I got SOOOOO into that shootout at the end that I wasn't even listening to the end, lol. I mean that in a good way. Awesome. I did hear it all eventually and subscribed.
Seeker Mine: Airburst is extremely powerful for a Stamina/Skill Power build. It's a good middleground between the high damage of the Sticky Bomb: BFB and the crowd control of the Sticky Bomb: Flashbang or the Seeker Mine: Gas Charge. Against enemy agents it's the best option for a crowd control tank because of how devastating the on fire status effect is to players compared to other status effects, and how reliable it is on the Seeker Mine compared to the Turret. If you catch another Agent on fire, you have about a second and a half to unload into them for free, which is more often than not enough to take them down even with low DPS numbers considering the damage the Airburst does with high skill power. And it's pretty much a guaranteed kill if you have a high DPS buddy along with you. The Seeker Mine is also extremely hard to dodge when in close combat (even if you catch it in time and roll, the area of effect is bigger than the distance you can roll. You have to be sprinting away from it when it goes off to dodge it), and with everybody using the overpowered SMG weapon class that's not exactly a rare scenario. I suggest trying that out, if not for PvE at least for PvP.
Overall, I naturally play the tank in every game I roll on with my friends. Yet, for some reason, I didn't go that route on here. Been on the search for different ways to go about it. Although, I do use survivor link. I like what you did here Arekkz and I'll give this a go. Thank you man.
U can have the talent (I don't remember the name): increase ur armor when behind the cover by 45%, to reach 65% damage mitigation. And Smart Cover is better than booster shot because it lasts longer and gives u about 30%+ damage mitigation, while booster shot only gives u 10%.
have you tried using smart cover and the med station with armory on it? you can keep enemies suppressed, keep your health and damage up for your whole group. guess thats more of a support class than a tank.
This is how I run my build. I love it. Smart Cover is the obvious choice for me. I mean hello it's a cover based shooter! Your in cover in this game 70% of the time your shooting maybe? And I have 65% mitigation, only 80k health, 15k electronics, and 140k firearms (primary). I run high end scar l, and superior enhanced Aug. , extended mags with 13% weapon damage on both.
Great man, this is where my own build was headed. Thoughts on LMG and armor breakdown talents? Since you're in the thick of it, do you think it would be better to provide armor break? PvE specifically of course.
I still run the ballistic shield. My skill power is pretty high so it last a good amount of time and I can be up in the face of enemies. I also use Smart Cover with healing to heal my teammates and give them a damage boost.
having that maxed armor mitigation will make the world of difference, and with that self healing mask you get back probably half of the damage they end up dishing out to you as they do it.
I personally like smart cover with the regen mod epsecially in challenging it gives u a lot more cdr if u run triage since each heal is a tick and u get dmg reduction and increased dmg its just a really good over all skill
I like that build but for PVE I find an electronics focused tank is a straight up boss. my shield has 500k health points and recharges every 16 seconds, my pulse scan gives a 40% critical change and 95% critical damage for my team, also recharges every 30 seconds and lasts 25 seconds so it's up pretty much all the time. this build is shit for dark zone tho
+IceyBlayz ya I have three characters made and one is built for about 45,000 skill power. by far that skill power build is better for tanking with his shield especially with mastery unlocked. I don't have trouble generating threat with the shield as long as we're creating choke points and funneling enemies. I can tank 2 shotgun rushers at the same time with no problems with my 500k shield, draw their threat by getting in their face and my buddies just can shoot either over me of from their flank. you can even have a buddy shoot a smart cover on your shield if you like, but it's not really needed. an electronics tank is weak in PVP tho
+Bobnice31 I actually don't mind the shield for PvP but I run with a team. When you have a team that can do damage nothing throws rogues off more than when you run at them and melee them for the stagger. Plus having a pistol with coolheaded and enough skill power to have nearly capped sticky bombs makes you basically a literal tank (with overly large gun included)
+Arekkz Gaming +Sada Twinkletoes yeah my dps is at 141k with 59k health but only 8k skill power...i just dont know where i went wrong 😂 im using the abilities from the marksman video and the talents
+fakin bič I'll still carry on using this build. Believe it or not, this build doesn't rely on the mask, and it still works really well even when it's not active. It just so happens, that my best mask at the moment has the talent, so I can't do much about it. But regardless, it's not the mask that makes this build work, it's the Skills/Talents :)
+Arekkz Gaming Critical heal is the key huh? I tested this build without mask healing and its the best, my problem now is know the right time to use critical heal
+Arekkz Gaming this build is a survival build you are posting false info thats a good dz build yes and only for you also with low skill power you can only use skills so much as you said your self the shield takes more arrgo than other it also takes more damage 500,000k hp max plusy 65% less damage i also have 70k hp with this and 44k skill power i suck at dps but 95% of time i take mobs off my team and flank tanking is keeping your team alive not just takeing damage put it this way my smart cover reduces gun damage by 67%and damage buff 50%alone i always make surr i give my party a buff while i use my shield to grab arrgo even with those 500,000k high crit dps people do i still take arrgo its not hard long as you use the shield right also sometimes when there is a lot of mobs i put mobile cover down with smart cover mobile cover is 20% less damage from gun fire 25% less damage from blast attacks so with smart cover its 87% less damage from gun damage with the armor meaning u can kill mobs a lot fast and take far less damage while in cover thats a tank your build is a good build yes but i can asure you in furture content you wont make it tanking thay build health is not the best way to go as a tank and skill power is npt a support tank class like you think i have my channel on how to tank and videos showing it does work mybe for you it sucks because you cant do it right idk i can asure you that if u tank shotgun people in challnge mode u still will be 2 to 3 shoted with my shield ot takes them like 30shots to kill my shield by that time mobs will die and jist in case i get shot from behind thats were that 70,000hp comes in plus 65%armor but i know my team is takeing 67%less famage while im tanking you are only makeing challnage mode with that build because u have high dps i can carry three new 30s in any challnge mode and beat it made videos of that to sorry bout my gramer it sucks i hate typeing but i had yo comment on video because your miss leading people
+Arekkz do you believe that the 65% damage mitigation works in PVP (DZ) .. I'll have 130k health. and 65% armor... yet I get beat down like its nothing.. what do you think the reason could be the reason would it be? Also. Does the healing talents stack on top of that 65% damage mitigation or does it always cap at 65%? would love to correspond with you because am tired of dying so easily to people in the DZ. thanks...
