Get ready to dive deep into one of the most unique RPGs of the GameCube era! In Baten Kaitos: Eternal Wings and the Lost Ocean, we’re taken to a world of floating islands, epic card battles, and ancient gods. Whether you're a longtime fan or discovering Baten Kaitos for the first time, this video will take you on a nostalgic journey through one of the GameCube’s hidden treasures. Don’t forget to like, subscribe, and share your thoughts on Baten Kaitos in the comments!
Also I know that the frame rate is a little wonky. I shot the video in 24fps because I thought it would look better buuuuuuuuuut it did not, in fact, translate well to the final edit
This game was so formative for me. You're definitely right about the card system being insanely complex. As a huge fan and competitive player of games like Yugioh, MTG, and hearthstone, the Magnus system is waaaaay too convoluted. Despite all that, I still love the janky charm of it. Well done on this retrospective!
Thank you so much :) I feel you on that front btw, I was a YGO fan at the beginning when it came to the US, so I thought I’d do better with it. But it’s also super satisfying when you get a combo down and make fried rice!
A funny thing about “learning the Magnus system”: if you actually can wrap your head around it, the game isn’t really equipped to handle it until the final boss. Every combo becomes a kill combo if you know what you’re doing.
@ Precision indeed. The way I’d personally describe it is a bit long winded but goes like this: most turn based RPGs test active and smart use of your options, while Final Fantasy XIII tests how well you prepared before a fight alongside your reaction times for judging a situation on the fly…and then managing card combos in Baten Kaitos is both skill sets at once. Though your “deadly even at low levels” point is also accurate. Sure, you can try to go for high damaging straights if you’re lucky, but that’s unnecessary when playing combos of the same card number and a lot of an enemy’s weakness element is easier and very often more than enough to kill in one go. Oh, and everything but the final boss usually only take five of these combos, which, if you do the math, means they only ever get one or two turns in. Even the fight immediately before True Malpercio is like this.
Apparently the "tinny" Voices were an intentional thing. It was supposed to give the world a more otherworldly feel, since you are the Spirit, rather than the characters.
I’ve been meaning to pick up the remasters for a while now, shame they just cut the dub instead of trying to fix or re-record it. I would probably play the Japanese version anyway, but cutting the option out is always unfortunate.
Spoiler: Something interesting that you did not mention (and we never see that in other jrpg) It's that Kalas (the protagonist) betrayed us since the beginning with Melodia (same story writer from Chrono Cross "Masato Kato") lol. Also the plot twist about the real identity of Malpercio in Baten Kaitos Origins (the prequel) is quite wild lol. Also yeah it's easily best soundtrack from Sakuraba, I miss his more older music style like that.
True, I did ignore that plot point. I still haven't quite figured out right balance of "talk about the entire plot" vs "talk not enough about the plot" lol. I really do miss the older RPG music/Sakuraba scores too. The man is a legend!!
Get ready to dive deep into one of the most unique RPGs of the GameCube era! In Baten Kaitos: Eternal Wings and the Lost Ocean, we’re taken to a world of floating islands, epic card battles, and ancient gods. Whether you're a longtime fan or discovering Baten Kaitos for the first time, this video will take you on a nostalgic journey through one of the GameCube’s hidden treasures. Don’t forget to like, subscribe, and share your thoughts on Baten Kaitos in the comments!
Just realized Kalas is wearing crocs you’ll never unsee that now.
I’m so glad I’m not the only one who sees that 😂
Your script for this video was really good. The jokes landed and I laughed several times!
Hey thanks! The goal is to get better at writing and bringing my actual brand of comedy into the edit without feeling forced, ya know? :)
Also I know that the frame rate is a little wonky. I shot the video in 24fps because I thought it would look better buuuuuuuuuut it did not, in fact, translate well to the final edit
Great work, congratulations !
...wait is it Golden Sun OST ? 😂
No, but there's a reason it sounds the same! Gotta love Motoi Sakuraba!
@@chocobose It's not ? It sounds the exact same as the Tolbi theme 😮
Ohhhhhhh at the intro. Yeah sorry THAT is Golden Sun :)
This game was so formative for me. You're definitely right about the card system being insanely complex. As a huge fan and competitive player of games like Yugioh, MTG, and hearthstone, the Magnus system is waaaaay too convoluted.
Despite all that, I still love the janky charm of it.
Well done on this retrospective!
Thank you so much :) I feel you on that front btw, I was a YGO fan at the beginning when it came to the US, so I thought I’d do better with it. But it’s also super satisfying when you get a combo down and make fried rice!
Hell yeah, Baten Kaitos video
Hell yeah Baten Kaitos video comment!! What a game!
A funny thing about “learning the Magnus system”: if you actually can wrap your head around it, the game isn’t really equipped to handle it until the final boss. Every combo becomes a kill combo if you know what you’re doing.
Makes a lot of sense to me! The precision at which combos have to be performed feels deadly even at low levels.
@ Precision indeed. The way I’d personally describe it is a bit long winded but goes like this: most turn based RPGs test active and smart use of your options, while Final Fantasy XIII tests how well you prepared before a fight alongside your reaction times for judging a situation on the fly…and then managing card combos in Baten Kaitos is both skill sets at once.
Though your “deadly even at low levels” point is also accurate. Sure, you can try to go for high damaging straights if you’re lucky, but that’s unnecessary when playing combos of the same card number and a lot of an enemy’s weakness element is easier and very often more than enough to kill in one go. Oh, and everything but the final boss usually only take five of these combos, which, if you do the math, means they only ever get one or two turns in. Even the fight immediately before True Malpercio is like this.
Apparently the "tinny" Voices were an intentional thing. It was supposed to give the world a more otherworldly feel, since you are the Spirit, rather than the characters.
… if that’s true then they really didn’t make that obvious 😂 but I weirdly enjoy it more now because of that??
I’ve been meaning to pick up the remasters for a while now, shame they just cut the dub instead of trying to fix or re-record it.
I would probably play the Japanese version anyway, but cutting the option out is always unfortunate.
I'm right there with you. I wish they'd kept it just because it was such a pivotal part of the original experience!
Spoiler:
Something interesting that you did not mention (and we never see that in other jrpg) It's that Kalas (the protagonist) betrayed us since the beginning with Melodia (same story writer from Chrono Cross "Masato Kato") lol. Also the plot twist about the real identity of Malpercio in Baten Kaitos Origins (the prequel) is quite wild lol. Also yeah it's easily best soundtrack from Sakuraba, I miss his more older music style like that.
True, I did ignore that plot point. I still haven't quite figured out right balance of "talk about the entire plot" vs "talk not enough about the plot" lol. I really do miss the older RPG music/Sakuraba scores too. The man is a legend!!
Skill issue
Your point? 🫠