KH2FM - Entry 17 of Project Nobody May Cry (Shadows of the Past...)

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  • Опубліковано 31 січ 2025

КОМЕНТАРІ • 91

  • @Aritso
    @Aritso Рік тому +67

    That last move to finish the Marluxia fight was impeccable! You've done a great job with making Roxas feel unique while taking inspiration from his moves in the game!

    • @MalikM-VGM-Rand
      @MalikM-VGM-Rand Рік тому +8

      The sickest finishing screen by far

    • @DyxoXinoro
      @DyxoXinoro Рік тому +4

      Bro I legit popped off when I saw that, holy shit

    • @denzelwright8475
      @denzelwright8475 Рік тому +4

      Running to comment the same god damn thing!! Oh my LORD!! The READ!!!

    • @LegendaryDorkKnight
      @LegendaryDorkKnight Рік тому +3

      Marluxia: I've got you.
      Roxas: *plays his Uno Reverse card*

  • @trappercap
    @trappercap Рік тому +31

    jaw dropped once i saw the r2+square
    immediately said to myself "this is an actual game now"

  • @JokanegHu3Hu3
    @JokanegHu3Hu3 Рік тому +10

    All the unique moves from Roxas as well as the gameplay in general looks awesome, but I just love the fact that you're showing us Roxas with his own voice instead of Ventus's voice.

  • @kayecruiser
    @kayecruiser Рік тому +26

    God, with every new entry, one thing remains the same: This mod is just too damn cool.

  • @syrelian
    @syrelian Рік тому +11

    Xadd figuring out all those macros sure helped huh? This is a delightful addition to improve the versatility and intentionality available!

  • @_fudgepop01
    @_fudgepop01 Рік тому +4

    It could be placebo - or it could be the lack of a bloom effect in the gameplay showcase - but it does look like the stuff I mentioned about vfx was absolutely taken into consideration, giving them an overhaul. I feel like I can keep track of the characters and animations significantly better now, and I can appreciate both the light and dark effects of the keyblades. The animations where Roxas is engulfed by light are super snappy too, and it never really feels like i'm just being overwhelmed by light effects everywhere. One of the biggest changes seems to be base roxas' fire magic, where its main color is orange and the overbearing light is nowhere to be found. I *love* how that really compliments the other moves rather than distracting from them!
    Incredible work all

  • @chachifox01
    @chachifox01 Рік тому +2

    This mod just keeps on getting so much cooler by each entry, cant wait for the day i finally get to try it
    Keep up the awesome work :>

  • @AbstractReplayer
    @AbstractReplayer Рік тому +18

    I'm a big fan of shortcuts. Not so much of input strings so i really appreciate this change.
    Say i don't know if this has been asked before, but will you implement a "training mode" of sort just like the Larxene dummy you use in the audience chamber? Could be pretty useful to lab some things.

  • @riikka9842
    @riikka9842 Рік тому +7

    The Astral Chain music just adds an extra layer of I approve here.

    • @riikka9842
      @riikka9842 Рік тому

      Nobody I know has played it. Still. So always a moment of hype when I cross paths with references. It had a brilliant OST

    • @Radio_CosmicRay
      @Radio_CosmicRay Рік тому +1

      Hope we get a sequel on the next nintendo switch

    • @Radio_CosmicRay
      @Radio_CosmicRay Рік тому +1

      @Stylish DY.D. Why do you say that? The game reviewed well and sold above expectations from platinum/nintendo

  • @flowerofreckoning6325
    @flowerofreckoning6325 Рік тому +8

    I have been watching this video repeatedly, over and over again. 😂 Thats how amazing this mod is.

  • @Radio_CosmicRay
    @Radio_CosmicRay Рік тому +27

    Astral chain music is godlike with this

  • @SeventhHokage
    @SeventhHokage Рік тому +5

    Can’t wait to see the new fire you’re bringing

  • @squidster2444
    @squidster2444 Рік тому +3

    This is mad. Good job guys this is looking incredible

  • @jet469
    @jet469 Рік тому

    The more I watch these the more i want to play it, keep up the good work dude!