Hey! I love your "best of builds" videos. They help a ton! I was hoping you could maybe build "life steal" build. I currently have a build like it, but I was hoping to compare it to what you build. Once again, your videos are awesome.
Can you do a video on each individual piece of gear you're using along with the guns and where to find blueprints including mods on the guns? Also when I'm in the dark zone, I'll try to kill a rogue and every bullet that hits only does about 100-205 per shot, not sure what's up with that unless they've been using the glitch that gives huge damage resistance.
You don't NEED to run a hybrid like that, if it works for you great, but I found that going full stam/armor/crit dmg made me far better in PVE and an absolute beast in PVP. When solo I run Pulse to crit a lot and with high crit dmg, I melt things fairly quickly with SMG. But in my core group, I have a player in all skills, so his Pulse ability makes my dmg insane while having 130+K hp and 58% dmg reduction.
this gives me an idea for a damage resistance tank, using the same skills but with the caduceus so that my damage resistance heal is up 100% of the time. my dps will take a hit but I have the body piece that grants overheal & the extra skill power will mean the heal constantly fills me up & into the overheal.
Hi. just one question. when I use the gas mine it seems that enemies get disoriented when getting close to my character. Is this intended? Because it's great to use a shotgun with it. Thx
What about a tank healer? Stamina and Electronics and almost high armor. Abilities such as smart cover to increase damage resistance and cap out the armor the rest of the way plus first aid with booster shot. Talents are all damage resistance and skill cooldown oriented. Signature is Survivor Link. Your teammates use pretty much whatever they want. The first aid ability and smart cover will give them far better buffs than they could give them themselves, since you're primarily stamina and electronics, and your skill cooldowns will be so low that your smart cover will almost always be available, same with first aid. The only thing that is necessary is that your teammates, preferably two, run Recovery Link. That way if you, the dedicated healer go down, they pop that to get you right back up. Theoretically, nobody will ever go down, as long as you stay up.
+AverageJoe the build would has synergy with a dps/health build and coordinate with a dps/skill build, but would lack the firepower to solo dz players or challenge. since teamwork is advised for Incursions than anything else so far, it should fit right in as long as you have a partner who can back you up if you go down. team should have Skill guy, Healer, Dps Tank, and all-around balanced guy.
That last part. Somebody who can back me up. That's why 2 out of the other 3 use Recovery Link, in case I do go down. They can immediately get me back up and popping first aids and tact link or survivor link. The build has its flaws but with a little work can have some strong suits.
to be a good tank you need elite damage resistance and armor for pve and exotic damage resistance and armor for pvp stamina doesnt really allow you to be a tank the perks on your gear does.
lol your build is the exact same as mine, tank buddy's lol, even down to the guns, great video as always dude keep them coming, How u getting on in darksouls?
+Zac Fitzgerald Both are good abilities to use, I tend to switch between the two depending on what I find more useful at the time. Overheal is nice for starting an engagement with an extra health bar, but stacking the damage resist from booster shot and critical save talent is also great, especially in pvp. I wanna say the DR from booster is 10% since the damage increase is about 10% also.
I've been using this all day, and I recalibrated some items and my hp is now 100k and I'm a beast, I can take hits for days and my dps is still solid, it's at 114k that's again
my tank build has 130k+ health and 58% armor, secondary focus is skills. Finally i make sure to focus my weapon mods for crit chance in order to do more damage.
I'm going for a similar build, still a work in progress. I have 100k DPS, 100k Health, 10k Skill Power, and 52% damage mitigation. My Vector has "Self Preserved" and much of my gear has crit hit/crit chance, so I regen health very quickly when pumping rounds into the enemy. I am going to try to pump up my armor closer to 65% as you say.
+RockCh4lk how did you get so much health? I cant even break 70K without taking big hits to DPS, not to mention my skill is 11k maybe. Does a good chest piece help with Stamina/Health?
