MH RISE vs WORLD - Which is Better? | Ratatoskr React

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  • Опубліковано 1 лис 2024

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  • @MagiaErebea028
    @MagiaErebea028 5 місяців тому +32

    monster hunter should never have magic ever

    • @micahmurphy4546
      @micahmurphy4546 5 місяців тому +5

      ironically, adding magic to MH would remove the magic of MH

    • @V2ULTRAKill
      @V2ULTRAKill 5 місяців тому +8

      Except for in the funny witcher crossover quest

    • @caliburnblade7895
      @caliburnblade7895 5 місяців тому

      I wonder how water element weapons produce water, maybe they put water bottles on weapons. I think elder dragons have magic.

    • @rijinn727
      @rijinn727 5 місяців тому +1

      Uhhhh.... Insect glaive is already doing fireballs using powder type insects

    • @kingkamina4953
      @kingkamina4953 5 місяців тому

      Never ever ever EVER

  • @DmotionT
    @DmotionT 5 місяців тому +5

    I started with Rise, as a new hunter loved the game and sunbreak. I then tried mhgu, I got through all low rank quests and going to high (switch is broken sadness). I really liked it even if it felt slower than I was used to.
    Then I started mh world. . . I have mixed feelings. I loved the areas and maps, the cutscenes, while sadly unskippable at first viewings, was pretty interesting, at least.
    However, I did not like the weapons and how the combat felt. It felt really slippery to me, at least. I main charge blade and didn't feel as good as mhgu or rise. Also, the weapons to me looked bland in world compared to the others.
    I played mhfu too to see how that game felt compared to the others, and I didn't have much of an issue with it. It was relatively the same experience I had with mhgu.
    Idk something in world just isn't clicking with me, which is a shame. Maybe it's because of all the hype around or something.

    • @purrodie
      @purrodie  5 місяців тому +3

      Oh yeah the weapons being bland in World is a common complaint! One of the fun things about MH is the unique weapons especially the silly ones, and World sadly decided to not include those. Here's to hoping Wilds will!

  • @MagiaErebea028
    @MagiaErebea028 5 місяців тому +14

    #1 thing i want wilds to have is monsters

    • @purrodie
      @purrodie  5 місяців тому +2

      Monsters would be good xD

    • @JGuy97
      @JGuy97 5 місяців тому +2

      You’re asking for a bit much for a fashion simulator, don’t you think?

    • @gabrielturcato1235
      @gabrielturcato1235 3 місяці тому

      #1 Monsters
      #2 Hunters

    • @falenchan7999
      @falenchan7999 18 днів тому

      @@gabrielturcato1235
      #3 Cats??

  • @mattbell888
    @mattbell888 5 місяців тому +3

    I started in rise, and enjoyed it enough to play World. I like both for different reasons. I want wilds to not be too live servicey. Grinding lands, steamworks, weekly quests, login bonuses, and even the anomaly investigation grind all feel yucky to me. I do not want to fight 40 kulu ya kus to fill a progress bar, so I can access content I actually care about. I want fighting monsters to feel like I'm making progress on my build, even if its super late game and I'm just trying to get like the most minor of a percent of an upgrade.
    Grinding for the right decos in world and rolling for good charms in rise are also bleh. I really like the aspect of the Qurious crafting system where you can cut armor skills for decoration slots and it sort of lets you get to a build with lots of nice skills. Getting there and rolling the right skill away for the right deco slot is a bit cringe, but its just like getting monster parts, yknow? You'll get what you want eventually because there's a limited number of things you can see. You can go several hundred hours in world and not see a particular decoration you might need.
    Speaking of getting the right monster parts, melding mantles and gems is slightly weird to me, but World's investigations are hella cool. I'm a little iffy on some skills just being required used/maxed on certain weapons (looking at you, rapid morph and phial switch boost). Or so much power being on skills in general that you need to just have a certain amount of defense / health boosts or attack boost / critical eye to keep pace as monsters get stronger. I like it when there's a lot of comfort afforded, or skills that support a particular playstyle. Bladescale Hone / Status Trigger / Adrenaline rush being cool examples, same with a lot of the interesting or wacky rise skills. Preference options like protective polish / speed sharpening vs handicraft / razor sharp are cool, but it can be hard to balance things with too many required skills. I think Rise did a good job, just worried they trend too hard in the overloading skills department that weapon and armor upgrades don't feel meaningful. World's skills left me a bit to be desired.

