Clem vs Dark is my new favorite StarCraft 2 series! Game of the Year
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- Опубліковано 21 сер 2024
- SC2 WardiTV Tournament GAME OF THE YEAR Candidate - Clem & Dark battle in a ridiculously dramatic Terran vs Zerg brawl.
StarCraft 2 Legacy of the Void - WardiTV Tournament - Dark (Zerg) vs Clem (Terran) - Best of 3
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That one volley of lurkers destroying 40 supply of mech army was pretty gnarly….
A-move into Lurkers is peak Clem.
@@Technoanima to excuse him somewhat Dark did keep him in his base so he didn't know about the lurker count. Though he should have expected it.
Lurkers and hydras werent scouted, but a transition was inevitable from roach/swarmhost/nydus.. tho it is dark and clem had no clue where he was going.. no ghosts means he could have just as easily done doubleupgrades on ultras instead of lurkers.. tho to far less effectivity. Lurkers seems like the perfect choice in hindsight- seeing as clem had a tendency to chase after the 5-7 roach counterattacks every time.. what a punish
@@nfzeta128 that's what he always loses to, he relies too much on reflexes to stop-losses.
This is quite different from Maru.
@@Technoanima Yea people always talk about Maru's micro but I find it's those decisions in the moment that do more.
Even with how he used to use ghosts, with rapid fire it wasn't the kiting that was impressive to me so much as the perfect sim city and back line setup where the ghost could pretty much just keep running back through fortresses and tanks/mines and just have the zerg or protoss kill themselves trying to chase.
Omg. Game 1 just solidified Dark as my fav SC2 player. He plays like how we all would imagine ourselves playing if we could control units with our brain instead of a keyboard / mouse 😂
And just like that, game 2 he wins against fully upgraded thors and ghosts and hell bats with zerglings roaches. Lol.
@@juliustan1494 Lings are great into thors and roaches are also good into ghosts. He won with counters.
its actually incredible. i cant tell if it motivates or demotivates me 😅
@@juliustan1494 dude I could beat a thor army with lings and helions with roaches lol, that’s not nearly as impressive as his g1
Yea but he's zerg 🤢
WOW. Game one - surprise lurkers (that hold fire command!) right as it it looked like Dark was just about to lose. And then AGAIN with the lurkers to seal the victory at the end of game 2. Amazing.
well, that's what terran gets for building literally no detection even though Dark was using burrow a lot on roaches to help break lock-ons
What a play
@@GameFuMaster all the tops have to cut corners or greed in one manner to compensate for greatness
@@jacobr2811 could have made 1 or 2 ravens at any point. they're cheaper and faster build now, and he'd save himself about 1000 scans.
I don't want to hear any Z complaining about tanks anymore. 😂
dark is simply amazing fighting against Terran,incrediblely good macro and aggressive style
Dark has gotta be hands down the most exciting top-tier pro to watch today. Sucks that we're gonna lose him to the military soon, but what a legacy he carved out for himself in SC2. And poor Clem probably can't help but be a little relieved that Dark is finally leaving.
The final engagement truly was death by thousand cuts. Clem was pressured to push after the backstab and fungalled ghosts and wrongly presumed that the a-moved scvs could deal with the lings. Then he couldnt manage his ghosts energy due to multiple fungals, the leftover infestors forced him to monitor his army as opposed to sending and leaving a force of hellions in him mining bases. He was so used to the games pacing of using ghosts to counter zerg spellcasters, that he couldnt adapt under pressure. Once he realized he lost all his scvs. He lost focus and didnt realize the a-move up the hill split his army, hoping to salvage his botched response against the ling backstab. Even if he were to go up the hill, he would sustain so much splash damage that at most he could equalize the exchange, but the thors were gone at that point with the roaches coming in. Dark only needed to continuously stream lings on the backstab and put roaches at the end. Despite a 40 army unit lead, Dark set up the correct unit counters and responses in the final moments of the game. This is also where the numbers are deceptive, Clem’s army was so battered by the time he pushed in (pressured to do so in fear of infestor fungals/MC) that it was an army made up of glass at that point.