  • @f5203
    @f5203 Рік тому +2

    Can't wait for the release!! Hypeee!!

  • @handleshnarda
    @handleshnarda Рік тому +2

    Incredible work! The only concern I would have would be that the meteor strike seems to take way too long to execute

  • @lugozz1234
    @lugozz1234 Рік тому

    LETS GOO

  • @benjaminvalenzuela8167
    @benjaminvalenzuela8167 Рік тому +1

    On fire

  • @Dyndicat
    @Dyndicat Рік тому +1

    Man literally put noctis' warp strike in here. Im ready to shred everybody with style already lol

  • @viniciusnatanaellopesalves
    @viniciusnatanaellopesalves Рік тому +3

    it would be interesting to see an ability that would decrease frames by 1 from the block but you gain more drive, only two can be equipped in the critical mode ability list

  • @lil2posh
    @lil2posh Рік тому

    yessir my favorite project

  • @rosiemymelody
    @rosiemymelody Рік тому

    youre the best

  • @viniciusnatanaellopesalves
    @viniciusnatanaellopesalves Рік тому +1

    another idea would be a replacement of the rage form with the name of hate form, however you can have control of it after you face 3 fights against members of the organization 13 that gives the ability directc hate that allows you to select in the
    form menu the hate form

  • @Oblivion776
    @Oblivion776 Рік тому +4

    In hindsight, the way KH2's layout should've been designed was the modern Square/Triangle convention, with regular attacks on Square and contextuals on Triangle. Reaction Commands should've been unique button combos so there was some actual skill to them. Hard to blame them since 3rd person action combat games were still pretty much the wild west at the time, but the fact that they didn't adapt for subsequent games is a bit of a let down. Glad to see someone someone is bringing those refinements to Kingdom Hearts. Honestly it could be nice to have this change backported as a mod for vanilla.

  • @RaveZion
    @RaveZion Рік тому

    This is so sick

  • @KingLulzington
    @KingLulzington Рік тому

    i'm overly hyped for this mod drop, i can't wait

  • @wellingtonfernandes1088
    @wellingtonfernandes1088 Рік тому +2

    Cada dia mais impressionado com p trabalho ❤❤❤❤

  • @Kzarin
    @Kzarin Рік тому

    🔥🔥🔥🔥🔥🔥🔥🔥🔥🔥🔥🔥

  • @tylercafe1260
    @tylercafe1260 Рік тому

    One thing that I always adored about Devil May Cry series is how they nailed enemy design. They're so fun to beat up. I swear half of my enjoyment was how much freedom the enemy gave me comboing them to death. It was cool seeing Roxas with his hood on but god damn the enemies in KH2 have too many invul states for absolutely no reason. Seeing him get sucked into a bolt reversal RC was pain. When I think DMC it's cool combos but specifically because how fun it is to bully the enemies. I'd even go as far to say DMC is an easier series than KH because of purely how different their enemy designs are from one another. A great example is how in DMC your reward for knowing how to combo not only is style but you also deal mad damage that will let you intentionally skip parts of a boss or even just instantly kill them. In KH2 you have to do a very specific AI manipulation to accomplish that same level of reward of combo exploration that DMC naturally promotes. In KH combos are all fluff and not much substance but that's only because of how restrictive enemy and bosses are with your combat mechanics.

    • @Project_NMC
      @Project_NMC  Рік тому +2

      Bolt Towers are definitely just horrible to hit. Their damaged animations naturally cause their weak point to bounce around, causing you to whiff for no reason. I'd say the majority of enemies in KH2 are pretty fun to combo, though. This project will definitely be tweaking enemy design in different ways to try and create the best combat experience possible.