  • @sycolution
    @sycolution 5 місяців тому +9

    "No one likes playing the same game over and over again!" erm…*points at FIFA, Madden, and NBA fans* They do. Fucked if I know why, though…

    • @purrodie
      @purrodie  5 місяців тому +4

      Yeah but do those people really count lol

    • @wuff8065
      @wuff8065 5 місяців тому

      Those are more real life games then video games there is always something different in the games that make it harder

  • @SuperFoxspeed
    @SuperFoxspeed 5 місяців тому +3

    Totally agree that some monster hunter is better than no monster hunter. While I do prefer World over Rise I appreciate both for what they are and both are fun to play in the end. New mechanics are always welcomed as long as they don't out right drastically change the core gameplay of what makes monster hunter so enjoyable.

  • @OldRedGrizzly
    @OldRedGrizzly 5 місяців тому +7

    I think something to remember, and this isn't strictly a MH thing, is many people have been burned by modern game development. There was one comment in your chat that said: "One game, does not a pattern make." Unfortunately, nowadays, it often does. And even teams that have had really strong reputation before can just burn that bridge at any given moment. So there is a lot of distrust between players and developers/publishers.
    So when people see the next game come out, and it's very different, it's not like that hasn't happened before and driven beloved series into the ground. It has happened to others, it will happen again, so when people saw Rise and how different it is from World, and not realize how the MH pendulum works because, let's be real, that's actually pretty unusual, yeah. Of course they'd take it at face value. People don't want, like, another Halo or something to happen, so people get very defensive.
    So, I think it's important to remember that this isn't just because Rise is different, it's because there's a continuously growing disconnect between players and studio, especially, again, when a new game *can* very much mark a total shift in direction from the studio nowadays.

    • @V2ULTRAKill
      @V2ULTRAKill 5 місяців тому +1

      The irony is overall
      World is more different from the entire series as a whole than rise is, at least 3U and Portable 3rd onwards mh
      Rise is a very natural progression from 4th gen and 3U whereas world felt like being thrown all the way back into progressing from Tri or even Dos but modernized

    • @purrodie
      @purrodie  5 місяців тому +2

      The problem is they aren't accounting for the fact that Rise is strictly developed for a portable console, it's a completely different team than the World team and it was made specifically with portable play in mind. THAT's the key difference there, not to assume that Wilds is going to be the same.

    • @OldRedGrizzly
      @OldRedGrizzly 5 місяців тому +1

      @@purrodie Right, because many genuinely didn't know, and didn't think too deeply about the fact it was on the Switch; I mean, No Man's Sky and The Witcher 3 are on the Switch, right? It can sometimes be surprising what it can do, cause I certainly would not expect those games on it.
      So they saw the next entry, didn't know about the mainline-portable pattern, and considering how things often turn out with other companies, it got people really worried.
      Of course, now, we know better in hindsight... or should, anyway. Some people are just always going to be "like that," though, you know? And those people are just being dumb.

  • @LimeNoKi
    @LimeNoKi 5 місяців тому +7

    i prefer the old titles (mhxx/mhgu my fave UwU ), but world and rise are still very good mh games! it's mostly just the community having biases for the first mh game they got really into, and world being the one making mh more popular, a lot of new players from world kinda made the community more noisy in both a positive and negative way. it's okay to have preferences, but for some reason people need to bring down the titles they don't like... like, i too, don't like some mechanics of each title, but that wouldn't make me say (x) mh is ass. ALL OF THEM ARE GOOD