If only Clem wasnt so aftaid of losing his thors that he could spare a small force of hellions to defend his workers, it probably would’ve ended in his favor.
13:03 That $hit is what a Zerg Nuke looks like.
.
.
.
.
.
.
If nukes only damage ground, BUT YOU KNOW WHAT I MEAN!
Holy cow, Dark in game 1 was in peak form! From his flawless deflection of the early game BC rush, to an active and effective Nydus-Swarm Host switch, right into a devastating Lurker finisher, that is one of the best showcases of Zerg play I think I've ever seen.
12:56 when I saw Dark burrow his lurkers and bait clem's army with some roaches I was like "no way", and when I saw the lurkers hold fire and the army keep going I was like "NO WAY !!!". Such a great move, rare to see but soo good when it occur, that type of stuff where Dark's style is shining
I think 45:15 is the moment that Clem lost game 2 - he loses 5 or 6 Ghosts getting caught out by a fungal, and then proceeds to bleed out another couple that get that get ahead of the Thors in the next engagement. By the time he actually tries to move up to the high ground he only has 2 Ghosts left, each with only a single snipe worth of energy - leaving him with no good tools to deal with the Lurkers.
Absolutely sick series - Dark is easily my favorite player at the moment.
Game one was some of the best Starcraft I’ve seen in a while 😮
Dark is easily the most fun Zerg to watch!
Smash that like button for winter! Best memes in the game
I appreciate Winter's bewilderment at the last fight. I'd generally consider a zerg with equal army supply to be in a losing position late game, but down that much seems impossible.
I wish I could upvote three times: One for Clems play, One for Darks play and one for Winters comments - and this is just after the first game!
Zerg imba confirmed !!
thanks Winter ! you entertain my lunch at work :) I love how Dark is the personification of the spirit of Zerg. it's like watching the campaing's cinematics. the rampage is real
The moment Winter says "if you like assertive players..." the like button is already smashed. I'm trained!
Wow that was an amazing set of games!!! The ending had me on the floor laughing lol
Winter, your passion is unmatched, keep it up bro
Winter: "He's so good with the lurkers"
The lurkers: *stands still and shoots spikes*
Thank goodness my video-game equivalent of a crack dealer is back. I was getting too itchy for my own good.
Dark hit his enrage timer in game 2...
He really is, The Final Boss.
I would love to see a 2v2 game with Dark and Serral playing together.
12:12 that's the longest spine crawler hit I have ever seen
And the big question is: "Where does the spine crawler go?"
Does he go deep into the earth? Or is it rolled up?
The physique of the spince crawler is an interesting thing!
@@wedgeantilles8575 I'd assume that it works like a penis - so the latter: it's pretty much rolled up.
Those lurkers... I was watching the game in second screen while doing something else. I saw him killing nydus a few times with those hellions. Saw lurkers burrowing and though "wow I bet if he put nydus there he could bait the entire cyclone army." And that was when I learned its possible to hold fire. wow. What a demonic play. Bravo Dark.
Dark using Nidus to move his army on the map reminded me of C&C Generals, how GLA faction has basically the same thing, but its a cheaper building that you spam almost everywhere and can move a small amount of units through it
Just dropping in to say: I haven’t played StarCraft in several years and after catching your broadcasts, I’ve gotten back into playing.
Not at all competitively… but my gosh, what an amazing game.
That game 2 was just unreal.
This guy is rapidly becoming my favourite commentator.
Winter's nickname for Dark seems very appropriate after this series: the final boss
at that moment 2:24 you should have shouted " YAMAAAAATOOOOO" LOL
Winter, You're the reason why I keep coming back to SC2. Sitting here with my Carbot Zergling enjoying this replay with commentary.