+JJ Garcia the key is to get high DPS without having firearms gear. I always have my gloves as my DPS gear piece, you need to roll the talent that gives an extra 13% crit to targets out of cover, and also roll crit damage, and crit chance as the major attributes. I also roll crit damage/chance on a few other piece of armor when I can. All the rest of my gear gives stamina, and has health/armor as their major attribute.
+JJ Garcia also a good magazine is key!! Craft them until you get a good one 100% mag size and a crit bonus are best, if not roll mag size and rate of fire.
Combat Medic not only heals allies 40% when a medkit is used, but it also makes your own medkits more effective! Use this AND adrenaline and you are getting MAX health back and an overshield, all from nearly zero health.
+RockCh4lk Yeah, I used that some of the time, but if I really want to run tank, then I'd rather have the extra damage resist. I use my Medkits more to trigger the buff, than for the heal.
I understand the the first aid mod is used for damage and resistance but dude just use overdose really and the pulse if you're running in a group there's no need for it
Question, what does skill power do to "CC" moves like flashbang sticky, or gas seeker mine? Does it lower the CD? Length the stun? Just wondering, actually been running dual CC over the first aid, but stam/firearms.
If you want to be a tank you need 60% dmg mitigation. If you gear right you can tank and dps but no skill power. My stats are 180k dps 72k stamina 10k skill power and 60.11% dmg mitigation. Basically I can take 2 sniper shots or 3 shotgun hits well 2 if they hs me lol ;). But have fun crafting firearms with armour mods.
If DPS is out damaging your threat, don't they need to learn to manage their threat? Not saying this is not a viable build, but in any game that has a "tank," threat is managed by everyone in the group. Is it impossible to tank with the shield as I'm sure Massive intended? Perhaps they need to up the threat generated by the shield?
Can you please do another solo build since the full game has been released? Your previous solo build guide helped me a lot but I would like to know what can be changed or added on since the full game release. Could you also please include a small section on a dark zone solo build as well? It'll be a great help as I'm about to reach end game and I want to gear up properly for the incursion.
Thanks a ton Arekkz! The advice is much appreciated. However, can I request that you do a build which is a combination of tank and a solo build because I plan to grind the PvE missions on hard mode solo to farm for items and Phoenix Credits :) Also, could I PM you with my stats and build details for you to review?
How bout a Combat Medic/Midrange medic (using assault rifles and stuff probably). this is the roll i like to play in games and i havnt really found a build that works quite right
How do you have firearm and stamina stats as gear? I've only been able to get my holster to have triple stat but you have a lot of dual stat. Did you get those from drops or recalibrating?
the one thing i want to know is how your medkits are healing you so much, i have slightly more or well basically the same electronics/skillpower but mine do not heal nearly as much as yours are. is there something i am missing? does the adrenaline talent not only give you an over heal, but increase the amount of heal you get from medkits? i will test this tomorrow but just in case i want to know if i am missing anything
+Its_Jipz yes you are missing something. The talent that let you heal nearby allies by 40% not only apply to your team but also yourself. So it basically gives 40% more healing power from medkits. I also notice that why his medkits heals him more but then I take a closer look and saw that he was using this talent. Arekkz didn't mention this in the video.
armor is key everyone underestimates it it's the best way to have high dps and a lot of health at the same time I'm maxed out on armor and I'm 83k health with 150k dps around 2700 firearms and hit like a truck and sponge like a tank
seeker mine are still a good option turrets tho are crap most of the time. I like gas but has more potential to be hacked so fire is nice too just throw and boom it's like a constant incendiary
Does your MP5 do 50% damage - in the Last bullet in the Magazines? have u seen that roll. Because I wonder if it exist in - higher weapons. Have you got that roll? ever.
+FelixLFC well if you're in the dark zone you should be getting lvl24 as that is the cap 20-24 or 25 if that is the cap. If you're just leveling it really is just which has better stats as gear doesn't matter. Stamina matters more for lvl 1-27~ during lvl1-29 you have around 21% armor mitigation and when you hit 30 you climb to around 50%
+kyuelol Because the builds, as I've been using them, function with or without weapon Talents. Sure Talents will improve your overall weapon performance, but the build is also effective without - this makes it more accessible :)
+Jay Monster 101 From the looks of this build he has 2 firearms gear pieces and the rest are stamina. Likely all stamina mods with maybe 1 firearms mod... Don't take my word on that though ;) Just looks similar to my opposite build when I was 3k, 2k, 1k... Fireams, stam, ele.
i got 100k hp and 100k dps with 70% dmg mitagation but my talents were badly placed 2/4 were good.also i run it with balistic sheald skill and i make it works tho true test will be next week when incursions come out
oh sry that is my bad.my mindset is usualy if it is 45 its 50,if its 65 its 70.if you want accurate numbers on my stats its 99k hp and 103 k dps and not all mods are high end cause division tech is a b.... to get
With this build compared to anything else with focus on weaponry and to stay alive, there's no big difference. The ONLY difference is that you have more health then a glass cannon Less skill power then a tech support/sticker.
I have 85k health with 170k dps and i can tank the 32 elites but when in a pvp they can go through my health pretty easy. I wonder what i am doin wrong. My armor is also pretty close to yours. What can you suggest to for attributes for a balance tank pvp and pve? Or you have to have to sets of armours and modifiers?
