They should just remove the “On Reveal” from Enchantress to counter Cosmo. We have cards with abilities that are not “ongoing” and “on reveal.” Make Enchantress on of those cards.
With Enchantress thats kinda what I was thinking to write on content creators vids but was not sure if any1 thinks the same. Shes so cool but is On reveal which makes her useless with 4 power or 4 mana/energy. Knowing that there is better options. I mean bootman is using her so good why cant we all use her in our decks. Shang-chi is specific with 3 power and Enchantress is countered by the very thing she supposed to counter.
I think your solution Just shifts the problem to a enchantress that cant be countered, maybe make cosmo a 3/2 or 4/3 so people Will feel discoureged to put him on the deck is healthier for the game.
I wrote this to the Devs many, many times. All the way back in the end of November/start of December. Ben Brode hasn't responded once to my messages. Not even saying "Hey, we'll look into it". To me, removing the on-reveal tag from Enchantress and making her ability similar to Captain Marvel makes sense.
Another general comment, a LOT of the cards you listed are not Series 3-5 (Cosmos, Armor, Iceman, Scorpion, Leech). Having strong early cards allows players with smaller collections to actually compete. The reality is that strong decks can still easily compete, but being able to run efficient disruption allows low collection players a fighting chance.
I simply disagree , now I’m not being ugly , I mean this in the nicest and most informative way I can , but none of the cards need to be changed .. will be happy to list the reasons but what’s more important is this .. these cards seem to need a nerf only because you content creators have been yelling “ broken best meta cards use these “ for months . A lot of people are lazy or just want “the best” so they do exactly what you tell them . Fact is all these cards have answers to them and can be beaten , problem is people are “going meta “ rather than creative . It truly is a self perpetuating problem started by content creators With that said I love and appreciate your work ! A big fan thanks !
I could understand changing Leader in some way. Not because it's too powerful (it's not) but because it's just not fun for a lot of people. To the point that it could discourage people from playing the game at all. Maybe they should rework the way Wave interacts with She Hulk and Death in some way. Other than that the cards are fine.
Cosmo is a tech card, used to counter other cards. When you start tech-ing in cards to counter tech-cards, your deck quickly becomes hot garbage. Imagine if a card existed that said "On reveal: return all abilities to your cards (in this lane)", would you really ever run it just in case you get Enchantress'd? They could look into how Cosmo makes ongoings behind him untouchable (besides maybe an ambitious Super Skrull, but he sucks so whatever), but Cosmo is needed. There are many strong On Reveals and most cards are On Reveals, so it makes sense that he's everywhere. In my opinion they should lower his power to 2 and see what that will do. Same goes for your proposed Luke Cage change. You want to make Luke Cage the counter to the counter, but that's excessive! Leech was considered one of the worst cards in the game until recently! He's only strong because it counters the current top favorite decks, namely Deathwave and Silver Surfer decks. That means the tech card is doing EXACTLY what it was designed to do: keep certain decks in check. It's not that he's overpowered, he's not. He DOES work too well with Leader, but in my opinion that's more of a Leader problem than a Leech problem. To give an example, Cerebro decks, which struggle the most with stat-changes, often don't tech in a Luke Cage. That is because running an anti-tech card (or tech against tech card) just in case makes your deck worse to any other encounter.
Electro has a deck building cost. It’s either play one big card a turn or build a deck that can destroy it then use the extra energy with extra cards. Destroying electro takes an entire turn for you so at best you only have turns 5-6 with extra energy and no down side.
Exactly. Electro is far from broken. Anyone who has ever tried to build a deck around reliably destroying or gifting Electro can tell you it's a waste of time. You're much better served by playing one of the many extremely powerful 5-cost cards on turn 4.
Yup there's no easy way to destroy electro without sacrificing tempo. The only one I can think of is destroyer. Most of the time it's best to play high value cards, where electro's weakness is it has difficulty spreading power across lanes other than doctor doom and leader.
@@chanzijun5247 Yeah, even Destroyer is difficult to do without sacrificing your Turn 4 drop unless you get really lucky. If anything is broken, it's being able to turn 5 Leader and Turn 6 Odin, but that's more of a Leader problem.
Just a couple of days ago, I was thinking about the confrontation between Cosmo and Enchantress. Just a situation arose that I knew for sure that the opponent would play On-Going-Card after Cosmo, and I had the Enchantress in my hands, and at that moment I realized for the first time so seriously that Cosmo has no counter-action, and is essentially invincible a card that counteracts not only individual cards, but also archetypes, without having a weak side. The only situation where you can counter-play Cosmo is to have priority over flipping it.
Seriously man if you are only playing ‘on reveal’ cards in your deck you get what you deserve. If my opponent drops the dog in one lane. Good for him/her. I play my on reveals in the other two. Guess what ? If he has any he has to as well. As you said there are so many on-reveal cards in the game. And you want to nerf the best counter we have to them ? The dog is protecting your home. Let it do it’s job ..
I think the biggest issue is, as you pointed out, too many on reveal effects. Some of those cards could just be an ability. So no tag. No ongoing. No on reveal. Think bishop, Angela, mysterio. Maybe that could be a change for Rogue or a future card. I.e. a card could say “when this is flipped up, do X” so it’s an on reveal in all cases without the on reveal tag Then they could have something that stops abilities though probably.
Electro is fine, he counters himself by only allowing playing 1 card per turn, which is a pretty big deal in this game. Obviously, you can work around that negative, but it still limits you I like your Luke Cage variant idea where a card protects your hand. That will finally shut up the ppl who complain about Leech. Leech is incredibly important in this game to prevent every deck being built around turn 6
Re: Cosmo, I'm fine with the situation you described. There are gonna be location spreads that auto-win/lose at times. My main issue with Cosmos are twofold: the tier 2 and 3 decks that are highly inconvenienced by him, and when there are two on the board. As a low power deck, you are encouraged to play a strong anti-meta counter card. But often times when two are on the board, there's just not enough room. My suggestion is for Cosmos to have him cancel himself out if he's in the same lane. Sorta like (my understanding, as I've never had this happen) Luke Cage and Daredevil.
