as someone who's only played MH and not Dauntless - weapon crafting is like a staple of the game. The balls on these devs to lock weapons behind a fucking battlepass and premium currency whilst completely removing the crafting is absolutely wild
You get 1 or 2 weapons of each type for free. The rest is locked behind a grind or the battlepass. This includes elemental match-ups. you literally cannot get every element as a F2P right now. It's not just locking weapons, it's locking an entire game mechanic behind a battlepass.
It's weird too cuz they've already had an established playerbase that likes the game for what it is. Changing it to follow trends even though you already know what your players like just doesn't make sense.
Sideswiped their own small but dedicated support base while also failing to bring in new players. Scored a three pointer in their own net then had the gall to showboat.
Crypto companies kill everything they touch bc they think people are just sheep who do what they're told. "BUY BUY BUY!!" Yeah, they buy SOMETHING ELSE when you screw them over. I never played this game but I feel bad for its fanbase and the devs.
It's NOT review bombing, it's just a REVIEW of the current state of the game and how they removed content and put it behind a paywall after it wasn't behind one ffs.
The term "review bombing" always felt disingenuous to me. "Oh, you're all leaving negative reviews? It must be a review bomb, lets ignore feedback from our playerbase in favor of forging ahead with a clearly-unpopular decision." Especially when devs themselves claim they're being "review-bombed" it's usually a sign that they're too pigheaded to listen to their community.
@@unscblackbeltgi5893 Review bombing applies ONLY if it's something completely unrelated to the game itself, like the political views of the game's creator, that's when you can call it review bombing .. but anything related to the game or the decisions of the studio making the game (like changing the monetization, removing content, etc) is absolutely not review bombing, it's just a REVIEW.
Yeah like ive heard the word review bombing so often with stuff like concord, veilguard, dustborn and now dauntless... People are reviewing how they feel, its not review bombing.
@@AscendantStoic It agree with the "political" argument but I think it's very situational. If the devs apply their political views to their game and it pisses people off, negative reviews are warranted. If their political views cause them to go on social media and start slinging mud for seemingly no other reason, negative reviews are understandable. If their political views have nothing whatsoever to do with the game in any way, negative reviews about political opinions are purely political and are unwarranted.
Who introduces loot boxes after 5 years of being released? They also took a TON of stuff away from players and will now re-release it for money. Not sure why they thought this would work out. From what I hear they absolutely gutted the game. Went from 200+ weapons (maybe skins) down to 18 or something wild like that.
Shit I was going to point at TF2 but even they only waited until 3 years after the game was out, and they're kind of the progenitor of loot crates to begin with. That's fucked man.
My 8 y.o nephew played Roblox or Fortnite or something that has lootboxes system, basically gambling. The sooner EU bans it the better. My 35 y.o neighbour, had good car, nice girl, nice apartment, unaliwed himself all of a sudden. Turns out there was some gambling in background and huge debts...
As someone who played a lot of it back in the day, no there weren't that many weapons. It had less than 10 unique weapon types but those were fun...until they nerfed everything to the ground and made your character feel like a quadriplegic cosplayer wanting to tickle monsters with their prop weapons.
Before this game was released, I purchased a supporter pack as I was very excited for monster hunter style gameplay on PC finally. I did this under the explicit promise that it would come with a steam code on release. Then, they said fuck you and went EGS exclusive with a complete cancellation of the steam release with no refunds. Fuck this game.
Have you tried Wild Hearts?? for an EA game it is actually pretty fun/good. For a monster hunter similar game i highly recommend it. It has its own flavor and I found the game quite enjoyable
The review bomb comment rubs me the wrong way. I see review bombing as consumers upset at the parent company for non game reasons. These are complaints about the gameplay itself and the state of the game. Which is the proper use of reviewing a game.
Reviews are the only tool the consumer has to voice their opinions, concerns and criticisms. Some people abuse it but others have recently discovered it's usefulness. Developers will always looks at "negative" reviews, well, negatively; Developers act entitled to success.
Review bombing is a large group of people criticizing a game for similar reasons in a short spam of time. The people that push to any other definition are the ones that don't want to admit that a game sucks so they blame external factors.
@@DotDusk I prefer the definition just being a review made with the intent to change the overarching review score. Could be positive or negative. Could be 1 person or 1000 people. If the main goal is to make the review to destroy the current review score, it's a review bomb.
I was a content creator for the game in 2018-2020 and had 3200 hours in the game on Epic Games launcher. Little background with the beta into the 1.0 and after to provide some context. Before the beta came out they signed a deal with Epic games to be exclusively on the epic games store for the technology and help to include cross play technology with consoles. They had a great feeling game with new, meaningful content up until like 2020-2021 before they reworked their whole progression system with the Reforged update. During that time they started to only focus on monetizing cosmetics before fixing game breaking and making any meaningful content progressions. Weapon 8? Nah, didn't happen. After the Escalation game mode they pretty much gave up on giving the community any meaningful content outside of the gauntlet mode. This update reworks progression, yet again, and forcing in a monetization scheme to hold themselves on life support. They've burned so many bridges with not only the community, but with the creators that used to make meaningful content covering the game. All that good will was lost a long time ago and godspeed to the Fae Farm players who they've suckered into playing that before they do the same thing.
Through a friend who was helping translate the game in my language, I discovered the game during its beta (long before it arrived on Epic) and like you played over 2000 hours... until the Reforged update. Overall, I completely agree with yourr recollection of the progressive yet inescapable downfall of the game. The game never had the scope of a Monster Hunter, the hunts are way quicker but it was entertaining and what it has become is quite sad tbh.
@@BloodTrackerGhost i was on console and i heard that settimg doesn't fix it. Repeaters shouldn't zoom because you have to be close. Also no indicator to when to reload.
Honestly, I really enjoyed Dauntless when it came out. Me and my friends had tons of fun playing it and we played for a year or two. It's a shame what happened.
Same! I had a blast playing it for the first month or two. It wasn't a genre I was used to but led me towards being interested in Monster Hunter series.
When I tried to get into it, I sadly got stuck in the tutorial with a black screen. And by the time I had better hardware they had gone EGS exclusive and that drove me off
No, there is a good amount of review bombing. Review bombing is typically done out of protest for a change made. It's completely independent from whether the game is good or worth playing. MH World got review bombed when Alatreon was added in a content update. People hated that fight. Sure, it's legitimate criticism, but those negative reviews are not always coming from an objective view. Just a veteran protesting a specific part of the game. Warframe nerved AoE weapons once and got review bombed. Once again, just negative reviews on a specific thing in the game, rather than them taking an objective review of the game as a whole into account.
If an individual is displeased, and wants to leave their one review as negative, that is fine. That is literally how the system is supposed to work. Just because a whole lot of people leave a negative review all at the same time does not mean it's a review bomb.
@jakkandjing define what a review bomb is then. It's clearly easy for you to say when it isn't one, so instead tell me the clear distinction of when one is a review bomb.
@lilfuzzballa Review bombing would be going out of one's way to make multiple accounts, to leave multiple negative reviews. That's what a deliberately malicious actor would do. If someone plays a game, watches a video, ect ect, and disliked it, then leaving your single down vote is the system working as intended. If I played Dauntless right now, dis liked it, and left a genuine negative review, should it be discredited just because there are a ton of negative reviews being placed right now? No, that is silly.
@@lilfuzzballa Generally a user review is rarely coming from an "objective view". Common user reviews are kinda expected to be subjective so I don't see the problem here. What other option has a consumer to effectively criticize the game and have a chance for something to change?