+llVllERCY PLAYS that was far from the point, i have seen ppl wearing the mask and i down them pretty fast, only time they benefits, is only if they start running. that mask only help tons in pve, where you can stay back in cover and or help get your segments back without a medkit and it takes a while.
+ChristoRJ Johnson You can't see people who wear mask unless in your team so you have no way of knowing your taking the down easily? if there not stacking health then no it doesn't matter what there wearing but for saying it's not really effective in PvP is stupid. just my opinion.
+Tangy what smg do you use? I'm still rocking the vector, but people seem to switch to the Aug when they get to DZ lvl 50, but the MP5 is looking like a better choice since it has a higher rpm.
+Kyle Gruber mp5 is probably the better of the 3, sadly... I love the AUG but the issue is FINDING one that is gear lvl 31. Sadly, it cannot be crafted as such :( aug is better than the vector though imo. More preference I think though.
i didnt know it had a cap an my armour is 5.5k pointlessly lol but now i know ther is a can i can dial down an move to damage relisiance or crit damage or chance my chance is pretty high as is at 50% with my vector
+Its_Jipz my equipment brings me above the cap an i had extra mods that psecified in armour aswell but now i can switch my mods out for something useful
My tank build is 90k dps 100k stam (with 62% armour) 20k elec but none of my weapon talents are unlocked. Without a team I can't take down enemies in dz efficiently, and now seeing you bully those innocent players has convinced me to put more into firearms
A Tank that uses Electronics / Stamina is going to be WAY more effective than a Firearms / Stamina Tank. This build is more like a DPS that is balanced more with Stamina, and uses a CC. It won't be very effective. I go over this in this reddit post: www.reddit.com/r/thedivision/comments/4dsene/prison_shiv_the_case_for_melee_combat/
Nice video good explanations no time wasting like other channels
I got SOOOOO into that shootout at the end that I wasn't even listening to the end, lol. I mean that in a good way. Awesome. I did hear it all eventually and subscribed.
Arekkz you never seem to not make my day with your hilarious jokes, such as the one at 0:11
Seeker Mine: Airburst is extremely powerful for a Stamina/Skill Power build. It's a good middleground between the high damage of the Sticky Bomb: BFB and the crowd control of the Sticky Bomb: Flashbang or the Seeker Mine: Gas Charge. Against enemy agents it's the best option for a crowd control tank because of how devastating the on fire status effect is to players compared to other status effects, and how reliable it is on the Seeker Mine compared to the Turret. If you catch another Agent on fire, you have about a second and a half to unload into them for free, which is more often than not enough to take them down even with low DPS numbers considering the damage the Airburst does with high skill power. And it's pretty much a guaranteed kill if you have a high DPS buddy along with you.
The Seeker Mine is also extremely hard to dodge when in close combat (even if you catch it in time and roll, the area of effect is bigger than the distance you can roll. You have to be sprinting away from it when it goes off to dodge it), and with everybody using the overpowered SMG weapon class that's not exactly a rare scenario. I suggest trying that out, if not for PvE at least for PvP.
Overall, I naturally play the tank in every game I roll on with my friends. Yet, for some reason, I didn't go that route on here. Been on the search for different ways to go about it. Although, I do use survivor link. I like what you did here Arekkz and I'll give this a go. Thank you man.
U can have the talent (I don't remember the name): increase ur armor when behind the cover by 45%, to reach 65% damage mitigation. And Smart Cover is better than booster shot because it lasts longer and gives u about 30%+ damage mitigation, while booster shot only gives u 10%.
Thanks. I started a second character for this a couple days ago. Good info.
have you tried using smart cover and the med station with armory on it? you can keep enemies suppressed, keep your health and damage up for your whole group. guess thats more of a support class than a tank.
This is how I run my build. I love it. Smart Cover is the obvious choice for me. I mean hello it's a cover based shooter! Your in cover in this game 70% of the time your shooting maybe? And I have 65% mitigation, only 80k health, 15k electronics, and 140k firearms (primary). I run high end scar l, and superior enhanced Aug. , extended mags with 13% weapon damage on both.
Great man, this is where my own build was headed. Thoughts on LMG and armor breakdown talents? Since you're in the thick of it, do you think it would be better to provide armor break? PvE specifically of course.
Thank you arekkz, I needed this!
arekkz, thanks for all your tech help & advice...I listen & apply as my gear & weapons allow
what type of armor are u using ? glove and stuff like that
Hey @Arekkz how about some essential builds for incursions before next week? Like possible weapons and builds that could benefit groups
I still run the ballistic shield. My skill power is pretty high so it last a good amount of time and I can be up in the face of enemies. I also use Smart Cover with healing to heal my teammates and give them a damage boost.
having that maxed armor mitigation will make the world of difference, and with that self healing mask you get back probably half of the damage they end up dishing out to you as they do it.
I personally like smart cover with the regen mod epsecially in challenging it gives u a lot more cdr if u run triage since each heal is a tick and u get dmg reduction and increased dmg its just a really good over all skill
That actually really helped me thx mate
This is my new favourite video thanks man
I like that build but for PVE I find an electronics focused tank is a straight up boss. my shield has 500k health points and recharges every 16 seconds, my pulse scan gives a 40% critical change and 95% critical damage for my team, also recharges every 30 seconds and lasts 25 seconds so it's up pretty much all the time. this build is shit for dark zone tho
+Bobnice31 trying to find more opinions on this build incase im missing something. not enough info on this out there, that i can find.
