Thanks for watching! You can find Cozy's Epsiode right here! ua-cam.com/video/NQswdO8tTLQ/v-deo.html Alex's Twitch: www.twitch.tv/alexandercoccia Alex's Twitter: twitter.com/AlexanderCoccia If you guys are enjoying The Snap Chat Podcast on a weekly basis, reviews on Spotify and Apple Podcasts go a LONG way! 😊 We are now live in all podcast audio formats: Apple Podcasts: podcasts.apple.com/us/podcast/the-snap-chat-marvel-snap-podcast/id1657904561 Spotify: open.spotify.com/show/6WQZxXEe3jyeqiXBVzD9HA Google Podcast: podcasts.google.com/feed/aHR0cHM6Ly9mZWVkcy5idXp6c3Byb3V0LmNvbS8yMDkxMTQ1LnJzcw
Whatever happens or doesn't with Magneto the flavor of this game always manages to blow me away. If you noticed, every card that comes with a downside is a villain card. Electro, Mr. Negative, Lizard, etc... But in Magneto's case his effect can either hurt you or help you, and traditionally Magneto has always been a character that straddles the line between good and evil. Awesome. :)
I died laughing when you said Iceman because I swear to god everytime its played its like it knows what I planned to play next turn and hits that. Sera, zabu, surfer, patriot, etc.
Glad you mentioned X-mansion. I feel like they could fix it pretty easily by making the random cards be of the same value. Sure they won't always have the same effect or power, but I would feel much better if the two cards were Iceman/NightCrawler as opposed to Iceman/Death.
I also thought I hated featured locations too, but after 5 days playing only against surfer decks, they provided a very nice change in the decks I was facing. Maybe we need featured locations to be only 1 day, or we just need better (less disruptive) new locations.
Less disruptive locations for sure. I've been noticing in a lot of my games that I love to mess around on Kamar-Taj, Sinister London, Shuri's Lab, etc. It's fun to see who can abuse the bonuses better. But when I see things that give negative powers or prevent plays, then it's just less enjoyable. We get to do less things and it's less flashy. TVA is a pretty rough offender for me, cuz while setting the game to 4 turns can lead to alternative gameplay, it also just kills fun cards. I built the deck to use Lockjaw/Jubilee fun and now I get *one* turn of that fun. Or I built a deck to force Doc Oct and try to disrupt your hand, or play a Destroyer combo, nope. Game just ends early. I think Silver Surfer is exceptionally strong right now because he AVOIDS a lot of the disruptive locations. Specifically, Brood can exist on locations that destroy played minions as the summons aren't destroyed. TVA and [that one location which prevents 4+ costs] don't interrupt him; nor the location that swaps hands or does anything by turn 5 / 6 cuz you can just choose to play him early. His archetype just dodges so many negative locations which polarizes his success. Furthermore, it's hard to come up with a location that can harm his archetype without harming most decks though, so idk.
@@XoIoRouge Logged in today, decided to play my Mr.Negative deck because I just unlocked him this week...TVA FIRST 3 GAMES IN A FRIGGIN ROW. Closed game again.
That rickety bridge idea was great! They need to change it immediately. "If there an uneven number of cards at the location destroy them all!" You have the better card. Do you play another in case your opponent does? If he doesn't and you kill your own cards you're pissed! Man that game theory of that idea is immense!
Shuri 5 cost ? It would allow only one play on T6 like that 30pwr Red Skull. She could still occasionally be played early with Psylocke, wave or cost reduction location for a Zola or Task Master play...
Cool things about featured locations. This game has a pretty decent way of making you take breaks but still check in. The rotating tasks make sure you check in for the rewards. But after Friday the rewards of the dailies drastically fall off without being irrelevant. Locations fit into that really well. There are three days where you might not feel like playing for long periods of time but you still check in
I just wish there was an option to be able to like negate maybe one map from your games like banning options maybe you HATE Ego so you ban it, or you HATE Bifrost, just ban it
I'd like to see locations run like MOBA F2P characters, like "This week, these are the 14 common locations you will see, the 4 uncommon locations you will see, and the 2 rare locations you will see"; I think that could be fun for deck building. Also like Alex's idea about some rules behind what flips up.
Weird discussion on nerfs this time. I don't think they have to touch Zero, Magneto or Death. Death is not played much outside of hot locations. Scorpion I agree needs a nerf of some kind. Maybe only hits 2 cards in hand like a Nakia? Silver Surfer is the most OP card in the game. Needs a nerf. Down to +2 instead of +3 will be good.
Wave + Death cannot exist at all. I don't know your rank or your collection level, but I see this deck at like ~50% of my matches, it's getting absurd.
Zabu Deck: Kif, Ghost Rider, Infinaut, ...Being able to both kill and pull the infinaut on turn five is a lot of fun. But he is right, if you dont pull zabu by turn 3 you need a huge backup plan.
I hate Sokovia first turn too. It's not the location itself, but the fact that you can't see the history of discarded cards. I play on the phone, and so many times I click to look for an opponent, and I do other things until the first round starts. Or if you cancel (because I didn't choose the right deck) but there is already an opponent, the reconnect button appears, if i return for the game i miss the fisrt location interaction. So if I miss the moment when the card is discarded and I don't know what my hand was, I'll never know what it was. Destroy and Discard historic is must have feature. Not only because Sokovia. Imagine someone call me, or the game crush, and i don´t see my opponent Lady Sif play. I don´t have any way to know what card Ghost Rider will bring for ex.
I feel the feature location allows us to adapt to a different deck for the benefits. Some of my best climbing has been adapting my deck for the location. Mojo world, I bring warlock to easily get more cards and get my deck out quicker Alter was great for destroying cards and making big plays with the energy Rickety bridge adds a layer. Luke’s bar for fun reveal combos it’s an interesting feature
Just to clarify things: Collector does NOT have an "Ongoing" effect. It's a conditional trigger effect (hence the keywords "when" or "if") and not a constant/permanent passive effect. Exact same reason why cards like Angela or Lockjaw aren't "Ongoing" either.
