of the hit table I've seen on a video. Good analysis on the new stuff. I think its worth including in a guide like this that while not as good as BoK spam, Battle Shout spam can also be used to generate global threat, which can be really solid on certain fights for the same reasons. Also, its odd to me that you mention 'being able' to run fury prot for extra threat. Unless something changes, the only major benefits full prot has over fury prot are being more beginner friendly and Improved Shield Wall (and being better when your gear isn't up to snuff yet). You can play fury prot with a shield and you lose very little mitigation while gaining damage and threat (nothing wrong with extra damage on a tank). Also, I think its worth including in a guide like this that while not as good as BoK spam, Battle Shout spam can also be used to generate global threat, which can be really solid on certain fights for the same reasons. Really solid guide though. Smashing the like button. Edit: Also, on horde side, warriors having multiple ways to get around fear (especially with fury prot) is really solid. On Alliance fear ward makes this less of a thing, but on Horde it makes a difference as tremor totem can be finicky at times.
Wow, thanks for the shoutout! I have always loved theory crafting and trying to make "alternative builds" and play styles work, so it was funny to see about 50% of the community HATE that I was running these numbers and posting the results. xD Great content, and I appreciate the well thought out analysis and comparisons. I think that level 40 will be an even more interesting bracket for tanking, especially for druids, who will easily have at least 1k more health and armor than a full plate lvl40 prot warrior (not accounting for new SoD Gear)
@@tekn0de what’s crazy to me is that my Reddit is not tied to my UA-cam account and yet your video not only showed up in my suggested category, but I saw the thumbnail and my brain broke for a second lol
Actual great breakdown. As a veteran myself i think this is one of the better fact-checked videos. Ofc theirs still things that are left to the imagination cause we dont know the entire runes and mechanics coming, so its left to speculation but overall great video.
The shaman cone attack scales off AP and has a high threat mod. In addition it has a chance to reset on flame shock ticks. They will probably be insane TPS at 25. The question will be at 60.
It was gonna be insane TPS if they got no changes ES + Rockbiter is already a lot of threat, ES getting +50% threat is wild. People seem to have collectively forgot the theorycrafting that was done before Classic 2019 release
Appreciate the guide! Though it’s funny to hear you talk about warrior groups-hoping that they won’t be so ubiquitous now that SoD is spreading the love!
Given the amount of armor on gear datamined for warlock tanks... (such as that clamweave tunic) which is almost as much as warrior tier from MC *at lvl25* AFTER you calculate that 600% armor mod by being in meta; I don't think they're going to be that bad. Particularly with improved lift tap, and improved drain life in the mix with the drain life ruins, soul link (as you mentioned) AND master demonologist. If you want to talk mitigation, 780 armor from ONE armor slot seems kind of good to me... but I'm no theorycrafting genius so /shrug I am however curious to see how rogues fare at pull and before they have enough combo points to have lots of parry and particularly if their cd's are down; and when they (ruh-roh) have to switch targets to gain threat on multiple mobs and aren't really given a chance to build combo points.
Accurate content with well-explained theory - don't see that every day in a WoW video. :) I expect a pretty big glowup for warlock from 25 --> 40, but overall I agree with your assessment.
Yeah, Soul Link + Beacon of Light on VW will be pretty damn good mitigation ontop of the 500% armor and 10% physical reduce from Master Demonologist. Also 2x Void Sac if sh*t hits the fan :D
it seems like this video was made before the changes to runes and threat. Prot warrior has 40% inc threat on Thunderclap, priest shield was changed and they changed how mana/rage/etc was generated. Are you going to do a followup or wait to see if there's more changes?
This seems reasonable. I noticed when Esfand Shaman tanked at Blizzcon, it was really easy to oom himself in the level 25 raid though. Didn't seem to be blocking enough to get much mana back at all. Also 5 minute long weapon imbue seems even more annoying than it was as a regular vanilla enhance. Otherwise threat seemed good, good cleave threat, tanked the damage okay.
Great video, you got my sub. As a druid enjoyer and lifetime tank player I'm excited for SoD bear. Highly expect MCP to be replaced with a version with infinite charges (or similar solution) in the next level band.
Question on the EHP chart; was this done without a warlock pet, assuming it would die to mechanics? Unsure how even rogues got a higher EHP for spells than warlocks.
Awesome summary, thank you! Classic warlock main here, really looking forward to trying out some tanking even if the numbers currently point towards this mainly being for non-raids. As you mentioned I don't expect warlocks to be MTs but I am hoping that this will expand the amount of fights you would want a lock tank on beyond the current 1 boss and that we can bring something unique and useful to the table. Seeing how much of the tanking stuff comes from runes it should be fairly easy to switch gear/runes to tank a specific boss and then go back to dps on less favorable fights. Looking forward to SoD! :)
To be honest, it's all a guessing game going into SoD. A lot of things are going to change in the different level brackets. Blizzard did state all tanks are viable in raids...It's all just theory at the moment and no solid data to back it up.
@@NoOne56488Absolutely but I still think someone with an already intricate knowledge of tanking, both from a stats and a mechanics perspective is in a better position to make an educated assumption than someone like myself :). And the solid data is the data they've released already, just because we don't have 100% of the data doesn't mean it's worthless to speculate. Noone says, "you're not allowed to tank if you're a rogue" just that with what we know it could be scetchy.
TBH if you build out a full tank build on the calculator, its actually insane the dmg mitigation we get from voidwalker and some other stuff in the demo tree, Afflic/Demo 60 is going to be nuts I bet, as they specified that they are tweaking tier sets also to reflect some new tank specs. I like the initial analysis, however, do believe warlock will be A if not S in endgame with the builds they can do. And Sac void walker for shield and flat 10% phys reduction while its out will be a game changer.
I think you're underestimating the "Raid Utility" of the warrior tank at 2/5. Sunder, Demo, Battle Shout, and Thunderclap is a massive raid benefit, especially for 10 mans. It's not like there's going to be a crew of 5-10 warriors to sunder like in a 40 man raid.