  • @liamgryphon7942
    @liamgryphon7942 Рік тому +1

    What's with the switch to windings at around 0:59 ?
    I thought it was an arg thingy, but I started translating and it really just looks like the previous text just in windings XD

  • @DyxoXinoro
    @DyxoXinoro Рік тому

    Y'know, now that we have two triggers (or, I guess, a trigger and a shoulde button), that can be held to modify our attacks with R2+Square remapping of some moves, this puts Nobody May Cry in an interesting position where we can sort of use it as a proof of concept for how the Devil May Cry reboot _could_ have been good if Ninja Theory spent more time fine tuning the game instead of pissing off their audiance and PR team. Which is doubly fascinating to me when you consider how KH2 looks much less mechanically complex on the surface compared to Devil May Cry, and yet Roxas over here is popping off with Enemy Step, emulated lock on moves, animation cancels, royal guard, and a style meter that activates a pseudo DT. Most of which being achieved in ways that a casual player may not realize required some engine tinkering to achieve.
    Speaks a hell of a lot to both Nomura's team and the NMC's.

  • @shadowzx10
    @shadowzx10 Рік тому

    As a kingdom hearts fan and my favorite was kingdom hearts 2 final mix. I am very impressed. I got chills watching this video.

  • @darthroxas4588
    @darthroxas4588 Рік тому

    Can’t wait till you done cooking as a roxas fan kh and dmc fan this pleases me immensely someone definitely took my mans friends and sea salt ice cream away and he ain’t happy about it I’ll get a pc just to play this.

  • @majnic2
    @majnic2 Рік тому

    An at will teleport?! Heck yes!

  • @kefkaexdeath
    @kefkaexdeath Рік тому

    roxas, seeing marluxia's scythe: "....Looks Sharp"

  • @repeekyraidcero
    @repeekyraidcero Рік тому

    Mhmm love how you do what SE cannot anymore.
    This is the only thing next to a possible KH 358/2 Rmk i'd want

  • @rosiemymelody
    @rosiemymelody Рік тому +2

    i think it would be really awesome if taunting healed like 5% of your opponents HP

  • @Delender
    @Delender Рік тому +1

    Anyone know what this means in Wingdings 1:01

  • @Eichro
    @Eichro Рік тому +1

    first time im hearing about this, it looks amazing!
    will the game be rebalanced for the player's new access to cuhrayzee? i havent played the game since it first released on the ps2 so i cant tell

  • @raleys4278
    @raleys4278 Рік тому

    wow

  • @Animeluva3
    @Animeluva3 Рік тому

    Aww i thought this mod was out.. any idea when itll be released?

  • @michaellevin2861
    @michaellevin2861 Рік тому

    If I'm remembering get bonuses correctly, you put Zexion over Storm Rider and Marluxia over Grim Reaper 2. I didn't realize you can force a different arena for Storm Rider, as usually once you exit the Antechamber once looting the Throne Room, you're immediately taken a zone past where you fought Zexion. (Palace Gate is where the Shan-Yu fight is usually battled, the room past it where you have like 3 different mob fights is Imperial Square). I guess having much more open space makes the Zexion fight too easy, but I'm curious how you changed the boss triggers.

  • @finalroxas4731
    @finalroxas4731 Рік тому

    This reminds me a lot of Devil May Cry

  • @sora_roxas2562
    @sora_roxas2562 Рік тому

    I want to play this mod so badddddd its to good

  • @phantasmakh
    @phantasmakh Рік тому

    Marluxia would be fought in Beast's Castle → Ballroom area!
    Zexion would be fought in Port Royal → The Interceptor's Hold area!

  • @jarotheboar8398
    @jarotheboar8398 Рік тому

    I always wonder, will this mod have like a style system, or no? Im just curious is all

    • @Project_NMC
      @Project_NMC  Рік тому +2

      It already does. When Roxas is glowing, he's in "Luminous Drive". Its a state he achieves only when he's playing well, and it boosts most of his Passive Abilities.

    • @jarotheboar8398
      @jarotheboar8398 Рік тому

      @@Project_NMC ah ok, thanks for the answer

  • @SevenNeming-my2gx
    @SevenNeming-my2gx Рік тому

    How come he don't have those crosses as a special magic

  • @en_pitsuu
    @en_pitsuu Рік тому

    holy shit this is the first time im seeing this but it looks so cool. is there somewhere I can get this, or is this still in beta?