+IceyBlayz
ya I have three characters made and one is built for about 45,000 skill power. by far that skill power build is better for tanking with his shield especially with mastery unlocked. I don't have trouble generating threat with the shield as long as we're creating choke points and funneling enemies. I can tank 2 shotgun rushers at the same time with no problems with my 500k shield, draw their threat by getting in their face and my buddies just can shoot either over me of from their flank. you can even have a buddy shoot a smart cover on your shield if you like, but it's not really needed. an electronics tank is weak in PVP tho
nice now i can justify making 3 characters lol. thanks for sharing the tips
+Bobnice31 I actually don't mind the shield for PvP but I run with a team. When you have a team that can do damage nothing throws rogues off more than when you run at them and melee them for the stagger. Plus having a pistol with coolheaded and enough skill power to have nearly capped sticky bombs makes you basically a literal tank (with overly large gun included)
can you do a DPS build next? been trying to nail it but im just not getting the out come want!!
+Fred Jones I've already got a Marksman build which has some great DPS tips in it :)
+Fred Jones How high is your DPS and health? My primary DPS can reach up to 202k with only 32k health...a bit too weak for me :/
+Arekkz Gaming +Sada Twinkletoes yeah my dps is at 141k with 59k health but only 8k skill power...i just dont know where i went wrong 😂 im using the abilities from the marksman video and the talents
Does Triage and the Support Station continuously restore cooldowns since support station heals in timed intervals? or is it just a one time use thing?
Good to see the purple jacket out again with the matching Pom Pom beanie. :)))))
Is it possible to state which type of mods you have slotted into your gear? Or what gear mods to focus on? Or does that even matter?
talents changed... brilliant. thanks for your help:)
been trying to understand division mechanics better. ie. how certain percentages effect certain atributes and whatnot
Looks cool, but can i ask what are you going to do when they remove the mask bug that is healing you all the time ?
+fakin bič I'll still carry on using this build. Believe it or not, this build doesn't rely on the mask, and it still works really well even when it's not active. It just so happens, that my best mask at the moment has the talent, so I can't do much about it. But regardless, it's not the mask that makes this build work, it's the Skills/Talents :)
+Arekkz Gaming Critical heal is the key huh? I tested this build without mask healing and its the best, my problem now is know the right time to use critical heal
+fakin bič - oooh I didn't know this was even "a thing", I ran into some guys in DZ who's heal rate was insane, this might be why.
+Arekkz Gaming this build is a survival build you are posting false info thats a good dz build yes and only for you also with low skill power you can only use skills so much as you said your self the shield takes more arrgo than other it also takes more damage 500,000k hp max plusy 65% less damage i also have 70k hp with this and 44k skill power i suck at dps but 95% of time i take mobs off my team and flank tanking is keeping your team alive not just takeing damage put it this way my smart cover reduces gun damage by 67%and damage buff 50%alone i always make surr i give my party a buff while i use my shield to grab arrgo even with those 500,000k high crit dps people do i still take arrgo its not hard long as you use the shield right also sometimes when there is a lot of mobs i put mobile cover down with smart cover mobile cover is 20% less damage from gun fire 25% less damage from blast attacks so with smart cover its 87% less damage from gun damage with the armor meaning u can kill mobs a lot fast and take far less damage while in cover thats a tank your build is a good build yes but i can asure you in furture content you wont make it tanking thay build health is not the best way to go as a tank and skill power is npt a support tank class like you think i have my channel on how to tank and videos showing it does work mybe for you it sucks because you cant do it right idk i can asure you that if u tank shotgun people in challnge mode u still will be 2 to 3 shoted with my shield ot takes them like 30shots to kill my shield by that time mobs will die and jist in case i get shot from behind thats were that 70,000hp comes in plus 65%armor but i know my team is takeing 67%less famage while im tanking you are only makeing challnage mode with that build because u have high dps i can carry three new 30s in any challnge mode and beat it made videos of that to sorry bout my gramer it sucks i hate typeing but i had yo comment on video because your miss leading people
amen!
Works fantastic for challenge keep healing the group then you have your flashbang instantly
+Arekkz do you believe that the 65% damage mitigation works in PVP (DZ) .. I'll have 130k health. and 65% armor... yet I get beat down like its nothing.. what do you think the reason could be the reason would it be? Also. Does the healing talents stack on top of that 65% damage mitigation or does it always cap at 65%? would love to correspond with you because am tired of dying so easily to people in the DZ. thanks...
Hey! I love your "best of builds" videos. They help a ton! I was hoping you could maybe build "life steal" build. I currently have a build like it, but I was hoping to compare it to what you build. Once again, your videos are awesome.
Arekkz you rocks!!! I'm your fan dude! This video is perfect
can you do a stamina and skills build that would be awesome thank you
Where do you get your gear from DZ or the vendor at the base of operations?
Can you do a video on each individual piece of gear you're using along with the guns and where to find blueprints including mods on the guns?
