The Future of Air RB in War Thunder

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  • Опубліковано 27 чер 2024
  • War Thunder's air RB mode is in an awful, yet fixable position. I think that with just this list of things it could be made a much more fun mode.
    Join the discord! - / discord
    Intro - 00:00
    Overall Improvements - 01:27
    Regular RB - 06:20
    RB EC - 07:56
    Conclusion - 14:56
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    Music: War Thunder New OST - Air Forces
  • Ігри

КОМЕНТАРІ • 68

  • @Will_Is_Awesome
    @Will_Is_Awesome  5 місяців тому +2

    Timestamps
    Intro - 00:00
    Overall Improvements - 01:27
    Regular RB - 06:20
    RB EC - 07:56
    Conclusion - 14:56

  • @bobjeffmcmac7457
    @bobjeffmcmac7457 5 місяців тому +31

    I hope 2024 has a complete air RB and sim rework, currently it just cannot continue as more advanced aircraft and weapons get added

    • @user-jy6cn3jy8g
      @user-jy6cn3jy8g 5 місяців тому +1

      Well at least in SB you can find 2v2 lobbies or something and enjoy so it is not that bad, I personally only play SB but that would be great to reduce amount of players to max 10 instead of 32 and make maps at least 2 times larger

  • @AirsoftFaction
    @AirsoftFaction 5 місяців тому +13

    RB EC needs a Return. RB was NEVER designed as a "Quick" game mode, that was called Arcade.

    • @bluenightfury4365
      @bluenightfury4365 5 місяців тому

      Agreed

    • @kattkatt6961
      @kattkatt6961 4 місяці тому

      IT needs to return in a version more similar to how SIM EC works, with multiple lives and longer match times. One life EC isn't very exciting or engaging in my opinion.

    • @bluenightfury4365
      @bluenightfury4365 4 місяці тому

      Exactly.@@kattkatt6961

    • @AirsoftFaction
      @AirsoftFaction 4 місяці тому

      @@kattkatt6961there is no such thing as one life EC, those are just EC like maps in queue air rb. RB EC was a 1.0 BR spread where u cannot take the max BR plane first. You must earn Spawn points to take more powerful planes. Matches run around 3 hours or better yet 1st version of EC where its around 6 hours.

  • @DroppedM
    @DroppedM 5 місяців тому +20

    I would love to see a dcs style gamemode where you can destroy sam's other aircraft buildings and bots

    • @bingobongo143
      @bingobongo143 5 місяців тому

      Bet they’d say it’s already in😂 the daily simulator battle things😂

  • @friesingcold
    @friesingcold 5 місяців тому +5

    So True!

  • @bingobongo143
    @bingobongo143 5 місяців тому +6

    I think it should be an objective and map size increase. Interactive battles maybe? It’d be cool to have all 3 in a single game mode (air land sea)

    • @eyo8766
      @eyo8766 5 місяців тому +1

      And the game is capable of supporting 3 vehicle types already. Why tf aren't they doing it?

    • @blu5021
      @blu5021 5 місяців тому +1

      @@eyo8766ships are out of date, and it would would mean a shit ton of more complaints abt CAS, and the tanks not being able to fight back…

    • @thespacemanfil4921
      @thespacemanfil4921 5 місяців тому

      @@blu5021 that's what more advanced air defence systems are for, like patriot and s300

    • @kattkatt6961
      @kattkatt6961 4 місяці тому

      I think we need a combat area increase not a map area increase.

  • @TKSubDude
    @TKSubDude 5 місяців тому +1

    Have you put this video in the suggestions to developers forum yet? It's well thought out and your graphics are good too.

  • @Loudward__
    @Loudward__ 5 місяців тому +4

    he right

  • @galacticthreat3164
    @galacticthreat3164 19 днів тому

    An additional suggestion of my own would be that different aircraft of designated roles get buffs when performing in said role.
    For example:
    F-104 Starfighter - the F-104 is an interceptor, tried and true, unless it is the German and Italian versions which are multirole. Intercepting, AI targets and bombers within proximity of your airfield could give you bonus to help players fly like the role it is intended.
    A-6 Intruder - the intruder is an anti-shipping, interdicting, attacking, and ground pounding monster, and it would have only a slight increased to research gain when attacking air targets, but will have a research buff when hitting its designated targets.
    F-4 Series of F-16 series- being multi role, they get a flat bonus to score with emphasis on air targets, but a point loss to strategic targets