@@midwestbox WIld hearts is an amazing game that shot itself when they didnt properly optimize it at release. those issues drove away soo much potential players
Played Dauntless during its beta, before it was on Epic. When I heard they were going to go exclusive on that platform, I knew for a fact this fun, cool game was going to disappear into obscurity. And it basically did for years. I'm heavily against EGS, so I opted to play it on the PS4 once in awhile with friends, but when they left, I did too. Then, years later, I hear it's finally coming to Steam. I'm like "Oh maybe it's time I come back. I remember really having fu-wait what's this update? Overwhelmingly Negative? Lootboxes? Removed content? They were bought out by a blockchain company!? Welp, nevermind." What an absolutely sad, sad way to go.
had about 500 hours in this game before the new update. One of my favorite games ever. Genuinely had insanely good combat, great multiplayers systems and great build options. It had some amazing ideas and was legit one of the best at what it did good, and had unrivaled multiplayer combat and unique rpg build mechanics. This update has been really bad. I could go on a crazy rant about fomo and ruining systems and how buggy and laggy it is now. But honestly the worst change they made as make weapon progression tied behind time gated resources past lvl 20. You require steel marks and crests to upgrade and make progression. You can only get steel marks doing weekly trials which is a weekly mode and can only get a certain amount each week. It would take 16 weeks of doing every weekly to get enough marks to max out your weapons for a single build. Crests are tied to the seasonal guild mode, gaunlet. The mode is not solo-able for 99.9% of players. To farm crests you need a guild, the only way to get a guild is by using outside resources like discord. The active guilds with decent players are very few because its a dead game, and they all require you to fill applications via google docs and pass tests to join. If you cant join a good guild, your cooked you cant progress. But they also just ruined xp gaining, balance is awful, hunting grounds above the first tier(lvl 60 surge) are completely dead. You get one shot by every attack in those hunting grounds so no one plays them. You can buy xp straight up with real money. Thew new behemoth has an awful drop rate and can only be fought during a specific island event. I did some quick math and it would take me about 100 hours to craft and upgrade 2 pieces of armor for my build with the new behemoth parts. Its bad. Again I didnt go over everything that is bad, because it could legit be an essay. Super sad what happened to this game. I really did love it. Lots of monster hunter fans make fun of this game without giving it much of a chance, but it truly outshined monster hunter in many ways despite its flaws imo. Shame they ruined everything after the update. They did do some improvements but they are greatly outshined by how awful the other changes are.
Just get MH, or Godeater.. i played this and the way it limits you is not fun even on the good times.. once you play something competent you can't go back
Good luck making games (or anything for that matter) without em. They make sure they’re an integral part of everything. And sustainable isn’t sustainable when the vampires come calling
@@Nick-cs4oc Larian Studios (Baldurs Gate 3) is still a private company and sure, they might not ever going to make another game that big, but nobody's going to be around to tell them what to do. You are lead to believe you need those fucks to ever get somewhere when all you need is some brain.
@@Nick-cs4octhis is just false. Look at Baldurs Gate 3. They are not beholden to shareholders or greedy CEO types…. And they made the absolutely best game of that year and ALL of their accolades only reinforce that fact
@@lordaizen8004 And yet it's full of woke elements, which were not a thing when Larian made Original Sin 2. And before you ask how: Afro-american elves and at least half the questgivers being gay are great examples.
@@TorIverWilhelmsenthe obvious winner will be “Daunt-JustRight” If goldilocks and fairy tales have taught me anything…..it’s that bears like porridge 🧠💯
Reminds me of that fable about the dog with a ham that sees its own reflection in a lake and is like 'i want that ham' and so tries to snatch it away, dropping his ham into the river in the process and so ends up with no ham. They should've been content with the ham they had!
@@papasalvo I had the same thought seeing on the PS store, lol. I only played the game for a little bit on PS4 at some point. It was pretty fun, but I still quit pretty soon (don't remember why exactly).
@@IHMyselfyeah I remember trying it out way back in the day on ps4 and forgetting about it because it was just monetized monster hunter. Then it being exclusive to epic games on pc was a dealbreaker for me.
Dauntless was one of my top 10 games in 2020. So hearing that Phoenix Labs got bought out by a crypto company and destroyed the game is Really disheartening and god damn infuriating.
my legendary weapons is gone just like that .. all those hours just felt like wasting time .. i even played from beta days when the game is still needed to be downloaded from dauntless site itself
I used to play this game long ago, when it was fresh. I called it the poor man's Monster Hunter, being f2p and generally more accessible to new players, and I've had a lot of fun with it, upgrading my gear and coming up with cool builds matching how I play! I had left because of it becoming exclusive to the Epic Games launcher, which I really did not like using, and hoped to get back into it when it would come to Steam... Not only it took a long time, but look how they massacred my boy...
Oh man. I was stunned to read this. I played Dauntless like two to three years ago and I quite enjoyed it. Not as focused as Monster Hunter, but a fun way to pass the time and grind for cool gear. So reading that the company overhauled the game completely to, basically, eke out more money is ... wow ...
Amateurs. Their mistake was actually releasing a game-which notoriously exposes you to the possibility of said game being bad. What they should have done is string everyone along with a series of social media posts with highly polished vertical-slice trailers amping up the hype higher at each stage. And then when the hype reaches a certain critical threshold, create a Discord server to congregate everyone, but censor it heavily behind the scenes, so people become disoriented and fail to grasp the severity of the situation-hopefully until the new Kickstarter fundraiser ends.
The fun thing is Warframe is able to pull out insane big update without whiping people account. This is what, as myself, completely disagree with the new Dauntless update. loosing all progress is unforgivable. Also having this much Micro-transaction now it making the game not fun, it is just a cash trap now.
If dauntless offered a much better experience than what was done previously I doubt it would be as hated as it is now Alas, a lot of the issues with the reset is that the game has lost a lot of its progression with a “streamlined” build system that to me just felt like nothing burger to me. I like that they tried to make weapons feel unique, but the fact that there’s only 18 weapons, and 6 of them are starters really kills all momentum for the loot grind. That’s like removing 90% of the player’s weapons in Warframe, turn them to skins, make the remaining 20 unique but all can be bought on the go alongside their upgrade materials to make them the strongest on the get go. I remember someone making the argument that it’s not p2w because it’s only skipping tedious grinding. Well firstly, if you have an option to skip the work needed to get a weapon, that’s already a red flag, but even then if it wasn’t for the fact you can easily buy upgrade materials to make it stronger is ridiculous to me. At least with Warframe, it’s monetisation while has weapons and characters able to be purchased, and they do have an impact on gameplay. It’s set up incredibly smart to make the “pay to win” incredibly fucking difficult to even pull off, there’s too many variables to skip over and if you don’t know what to even do or build you are basically not gonna get through the start of steel path
"Dauntless" perhaps wasn't the most apt name for this game. I hate "It's only cosmetic" We used to get outraged at horse armour, and now we say "It's only cosmetic"... We've let them in, we've told them that they're welcome to not design cosmetics for games when they first make them, because we're willing to shill out money for them. I hate it.
I still don't think cosmetic micro transactions are bad in free to play games. It should be unacceptable in pay to play games which was the case with horse armor. And you're going to have a hell of a time trying to convince me that Path of Exile has predatory monetization.
Ok so I know the consensus is to call the company "the game developers" but a gaming company is made of executive, engineers (developers), game designers and etc. However, as someone that almost entered Phoenix Labs a while ago as a game developer: The actual game developers writing code know all of what you're saying and want the right thing for the players to be done, the problem is higher ups deciding to not focus on these things. There's a big, big disconnect between the creatives/engineers and the management. In a lot of gaming companies, not just Phoenix Labs.
I just unlocked reforging before this update, which would have allowed me to FINALLY upgrade my gear so I could stop dying in two hits. And now I'm back to square one. Fuck Dauntless.
Biggest issue with this update is how they took away all the weapons and their levels and to top it off we now have to max out armor again by wasting materials on it. They are forcing us to play the game from the start again when we just don’t want to . I have over 2k hours in This game with all behemoth mastery finished and had over 300 total reforges why would I want to spend another 500h trying to level up weapons again. 1 year waiting and there is 0 new content just 1 new behemoth locked behind island events. They should refund everyone that ever bought bounty tokens from the store in the past because they basically just stole that money from them by resetting their weapons to level 1.
There is a reason GGG kept PoE instead of just replacing it with PoE2. If you are going to wildly change stuff, you might be better making it a seperate game.