Also when I'm in the dark zone, I'll try to kill a rogue and every bullet that hits only does about 100-205 per shot, not sure what's up with that unless they've been using the glitch that gives huge damage resistance.
You don't NEED to run a hybrid like that, if it works for you great, but I found that going full stam/armor/crit dmg made me far better in PVE and an absolute beast in PVP. When solo I run Pulse to crit a lot and with high crit dmg, I melt things fairly quickly with SMG. But in my core group, I have a player in all skills, so his Pulse ability makes my dmg insane while having 130+K hp and 58% dmg reduction.
this gives me an idea for a damage resistance tank, using the same skills but with the caduceus so that my damage resistance heal is up 100% of the time. my dps will take a hit but I have the body piece that grants overheal & the extra skill power will mean the heal constantly fills me up & into the overheal.
thanks for the info Arekkz
Hi. just one question. when I use the gas mine it seems that enemies get disoriented when getting close to my character. Is this intended? Because it's great to use a shotgun with it. Thx
What about a tank healer? Stamina and Electronics and almost high armor. Abilities such as smart cover to increase damage resistance and cap out the armor the rest of the way plus first aid with booster shot. Talents are all damage resistance and skill cooldown oriented. Signature is Survivor Link. Your teammates use pretty much whatever they want. The first aid ability and smart cover will give them far better buffs than they could give them themselves, since you're primarily stamina and electronics, and your skill cooldowns will be so low that your smart cover will almost always be available, same with first aid. The only thing that is necessary is that your teammates, preferably two, run Recovery Link. That way if you, the dedicated healer go down, they pop that to get you right back up. Theoretically, nobody will ever go down, as long as you stay up.
That's good for group play but not great for solo, especially in the dz.
Very good point. So I guess my theory build would be suitable for challenge mode and possibly incursions
+AverageJoe the build would has synergy with a dps/health build and coordinate with a dps/skill build, but would lack the firepower to solo dz players or challenge. since teamwork is advised for Incursions than anything else so far, it should fit right in as long as you have a partner who can back you up if you go down. team should have Skill guy, Healer, Dps Tank, and all-around balanced guy.
That last part. Somebody who can back me up. That's why 2 out of the other 3 use Recovery Link, in case I do go down. They can immediately get me back up and popping first aids and tact link or survivor link. The build has its flaws but with a little work can have some strong suits.
are you running mainly stamina gear with firearms mods?
do you use gear with specific talents for this build?
I love caduceus for my balanced pointman build. depending on armor talents I can do alot of dif things. triage is king tho always
to be a good tank you need elite damage resistance and armor for pve and exotic damage resistance and armor for pvp stamina doesnt really allow you to be a tank the perks on your gear does.
arekkz thanks for the info dude! can you talk about your gear as well? thanks
good video, this is my since build!
lol your build is the exact same as mine, tank buddy's lol, even down to the guns, great video as always dude keep them coming, How u getting on in darksouls?
The booster shot doesn't stay on for very long at all. Wouldn't you be better off using the overheal to keep yourself alive longer?
No.
k
+Dan Quinn why
+Zac Fitzgerald I would agree but I use that healing skill as well with an armor piece that gives overhealing to all healing skills.
+Zac Fitzgerald Both are good abilities to use, I tend to switch between the two depending on what I find more useful at the time. Overheal is nice for starting an engagement with an extra health bar, but stacking the damage resist from booster shot and critical save talent is also great, especially in pvp. I wanna say the DR from booster is 10% since the damage increase is about 10% also.
Nicely done 💯👍🏿
can you please make a video more in depth about how you got high stamina and what gear you have please
I've been using this all day, and I recalibrated some items and my hp is now 100k and I'm a beast, I can take hits for days and my dps is still solid, it's at 114k that's again
+Arekkz Gaming would midas comp the best with this build due to responsive, self preserved and viscous seems like it would be an op combo
the end was just f** believable
my tank build has 130k+ health and 58% armor, secondary focus is skills. Finally i make sure to focus my weapon mods for crit chance in order to do more damage.
I'm going for a similar build, still a work in progress. I have 100k DPS, 100k Health, 10k Skill Power, and 52% damage mitigation. My Vector has "Self Preserved" and much of my gear has crit hit/crit chance, so I regen health very quickly when pumping rounds into the enemy. I am going to try to pump up my armor closer to 65% as you say.
+RockCh4lk how did you get so much health? I cant even break 70K without taking big hits to DPS, not to mention my skill is 11k maybe. Does a good chest piece help with Stamina/Health?
+JJ Garcia the key is to get high DPS without having firearms gear. I always have my gloves as my DPS gear piece, you need to roll the talent that gives an extra 13% crit to targets out of cover, and also roll crit damage, and crit chance as the major attributes. I also roll crit damage/chance on a few other piece of armor when I can. All the rest of my gear gives stamina, and has health/armor as their major attribute.
+JJ Garcia also a good magazine is key!! Craft them until you get a good one 100% mag size and a crit bonus are best, if not roll mag size and rate of fire.
so a lot of crafting?
+JJ Garcia pretty much! I just run Lexington Event Center on repeat challenge mode,l and get my guaranteed gold, plus some purples and blues.
I'll keep this build in mind.