    • @NeowMeow
      @NeowMeow 5 місяців тому

      Hard disagree. Rise at the end of the day is still a MH game but the fundamental mechanics and fast paced nature of rise made it feel like actual crap to play if you wanted to play in any sized party vs playing solo. The solo monster behavior is EXTREMELY different than the party behavior and the party behavior is just awful. This by far made me just dislike rise as a whole. I love them bringing back different movesets, thats great and the wirebug is fine. But everything else. Is just bad. The monster party behavior. The end game grinds and mechanics. The spirit birds. The tedium of it as a whole and just how much the end game made me want to play the game alone rather than with my friend because you were just better off playing alone in everyway because of how crap its designed. And I hate playing games by myself. I want to play with my friend. The game felt fine playing by myself but playing with my friend pretty much exclusively pissed me off every time and neither us could enjoy ourselves. Rise is just bad. And it sucks. Because we both have played mh a ton beforehand and never really had a bad time with it to this extent. To answer, no, its not a skill issue either, I dont think we failed a hunt a single time. Rise is just overall one of the worst of the series unless you play alone.

    • @LimeNoKi
      @LimeNoKi 5 місяців тому

      @@NeowMeow you disagreeing doesn't prove much cause that's still personal bias, i'm sorry. you not liking something doesn't make the game objectively " bad "

    • @NeowMeow
      @NeowMeow 5 місяців тому

      @LimeNoKi lol you thinking the game isn't bad and want to ignore all flaws it has doesn't make it good either. You are in the minority for thinking rise is good. It is far from good. You can enjoy the game and have fun with it but in the end is it still one if the worst designed mh to date and is objectively.... bad. There are a few things that it did right. But it's overshadowed so severely by what it did wrong, that it does not save itself from the awful design choices that it has. Blindly liking something because "oh boy it's monster hunter, I should bend over and take it or else they might not make it anymore" and ignoring any criticisms is the definition of ignorance.

    • @LimeNoKi
      @LimeNoKi 5 місяців тому

      @@NeowMeow like i said from my first comment, " like, i too, don't like some mechanics of each title doesn't make the game bad.". even on my fave game i hate a mechanic there, and i think that mechanic is the 2nd worst in the series(ticket system), but i still think it's the best mh game, and that's MY PERSONAL BIAS

    • @LimeNoKi
      @LimeNoKi 5 місяців тому

      i have never ignored any flaws of any game, i am aware of them, that's why i stated it from my first comment. idk why you need to be so negative about them, just play the mh game you like, brother. it's clear that you don't like rise, but like i said from the very first comment, it doesn't make the game bad

  • @heyimurchin6575
    @heyimurchin6575 5 місяців тому +3

    One thing I don't wanna see again are the separation of hub and village quest. Like can we not just have story quest and hub quest(scaled for MP)? Kinda annoying to play story and hub separately tbh

    • @V2ULTRAKill
      @V2ULTRAKill 5 місяців тому +2

      Id rather that
      Than deal with cutscene simulator again
      Especially since you can just....start from the hub quests

    • @purrodie
      @purrodie  5 місяців тому +2

      To be fair village quests have always been option, so if you want to only play multiplayer you can ^^

    • @LimeNoKi
      @LimeNoKi 5 місяців тому +1

      you don't really need to play village if you just wanna play multi, village is more of starting mode for new players because of how it's scaled way lower than multitplayer hub

  • @Synfuls
    @Synfuls 5 місяців тому +5

    Less than a minute in Purr already lost lol "Wait what?" /pat

    • @purrodie
      @purrodie  5 місяців тому +3

      Life his hard

  • @Ĺm3j
    @Ĺm3j 5 місяців тому +1

    i love worlds exploration, and y'know, world, but I like Rise's combat and the monsters (I LOVE VALSTRAX)