I would imagine rogue will get additional armor buffs from tier sets or later runes. But 20% less physical damage when the parry buff is up already puts them close to mail users at 25 so I don’t think they are nearly as squishy as people are saying they are
I said this on a different video you don't need much armour to reach 30-35% mit after that it scales off hard. My paladin with 1h and shield and devotion aura up on classic hardcore has just under 2k armour, that works out about 44% mit. Looking at rogues in bis they will have about 1.2k unbuffed that works out 31% but get 20% extra flat armour on top so at least at 25 they will have a very healthy amount of mit on top of there 66-67 avoidence and evade when they need it. The issue later on will be spell damage but cloak of shadows could well fix that. As for aoe I assume they will get some kind of FoK they have to be careful tho because if its not on a cooldown it will be broken af. You can easy have a wotlk situation where 1 rogue can out damage the rest of the entire rest of the raid put together due to felstriker procs and energy regen procs. I assume Fok will have a 10sec ish cooldown when it gets implimented.
Paladin's don't lose the versatility, they are able to heal when they are not needed, or they could have dmg gear and keep a judgment on the boss. Prot paladin provides Blessing of Sanct later on which helps with increasing warrior's threat and mitigation. The threat they generate will be greater than warriors and with a taunt it will kind of be insane with Righteous Fury. The runes provide a Ret Paladin to be able to tank with the taunt and Aegis runes to main spec as Ret, and then switch runes to tank.
so does rogue tank getting a free -6% chance to be crit and 20% phys reduction while blade dance is up not make up for them not getting an armor buff? Just doing some math based on pre-raid bis armor listed on wowhead for rogue (which is a dps setup) they have 44% phys DR with the 20% extra assuming its additive. Warrior tanks at the same setup have 54%. I know 10% is pretty relevant but I don't think that difference is enough to make them complete garbage. I feel like the block chance doesn't even tilt things in the warriors favor that much just because you have a ton more avoidance baseline as rogue, and this is before we even factor dual wield fury tanking, which typically isn't done in raids but it is done sometimes. With leather armor wouldn't 20% flat phys dr be closeish to if they were wearing plate? Not to mention, flat armor and dodge from agi. Blade dance plus talents puts you at an innate 15% parry rate, 5% dodge. Not in phase one but later on you could put points in subtelty to get ghost strike as well for some dodge on a variable up time, though i'm not sure how good that is. I feel like the 20% phy dr on just a fleshwound is pretty relevant though. With main gauche only giving 10% parry with a 50% up time I think its more likely saberslash will be run in that slot for threat, but thats also another avenue for avoidance. For that reason its probably more likely people put points in assassination for the crit and energy regen than in subtelty.
Great video! I have a question about Rogue tank: while I agree they're kind of a mistake, it seems you completely left out the fact that they get 20% physical reduction. I don't really know at what armor percentage your mitigation becomes acceptable but if leather gives maybe ~23% and this adds another 20%. Wouldn't that make your physical mitigation at least pretty okay/10? Or is anything below 50% mitigation not acceptable?
Lots of good info and summary on each tank as they will be at the lvl 25 bracket. Obviously this is all going to change by lvl 60 with new runes and content. One thing I think you were a little off the money on, was rogues as tanks. They do bring raid utility via improved expose armor. Potentially also via Hemo debuff, imp kidney shot, kicks and distract. Once their avoidance gets to the god tier range, you can potentially drop healers or have healers dps which is insane raid value.
@@tekn0dewith mutilate you would but then you're giving up an avoidance cool down. The opportunity cost might be worth it for heavy physical DMG stack. You'd give up slice n dice for it. Get blade dance up, then alternate between 5pt expose and dance. Probably won't be the play though for other reasons unrelated to combo points generation.
Not a criticism of the video, it's good info, but it doesn't make much sense to say one tank will be best passed 25. Runes are so powerful, anyone could get 1 rune at 40 that makes them the best. Whether that's from mitigation, threat or utility. The most exciting thing about SoD, to me, is how balance may continually change throughout the season. Great video though, I learned a lot!
Yeah if Rogue gets a rune that makes kidney shot an aoe stun or something absurd like that suddenly they're a good tank. CCing raid bosses would be a funny gimmick that could change how the entire game works
Love your content! Saw your notification for a new upload and I’m ready to tune in. I was wondering if you have any tips for someone like me who probably won’t raid but would like to invest in farming/professions to fuel this new economy? I feel a focus on gathering and selling mats at a later time might be the best choice. Thanks!
Instant searing pains + 100% threat should make locks #1 on threat tbh. They were already strong enough to rip threat in vanilla without either buff. No need to gap-close either Also I tanked Hakkar as a lock in classic without the +500% armor so the mit is definitely gonna be decent later on with SL + that buff. Also I assume they can now dodge as well because of the instant casts
I feel like GBoK spaming will generate huge amounts of threat in boss fights if your stacking one class in the raid. And since mana will be no issue anymore, it's not just frontloaded threat, 'cause you will be able to spam it through out the whole fight. I'd accept the challenge to generate more threat on a boss fight then fury-prot whilst at the same time having better mitigation as deep prot pally then him. I feel only really inferior vs druids. They will be beefy af, have the better utility and will still pump insane st threat.
Shaman threat issues? Seriously? They actually have enough threat to tank lvl25 dungeons in classic without the 100% threat buff they get in SoD. They probably have the highest single target threat (and second AoE) as it stands. If you watch Esfand tanking during the demo you can see that even if he clearly lacks experience (mana management is needed for shamans), when he got DC'ed for about a minute during the Ghamoura fight nobody managed to grab aggro ... You are right about their issue if they are not main tanking though. It's not really because of mana (water shield still works) but because they can't abuse earth shock stupid threat generation anymore since it also taunts.
Going to roll a Paladin Tank myself as main, and a Druid Tank as alt, then see how many paladis will be on the server, if its too much ill switch up main and alt. I dont want to be that 6th pally in Raid lol .