Looking at how much PoE players seem to dislike 2, yeah, such a massive change in gameplay requires a separate version. PoE players consider their game a spreadsheet simulator that compiles the numbers and they like looking at it work, not play easy mode Dark Souls.
I think it was more of a technical challenge of having to merge the old game with all the changes, but also yeah the poe community are some of the most toxic whining babies I've ever seen and they would've thrown tantrums over it(they're throwing tantrums over it anyways because they cant make their screen look look vampire survivors)
I've played PoE1 since 2014 and like PoE2 quite a lot more. Though granted, they need to work on a lot of things, but for once Early Access is being used properly and they've already made and are continuing to make the right changes.
In Destiny's defense, Bungie did come to their senses and stopped removing expansions HOWEVER the damage is already done. I'm suprised that game still has a playerbase at this point despite everything it has been through.
I used to mindlessly grind this game for hours because it was so fun to keep coming up with many different builds to use with the many different weapons Now there's no builds or weapons or fun or anything really
I personally have sink over 20,000 hours into dauntless. Plus another 80hours when they had their own launcher prior to Epic Games. The game used to be be less casual gamer focused. It felt like over time whoever was incharge of updates wasnt good at backing up previous updates because it took so long to fix game breaking bugs. Everyone from back then will remember the infinite GOD HAND BEAM. It took them almost 3 weeks to fix that. Then Garena purchased them for 150 million and they spoke about dauntless getting a mobile version which never saw the light of day. Sky fishing, Bow and arrow weapon class. So many other ideas that were DOA. The CEO and COO left in 2023 around the same time they got their company back and went independant for maybe 8 months and then sold the company to another Garena subsidiary (Forte Labs). I really loved Dauntless but i think its time to dock the airships. Their is no passion, the few remaining devs their from the old days im sure have tried getting the game back to what it was but met with a closed door because the powers that be dont care. Imaging taking off from any updates to the game for a year and a half only to produce a update that kills your game of 7 years...
I played soon after they released on epic games and spend around 100 bucks on it which was completely fine to me because non of the micro transactions were forced, it was purely cosmetical and I loved the drip. Back then I believed it could be a worthy rival and I stopped playing when I finished the back then quite limited content. About a year ago or so I wanted to see how it was doing and tried it again after a long pause and had to find out that it felt system bloated with a lot of new systems that imo didn’t seem to add all that much to it. And now it seems they finally shit the bed going full EA and I for one won’t be coming back or spending a single cent on it in the future
I did try Dauntless a few years ago, Don't know if it was Beta or Early Access, it was that long ago, I got along with it until it reset my progress randomly and I never picked it up again. I never would pick it up again after playing Monster Hunter World.
Raiderz also tried and failed to bring a Monster Hunter like experience to the west, except as an MMO, but after the beta it suffered from a ton of censorship, and was massively watered down from the pre-release builds.
The issue with loot boxes is that instead of being really unlockable in the game they are incentived to purchase the thing to get more loot boxes. Tf2 for example had loot boxes you can only unlock through having keys. You can buy either with money or get either through playing the game. In addition to being able to craft items too! And in tf2 the skins and extra things where not cosmetic. The problem is being pushed into paying instead of playing.
One of the biggest things for me is that after all these years you can no longer get your plat back from the hunt pass. After finding out that PL were bought out it makes sense why it's no longer player friendly. Ive played off and on since the PC beta but no more.
Reminds me of what happened to Trove. You used to be able to earn characters in game by grinding, but then for some reason the devs of Trove decided to lock those behind a paywall. Dropped the game after that.
used to play this when it was on its own launcher, then stopped when they made it an Epic exclusive, great choice there, at least when I played it was really enjoyable but ive heard that its been going down the drain for a long time
This from the same game that IIRC was one of the first to offer cross-platform support, bucking the trend at the time and really making themselves known. Now this shit.
I QA'd and tested during the beta ( i got the flare for the beta, wasnt paid or anything just someone who was very interested in the project to play it with all the warts of a closed beta), and I stopped playing this game as soon as they were made exclusive to the Epic Games store ( if I remember correctly they promised to be cross-platform but I guess you do what you must to survive). During testing, it was just a mess as expected in games in that stage where things barely worked or were broken, however i kept playing and gave them all the feedback possible because I believed in that vision and was passionate in seeing another Monster Hunter game and this game had so much potential. Its just sad that after the exclusivity deal it was all down hill. I feel bad for the devs cause I'm sure this was a decision that was outside of their control, and its just a shame this game has gone down the path of 'extracting all the wealth we can while we can'. It was never going to win against a proper MH game, but it could have carved its own base and experimented with its own identity to be something that there is a decent if niche audience for, I was really looking forward to that.
after the Seasons sales on steam and all the jaw dropping indy games i finally bought after years of waiting for them to develop and evolve. i hope more Big game publishers do this, take every ones stuff away give them the middle finger. this is a wonderful idea to drive your customer's to better smaller game studios and Indy devs who would more than be happy to sell you quality games for reasonable price. i hope more publishers take this action so we can watch it all burn
From an outisder looking in perspective, this reminds me of the whole Star Wars Galaxies fiasco when they rolled out the NGE update in 2005 which nobody liked, resulting in the MMO lingering on life support before the plug was mercifully pulled on it in 2011. As the old addage goes, those who do not learn from history are doomed to repeat it.
I was a meme-/fun-build creator, filling a niche between all the metas, ran out of material to work with due to lacking updates, and was looking forward to this one. But instead of getting more variety and nee stuff to work with, they completely butchered build making and progression/accessibility generally. I had to say goodbye to an old friend this day... It'd really hurt...
It's a western counterpart to Monster Hunter, but it's also worth noting that Capcom once said they would never release a MH game on PC, so they were filling a niche. Kind of feel bad for them because MH World was announced the month Dauntless was set to release
The real bollocks punching was the block chain purchase reveal you threw in 3/4ths of the way through. Definitely caught me off guard. Everything sounded like blind stupidity by the devs up until that and then it became clear it was actually weaponized, fully directed stupidity.
I played some Dauntless back in like 2019/2020 or something and I had some fun with it. I didn't play HUGE amount, only a few dozen hours maybe, but I had a good time. It was barely a MH-like. I mean you fought big monsters but it didn't have anywhere near the depth that MH does. Close enough and it was fun. When I saw that it was coming to Steam I thought maybe I would pick it back up again, having not really paid attention over the last few years. Sad to see how they've fucked it up so bad.
"Limited" describes Dauntless perfectly. I tried it years ago when it was new, and there just wasn't enough substance to grab me at the time. It looks like I should be thanking myself for not investing my time into this game in the long run.
RiP phoenix labs thank you for the memory and the experience. I've spent 1000 hours on and off in dauntless with a cookie cutter shield build that can do all the content but now some buffs dont stack the cells that can be used on multiple builds are now 1 time use the weapons ive farmed gone and was given a small amount of the arsenal I once had of course people are gonna be mad but my hours of gameplay are nothing compared to those who had everything maxed out the exotic item they farmed the rare cells they get from rng and the reforged they've done this game has gon to the gutter exp has been reduced to nothing. it takes a month just to get a new weapon the monster AI became buggy im mad yet sad at the same time in a fantasy game where you hunt monsters you cant craft a weapon of said monster instead you need to farm weapon tokens that will take a months worth of grind assuming you're free to play but the weapons skill don't even synergize with said weapon making some build more limited since the new system removed some of the buffs it just pains me to see a game I cared for go down so quickly before they where doing fine
There's a terrible cold going round the UK atm. You aren't alone in suffering. Most of my sons school has been laid flat by it. 27 out of 32 kids were off at one point. I never get ill and I felt like absolute crud with it. I've known a few people who have had it for weeks at this point (sorry, hope thats not you Kira). A bunch of people are going to have a really rubbish Christmas unfortunately.