  • @user-catghost
    @user-catghost 5 місяців тому +1

    Have to say that I agree I think both games are great in their unique ways. The idea that one game is bad because it lacks some of the better features of the other one is a poorly thought-out statement that doesn't get that each game is catering to a different audience.
    Not sure why people are so divided truth be told I'm one of the few who genuinely likes both rise and world and actively hopes that wilds will take the best of both games and blends it in a beautiful marriage of concepts and ideas.
    Also just wanna throw this out there I do think we are getting the scout flies again just much more tamed compared to world. Also on the boat that wilds will take place in the new world since I quote the handler "The New world is huge! Who knows what else is out there!?"
    along with the fact that World's map had part of it hidden which implied the part of the new world the game takes place in is only a tiny part of the newly discovered continent. (doesn't make much sense to me for wilds to take place somewhere else canonically speaking)

  • @kingkamina4953
    @kingkamina4953 5 місяців тому +1

    Two different games, two different visions, two different teams of devs. This is how numbered vs portable games have ALWAYS been. I love world and rise in different ways and for different reasons, same way I love Tri and Portable 3rd, or 4U and GU. I really hate that the community has gotten like this but I guess it comes with all the newer people in the comm :/

  • @ramadhanbenny6640
    @ramadhanbenny6640 5 місяців тому +4

    khezu tail main use is actually to disperse electricity to the ground so it doesn't shock itself

    • @purrodie
      @purrodie  5 місяців тому

      AND helps him cling to ceilings :3

  • @Red_Fortunately
    @Red_Fortunately 5 місяців тому

    Your closing statements are so unbelievably based

  • @Madman6884
    @Madman6884 4 місяці тому

    Holy smokes, a fellow first fleet? Cheers!

  • @thmistrapillay1811
    @thmistrapillay1811 5 місяців тому +2

    Both are GOATS🔥

  • @HiPlayerProdigy
    @HiPlayerProdigy 5 місяців тому +1

    24:55 This is not true. Simply not true. Wilds has Mounts. It already took inspiration from Rise. This means that the worry and concern that stemmed the division were indeed warranted meaning that no this is not simply a Portable vs Console debate. That's incorrect.

  • @Scrubing
    @Scrubing 5 місяців тому +3

    GU the pinnacle of MH hehe

    • @champ6436
      @champ6436 5 місяців тому

      how dare you ? GU is just the worst bloated mess to exist aside Frontier. God forgive me for saying this but i think toukiden and god eater are better than GU.

    • @V2ULTRAKill
      @V2ULTRAKill 5 місяців тому +1

      ​@@champ6436L take
      GU was exactly what it needed to be

    • @champ6436
      @champ6436 5 місяців тому

      @@V2ULTRAKill i respectfully disagree. a game without Qurupeco is not what it needed to be.

    • @purrodie
      @purrodie  5 місяців тому

      @@champ6436 If you only knew lol

  • @scelex
    @scelex 5 місяців тому

    I love MH world:Iceborne. Its my Fav. But i still enjoy Rise:Sunbreak and MHGU because i play them for different reasons. I play World for the immersiv hunting experience, the ecosystem and WORLD but I enjoy rise a lot because of its gameplay and "arcady" feel to it. MHGU overall is just peak MH and my 2nd Fav in the series.
    I appreciate these games for what they are and not how they compare to one another because in my experience this allways ends in a bad Situation. Rise didn't even tried to be like World. It is a game that released on the Switch first and later on Pc/Console and i enjoy my switch Version when i am on the go but i love the Pc version because of really stupid mods like " palamute as Thomas the Tank engine ".
    I just Love this series

  • @carlubeytubey
    @carlubeytubey 5 місяців тому +1

    ima sit here and complain and whine about why Monster Hunter has had me in a choke hold since 3U but not since the first Monster Hunter

  • @oshiko35P
    @oshiko35P 5 місяців тому

    So the main takeaway here is; Fivers, from World or Rise are dumb and they're at the top of the Duninng Kruger bell curve at the moment. Some of them still don't know what they don't know, but are acting like they know everything monhun.
    I'm a fiver myself, but I know my position.