Lone SCV looking off into the distance, I name thee Carl.
Carl!! Noooooooo 😭
That end of game 2 was sick!
13:00 moment like this is why I love Dark gameplay.
I ALWYAS LOVE THE FUSION CORE HYPE, that track slaps
Good Lord I could watch the Dark swarm literally every day. Like, Serral makes Zerg seem NOT underpowered in the sense that he's a perfect macro machine. But Dark makes Zerg seem playable despite being the fun & underpowered race. Absolutely amazing play.
I will scream when i see the first terran to use ravens vs zerg
Ravens got nerfed into the ground, they have almost no late game viability.
Tell me what would they have done during those large fights?
When all the thors get neuraled, what would they do?
A pitiful anti armor missile?
Weak auto turrets?
@@tobiasL1991 antiarmor and maybe disable the infestors with neuro? Not mentioning that passive detection prevent zerg from trying to sneak burrowed infestor?
@@wuschu5563 Anti armor versus what though? It would barely make a difference.
Versus broodlords it makes very little, versus banes it doesn't even matter, versus infestors it matters a bit.
The fact no pro uses ravens late game kinda shows it just doesn't work, because they 100% tried it more than any of us even played SC2 games and they found it just doesn't work, probably because they cost too much gas, don't actually deal with the army cause zerg can disengage or are just too difficult to land when you need 10+ disables or a combination thereof.
@@tobiasL1991 Or like the burrowed banes, it just takes too much attention and apm. I think that if pros use battlecruisers they could find a use for ravens as well, but they are more comfortable with other builds.
@@tobiasL1991 Also, you can see clem using the raven at 38:00. It's immediately targeted by dark with neuroed thor and Clem breaks the mindcontrol with matrix. It shows both that ravens can be used and that Dark saw it as immediate threat.
The lord of the rings fusion coreeeeee always brings me a smile
26:30 xD He's Dead Jim...
Love these videos. Thanks for the quality content!
OK, important question. The fusion core jingle is from which part of LOTR? Sounds like lighting of the beacons but I feel it's slightly different and I think it's in one of the Rohan/horse related scenes. Help my obsession and save me! :D
The beacons are lit! Gondor calls for aid!
Dark is THE Final Boss!
Oh my god that last game was so damn good holy shit I have never been so excited by a game Jesus...
Oh I’m absolutely gonna love this casting. What a great matchup!!
Ravens are kind of useless vs Zerg but Terran really needs to keep one raven to control creep. Creep and Infestor have no equal. But Unlike the Infestor which has no counter but to run away from it creep can be controlled. RAVEN! Just one will do!
Yea, even if the Terran never brings the raven with their main army or uses them like Zerg uses infestors to catch out casters they'd still be worth. Just saving the energy that goes into scans for creep is already HUGE.
The SCV who thought he was a piece of Lego.
Dark is so unbelievable, just the GOAT
Darks playstyle is slowing closing his fist around your throat and you either win before that or you'll just get in a worse and worse position.
Those were both great games. Thanks Winter!
oh wtf with those thors? SC2 has the best pathfinding in RTS history so far, is it really not good enough at this level anymore? Crazy. Thanks for the casting
Also BRENDAAAAA!!
HE CANT KEEP GETTING AWAY WITH IT. dark lurkers are something else
dat game 1 tho! dark is a fuckin savage
Any chance we can get the twitch chat overlay on all videos?
Seeing what all the other people talk about really adds up a lot to the video, in my opinoin. Makes the video much more lively.
Dark literally lurker irl at this point
Feels like Clem didn't really use the surprise advantage from the BC option by throwing the first one in straight away
Dark is the Overmind…
💥Fuuuuuuusssiiiooooonnnnn Cooooreeee🔥
need owe or two banshees for the lukers. ghosts for the broodlords. hellions for the zerglings, marauders for the roaches, thors for the corrupters, siege tanks for hydras and medivacs to heal the ground units and one BC for the yamato
I mean, you want Clem to go bio against a demi god how micro his LURKERS more than the entire metal League together?
