Hey Ry, I was curious for these multiplayer games if you have a preference between legendary start + strategic balance or just strategic balance. I had a friend tell me that legendary start does not "balance" the starting luxs and that it leads to more unfair spawns between all players compared to just strategic balance. He also said with legendary start, it places the natural wonders closer to your spawn, not sure if you know if that is true or not. Keep up the vids!
None of that is true. Strat balance just means you get guaranteed oil, horses, iron, coal. (This is absolutely essential for a competitive game). Legendary start means everyone gets strong caps with guaranteed granary luxes or stone/stable tiles. It has nothing to do with natural wonders or anything like that
@@ryk25 Appreciate the reply. One other quick question, I saw in most of your videos you play on DX9, is that for a specific reason ? I know when I try to play on it I get visual glitches and black screens so I just default to DX 10 which works fine for me.
Also, as someone that turtled as a protoss in starcraft 1 & 2 - madagascar feels very turtley. Being able to buy walls+ranged unit when an enemy turns up..
An interesting idea for sure. They do feel very defensive/safe for a piety civ, which is rare. Allows you to greed more cities or more vulnerable religions (like sacred sites)
Well they’re different now. The prophet planting yields were adjusted to be weaker but the rova was adjusted to be purchased with faith. Overall a good change for the civ, making them less forced into CoG piety
I saw it as too big of a tempo loss to give up. The city was too far away to be strong at any relevant point. I also knew that I would likely be killing people in the game so I settling extra cities, especially those with all duplicate luxes, is not the best idea
How come you build shrine/temples on wide piety even when you're not taking any religious beliefs that buff temples? I guess you still need the faith gen and happiness policy on temples and grand temple? Idk just wanting to better understand the value judgement, seems painful to build shrine/temple before any other infrastructure when you aren't pumping feed the world or religious centres to them.
Faith is the primary engine behind why the religion isn’t completely useless. Being able to buy Rovas with faith is essentially turning those shrines and temples into yields. Additionally, because they have 100% building modifiers it’s not too much of a commitment as they would be otherwise. The early source of culture is also very nice for helping to expand to tiles.
2:42 Ry telling his schizophrenic hallucinations to shut up
1:26:16 Ry's clown personality breaks free for a moment
Idk why but this recording the discord audio was broken. I have no idea why lmao
@@ryk25Do you want a hand setting up your recording software sometime
@@thespiffingbrit God tier lurker wtf
@@thespiffingbrit 😳👉👈 yes
Hey Ry, I was curious for these multiplayer games if you have a preference between legendary start + strategic balance or just strategic balance. I had a friend tell me that legendary start does not "balance" the starting luxs and that it leads to more unfair spawns between all players compared to just strategic balance. He also said with legendary start, it places the natural wonders closer to your spawn, not sure if you know if that is true or not. Keep up the vids!
None of that is true. Strat balance just means you get guaranteed oil, horses, iron, coal. (This is absolutely essential for a competitive game).
Legendary start means everyone gets strong caps with guaranteed granary luxes or stone/stable tiles. It has nothing to do with natural wonders or anything like that
@@ryk25 Appreciate the reply. One other quick question, I saw in most of your videos you play on DX9, is that for a specific reason ? I know when I try to play on it I get visual glitches and black screens so I just default to DX 10 which works fine for me.
@@dannygoldberg7985 Just play on whatever works best for you - Dx9 works best for me so I use it
Also, as someone that turtled as a protoss in starcraft 1 & 2 - madagascar feels very turtley. Being able to buy walls+ranged unit when an enemy turns up..
An interesting idea for sure. They do feel very defensive/safe for a piety civ, which is rare. Allows you to greed more cities or more vulnerable religions (like sacred sites)
Does reformation bonus works on Madagascar unique building?
No it does not unfortunately
But.. Why? Madagascar is already incredible, kind of weird that they're now even stronger.
Well they’re different now. The prophet planting yields were adjusted to be weaker but the rova was adjusted to be purchased with faith. Overall a good change for the civ, making them less forced into CoG piety
@@ryk25 And switched rova to give +2 food instead of +1 happiness was a nice tweak.
Is there a reason you didn't place your 2nd city on the river? I thought that was really important
Piety gets free gardens in their first 4 cities, so it's not as important.
@@KFP_Prophet ah ok, thanks
Why not 1 more city left of anamalanga?
I saw it as too big of a tempo loss to give up. The city was too far away to be strong at any relevant point. I also knew that I would likely be killing people in the game so I settling extra cities, especially those with all duplicate luxes, is not the best idea
How come you build shrine/temples on wide piety even when you're not taking any religious beliefs that buff temples? I guess you still need the faith gen and happiness policy on temples and grand temple? Idk just wanting to better understand the value judgement, seems painful to build shrine/temple before any other infrastructure when you aren't pumping feed the world or religious centres to them.
Faith is the primary engine behind why the religion isn’t completely useless. Being able to buy Rovas with faith is essentially turning those shrines and temples into yields. Additionally, because they have 100% building modifiers it’s not too much of a commitment as they would be otherwise. The early source of culture is also very nice for helping to expand to tiles.