Cosmo should be on reveal only so he can still shut down 1 card and counter wong but being able to shut down the entire lane for 3 energy is bananas I will never understand how players could defend Cosmo unless they abuse him to infinite and don’t won’t him nerfed
Great video Chris! I think you pretty much covered all the major parts. With regards to the token system, they need to add tokens to the weekly reward track and/or daily missions. I'm honestly surprised it wasn't implemented with the release of the token system. It seemed like a "no-brainer" inclusion. And before anyone responds with the silly comment of "They don't want everyone to have all the cards". There's a difference between buying 1-2 cards a month from the token shop and buying 1-2 cards every 4-5 months. Especially, since all the new cards are 6k tokens and they still haven't mentioned anything about when the cards will start going down in price (we are already at 20+ new cards).
The point is to encourage whales to spend big to get new cards asap and new bundles to keep this game f2p for the rest of us (or at least cheap to play). I think the token system is fine as is. People are too impatient and expect to have all the cards asap. How much time/money would it cost to get all the cards you want in hearthstone or magic? Jeff Hoogland has a breakdown that basically says without spending a dime you will be series 3 complete in 6 months and then start earning 6k tokens a month. Second dinner has stated multiple times that they don’t want the token shop to be a primary method of obtaining cards. I think once the game has been out for a year, those of us who have been here since launch will all have nearly full collections besides the latest series 5.
I disagree with these nerfs. I have no problems. If anything the location mods need reworking imo. Love the thoughts though. The discussion is part of what makes the game fun
I'd make Cosmo like this: 3 energy, 4 power, "On reveal: Next round, on reveal abilities don't activate in this location". Also, Leader should either go down to 1 power or give him a requirement, like Galactus has for example. Anyways, I'm personally fine with all the other cards in the game currently.
I think they specifically made cards with neither ongoing or on reveal so that not all abilities have a counter, it's the crazy power outputs that bring more ppl to the game than the Shang Chis and enchantresses, if there could be a deck that countered everything that was tier 1, I think it would upset more ppl than it would make happy
Im so glad you mention this "you can just play around it" attitude, even if its not always that easy or you simply need a whole deck, from some people with especially Cosmo and Leader. Like if i have to build a WHOLE ASS DECK to play around a SINGLE fucking card that could just be in any deck or even worse a single card literally counters 80% of the game and you can't counterplay it so you just need to let it be, the card is the problem not my fucking deck or plays.
If they were to nerf Armor and Cosmo, what do you think should be the counter to Discard decks? They already feel really strong because you can't do a lot to stop someone pumping up Apocalypses, getting a good 6-cost discard into Ghost Rider, or ditching everything into Hela, and right now a smart / lucky turn priority Cosmo to block a linchpin card feels like one of the few answers. Hell, Dracula is really good and I don't think any cards counter him; if you do it right, you're basically playing a 6-cost card's power for 4. Second, with countering Cosmo, I've seen several people run a feint card, usually Lockjaw, to draw out the Cosmo before they play Wong. It's a strategic solution more than a mechanical one, but it does force the player using Cosmo to make a decision about dropping to slow down Lockjaw or wait in case there's a Wong coming soon. I think those kinds of interactions are preferable to the hard counter cards, since that prolongs the mid-game where you're not sure if you should Snap or Retreat, and I think that portion of the game is interesting. On the flip side, if I can't counter a turn 4 Wong, I leave, and like 95% of the time, if I successfully Cosmo Wong or the Jubilee / White Tiger turn 5, my opponent retreats. I don't think those kind of break points are overall healthy for the game long term, so I think they should be the focus of balance decisions. I do agree that having another card that can counter Cosmo would be good, because then people have to stock that card and use one space on the board to turn off your Cosmo. That's much better for decision making as a player, do you counter Cosmo this turn and do something next turn, spending two turns and a location slot, or do you just power through Cosmo since he's only 3? Again, those kinds of energy / space usage decisions are more appealing to me than the "This card always wins this fight" ones. In closing, a Turn 6 priority Cosmo to counter Leader is the most hilarious thing in this entire game, especially if they Snapped when they drew him Turn 4, so really Cosmo should be the most celebrated of all cards across all CCGs :)
Mr Negative isn't an issue unless he gets hit by the peak, or he is the random card to Sakaar and he's out turn 1 or 2. Cosmo needs a counter or he needs energy cost increase to 4. Armor needs 2 power and 3 energy at 3/2 is still great to protect a lane but you drop it a turn later. Leader needs to be reworked, like he's in every deck I face. Destruction, movement,ongoing. Make him a 5 cost and copy cards to his lane. Aero needs to go to 6 power and make her ability pull 2 cards. at 5/8 plus her ability is strong. Aero at 6 power will still be played because she isn't played for her power she is played to pull cards out of a contested lane to win it
Simple fix Cosmo on reveal only Leader 6 energy-1 power Leech remove only 2 cards abilities Iceman yondu and sunspot 2 energy each just so you don’t see them in every single deck
I fully agree with the cosmo take since I run enchantress and I was thinking if there was a card, same vain as Polaris, that could move 3 cost cards to its location. That way the card isn’t too broken??? Thoughts?
So on mr neg what you are missing is your that your not pool 3 complete when you get there you run into the neg deck more often with the same magic extending but the bast version is the worst as it gives you a 1 play that make adam warlock a 3 power draw your deck with them droping all the neg cards on the last turn of witch you may be able to counter one of them also he mess up design space of nerfs becoming buffs to his deck also at top end play you hold all neg cards like sera and drop them at once which is why you do not see it till late pool 3
Honestly, you're just listing out the control cards. IMO, a big part of the appeal of Snap is how strong control cards are, and I would hate to see that change.
I understand Cosmo but I disagree. Most of the cards in the game are on reveal so you cannot play your cards on cosmo but that means the same thing for the opponent. I usually can beat cosmo because the opponent needs specific cards to work around cosmo too so I think he is actually balanced. Since if you yourself use cosmo it limits what you can play or gave in your deck as well.
I wish black bolt discarded the highest cost card as an indirect nerf to leader and just generally good. Agree on reworking enchantress. I think instead of ongoing, make it just an effect like Angela or lockjaw, she just prevents ongoings from occuring at her location. I think that'd be fine. I wouldn't want Cosmo out to 4. I wouldn't hate armor at 3. I've been thinking how busted electro since the moment I saw it. I would either want the +1 energy to be ongoing, or the detrimental effect to be permanently applied to you so you can't kill it to wipe the downside. I think leech should be nerfed. Make him only hit 3 leftmost cards. Give it the nakia treatment. It's dumb that leech can wipe out a moongirl hand. Electro into leech just completely eliminates moon girl plays. I think Iceman and scorpion need to get power nerfs at the very least. Iceman 1/1 and scorpion 2/1, people would still use them but they wouldn't be deleted. I agree with Luke cage buff.
