Finally! Thank you for your hard work and dedication getting this out so soon. This tech is an absolute game changer imo. Im having a hard time finding it's best use case/game scenario that I should use it over Gsync hope this video helps me.
ULMB2 is best for eSports titles predominantly because that's where you will benefit the most from the added motion clarity, games like Overwatch, Valorant, Counterstrike Gsync is better for any game that doesn't surpass the monitors peak refresh rate so basically any single player games or multiplayer games with heavy graphics.
@@R0ZZAY what about Bf2042 in the 64 player mode I get close to 360hz but there's drops? Also what about MW2 as well? Fortnite, valorant I understand are the intended use case but I'm looking for more information on how flexible it is since we don't have gsync.
Surprised they didn't mention it, but the screen is clearly clearest at the top and blurry on bottom. The top is nearly perfect and the ghosting is better than the BenQ but overrall the BenQ is more consistently clear. I wonder if the BenQ has a default higher sharpness? It looks sharpened.
Yea it is significantly blurrier as you go down the screen which seems to not really change the "clearer" in one part of the screen statement. Maybe it'd be less distracting than overshoot/double? Yea Benq looks alot sharper/clearer overall.
Could you manually set vertical independent overdrive? I don't understand the utility of having highest motion clarity on the top of your screen where only the skybox will be present. The benq still seems best for competetive because of this, no?
Thank you for testing the before and after of the overdrive improvements with Gsync. Great to see such an improvement! Gsync has been working excellent. I've been trying to decide if I like Gsync or ULMB2 more for Apex. I'm leaning towards Gsync for now, I'm on 1440p and can hit 300fps cap most of the time but experience plenty of dips into the 200-240fps range.
This is a very thorough and comprehensive review of the new update I'm very grateful for your work and it's super awesome to see a monitor like this getting even more awesome upgrades for free! Is there any chance we can get a best settings for the PG27AQN?
Yes definitely. Working on the full review at the moment and a best settings guide will follow from there. Please subscribe and you’ll see the updates as they come in 😀
I will sub and look forward to that review. Could you test and see if the monitor now supports 360hz at the supported res of 1920z1440? I’ve heard rumors that the new firmware let’s users create custom resolutions and most importantly it will run 1920x1440 at 360hz instead of the 240hz on the old firmware.
@@Seinfeldji have this monitor and I'm running it with the new firmware. I can tell you already that when I run it at 1920x1440p while playing CSGO, it changes my refresh rate to 240hz. I'm very disappointed about this, because the game looks and feels amazing at that resolution, but it's not 360hz 😢
Another great video from Simon :D In full review it would be nice to see some pursuit shots at lower refresh rates. Crosstalk should be much better, but ksf phosphor becomes more distracting and it can add reddish tint to image, supposedly more at lower than higher refresh rates, which make sense because it lingers longer. Also can u confirm persistence is ~0,7 ms (~1440Hz fps) with oscillograms and what is min persistence at 10% pulse width?
Great video, quality motion resolution should be brought up more often to the general public. Question, what is the technical limitation for not implementing ULMB2 on 240hz monitors? Majority of G-Sync capable monitors work on that frequency, and I feel like this update alienates most buyers who invested into a true G-Sync monitor.
It can have ULMB but it won’t be able to pass the ULMB 2 certification as 4x 240hz = 960Hz and so falls just shy of the requirements for effective motion blur. I expect many also fall short of the brightness requirements
@TFTCentral around 4:15 you mention that with VRR + OD setting on normal, there is low latency here which is great. My question is, how exactly do we use this VRR setting? DO you mean just enabling GSYNC in nvidia control panel + setting monitor setting to OD normal? Or do you mean turning on ULMB2 with the monitor setting of OD normal for the 2.3ms G2G? I want to make sure im not messing up and adding more latency. I tried viewing your other video on optimal settings for this monitor, but it doesnt mention at all about nvidia control panel optimal settings or what exactly VRR is (again, is this Gsync you mean?) confused here. Im confused if i should use GSYNC in nvcp, Variable backlight setting in monitor settings, or ULMB2 with the overdrive setting at normal now that i have done the firmware upgrade. Low latency with minimal overshoot is what im going for. Do you mean to do this which is mentioned in this video here at 4:20 ua-cam.com/video/MFxe9x23MSo/v-deo.html ?