Played it a long time ago and gave it multiple shots. My key issue was that updates were very few and progression didnt feel great. 2 things that kill a kill like this very quickly. Not surprised they revamped progression multiple times in the hopes of getting people to play longer... too bad it failed. Back then, the gameplay itself was actually pretty good and the behemoths were mostly nicely designed.
They absolutely killed this game. Its reviews are warranted. I’ve played this game pretty much since the beginning and watch my progress get rebooted the first time(which I’ll let slide because I was very low level at the time) but the second time? After hours of grinding, leveling and becoming the strongest I could be, suddenly snatched away for most of my hard earned items and perks turned to nothing but cosmetics or depowered? I can’t forgive that. I was pissed replaying the tutorial, I was pissed trying to queue for game modes that nobody play anymore, and I was pissed having to grind my way back to where I used to be. There’s maybe one new feature that I like and a million others I don’t. I can’t get anything without micro transactions? Then I won’t play.
"No game developer is going to revert a patch [...]" not true, the team behind Soulstone Survivors did this (temporarily) with their March 2024 update, titled A New Beginning, after negative feedback the reason they did this is because they _actually listened_ and wanted the update to be something we'd enjoy, releasing a version more warmly received in early April
The reason dauntless wasn’t on steam before was because epic saw 100% of profits when it was on their own launcher and as long as their player base is large enough they didn’t want to share any money with valve. Once it stopped meeting targets they stopped support and this shift to steam while increasing the monetization and grind was their last ditch effort to meet their targets before just canning the game.
I stopped playing dauntless when they got rid of the old Materials upgrade system for wepaons and armor, and their onyl compensation was a fist full of useless gold. It uses to be good, but now it can rot.
It was a good game, maybe not much for a previous MH player but generally, For new players it may be too grindy to get through stuff but for longtime players like myself, we were essentially robbed, it was like a complete reset but retaining the materials we already collected And they added a new mechanic to the game which was exciting and is good when considering many things we can do with it compared to the normal method, but that's where the positives end with the update. Whatever we crafted by grinding previously were lost, and whatever we get to use again are downgraded to the basic so that we can upgrade them by using more materials, and whatever items we kept for collecting and creating new ones are to be used for the upgrade; we only had to use the materials once to get them before also, reusable items became consumables, progression became weird, each weapon(whatever that's left) have to be upgraded individually than upgrading its general type,, and more annoying, even older players have to start the main storyline from the beginning as well, that especially hit hard as I was just one step closer to the end before I mean I played the game a week every 3 months for the last two years, and that was enough to get to that point, but I don't know about this time I'll just play it to try the new gameplay mechanic until they shut down or revert, so that I won't have to get rid of what was one of my favourite games by myself
and yes it's really sad about what happened to the original devs who got kicked out, this must be even harder for them, they tried the best to give us a great experience and they did, with gameplay and stories inside it, lores and more
Not sure why they ever moved it to Epic Games. Bought a founders pack back in the day cause I was really keen to play a more 'mmo'-esque version of Monster Hunter, absolutely killed any drive or want to play the game when it went to EGS.
I played this during it's beta and one year after it released officially. I stopped because the devs had essential game plaly functions locked behind a pay wall.
Too many investors have a "to the moon" mentality. They're not investing to see stable, long-term growth. They're buying a lotto ticket. They want the company they just bought into to make a crazy all-or-nothing gamble as soon as possible. And it sucks for consumers because it means as soon as something gets slightly popular, it's time to make their Big Gamble that will probably ruin whatever they've built.
What a funny coincidence... I was actually thinking about checking out Dauntless again today after having played it a bit years ago, but thankfully your video saved me the time of downloading it and the sheer disappointment I would have experienced.
hearing that Pheonix Labs didn't even know about being bought out made me wanna fuckin cry. its so frustrating that not only were we disrespected, the employees were as well. honestly i'd rather prefer to have gotten fired than being forced to turn Dauntless into a microtransation hellhole. best of luck to the employees of Phoenix, i'm paying close attention to their future projects!
All I will say is: thank you, Dauntless. Thank you for making me realize that I like the monster hunting genre and convincing me to buy Monster Hunter World and eventually Monster Hunter Rise. You used to be a decent free-to-play game to introduce new players to the genre but now I barely even recognize you, and thus I can't recommend you to anyone. PS. I did learn that the studio who developed Dauntless were bought by a crypto-company, so in retrospect I'm not surprised that it led to this
I played this a bit when it first came out and everyone was desperate for Monster Hunter on PC, but the issue was clear even then...it just wasn't very good...then Capcom announced World was coming to the PC and that was that.
Years ago I played Dauntless, really enjoyed the game loop. Couldn't get back into it these days. To many systems layered ontop of each other through the years and years of adding stuff.
Came back to test the update. "where dafuq are all my weapons with various custom presets by elements/playstyle?". See's shop, and new "progression". Oh, i understand it now.
"We won't revert these changes."
"Then die. See if I care"
So you have chosen... Death.
I stopped saying "have a good one" to customers entirely, swapped to this.
They've chosen the overwatch 2 path.
i dont even care if there will be any revert. its done once. it can happen again. trust is lost.
@@cesar-mn5tsOW2 is nowhere near as bad as this though, it’s still possible to have fun in OW2
as someone who's only played MH and not Dauntless - weapon crafting is like a staple of the game. The balls on these devs to lock weapons behind a fucking battlepass and premium currency whilst completely removing the crafting is absolutely wild
You get 1 or 2 weapons of each type for free. The rest is locked behind a grind or the battlepass. This includes elemental match-ups. you literally cannot get every element as a F2P right now. It's not just locking weapons, it's locking an entire game mechanic behind a battlepass.
It's weird too cuz they've already had an established playerbase that likes the game for what it is. Changing it to follow trends even though you already know what your players like just doesn't make sense.
That’s not how dauntless ever worked though
"Just let players craft weapons? Where is the part where the players pay us? Screw that, BATTLE PASS!"
@@justin9744 Yes it was, before it went autism exclusive with the failure of epic
Sideswiped their own small but dedicated support base while also failing to bring in new players. Scored a three pointer in their own net then had the gall to showboat.
They were bought out it isn't them. Forte Labs
Crypto companies kill everything they touch bc they think people are just sheep who do what they're told. "BUY BUY BUY!!" Yeah, they buy SOMETHING ELSE when you screw them over. I never played this game but I feel bad for its fanbase and the devs.
It's NOT review bombing, it's just a REVIEW of the current state of the game and how they removed content and put it behind a paywall after it wasn't behind one ffs.
The term "review bombing" always felt disingenuous to me. "Oh, you're all leaving negative reviews? It must be a review bomb, lets ignore feedback from our playerbase in favor of forging ahead with a clearly-unpopular decision." Especially when devs themselves claim they're being "review-bombed" it's usually a sign that they're too pigheaded to listen to their community.
@@unscblackbeltgi5893 Review bombing applies ONLY if it's something completely unrelated to the game itself, like the political views of the game's creator, that's when you can call it review bombing .. but anything related to the game or the decisions of the studio making the game (like changing the monetization, removing content, etc) is absolutely not review bombing, it's just a REVIEW.
Yeah like ive heard the word review bombing so often with stuff like concord, veilguard, dustborn and now dauntless...
People are reviewing how they feel, its not review bombing.
@@AscendantStoicLike when players review-bombed helldivers cuz playstation wanted to force them to have a psn
@@AscendantStoic It agree with the "political" argument but I think it's very situational. If the devs apply their political views to their game and it pisses people off, negative reviews are warranted. If their political views cause them to go on social media and start slinging mud for seemingly no other reason, negative reviews are understandable. If their political views have nothing whatsoever to do with the game in any way, negative reviews about political opinions are purely political and are unwarranted.
Who introduces loot boxes after 5 years of being released? They also took a TON of stuff away from players and will now re-release it for money. Not sure why they thought this would work out. From what I hear they absolutely gutted the game. Went from 200+ weapons (maybe skins) down to 18 or something wild like that.