What do you think about Killmonger? I think it's a card that single handedly warps the entire format. The change on the ladder from pool 1 and 2 to 3 is huge, as before you see a lot of Kazoo decks and then they disappear because of Killmonger. I think 1 drops should have a counter, but it shouldn't be that efficient and so format warping.
I agree with this list. Especially, Cosmo & Leech. Annoying little shits haven't allowed me to play Surfer deck properly the entire season. And the season's BP was Surfer. Like WTF! Nerf them to the ground.
You had me in the first half but then you started complying about cards that aren’t even problems… electro/armour/scorp/iceman are totally fine and it’s just part of the game
I agree with most of your points except for nerfing Cosmo. Cosmo is one of the few things standing in the way of Wong decks running rampant. Often times, I'll hold Cosmo just so I can drop it where Wong goes down. Should Cosmo get nerfed? Yes. But if they nerf Cosmo, Wong should be nerfed right alongside Cosmo - maybe make it so some of Wong's more OP interactions don't work or so cards can't proc 4x from the Wong/Odin combo.
Then should armor perhaps also be 4 cost? 'to keep it in line with Shang and Enchantress'? I can't imagine you'd think armor should be a 4-cost, so what I'm trying to say is your logic is unsound.
@@cluelessmango768 I don't think I'd put Armor in the same realm as Enchantress and Shang Chi since it can be used defensively as well. I personally don't think Cosmo needs a change I was just offering a potential nerf option
The problem with Cosmo is that he himself is an answer for on reveal decks, with Wong out there running rampant, Cosmo is my king. I don't think Cosmo is an issue, maybe bump his cost to 4 to be in line with Enchantress would be a decent fix~ I'm only in the beginnings of pool 3, but the card that hands down makes me retreat is Scorpion, especially if they get to copy it. I mean 2 energy and it affects my whole hand, gtfoh.
I shouldn’t say that I’ve played cosmo and also mystique cosmos effect and I’ve been playing cosmo in my Dino decks cuz there’s no counter to Shang chi and yeah mister negative is not that bad
Cosmo is great, its a tech card, the game needs these, also Leader is great, easy to beat. Just be ahead on turn 5 and Leader is useless, also many other ways around him, the game should not be just about piling stats...
I must say, I highly disagree with cosmo. The fact is on reveal effects are for the most part to powerful. And making him a higher cost or a 0 power would completely kill the card and would cause Wong/panther/Zola/trash/Thor/Odin decks to just dominate. Hell surfer decks themselves are so polarizing that they don't even get that much affected by cosmo already, same with destruction decks
When I see people use Cosmo i fill that space with 3 cost cards... And then on another line i play silver surfer and bam... Line victory.... And in case of electro is like a counter... But not really... Sand man. You can be like woooooh buddy... Slow down... You wanted 1 card at the time.... Stick with it... Mama rised no quitter .
Cosmo I think is ok, yes you can't really counter him but he only locks down one lane. Yes it's annoying if Cosmo is placed on the nexus, but that's just one location and you can just outpowered the enemy. Also, have you really tried Cosmo in a lot of game? It's pretty hard to use Cosmo. Put him too early and the enemy will just play in other lanes. Plays him too late and the enemy will already put his on reveal card. The way Cosmo work is already a counter on itself
Cosmo, Armor and Negative are a problem now? I can't agree. You have many ways to counter Negative decks, for ex. Sandman, Wave, Leech. You gave the Nexus example for Cosmop, why don't you put more power than the Dinos on the lane? You can't? So that deck maybe is not very good for the Nexus field. I don't think that are OP cards, they just fit against some decks. What does a Cosmo do against Ongoing decks (Patriot, Dinos, ongoing Destroyer)? Almost nothing. Same for Armor... That's the fun of the game and what makes the meta change every time. Zoo Decks were countered with Killmonger. Meta is Wong decks? People start playing Cosmo. Cosmo is the meta? People play Ongoing Decks. Ongoing is the Meta? Enchantress to play etc... etc... Nerfing these cards will just make the game less dynamic. I don't see any problem with Electro too. Anoying in the Leech/Leader deck, but that's not the problem of this deck. About Leech, should be nerfed, but there are decks that counter it as I don't see a big problem too. Maybe limit the number of cards on the hand that gets leeched? For me Leader is the too much OP card, and for me it isn't his effect but his power. 1 Power should be the max that one card like this should have.
yooooooo Kio. gonnna need you to rewatch my section on Negative lmao And again, your argument about cosmo doesn't counter anything i said. My argument is that you have to build complete decks around cosmo, which shouldn't be a thing. There should not be single cards that make is so an entire deck has to be built around them. Think about it for 2 seconds. Ongoing decks aren't infinite rank material. Soooooo why should people have to use that deck just to counter one card? That's kind of ridiculous. We need to sacrifice all our other matches just to counter that card? come on now...
@@bootmanmstz I get what you said. However, the meta changes and who "wants to win" need to play with or against the meta. Let's put in this scenario. First, how do you nerf Cosmo? As you said, take out the onreveal effect on Enchantress and just make it a ongoing or "default" effect? Wouldn't that make Enchantress too OP? How would I protect my Ongoing cards? Another solution that you gave, creating a card just to counter Cosmo. I think it just doesn't make sense to have a card on your deck to counter just one specific card. It would be viable, but not the best solution. It would just make Cosmo useless and then that "Cosmo counter" card would be useless too. Last solution, make him a higher cost. In that I can agree, a card without counter shouldn't cost 3. On the other hand, and on my experience on this game, good players don't drop Cosmo without a reason. Rarely I see someone drop Cosmo on turn 3. It would nerf, for sure, but it wouldn't be a big problem for who wants to use him. On a second thought I can see why you say that is too OP. I just can't feel the same. It doesn't even tickles me if someone plays Cosmo. I just deal with it. If it blocks something essential to my "win" ideia, I retreat. If not, I just keep playing. I've used him, I've been countered with him. Never saw a problem with him, but now I see your point. I also can't agree that Ongoing decks aren't infinite rank material. I got Infinite on the 3 seasons, on the second it was with Ongoing + Destroyer. And if you consider Dino decks "ongoing decks" make it the other 2 seasons too. If it is the most powerful thing right now? No. To me hybrid decks like Patriot/Surfer are the most consistent ones right now. But it is possible. On my opinion, the deck doesn't matter to much to be Infinite rank, just controlling the cubes and have knowledge of the game. Of course you can't just go with a deck with random cards 🤣 Thanks for answering me! Keep doing a good work on this channel! 👍
I always scream this over and over. You can't predict leader, he can be used in any decks which in a game like marvel snap, is just too good. He needs to be changed
Dracula requires strategy and certain conditions to be powerful, not only that but his ability couldn't be ongoing because it only activates at the end of the game.