Use the normal overdrive mode all the time, that’s optimal. By VRR I meant enabling Gsync so if you want to use that for your gaming, enable it in NVCP and that will handle variable refresh rates. ULMB2 cannot be used at the same time as Gsync and involves the strobing motion blur reduction backlight, so you could try that in games instead of Gsync and see if you like it or not. Neither should impact lag or latency in any noticeable way to it just depends which you prefer visually for your games
@@tftcentral thanks man. So far im loving the gsync on w/ OD on normal now thanks to your video! (Was using OD off before). I also did the nvcp refesh cap at 3 below the max, well for me, the apex engine max fps is 300 but this monitor is 360hz, so i did 295 as the max frame rate in nvcp with vsync on in nvcp as well and ultra low latency mode. Seems great man. Really appreciate you sharing your testing on this monitor!
My PG27AQN is amazing and I cant live without blur reduction. I keep telling my friends to get lower refresh monitors with very good backlight strobing instead of high refresh ones. They dont know what they're missing!
Oled is certainly very strong for motion clarity, but the current 240Hz Models offer a clarity roughly equivalent to a 360Hz (no ULMB) LCD. So if you like blur reduction modes and don’t find any issues with them, there’s certainly a nice bump in motion clarity when that’s added on top as well!
@@tftcentral i caved and bought the AQN and been using it for over a week now. i'm still adjusting to it coming from PG42UQ. While i do like the smoothness more overall, the deep blacks and perfect contrast are really difficult to get over. Also i wish the montor makers would stop advertise screens like these as HDR when it is clearly not and anyone who has a minor experiences with HDR would notice it immediately.
And chance you can explain 5:06 a little bit more? I'm having an issue where my ulmb2 turns off constantly and this may be the fix i need but don't completely understand it.
what would you reccomend for warzone ? i have currently a Neo G8 here, and it felt exactly the same from motion as my LG 27GR95QE Oled, but in 4K. Since i have a 7800x3d & a 4090, i can push 250-270fps in 4K and around 400 in 1440p. But since im CPU Limited around 270- 310fps, i wont hit that 360hz of the PG27AQN until a 8800x3d is around, but i want it only because of the ULMB 2 feature. I only play Warzone, but the good thing about the Neo G8 is, the capabillity to play single player games in HDR 4K. if COD is considered as a competitive game, idk, but i dont play Valorant/CSGO/Overwatch. I use the Neo G8 at 75% brightness, that should be around 240-250 nits, if 100% is 330 nits according to Tims review of HUB, so i wouldnt even use the PG27AQN at max ULMB 2 brightness of 270 nits, maybe at around 70-80%. But is it worth it? At the end im paying 1000€ for an IPS, i got the Neo G8 for 800.
So the top of the screen is the only thing? The middle and the bottom aren’t “covered” by ULMB2 as the top? I thought it would be for the whole screen.
No I don’t think so. Oled is great for gaming and dynamic content, but it’s not as well suited to static and general uses. It all depends on your use case really
I have this monitor and I've been wondering if Running ULMB 2 is better than gsync with Normal OD. I can't really see that much of a difference visually in actually gameplay. Obviously in specific tests that Nvidia did you can see the difference. Just doesn't seem to translate the same in games. I've pretty much just been Using ULMB 2 since I got the monitor. I have a 4090 so majority of games are hitting 300+ with the settings I use. I also feel like the backlight strobing might be causing eye strain. Does anyone else have this issue? Have you gone back to gsync?
Very possible for the strobing to cause eye strain, that’s very normal. I certainly wouldn’t use that mode outside of gaming by the way, if you are, that’s a recipe for problems for desktop usage. In games if you don’t find it gives you any real improvement in motion clarity then just stick with Gsync mode instead, you’ll get VRR support, no flickering, better brightness range etc
would you reckon if playing in the 25" mode (1080p or 2368p) on the PG27AQN would add any sort of latency? this mode causes pixel shifting to fit the 25’ screen Can you please test this in the article youre writing about the monitor
Not at those higher refresh rates really, assuming you can push them to start with. If not, could always set to a lower refresh rate too. Unlikely to be a big issue with ULMB usage 😀
@@ODIOPOWER when strobbing is enabled, tearing can be easier to see. That's why I asked. Also, if the game runs lower, for example 150 fps but the monitor is at 360hz + ulmb, is it visible?
Thank you for this very informative video. What im still wondering is, whether 60 Hz strobing would be possible with the PG27AQN. I currently use the PG279QE which has ULMB1 with very bad crosstalk and the official lowest refresh rate is 85 Hz. But with a custom video mode that is the 85 Hz mode with a longer vertical total, I could get ULMB1 to work with 60 Hz. It is really flickery though. I wonder if this "hack" would be possible here as well.
would you reckon if playing in the 25" mode (1080p or 2368p) on the PG27AQN would add any sort of latency? this mode causes pixel shifting to fit the 25’ screen
@@tftcentral ty, think im just going for the BenQ Mobiuz EX270QM or maybe the new Asus ROG Strix XG27AQMR. Cuz theres o way pushing nvidia bad behaviors
I have this monitor and a 7900XTX. It does work. Just not by default. You have to use CRU to edit the display information. All you have to do is unselect insert slot if unavailable. Or whatever it’s called. Reference also a blur busters forum page.