Shit I was going to point at TF2 but even they only waited until 3 years after the game was out, and they're kind of the progenitor of loot crates to begin with. That's fucked man.
My 8 y.o nephew played Roblox or Fortnite or something that has lootboxes system, basically gambling. The sooner EU bans it the better.
My 35 y.o neighbour, had good car, nice girl, nice apartment, unaliwed himself all of a sudden. Turns out there was some gambling in background and huge debts...
They saw Payday 2 and went "yooo"
@@nobertstanel9428 Fortnite dont have lootboxes.
As someone who played a lot of it back in the day, no there weren't that many weapons. It had less than 10 unique weapon types but those were fun...until they nerfed everything to the ground and made your character feel like a quadriplegic cosplayer wanting to tickle monsters with their prop weapons.
Before this game was released, I purchased a supporter pack as I was very excited for monster hunter style gameplay on PC finally. I did this under the explicit promise that it would come with a steam code on release. Then, they said fuck you and went EGS exclusive with a complete cancellation of the steam release with no refunds. Fuck this game.
Sounds illegal
@@Coffeepotion because it is
Have you tried Wild Hearts?? for an EA game it is actually pretty fun/good.
For a monster hunter similar game i highly recommend it. It has its own flavor and I found the game quite enjoyable
why do you care so much on what platform it is?
@@Nisenziart because they bought it on that platform and want to play on that platform. That’s all that should matter
The review bomb comment rubs me the wrong way. I see review bombing as consumers upset at the parent company for non game reasons. These are complaints about the gameplay itself and the state of the game. Which is the proper use of reviewing a game.
Reviews are the only tool the consumer has to voice their opinions, concerns and criticisms. Some people abuse it but others have recently discovered it's usefulness. Developers will always looks at "negative" reviews, well, negatively; Developers act entitled to success.
Review bombing is a large group of people criticizing a game for similar reasons in a short spam of time. The people that push to any other definition are the ones that don't want to admit that a game sucks so they blame external factors.
@@DotDusk I prefer the definition just being a review made with the intent to change the overarching review score. Could be positive or negative. Could be 1 person or 1000 people. If the main goal is to make the review to destroy the current review score, it's a review bomb.
CEO’s and crypto-bros. The kryptonite of the gaming industry.
Of the modern world, rather. Not just the gaming industry
The kryptonite of 99% of industries, period.
you forgot activists
@@TheNightman.One of these things is not like the others....
Women..
Phoenix Labs: We will die on this hill
Players: Fine by me
It isn't Phoenix Labs they were bought out by Forte Labs a crypto shit company
I was a content creator for the game in 2018-2020 and had 3200 hours in the game on Epic Games launcher.
Little background with the beta into the 1.0 and after to provide some context. Before the beta came out they signed a deal with Epic games to be exclusively on the epic games store for the technology and help to include cross play technology with consoles.
They had a great feeling game with new, meaningful content up until like 2020-2021 before they reworked their whole progression system with the Reforged update. During that time they started to only focus on monetizing cosmetics before fixing game breaking and making any meaningful content progressions. Weapon 8? Nah, didn't happen.
After the Escalation game mode they pretty much gave up on giving the community any meaningful content outside of the gauntlet mode.
This update reworks progression, yet again, and forcing in a monetization scheme to hold themselves on life support. They've burned so many bridges with not only the community, but with the creators that used to make meaningful content covering the game.
All that good will was lost a long time ago and godspeed to the Fae Farm players who they've suckered into playing that before they do the same thing.
I couldn't stand the fov zoom on repeaters
Classic riot devs
Through a friend who was helping translate the game in my language, I discovered the game during its beta (long before it arrived on Epic) and like you played over 2000 hours... until the Reforged update. Overall, I completely agree with yourr recollection of the progressive yet inescapable downfall of the game.
The game never had the scope of a Monster Hunter, the hunts are way quicker but it was entertaining and what it has become is quite sad tbh.
@@jex-the-notebook-guy1002 that's a simple fix with "aim mode" camera distance/FOV
@@BloodTrackerGhost i was on console and i heard that settimg doesn't fix it. Repeaters shouldn't zoom because you have to be close. Also no indicator to when to reload.
Honestly, I really enjoyed Dauntless when it came out. Me and my friends had tons of fun playing it and we played for a year or two. It's a shame what happened.
Same! I had a blast playing it for the first month or two. It wasn't a genre I was used to but led me towards being interested in Monster Hunter series.
When I tried to get into it, I sadly got stuck in the tutorial with a black screen. And by the time I had better hardware they had gone EGS exclusive and that drove me off
Go woke go broke. I mean it's colorful and such. Surely it failed because of that.
@@Lenarietlmao wut
@@Lenariet somebody has no idea what woke is.
Listen, it’s not a review bombing if the criticism is legitimate. I wish people would stop calling it review bombing.
No, there is a good amount of review bombing. Review bombing is typically done out of protest for a change made. It's completely independent from whether the game is good or worth playing.
MH World got review bombed when Alatreon was added in a content update. People hated that fight. Sure, it's legitimate criticism, but those negative reviews are not always coming from an objective view. Just a veteran protesting a specific part of the game.
Warframe nerved AoE weapons once and got review bombed. Once again, just negative reviews on a specific thing in the game, rather than them taking an objective review of the game as a whole into account.
If an individual is displeased, and wants to leave their one review as negative, that is fine. That is literally how the system is supposed to work. Just because a whole lot of people leave a negative review all at the same time does not mean it's a review bomb.
@jakkandjing define what a review bomb is then. It's clearly easy for you to say when it isn't one, so instead tell me the clear distinction of when one is a review bomb.
@lilfuzzballa Review bombing would be going out of one's way to make multiple accounts, to leave multiple negative reviews. That's what a deliberately malicious actor would do. If someone plays a game, watches a video, ect ect, and disliked it, then leaving your single down vote is the system working as intended. If I played Dauntless right now, dis liked it, and left a genuine negative review, should it be discredited just because there are a ton of negative reviews being placed right now? No, that is silly.
@@lilfuzzballa Generally a user review is rarely coming from an "objective view". Common user reviews are kinda expected to be subjective so I don't see the problem here.
What other option has a consumer to effectively criticize the game and have a chance for something to change?
Im honestly expecting it to be discovered that they are secretly mining crypto in the background while your game client is open
LoL you didn't realize you were actually sunning up for nft's?
It probably doesn't help that the God Eater Trilogy is on sale for $8 USD. Basically, more anime monster hunter.
With a much bigger focus on story, too. Great games.
Many hunting games are better. Would recommend wild hearts if you got a PC that can handle it.
God eater and Toukiden are sweet games for MH fans.
@@midwestbox WIld hearts is an amazing game that shot itself when they didnt properly optimize it at release. those issues drove away soo much potential players
Played Dauntless during its beta, before it was on Epic. When I heard they were going to go exclusive on that platform, I knew for a fact this fun, cool game was going to disappear into obscurity. And it basically did for years. I'm heavily against EGS, so I opted to play it on the PS4 once in awhile with friends, but when they left, I did too.
Then, years later, I hear it's finally coming to Steam. I'm like "Oh maybe it's time I come back. I remember really having fu-wait what's this update? Overwhelmingly Negative? Lootboxes? Removed content? They were bought out by a blockchain company!? Welp, nevermind."
What an absolutely sad, sad way to go.
had about 500 hours in this game before the new update. One of my favorite games ever. Genuinely had insanely good combat, great multiplayers systems and great build options. It had some amazing ideas and was legit one of the best at what it did good, and had unrivaled multiplayer combat and unique rpg build mechanics.
This update has been really bad. I could go on a crazy rant about fomo and ruining systems and how buggy and laggy it is now. But honestly the worst change they made as make weapon progression tied behind time gated resources past lvl 20. You require steel marks and crests to upgrade and make progression. You can only get steel marks doing weekly trials which is a weekly mode and can only get a certain amount each week. It would take 16 weeks of doing every weekly to get enough marks to max out your weapons for a single build. Crests are tied to the seasonal guild mode, gaunlet. The mode is not solo-able for 99.9% of players. To farm crests you need a guild, the only way to get a guild is by using outside resources like discord. The active guilds with decent players are very few because its a dead game, and they all require you to fill applications via google docs and pass tests to join. If you cant join a good guild, your cooked you cant progress.