  • @Oblivion776
    @Oblivion776 Рік тому

    I can't say for certain without having played it, but I'm going to make an educated guess that, if possible, you're probably going to want Air Slide on neutral Square and HoriSlash on the alt input. Where possible, maintaining outcome parity makes it easier for players to learn and incorporate different actions. I have to imagine having a different input for "horizontal dodge on the ground" and "horizontal dodge in the air" is likely to trip up a lot of players; I haven't even played the mod yet and I feel like I've already screwed it up multiple times lol.
    Of course I have no idea how the implementation works and if there's a technical limitation making that option difficult. Just my 2c as someone who spends a lot of time being bad at action games.

    • @Project_NMC
      @Project_NMC  Рік тому +3

      Yeah, I feel the same exact way about outcome parity, and that's exactly how we have it designed. Ground Dash and Air Slide will both be on neutral Square.

  • @Hypnopomphia
    @Hypnopomphia Рік тому

    So when this comes out, how will we play it

  • @Crowned_Hearts
    @Crowned_Hearts Рік тому

    Would you like to make your enemies suffer as you have in the Roxas boss fight? Well we have got you covered

  • @girlywolfpup1588
    @girlywolfpup1588 Рік тому

    Any chance you could code in a style/combo counter?

  • @pablocnmayo
    @pablocnmayo Рік тому +1

    Hey, is this like a remake of Days or is it's own thing?

    • @Project_NMC
      @Project_NMC  Рік тому +6

      Nobody May Cry is it's own thing, but it does draw a lot of inspiration and references from Days.

    • @pablocnmayo
      @pablocnmayo Рік тому

      @@Project_NMC ¡Cool!, keep these uptades going man, nice work

  • @AeroXIII
    @AeroXIII Рік тому +2

    I see what you did what that 13 there 😂 is it forced that way or because of your level?

    • @Project_NMC
      @Project_NMC  Рік тому +6

      Glad you like it!
      If your level is lower than 1, I artificially bump it up to 13 for that fight only. Thankfully, bumping up your level doesn't affect your stats at all.
      If your level is above 13, then it's just like standard KH2FM.

    • @AeroXIII
      @AeroXIII Рік тому

      @@Project_NMC ah, very interesting!

  • @DaleKnighten-RCR3
    @DaleKnighten-RCR3 8 місяців тому

    Can this mod be uploaded onto a modded ps2?

  • @aizen_hogyoku210
    @aizen_hogyoku210 Рік тому

    What device it goes to?

  • @sate_f
    @sate_f Рік тому

    I know it's a weird request (I love what you made so far btw) could the meteor strike add a meteor-like projectile falling from the sky? Take note of the cannon heartless for projectile for example

  • @elyanki_1785
    @elyanki_1785 Рік тому

    iso downloader please

  • @cappedouttv1271
    @cappedouttv1271 Рік тому

    I wanna play it so badd

  • @sacksiebatch6118
    @sacksiebatch6118 Рік тому +1

    ENTRY NUMBER SEVENTEEN
    DARK DARKER YET DARKER
    THE DARKNESS KEEPS GROWING
    THE SHADOWS CUTTING DEEPER
    PHOTON READINGS NEGATIVE
    THIS NEXT EXPERIMENT
    SEEMS
    VERY
    VERY
    INTERESTING

    WHAT DO YOU TWO THINK

  • @alexisreyes753
    @alexisreyes753 Рік тому

    In what platafform is this from?

  • @kaystruenoo
    @kaystruenoo Рік тому

    is this pcsx2 or PC version?

  • @FaridApaaja-kk7ie
    @FaridApaaja-kk7ie Рік тому

    Is this playablr on ps3 ?

  • @Hector_Solaris
    @Hector_Solaris Рік тому

    Can someone explain to me what is this?

  • @evilartnboy
    @evilartnboy Рік тому

    Is this for pc or ps2?

  • @brannycedeno6823
    @brannycedeno6823 Рік тому

    Looks cool but not fun.