Most in-depth video I seen so far of Vanilla tanking but I have a couple notes; You completely avoided the topic of Armor Cap which is how Druids and Paladins tank in Vanilla, e.g If you can hit Armor Cap you do not need to push Crushing Blows of the table like a Warrior since a Crushing Blow (150% Damage) will hit for the same on both an Armor Capped Tank with 75% Reduction (17k Armor) vs. a Tank with only 66% Reduction (12k Armor) The Blessings of Kings Threat back in Classic was so strong Paladin tanks could pull threat of Fury Prot tanks, so while it was good 'global' threat it was INSANE single target threat (legit makes the slime boss in AQ a joke)... however that is completely reliant on how many of 1 class you can stack and that you have 40 man raids, once you get 'rainbow raids' or 10/20 man raids, the threat falls off
Good points. On the note of armor cap yeah I thought to mention it but it's pretty hard to get to 17k so I figured it was fine to not talk about it. TBD on whether or not we are out of the warrior meta, I personally think we'll still be in the warrior meta
@@tekn0de For Warriors yeah getting Armor cap is out of the question, especially with the Fury Prot build, but again they don't need Armor Cap since they can push Crushings off the table, also the tradeoff of going dual wield for increased threat is tooo worth to pass up imo Paladins can easily get to Armor Cap with their 'Improved Lay on Hands' talent as it buffs Armor by 30% for 2 min, Priests also buff your Armor by 25% when they land a crit heal on you too In terms of the Meta I still think Warriors and Druid will be the MT and the Paladin/Shaman/Warlock as the AoE tanks. While you could make an argument for Paladins to be MT now with all these buffs, their strength is still AoE and we got even more tools to bolster that... I mean Divine Storm AND Consecration? It feels like I died and went to heaven lol
@@Tareyak yea pickrobber was getting 16k armor on patchwork in nax using only regular stoneshield pots lol (with greater and priest armor buff he was getting 19k). I fell like most of classic community is once again downplaying how strong paladin tanking was in the right hands. Giving it DS is just super filthy in a good way. Pickrobber told me hes probably gonna tank raids at 60 as a pure ret reck paladin lol.
I hope warlocks rogues and shamans have to itemize to tank and cant just switch specs/runes and suddenly be good tanks. Im going to guess warlocks focus on stam and sp ofc, shamans same probably but maybe a little block value or if not stam then physical power stuff, and rogues stam and and dodge/parry/agi. Would be cool if it was flavored a little more unique. Maybe something like synergizing crit into damage mitigation for shaman or warlock which increases their mitigation.
i wouldn't say druids would 'probably' be farming MCPs - there is no way blizzard will keep that gameplay in the game for druids, even more-so with the gnomer raid being teased.
I don't get what people...don't get. Rogue tanks are made to duel humanoids. You don't need armor buffs if your enemies are disarmed 75%-100% of the time. Paladins are made to tank hordes of undead and other swarming enemies. Warlocks are made to tank demons, other casters, and abberations. Shaman are made to tank elementals and waves of enemies. Warriors, as always, can do well enough in any situation but are especially suited for charging at gigantic monsters like lunatics. People keep thinking about keeping one set and build for every situation, when the gameplay encourages you to swap roles and abilities frequently.
The problem with any tank that relies on mana...is mana. Warriors and Druids will have ENDLESS rage, the higher the level of encounter is, while Shamans and Paladins, will suffer more and more the higher the level. Rogues and Warlocks will be a meme, Warlocks will be way too squishy as well as going OOM fast, while Rogues will get massive spikes. 5 men encounters? Every tank will be able to do it, and well. Raids? That is going to be Warriors and Druids. Shamans and Paladins will not be able to even come close to Warriors and Druids.
I don't understand why they made Warlock and Rogue tanks(or Mage healers), not only was it never part of their class fantasy, but they didn't lack viability in Vanilla to begin with. Paladins and to a certain degree Shamans were supposed to be able to tank, with fully fledged tank trees, but because of some critical flaws they became meme specs istead. As a Paladin main I feel like they finally fixed all the original flaws with Paladin tanks, but then made more and better tanks of other classes, basically putting us right back into the unviable category, SMH! *Also, if what you're saying about 100% mitigation is true, Rogue tanks can now solo every raid boss in the game!?* How does any of this make any sense... help me understand! :D
Rogue tanks can't solo every raid boss or anything like that, rogue tanks will have around 66-70 combined dodge parry and miss, but take a lot of damage on the hits they don't avoid, they also have less hp than the other tanks. What makes them immortal is that for 60 seconds a rogue can evasion thx to prep resetting the normal 30sec time. Evade makes even non tank normal rogues over 100% dodge+parry, thats why rogue tanks already even on normal classic tank the two hardest hitting naxx bosses. Rogues have allways been nere immortal in wow so long as they have cooldowns running thats no different to Rogue tanks in SoD. The only thing ever stopping Rogues being used a lot more as tanks was they lacked a taunt, much like Paladins. Very few bosses last more than 60 seconds thats why they are being called immortal but as soon as a fight lasts longer than 60sec the rogue will start taking very spiky hard to heal damage, they will pair well with a disk priest. It means rogues will not be very great at tanking very hard hitting trash mobs as they will be looking to save evasion for bosses, this means some raids they do run a Rogue will use it for bosses and a decent aoe tank prob Druid or Warrior for most of the trash.
Having a warlock tank is actually more vanilla-like than shamen tanks. The old devs mentioned shamen were never supposed to tank past sunken temple, and that enhance was just supposed to be another DPS spec.
Druids are too strong. With a toon of armor and heath, plus crit inm, and 20% dmg reduction.......wtf. People don't realize what a bear is with that amount of reduced damage. Shamans need something like a shield block skill or incresae the shield passive % for ramp up the shield mastery value (5 stacks)
Extremely Misleading Paladin Tank info. Holy Shield has more charges than shield block meaning longer bouts of smoother damage, Aegis/Redoubt is a trap talent you get an extra 30% block when planing your gear (easily achieved in pre raid), and then are Crit/Crush immune with HShield. Blessing of kings is for SINGLE TARGET threat, being 114, Well more now, Aggro per class stack and being extremely useless on multiple groups of mobs as the threat division often means less than 100 threat per mob for a huge mana cost. Paladins don't have a ret spec they can side bar, BUT they can easily heal in deep prot with no problems. Well intending info but completely misleading.