It doesn’t quite meet the refresh rate criteria unfortunately as the ULMB mode can only be used up to 240Hz so wouldn’t reach the required 1000Hz equivalent motion clarity. Or meet the “must work at max refresh rate” requirement for that matter
There’s a small but reasonable improvement in motion clarity with the move from 240Hz to 360hz but certainly a big improvement if you then enable ULMB2, as the Dell doesn’t have any motion blur reduction backlight at all Have a look at the motion clarity photos from both our reviews for a bit more info tftcentral.co.uk/reviews/dell_alienware_aw2721d tftcentral.co.uk/reviews/asus-rog-swift-pg27aqn (including the ULMB2 section)
@@tftcentral thanks thats what I looked at yesterday but I think in reality it's quite hard to see that motion improvement in fast paced games when moving around fast. Going from 165hz to 240hz was a very tiny improvement so I'm guessing it will be the same going to 360hz. I heard ULMB can five people headache and the low brightness for fps competitive games is a disappointment
So if I run ULMB2 and 360hz but I dont get 360 fps, is it worth it? What if I run it @ 25" 1920x1080 with bars around the screen? Im debating between this monitor and the 27" OLED variants.
It’s still a very good motion clarity improvement but you may get some tearing in that situation. You could always then lower your refresh rate to match your actual frame rate closer to avoid it. Or simply use vsync to eliminate tearing too The OLED options are also very good for motion clarity but a 240Hz OLED will have roughly equivalent motion clarity to a 360Hz LCD without ULMB2 enabled, so even if you don’t use it, and wanted to stick with Gsync, you’re not giving anything up It probably boils down to your other uses. HDR content, general and desktop use, whether you need a brighter display, whether burn in could be a risk for your uses on OLED etc
@@tftcentral Thanks for the response. I currently use a benq 2546k but Ive been wanting better colors without giving up gaming performance. Iv been putting up with TN panels cause they perform the best. Im very sensitive to motion blur so OLED caught my interest until ULMB2 came out. ULMB2 wont work @240hz, correct? Will the 25" mode give better clarity than a typical 1920x1080 monitor?
Yes it works still at lower refresh rates including 240Hz. It’s just a screen would need to be able to support higher to pass the certification in the first place
@@tftcentral So there is only one question left for me. 240hz + ULMB2 or 240hz OLED? I want the best blur free gaming experience and if it happens to look good too then cool lol. Thanks again for your responses!
@@tftcentral i have a 7900xtx and it doesn’t work, and other people are having the same problem. So plz do your own testing before conforming such a thing because it’s misleading. I even went as as calling asus support team and it still doesn’t work. So plz test and let me know.
@@tftcentral Thanks a lot getting back to me with the info! This monitor with the additional features is really making it hard to pick between it and the OLED PG27AQDM 😅
To use ULMB you’d need to just turn off Gsync in the NVIDIA control panel. That will then fix your refresh rate to whatever you’ve set it at (should be 360hZ ideally). Then you should be able to activate ULMB from the monitors OSD
@@tftcentralYeah i got that ! But since i want just to use ulmb2 in fps games and for singleplayer i use gsync. So i added programms to nvidia control panel that use ULMB2. But i was just wondering if i choose ULMB or Fixed Refreshrate as monitor technology in nvida control panel for the added programms .
@@tftcentral Sorry for my english, ill try again. I know how to use the monitor ULMB2 feature but since i only want to use the ULMB2 on FPS competetive games. So i went to the Nvidia Control Panel 3D Settings -> Program Settings -> select only the Games i want to use, And in the Specify Settings there is a Feature called "Monitor Technology" that has 3 Options: Gysnc Enabled, ULMB, Fixed Refresh. So my Question was, if i need to use ULMB or Fixed Refresh? I was using "Fixed Refresh" and ULMB2 was working but it also worked with "ULMB". Is there any difference ?
I understand now. To be honest I’ve never experimented with those settings in NVIDIA control panel, but that might be a good way to do it. I expect you’d need to select ULMB there instead of fixed refresh and then check from the monitor OSD if it’s working
Idk if its just me, but ULMB2 brightness sucks. They say 250 nits but I don't think it is. I have an AW3423DWF to compare SDR brightness and according my lux app on my phone, this panel is 100 nits less as bright at 100% vs 100% on the DWF. I've tested 2 panels. Zowie is still the winner.