not thinking one card is not a problem because you play 1 deck that counters it its XD. nobody plays enchantress mister negative is pretty nuts + he is very fun
Dude have you even tried to use electro? Yes you can destroy him. But you will use all your turn 4 just to destroy him meaning you will lose a lot of tempo on turn 4. Heck I even run viper and give electro to the enemy but that's still a major slow down on your tempo. And what electro does is only enables you to use 2, 6 cost cards. You usually just throw away the extra 1 energy at turn 6
Did you listen to the example I used in this? Of the guy using electro in a destroy deck? Electro is a card people use for a reason lol. It's not a bad card. It has one downside that can't be countered and can be taken away.
@@bootmanmstz yes, of course I listen to the example. Did you read my comment?. It doesn't matter if you destroy him since it will cost all your turn 4. On turn 3 you play electro for 2 power, on turn 4 at most you can only get 5 power if you destroy electro with deathlok. So both on turn 3 and 4 you only generate 5 power that is just not enough. Not to mention you will be wasting the 2 energy on round 5. Yes on turn 5 and 6 you can have 1 more energy but that is not that huge of an advantage. Your best bet is to drop to 6 cost card on turn 5 and 6. Sera could do the same, she's even better, you just need to psylocke then drop sera on turn 4. On turn 5 you can drop a 6 cost card and on turn 6 a 6 cost card and a 2 cost card. I'm not saying electro is weak, he's strong,but not broken and doesn't deserver a nerve. And even if you destroy him or even move him to the enemy side he's still not op
I’d only be okay with Armor being 3-3 if Armor could also protect the zone that She is in. Then it could be used to counter Galactus shenanigans. Otherwise, 3-3 would kill the card
They need to make the in game “tag” that cards like bishop and angela have public. Like inherit or bound or whatever they wanna call it. Being just called ability is lacking
Electro only having the ongoing ability of +1 max energy and limited to 1 card makes sense to me. If it gets destroyed they don't keep the energy and it can be silenced
I run an Electro deck. The energy is absolutely kept if Electro is destroyed or ability removed from Enchantress. It's a "forever +1 energy per turn" if the on-reveal activates successfully. 0 counters
@@OpGamerBruh I was proposing getting rid of the on reveal ability and adding it to the ongoing so that way it could be countered. I should have been more clear
My 5 nerfs are: 1: Wave 2: Leader 3: Aero 4: Maximus 5: tech cards (killmonger/cosmo/Shang chi/armor/enchantress) Wave is the main reason we are in this mess for her interaction with cost reduction cards. Cheating out 1 card on turn 4 is cool. Using Wave to counter late game combos is cool. Cheating out 3 cards when your opponent can only play 1 card is gross, and it's not death or she hulk's problem, it's waves problem. Aero needs a stat reduction for the control she brings. The card draw on maximus doesn't out weigh his premium Stat line you can just slam down. Pretty much all other 3 costs only get to 6/7 power with serious work. The tech cards have too high a Stat line right now so they just get ran in a bunch of stuff because they're already solid. A 1 power nerf across all tech cards would keep them being ran for the tech but less across the board.
No one talks about it, but I think Tiger Spirit from White Tiger should have less power. Feels like too strong and unpredictable, with Wong especially. You can't Shang-Chi it, and even cards like Captain Marvel or Dr. Doom can't compete with it at locations like Death's Domain, Sanctum Sanctorum, etc.
Leader can def be annoying, but Cosmo and Enchantress are more OP imho. At least Enchantress can be countered, but how do you that? Cosmo... Essentially shutting down a lane. He just makes the game not fun. Then, Enchantress hitting ALL ongoing cards in a lane definitely feels like a bit much. Idk... I don't have a solution as I'm new to this. Only thing I can think of is making it so that Cosmo only stops On-Reveal for *That Turn Only.*
Meh, dont agree with some of this. Yea cards like Cosmo and Armor make a lane favorable but it's only one lane, it doesn't win or lose the game. It wins or loses a lane or your combo if you telegraph it. I'd argue every deck has some form of disruption or ramp that lets them guarantee win one lane.
Armor is meh like I said. I don’t really care too much, but cosmo no Like I said in this video, my nexus game is a prime example of how cosmo wins a game Also stacking patriot and other ongoing behind it are also impossible to get wround
Best feeling is snapping when your Yondu blows up Leader, because you know the opponent doesn't know how to play.
Hahahaha this legit made me lol
I need to have a talk with my Yondu.
They should just remove the “On Reveal” from Enchantress to counter Cosmo. We have cards with abilities that are not “ongoing” and “on reveal.” Make Enchantress on of those cards.
With Enchantress thats kinda what I was thinking to write on content creators vids but was not sure if any1 thinks the same. Shes so cool but is On reveal which makes her useless with 4 power or 4 mana/energy. Knowing that there is better options. I mean bootman is using her so good why cant we all use her in our decks. Shang-chi is specific with 3 power and Enchantress is countered by the very thing she supposed to counter.
I think your solution Just shifts the problem to a enchantress that cant be countered, maybe make cosmo a 3/2 or 4/3 so people Will feel discoureged to put him on the deck is healthier for the game.
@@antonimo_anonimo4499 She has a one time use effect. She is not shutting things down like Cosmo does.
I never understood why Enchantress wasn't Ongoing~
I wrote this to the Devs many, many times. All the way back in the end of November/start of December. Ben Brode hasn't responded once to my messages. Not even saying "Hey, we'll look into it". To me, removing the on-reveal tag from Enchantress and making her ability similar to Captain Marvel makes sense.
Another general comment, a LOT of the cards you listed are not Series 3-5 (Cosmos, Armor, Iceman, Scorpion, Leech).
Having strong early cards allows players with smaller collections to actually compete. The reality is that strong decks can still easily compete, but being able to run efficient disruption allows low collection players a fighting chance.
Agree, I think it’s no need to nerf any of them, can just buff echantress to be able to counter cosmos.