The way lvl 25 sims are panning out the benchmark for tanks is 200TPS. Warrior/warlock are the only ones who can get there atm. Paladin cant even come close, and druid is going to struggle to hit that benchmark. Shaman might be too squish because they have to DW to hit that kind of TPS. Rogue is just a big question mark, might be OP might be trash
I still think Paladins Tanks SUCK but I am 100% certain you are reading Aegis WRONG. Its effects are... +30% Block +10% Chance to 30% Block when hit (Can overlap with Redout but won't stack with Redout) This + Holy Shield should Give Paladin 35-65% Block When HS is down and 65-95% when UP. Note that you REALLY don't want to be using Holy Shield while Redout or Aegis Redout is UP. So if played correctly, just like Warrior Shield Block, You can get CRIT but not back to back Crit. As Getting Crit will spike your Block % chance up past 65%.
REALLY? +30% Passive Block = Bad? You gunna have to explain that one to me. I hear Warrior good because +75% Block 2 out of 3 attacks coming its way. But Paladin being +60% at the same if not slightly better ratio = BAD. Holy Shield is 4 blocks on 10s CD vs War's 2 on 5s CD You HS when Redout or Agies Redout isn't active... If caught with only +30% block and you get CRIT your block spikes to +60% even without HS... And Warrior good cause even if Crit they will have shield block up for next 2 attacks. Its all the same math at 60% rather than 75% near as I can tell. I feel like I am looking at two Tangerenes vs one big ORANGE and being told they are as different as Apples and Oranges.@@tekn0de
block chance is not the same as block value @@pallytime2156 the first one is removing crits from the hit table, the second one is reducing the amount of damage you take IF you block. aegis provide block VALUE passively which is not as good.
Seriously, how can you pretend to have a clue about how the meta is going to be at 60 here?! We have tons of runes left to discover and the way things work out in reality are always very different from reading the spells. I predict that the vast majority of your predictions here are completely wrong
It is a prediction based on everything we know so far. And a good one if I might add... Surely tek0de will update his meta snapshot in future if things change.
Don’t put too much weight on it, impossible to say wtf they are gonna add, the level 25 stuff will be easier to predict but I imagine they will balance things out if one rune is way too strong etc. but some of the core stuff like pushing off crushing blows will realistically not be something they mess around with.
You are so off on both rogue and paladin tanks it's almost sad. You are assuming, "poorly" that people are going to stick with cookie cutter builds. They won't and they shouldn't. That is the whole point of SOD. Paladins can skip on agis without much loss and give themselves more utility, rogues have several talent picks that make tanking a natural thing, but you clearly didn't study any of this.
Name one thing they have that makes tanking more natural... Rogue tanks look shite, and paladins will defo go cookie cutter, becayse the only issue with Prot pallys was what they have fixxed there or there abouts.
Can't wait to see what you whip-up for Heals and DPS
You have the best breakdown out of anyone elses tank video. And your Warlock segment was pretty spot on. Well done.
Thanks! Love your stuff as well. I also see you all around the community when I'm watching random wow videos which is awesome 😁
I foresee Shaman's having the highest threat generation; even at 25. Rockbiter + Earth Shock was already a LOT of threat generation, allowing you to pull off tanks at that level. Now we have 100% additional threat on that? AND can frost shock/flame shock in between? That's SO much threat. I dont see how any other tank would be able to compete with that.
Additionally, for end game - i strongly believe Shaman's will see some type of "Molten Shield" ability, similar to Paladin's Holy Shield. Maybe something that causes little mini aoe explosions when you block; and increases your block chance by ~30% or so. Otherwise, yes, shaman tanks will fall off hard sitting only on a blanket 20% block.
I'm also holding out hope that a rune later will have an extra effect that causes your fire totems to generate threat for the shaman instead of having their own individual threat tables. (Can you imagine? Fire Nova/Magma Totem added to your shaman tank? Move over Consecration, there's a new AoE Threat king in town)
Finally, I don't foresee Stormstrike being used for Shaman Tanks. Molten Fury will "likely" increase the crit damage of Molten Blast, and any additional Elemental damaging abilities that are given to shaman tanks later. Add that extra crit dmg to Earth Shocks/Frost Shocks? That seems like it would be a much higher threat increase than a 20second CD Stormstrike. (Unless a future tank rune adds an additional effect to Stormstrike... something like additional block or mitigation or something, then SS will be manditory).
As a fellow Shaman copium enjoyer I approve this message.
@@carysmith3614 Esfand also, clearly, rarely played a shaman 🥴 that was painful to watch. He was playing shamans as if they were a max leveled retail character, using every global. That’s just not realistic.
Especially on the boss. A caster boss that doesn’t allow you to block (so shield mastery is useless). At that point you would swap to water shield instead of molten blast.
Mana will be an issue for everyone. It’s classic, afterall. You effective gameplay will go a long way.
And finally… I’m a firm believer that clear casting is the way to go for lvl 25 shaman tanks, for this very reason 🤷🏼♂️ it’ll likely proc on Molten Blast, so that’ll be really big. 11/5/0 is probably the build I’ll be running for shaman tank in the 25 bracket
Amazing videos man. Severely underrated content creator, making crazy high quality stuff. Watching every video you put out about vanilla.
One of the best tank guides in my 20 year wow career, good job my friend!!
I could see Blizzard adding something like the Stagger ability from Brewmaster monks to rogue tanks to help with spike reduction.
Not sure how they’ll handle 100% avoidance.
they're totally going to make them brewmaster tanks. they may not have keg smash because it's not thematically appropriate; but they'll make it fan of knives or something. same kind of build and spend system.
This is a really solid video. One of the best verbal descriptions of the hit table I've seen on a video. Good analysis on the new stuff.
I think its worth including in a guide like this that while not as good as BoK spam, Battle Shout spam can also be used to generate global threat, which can be really solid on certain fights for the same reasons.
Also, its odd to me that you mention 'being able' to run fury prot for extra threat. Unless something changes, the only major benefits full prot has over fury prot are being more beginner friendly and Improved Shield Wall (and being better when your gear isn't up to snuff yet). You can play fury prot with a shield and you lose very little mitigation while gaining damage and threat (nothing wrong with extra damage on a tank). Also, I think its worth including in a guide like this that while not as good as BoK spam, Battle Shout spam can also be used to generate global threat, which can be really solid on certain fights for the same reasons.
Really solid guide though. Smashing the like button.
