Retro Longplays SO MANY BOSS HITS THAT IT FEELS LIKE IT TOOK 5 QUADRILLION YEARS TO COMPLETE THIS GAME!!!!! I had to put it in caps as it's so frustrating to you.
Retro Longplays Yeah, at least they aren't like in the SMW rom hack O Ninja Negro(translated to The Black Ninja) where they are EXTREMELY overpowered!!!!!
Honestly, looking back I'm genuinely amazed that this actually seems like a pretty alright NES port. Like, this isn't just salvageable, it's already pretty faithful to the original game and got some of it's more technically impressive moments (especially that swinging rope and the 3D bit with the tower) working on the NES of all things. And of course, that glorious credits sequence.
For a Bootleg, this is absolutely phenomenal work! The quality here can definitely pass off for an authentic port at times and some care and love was really put into this - with a bit more tweaking and optimization, I say this can be a proper good port!
Impressive though! It even has the rotating clock tower which looks fairly impressive, not to mention the ropes Mickey swings on... Now imagine if it also had the "Moose Chase Level" this port isa lot better than what it should have been allowed to be
This port was actually promising even in the data of the game there was graphics for the Steamboat Willie Mickey for his transition and the entire Mad Doctor level (Including the elevator and sprites for the boss with his room I think) also some extras like the checkpoint rockets aswell some other entities that went unused Too bad Ei-How Yang were pretty lazy and in every port that they did there's a lot of unused content
More likely that they were rushing out stuff (probably to get money quickly). If they were lazy then all that unused stuff would not be there. I recall hearing once that the conditions in which these ports are made are not far off from ET on the Atari 2600 (read: being pressured by the boss to release way too early)
@@sikthehedgehog Wouldn't be surprised. That's what happened with Hummer Team's NES port of Super Mario World. It was taking a bit too long to make as they actually had to make a brand new engine from scratch for that port & they had to finish it in an unrealistic time frame, thus they gave them an unfinished build, calling it "Super Mario World Volume 1". The finished version was eventually put on a 45 in 1 multicart sometime later.
Wow, for all these years I never knew this port existed! Considering the hardware limitations of being 8 bit this is actually outstanding. I think I'll stick with the Genesis one, however....it's just cool to know that this exists.
Timestamps: 00:00 Title Screen and Menu 0:23 Steamboat Willie 5:39 The Mad Doctor 7:55 Moose Hunters 9:11 Mickey and the Beanstalk/Fun and Fancy Free 11:04 Prince and the Pauper 14:59 The End
Forget the swinging rope, look at the tower stage! The rotating tower is amazing, but the water is super amazing I can't even describe it in words! Rising water in a NES game! -Are we sure this is a bootleg? It could be that it's a homebrew but some random bootleg company added 7 to the title screen, similar to what happened with the Mario megadrive port and the Battle City megadrive port.- Nvm, that ending screen
They really dropped the ball by making Mickey's palette have brown instead of red. The color conversion seems pretty fine for the most part otherwise :/
Might have been compromise they had to make to get everything else looking the way it did. It's a mind blowing conversion for 8-BIT, definitely one of the best looking NES games ever.
Probably so that some of the things can load in properly. The NES was obviously weaker so they likely had to make you wait a little so that everything can be put in at the same time.
@@ExtremeWreck you do make a good point..i find it strange knowing how even the most hardware pushing nes games dont even have loading screens..or alot of officially licensed games dont atleast
@@kiwibro6454 Well they presumably had much more experience than these Taiwanese bootleg developers did, not to mention having official development kits, therefore they were able to make some really cool material happen surprisingly quickly. Or the bootleggers just thought it'd be something to put in as to make it more faithful... well, to the SNES version. Not sure if they had the Genesis version, but it seems that they might have considering the sizes of a lot of the sprites seem to not be very noticeably compressed, so presumably this is a sort of mix-and-match port of both versions. I kind of wonder what Jon Burton would say about this port. That would be a very interesting discussion!
@@ExtremeWreck he'd probably give em props for the effort...i mean that swinging rope looks TOOO good ..and of course the rotating castilian like tower thing
Very good port. It even has scrolling tower like in Battletoads.
To bad it is a bit short. And bosses take too many hits.