I simply disagree , now I’m not being ugly , I mean this in the nicest and most informative way I can , but none of the cards need to be changed .. will be happy to list the reasons but what’s more important is this .. these cards seem to need a nerf only because you content creators have been yelling “ broken best meta cards use these “ for months . A lot of people are lazy or just want “the best” so they do exactly what you tell them . Fact is all these cards have answers to them and can be beaten , problem is people are “going meta “ rather than creative . It truly is a self perpetuating problem started by content creators
With that said I love and appreciate your work ! A big fan thanks !
I could understand changing Leader in some way. Not because it's too powerful (it's not) but because it's just not fun for a lot of people. To the point that it could discourage people from playing the game at all.
Maybe they should rework the way Wave interacts with She Hulk and Death in some way.
Other than that the cards are fine.
Cosmo is a tech card, used to counter other cards. When you start tech-ing in cards to counter tech-cards, your deck quickly becomes hot garbage.
Imagine if a card existed that said "On reveal: return all abilities to your cards (in this lane)", would you really ever run it just in case you get Enchantress'd?
They could look into how Cosmo makes ongoings behind him untouchable (besides maybe an ambitious Super Skrull, but he sucks so whatever), but Cosmo is needed. There are many strong On Reveals and most cards are On Reveals, so it makes sense that he's everywhere.
In my opinion they should lower his power to 2 and see what that will do.
Same goes for your proposed Luke Cage change. You want to make Luke Cage the counter to the counter, but that's excessive! Leech was considered one of the worst cards in the game until recently! He's only strong because it counters the current top favorite decks, namely Deathwave and Silver Surfer decks. That means the tech card is doing EXACTLY what it was designed to do: keep certain decks in check.
It's not that he's overpowered, he's not. He DOES work too well with Leader, but in my opinion that's more of a Leader problem than a Leech problem.
To give an example, Cerebro decks, which struggle the most with stat-changes, often don't tech in a Luke Cage. That is because running an anti-tech card (or tech against tech card) just in case makes your deck worse to any other encounter.
Electro has a deck building cost. It’s either play one big card a turn or build a deck that can destroy it then use the extra energy with extra cards. Destroying electro takes an entire turn for you so at best you only have turns 5-6 with extra energy and no down side.
Exactly. Electro is far from broken. Anyone who has ever tried to build a deck around reliably destroying or gifting Electro can tell you it's a waste of time. You're much better served by playing one of the many extremely powerful 5-cost cards on turn 4.
Yup there's no easy way to destroy electro without sacrificing tempo. The only one I can think of is destroyer. Most of the time it's best to play high value cards, where electro's weakness is it has difficulty spreading power across lanes other than doctor doom and leader.
@@chanzijun5247 Yeah, even Destroyer is difficult to do without sacrificing your Turn 4 drop unless you get really lucky. If anything is broken, it's being able to turn 5 Leader and Turn 6 Odin, but that's more of a Leader problem.
Always the pool 1 and 2 tech cards, never the pool 3+ turn 6 spew combo cards that they are keeping in check. And it’s gonna get worse with Zabu
Just a couple of days ago, I was thinking about the confrontation between Cosmo and Enchantress. Just a situation arose that I knew for sure that the opponent would play On-Going-Card after Cosmo, and I had the Enchantress in my hands, and at that moment I realized for the first time so seriously that Cosmo has no counter-action, and is essentially invincible a card that counteracts not only individual cards, but also archetypes, without having a weak side. The only situation where you can counter-play Cosmo is to have priority over flipping it.
The only way to counter him is by snipping with gambit which is also random
Seriously man if you are only playing ‘on reveal’ cards in your deck you get what you deserve.
If my opponent drops the dog in one lane. Good for him/her. I play my on reveals in the other two.
Guess what ? If he has any he has to as well.
As you said there are so many on-reveal cards in the game. And you want to nerf the best counter we have to them ?
The dog is protecting your home. Let it do it’s job ..
If you're playing heavily into On Reveal you're signing up to get got by Cosmo. Just scoop and move on.
No way ! Leave the dog alone. He’s fine. There are THREE LANES we play into. That’s your counter
I think the biggest issue is, as you pointed out, too many on reveal effects. Some of those cards could just be an ability. So no tag. No ongoing. No on reveal. Think bishop, Angela, mysterio. Maybe that could be a change for Rogue or a future card. I.e. a card could say “when this is flipped up, do X” so it’s an on reveal in all cases without the on reveal tag
Then they could have something that stops abilities though probably.
Luke can give your power reduced back if you put Cage on the table. The reduced power is coming back
Yeah. I’m saying it should take off the ice man effect as well as leech’s ability
Electro is fine, he counters himself by only allowing playing 1 card per turn, which is a pretty big deal in this game. Obviously, you can work around that negative, but it still limits you
I like your Luke Cage variant idea where a card protects your hand. That will finally shut up the ppl who complain about Leech. Leech is incredibly important in this game to prevent every deck being built around turn 6
Re: Cosmo, I'm fine with the situation you described. There are gonna be location spreads that auto-win/lose at times.
My main issue with Cosmos are twofold: the tier 2 and 3 decks that are highly inconvenienced by him, and when there are two on the board.
As a low power deck, you are encouraged to play a strong anti-meta counter card. But often times when two are on the board, there's just not enough room.
My suggestion is for Cosmos to have him cancel himself out if he's in the same lane. Sorta like (my understanding, as I've never had this happen) Luke Cage and Daredevil.
Cosmo should be on reveal only so he can still shut down 1 card and counter wong but being able to shut down the entire lane for 3 energy is bananas I will never understand how players could defend Cosmo unless they abuse him to infinite and don’t won’t him nerfed
Great video Chris! I think you pretty much covered all the major parts. With regards to the token system, they need to add tokens to the weekly reward track and/or daily missions. I'm honestly surprised it wasn't implemented with the release of the token system. It seemed like a "no-brainer" inclusion. And before anyone responds with the silly comment of "They don't want everyone to have all the cards". There's a difference between buying 1-2 cards a month from the token shop and buying 1-2 cards every 4-5 months. Especially, since all the new cards are 6k tokens and they still haven't mentioned anything about when the cards will start going down in price (we are already at 20+ new cards).
I like those ideas about tokens
@@bootmanmstz Thanks! Appreciate it.