Edit: Also, on horde side, warriors having multiple ways to get around fear (especially with fury prot) is really solid. On Alliance fear ward makes this less of a thing, but on Horde it makes a difference as tremor totem can be finicky at times.
Wow, thanks for the shoutout! I have always loved theory crafting and trying to make "alternative builds" and play styles work, so it was funny to see about 50% of the community HATE that I was running these numbers and posting the results. xD
Great content, and I appreciate the well thought out analysis and comparisons. I think that level 40 will be an even more interesting bracket for tanking, especially for druids, who will easily have at least 1k more health and armor than a full plate lvl40 prot warrior (not accounting for new SoD Gear)
I tried reaching out to you on reddit but I don't think you saw it. Yeah loved the analysis
@@tekn0de what’s crazy to me is that my Reddit is not tied to my UA-cam account and yet your video not only showed up in my suggested category, but I saw the thumbnail and my brain broke for a second lol
Awesome video! I've been playing a prot paladin since 2004. Very constructive break down. Thank you for doing this.
Very well explained video with facts and details, a rarity in the YT scene. Excellent video
Actual great breakdown. As a veteran myself i think this is one of the better fact-checked videos. Ofc theirs still things that are left to the imagination cause we dont know the entire runes and mechanics coming, so its left to speculation but overall great video.
The shaman cone attack scales off AP and has a high threat mod. In addition it has a chance to reset on flame shock ticks. They will probably be insane TPS at 25. The question will be at 60.
It was gonna be insane TPS if they got no changes ES + Rockbiter is already a lot of threat, ES getting +50% threat is wild. People seem to have collectively forgot the theorycrafting that was done before Classic 2019 release
Appreciate the guide! Though it’s funny to hear you talk about warrior groups-hoping that they won’t be so ubiquitous now that SoD is spreading the love!
Given the amount of armor on gear datamined for warlock tanks... (such as that clamweave tunic) which is almost as much as warrior tier from MC *at lvl25* AFTER you calculate that 600% armor mod by being in meta; I don't think they're going to be that bad. Particularly with improved lift tap, and improved drain life in the mix with the drain life ruins, soul link (as you mentioned) AND master demonologist. If you want to talk mitigation, 780 armor from ONE armor slot seems kind of good to me... but I'm no theorycrafting genius so /shrug
I am however curious to see how rogues fare at pull and before they have enough combo points to have lots of parry and particularly if their cd's are down; and when they (ruh-roh) have to switch targets to gain threat on multiple mobs and aren't really given a chance to build combo points.
It shoooooooooows that you made this before Playing Rogue Tanks, because its fucking *great*
Accurate content with well-explained theory - don't see that every day in a WoW video. :)
I expect a pretty big glowup for warlock from 25 --> 40, but overall I agree with your assessment.
Yeah definitely a lot that can happen between now and 60
Yeah, Soul Link + Beacon of Light on VW will be pretty damn good mitigation ontop of the 500% armor and 10% physical reduce from Master Demonologist. Also 2x Void Sac if sh*t hits the fan :D
it seems like this video was made before the changes to runes and threat. Prot warrior has 40% inc threat on Thunderclap, priest shield was changed and they changed how mana/rage/etc was generated. Are you going to do a followup or wait to see if there's more changes?
I'll be doing follow ups as things settle
Fantasic guide, could you do a revision going into Phase 4 please?
Really interested to see what lock tank gets later for runes! I really want to play it
This seems reasonable. I noticed when Esfand Shaman tanked at Blizzcon, it was really easy to oom himself in the level 25 raid though. Didn't seem to be blocking enough to get much mana back at all. Also 5 minute long weapon imbue seems even more annoying than it was as a regular vanilla enhance. Otherwise threat seemed good, good cleave threat, tanked the damage okay.
On boss encounters shamans will be taking water shield over molten blast. As shield mastery won’t be able to give us enough mana back
Great video, you got my sub. As a druid enjoyer and lifetime tank player I'm excited for SoD bear. Highly expect MCP to be replaced with a version with infinite charges (or similar solution) in the next level band.
Im going druid tank versatility in healing and off dps but ranged threat might be interesting in sod if you notice the huge knockbacks
Question on the EHP chart; was this done without a warlock pet, assuming it would die to mechanics? Unsure how even rogues got a higher EHP for spells than warlocks.
Without pet. A pet + SL is very good reduction but it will be difficult to keep the pet alive
How can you have any idea since we don't know what runes or gear is going to be released at 40, 50 or 60?
Awesome summary, thank you!
Classic warlock main here, really looking forward to trying out some tanking even if the numbers currently point towards this mainly being for non-raids. As you mentioned I don't expect warlocks to be MTs but I am hoping that this will expand the amount of fights you would want a lock tank on beyond the current 1 boss and that we can bring something unique and useful to the table.
Seeing how much of the tanking stuff comes from runes it should be fairly easy to switch gear/runes to tank a specific boss and then go back to dps on less favorable fights.
Looking forward to SoD! :)
To be honest, it's all a guessing game going into SoD. A lot of things are going to change in the different level brackets. Blizzard did state all tanks are viable in raids...It's all just theory at the moment and no solid data to back it up.
@@NoOne56488Absolutely but I still think someone with an already intricate knowledge of tanking, both from a stats and a mechanics perspective is in a better position to make an educated assumption than someone like myself :).
And the solid data is the data they've released already, just because we don't have 100% of the data doesn't mean it's worthless to speculate.
Noone says, "you're not allowed to tank if you're a rogue" just that with what we know it could be scetchy.
TBH if you build out a full tank build on the calculator, its actually insane the dmg mitigation we get from voidwalker and some other stuff in the demo tree, Afflic/Demo 60 is going to be nuts I bet, as they specified that they are tweaking tier sets also to reflect some new tank specs. I like the initial analysis, however, do believe warlock will be A if not S in endgame with the builds they can do. And Sac void walker for shield and flat 10% phys reduction while its out will be a game changer.
@@andrewsteen3819 I agree! And noone would be happier than me if this proves to be the case :).
Keep up the SoD content bro, you deserve more subs
I think you're underestimating the "Raid Utility" of the warrior tank at 2/5. Sunder, Demo, Battle Shout, and Thunderclap is a massive raid benefit, especially for 10 mans. It's not like there's going to be a crew of 5-10 warriors to sunder like in a 40 man raid.
any thoughts on a paladin niche for snap threat from reck bombing with a 2 hander at higher levels?