And make no mistake. Clem is a top tier player but dark has his bonus against top tier players... He make them looks like bronze league heroes some time...
12:57 BAITED
39:20 crazy
I'm only watching this video because it's Dark
what a series!
Certified banger
wow dark really smoked clem in game 1, damn
clem outplayed him most of the game. and he got lucky once
@@geraldredlinger9176 Clem didn't outplay him most of the game. Clem traded pretty well but that's a lot to do with composition difference but Dark was still keeping him contained while working on his downfall. The lurker ambush only worked because Dark built up so much map control and Clem didn't get Ravens.
4:39 did he say "evil" or "evo" chamber wall?
Spoiler
Man Dark and Seral show the potential of zerg, even fighting mech late game with roaches but its not realistic because the micro requirements are extremely impractical for the rest of us. Only Dark would say how do you counter BC? Swarm/lurker? Have been seeing a lot of swarm host just for mobility lately. I have to do that just because I get cought out of position all the time. Been seeing Seral do the edge of base spores too to keep away the drops. Another thing I have to do just to bring down the zerg apm requirements. Also that last game was wild.
Que defensa del perro de dark
Why did Clem not build at LEAST 1 Raven??
The fact you can sit on 70 workers for 5 minutes and then just suddenly decide to go back into a normal game is proof enough of what a broken mess zerg is.
what do you mean "uncertain future of sc2"?
I didn’t get the fast battle cruiser, it’s cool, but was just 2 max at all times very ineffectual. The first jump with a solo cruiser seemed like the worst idea… clem gave up knowledge of cruisers for 0 benefit
I know it's only been a couple of days, but I've been experiencing separation anxiety from not getting to watch new Winter vids. I'm glad you're back, and I hope you enjoyed your time off :D
26:26 F
Nerf lurkers!!! xD hahaha
love Dark
awe, poor clem, classic mistake.. he pushed into the middle of the map in a choke point, while dark had about .12 supply in teh east and west flanks causing a bit of choas... wit ha central larger force, but clems army was much larger, it needed to be repaired, so an easy surround on open faced Thors, dead, each one is 6 supply...
There are three statges to the game.
Early game
Mid game (macro and economic and upgrades)
Late game (end of resources, which demonstrates a different skill set)
Clem would of done better transitioning into Tanks and marines with medivacs to do strikes and keeping the thords home or defensive base positions... since there was no more air threats, and its mostly ling bane roach.. so Maruaders bioball is preferred... ghosts are onyl needed as a infestor killing, this owuld of allwoed him to maintain more mining, Just seemed clem, over estiamted his position or thinks hes behind.. but neither was the case... Building a few battle cruisers late game when resoruces are low, is essential for base trading nad warping... an defending yoru flying bases... CLem or many players I find don't experience enough late game shortage of resoruces and make mistakes, CLem pushig up the middle is more a mid game when resoruces adn minign is good. When mining gets low you do perphery attacks ot limit surrounds and shoudl be thinking of how ot retreat... when his bases were no longer udner attack, he shoudl of know they were retreated to his position.. and attacking into those last lurkers really had no really effect.. Before that poitn he had an opprtunity to build a2 bc's and return to a defensive stance.. and manage his economy... at 20 scvs.. but 9 orbitals.. he had about 70 economic mining power in total.. even at 0 scvs, his mules still have him betyween 40-60 mining power, but some had over 100+ energy. so he was standing at around .. 80 -100 mining power. SO he coudl of given himself a significant spike... So if he decided to swap into bio. building into medivacs he can manage his thors since htere is lack of air, and htus micro move them around, and protect against swarms.. at that poitn in the late game transition he failed to defend adquately.. typically as terran in the late game.. your large untis can be a hinderance because of their lack of speed.... so... creating actual walls that your opponent has ot kill to get through is important... which protects your last mining nodes even more. So I recommend late game trasntiion is you build a no escape or entry mining space.. and terran can always fly their production out of hte main and quickly re set up camp.. and when minerals are nto as quick you don't need as much production, so you can fly and move some while producing from others... Once research is done you don't need various types of buildings... but meh.. Clem... did he tilt? Did he give up? WHo knows.. good game though... Dark was waiting for am istake, and that thor push was 90 seconds too much..