The point is to encourage whales to spend big to get new cards asap and new bundles to keep this game f2p for the rest of us (or at least cheap to play). I think the token system is fine as is. People are too impatient and expect to have all the cards asap. How much time/money would it cost to get all the cards you want in hearthstone or magic? Jeff Hoogland has a breakdown that basically says without spending a dime you will be series 3 complete in 6 months and then start earning 6k tokens a month. Second dinner has stated multiple times that they don’t want the token shop to be a primary method of obtaining cards. I think once the game has been out for a year, those of us who have been here since launch will all have nearly full collections besides the latest series 5.
I disagree with these nerfs. I have no problems. If anything the location mods need reworking imo. Love the thoughts though. The discussion is part of what makes the game fun
I'd make Cosmo like this: 3 energy, 4 power, "On reveal: Next round, on reveal abilities don't activate in this location". Also, Leader should either go down to 1 power or give him a requirement, like Galactus has for example. Anyways, I'm personally fine with all the other cards in the game currently.
agree
I think they specifically made cards with neither ongoing or on reveal so that not all abilities have a counter, it's the crazy power outputs that bring more ppl to the game than the Shang Chis and enchantresses, if there could be a deck that countered everything that was tier 1, I think it would upset more ppl than it would make happy
Im so glad you mention this "you can just play around it" attitude, even if its not always that easy or you simply need a whole deck, from some people with especially Cosmo and Leader.
Like if i have to build a WHOLE ASS DECK to play around a SINGLE fucking card that could just be in any deck or even worse a single card literally counters 80% of the game and you can't counterplay it so you just need to let it be, the card is the problem not my fucking deck or plays.
If they were to nerf Armor and Cosmo, what do you think should be the counter to Discard decks? They already feel really strong because you can't do a lot to stop someone pumping up Apocalypses, getting a good 6-cost discard into Ghost Rider, or ditching everything into Hela, and right now a smart / lucky turn priority Cosmo to block a linchpin card feels like one of the few answers. Hell, Dracula is really good and I don't think any cards counter him; if you do it right, you're basically playing a 6-cost card's power for 4.
Second, with countering Cosmo, I've seen several people run a feint card, usually Lockjaw, to draw out the Cosmo before they play Wong. It's a strategic solution more than a mechanical one, but it does force the player using Cosmo to make a decision about dropping to slow down Lockjaw or wait in case there's a Wong coming soon. I think those kinds of interactions are preferable to the hard counter cards, since that prolongs the mid-game where you're not sure if you should Snap or Retreat, and I think that portion of the game is interesting. On the flip side, if I can't counter a turn 4 Wong, I leave, and like 95% of the time, if I successfully Cosmo Wong or the Jubilee / White Tiger turn 5, my opponent retreats. I don't think those kind of break points are overall healthy for the game long term, so I think they should be the focus of balance decisions.
I do agree that having another card that can counter Cosmo would be good, because then people have to stock that card and use one space on the board to turn off your Cosmo. That's much better for decision making as a player, do you counter Cosmo this turn and do something next turn, spending two turns and a location slot, or do you just power through Cosmo since he's only 3? Again, those kinds of energy / space usage decisions are more appealing to me than the "This card always wins this fight" ones.
In closing, a Turn 6 priority Cosmo to counter Leader is the most hilarious thing in this entire game, especially if they Snapped when they drew him Turn 4, so really Cosmo should be the most celebrated of all cards across all CCGs :)
Armor is low on my list lol
The problem with making Cosmo cost more is you might as well play Leech at that point. Armor could just protect your side would be fair
Mr Negative isn't an issue unless he gets hit by the peak, or he is the random card to Sakaar and he's out turn 1 or 2. Cosmo needs a counter or he needs energy cost increase to 4. Armor needs 2 power and 3 energy at 3/2 is still great to protect a lane but you drop it a turn later. Leader needs to be reworked, like he's in every deck I face. Destruction, movement,ongoing. Make him a 5 cost and copy cards to his lane. Aero needs to go to 6 power and make her ability pull 2 cards. at 5/8 plus her ability is strong. Aero at 6 power will still be played because she isn't played for her power she is played to pull cards out of a contested lane to win it
Simple fix
Cosmo on reveal only
Leader 6 energy-1 power
Leech remove only 2 cards abilities
Iceman yondu and sunspot 2 energy each just so you don’t see them in every single deck
i like it for cosmo. make her like enchantress
I fully agree with the cosmo take since I run enchantress and I was thinking if there was a card, same vain as Polaris, that could move 3 cost cards to its location. That way the card isn’t too broken??? Thoughts?
Armor is a good tech card, I dont think its annoying. All tech cards are suppose to sabotage opponent. but its okay.
So on mr neg what you are missing is your that your not pool 3 complete when you get there you run into the neg deck more often with the same magic extending but the bast version is the worst as it gives you a 1 play that make adam warlock a 3 power draw your deck with them droping all the neg cards on the last turn of witch you may be able to counter one of them also he mess up design space of nerfs becoming buffs to his deck also at top end play you hold all neg cards like sera and drop them at once which is why you do not see it till late pool 3
I have a deck with Electro in it, and I use Viper to then send it over to their side. 😅 So mean...
I thought cosmo in a Dino deck was common. I usually run cosmo Dino along with task master
Honestly, you're just listing out the control cards. IMO, a big part of the appeal of Snap is how strong control cards are, and I would hate to see that change.
I understand Cosmo but I disagree. Most of the cards in the game are on reveal so you cannot play your cards on cosmo but that means the same thing for the opponent. I usually can beat cosmo because the opponent needs specific cards to work around cosmo too so I think he is actually balanced. Since if you yourself use cosmo it limits what you can play or gave in your deck as well.
I wish black bolt discarded the highest cost card as an indirect nerf to leader and just generally good.
Agree on reworking enchantress. I think instead of ongoing, make it just an effect like Angela or lockjaw, she just prevents ongoings from occuring at her location. I think that'd be fine. I wouldn't want Cosmo out to 4.
I wouldn't hate armor at 3.
I've been thinking how busted electro since the moment I saw it. I would either want the +1 energy to be ongoing, or the detrimental effect to be permanently applied to you so you can't kill it to wipe the downside.
I think leech should be nerfed. Make him only hit 3 leftmost cards. Give it the nakia treatment. It's dumb that leech can wipe out a moongirl hand. Electro into leech just completely eliminates moon girl plays.
I think Iceman and scorpion need to get power nerfs at the very least. Iceman 1/1 and scorpion 2/1, people would still use them but they wouldn't be deleted.