  • @toshironikko
    @toshironikko 5 місяців тому +1

    I like world but I like rise more

  • @l-shadow1775
    @l-shadow1775 4 місяці тому

    33:39 good thing i turned that off in the options

  • @daocvet
    @daocvet 5 місяців тому

    Listen, the old MH games controls sucked, that is why MHW and Rise felt easier. I put in thousands of hours into 3U, 4U & G, I also played the first 2 games as well, just not as much(I didn't own a PS2, my friend did and I would rent those games). It was always super aggravating when I would try to dodge or do a move a certain way but the controls wouldn't register properly and it would go the wrong way and I would take a big hit because of it. You would fight the controls more than the monsters half of the time. G felt like an arcadey MH game, it had some fun stuff in it but I never really considered it a true MH game, but it didn't need to be really, as long as the main games kept the MH feel it didn't matter. The fun thing of G was the playing as a palico, put in hundred's of hours doing that. Rise was literally arcade on steroids, a lot of fun, but It was like G to me, and I hated the whole wire bug thing, fun sure, but the idea that a bug goes like a couple feet out and you can just hang there with you body weight and do all of these super weird moves because of it...yea no. And make no mistake, I have put in several hundred hours in Rise, like I said I had a lot of fun in it. People complained out the clutch claw, I thought it was a great idea, but the idea that you had to tenderize a monster in order to do more damage was just stupid, that part can go away and die in a fire! It gave a way for blademasters to shorten the distance to a monster quickly which with all of the hyper movement monsters was really needed, otherwise half of the time you are just trying to get close to the monster just to give it a hit or 2, was aggravating! I actually love the stories games too especially for what they are, I love rpg's, I just wish they would put a breeding aspect into the game, so that all monsters can be viable and not just monsters you get in end game. I do hope they bring back companion's for Wilds, I love that they gave us this in Sunbreak, just wish they did more damage, not a lot, but they do so little it hardly effects the hunt at all, which is why everyone just brings the ones that can buff or heal instead of any of the other companions. I love the SOS thing, so glad they are bringing that back, never have to worry about finding some help in World if you need it, or wait for an hour for someone to come to your lobby, many people have limited play time and can't wait that long, so I never want to go back to that old style, it can die in a fire too!

  • @Q101-k4p
    @Q101-k4p 4 місяці тому

    No one is suggesting that just because Rise is the latest, MH will go all the way to a portable experience. Should Rise became more popular than World, the devs will make Wild more leaning towards Rise, that's the point. They wouldn't completely abandon the ecology, but the direction would change.

    • @purrodie
      @purrodie  4 місяці тому +1

      Actually a lot of people have been suggesting that haha

  • @MagiaErebea028
    @MagiaErebea028 5 місяців тому +1

    they are both fun

  • @danielg2967
    @danielg2967 5 місяців тому

    Both games are amazing but ill say rise has better combat with most weapons.

  • @RoseScar
    @RoseScar 5 місяців тому

    Pffffff you say ppl won't enjoy playing the same game released over and over but they exist trust me, some are that legitimate crazy and would 100% play the exact same game over and over with zero changes, ive seen plenty in other fandoms of these "og vets" who still bitch and whine about how their precious game has been changed and ruined over the years lol

    • @purrodie
      @purrodie  5 місяців тому

      It's a very minor population that would do that though haha

  • @beedrillbot121
    @beedrillbot121 5 місяців тому

    I hope this series never goes open world. The sheer size of a map that you would need in order to have the game be open world would be ridiculous. The loading times alone for at least 5 completely different biomes would be insane. That’s not even accounting for transitional areas like going from Tundra to Grasslands to Jungles, or Volcanoes to Swamps to Deserts. Plus I have the personal dislike of open world regardless of the game, I don’t know what it is but whether it is Fallout New Vegas, Xenoblade Chronicles X, or BotW, it’s just never fun for me to play a game where I can go anywhere, except where the game doesn’t want me to go, which I have to learn by trial and error of “will these enemies punch my face in or not here?”
    Me personally as a veteran I just want the old games ported to modern platforms just so I can play with other people and not have to hope that someone else in the United States owns a PSP and a copy of MH Portable- Portable 3rd in 2024.