Combat Medic not only heals allies 40% when a medkit is used, but it also makes your own medkits more effective! Use this AND adrenaline and you are getting MAX health back and an overshield, all from nearly zero health.
+RockCh4lk Yeah, I used that some of the time, but if I really want to run tank, then I'd rather have the extra damage resist. I use my Medkits more to trigger the buff, than for the heal.
I understand the the first aid mod is used for damage and resistance but dude just use overdose really and the pulse if you're running in a group there's no need for it
Question, what does skill power do to "CC" moves like flashbang sticky, or gas seeker mine?
Does it lower the CD? Length the stun? Just wondering, actually been running dual CC over the first aid, but stam/firearms.
higher chance of blinding and deafening, lasts longer, and reduces cool down time.
+PerForm wow really?! might be re shuffling stats then. thanks!
If you want to be a tank you need 60% dmg mitigation. If you gear right you can tank and dps but no skill power. My stats are 180k dps 72k stamina 10k skill power and 60.11% dmg mitigation. Basically I can take 2 sniper shots or 3 shotgun hits well 2 if they hs me lol ;). But have fun crafting firearms with armour mods.
If DPS is out damaging your threat, don't they need to learn to manage their threat? Not saying this is not a viable build, but in any game that has a "tank," threat is managed by everyone in the group. Is it impossible to tank with the shield as I'm sure Massive intended? Perhaps they need to up the threat generated by the shield?
Can u use this for teaming and solo?
ayy didnt even know you played with zupah. pretty cool
Can you please do another solo build since the full game has been released? Your previous solo build guide helped me a lot but I would like to know what can be changed or added on since the full game release. Could you also please include a small section on a dark zone solo build as well? It'll be a great help as I'm about to reach end game and I want to gear up properly for the incursion.
+Mayank Raj Pathak the solo build doesn't need updating, that was done after launch, so it's accurate :)
Thanks a ton Arekkz! The advice is much appreciated. However, can I request that you do a build which is a combination of tank and a solo build because I plan to grind the PvE missions on hard mode solo to farm for items and Phoenix Credits :) Also, could I PM you with my stats and build details for you to review?
How bout a Combat Medic/Midrange medic (using assault rifles and stuff probably). this is the roll i like to play in games and i havnt really found a build that works quite right
How do you have firearm and stamina stats as gear? I've only been able to get my holster to have triple stat but you have a lot of dual stat. Did you get those from drops or recalibrating?
Mods
+Joshua Shackett Those are gear mods from having a mod slot not dual stats on a piece of gear.
Got it. Makes sense now.
the one thing i want to know is how your medkits are healing you so much, i have slightly more or well basically the same electronics/skillpower but mine do not heal nearly as much as yours are. is there something i am missing? does the adrenaline talent not only give you an over heal, but increase the amount of heal you get from medkits? i will test this tomorrow but just in case i want to know if i am missing anything
+Its_Jipz yes you are missing something. The talent that let you heal nearby allies by 40% not only apply to your team but also yourself. So it basically gives 40% more healing power from medkits. I also notice that why his medkits heals him more but then I take a closer look and saw that he was using this talent. Arekkz didn't mention this in the video.
Probably the best solo DZ build. I've got 155k dps with 93k health and 17k skillpower with maxed armour mitigation. It's kind of broken
armor is key everyone underestimates it it's the best way to have high dps and a lot of health at the same time I'm maxed out on armor and I'm 83k health with 150k dps around 2700 firearms and hit like a truck and sponge like a tank
Arekkz where did u get that mp5 from
using turrets and seeker mines are useless - mostly because they get destroyed or hacked almost immediately by higher level enemies
+Vyllence I agree, that's why I've been using Sticky Bomb - Flash bang over the other two tech skills.
seeker mine are still a good option turrets tho are crap most of the time. I like gas but has more potential to be hacked so fire is nice too just throw and boom it's like a constant incendiary
Does your MP5 do 50% damage - in the Last bullet in the Magazines? have u seen that roll. Because I wonder if it exist in - higher weapons.
Have you got that roll? ever.
what's the best way to increase your armour to around 65%?
Would you recommend a Superior (purple) level 20 AUG or a Specialised (blue) level 21 Vector? I'm a level 21 btw
+FelixLFC Whichever one has better stats :) You'll be replacing it in a few levels anyway
+FelixLFC well if you're in the dark zone you should be getting lvl24 as that is the cap 20-24 or 25 if that is the cap. If you're just leveling it really is just which has better stats as gear doesn't matter. Stamina matters more for lvl 1-27~ during lvl1-29 you have around 21% armor mitigation and when you hit 30 you climb to around 50%
im gettimg my health and armor up but as i do this my dps is dropping a lot. how do i stop that?
What's your AK's DMG?
Also where do u get most of yr gear
Why don't you include weapon talents in your build videos?
Liberator
+Manuel Villanueva is trash
+kyuelol Because the builds, as I've been using them, function with or without weapon Talents. Sure Talents will improve your overall weapon performance, but the build is also effective without - this makes it more accessible :)
+Arekkz Gaming You prefer the MP5 over the AUG? I'm rockin nearly the same stats... And a 31 AUG and a AK :)
+MrRabbit686 That's just because I haven't been lucky enough to find an AUG yet, haha!