But they also just ruined xp gaining, balance is awful, hunting grounds above the first tier(lvl 60 surge) are completely dead. You get one shot by every attack in those hunting grounds so no one plays them. You can buy xp straight up with real money. Thew new behemoth has an awful drop rate and can only be fought during a specific island event. I did some quick math and it would take me about 100 hours to craft and upgrade 2 pieces of armor for my build with the new behemoth parts. Its bad.
Again I didnt go over everything that is bad, because it could legit be an essay. Super sad what happened to this game. I really did love it. Lots of monster hunter fans make fun of this game without giving it much of a chance, but it truly outshined monster hunter in many ways despite its flaws imo. Shame they ruined everything after the update. They did do some improvements but they are greatly outshined by how awful the other changes are.
I am sorry that crypto-bros ruined one of your beloved games :/
@ yeah it really sucks but oh well.
Someone yapped here
Yeah because it's actually not that good
Just get MH, or Godeater.. i played this and the way it limits you is not fun even on the good times.. once you play something competent you can't go back
never sell your soul to shareholders
Good luck making games (or anything for that matter) without em. They make sure they’re an integral part of everything. And sustainable isn’t sustainable when the vampires come calling
@@Nick-cs4oc Larian Studios (Baldurs Gate 3) is still a private company and sure, they might not ever going to make another game that big, but nobody's going to be around to tell them what to do. You are lead to believe you need those fucks to ever get somewhere when all you need is some brain.
@@Nick-cs4octhis is just false. Look at Baldurs Gate 3. They are not beholden to shareholders or greedy CEO types….
And they made the absolutely best game of that year and ALL of their accolades only reinforce that fact
@@lordaizen8004 And yet it's full of woke elements, which were not a thing when Larian made Original Sin 2.
And before you ask how: Afro-american elves and at least half the questgivers being gay are great examples.
@@Caydiemwoke this woke that. You're woke yourself
The problem is it doesn't have enough daunt.
Not daunting enough for you?
It's having less than optimal.
It is indeed characterized by a lack of daunt. We need the sequel Dauntmore.
Less daunting should be a good thing right?
@@TorIverWilhelmsenthe obvious winner will be “Daunt-JustRight”
If goldilocks and fairy tales have taught me anything…..it’s that bears like porridge 🧠💯
They still have more reviews than Concord had players, and with a much smaller budget.
That's... something I guess.
That is quite the statistic!
concord was a paid game, and this is free.
"Still more successful than Concord" is becoming the video game equivalent of "Still a better love story than Twillight".
you have to set your own bar higher though you know what i mean? You'll always do well if you compare your self to the worst example.
Yeah bc dauntless was a good game
Reminds me of that fable about the dog with a ham that sees its own reflection in a lake and is like 'i want that ham' and so tries to snatch it away, dropping his ham into the river in the process and so ends up with no ham.
They should've been content with the ham they had!
dauntless is still around?
That's literally the first thing I thought when I saw it on steam the other day. Then I saw the reviews and was like...da hell happened
Not for long!
@@papasalvo I had the same thought seeing on the PS store, lol. I only played the game for a little bit on PS4 at some point. It was pretty fun, but I still quit pretty soon (don't remember why exactly).
@@IHMyselfyeah I remember trying it out way back in the day on ps4 and forgetting about it because it was just monetized monster hunter. Then it being exclusive to epic games on pc was a dealbreaker for me.
I played it for 15 minutes, thought "this sucks" and went back to MH World lol
Dauntless was one of my top 10 games in 2020. So hearing that Phoenix Labs got bought out by a crypto company and destroyed the game is Really disheartening and god damn infuriating.
my legendary weapons is gone just like that .. all those hours just felt like wasting time .. i even played from beta days when the game is still needed to be downloaded from dauntless site itself
I used to play this game long ago, when it was fresh. I called it the poor man's Monster Hunter, being f2p and generally more accessible to new players, and I've had a lot of fun with it, upgrading my gear and coming up with cool builds matching how I play!
I had left because of it becoming exclusive to the Epic Games launcher, which I really did not like using, and hoped to get back into it when it would come to Steam... Not only it took a long time, but look how they massacred my boy...
Dauntless?
More like Playerless.
More like Daunting.
this is the 2nd time they reworked/restarted progression
God I remember taking a break, coming back and having that slapped in my face back then
Lost all interest despite it actually playing better
Wow. That's messed up.
Oh man. I was stunned to read this. I played Dauntless like two to three years ago and I quite enjoyed it. Not as focused as Monster Hunter, but a fun way to pass the time and grind for cool gear. So reading that the company overhauled the game completely to, basically, eke out more money is ... wow ...
It's crazy that anyone could look at the history of crypto/blockchain in gaming and think "yeah, but *this time* it'll work"
Amateurs. Their mistake was actually releasing a game-which notoriously exposes you to the possibility of said game being bad. What they should have done is string everyone along with a series of social media posts with highly polished vertical-slice trailers amping up the hype higher at each stage. And then when the hype reaches a certain critical threshold, create a Discord server to congregate everyone, but censor it heavily behind the scenes, so people become disoriented and fail to grasp the severity of the situation-hopefully until the new Kickstarter fundraiser ends.
The fun thing is Warframe is able to pull out insane big update without whiping people account.
This is what, as myself, completely disagree with the new Dauntless update. loosing all progress is unforgivable.
Also having this much Micro-transaction now it making the game not fun, it is just a cash trap now.
If dauntless offered a much better experience than what was done previously I doubt it would be as hated as it is now
Alas, a lot of the issues with the reset is that the game has lost a lot of its progression with a “streamlined” build system that to me just felt like nothing burger to me.
I like that they tried to make weapons feel unique, but the fact that there’s only 18 weapons, and 6 of them are starters really kills all momentum for the loot grind.
That’s like removing 90% of the player’s weapons in Warframe, turn them to skins, make the remaining 20 unique but all can be bought on the go alongside their upgrade materials to make them the strongest on the get go.
I remember someone making the argument that it’s not p2w because it’s only skipping tedious grinding.
Well firstly, if you have an option to skip the work needed to get a weapon, that’s already a red flag, but even then if it wasn’t for the fact you can easily buy upgrade materials to make it stronger is ridiculous to me.
At least with Warframe, it’s monetisation while has weapons and characters able to be purchased, and they do have an impact on gameplay. It’s set up incredibly smart to make the “pay to win” incredibly fucking difficult to even pull off, there’s too many variables to skip over and if you don’t know what to even do or build you are basically not gonna get through the start of steel path
"Dauntless" perhaps wasn't the most apt name for this game.
I hate "It's only cosmetic" We used to get outraged at horse armour, and now we say "It's only cosmetic"... We've let them in, we've told them that they're welcome to not design cosmetics for games when they first make them, because we're willing to shill out money for them.
I hate it.
like, monster hunter end game is fashion hunter, cosmetic is the end game, it's not a mere "only" lmao
@@linnen_elm I feel that with every game. Looking good is far more important than actually being good.
Why am I dying so much? XD
@@LaylaSpellwind if we suck, if we gonna die, at least we gonna die in style, slay queen! slap ass!
@@linnen_elm Hell yeah!
And by some unforeseen chance we win, we look fabulous doing so!
I still don't think cosmetic micro transactions are bad in free to play games. It should be unacceptable in pay to play games which was the case with horse armor. And you're going to have a hell of a time trying to convince me that Path of Exile has predatory monetization.
Ok so I know the consensus is to call the company "the game developers" but a gaming company is made of executive, engineers (developers), game designers and etc.