  • @humanthefinite8304
    @humanthefinite8304 5 місяців тому

    I think what complicates this is there isn't a real "portable" version now. I get the switch is both a portable and home console but its not as hindered as a psp or ds version was. Maybe im a weirdo outlier but i never played rise in portable mode. So i get the apprehension from fans when switch could handle a monster hunter title but chooses a streamline version. So whos to say the next monster hunter game wont be super streamlined.

    • @purrodie
      @purrodie  5 місяців тому +1

      It's not the graphics that are a hinderance (which were the only hinderance to the psp or ds versions), it's the intention behind a portable console. You don't have the time you do when playing at home, so the purpose of the portable versions is to make the fights faster and easier to do on the go, not necessarily their graphical limitations.

  • @lubbo5261
    @lubbo5261 5 місяців тому

    Rise❤

  • @wasabilai9405
    @wasabilai9405 5 місяців тому

    from what i see, mhr players mostly get trashed on due to worse graphic, easier and faster gameplay and its arcady nature
    tbh I dont think most people who hate mhr actually care for the ecology, I feel like Ratatoskr was overestimating the level people are thinking in lol

    • @NeowMeow
      @NeowMeow 5 місяців тому

      Its also because you were severely better off playing solo rather than with a friend. Because the monster behavior of solo vs duo+ is massively different and not fun to play with. Also the sunbreak end game was just overall terrible and incentivized playing alone and is an awful mess. The base game just didnt really have much of an endgame to it but at least it wasnt sunbreaks nonsense. Theres some stuff I do like, like the fine tuning of armor. But the grind stacked on grind stacked on grind. Just got me like... nah.... Also the fact playing with my friend wasnt fun due to the monster behavior and I'd rather play with a friend than solo. Playing with him duo on mhw before they even added in seperate duo scaling was way more fun than the nonsense they have going on in rise. Also lets never have the nonsense of spirit birds or anything even remotely similar to it ever again.

    • @wasabilai9405
      @wasabilai9405 5 місяців тому

      @@NeowMeow I find spirit birds and inflicted monsters really fun. Not a fan of the grind tho. I think there is no point on locking special investigation behind ar300 to force player to grind, other than that I’m pretty happy with the system
      Comparing to that, iceborne doesn’t really have an endgame like that. I don’t find tempered monsters interesting to fight. But I have to say the endgame monsters in iceborne are more challenging. Amatsu and primordial malzeno are also really fun but just easier

    • @NeowMeow
      @NeowMeow 5 місяців тому

      @wasabilai9405 what is fun about spirit birds. Actually. It's the same dumb prep every time or something you ignore. And crap gets designed around it. It's awful and adds absolutely nothing to the game. Also inflicted monsters are literally just tempered monsters with a dps check mechanic that you can also technically ignore. Until you get risen monsters at least. Which are not inflicted monsters so....

    • @wasabilai9405
      @wasabilai9405 5 місяців тому +2

      @@NeowMeow The reason about spirit birds i like is they are not forced upon you. You can do a quest without gathering them and if you want it, you can just go and explore randomly and you dont have to follow an optimised route. They are not "the same dumb prep everytime" if you are not following a strict route.
      About inflicted monsters, yes, a new mechanic plus it making sense to grind them is the reason i like them

    • @NeowMeow
      @NeowMeow 5 місяців тому

      @wasabilai9405 they are forced on you because if you don't most monsters simply just one shot you with most attacks. Also there was already reason to explore randomly without some dumb birds to do it and that was gathering materials. Which aren't something you need to do on every single quest so THAT was never forced on you. There is also reason to kill every monster in the game so that argument makes no sense. Every monster killed is killed for an ecological reasoning when it's said to do so. The ecological reasoning for inflicted monsters is "oh no they have rabies so now we have to put them down like old yeller" which is by far a way more lame excuse because now you're killing monsters simply due to another monsters cause and the fact they just randomly explode.... The monsters you track down are not killed because you feel like killing monsters and it's in the lore for it to be done for the sake of the ecosystem and use everything from them when we do.

  • @kleefirestar
    @kleefirestar 5 місяців тому

    Uwu