It's worth mentioning that slotting Rogue and Super Skrull into your Zabu deck (I use Silver Surfer and Wong as well) is a great counter for Darkhawk abusers. I've been running Super Skrull right now because Ongoing effects are really popular and I've completely dismantled Darkhawk players with this deck. That isn't to say that Darkhawk isn't OP, but taking away his Ongoing effect would actually nerf the counter I've been using for him.
Favorite locations are Sinister London, Mojoworld and Elysium and it's not that close. I really like Mojoworld because it rewards location lockdown and cards that move opponents like Polaris/Aero.
I don’t think Wave is extremely overpowered because it mostly benefits Beatsticks. She-Hulk, Death are all Beatstick cards which are beaten by Leader and Shang-Chi. And I think gets generally overpowered by Sera Negative and Spider-Man+Absorbing Man+Zabu
@@fivehighflush Should've explained myself better. I meant they're not synergistic or have a common theme that would make you want to play them on the same deck, not that you can't find a workaround.
Nice chat as always guys. Congrats on the new baby Alex! I think I agree about a small nerf to Zero. Not sure about the rest. Maybe Armor. I'd rather counter Silver Surfer through play (shoutout Leech) than have that nerfed out of relevance. I don't think Magneto gets played at 11 power either. Scorp at 2/2 seems fine. You can overcome the -1s with the right combos. My biggest wish with locations is that they would drop the featured from 48 hours to 24. I hate that everyone just plays the same two types of decks for two days during the week.
M'Baku wins games in my Cerebro 2 list. He definitely has no business being in series 4 or 5, but he's a super fun, goofy card. I often forget he's still in the deck, and when he jumps out at the end of turn 6 with his little grunt, whether he does anything useful or not, I laugh every time. And with the Cerebro 2 list, I can only imagine the look on my opponent's face when they think they've won at the end of turn 6, only to have M'Baku jump out, grab the Cerebro buff, and then swing the game in my favor. Hilarious every time.
I recently unlocked mbaku like a day or two ago and played like 6 games with the cerebro2 list(I probably got a bad list) and lost 5 games straight and then finally on the 6th mbaku leaped out for the win and I stopped playing it lmao
@@chekerz123456789 I unlocked M'Baku from a reserve and wanted to play him, so I put together a Cerebro 2 list with help from Snap Zone. My very first game with him he jumped out of the deck to secure the win, so from that point forward I've had a hard time hating the card. I get how he can ruin games by jumping to Bar with No Name, and most often he's just a bland 1 cost 2 power card, but in a Cerebro deck that's sometimes all you need.
@@Kiserai I’m in the same boat as you as far as how I got mbaku, I think I might just not be good with cerebro decks. I never have good experiences with any of them lol
Featured/hot locations= take a few days off for me. Hoping 2nd dinner will eventually include some events I look forward to, feels like the location events are a placeholder.
Hot take: Make Orka a 5-cost and change nothing else about him. All of a sudden he has a real chance in Ongoing decks. Maybe you play him if you don't draw Klaw, or maybe you don't get Warpath and you want to play in 3 lanes. You could actually buff him with Spectrum without needing Wave or Electro. Plus you could do Orka turn 5 and play Destroyer into a Cosmo lane on turn 6. Orka being effectively 14 power on turn 5 might be too strong, but the flip side is that your opponent now has a chance to counter with a Goblin or Viper. As he is now, he's practically never useful. Even if you try to use him as a backup play for turn 6 in an Ongoing Destroyer list, you still already have two turn 6 plays in the form of Spectrum or Destroyer. Maybe if it ended up being too strong of a buff they could reverse it, but making him a 5 cost certainly sounds better than him being useless like he is now.
I always get the -3 power location when I get the -2 location. It’s like 99% of the time I get one I get the other. And the other day I had lukes bar and sanctum, 3rd location was playable but it was a bad game lol
with mystique i always thought it sucked that she could copy a destroyed cards on going ability. I think she should only be able to copy one that is still on board. that would help against the dark hawk and devil dino and other style of cards that you tend to see mystique with
Really glad to see you back Alex. I thought molt was a pretty solid guy until I watched a live stream recently. He's a totally different person on livestream. His accent changes to something difficult to listen to and he was really rude to several viewers including my son who was a fan of his and molt completely misunderstood my son's comment. He then belittled him and made him feel dumb. We always know what to expect from the two of you. Solid information and positivity. Thank you both.
Im sorry your son was treated like that! I wanted to support him but I went to three separarte streams and everytime he was arguing with someone so I just stopped. Thankful alex, cozy and countless other🔥marvel snap creators come through to save the day!
I think a cool solution for Surfer would be to not allow him to be played after Turn 5. Use his history as the "herald of Galactus" as reason that he comes out before 6-cost cards typically would. It ensures the Brood-Surfer combo doesn't surprise-win lanes, and if they do both get played before Turn 6, the opponent has a chance to counter on the last turn.
Before we nerf Death, Armor, and Destroy cards in general, we need to nerf Destroy locations. There's too many, and by proxy it makes Death and Destroy decks better, which then makes Armor better. There NEEDS to be a new keyword that gets rid of cards WITHOUT triggering destroy. Something like "Your first card played here is Obliterated". It's okay to have some locations benefit destroy decks, but there's too many. Nerfing destroy locations will nerf Death, Destroy Decks, and Galactus all at the same time.
I think they should buff then adjust every single card by 1-3 power causing individual points to mean less. That would make it easier to buff or nerf cards. If the power of every card went up then every point would mean less so pulling one point on or adding it on would be less detrimental. But cyclops could be a 3-7/3-8 while cosmo could be a 3/3 with his great effect. I just feel with all cards being between 1-15+ power ish every point is huge where if every card was 1-20+ then adding and subtracting points wouldn't be such a huge nerf or buff and make adjusting alot easier.
Couple days ago I got X Men mansion and it pulls Infinaut for me, and a Wasp for the opponent. I've never seen someone retreat so fast. Or the game when the location plays a card from your hand, and their Sera comes out, followed by my Enchantress.