You still wouldn’t be able to turn ULMB on when it’s connected to a non NVIDIA card sadly. The option isn’t available in the menu, as it needs to detect an NVIDIA GPU
I got the monitor and I also got the update. I will say I am most disappointed with the overdrive update, the image while it might be clearer in a still image, definitely feels more stuttery. This is without doubt because of the testing methodology that is used when recommending monitors, and is causing great harm to good panels and the future of display technology. If you move your hand in front of your face at a brisk pace you will in fact not see great detail, this detail does not matter, smoothness and input latency are the most important parts of a display. Blur, ghosting, overshoot, whatever; might seem undesireable at first, but tuning a display to be clear to a DIGITAL reciever (camera, screenshot etc) is not a good indication of how it will be witnessed by a ANALOG observer (you), especially during high motion. Instead of using a camera to test if the display is good, use your own hands and test objectively through trials of tracking fast moving objects with your own eyes and hands, not a camera. A clearer panel is not always a better panel.
That’s strange. It shouldn’t impact smoothness or stuttering in any way. It’s only changing the overdrive tuning. It’s got nothing to do with “tuning it to an instrument” or anything. Something else must be wrong here with your system or screen.
Finally! Thank you for your hard work and dedication getting this out so soon. This tech is an absolute game changer imo. Im having a hard time finding it's best use case/game scenario that I should use it over Gsync hope this video helps me.
ULMB2 is best for eSports titles predominantly because that's where you will benefit the most from the added motion clarity, games like Overwatch, Valorant, Counterstrike Gsync is better for any game that doesn't surpass the monitors peak refresh rate so basically any single player games or multiplayer games with heavy graphics.
@@R0ZZAY what about Bf2042 in the 64 player mode I get close to 360hz but there's drops? Also what about MW2 as well? Fortnite, valorant I understand are the intended use case but I'm looking for more information on how flexible it is since we don't have gsync.
Surprised they didn't mention it, but the screen is clearly clearest at the top and blurry on bottom. The top is nearly perfect and the ghosting is better than the BenQ but overrall the BenQ is more consistently clear. I wonder if the BenQ has a default higher sharpness? It looks sharpened.
Yea it is significantly blurrier as you go down the screen which seems to not really change the "clearer" in one part of the screen statement. Maybe it'd be less distracting than overshoot/double? Yea Benq looks alot sharper/clearer overall.
really thats a thing on a 1100£ monitor?
Could you manually set vertical independent overdrive? I don't understand the utility of having highest motion clarity on the top of your screen where only the skybox will be present. The benq still seems best for competetive because of this, no?
Thank you for testing the before and after of the overdrive improvements with Gsync. Great to see such an improvement! Gsync has been working excellent. I've been trying to decide if I like Gsync or ULMB2 more for Apex. I'm leaning towards Gsync for now, I'm on 1440p and can hit 300fps cap most of the time but experience plenty of dips into the 200-240fps range.
What gpu and monitor do you have?
How is ULMB2 or the monitor in general performing if you cant hit those 360Hz while g-sync obviously is off in this secenario.
Considering all the features provided, would you rather advise a competitive FPS gamer to go for the pg27aqdm(OLED) or the pg27aqn(IPS)?
Awesome video. 👍👍👍 Searching every day for ulmb 2 videos 💀💀💀 wam 😎
This is a very thorough and comprehensive review of the new update I'm very grateful for your work and it's super awesome to see a monitor like this getting even more awesome upgrades for free! Is there any chance we can get a best settings for the PG27AQN?
Yes definitely. Working on the full review at the moment and a best settings guide will follow from there. Please subscribe and you’ll see the updates as they come in 😀
I will sub and look forward to that review. Could you test and see if the monitor now supports 360hz at the supported res of 1920z1440? I’ve heard rumors that the new firmware let’s users create custom resolutions and most importantly it will run 1920x1440 at 360hz instead of the 240hz on the old firmware.
@@Seinfeldji have this monitor and I'm running it with the new firmware. I can tell you already that when I run it at 1920x1440p while playing CSGO, it changes my refresh rate to 240hz. I'm very disappointed about this, because the game looks and feels amazing at that resolution, but it's not 360hz 😢
I’ll check 👍
I've checked and there's no option for 360Hz in the NVIDIA control panel when you change to 1920 x 1440 I'm afraid
Another great video from Simon :D
In full review it would be nice to see some pursuit shots at lower refresh rates. Crosstalk should be much better, but ksf phosphor becomes more distracting and it can add reddish tint to image, supposedly more at lower than higher refresh rates, which make sense because it lingers longer. Also can u confirm persistence is ~0,7 ms (~1440Hz fps) with oscillograms and what is min persistence at 10% pulse width?
Leave it with me, I’ll try and cover this in the written review 😀
The written review is available now early access for our Patreon supporters but I've covered your questions in there :)
Thanks for the review !