Another fantastic video
I would imagine rogue will get additional armor buffs from tier sets or later runes. But 20% less physical damage when the parry buff is up already puts them close to mail users at 25 so I don’t think they are nearly as squishy as people are saying they are
I said this on a different video you don't need much armour to reach 30-35% mit after that it scales off hard. My paladin with 1h and shield and devotion aura up on classic hardcore has just under 2k armour, that works out about 44% mit. Looking at rogues in bis they will have about 1.2k unbuffed that works out 31% but get 20% extra flat armour on top so at least at 25 they will have a very healthy amount of mit on top of there 66-67 avoidence and evade when they need it. The issue later on will be spell damage but cloak of shadows could well fix that. As for aoe I assume they will get some kind of FoK they have to be careful tho because if its not on a cooldown it will be broken af. You can easy have a wotlk situation where 1 rogue can out damage the rest of the entire rest of the raid put together due to felstriker procs and energy regen procs. I assume Fok will have a 10sec ish cooldown when it gets implimented.
Paladin's don't lose the versatility, they are able to heal when they are not needed, or they could have dmg gear and keep a judgment on the boss.
Prot paladin provides Blessing of Sanct later on which helps with increasing warrior's threat and mitigation.
The threat they generate will be greater than warriors and with a taunt it will kind of be insane with Righteous Fury. The runes provide a Ret Paladin to be able to tank with the taunt and Aegis runes to main spec as Ret, and then switch runes to tank.
so does rogue tank getting a free -6% chance to be crit and 20% phys reduction while blade dance is up not make up for them not getting an armor buff?
Just doing some math based on pre-raid bis armor listed on wowhead for rogue (which is a dps setup) they have 44% phys DR with the 20% extra assuming its additive.
Warrior tanks at the same setup have 54%. I know 10% is pretty relevant but I don't think that difference is enough to make them complete garbage. I feel like the block chance doesn't even tilt things in the warriors favor that much just because you have a ton more avoidance baseline as rogue, and this is before we even factor dual wield fury tanking, which typically isn't done in raids but it is done sometimes.
With leather armor wouldn't 20% flat phys dr be closeish to if they were wearing plate? Not to mention, flat armor and dodge from agi. Blade dance plus talents puts you at an innate 15% parry rate, 5% dodge. Not in phase one but later on you could put points in subtelty to get ghost strike as well for some dodge on a variable up time, though i'm not sure how good that is. I feel like the 20% phy dr on just a fleshwound is pretty relevant though.
With main gauche only giving 10% parry with a 50% up time I think its more likely saberslash will be run in that slot for threat, but thats also another avenue for avoidance. For that reason its probably more likely people put points in assassination for the crit and energy regen than in subtelty.
Great video!
I have a question about Rogue tank: while I agree they're kind of a mistake, it seems you completely left out the fact that they get 20% physical reduction. I don't really know at what armor percentage your mitigation becomes acceptable but if leather gives maybe ~23% and this adds another 20%. Wouldn't that make your physical mitigation at least pretty okay/10? Or is anything below 50% mitigation not acceptable?
Lots of good info and summary on each tank as they will be at the lvl 25 bracket.
Obviously this is all going to change by lvl 60 with new runes and content.
One thing I think you were a little off the money on, was rogues as tanks. They do bring raid utility via improved expose armor. Potentially also via Hemo debuff, imp kidney shot, kicks and distract. Once their avoidance gets to the god tier range, you can potentially drop healers or have healers dps which is insane raid value.
You probably won't have the combo points to spend on iea as a rogue tank
@@tekn0dewith mutilate you would but then you're giving up an avoidance cool down. The opportunity cost might be worth it for heavy physical DMG stack. You'd give up slice n dice for it. Get blade dance up, then alternate between 5pt expose and dance. Probably won't be the play though for other reasons unrelated to combo points generation.
Not a criticism of the video, it's good info, but it doesn't make much sense to say one tank will be best passed 25. Runes are so powerful, anyone could get 1 rune at 40 that makes them the best. Whether that's from mitigation, threat or utility.
The most exciting thing about SoD, to me, is how balance may continually change throughout the season.
Great video though, I learned a lot!
Yeah if Rogue gets a rune that makes kidney shot an aoe stun or something absurd like that suddenly they're a good tank. CCing raid bosses would be a funny gimmick that could change how the entire game works
QUestion ! how much a warrior lv 25 require defense to tank Mekgineer Thermaplugg lv 34 elite ?to avoid crushing blow ?
Probably can't. Just get better healers
how is BOK spam going to be effected by the changing of spells to % of base mana from a hard number?
ok, hope you are right, otherwise that completely changes classic gameplay (and not for the better IMO)@@VorpalSliver
Good work mate, keep it up
16:00 Hypothetically, can't you duel a raid member or cheese another way before engaging a boss to enter the fight with 5/5 shield mastery?
Can't duel in raids
you could bring it in from a trash fight I guess. That's a good point
Another absolute banger.
Well, seems that have to give up on prot pally again and go with druid :(
Don't give up hope yet. Still a lot of runes to come out
Love your content! Saw your notification for a new upload and I’m ready to tune in. I was wondering if you have any tips for someone like me who probably won’t raid but would like to invest in farming/professions to fuel this new economy? I feel a focus on gathering and selling mats at a later time might be the best choice. Thanks!
Alchemy! It's always a consistent money maker. Just get the flask recipes and buy the matts
Watched it and loved it, I'm guessing you are kinda bummed at the datamined changes, after putting in all this effort =[
Wasn't expecting such massive nerfs to hunter
@@tekn0de Yeah, it was kinda warranted though, 30% crit is pretty nuts just for standing still in classic haha
Wait till you see dual wield shaman tanks on threat, might be the highest ST threat generators imo.
The new fury prot
Instant searing pains + 100% threat should make locks #1 on threat tbh. They were already strong enough to rip threat in vanilla without either buff. No need to gap-close either
Also I tanked Hakkar as a lock in classic without the +500% armor so the mit is definitely gonna be decent later on with SL + that buff. Also I assume they can now dodge as well because of the instant casts
It's been changed to +50% threat
Warlock was my vanilla main and fav class, tanking is my fav roll. Even I'd they're low tier tank ill still tank with a lock lol.