I agree with Luke cage buff.
What website is being used for these rankings?
Leader better b number 1 😭
😂
Great stuff. Thanks for the tips.
We need a reverse onslaught or ongoing enchantress to counter Cosmo.
Ongoing: Remove all abilities from all other ongoing cards at this location.
What do you think about Killmonger? I think it's a card that single handedly warps the entire format. The change on the ladder from pool 1 and 2 to 3 is huge, as before you see a lot of Kazoo decks and then they disappear because of Killmonger. I think 1 drops should have a counter, but it shouldn't be that efficient and so format warping.
I agree with this list. Especially, Cosmo & Leech. Annoying little shits haven't allowed me to play Surfer deck properly the entire season. And the season's BP was Surfer. Like WTF! Nerf them to the ground.
🙌🙌🙌
Yeah I play electro with lockjaw. It's omw of my favorite things lol
lol broken!
You had me in the first half but then you started complying about cards that aren’t even problems… electro/armour/scorp/iceman are totally fine and it’s just part of the game
I agree with most of your points except for nerfing Cosmo. Cosmo is one of the few things standing in the way of Wong decks running rampant. Often times, I'll hold Cosmo just so I can drop it where Wong goes down. Should Cosmo get nerfed? Yes. But if they nerf Cosmo, Wong should be nerfed right alongside Cosmo - maybe make it so some of Wong's more OP interactions don't work or so cards can't proc 4x from the Wong/Odin combo.
great video - ya got mail amigo
I think moving cosmo to 4 cost makes sense to keep in line with Shang and enchantress
With zabu coming out tomorrow, making all the tech cards 4 costs might get people tripping lol
Then should armor perhaps also be 4 cost? 'to keep it in line with Shang and Enchantress'?
I can't imagine you'd think armor should be a 4-cost, so what I'm trying to say is your logic is unsound.
@@cluelessmango768 I don't think I'd put Armor in the same realm as Enchantress and Shang Chi since it can be used defensively as well. I personally don't think Cosmo needs a change I was just offering a potential nerf option
Play Patriot early, that's the perfect solution to Leech Leader.
Token system is kind of good idea done horribly bad. Top 3 cards that need rework the most :
1. Leader 2. Leech 3. Cosmo
The problem with Cosmo is that he himself is an answer for on reveal decks, with Wong out there running rampant, Cosmo is my king. I don't think Cosmo is an issue, maybe bump his cost to 4 to be in line with Enchantress would be a decent fix~
I'm only in the beginnings of pool 3, but the card that hands down makes me retreat is Scorpion, especially if they get to copy it. I mean 2 energy and it affects my whole hand, gtfoh.
I shouldn’t say that I’ve played cosmo and also mystique cosmos effect and I’ve been playing cosmo in my Dino decks cuz there’s no counter to Shang chi and yeah mister negative is not that bad
Cosmo paired with mystique 😍😍😍
Cosmo is great, its a tech card, the game needs these, also Leader is great, easy to beat. Just be ahead on turn 5 and Leader is useless, also many other ways around him, the game should not be just about piling stats...
I must say, I highly disagree with cosmo. The fact is on reveal effects are for the most part to powerful.
And making him a higher cost or a 0 power would completely kill the card and would cause Wong/panther/Zola/trash/Thor/Odin decks to just dominate. Hell surfer decks themselves are so polarizing that they don't even get that much affected by cosmo already, same with destruction decks
mr -ve +jane foster is crazy not many run her though
When I see people use Cosmo i fill that space with 3 cost cards... And then on another line i play silver surfer and bam... Line victory.... And in case of electro is like a counter... But not really... Sand man. You can be like woooooh buddy... Slow down... You wanted 1 card at the time.... Stick with it... Mama rised no quitter .
Cosmo I think is ok, yes you can't really counter him but he only locks down one lane. Yes it's annoying if Cosmo is placed on the nexus, but that's just one location and you can just outpowered the enemy. Also, have you really tried Cosmo in a lot of game? It's pretty hard to use Cosmo. Put him too early and the enemy will just play in other lanes. Plays him too late and the enemy will already put his on reveal card. The way Cosmo work is already a counter on itself
Cosmo, Armor and Negative are a problem now? I can't agree. You have many ways to counter Negative decks, for ex. Sandman, Wave, Leech. You gave the Nexus example for Cosmop, why don't you put more power than the Dinos on the lane? You can't? So that deck maybe is not very good for the Nexus field. I don't think that are OP cards, they just fit against some decks. What does a Cosmo do against Ongoing decks (Patriot, Dinos, ongoing Destroyer)? Almost nothing. Same for Armor... That's the fun of the game and what makes the meta change every time. Zoo Decks were countered with Killmonger. Meta is Wong decks? People start playing Cosmo. Cosmo is the meta? People play Ongoing Decks. Ongoing is the Meta? Enchantress to play etc... etc... Nerfing these cards will just make the game less dynamic.
I don't see any problem with Electro too. Anoying in the Leech/Leader deck, but that's not the problem of this deck.
About Leech, should be nerfed, but there are decks that counter it as I don't see a big problem too. Maybe limit the number of cards on the hand that gets leeched?
For me Leader is the too much OP card, and for me it isn't his effect but his power. 1 Power should be the max that one card like this should have.
yooooooo Kio. gonnna need you to rewatch my section on Negative lmao
And again, your argument about cosmo doesn't counter anything i said. My argument is that you have to build complete decks around cosmo, which shouldn't be a thing. There should not be single cards that make is so an entire deck has to be built around them.
Think about it for 2 seconds. Ongoing decks aren't infinite rank material. Soooooo why should people have to use that deck just to counter one card? That's kind of ridiculous. We need to sacrifice all our other matches just to counter that card? come on now...
@@bootmanmstz I get what you said. However, the meta changes and who "wants to win" need to play with or against the meta.
Let's put in this scenario. First, how do you nerf Cosmo?
As you said, take out the onreveal effect on Enchantress and just make it a ongoing or "default" effect? Wouldn't that make Enchantress too OP? How would I protect my Ongoing cards?
Another solution that you gave, creating a card just to counter Cosmo. I think it just doesn't make sense to have a card on your deck to counter just one specific card. It would be viable, but not the best solution. It would just make Cosmo useless and then that "Cosmo counter" card would be useless too.
Last solution, make him a higher cost. In that I can agree, a card without counter shouldn't cost 3. On the other hand, and on my experience on this game, good players don't drop Cosmo without a reason. Rarely I see someone drop Cosmo on turn 3. It would nerf, for sure, but it wouldn't be a big problem for who wants to use him.