Great video, quality motion resolution should be brought up more often to the general public. Question, what is the technical limitation for not implementing ULMB2 on 240hz monitors? Majority of G-Sync capable monitors work on that frequency, and I feel like this update alienates most buyers who invested into a true G-Sync monitor.
It can have ULMB but it won’t be able to pass the ULMB 2 certification as 4x 240hz = 960Hz and so falls just shy of the requirements for effective motion blur. I expect many also fall short of the brightness requirements
hopefully we get a monitor that has ulmb2 down to 60hz in the near future.
we alreaedy have that, it's called ULMB
frankly 60hz ulmb is useless, its laggy as fk. its most ideally used in 240hz
For comparison how much brighter is ULMB2 compared to ULMB1?
@TFTCentral around 4:15 you mention that with VRR + OD setting on normal, there is low latency here which is great. My question is, how exactly do we use this VRR setting? DO you mean just enabling GSYNC in nvidia control panel + setting monitor setting to OD normal? Or do you mean turning on ULMB2 with the monitor setting of OD normal for the 2.3ms G2G? I want to make sure im not messing up and adding more latency. I tried viewing your other video on optimal settings for this monitor, but it doesnt mention at all about nvidia control panel optimal settings or what exactly VRR is (again, is this Gsync you mean?) confused here. Im confused if i should use GSYNC in nvcp, Variable backlight setting in monitor settings, or ULMB2 with the overdrive setting at normal now that i have done the firmware upgrade. Low latency with minimal overshoot is what im going for. Do you mean to do this which is mentioned in this video here at 4:20 ua-cam.com/video/MFxe9x23MSo/v-deo.html ?
Use the normal overdrive mode all the time, that’s optimal. By VRR I meant enabling Gsync so if you want to use that for your gaming, enable it in NVCP and that will handle variable refresh rates. ULMB2 cannot be used at the same time as Gsync and involves the strobing motion blur reduction backlight, so you could try that in games instead of Gsync and see if you like it or not. Neither should impact lag or latency in any noticeable way to it just depends which you prefer visually for your games
@@tftcentral thanks man. So far im loving the gsync on w/ OD on normal now thanks to your video! (Was using OD off before). I also did the nvcp refesh cap at 3 below the max, well for me, the apex engine max fps is 300 but this monitor is 360hz, so i did 295 as the max frame rate in nvcp with vsync on in nvcp as well and ultra low latency mode. Seems great man. Really appreciate you sharing your testing on this monitor!
@thomasknudsen6647 no worries I’m glad it helped and you’re enjoying the screen 😀
My PG27AQN is amazing and I cant live without blur reduction. I keep telling my friends to get lower refresh monitors with very good backlight strobing instead of high refresh ones. They dont know what they're missing!
I am here to tell you that you are WRONG. High Refresh is better
i have seen the screen and ULMB in action, but i've been spoiled by OLED now and i dont think i can go back to LED again. I'm very tempted tho..
Oled is certainly very strong for motion clarity, but the current 240Hz Models offer a clarity roughly equivalent to a 360Hz (no ULMB) LCD. So if you like blur reduction modes and don’t find any issues with them, there’s certainly a nice bump in motion clarity when that’s added on top as well!
360hz ULMB destroys any OLED for CSGO, oled is casual, PG27AQN is professional gaming at CSGO :)
@@kolysion164 Having the monitor over a week now, im a valorant man myself and yeah it is superior for that type of games.
@@OblivionDust2719 I have rma and cancel the pg27aqdm, not enough smooth and clear in csgo
@@tftcentral i caved and bought the AQN and been using it for over a week now. i'm still adjusting to it coming from PG42UQ. While i do like the smoothness more overall, the deep blacks and perfect contrast are really difficult to get over.
Also i wish the montor makers would stop advertise screens like these as HDR when it is clearly not and anyone who has a minor experiences with HDR would notice it immediately.
And chance you can explain 5:06 a little bit more? I'm having an issue where my ulmb2 turns off constantly and this may be the fix i need but don't completely understand it.
Basically you can’t even enable it in the OSD unless you first disable Gsync in the NVIDIA graphics card control panel first
what would you reccomend for warzone ? i have currently a Neo G8 here, and it felt exactly the same from motion as my LG 27GR95QE Oled, but in 4K.
Since i have a 7800x3d & a 4090, i can push 250-270fps in 4K and around 400 in 1440p.
But since im CPU Limited around 270- 310fps, i wont hit that 360hz of the PG27AQN until a 8800x3d is around, but i want it only because of the ULMB 2 feature.
I only play Warzone, but the good thing about the Neo G8 is, the capabillity to play single player games in HDR 4K.
if COD is considered as a competitive game, idk, but i dont play Valorant/CSGO/Overwatch.