The only nerf that Wave needs is to not be able to be played on turn 5 because playing Wave on turn 5 you not only greatly reduce the cost of Death. She-Hulk and Aero/Leader/Dr. Doom or whatever, you also disrupt your opponents plays. So a card that is essentially a ramp card also becomes a disruption tool which is kinda busted. I would also would like to see Maximus not be able to be played after turn 6 because his downside becomes negligible and also works as a disruption tool if your opponent plays Dracula. The last card that i want to be nerfed to the ground is Leech.
Would be really cool to have these locations you are talking about on screen :D im completly not familiar with the names and was completly not able to understand most of this part of podcast while driving :(
zabu doesnt need to be adjusted. they just need to buff sandman to a 3/1 or 3/0 so theres proactive counterplay. enchantress is okay, but you still spend a turn to gain 2 net power in a lane while they play out 8 energy worth of cards.
My most hated locations: Attilan, Dream Dimension, District X, Mindscape, Weirdworld, and Sanctum Sanctorum. The common theme for most of them is I don’t get to play MY deck.
It feels like to combat popular cards like sunspot iceman and scorpion is by adding cards that can do what they can do but better or add cards that easily counter those cards
If chess was invented last year I swear content creators would be pushing for and predicting the Queen getting nerfed . Nerfing leader and nova etc was a mistake , now it will just keep happening over and over taking the edge and fun off so many good cards
I think the leader aero?nerfs were totally irrelevant, i don't play aero or leader for their power, I play them for the ability, that being said the amount of 1 point wins/losses is ridiculously high....
I believe the inspiration for wave comes from a card in hearthstone called naga sea witch. This card had a static ongoing effect that changed the cost of all minions to 5 and rarely saw play. One day out of the blue a update made this card function the same way wave does today and the card became powerful to the point that the card was nerfed. Was the card reverted to static like before? Nope, three mana more expensive instead.
Both wave and the card you are talking about probably got inspiration from a card in magic that did something similar and that card was probably inspired by something else before it.
Zabu if u don't pull him feels bad but when you do pull him, in conjuction with other 4 costs like darkhawk, shuri, spooderman, moongirl etc. Zabu feels more broken to me than SS. With zabu hawk you beat SS decks
I don't think there would be a stage I actively dislike if I weren't forced to play in ranked mode. I like the challenge created by random card effects like District X, X-Mansion, and Sakaar. I like the restrictive limitations created by Sanctum Sanctorum, Subterranea, Dream Dimension, and Morag. I like the mind games resulting from TVA, Limbo, Bar with No Name, Mindscape, and Gamma Lab. But with any of these effects, it just doesn't feel good when they appear, your opponent snaps, and you can't risk the cubes. Ranked mode frustrates me infinitely more than any one card or location.
As a fan of the art, I think getting a cool, discontinued variant if/when a tier 5 is nerfed would be great. Whoever has it at the time or acquired it at the time it was tier 5 would get it or can cash in a token to get it or something. Surfer gets nerfed, then whoever has him currently would get a neat Kirby or Moebius variant that's immediately discontinued, for instance.
For the Spider-Man zabu combo I was thinking making spider man a 5 drop and bust up the power. Then you can’t abuse the total lock out and it becomes like a different version of professor x.
Here’s how I think about locations. Take Subterranea, for example, on average, it hurts you as much as your opponent. But since you can’t see your opponents hand, it doesn’t feel that way. So both sides feel like the are getting screwed over and therefore it’s not fun. That’s a sign of a bad location.
I really think wave needs to get changed on the interaction with cost reduction as well. Have you played an honest death before? You actually very rarely get to play it for free, but you can often get it to a 4 or 5 cost, which is fair for the trade off.
Rickety Bridge would be cool if every time a card is put there it has a 25% chance to break and destroy all cards on both sides. so its kinda like a push your luck for you and your opponent to see who gives up first there or who pushes it to breaking point!
That could be cool if it was additive -- so basically if there's 1 it's 25%, have 2 it's 50%, (...) and breaks after 4 meaning it's effective Death Domain. Essentially you'd have a situation where it's similar insofar as Doc Oc can still just int 4 cards into the void and create a dead location, but also you have interesting counterplay with Armor or Colossus creating a haven for that zone.
Alexander brought up a good point about negative landmarks just making us sweat more. I accept landmarks can and should be able to affect the meta, but ones like Collapsed Mine just aren’t fun. It’s a free death when it’s already so easy to get a free death and if it’s the 3rd lane, it just throws the rest of your gameplan out. Oh and please remove Ego
Isn't a think to add "except the lowest cost card" to scorpion text "Cant be played on turn 5" to wave (the idea of not hit cost reduction cards looks good)
@@JStack surfer encourages you to play more 3drops, which on rate right now seem to be stronger than the average 4 drop. Also, if you miss on Sera, you can still play 2x 3 drop on final turn where if you miss Zabu, your hand gets clunky quickly in surfer decks you play Cosmo, Killmonger, Maximus in zabu you play spiderman, rock slide, darkhawk at its core, the surfer decks are just better cards and what make surfer more of a problem IMO
You were talking of ways to nerf Silver Surfer. Wonder if the real way to nerf it is to just change Brood somehow (change cost/change tokens so they're not a 3 ect). It means they don't fall into the problem of nerfing a Battlepass card and it removes a free lane lock out (you can still try and lockout a lane with Storm Jugger which is more contestable for most decks). Might not be enough/might be too detrimental for non surfer Brood players but I feel like this might be a better way to go then trying to figure out a clean way to nerf surfer without killing the card.
Orka and Namor should have their effect changed. Namor base power increased to 10 (similar to Attuma) with negative ongoing effect decrease base power by -5 if not alone. And the same respective change to Orka. It would allow leech bait. And power up zero decks and give them a better archetype.
i think armor is only a 'good card' because of how powerful destroy architypes are. its auto include to either protect your strong cards, or block your opponent from using destroy decks which are very powerful and common.
I played a lot of zabu this season and topped out around 40s with most pool 3 cards once I switched decks to surfer patriot in rank 80s if I have the time might even hit infinity but surfer way more flexible
I love you said that about mbaku because I’ve only played a month and finally got my first series 4 card and guess what it was mbaku and I’m just like really. But I guess that’s out the way now lol.
so sad i also pull orka and also titania, nick furry anda colson as my tier 4 pulls. Surfer is a more telegraf deck and need to build around it and zabu is just a all rounded card that when play literally will double the energy imput that will practically fit any arquetype deck.