However, as someone that almost entered Phoenix Labs a while ago as a game developer:
The actual game developers writing code know all of what you're saying and want the right thing for the players to be done, the problem is higher ups deciding to not focus on these things. There's a big, big disconnect between the creatives/engineers and the management. In a lot of gaming companies, not just Phoenix Labs.
I just unlocked reforging before this update, which would have allowed me to FINALLY upgrade my gear so I could stop dying in two hits. And now I'm back to square one. Fuck Dauntless.
Biggest issue with this update is how they took away all the weapons and their levels and to top it off we now have to max out armor again by wasting materials on it. They are forcing us to play the game from the start again when we just don’t want to . I have over 2k hours in This game with all behemoth mastery finished and had over 300 total reforges why would I want to spend another 500h trying to level up weapons again. 1 year waiting and there is 0 new content just 1 new behemoth locked behind island events. They should refund everyone that ever bought bounty tokens from the store in the past because they basically just stole that money from them by resetting their weapons to level 1.
That must have been one hell of a party to get you looking like "we have Jedi at home..." 😉
There is a reason GGG kept PoE instead of just replacing it with PoE2. If you are going to wildly change stuff, you might be better making it a seperate game.
Looking at how much PoE players seem to dislike 2, yeah, such a massive change in gameplay requires a separate version. PoE players consider their game a spreadsheet simulator that compiles the numbers and they like looking at it work, not play easy mode Dark Souls.
I think it was more of a technical challenge of having to merge the old game with all the changes, but also yeah the poe community are some of the most toxic whining babies I've ever seen and they would've thrown tantrums over it(they're throwing tantrums over it anyways because they cant make their screen look look vampire survivors)
@@RelhioPoe players are so damn cringe dude 😂 oh sorry you can’t just click 1 button and win, get good bro LOL
@Relhio im not in the poe community but the poe players ive seen have great things to say about the game. Its only like 2 guys but still
I've played PoE1 since 2014 and like PoE2 quite a lot more. Though granted, they need to work on a lot of things, but for once Early Access is being used properly and they've already made and are continuing to make the right changes.
In Destiny's defense, Bungie did come to their senses and stopped removing expansions HOWEVER the damage is already done. I'm suprised that game still has a playerbase at this point despite everything it has been through.
I used to mindlessly grind this game for hours because it was so fun to keep coming up with many different builds to use with the many different weapons
Now there's no builds or weapons or fun or anything really
"double-bollock punch" will be added to my daily lexicon. ty xoxo
"Well, it's a free-to-play game..." So is Warframe. A very successful F2P game. They do none of this bullshit.
I used to play Dauntless with a friend back in 2019? Or was it 2018? But it was a long time ago and I remember enjoying it a lot
9:35 loot boxes, I agree with you earn them through play never agreed with buying them
I personally have sink over 20,000 hours into dauntless. Plus another 80hours when they had their own launcher prior to Epic Games.
The game used to be be less casual gamer focused. It felt like over time whoever was incharge of updates wasnt good at backing up previous updates because it took so long to fix game breaking bugs. Everyone from back then will remember the infinite GOD HAND BEAM. It took them almost 3 weeks to fix that. Then Garena purchased them for 150 million and they spoke about dauntless getting a mobile version which never saw the light of day. Sky fishing, Bow and arrow weapon class. So many other ideas that were DOA. The CEO and COO left in 2023 around the same time they got their company back and went independant for maybe 8 months and then sold the company to another Garena subsidiary (Forte Labs). I really loved Dauntless but i think its time to dock the airships. Their is no passion, the few remaining devs their from the old days im sure have tried getting the game back to what it was but met with a closed door because the powers that be dont care.
Imaging taking off from any updates to the game for a year and a half only to produce a update that kills your game of 7 years...
I played soon after they released on epic games and spend around 100 bucks on it which was completely fine to me because non of the micro transactions were forced, it was purely cosmetical and I loved the drip. Back then I believed it could be a worthy rival and I stopped playing when I finished the back then quite limited content. About a year ago or so I wanted to see how it was doing and tried it again after a long pause and had to find out that it felt system bloated with a lot of new systems that imo didn’t seem to add all that much to it. And now it seems they finally shit the bed going full EA and I for one won’t be coming back or spending a single cent on it in the future
Oh right, this was an epic exclusive that seemed interesting but was inevitably forgotten.
You look like you had a good time Kira!
I did try Dauntless a few years ago, Don't know if it was Beta or Early Access, it was that long ago, I got along with it until it reset my progress randomly and I never picked it up again. I never would pick it up again after playing Monster Hunter World.
Raiderz also tried and failed to bring a Monster Hunter like experience to the west, except as an MMO, but after the beta it suffered from a ton of censorship, and was massively watered down from the pre-release builds.
The issue with loot boxes is that instead of being really unlockable in the game they are incentived to purchase the thing to get more loot boxes.
Tf2 for example had loot boxes you can only unlock through having keys. You can buy either with money or get either through playing the game. In addition to being able to craft items too! And in tf2 the skins and extra things where not cosmetic.
The problem is being pushed into paying instead of playing.
Time is the most important currency one has - spend it wisely.
This has been out for ages on console right ?
One of the biggest things for me is that after all these years you can no longer get your plat back from the hunt pass. After finding out that PL were bought out it makes sense why it's no longer player friendly. Ive played off and on since the PC beta but no more.
Reminds me of what happened to Trove. You used to be able to earn characters in game by grinding, but then for some reason the devs of Trove decided to lock those behind a paywall. Dropped the game after that.
used to play this when it was on its own launcher, then stopped when they made it an Epic exclusive, great choice there, at least when I played it was really enjoyable but ive heard that its been going down the drain for a long time
This from the same game that IIRC was one of the first to offer cross-platform support, bucking the trend at the time and really making themselves known.
Now this shit.
Watched my friend play this game a few years back, it actualy looked good back then.
I QA'd and tested during the beta ( i got the flare for the beta, wasnt paid or anything just someone who was very interested in the project to play it with all the warts of a closed beta), and I stopped playing this game as soon as they were made exclusive to the Epic Games store ( if I remember correctly they promised to be cross-platform but I guess you do what you must to survive). During testing, it was just a mess as expected in games in that stage where things barely worked or were broken, however i kept playing and gave them all the feedback possible because I believed in that vision and was passionate in seeing another Monster Hunter game and this game had so much potential. Its just sad that after the exclusivity deal it was all down hill. I feel bad for the devs cause I'm sure this was a decision that was outside of their control, and its just a shame this game has gone down the path of 'extracting all the wealth we can while we can'. It was never going to win against a proper MH game, but it could have carved its own base and experimented with its own identity to be something that there is a decent if niche audience for, I was really looking forward to that.
Wait dauntless on steam? Its being years since i played this game.
after the Seasons sales on steam and all the jaw dropping indy games i finally bought after years of waiting for them to develop and evolve. i hope more Big game publishers do this, take every ones stuff away give them the middle finger. this is a wonderful idea to drive your customer's to better smaller game studios and Indy devs who would more than be happy to sell you quality games for reasonable price. i hope more publishers take this action so we can watch it all burn
"You can't take things away from players" *laughs in fighting games*
Looking forward to your take on Pantheon Rise Of The Fallen.
From an outisder looking in perspective, this reminds me of the whole Star Wars Galaxies fiasco when they rolled out the NGE update in 2005 which nobody liked, resulting in the MMO lingering on life support before the plug was mercifully pulled on it in 2011. As the old addage goes, those who do not learn from history are doomed to repeat it.
Dauntless is such a meme in the MH community.
I was a meme-/fun-build creator, filling a niche between all the metas, ran out of material to work with due to lacking updates, and was looking forward to this one. But instead of getting more variety and nee stuff to work with, they completely butchered build making and progression/accessibility generally.
I had to say goodbye to an old friend this day... It'd really hurt...
Kira: Cardinal sin, don't take things away from people....
Sports game developers: Huh?
I thought Dauntless was gonna be a slam dunk, but it's missing one thing that "Monhun" has, offline campaigns.