I use the Neo G8 at 75% brightness, that should be around 240-250 nits, if 100% is 330 nits according to Tims review of HUB, so i wouldnt even use the PG27AQN at max ULMB 2 brightness of 270 nits, maybe at around 70-80%.
But is it worth it? At the end im paying 1000€ for an IPS, i got the Neo G8 for 800.
So the top of the screen is the only thing? The middle and the bottom aren’t “covered” by ULMB2 as the top? I thought it would be for the whole screen.
what is the best ulmb 2 pulse width percentage? what are you using?
Very tempted by this monitor. Can you advise if OLED makes all of this redundant though?
No I don’t think so. Oled is great for gaming and dynamic content, but it’s not as well suited to static and general uses. It all depends on your use case really
But i buy i gsync monitor and than i deactivat it for ulmb than why i bought that?
Hi! What do you think about xg27aqmr and ulmb 1?? Thank you very much!!!
I have this monitor and I've been wondering if Running ULMB 2 is better than gsync with Normal OD. I can't really see that much of a difference visually in actually gameplay. Obviously in specific tests that Nvidia did you can see the difference. Just doesn't seem to translate the same in games. I've pretty much just been Using ULMB 2 since I got the monitor. I have a 4090 so majority of games are hitting 300+ with the settings I use. I also feel like the backlight strobing might be causing eye strain. Does anyone else have this issue? Have you gone back to gsync?
Very possible for the strobing to cause eye strain, that’s very normal. I certainly wouldn’t use that mode outside of gaming by the way, if you are, that’s a recipe for problems for desktop usage. In games if you don’t find it gives you any real improvement in motion clarity then just stick with Gsync mode instead, you’ll get VRR support, no flickering, better brightness range etc
Help if wont let me update it says hdr or power but i did all that
would you reckon if playing in the 25" mode (1080p or 2368p) on the PG27AQN would add any sort of latency? this mode causes pixel shifting to fit the 25’ screen
Can you please test this in the article youre writing about the monitor
Will do
Is tearing easily visible when using ULBM2 at the maximum refresh rate with a game with VSync Off?
Not at those higher refresh rates really, assuming you can push them to start with. If not, could always set to a lower refresh rate too. Unlikely to be a big issue with ULMB usage 😀
@@tftcentral It will be interesting to see how it compares to elmb-sync of ASUS ROG Strix XG27AQMR when you review it!
Yes indeed. Hoping to have that one with us soon, so should be able to do some side by sides 😀
At 300+ frame per second spotting the screen tear is almost impossible at the naked eye
@@ODIOPOWER when strobbing is enabled, tearing can be easier to see. That's why I asked. Also, if the game runs lower, for example 150 fps but the monitor is at 360hz + ulmb, is it visible?
Thank you for this very informative video. What im still wondering is, whether 60 Hz strobing would be possible with the PG27AQN. I currently use the PG279QE which has ULMB1 with very bad crosstalk and the official lowest refresh rate is 85 Hz. But with a custom video mode that is the 85 Hz mode with a longer vertical total, I could get ULMB1 to work with 60 Hz. It is really flickery though. I wonder if this "hack" would be possible here as well.
would you reckon if playing in the 25" mode (1080p or 2368p) on the PG27AQN would add any sort of latency? this mode causes pixel shifting to fit the 25’ screen
Confirmed negligible difference in lag in these modes, about 1.6ms total display lag
@@tftcentral thanks a lot for the testing! Looking forward to reading about the 25" mode and Latency in the review article
should i reconsider buying the screen now? i mean the overshoot was terrible before and now its actually usable.
“Terrible” is a strong word. It was noticeable before at lower refresh rates but it’s definitely much better and very good now after the updates 👍
Does ULMB2 only work with an Nvidia gpu?
Bump!
I am going to confirm with our AMD system. Will report back soon
Confirmed that ULMB 2 does NOT work with an AMD system I'm afraid, it's NVIDIA graphics cards only
@@tftcentral ty, think im just going for the BenQ Mobiuz EX270QM or maybe the new Asus ROG Strix XG27AQMR. Cuz theres o way pushing nvidia bad behaviors
I have this monitor and a 7900XTX. It does work. Just not by default. You have to use CRU to edit the display information. All you have to do is unselect insert slot if unavailable. Or whatever it’s called. Reference also a blur busters forum page.
So which level of overdrive on the PG27AQN would be best with ULMB2?
The overdrive settings are greyed out with ULMB 2 enabled so you can’t change it anyways
Which monitor do you believe is better the Acer or the Asus??
We’ve not tested any Acer screen with ULMB 2 I’m afraid
Any news if the pg259qn and qnr will get an update as well? Or is this model not new enough?