I feel like GBoK spaming will generate huge amounts of threat in boss fights if your stacking one class in the raid. And since mana will be no issue anymore, it's not just frontloaded threat, 'cause you will be able to spam it through out the whole fight. I'd accept the challenge to generate more threat on a boss fight then fury-prot whilst at the same time having better mitigation as deep prot pally then him. I feel only really inferior vs druids. They will be beefy af, have the better utility and will still pump insane st threat.
Im really hoping that blizzard will add an infinite charge MCP to the gnomer raid.
Shaman threat issues? Seriously? They actually have enough threat to tank lvl25 dungeons in classic without the 100% threat buff they get in SoD. They probably have the highest single target threat (and second AoE) as it stands. If you watch Esfand tanking during the demo you can see that even if he clearly lacks experience (mana management is needed for shamans), when he got DC'ed for about a minute during the Ghamoura fight nobody managed to grab aggro ... You are right about their issue if they are not main tanking though. It's not really because of mana (water shield still works) but because they can't abuse earth shock stupid threat generation anymore since it also taunts.
Going to roll a Paladin Tank myself as main, and a Druid Tank as alt, then see how many paladis will be on the server, if its too much ill switch up main and alt. I dont want to be that 6th pally in Raid lol .
Classic era xp, paladins gonna be stacked for buffs. Especially now that they are str/agi totem and tremor
Most in-depth video I seen so far of Vanilla tanking but I have a couple notes;
You completely avoided the topic of Armor Cap which is how Druids and Paladins tank in Vanilla, e.g If you can hit Armor Cap you do not need to push Crushing Blows of the table like a Warrior since a Crushing Blow (150% Damage) will hit for the same on both an Armor Capped Tank with 75% Reduction (17k Armor) vs. a Tank with only 66% Reduction (12k Armor)
The Blessings of Kings Threat back in Classic was so strong Paladin tanks could pull threat of Fury Prot tanks, so while it was good 'global' threat it was INSANE single target threat (legit makes the slime boss in AQ a joke)... however that is completely reliant on how many of 1 class you can stack and that you have 40 man raids, once you get 'rainbow raids' or 10/20 man raids, the threat falls off
Good points. On the note of armor cap yeah I thought to mention it but it's pretty hard to get to 17k so I figured it was fine to not talk about it. TBD on whether or not we are out of the warrior meta, I personally think we'll still be in the warrior meta
@@tekn0de For Warriors yeah getting Armor cap is out of the question, especially with the Fury Prot build, but again they don't need Armor Cap since they can push Crushings off the table, also the tradeoff of going dual wield for increased threat is tooo worth to pass up imo
Paladins can easily get to Armor Cap with their 'Improved Lay on Hands' talent as it buffs Armor by 30% for 2 min, Priests also buff your Armor by 25% when they land a crit heal on you too
In terms of the Meta I still think Warriors and Druid will be the MT and the Paladin/Shaman/Warlock as the AoE tanks. While you could make an argument for Paladins to be MT now with all these buffs, their strength is still AoE and we got even more tools to bolster that... I mean Divine Storm AND Consecration? It feels like I died and went to heaven lol
@@Tareyak yea pickrobber was getting 16k armor on patchwork in nax using only regular stoneshield pots lol (with greater and priest armor buff he was getting 19k). I fell like most of classic community is once again downplaying how strong paladin tanking was in the right hands. Giving it DS is just super filthy in a good way. Pickrobber told me hes probably gonna tank raids at 60 as a pure ret reck paladin lol.
I hope warlocks rogues and shamans have to itemize to tank and cant just switch specs/runes and suddenly be good tanks. Im going to guess warlocks focus on stam and sp ofc, shamans same probably but maybe a little block value or if not stam then physical power stuff, and rogues stam and and dodge/parry/agi. Would be cool if it was flavored a little more unique. Maybe something like synergizing crit into damage mitigation for shaman or warlock which increases their mitigation.
Gnomeregan is going to be a raid, so farming tons of duplicate MCPs is off the table.
i wouldn't say druids would 'probably' be farming MCPs - there is no way blizzard will keep that gameplay in the game for druids, even more-so with the gnomer raid being teased.
that's assuming they've changed baseline druid claw gameplay so that they even benefit from windfury/their own rune. that's still in the air.
It won't be in
yeah this is such an obvious change theyre going to make
@@BillyMadison-gn1zu obvious how?
they more or less said that dual spec is coming next phase
Very good video!
im playing a 2h shaman tank
Earthbiter 2 hand weapon tank or what lol
I predict that this video will become a meme after launch
really good
I don't get what people...don't get.
Rogue tanks are made to duel humanoids. You don't need armor buffs if your enemies are disarmed 75%-100% of the time.
Paladins are made to tank hordes of undead and other swarming enemies.
Warlocks are made to tank demons, other casters, and abberations.
Shaman are made to tank elementals and waves of enemies.
Warriors, as always, can do well enough in any situation but are especially suited for charging at gigantic monsters like lunatics.
People keep thinking about keeping one set and build for every situation, when the gameplay encourages you to swap roles and abilities frequently.
The problem with any tank that relies on mana...is mana.
Warriors and Druids will have ENDLESS rage, the higher the level of encounter is, while Shamans and Paladins, will suffer more and more the higher the level.
Rogues and Warlocks will be a meme, Warlocks will be way too squishy as well as going OOM fast, while Rogues will get massive spikes.
5 men encounters? Every tank will be able to do it, and well.
Raids? That is going to be Warriors and Druids. Shamans and Paladins will not be able to even come close to Warriors and Druids.