It's a western counterpart to Monster Hunter, but it's also worth noting that Capcom once said they would never release a MH game on PC, so they were filling a niche. Kind of feel bad for them because MH World was announced the month Dauntless was set to release
Everytime i hear things like this happen im reminded of robocraft that squandered its playerbase by repeatedly screwing changes up
Freejam.
The real bollocks punching was the block chain purchase reveal you threw in 3/4ths of the way through. Definitely caught me off guard. Everything sounded like blind stupidity by the devs up until that and then it became clear it was actually weaponized, fully directed stupidity.
I played some Dauntless back in like 2019/2020 or something and I had some fun with it. I didn't play HUGE amount, only a few dozen hours maybe, but I had a good time. It was barely a MH-like. I mean you fought big monsters but it didn't have anywhere near the depth that MH does. Close enough and it was fun. When I saw that it was coming to Steam I thought maybe I would pick it back up again, having not really paid attention over the last few years. Sad to see how they've fucked it up so bad.
"Limited" describes Dauntless perfectly. I tried it years ago when it was new, and there just wasn't enough substance to grab me at the time. It looks like I should be thanking myself for not investing my time into this game in the long run.
RiP phoenix labs thank you for the memory and the experience. I've spent 1000 hours on and off in dauntless with a cookie cutter shield build that can do all the content but now some buffs dont stack the cells that can be used on multiple builds are now 1 time use the weapons ive farmed gone and was given a small amount of the arsenal I once had of course people are gonna be mad but my hours of gameplay are nothing compared to those who had everything maxed out the exotic item they farmed the rare cells they get from rng and the reforged they've done this game has gon to the gutter exp has been reduced to nothing. it takes a month just to get a new weapon the monster AI became buggy im mad yet sad at the same time in a fantasy game where you hunt monsters you cant craft a weapon of said monster instead you need to farm weapon tokens that will take a months worth of grind assuming you're free to play but the weapons skill don't even synergize with said weapon making some build more limited since the new system removed some of the buffs it just pains me to see a game I cared for go down so quickly before they where doing fine
so did they do a reverse wayfinder?
There's a terrible cold going round the UK atm. You aren't alone in suffering. Most of my sons school has been laid flat by it. 27 out of 32 kids were off at one point. I never get ill and I felt like absolute crud with it. I've known a few people who have had it for weeks at this point (sorry, hope thats not you Kira). A bunch of people are going to have a really rubbish Christmas unfortunately.
mutated covid strain
Played it a long time ago and gave it multiple shots. My key issue was that updates were very few and progression didnt feel great. 2 things that kill a kill like this very quickly.
Not surprised they revamped progression multiple times in the hopes of getting people to play longer... too bad it failed. Back then, the gameplay itself was actually pretty good and the behemoths were mostly nicely designed.
They absolutely killed this game. Its reviews are warranted. I’ve played this game pretty much since the beginning and watch my progress get rebooted the first time(which I’ll let slide because I was very low level at the time) but the second time? After hours of grinding, leveling and becoming the strongest I could be, suddenly snatched away for most of my hard earned items and perks turned to nothing but cosmetics or depowered? I can’t forgive that. I was pissed replaying the tutorial, I was pissed trying to queue for game modes that nobody play anymore, and I was pissed having to grind my way back to where I used to be. There’s maybe one new feature that I like and a million others I don’t. I can’t get anything without micro transactions? Then I won’t play.
"No game developer is going to revert a patch [...]" not true, the team behind Soulstone Survivors did this (temporarily) with their March 2024 update, titled A New Beginning, after negative feedback
the reason they did this is because they _actually listened_ and wanted the update to be something we'd enjoy, releasing a version more warmly received in early April
The reason dauntless wasn’t on steam before was because epic saw 100% of profits when it was on their own launcher and as long as their player base is large enough they didn’t want to share any money with valve. Once it stopped meeting targets they stopped support and this shift to steam while increasing the monetization and grind was their last ditch effort to meet their targets before just canning the game.
I stopped playing dauntless when they got rid of the old Materials upgrade system for wepaons and armor, and their onyl compensation was a fist full of useless gold. It uses to be good, but now it can rot.
It's a shame, I remember when this came out that day one myself and some friends grinded to hell and back to get too the crow boss and gather exotics.
It was a good game, maybe not much for a previous MH player but generally,
For new players it may be too grindy to get through stuff but for longtime players like myself, we were essentially robbed, it was like a complete reset but retaining the materials we already collected
And they added a new mechanic to the game which was exciting and is good when considering many things we can do with it compared to the normal method, but that's where the positives end with the update. Whatever we crafted by grinding previously were lost, and whatever we get to use again are downgraded to the basic so that we can upgrade them by using more materials, and whatever items we kept for collecting and creating new ones are to be used for the upgrade; we only had to use the materials once to get them before
also, reusable items became consumables, progression became weird, each weapon(whatever that's left) have to be upgraded individually than upgrading its general type,, and more annoying, even older players have to start the main storyline from the beginning as well, that especially hit hard as I was just one step closer to the end before
I mean I played the game a week every 3 months for the last two years, and that was enough to get to that point, but I don't know about this time
I'll just play it to try the new gameplay mechanic until they shut down or revert, so that I won't have to get rid of what was one of my favourite games by myself
and yes it's really sad about what happened to the original devs who got kicked out, this must be even harder for them, they tried the best to give us a great experience and they did, with gameplay and stories inside it, lores and more
i bought the founders package back in the day, wonder if i can still access my account
Not sure why they ever moved it to Epic Games. Bought a founders pack back in the day cause I was really keen to play a more 'mmo'-esque version of Monster Hunter, absolutely killed any drive or want to play the game when it went to EGS.
If this was the end result of this big update, I want to know what the beta was like then.
I played this during it's beta and one year after it released officially. I stopped because the devs had essential game plaly functions locked behind a pay wall.
Feels like it’s always the art team that gets gimped the most with bad management.
Too many investors have a "to the moon" mentality. They're not investing to see stable, long-term growth. They're buying a lotto ticket. They want the company they just bought into to make a crazy all-or-nothing gamble as soon as possible.
And it sucks for consumers because it means as soon as something gets slightly popular, it's time to make their Big Gamble that will probably ruin whatever they've built.
the steam reviews to the game are gold :D
What a funny coincidence... I was actually thinking about checking out Dauntless again today after having played it a bit years ago, but thankfully your video saved me the time of downloading it and the sheer disappointment I would have experienced.
hearing that Pheonix Labs didn't even know about being bought out made me wanna fuckin cry. its so frustrating that not only were we disrespected, the employees were as well. honestly i'd rather prefer to have gotten fired than being forced to turn Dauntless into a microtransation hellhole. best of luck to the employees of Phoenix, i'm paying close attention to their future projects!
All I will say is: thank you, Dauntless. Thank you for making me realize that I like the monster hunting genre and convincing me to buy Monster Hunter World and eventually Monster Hunter Rise. You used to be a decent free-to-play game to introduce new players to the genre but now I barely even recognize you, and thus I can't recommend you to anyone.
PS. I did learn that the studio who developed Dauntless were bought by a crypto-company, so in retrospect I'm not surprised that it led to this
I played this a bit when it first came out and everyone was desperate for Monster Hunter on PC, but the issue was clear even then...it just wasn't very good...then Capcom announced World was coming to the PC and that was that.
I swear everyone in england has this flu at the moment
Yeah my friend has been sick since last Wednesday. Maybe COVID is back.
me too it was pretty bad :p
Ah yes, the monster hunter killer. I totally forgot about that game
i forgot Dauntless was a thing. i haven't touched it since its launch.
"Last year, they were bought by a blockchain company."
Me: "Ohhhh. Now it makes total sense."
Years ago I played Dauntless, really enjoyed the game loop. Couldn't get back into it these days. To many systems layered ontop of each other through the years and years of adding stuff.
Wait this is still a game?
I'll see yall on wilds.
Came back to test the update.
"where dafuq are all my weapons with various custom presets by elements/playstyle?".
See's shop, and new "progression".
Oh, i understand it now.