It doesn’t quite meet the refresh rate criteria unfortunately as the ULMB mode can only be used up to 240Hz so wouldn’t reach the required 1000Hz equivalent motion clarity. Or meet the “must work at max refresh rate” requirement for that matter
Hi, is this monitor noticeably clearer then Alienware AW2721D? I have the Alienware and wondering if I could benefit from this silly price screen
There’s a small but reasonable improvement in motion clarity with the move from 240Hz to 360hz but certainly a big improvement if you then enable ULMB2, as the Dell doesn’t have any motion blur reduction backlight at all
Have a look at the motion clarity photos from both our reviews for a bit more info
tftcentral.co.uk/reviews/dell_alienware_aw2721d
tftcentral.co.uk/reviews/asus-rog-swift-pg27aqn (including the ULMB2 section)
@@tftcentral thanks thats what I looked at yesterday but I think in reality it's quite hard to see that motion improvement in fast paced games when moving around fast. Going from 165hz to 240hz was a very tiny improvement so I'm guessing it will be the same going to 360hz.
I heard ULMB can five people headache and the low brightness for fps competitive games is a disappointment
Do you think they will add even more updates down the line to this monitor?
Probably minor firmware updates, I wouldn’t expect anything as a drastic as a full new feature although you never know I suppose
@@tftcentral yeah, I was more implying something like additional controls for ulmb 2 like configuring the scan timings and similar.
@user-xh6ri7zh5d that’s quite possible I would say, especially as those controls were available on the soon to launch PG248QP with ULMB 2
So if I run ULMB2 and 360hz but I dont get 360 fps, is it worth it? What if I run it @ 25" 1920x1080 with bars around the screen? Im debating between this monitor and the 27" OLED variants.
It’s still a very good motion clarity improvement but you may get some tearing in that situation. You could always then lower your refresh rate to match your actual frame rate closer to avoid it. Or simply use vsync to eliminate tearing too
The OLED options are also very good for motion clarity but a 240Hz OLED will have roughly equivalent motion clarity to a 360Hz LCD without ULMB2 enabled, so even if you don’t use it, and wanted to stick with Gsync, you’re not giving anything up
It probably boils down to your other uses. HDR content, general and desktop use, whether you need a brighter display, whether burn in could be a risk for your uses on OLED etc
@@tftcentral Thanks for the response. I currently use a benq 2546k but Ive been wanting better colors without giving up gaming performance. Iv been putting up with TN panels cause they perform the best. Im very sensitive to motion blur so OLED caught my interest until ULMB2 came out. ULMB2 wont work @240hz, correct? Will the 25" mode give better clarity than a typical 1920x1080 monitor?
Yes it works still at lower refresh rates including 240Hz. It’s just a screen would need to be able to support higher to pass the certification in the first place
@@tftcentral So there is only one question left for me. 240hz + ULMB2 or 240hz OLED? I want the best blur free gaming experience and if it happens to look good too then cool lol. Thanks again for your responses!
ULMB2 would offer you a clearer motion clarity if that’s your main objective
How long did it take for the update?
Few mins iirc
@@tftcentral thanks for the reply. Have a great day
is ULMB2 compatible with AMD Cards? I know that ULMB1 wasn't
Updated: VRR works on AMD cards, but ULMB 2 doesn't
@@tftcentral Nice!
@@tftcentral i have a 7900xtx and it doesn’t work, and other people are having the same problem. So plz do your own testing before conforming such a thing because it’s misleading. I even went as as calling asus support team and it still doesn’t work. So plz test and let me know.
Confirmed that ULMB 2 does NOT work with an AMD system I'm afraid, it's NVIDIA graphics cards only
It does. I’ve done it
Does ULMB 2 introduce additional input lag?
It shouldn’t do given the Gsync module but will test and confirm in the written review
@@tftcentral It's awesome that you'll be testing that, thank you!
confirmed negligible difference in lag with ULMB 2 enabled, about 0.5ms additional = 1.6ms ish total display lag
@@tftcentral Thanks a lot getting back to me with the info! This monitor with the additional features is really making it hard to pick between it and the OLED PG27AQDM 😅
idk i got PG27aqn but after i turn ULMB 2 on the it just too dim for me i can really track anything in fps game just too dim
It can still reach 270 nits which is bright. Are you sure you’ve set brightness to 100 and pulse width to 100?
@@tftcentral yea im sure i did idk im just really use to the high brightness or it something else
What brightness do you run the screen at normally with ULMB off?
@@tftcentral 100 when i game on gsync mode / and normal use default 60 on cinema mode
Wow, ok. Yeah that reaches around 530 nits so you’re losing about half when turning ULMB on. But that’s a very bright mode to run at normally 😎
Does ULMB and Dyac hurt your eyes permanently?