I don't think Clem even needed to switch to bio. If he just went hellchads with cyclones he can deal with ling bane roach pretty easily.
Excellent use of the word "bulbous". Please try to work "veiny" in as well.
crazyyyyyy
having the balls to keep staying at roach-swarmhost-lurker vs a 200 supply mech-bc terran.....[and win]...
That was total BS...Clem shouldn't have lost the second game. I'm just as stunned.
finally a terran defeat
What is the name of the song in 29:10 ?
A game
F for the SCV u_u
Dark makes zerg look so much fun
F that scv
Did Clem throw the game?
I hate it that pro-players never make ravens vs zerg.
Okay, I get it, Raven is nowhere as efficient vs zerg as it is vs Protoss and Terrain, and I get that Terran have scans. But the ammount of lost mules/lock-ons/creep-hunting in this game was discusting, something 2-3 Ravens would fix.
yeah, Terran lost first game because of refusal to adapt.
It's like pros decide on a build before each round and hard stick to it.
I'll tell you the secret, because they suck!
They are just mobile scans, they are dead supply as they don't have solid abilities.
Because if they did, pros would actually use them...
Remember when anti armor missile had an aoe damage?
Terran late game was unstoppable and all terran pros used ravens, it lost it and pros stopped using ravens because they suck.
@@tobiasL1991 and "scans" are lost minerals. Not to mention, you can run out of them.
Turrets would also help with absorbing banes and distract lings.
@@GameFuMaster While that is true, money wasn't his problem, at least not during that part of the game.
Ravens aren't free either, nor are turrets.
Turrets are an agreable answer, but I don't think that works on a game this mobile, like a lot of back and fourth, turrets don't work that well in such a situation.
I'd advise for orbitals which give scans, give a roadblock and can be lifted if they are in too much danger. Although pretty sure that again needs a more stagnant fight, not this wild back and fourth all the time.
@@tobiasL1991
Like I said, I get it that Raven is not as efficient vs Zerg as it is vs Protoss ( sealing Colossus away) and Terran ( sealing tanks).
But they can still produce auto-turrets from time to time or reduce armor of some zerg units. Keep in mind that raven cost very litte supply for its price. So outside of being a detector, it is also a very supply-friendly unit.
Considering how many scans/mules it would save pros on the long run, I think there are scenarios like this one where making ravens is a good idea. That's why I hate it where they refuse to make them even when situation calls for it.
As much as i love watching clem. His mech is just so bad
Nahhh Gumiho is the king of BATTLECRUISERS
Any terran that can hold his own versus late game zerg impresses me, most late games go to zerg, them not winning is an upset.
Fungal and neural neutralizes the entire terran army, a few banes do the rest, nothing but perfect play counters this.
Zerg have too many options to counter mass armies in the late game. Fungal lurker neuros baling(from beginning to end) can just smash your army. On the other hand terran have very low mobility and need to siege unsiege their best units before attacking.
Nah, just terrans got used to ghost countering entire zerg army. Neural is good only for thors which you should build only as a counter to broodlords. You want to counter them? use ranged libs. You fear abduct? you already have ghosts. Banelings work on ghosts only if you clumb them AND get hit by a fungal not once, but usually twice or you have no transport to pick them up after the fungal ends. All the while fungaled ghosts can still emp back the infestor. The amount of banelings needed to kill one ghost cost more than the ghost itself, so for it to be worth it you NEED to hit multiple, not even counting the cost of banes that are killed on the way. Just to stay even.