Retro Longplays SO MANY BOSS HITS THAT IT FEELS LIKE IT TOOK 5 QUADRILLION YEARS TO COMPLETE THIS GAME!!!!! I had to put it in caps as it's so frustrating to you.
Oh yes, it is really boring to fight bosses. Too many hits.
Retro Longplays Yeah, at least they aren't like in the SMW rom hack O Ninja Negro(translated to The Black Ninja) where they are EXTREMELY overpowered!!!!!
Yes. This is very good port Mickey mania on nes. I like Mickey mania 7 on nes.
Lol 30 tries
I still have this game in a "Family Game" cartridge(I live in Argentina). I think I got it in 1998, when I was in sixth grade
Honestly, looking back I'm genuinely amazed that this actually seems like a pretty alright NES port. Like, this isn't just salvageable, it's already pretty faithful to the original game and got some of it's more technically impressive moments (especially that swinging rope and the 3D bit with the tower) working on the NES of all things.
And of course, that glorious credits sequence.
crazy how Hummer Team gets so much credit for impressive ports, when Ei How Yang do it just as well
For a Bootleg, this is absolutely phenomenal work! The quality here can definitely pass off for an authentic port at times and some care and love was really put into this - with a bit more tweaking and optimization, I say this can be a proper good port!
The swinging rope is very impressive for the NES!
Toll Guard: "Ah yes... Good old MIKI MOUC and his arch nemesis DONG, yes this is 100% legit Disney, please carry on and have a nice day..."
CAST OF CHARACTERS :
*MIKI*
*BONE MAN*
*DONG*
*BUTTLE*
The Four Horsemen of Bootleg
Impressive though! It even has the rotating clock tower which looks fairly impressive, not to mention the ropes Mickey swings on...
Now imagine if it also had the "Moose Chase Level" this port isa lot better than what it should have been allowed to be
THE LOADING SCREENS!!!
THIS GAME AINT NEED TO LOAD!!!
This port was actually promising even in the data of the game there was graphics for the Steamboat Willie Mickey for his transition and the entire Mad Doctor level (Including the elevator and sprites for the boss with his room I think) also some extras like the checkpoint rockets aswell some other entities that went unused
Too bad Ei-How Yang were pretty lazy and in every port that they did there's a lot of unused content
More likely that they were rushing out stuff (probably to get money quickly). If they were lazy then all that unused stuff would not be there. I recall hearing once that the conditions in which these ports are made are not far off from ET on the Atari 2600 (read: being pressured by the boss to release way too early)
E how hang thought FUCK STEAMBOAT WILLIE
I love steamboat Willie 😭
@@sikthehedgehog Wouldn't be surprised. That's what happened with Hummer Team's NES port of Super Mario World. It was taking a bit too long to make as they actually had to make a brand new engine from scratch for that port & they had to finish it in an unrealistic time frame, thus they gave them an unfinished build, calling it "Super Mario World Volume 1". The finished version was eventually put on a 45 in 1 multicart sometime later.
2:07 that chip tune remix of The Wharf has no right sounding really good
Wow, for all these years I never knew this port existed! Considering the hardware limitations of being 8 bit this is actually outstanding. I think I'll stick with the Genesis one, however....it's just cool to know that this exists.
This isn't official
Game hut needs to play this
Yes, I wonder what he thinks about these pirate bootlegs. I would like to see how he plays NES port of Toy Story too.
I played this on my b&w TV... so stage 1 'till the end :)
ah yes, my favourite Disney character, Dong.
DIRECTOR
FAT GOO GOO
Bootleg Games
Ends With 7
Don’t think it don’t say it
3:08 that track sounds like Elmo's world theme song
Timestamps:
00:00 Title Screen and Menu
0:23 Steamboat Willie
5:39 The Mad Doctor
7:55 Moose Hunters
9:11 Mickey and the Beanstalk/Fun and Fancy Free
11:04 Prince and the Pauper
14:59 The End
I like how when you get hit in this port, Mickey decides to take a 30 YEAR NAP
This is the game i played when i was a kid, dont know it was a bootleg
PlayStation 1 > Sega CD > Sega Genesis > SNES > NES
Mickey manía 7 (Bootleg Port) (1996_1997)
パチモンだけど思ったより再現度と技術力は高くてびっくりしたわパチモンだけど
Forget the swinging rope, look at the tower stage! The rotating tower is amazing, but the water is super amazing I can't even describe it in words! Rising water in a NES game! -Are we sure this is a bootleg? It could be that it's a homebrew but some random bootleg company added 7 to the title screen, similar to what happened with the Mario megadrive port and the Battle City megadrive port.- Nvm, that ending screen
@Angel MIKI And DONG...