Hulk should be 13 and Giganto should be 15. Mag staying 12. Scorpion would feel bad as a 2/1. Surfer & Zabu should not be touched until they hit p3 if at all. Nerfing either now, without giving them their heyday gives a bad example for season pass going forward imo. People were already upset that Miles Morales was lack luster and many did not buy that season pass. These SS and zabu are the dolphin p5s that anyone can afford and they should be this good. Not everyone can write off all their purchases like streamers. Those who pay should be rewarded. S1 global pass had Miles and few players bought it. But immediately bought Panther, SS and Zabu. Nerf those and see how people stop buying pass. This video is not for the average player and these guys should not have a say in balancing. The devs are doing great as is. These moves would be way too impactful and too much
I have luck when I get ice man'd it always hits my psylocke which in my fave deck is a turn 3 drop anyway or it hits something else that doesn't matter because I'm going to sera-mystique-wave or sera-wave so it's gonna cost 2 or 3 by the last turn
Just thought of something... why not have Zabu be 5 cost? Sera is 5 cost. Zabu gives -2 cost, but is restrictive to 4 cost cards (Sera gives 2 4 cost plays on 6, Zabu 3). This would stop oppressive high roll plays on turns 4 and 5. Make him like 5 cost 6 power even.
I also hate dream dimension because it wrecks any deck that cares about a 5-drop. Trying to do omega red, iron man, onslaught and getting that location means you had no change of winning basically and that sucks.
Iceman needs a nerf. And not a stat nerf, but straight up an ability nerf. Something like "can't make cards cost more than 5" addition. A 1 cost card should not be able to brick 5 costs. All the Professors, Seras, Magiks should NOT be made unplayable by a 1 cost card.
Someone explain this to me. I tried countering sandman by using rouge. Both in danger room. I stole his ongoing ability and then the 25% chance destroyed my rouge (as expected ) hoping that I was able to play more than one card on the last turn. But even tho there was no card with the ongoing ability, I was still limited to play only one card on last turn. Is this supposed to happen?
It’s a visual bug! If sandman effect is off the field the animation still happens for some reason, but you can still play multiple cards! Takes a couple tries haha
Zabu is the most high roll card in the game, even over Mr negative (since it effects cards in your hand). But surfer is more consistent. I think they both could be adjusted.
Hard agree on the location thing. Sometime I get 3 games in a row with just the worst locations and I put the game down for the day. Sometimes that happens in the first 3 games I play on the day and that just feels terrible.
I don't think the problem is the feature location, it's that there is both a feature location and a hot location during the week, which eats up too much total time out of every play week. If both feature and hot locations were 24 hours, it might feel better. Also I like the 40% chance. 60% chance is too much. I think both should be 40%. Both events could be the exact same rules but it's still cool to have 1 be a new location and 1 an old location.
Yeah they need to make it so cost reductions from different cards don't stack and the problem with locations is way too many of the new ones destroy cards or have negative disruptive effects and 4 new locations a month is too many. And if Surfer gets nerfed to +2, Patriot needs to get knocked down to +1. Patriot feels much worse to play against because it's ongoing and much easier to copy
Alex: Death is too strong. Me: 🤔 is Alex reacting to January’s hot locations? Alex: Do you think Armor is overpowered? Me: 🤔 Hot location tech cards… Alex: I hate featured locations. Me: 😂 yep, figured! (Btw, I love the featured locations 😂)
Thanks for watching! You can find Cozy's Epsiode right here! ua-cam.com/video/NQswdO8tTLQ/v-deo.html
Alex's Twitch: www.twitch.tv/alexandercoccia
Alex's Twitter: twitter.com/AlexanderCoccia
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Whatever happens or doesn't with Magneto the flavor of this game always manages to blow me away. If you noticed, every card that comes with a downside is a villain card. Electro, Mr. Negative, Lizard, etc... But in Magneto's case his effect can either hurt you or help you, and traditionally Magneto has always been a character that straddles the line between good and evil. Awesome. :)
Doom has no downside.
@@veksone77 Not all villain cards have downsides. Every card that DOES have a downside is a villain card tho. That's what I was saying. ;)
@@veksone77 this is exactly something doom would say and I love that
@@veksone77 this message was approved by Victor Von Doom.
That's really cool -- is this an observation you made, or something that the devs have called out?
I died laughing when you said Iceman because I swear to god everytime its played its like it knows what I planned to play next turn and hits that. Sera, zabu, surfer, patriot, etc.
Glad you mentioned X-mansion. I feel like they could fix it pretty easily by making the random cards be of the same value. Sure they won't always have the same effect or power, but I would feel much better if the two cards were Iceman/NightCrawler as opposed to Iceman/Death.
My favorite is one of Dekkstar's games where his opponent got Cosmo and *then* he got Hobgoblin LOL
Let's go!!!!!!! You guys are the dynamic duo, but props to Molt for being amazing also!
I also thought I hated featured locations too, but after 5 days playing only against surfer decks, they provided a very nice change in the decks I was facing. Maybe we need featured locations to be only 1 day, or we just need better (less disruptive) new locations.
I agree with the 1 day duration, it does work well in forcing some variety out of players but 48 hours is just to long...
I’m down with featured locations being 24 hours, twice a week.
Less disruptive locations for sure. I've been noticing in a lot of my games that I love to mess around on Kamar-Taj, Sinister London, Shuri's Lab, etc. It's fun to see who can abuse the bonuses better.
But when I see things that give negative powers or prevent plays, then it's just less enjoyable. We get to do less things and it's less flashy. TVA is a pretty rough offender for me, cuz while setting the game to 4 turns can lead to alternative gameplay, it also just kills fun cards. I built the deck to use Lockjaw/Jubilee fun and now I get *one* turn of that fun. Or I built a deck to force Doc Oct and try to disrupt your hand, or play a Destroyer combo, nope. Game just ends early.