@@wuschu5563 "got used to" sure mate, it's the only option to counter late game zerg splash, of which terran has none.
Ranged libs versus broodlords what a great idea... Did you even watch the same game I did?
Ah yes, the typical don't clump your units, that's such trash tier advice. Terran units clump like crazy by design, having them split takes APM other races simply don't need to use, that point alone shows you don't understand every action takes APM and you simply cannot do everything.
And the fact you think zergs should trade evenly seals the deal, you know their race is build with winning games even when trading negatively right? Staying even isn't even a gameplan.
@@tobiasL1991Before, I was talking in general, not about this match. 39 minute - clems pure ghost-thor army get's clapped by broodlord-infestor-baneling-viper in a chokepoint where half the thors couldn't shot. Which do you think is harder to control? Not counting mindcontrolled thors too.
After there were 4 broods, Clem kept building thors, which got clapped by zergling-roach in the end fight at 46 min after he slowly sniped every single ghost. Clem tunneled vision on lurkers and roaches + zerglings killed the thors. And yes, libs are a good idea, you can see that Clem got liberator range and +3 air weapons for them, but decided to build only two at the very end. But he knew about the option, just decided against it.
Zerg by design is supposed to be inefficient, yes, but only untill late game. That's why they had so many free units. Broodlings, infested terrans, old swarmhosts or amaizing spellcasters. Some of it changed, but the idea still stands.
And don't tell me that ghosts is the only counter. That's exacly what many terrans think and that's what often loses them the game. Broodlords? Vikings, ghosts, thors. Lurkers? Tanks, Libs, ghosts. Ultras? Ghosts, libs, to some extend marauders and thors, but that's a bit more tricky. Ghosts can counter technically all and are simply the most convenient. All of the above is easly countered on their own. The problem is when zerg mixes many unit tipes and tries a deathball. That's when only ghosts won't work. But too many terrans refuse to acknowledge that becouse they prefer to try to micro ghost even better, cause that's the terran mindset.
@@wuschu5563 " That's when only ghosts won't work. But too many terrans refuse to acknowledge that becouse they prefer to try to micro ghost even better, cause that's the terran mindset."
Very much this. Terrans are a victim of the Terran design in that some of their units are just too good and versatile so they don't adapt and use more targeted counters when it would be good to. It's why Ravens aren't used even though saving scans would be great. It's why it took forever for Terrans to use hellchads and even here Clem built so few of them the thors can just fall to zerg/broodlings without the easy counter to both the hellchads would provide.
It's like they're stuck on the total opposite mindset of the zerg. In that the zerg knows they have to use subpar solutions in great numbers to deal with stuff and need many different subpar answers a lot of the time. While the only time Terran uses units that will die fairly regularly is when they go MMM which has AWESOME efficiency and is useful vs almost everything in number.
Heck it's also why Terrans rarely use thors and BCs, they're pretty good units but they're not as good or versatile as bio (including ghosts here in the bio term), even tanks kind of got overshadowed for a bit there where pro Terrans wouldn't even bother getting them, even vs banelings and lings and would just go bio with the occasional mine backup.
2nd probs
Nah you were first
@@Likes_to_learn WOOOOOOO
Are raven forbidden?^^
Why do pros almost never emp first and then snipe? Seems like a noob strat.
F
Zerg is OP as usual while toss is just….
"Carrier has arrived" ... oh wait that's what us low IQ SC players play.
im sorry queens are broken. 2 BC's can't kill 1 queen. 4 cloaked banshees getting 12 plus volleys off can't kill 1 queen. Banelings are still broken. Guidable mega nuke for zerg. Can we fix the FUKIN game already now that blizz isn't in charge?
The issue is Transfuse. It heals as much as Battery Overcharge for the first second and can be spammed on an extremely mobile defensive unit that doesn't cost gas or larva (making it easy to spam).