I don't understand why they made Warlock and Rogue tanks(or Mage healers), not only was it never part of their class fantasy, but they didn't lack viability in Vanilla to begin with. Paladins and to a certain degree Shamans were supposed to be able to tank, with fully fledged tank trees, but because of some critical flaws they became meme specs istead. As a Paladin main I feel like they finally fixed all the original flaws with Paladin tanks, but then made more and better tanks of other classes, basically putting us right back into the unviable category, SMH! *Also, if what you're saying about 100% mitigation is true, Rogue tanks can now solo every raid boss in the game!?* How does any of this make any sense... help me understand! :D
Rogue tanks can't solo every raid boss or anything like that, rogue tanks will have around 66-70 combined dodge parry and miss, but take a lot of damage on the hits they don't avoid, they also have less hp than the other tanks. What makes them immortal is that for 60 seconds a rogue can evasion thx to prep resetting the normal 30sec time. Evade makes even non tank normal rogues over 100% dodge+parry, thats why rogue tanks already even on normal classic tank the two hardest hitting naxx bosses. Rogues have allways been nere immortal in wow so long as they have cooldowns running thats no different to Rogue tanks in SoD. The only thing ever stopping Rogues being used a lot more as tanks was they lacked a taunt, much like Paladins.
Very few bosses last more than 60 seconds thats why they are being called immortal but as soon as a fight lasts longer than 60sec the rogue will start taking very spiky hard to heal damage, they will pair well with a disk priest.
It means rogues will not be very great at tanking very hard hitting trash mobs as they will be looking to save evasion for bosses, this means some raids they do run a Rogue will use it for bosses and a decent aoe tank prob Druid or Warrior for most of the trash.
Having a warlock tank is actually more vanilla-like than shamen tanks. The old devs mentioned shamen were never supposed to tank past sunken temple, and that enhance was just supposed to be another DPS spec.
Other than mage ur a bit slow on warlock shaman and rogue tanks
Love your videos man. Shame you're going alliance so I'll have to stomp you into the ground if I see you in ashenvale 😝
Druids are too strong. With a toon of armor and heath, plus crit inm, and 20% dmg reduction.......wtf. People don't realize what a bear is with that amount of reduced damage.
Shamans need something like a shield block skill or incresae the shield passive % for ramp up the shield mastery value (5 stacks)
Extremely Misleading Paladin Tank info. Holy Shield has more charges than shield block meaning longer bouts of smoother damage, Aegis/Redoubt is a trap talent you get an extra 30% block when planing your gear (easily achieved in pre raid), and then are Crit/Crush immune with HShield. Blessing of kings is for SINGLE TARGET threat, being 114, Well more now, Aggro per class stack and being extremely useless on multiple groups of mobs as the threat division often means less than 100 threat per mob for a huge mana cost. Paladins don't have a ret spec they can side bar, BUT they can easily heal in deep prot with no problems. Well intending info but completely misleading.
The way lvl 25 sims are panning out the benchmark for tanks is 200TPS. Warrior/warlock are the only ones who can get there atm. Paladin cant even come close, and druid is going to struggle to hit that benchmark. Shaman might be too squish because they have to DW to hit that kind of TPS. Rogue is just a big question mark, might be OP might be trash
Is this statement based off of a sim or previous era knowledge
Seems right, lock threat is underrated because almost noone actually tried them as tanks in classic. They could hold threat BEFORE these massive buffs
Nah he's guessing. Game isn't out yet.
I still think Paladins Tanks SUCK but I am 100% certain you are reading Aegis WRONG. Its effects are...
+30% Block
+10% Chance to 30% Block when hit (Can overlap with Redout but won't stack with Redout)
This + Holy Shield should Give Paladin 35-65% Block When HS is down and 65-95% when UP.
Note that you REALLY don't want to be using Holy Shield while Redout or Aegis Redout is UP.
So if played correctly, just like Warrior Shield Block, You can get CRIT but not back to back Crit. As Getting Crit will spike your Block % chance up past 65%.
It's +30% block value passive and +30% block chance proc. The passive is really bad
REALLY? +30% Passive Block = Bad? You gunna have to explain that one to me.
I hear Warrior good because +75% Block 2 out of 3 attacks coming its way.
But Paladin being +60% at the same if not slightly better ratio = BAD.
Holy Shield is 4 blocks on 10s CD vs War's 2 on 5s CD
You HS when Redout or Agies Redout isn't active...
If caught with only +30% block and you get CRIT your block spikes to +60% even without HS...
And Warrior good cause even if Crit they will have shield block up for next 2 attacks.
Its all the same math at 60% rather than 75% near as I can tell.
I feel like I am looking at two Tangerenes vs one big ORANGE and being told they are as different as Apples and Oranges.@@tekn0de
block chance is not the same as block value @@pallytime2156
the first one is removing crits from the hit table, the second one is reducing the amount of damage you take IF you block.
aegis provide block VALUE passively which is not as good.
Change MCP for the love of Elune
God I really hope they just remove MCP from the game.
Seriously, how can you pretend to have a clue about how the meta is going to be at 60 here?! We have tons of runes left to discover and the way things work out in reality are always very different from reading the spells. I predict that the vast majority of your predictions here are completely wrong
It is a prediction based on everything we know so far. And a good one if I might add... Surely tek0de will update his meta snapshot in future if things change.
Don’t put too much weight on it, impossible to say wtf they are gonna add, the level 25 stuff will be easier to predict but I imagine they will balance things out if one rune is way too strong etc. but some of the core stuff like pushing off crushing blows will realistically not be something they mess around with.
Pretend != Predict
Like he puts plenty of qualifiers and caveats in his statements. This is just to give us an idea of how things are shaping up so far...
Who pissed in your Cheerios?
You are so off on both rogue and paladin tanks it's almost sad. You are assuming, "poorly" that people are going to stick with cookie cutter builds. They won't and they shouldn't. That is the whole point of SOD. Paladins can skip on agis without much loss and give themselves more utility, rogues have several talent picks that make tanking a natural thing, but you clearly didn't study any of this.
Name one thing they have that makes tanking more natural... Rogue tanks look shite, and paladins will defo go cookie cutter, becayse the only issue with Prot pallys was what they have fixxed there or there abouts.
Game ain't out yet but you're so certain 😂
@@GokuIRL you did see the leather armour that dropped from one of thee bosses that had 400% of the normal armor in that slot right?
@@EUSafeguard riposte, ghostly strike and natural high threat. There's three.
@@VorpalSliver like armor with 400% of the normal armor on it? Like the ones seen on the new item drop lists. Lol. Get recked.
"shaman's are gonna be bad at 25" literally best tanks in SoD right now lmao