I think Silver Surfer is exceptionally strong right now because he AVOIDS a lot of the disruptive locations. Specifically, Brood can exist on locations that destroy played minions as the summons aren't destroyed. TVA and [that one location which prevents 4+ costs] don't interrupt him; nor the location that swaps hands or does anything by turn 5 / 6 cuz you can just choose to play him early. His archetype just dodges so many negative locations which polarizes his success. Furthermore, it's hard to come up with a location that can harm his archetype without harming most decks though, so idk.
@@XoIoRouge Logged in today, decided to play my Mr.Negative deck because I just unlocked him this week...TVA FIRST 3 GAMES IN A FRIGGIN ROW. Closed game again.
@@sgtnubbings6501 RIGHT?! I can't wait to get a Mr Negative (nice pull btw) but TVA is just so boring!
That rickety bridge idea was great! They need to change it immediately. "If there an uneven number of cards at the location destroy them all!" You have the better card. Do you play another in case your opponent does? If he doesn't and you kill your own cards you're pissed! Man that game theory of that idea is immense!
Shuri 5 cost ? It would allow only one play on T6 like that 30pwr Red Skull. She could still occasionally be played early with Psylocke, wave or cost reduction location for a Zola or Task Master play...
After a hard day at work, coming home to The Snapchat its a good feeling, great episode and happy to see you every week
Between you and Cozy I get so many chores done on Thursday's now. Toss on UA-cam and start cleaning while I pick your brains about Snap.
You guys are awesome, another great show! From a new snapper, keep up the great work!
Cool things about featured locations.
This game has a pretty decent way of making you take breaks but still check in.
The rotating tasks make sure you check in for the rewards. But after Friday the rewards of the dailies drastically fall off without being irrelevant.
Locations fit into that really well. There are three days where you might not feel like playing for long periods of time but you still check in
I just wish there was an option to be able to like negate maybe one map from your games like banning options maybe you HATE Ego so you ban it, or you HATE Bifrost, just ban it
Whenever you make that Anchorman reference I laugh so hard! lol
I'd like to see locations run like MOBA F2P characters, like "This week, these are the 14 common locations you will see, the 4 uncommon locations you will see, and the 2 rare locations you will see"; I think that could be fun for deck building.
Also like Alex's idea about some rules behind what flips up.
Weird discussion on nerfs this time. I don't think they have to touch Zero, Magneto or Death. Death is not played much outside of hot locations. Scorpion I agree needs a nerf of some kind. Maybe only hits 2 cards in hand like a Nakia? Silver Surfer is the most OP card in the game. Needs a nerf. Down to +2 instead of +3 will be good.
I think I disagree with you on Death because of the locations like Alex said. She will be O.P in the next coming weeks, months.
Wave + Death cannot exist at all. I don't know your rank or your collection level, but I see this deck at like ~50% of my matches, it's getting absurd.
@@GTromp Infinite. 90% of decks I see are Zabu and Silver Surfer. Or a combination. This is when there is no hot location.
@@GTromp I agree though that the combo might be problematic. But if that's the case, the one to nerf isn't Death, it's Wave.
Zabu Deck: Kif, Ghost Rider, Infinaut, ...Being able to both kill and pull the infinaut on turn five is a lot of fun. But he is right, if you dont pull zabu by turn 3 you need a huge backup plan.
I hate Sokovia first turn too.
It's not the location itself, but the fact that you can't see the history of discarded cards.
I play on the phone, and so many times I click to look for an opponent, and I do other things until the first round starts. Or if you cancel (because I didn't choose the right deck) but there is already an opponent, the reconnect button appears, if i return for the game i miss the fisrt location interaction.
So if I miss the moment when the card is discarded and I don't know what my hand was, I'll never know what it was.
Destroy and Discard historic is must have feature. Not only because Sokovia. Imagine someone call me, or the game crush, and i don´t see my opponent Lady Sif play. I don´t have any way to know what card Ghost Rider will bring for ex.
I feel the feature location allows us to adapt to a different deck for the benefits. Some of my best climbing has been adapting my deck for the location. Mojo world, I bring warlock to easily get more cards and get my deck out quicker
Alter was great for destroying cards and making big plays with the energy
Rickety bridge adds a layer.
Luke’s bar for fun reveal combos it’s an interesting feature
I only unlocked two series 4 cards, Maria Hill and M'Baku. I totally relate to Alex pain
I unlocked Marial Hill, M'Baku, Coulson and Attuma. I've been dodging Absorbing Man so long I'm starting to wonder if he actually exists.
@@TheDelinear I got knull and she hulk out of nowhere too 😂
@@TheDelinear Attuma is nice, but you almost as unlucky as me lol
@@atentinhozo Orca here!!! My first series 4 card. :(((
Just to clarify things: Collector does NOT have an "Ongoing" effect. It's a conditional trigger effect (hence the keywords "when" or "if") and not a constant/permanent passive effect. Exact same reason why cards like Angela or Lockjaw aren't "Ongoing" either.
It's worth mentioning that slotting Rogue and Super Skrull into your Zabu deck (I use Silver Surfer and Wong as well) is a great counter for Darkhawk abusers. I've been running Super Skrull right now because Ongoing effects are really popular and I've completely dismantled Darkhawk players with this deck. That isn't to say that Darkhawk isn't OP, but taking away his Ongoing effect would actually nerf the counter I've been using for him.
Favorite locations are Sinister London, Mojoworld and Elysium and it's not that close. I really like Mojoworld because it rewards location lockdown and cards that move opponents like Polaris/Aero.
Juggernaut at Mojoworld is my go-to. ;)
I don’t think Wave is extremely overpowered because it mostly benefits Beatsticks. She-Hulk, Death are all Beatstick cards which are beaten by Leader and Shang-Chi. And I think gets generally overpowered by Sera Negative and Spider-Man+Absorbing Man+Zabu
I think that Silver Surfer's greatest disgrace is that it's not playable with Galactus.
What ? turn 5 galactus followed by Surfer/brood is nuts lol
@@fivehighflush Should've explained myself better. I meant they're not synergistic or have a common theme that would make you want to play them on the same deck, not that you can't find a workaround.
@@fivehighflush I mean not really if you are the galactus player its only 12 power which is miniscule compared to death + Knull/Chavez
Nice chat as always guys. Congrats on the new baby Alex!