Wow, you guys never stop. 2 BCs couldn't kill about 8-9 queens, not 1 queen. They all had to spam transfuse just to keep it alive and even then if Clem didn't overcommit on the first attack and just went at them again they would be out of energy and die pretty fast.
"Banelings are still broken"
lol wut? How? Yea guiable mega nuke that's relatively slow and can be killed in a plethora of ways, so many ways that Terrans no longer choose the most secure way of dealing with them and instead voluntarily takes the more risky ways and then somehow complains when they don't easily kill them still. Banelings are GAS UNITS and require multiple just to kill the most basic tier 1 units and still have trouble catching anything off creep, even after speed. Before speed they're just useless.
@@OzixiThrill Queens are limited in mobility by creep, take farily long to build and everytime they're used for defense or even offense they take away from production. Transfuse has also already been nerfed, players just need to learn to actually play around it and stop expecting to run into a fleet of 8-9 of them and still roll everything. That's around 1200 minerals worth plus build time that's limited to hatcheries and a relatively slow unit.
@@nfzeta128 "Queens are limited in mobility by creep"
Which in any defensive situation is a moot point.
"take farily long to build"
Which is irrelevant when it's not competing with anything else in the production queue.
"everytime they're used for defense or even offense they take away from production"
Having 2-3 Queens per hatch has solved that issue years ago; You have the Queens that are being a mobile defense unit and a small handful that serve as the larva spawners.
Alternatively just do as Dark does and buil macro Hatcheries.
"Transfuse has also already been nerfed, players just need to learn to actually play around it..."
There is literally no playing around the case of when a unit is almost dead and "whoops it has recovered 30% of it's HP in an instant". That can be spammed as much as you have energy for.
The only "counter" to Transfuse in the first 6 minutes is the Zerg player falling asleep. And even after that, the Zerg player still needs to be dozing off to give an opponent a chance to counter Transfuse.
"... and stop expecting to run into a fleet of 8-9 of them and still roll everything"
So your proposed way for countering Queens is "just stop trying to slow the Zerg down"? Because that is the only way any early game attack will not run into 8-9 Queens; By not happening in the first place.
"That's around 1200 minerals worth"
Which as far as casters and even combat units are considered is chum change.
"plus build time that's limited to hatcheries"
Which is not the detriment you seem to think it is; In fact, it's one of their greatest strength.
"a relatively slow unit."
Only offensively; And when compared to units with their speed upgrades.
@@OzixiThrill "Which in any defensive situation is a moot point."
That limitation is already a thing though, don't know why you're ignoring it.
"Which is irrelevant when it's not competing with anything else in the production queue."
It's relevant because it's still a mineral sink while it's also mainly a defensive unit so build time is always important.
"Having 2-3 Queens per hatch has solved that issue years ago;..."
No, it hasn't. It alleviates things but if you can do that it's mostly because the opponent hasn't committed to an actual pressure otherwise you have to pull all of them like what dark did. Not to mention that means they take up a lot of supply then and limit offence.
"There is literally no playing around the case of when a unit is almost dead and "whoops it has recovered 30% of it's HP in an instant". That can be spammed as much as you have energy for..."
The counter is right there in your comment. The energy. Just like with protoss shield battery people need to stop having a mental block around how you're supposed to beat defensive units and structures.
Zerg learned this against Terran ages ago, it's always going to be a battle of attrition unless you're way ahead.
"So your proposed way for countering Queens is "just stop trying to slow the Zerg down"?..."
Again a mental block. Pressure IS slowing them down, just don't try to push past a full 8-9 queens with energy with a handful of units in one engagement.
"Which as far as casters and even combat units are considered is chum change..."
That's why queens are really neither, they're just a defensive unit that maybe could also be considered a support unit.
"Only offensively; And when compared to units with their speed upgrades."
Even on creep they're not as fast as a lot of offensive units which they're built to be against.