On a second thought I can see why you say that is too OP. I just can't feel the same. It doesn't even tickles me if someone plays Cosmo. I just deal with it. If it blocks something essential to my "win" ideia, I retreat. If not, I just keep playing. I've used him, I've been countered with him. Never saw a problem with him, but now I see your point.
I also can't agree that Ongoing decks aren't infinite rank material. I got Infinite on the 3 seasons, on the second it was with Ongoing + Destroyer. And if you consider Dino decks "ongoing decks" make it the other 2 seasons too. If it is the most powerful thing right now? No. To me hybrid decks like Patriot/Surfer are the most consistent ones right now. But it is possible. On my opinion, the deck doesn't matter to much to be Infinite rank, just controlling the cubes and have knowledge of the game. Of course you can't just go with a deck with random cards 🤣
Thanks for answering me! Keep doing a good work on this channel! 👍
I always scream this over and over. You can't predict leader, he can be used in any decks which in a game like marvel snap, is just too good. He needs to be changed
I'd probably add Dr Doom to this list
Realy? How so?
@@bootmanmstz I just lose to him a lot out of the blue haha
I beat leader 9/10x and lose to Cosmo 10/10x Cosmo is much worse than leader from my experience
My problem is Dracula. It s an infinaut for 4 energy only, really? It should be an ongoing.
Dracula requires strategy and certain conditions to be powerful, not only that but his ability couldn't be ongoing because it only activates at the end of the game.
Iceman and Scorpion are annoying, but that's about it.
not thinking one card is not a problem because you play 1 deck that counters it its XD. nobody plays enchantress mister negative is pretty nuts + he is very fun
Buff Heimdal or give me a card that has Bifrost ability. xD
Dude have you even tried to use electro? Yes you can destroy him. But you will use all your turn 4 just to destroy him meaning you will lose a lot of tempo on turn 4. Heck I even run viper and give electro to the enemy but that's still a major slow down on your tempo. And what electro does is only enables you to use 2, 6 cost cards. You usually just throw away the extra 1 energy at turn 6
Did you listen to the example I used in this? Of the guy using electro in a destroy deck? Electro is a card people use for a reason lol. It's not a bad card. It has one downside that can't be countered and can be taken away.
@@bootmanmstz yes, of course I listen to the example. Did you read my comment?. It doesn't matter if you destroy him since it will cost all your turn 4. On turn 3 you play electro for 2 power, on turn 4 at most you can only get 5 power if you destroy electro with deathlok. So both on turn 3 and 4 you only generate 5 power that is just not enough. Not to mention you will be wasting the 2 energy on round 5. Yes on turn 5 and 6 you can have 1 more energy but that is not that huge of an advantage. Your best bet is to drop to 6 cost card on turn 5 and 6.
Sera could do the same, she's even better, you just need to psylocke then drop sera on turn 4. On turn 5 you can drop a 6 cost card and on turn 6 a 6 cost card and a 2 cost card.
I'm not saying electro is weak, he's strong,but not broken and doesn't deserver a nerve. And even if you destroy him or even move him to the enemy side he's still not op
I’d only be okay with Armor being 3-3 if Armor could also protect the zone that She is in. Then it could be used to counter Galactus shenanigans. Otherwise, 3-3 would kill the card
Why leader, counter him with ongoing.. simple
Ongoing decks are bad. But yeah. Good leader counter
Again, I disagree that there should be single cards that need entire decks built around them
They need to make the in game “tag” that cards like bishop and angela have public. Like inherit or bound or whatever they wanna call it. Being just called ability is lacking
Cosmo isn’t an annoying card
Electro only having the ongoing ability of +1 max energy and limited to 1 card makes sense to me. If it gets destroyed they don't keep the energy and it can be silenced
I run an Electro deck. The energy is absolutely kept if Electro is destroyed or ability removed from Enchantress. It's a "forever +1 energy per turn" if the on-reveal activates successfully. 0 counters
@@OpGamerBruh I was proposing getting rid of the on reveal ability and adding it to the ongoing so that way it could be countered. I should have been more clear
@@jalendillard3190 I think that's a great solution to fixing it!
My 5 nerfs are:
1: Wave
2: Leader
3: Aero
4: Maximus
5: tech cards (killmonger/cosmo/Shang chi/armor/enchantress)
Wave is the main reason we are in this mess for her interaction with cost reduction cards. Cheating out 1 card on turn 4 is cool. Using Wave to counter late game combos is cool. Cheating out 3 cards when your opponent can only play 1 card is gross, and it's not death or she hulk's problem, it's waves problem.
Aero needs a stat reduction for the control she brings.
The card draw on maximus doesn't out weigh his premium Stat line you can just slam down. Pretty much all other 3 costs only get to 6/7 power with serious work.
The tech cards have too high a Stat line right now so they just get ran in a bunch of stuff because they're already solid. A 1 power nerf across all tech cards would keep them being ran for the tech but less across the board.
No one talks about it, but I think Tiger Spirit from White Tiger should have less power. Feels like too strong and unpredictable, with Wong especially. You can't Shang-Chi it, and even cards like Captain Marvel or Dr. Doom can't compete with it at locations like Death's Domain, Sanctum Sanctorum, etc.
Cosmo needs to be a 4/2. 4/3 isn't enough of a nerf. He has no counter.
"Annoying cards" list with no Silver Surfer in it? This must be a joke
Leader can def be annoying, but Cosmo and Enchantress are more OP imho. At least Enchantress can be countered, but how do you that? Cosmo... Essentially shutting down a lane. He just makes the game not fun. Then, Enchantress hitting ALL ongoing cards in a lane definitely feels like a bit much. Idk... I don't have a solution as I'm new to this. Only thing I can think of is making it so that Cosmo only stops On-Reveal for *That Turn Only.*
Aero is more annoying than any of these.
Meh, dont agree with some of this. Yea cards like Cosmo and Armor make a lane favorable but it's only one lane, it doesn't win or lose the game. It wins or loses a lane or your combo if you telegraph it. I'd argue every deck has some form of disruption or ramp that lets them guarantee win one lane.
Armor is meh like I said. I don’t really care too much, but cosmo no
Like I said in this video, my nexus game is a prime example of how cosmo wins a game
Also stacking patriot and other ongoing behind it are also impossible to get wround