Tried it with Blender 2.92. Unfortunately, it won't work. I have all the gears set up properly, but once I start the animation, everything just starts shaking like crazy until the gears explode. Any ideas to solve this would be appreciated.
The easiest way to create gears is in Inkscape that has its own gear settings that let you quickly insert number of teeth and gear radius. Inkscape is free open source software for 2D vector works. When you have gear measurements done in Inkscape, you can export files to dxf or svg and import them into Blender.
It´s just perfect, it shows to people that think 3d modeling doesn´t have much with math that they´re wrong, I loved this tutorial, so advanced, we are looking forward to have more videos like this one. Thank You.
Hi . Think will be better to use f to fill gear with 1 ngon plane then I to intrude this face and ctrl alt s to make circle on center. Or just F to fill gear shape and use bolean to create cilinder on it...
the Edge, Select Edge Loops, Bridge Edge Loops, when joining the inner circle to the outer one of the gear kept on filling in the middle, so leaving no center hole. had to first extrude and scale again, so the circle had like a couple of extra loops before the bridge edge loops would work, and be a tidy looking mesh, leaving the right size hole still. the simulations cache threw me too, didn't see it and the frame count hidden in the scene properties section. 1st time i tried following, at the end, i applied scale and rotation, that was bad, thing was all over the place. good practice tho. had to go look thru other tut vids to find where i'd gone wrong.
also had turn the friction down from the default, half way, down to next to nothing for the gears to rotate smoothly, default friction value the movement would stop after around frame 150 of 250, slide the friction down to near zero and they turn much better now :)
So, super cool, but this chunk of text came out different in my project... # Link object to scene and make active scn = bpy.context.scene scn.objects.link(ob) scn.objects.active = ob ob.select = True when I made it match the screen: # Link object to scene and make active bpy.context.collection.objects.link(ob) ob.select_set (True) all was good. it might be good to allow us to copy from the comments There are a couple of other 2.8 issues...
"Remove double vertices" no such function. Going to Mesh -> Clean Up -> Merge by distance, doesn't really do the trick either. Everything is an overlapping mess.
No remove double verts and merge verts by distance are the same thing and do thr same thing. He is just using an older version of blender. I did it with no issues.
You should better explain the steps you are taking! There is so much going on here, it's really hard to follow along and to know WHY you do what you do! This was a big waste of time!
I really like the end result, but the instruction assumes high-level skills with blender. For us beginners, having to constantly stop and start the video is annoying at best. Please consider a more leisurely pace, while including plenty of explanations for why an action is being taken. Simply reciting each key press doesn't convey much information.
I usually run from videos with the Voice XML reader, but it works incredibly well in this use case.
Tried it with Blender 2.92. Unfortunately, it won't work. I have all the gears set up properly, but once I start the animation, everything just starts shaking like crazy until the gears explode. Any ideas to solve this would be appreciated.
Holy crap. This is brilliant. Also very concise and fast-paced, which is fantastic.
The easiest way to create gears is in Inkscape that has its own gear settings that let you quickly insert number of teeth and gear radius. Inkscape is free open source software for 2D vector works. When you have gear measurements done in Inkscape, you can export files to dxf or svg and import them into Blender.
There's a built-in gear generator add-on in Blender. You just need to enable it. Add Mesh: Extra Objects
It´s just perfect, it shows to people that think 3d modeling doesn´t have much with math that they´re wrong, I loved this tutorial, so advanced, we are looking forward to have more videos like this one. Thank You.
Hi . Think will be better to use f to fill gear with 1 ngon plane then I to intrude this face and ctrl alt s to make circle on center. Or just F to fill gear shape and use bolean to create cilinder on it...
this is an INCREDIBLE tutorial! I'm a beginner to blender but the potential here is amazing, thank you !
1 year of using blender and this still hurts my brain, great tutorial
WOW, interesting. This will take me more months to learn.
😂😂
Mě také koukám do toho už 2 dny.
Excellent video thank you!
Great video, how did you decide on the range 8->50?
how can i make make the speed constant. Now its slowing down on some points
Select the motor, Select physics properties, Change the target velocity value to control motor speed.
the Edge, Select Edge Loops, Bridge Edge Loops, when joining the inner circle to the outer one of the gear kept on filling in the middle, so leaving no center hole. had to first extrude and scale again, so the circle had like a couple of extra loops before the bridge edge loops would work, and be a tidy looking mesh, leaving the right size hole still.
the simulations cache threw me too, didn't see it and the frame count hidden in the scene properties section. 1st time i tried following, at the end, i applied scale and rotation, that was bad, thing was all over the place. good practice tho. had to go look thru other tut vids to find where i'd gone wrong.
also had turn the friction down from the default, half way, down to next to nothing for the gears to rotate smoothly, default friction value the movement would stop after around frame 150 of 250, slide the friction down to near zero and they turn much better now :)
This a very instructif and entertaining video 👍
Thanks for the awesome tutorial and gear calculator!
Beautiful tutorial. Thanks!!!
ну наконец то толковый ролик про шестеренки в блендере!
This is just an amazing tutorial. Many thanks for it ;-)
scn.objects.link(ob) Python script fail.... : -(
Great tutorial. Loved it.
To make mesh from shape select border edges, press F to make big Ngon and then press I to insert, thats all
Thank You man!
thanks a lot vinta
Wonderful thank you very much.
Thank you!
This is a good tutorial but... i need a low poly version of it anyone has it?
Nice
So, super cool, but this chunk of text came out different in my project...
# Link object to scene and make active
scn = bpy.context.scene
scn.objects.link(ob)
scn.objects.active = ob
ob.select = True
when I made it match the screen:
# Link object to scene and make active
bpy.context.collection.objects.link(ob)
ob.select_set (True)
all was good. it might be good to allow us to copy from the comments
There are a couple of other 2.8 issues...
Very cooooooooooooollll🔥🔥🔥🔥🔥
Me : Came here because yt recommended me and I was expecting to see some automation from computer to work on it for me
Also me : Bruh
cool
OHHHH
So THATS how clocks work
"Remove double vertices" no such function. Going to Mesh -> Clean Up -> Merge by distance, doesn't really do the trick either. Everything is an overlapping mess.
No remove double verts and merge verts by distance are the same thing and do thr same thing. He is just using an older version of blender. I did it with no issues.
What a shame I was really enjoying that! never mind.. thanks!
Make sure the Blender 2.8+ checkbox is checked or unchecked depending on which version of Blender you are using.
Damn, Blender modelling has math now? Shiii...
confusion accomplished
use maya 2018 for gear just one click
you will buy it for me? Blender is free!
Me: Aw come on I have to watch 18min just to see how to rotate stuff.
Also me: WTH 15 minutes is on how to draw fancy gears.
You should better explain the steps you are taking! There is so much going on here, it's really hard to follow along and to know WHY you do what you do! This was a big waste of time!
did you turn sound on?
Yep. Showed "what" but didn't explain "why".
I really like the end result, but the instruction assumes high-level skills with blender. For us beginners, having to constantly stop and start the video is annoying at best. Please consider a more leisurely pace, while including plenty of explanations for why an action is being taken. Simply reciting each key press doesn't convey much information.