I think I agree about a small nerf to Zero. Not sure about the rest. Maybe Armor. I'd rather counter Silver Surfer through play (shoutout Leech) than have that nerfed out of relevance. I don't think Magneto gets played at 11 power either. Scorp at 2/2 seems fine. You can overcome the -1s with the right combos.
My biggest wish with locations is that they would drop the featured from 48 hours to 24. I hate that everyone just plays the same two types of decks for two days during the week.
M'Baku wins games in my Cerebro 2 list. He definitely has no business being in series 4 or 5, but he's a super fun, goofy card. I often forget he's still in the deck, and when he jumps out at the end of turn 6 with his little grunt, whether he does anything useful or not, I laugh every time. And with the Cerebro 2 list, I can only imagine the look on my opponent's face when they think they've won at the end of turn 6, only to have M'Baku jump out, grab the Cerebro buff, and then swing the game in my favor. Hilarious every time.
my first free series 4 pull from reserves was M'baku, was pretty disappointed....
I recently unlocked mbaku like a day or two ago and played like 6 games with the cerebro2 list(I probably got a bad list) and lost 5 games straight and then finally on the 6th mbaku leaped out for the win and I stopped playing it lmao
@@chekerz123456789 I unlocked M'Baku from a reserve and wanted to play him, so I put together a Cerebro 2 list with help from Snap Zone. My very first game with him he jumped out of the deck to secure the win, so from that point forward I've had a hard time hating the card. I get how he can ruin games by jumping to Bar with No Name, and most often he's just a bland 1 cost 2 power card, but in a Cerebro deck that's sometimes all you need.
@@Kiserai I’m in the same boat as you as far as how I got mbaku, I think I might just not be good with cerebro decks. I never have good experiences with any of them lol
Featured/hot locations= take a few days off for me. Hoping 2nd dinner will eventually include some events I look forward to, feels like the location events are a placeholder.
The disgust in Alex's voice when he saw Orca had me rolling
Hot take: Make Orka a 5-cost and change nothing else about him. All of a sudden he has a real chance in Ongoing decks. Maybe you play him if you don't draw Klaw, or maybe you don't get Warpath and you want to play in 3 lanes. You could actually buff him with Spectrum without needing Wave or Electro. Plus you could do Orka turn 5 and play Destroyer into a Cosmo lane on turn 6.
Orka being effectively 14 power on turn 5 might be too strong, but the flip side is that your opponent now has a chance to counter with a Goblin or Viper. As he is now, he's practically never useful. Even if you try to use him as a backup play for turn 6 in an Ongoing Destroyer list, you still already have two turn 6 plays in the form of Spectrum or Destroyer.
Maybe if it ended up being too strong of a buff they could reverse it, but making him a 5 cost certainly sounds better than him being useless like he is now.
I always get the -3 power location when I get the -2 location. It’s like 99% of the time I get one I get the other. And the other day I had lukes bar and sanctum, 3rd location was playable but it was a bad game lol
I think for Armor it's hard to nerf since she can definitely benefit the opponent as well with improper play.
with mystique i always thought it sucked that she could copy a destroyed cards on going ability. I think she should only be able to copy one that is still on board. that would help against the dark hawk and devil dino and other style of cards that you tend to see mystique with
Really glad to see you back Alex. I thought molt was a pretty solid guy until I watched a live stream recently. He's a totally different person on livestream. His accent changes to something difficult to listen to and he was really rude to several viewers including my son who was a fan of his and molt completely misunderstood my son's comment. He then belittled him and made him feel dumb. We always know what to expect from the two of you. Solid information and positivity. Thank you both.
Im sorry your son was treated like that! I wanted to support him but I went to three separarte streams and everytime he was arguing with someone so I just stopped. Thankful alex, cozy and countless other🔥marvel snap creators come through to save the day!
@@anacritical2368 absolutely! And thank you!
I think a cool solution for Surfer would be to not allow him to be played after Turn 5. Use his history as the "herald of Galactus" as reason that he comes out before 6-cost cards typically would. It ensures the Brood-Surfer combo doesn't surprise-win lanes, and if they do both get played before Turn 6, the opponent has a chance to counter on the last turn.
Welcome back, missed you on Snapchat!
Totally agree with making Darkhawk a 5/3 and Wave locking cards to 4 power.
Before we nerf Death, Armor, and Destroy cards in general, we need to nerf Destroy locations. There's too many, and by proxy it makes Death and Destroy decks better, which then makes Armor better. There NEEDS to be a new keyword that gets rid of cards WITHOUT triggering destroy. Something like "Your first card played here is Obliterated".
It's okay to have some locations benefit destroy decks, but there's too many. Nerfing destroy locations will nerf Death, Destroy Decks, and Galactus all at the same time.
If you make Darkhawk immune to Mystique you also make it immune to Enchantress and I don't think thats the right angle.
I think they should buff then adjust every single card by 1-3 power causing individual points to mean less. That would make it easier to buff or nerf cards. If the power of every card went up then every point would mean less so pulling one point on or adding it on would be less detrimental. But cyclops could be a 3-7/3-8 while cosmo could be a 3/3 with his great effect. I just feel with all cards being between 1-15+ power ish every point is huge where if every card was 1-20+ then adding and subtracting points wouldn't be such a huge nerf or buff and make adjusting alot easier.
On locations x-mansion would be much better if it pulled like a random 1 or 2 cost card. It would avoid most of the super unfair feel bad pulls.
Great snap chat this week guys. I look forward to it every week. Alex you're freaking awesome dude, keep it up!
Couple days ago I got X Men mansion and it pulls Infinaut for me, and a Wasp for the opponent. I've never seen someone retreat so fast. Or the game when the location plays a card from your hand, and their Sera comes out, followed by my Enchantress.
Ive been SCREAMING about how locations punish the player more than help. Glad to see others are seeing it now
Is surfer still a problem as is if brood is changed and the buff doesn’t hit the broodlings?