I’ve not seen any studies or evidence that it would or wouldn’t
@@tftcentral thanks for the feedback
Can u do the best setting for pg27aqn ?
Yes that video will be coming soon 👍
@@tftcentral thnx
hOW do you update the firmware if you have an AMD GPU?
You can’t I’m afraid, nor can you use ULMB2 if you had upgraded 🙁
Hi do i set the monitor technology in the nvidia panel to "ULMB" or "Fixed Refresh" ?
To use ULMB you’d need to just turn off Gsync in the NVIDIA control panel. That will then fix your refresh rate to whatever you’ve set it at (should be 360hZ ideally). Then you should be able to activate ULMB from the monitors OSD
@@tftcentralYeah i got that ! But since i want just to use ulmb2 in fps games and for singleplayer i use gsync. So i added programms to nvidia control panel that use ULMB2. But i was just wondering if i choose ULMB or Fixed Refreshrate as monitor technology in nvida control panel for the added programms
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Sorry I don’t really follow you
@@tftcentral Sorry for my english, ill try again. I know how to use the monitor ULMB2 feature but since i only want to use the ULMB2 on FPS competetive games. So i went to the Nvidia Control Panel 3D Settings -> Program Settings -> select only the Games i want to use, And in the Specify Settings there is a Feature called "Monitor Technology" that has 3 Options: Gysnc Enabled, ULMB, Fixed Refresh. So my Question was, if i need to use ULMB or Fixed Refresh? I was using "Fixed Refresh" and ULMB2 was working but it also worked with "ULMB". Is there any difference ?
I understand now. To be honest I’ve never experimented with those settings in NVIDIA control panel, but that might be a good way to do it. I expect you’d need to select ULMB there instead of fixed refresh and then check from the monitor OSD if it’s working
How bright does it get with ulmb2 on?
275 nits
Idk if its just me, but ULMB2 brightness sucks. They say 250 nits but I don't think it is. I have an AW3423DWF to compare SDR brightness and according my lux app on my phone, this panel is 100 nits less as bright at 100% vs 100% on the DWF. I've tested 2 panels. Zowie is still the winner.
anyone have problems with ulmb not staying on? Whenever I window out of my game it turns off.
Boardzy tweeted he has the same problem
vsync on in nvcp when using ulmb2?
if you experience any tearing then it’s a good idea. Depends on the system and frame rate achieved really
Can I use this with AMD GPU?
No, ULMB 2 sadly doesn’t work with AMD cards at the moment
@@tftcentral how about I install my spare rtx 3080 and download the software then switch to AMD ?
You still wouldn’t be able to turn ULMB on when it’s connected to a non NVIDIA card sadly. The option isn’t available in the menu, as it needs to detect an NVIDIA GPU
@@tftcentral got it thank you 🙏
I got the monitor and I also got the update.
I will say I am most disappointed with the overdrive update, the image while it might be clearer in a still image, definitely feels more stuttery.
This is without doubt because of the testing methodology that is used when recommending monitors, and is causing great harm to good panels and the future of display technology.
If you move your hand in front of your face at a brisk pace you will in fact not see great detail, this detail does not matter, smoothness and input latency are the most important parts of a display.
Blur, ghosting, overshoot, whatever; might seem undesireable at first, but tuning a display to be clear to a DIGITAL reciever (camera, screenshot etc) is not a good indication of how it will be witnessed by a ANALOG observer (you), especially during high motion.
Instead of using a camera to test if the display is good, use your own hands and test objectively through trials of tracking fast moving objects with your own eyes and hands, not a camera.
A clearer panel is not always a better panel.
Are you talking about the image when you enable ULMB 2 from the OSD and use that mode?
@@tftcentral No, without ULMB2, the monitor was smoother before the firmware update that "improved" the overdrive modes.
That’s strange. It shouldn’t impact smoothness or stuttering in any way. It’s only changing the overdrive tuning. It’s got nothing to do with “tuning it to an instrument” or anything. Something else must be wrong here with your system or screen.
ULMB would naturally make any stuttering more noticeable, ULMB 2 would probably make it way more noticeable but it's not the source of it
This is why I’ve been locked into Gsync for years. Like most things in life “you get what you pay for”
Variable overdrive ? That's it before this release. You were just taken for a ride for being brand loyal
Love ULMB 1 but it gives me eye-strain
From 1200 euros today 1500 euros that monitor cost in my country... Oled 360hz cost 1200 euros... something is wrong with asus.
Still old few yars old benq is much sharper.... sad
Really interested to read the review, TFTCentral is the best 👍
Bought recent Stuck at 60hz
Weird. What GPU are you using?