...Okay sounds legit
@Angel Fake? You must mean extremely genuinely real
I couldnt do it better with the modern tools
They really dropped the ball by making Mickey's palette have brown instead of red. The color conversion seems pretty fine for the most part otherwise :/
Might have been compromise they had to make to get everything else looking the way it did.
It's a mind blowing conversion for 8-BIT, definitely one of the best looking NES games ever.
I can't even notice the brown, great choice for colorblind people like me :)
I think it has something to do with the television they had while developing the game.
I had no idea this was on NES
This is a bootleg.
This game looks very good considering is a Knockoff game.
Em relação ao nintendinho,ficou bem feito,em se tratando de bootleg
I can hear the Contra Spirits bootleg sfx.
Yeah, especially falling objects sounds gave me Contra bootleg vibe.
Well, surprise, the sound and physics engines were built off of that exact game.
CAST OF CHARACTERS
MIKI
BONE MAN
DONG
BUTTLE
Ah yes, who can forget about Miki Mouc's arch nemesis DONG
15:12 what the hell is with these names?
D O N G
What? Have you never heard about Dong? He has been MIKI MOUC's arch nemesis all the way since the 50's or something
Fat Goo Goo is the best director ever.
Maybe those names were inspired by Sum Ting Wong meme.
My guess is they’re very bad romanizations of the developers’ Chinese names.
All-New Popeye: Popeye’s Engine Company
All-New Popeye: Popeye’s Treasure Hunt: Boola Boola Hula
D O N G
grand dad
All-New Popeye: Mother Goose Is On The Loose
Not Bad For an Bootleg Port
*where are you Vargskelethor Joel ?*
All-New Popeye: Vegetable Stew
All-New Popeye: Popeye’s Roots
Playing the original feels weird after you're used to playing the bootleg lol
Despite is a bootleg this port or nes is impressive
All-New Popeye: Westward Ho! Ho!
Who made this?
I've Found a Version where you Play as Big Chungus instead of Mickey Mouse.
China Rabbit
Yeah, that's the One i mean.
No you play as buster bunny not bugs bunny.
Rom?
What’s the fascination with 7 and other way too high numbers in these? Like who honestly believes there were 5 others of this?
Probably me :3
Cara quem é que está fazendo esses jogos estão muito bons, eu percebi que são baseados em games do sega genesis não?
legal esse video
ta
DONG
Tenho que dizer que ta uma porra isso.
Depressive game?😮
0:17
Kinda of a mid bootleg but not bad tbh
Bootleg
the sprites just look awful.
Despite this game being impressive for a bootleg, why did they have to add in the loading screens from the snes version?
Probably so that some of the things can load in properly. The NES was obviously weaker so they likely had to make you wait a little so that everything can be put in at the same time.
@@ExtremeWreck you do make a good point..i find it strange knowing how even the most hardware pushing nes games dont even have loading screens..or alot of officially licensed games dont atleast
@@kiwibro6454 Well they presumably had much more experience than these Taiwanese bootleg developers did, not to mention having official development kits, therefore they were able to make some really cool material happen surprisingly quickly. Or the bootleggers just thought it'd be something to put in as to make it more faithful... well, to the SNES version. Not sure if they had the Genesis version, but it seems that they might have considering the sizes of a lot of the sprites seem to not be very noticeably compressed, so presumably this is a sort of mix-and-match port of both versions.
I kind of wonder what Jon Burton would say about this port. That would be a very interesting discussion!
@@ExtremeWreck he'd probably give em props for the effort...i mean that swinging rope looks TOOO good ..and of course the rotating castilian like tower thing
@@kiwibro6454 Plus the almost transparent water in the tower level.
D O N G
All-New Popeye: Popeye The Sleepwalker