The only nerf that Wave needs is to not be able to be played on turn 5 because playing Wave on turn 5 you not only greatly reduce the cost of Death. She-Hulk and Aero/Leader/Dr. Doom or whatever, you also disrupt your opponents plays. So a card that is essentially a ramp card also becomes a disruption tool which is kinda busted. I would also would like to see Maximus not be able to be played after turn 6 because his downside becomes negligible and also works as a disruption tool if your opponent plays Dracula. The last card that i want to be nerfed to the ground is Leech.
Would be really cool to have these locations you are talking about on screen :D im completly not familiar with the names and was completly not able to understand most of this part of podcast while driving :(
Death wave issue we run in to is that I don’t have all the pool 4-5 cards and you do. This combo makes my deck competitive. Not everyone is a whale.
zabu doesnt need to be adjusted. they just need to buff sandman to a 3/1 or 3/0 so theres proactive counterplay. enchantress is okay, but you still spend a turn to gain 2 net power in a lane while they play out 8 energy worth of cards.
I swear the rocks on subterranea have a higher draw chance or something. It seems like I ALWAYS draw at least three of those.
Subterranean might as well say "replace your deck with rocks"
@@kingofthejungle5338 lmao
Are there any locations at all that immediately make you retreat?
My most hated locations: Attilan, Dream Dimension, District X, Mindscape, Weirdworld, and Sanctum Sanctorum. The common theme for most of them is I don’t get to play MY deck.
It feels like to combat popular cards like sunspot iceman and scorpion is by adding cards that can do what they can do but better or add cards that easily counter those cards
loving these podcasts
If chess was invented last year I swear content creators would be pushing for and predicting the Queen getting nerfed . Nerfing leader and nova etc was a mistake , now it will just keep happening over and over taking the edge and fun off so many good cards
Found the Leader/Aero abuser 😂 git good and try win by skill I believe in you :)
I think the leader aero?nerfs were totally irrelevant, i don't play aero or leader for their power, I play them for the ability, that being said the amount of 1 point wins/losses is ridiculously high....
I believe the inspiration for wave comes from a card in hearthstone called naga sea witch. This card had a static ongoing effect that changed the cost of all minions to 5 and rarely saw play. One day out of the blue a update made this card function the same way wave does today and the card became powerful to the point that the card was nerfed. Was the card reverted to static like before? Nope, three mana more expensive instead.
Lol Naga sea witch single-handedly destroyed the Wild format
Both wave and the card you are talking about probably got inspiration from a card in magic that did something similar and that card was probably inspired by something else before it.
42:17 it was my first series 4/5 pull and I’m so glad I’m done with that card. Just hope nxt wk I don’t get f****** sentry
Zabu if u don't pull him feels bad but when you do pull him, in conjuction with other 4 costs like darkhawk, shuri, spooderman, moongirl etc. Zabu feels more broken to me than SS. With zabu hawk you beat SS decks
I don't think there would be a stage I actively dislike if I weren't forced to play in ranked mode. I like the challenge created by random card effects like District X, X-Mansion, and Sakaar. I like the restrictive limitations created by Sanctum Sanctorum, Subterranea, Dream Dimension, and Morag. I like the mind games resulting from TVA, Limbo, Bar with No Name, Mindscape, and Gamma Lab. But with any of these effects, it just doesn't feel good when they appear, your opponent snaps, and you can't risk the cubes.
Ranked mode frustrates me infinitely more than any one card or location.
As a fan of the art, I think getting a cool, discontinued variant if/when a tier 5 is nerfed would be great. Whoever has it at the time or acquired it at the time it was tier 5 would get it or can cash in a token to get it or something. Surfer gets nerfed, then whoever has him currently would get a neat Kirby or Moebius variant that's immediately discontinued, for instance.
For the Spider-Man zabu combo I was thinking making spider man a 5 drop and bust up the power. Then you can’t abuse the total lock out and it becomes like a different version of professor x.
Here’s how I think about locations. Take Subterranea, for example, on average, it hurts you as much as your opponent. But since you can’t see your opponents hand, it doesn’t feel that way. So both sides feel like the are getting screwed over and therefore it’s not fun. That’s a sign of a bad location.
I really think wave needs to get changed on the interaction with cost reduction as well. Have you played an honest death before? You actually very rarely get to play it for free, but you can often get it to a 4 or 5 cost, which is fair for the trade off.
7:28 you guys called this nerf so long before it happened 😅😂
If you’ve been ranking without using death wave I salute you and wish you a happy 2023
Rickety Bridge would be cool if every time a card is put there it has a 25% chance to break and destroy all cards on both sides. so its kinda like a push your luck for you and your opponent to see who gives up first there or who pushes it to breaking point!
That could be cool if it was additive -- so basically if there's 1 it's 25%, have 2 it's 50%, (...) and breaks after 4 meaning it's effective Death Domain. Essentially you'd have a situation where it's similar insofar as Doc Oc can still just int 4 cards into the void and create a dead location, but also you have interesting counterplay with Armor or Colossus creating a haven for that zone.
Disagree rickety incentives ongoing play
Alexander brought up a good point about negative landmarks just making us sweat more. I accept landmarks can and should be able to affect the meta, but ones like Collapsed Mine just aren’t fun. It’s a free death when it’s already so easy to get a free death and if it’s the 3rd lane, it just throws the rest of your gameplan out. Oh and please remove Ego
If you missed the silver surfer season pass can you never get him again?
He is added to pool 5 within a few months
@Alexander Coccia awesome thanks for letting me know! I am still pool 2 I think? I'm still learning!
Alex me too on that mbaku pull, I don’t have a complete set like you, but I would much prefer a pool 3. Card
Isn't a think to add
"except the lowest cost card" to scorpion text
"Cant be played on turn 5" to wave (the idea of not hit cost reduction cards looks good)
Surfer > Zabu, and I dont think its particularly close. And at the very least, Zabu is making some unplayable 4 cost cards, playable (which is nice).
I bought Zabu only so I can play Enchantress and Shang-chi. IMO Surfer is O.P
Surfer needs set up, and is a one turn play. Zabu gives you 10 energy essentially by letting you play that much extra
@@JStack surfer encourages you to play more 3drops, which on rate right now seem to be stronger than the average 4 drop. Also, if you miss on Sera, you can still play 2x 3 drop on final turn where if you miss Zabu, your hand gets clunky quickly
in surfer decks you play Cosmo, Killmonger, Maximus
in zabu you play spiderman, rock slide, darkhawk
at its core, the surfer decks are just better cards and what make surfer more of a problem IMO
You were talking of ways to nerf Silver Surfer. Wonder if the real way to nerf it is to just change Brood somehow (change cost/change tokens so they're not a 3 ect).