What's the point in having adrenaline if you just said get use to using your med kits when at low health
Lolol this is my exact build minus the flashbang mod i use pulse instead to help with dps
Alternatively dragon breath turret with wildfire will also work for crowd control and has saved my ass at times
Full electronics tank is much better. Ballistics shield+pulse makes pug challenge modes cake. Just need to understand the spawns and how to tank
damn you pooped on those kids at the end GG WP
How did you get on in the incursion with this build? - R
how do you set your gear up like all gear stam n all mods firearm ?
+Jay Monster 101 From the looks of this build he has 2 firearms gear pieces and the rest are stamina. Likely all stamina mods with maybe 1 firearms mod... Don't take my word on that though ;) Just looks similar to my opposite build when I was 3k, 2k, 1k... Fireams, stam, ele.
Thxxx
So which one is better seeker mine or sticky bomb?
+iaMMykel thanks
i got 100k hp and 100k dps with 70% dmg mitagation but my talents were badly placed 2/4 were good.also i run it with balistic sheald skill and i make it works tho true test will be next week when incursions come out
65% mitigation is the max for armor how so you reach 70%?
oh sry that is my bad.my mindset is usualy if it is 45 its 50,if its 65 its 70.if you want accurate numbers on my stats its 99k hp and 103 k dps and not all mods are high end cause division tech is a b.... to get
Thanks dog I'm a tank too! Thanks for the info on the talents, triage it is.
With this build compared to anything else with focus on weaponry and to stay alive, there's no big difference.
The ONLY difference is that you have more health then a glass cannon
Less skill power then a tech support/sticker.
The unfortunate typo at 3:20 "additionto"
+fromin Noooooooo :'(
+Arekkz Gaming The epic battle at the end definitely makes up for it though! :)
+fromin Thanks :D
I have 85k health with 170k dps and i can tank the 32 elites but when in a pvp they can go through my health pretty easy. I wonder what i am doin wrong. My armor is also pretty close to yours. What can you suggest to for attributes for a balance tank pvp and pve? Or you have to have to sets of armours and modifiers?
You could have the damage to elites and elite damage resilience perks higher than the armour ?
+Naj M Your not doing nothing wrong,your just not using a bugged mask like half the darkzone.
+llVllERCY PLAYS #Rehabilitated
+llVllERCY PLAYS that was far from the point, i have seen ppl wearing the mask and i down them pretty fast, only time they benefits, is only if they start running. that mask only help tons in pve, where you can stay back in cover and or help get your segments back without a medkit and it takes a while.
+ChristoRJ Johnson You can't see people who wear mask unless in your team so you have no way of knowing your taking the down easily? if there not stacking health then no it doesn't matter what there wearing but for saying it's not really effective in PvP is stupid. just my opinion.
damn good tank build
This is exactly what I'm going for. Aggressive tank build.
Exactly, me being a Rogue dominant player i love being tanky as hell and dealing put tons of DMG. :D
+Tangy what smg do you use? I'm still rocking the vector, but people seem to switch to the Aug when they get to DZ lvl 50, but the MP5 is looking like a better choice since it has a higher rpm.
+Kyle Gruber mp5 is probably the better of the 3, sadly... I love the AUG but the issue is FINDING one that is gear lvl 31. Sadly, it cannot be crafted as such :( aug is better than the vector though imo. More preference I think though.
you should do a video about where to get good weapons in both NYC & dark zone, please
that's kind of hard man because for the most part it's random but at you move towards dz6 you have a better chance at getting high ends
+Darian Plowman OK I'll try that then, thanks
Arrekz try making a DPS/Skill Power Build focused on burning!
What you wearing for your suit
i didnt know it had a cap an my armour is 5.5k pointlessly lol but now i know ther is a can i can dial down an move to damage relisiance or crit damage or chance my chance is pretty high as is at 50% with my vector
+XXSHADOW RONINXx but then the difference between 55% armour mitigation and 65% (the cap) is actually pretty big and worth going for
+Its_Jipz my equipment brings me above the cap an i had extra mods that psecified in armour aswell but now i can switch my mods out for something useful
yeah once you hit the cap it is useless in adding armour as it will do nothing extra
+Its_Jipz yeah my gear by itself is 200 armour above the cap ive switched gear mods for skill power an crit chance
I have 80k health with 61% armor mitigation. Is that good enough or should my health be higher
+RedInterceptor 65k health is good enough with 65% armor I think you good
+Just Phenomenal thanks
My tank build is 90k dps 100k stam (with 62% armour) 20k elec but none of my weapon talents are unlocked. Without a team I can't take down enemies in dz efficiently, and now seeing you bully those innocent players has convinced me to put more into firearms
i was in this video and he wasnt wrecking us innocent players. willis and twosixnine were beasting before they ran to dz6 and we got our revenge.
A Tank that uses Electronics / Stamina is going to be WAY more effective than a Firearms / Stamina Tank. This build is more like a DPS that is balanced more with Stamina, and uses a CC. It won't be very effective.
I go over this in this reddit post:
www.reddit.com/r/thedivision/comments/4dsene/prison_shiv_the_case_for_melee_combat/
What gear mods are you using?
+CptDEADPOOL83 Mainly Stamina, with a couple of Firearms
When are you bringing back rogue wars?