It means they don't fall into the problem of nerfing a Battlepass card and it removes a free lane lock out (you can still try and lockout a lane with Storm Jugger which is more contestable for most decks).
Might not be enough/might be too detrimental for non surfer Brood players but I feel like this might be a better way to go then trying to figure out a clean way to nerf surfer without killing the card.
Orka and Namor should have their effect changed.
Namor base power increased to 10 (similar to Attuma) with negative ongoing effect decrease base power by -5 if not alone.
And the same respective change to Orka. It would allow leech bait. And power up zero decks and give them a better archetype.
i think armor is only a 'good card' because of how powerful destroy architypes are. its auto include to either protect your strong cards, or block your opponent from using destroy decks which are very powerful and common.
ive had so many ice man's hit my black cat haha
M'Baku is my favorite card in the game. hes super funny
Zero as a 1 cost card is easy to elimnate with warmonger. Magneto you cant counter most of the times as it's played usually on the last turn.
Great vid as always
Love you 2 guys keep it going
I played a lot of zabu this season and topped out around 40s with most pool 3 cards once I switched decks to surfer patriot in rank 80s if I have the time might even hit infinity but surfer way more flexible
I think scorpion should just be ‘afflict 2 cards in their hand with -1’ which basically makes it a 2/4, maybe 3 cards depending if 2/5 is too good
I love you said that about mbaku because I’ve only played a month and finally got my first series 4 card and guess what it was mbaku and I’m just like really. But I guess that’s out the way now lol.
so sad i also pull orka and also titania, nick furry anda colson as my tier 4 pulls. Surfer is a more telegraf deck and need to build around it and zabu is just a all rounded card that when play literally will double the energy imput that will practically fit any arquetype deck.
Hulk should be 13 and Giganto should be 15. Mag staying 12. Scorpion would feel bad as a 2/1.
Surfer & Zabu should not be touched until they hit p3 if at all. Nerfing either now, without giving them their heyday gives a bad example for season pass going forward imo. People were already upset that Miles Morales was lack luster and many did not buy that season pass.
These SS and zabu are the dolphin p5s that anyone can afford and they should be this good. Not everyone can write off all their purchases like streamers. Those who pay should be rewarded.
S1 global pass had Miles and few players bought it. But immediately bought Panther, SS and Zabu. Nerf those and see how people stop buying pass.
This video is not for the average player and these guys should not have a say in balancing. The devs are doing great as is. These moves would be way too impactful and too much
I have an idea for a location.
“Gambit’s Home”
On reveal shuffle a card from your hand into your deck.
I have luck when I get ice man'd it always hits my psylocke which in my fave deck is a turn 3 drop anyway or it hits something else that doesn't matter because I'm going to sera-mystique-wave or sera-wave so it's gonna cost 2 or 3 by the last turn
Just thought of something... why not have Zabu be 5 cost? Sera is 5 cost. Zabu gives -2 cost, but is restrictive to 4 cost cards (Sera gives 2 4 cost plays on 6, Zabu 3). This would stop oppressive high roll plays on turns 4 and 5. Make him like 5 cost 6 power even.
I also hate dream dimension because it wrecks any deck that cares about a 5-drop. Trying to do omega red, iron man, onslaught and getting that location means you had no change of winning basically and that sucks.
Wait... you had a segment on hated locations and no one mentioned District X !?!
Iceman needs a nerf. And not a stat nerf, but straight up an ability nerf. Something like "can't make cards cost more than 5" addition. A 1 cost card should not be able to brick 5 costs. All the Professors, Seras, Magiks should NOT be made unplayable by a 1 cost card.
Wong/Shuri into Hobgoblin is awesome lol
I gotta ask, did yall know each other prior to SNAP? Cause you guys seem like really cool friends.
Someone explain this to me. I tried countering sandman by using rouge. Both in danger room. I stole his ongoing ability and then the 25% chance destroyed my rouge (as expected ) hoping that I was able to play more than one card on the last turn. But even tho there was no card with the ongoing ability, I was still limited to play only one card on last turn. Is this supposed to happen?
Sounds like a bug to me.
It’s a visual bug! If sandman effect is off the field the animation still happens for some reason, but you can still play multiple cards! Takes a couple tries haha
@@ostiix6138omg lol I played one and saw the effect and retreated 😂
Zabu is the most high roll card in the game, even over Mr negative (since it effects cards in your hand). But surfer is more consistent. I think they both could be adjusted.
Also, double Spiderman is the most oppressive move in the game over even leader
Hard agree on the location thing. Sometime I get 3 games in a row with just the worst locations and I put the game down for the day. Sometimes that happens in the first 3 games I play on the day and that just feels terrible.
Had a match with Ego, Drawing from each others decks, swap hands on turn 6. Good times..
I don't think the problem is the feature location, it's that there is both a feature location and a hot location during the week, which eats up too much total time out of every play week.
If both feature and hot locations were 24 hours, it might feel better. Also I like the 40% chance. 60% chance is too much. I think both should be 40%. Both events could be the exact same rules but it's still cool to have 1 be a new location and 1 an old location.
Yeah they need to make it so cost reductions from different cards don't stack and the problem with locations is way too many of the new ones destroy cards or have negative disruptive effects and 4 new locations a month is too many. And if Surfer gets nerfed to +2, Patriot needs to get knocked down to +1. Patriot feels much worse to play against because it's ongoing and much easier to copy
I played a match that I tried to zabu then wave but it didn't work how I thought it would of turning everything 2 lol
Alex: Death is too strong.
Me: 🤔 is Alex reacting to January’s hot locations?
Alex: Do you think Armor is overpowered?
Me: 🤔 Hot location tech cards…
Alex: I hate featured locations.
Me: 😂 yep, figured! (Btw, I love the featured locations 😂)
Great conversation.. I enjoyed every second
loved this episode, good job