  • @ryanp5790
    @ryanp5790 5 місяців тому +2

    If we are going to have EC in air RB, I’d like to see a slider with gallon/minute values to select internal fuel levels allows the players to further dictate the payloads for specific missions. Adding in flight refueling stations where you’d need or orbit an area at a specific altitude range for “x” amount of time before being refueled may also be a good, and somewhat realistic, alternative to trying to do everything on one tank of gas. No need for tankers, no need to learn how to connect to a tanker. Just orbit and restock on gas. Then of course, to rearm you must land and do it there as per usual.
    Doing these could both improve the immersion and quality of life to a huge RB EC map, but also give the player more control over their own aircraft.

    • @kattkatt6961
      @kattkatt6961 4 місяці тому

      I'm so glad that Gaijin said they're implementing that.

  • @zmeu_md3831
    @zmeu_md3831 5 місяців тому +2

    i would like air rb but with the maps and missions from sim with more carriers ,bases and ground targets , you can respawn and do your thing

  • @Polish204-3
    @Polish204-3 5 місяців тому +3

    Also, add the HARMs. There asre soooo many Jets that can carry Harms it would be very usefull against these Anti Air vehicles

  • @jovanni_orb5116
    @jovanni_orb5116 5 місяців тому +3

    Simple like DCS just in a realistic battle level not pure sim.

  • @pheaktra_
    @pheaktra_ 5 місяців тому +2

    Mine suggestions are
    -have 1v1 2v2 4v4 air matches and removed 16v16 this one is a disaster
    -remove "Useful action" Economy completely no how hard and much effort to earn u will get same profits having premium does barely make any differences in profit

  • @adyenmurry7027
    @adyenmurry7027 5 місяців тому +1

    Honestly they should just add another game mode that’s EC with big maps but with more objectives to do similar to dcs. If someone wants to actually do CAS they can while the other just take the complete air superiority role

  • @JustLex25
    @JustLex25 5 місяців тому

    I honestly think as someone who’s been grinding the American tech tree (because I suck at dogfighting and in EVERY MATCH I TRY TO BOMB I’m destroyed before I can get my bombs off, or everyone gets everything first. I also think that the ticket bleed should be removed, or at least severely limited so that like the entire team has to be taken out unless they have a space climber

  • @harrybredhauer3148
    @harrybredhauer3148 5 місяців тому +1

    hey man nice video but just some friendly input your video was super quiet, usually i watch these videos in the background of something or while working and i found it super hard to hear what you were saying but other than that keep it up.

  • @Lulunananu
    @Lulunananu 5 місяців тому +2

    I think instead of having bases to bomb, there should be radar sites and such around, maybe SAM sites spread around randomly, so people have to think about where to fly each game, and figure out where the enemy radars actually are. make Electronic warfare a thing for 11.0 and higher at least. Would like to have ships back too, anti ship missiles etc. There is hardly any multirole combat to be had.

    • @marsrwby7477
      @marsrwby7477 5 місяців тому +2

      I had an idea like this in my head a few weeks ago. Basically, it would be making Air RB games like the ones we have in Mission Editor, except we include AWACS aircraft, and add new bombers. It would be a game of two sides, interceptors against a strike group, the strike group includes a certain amount of escort fighters, bombers, and AWACS/Electronic Warfare aircraft (which could be AI controlled to balance things out). The strike group has to make a plan to hit targets to win, and eliminate or avoid the interception group. Interceptors have to minimise damage as much as possible and defeat the group. Each group gets an equal amount of time to plan. Escorts get a bonus for destroying interceptors, E warfare can get bonuses for time disrupting radar, and awacs could get a bonus for properly warning the group of interceptor aircraft.

    • @marsrwby7477
      @marsrwby7477 5 місяців тому +2

      Ideas super raw but I think if someone put more time into polishing it out it could be legit, I like it because it mimics (at least I think) engagements that you would expect to find IRL

    • @Azagoreth
      @Azagoreth 5 місяців тому

      The easiest way to force players into focusing on the objective, is to reward the player the most for completing it... Currently everyone bombs bases just because its the highest xp/lions you can get... shift that to some where else and the players Will follow...Just a shift in rewards alone would see players bringing all sorts of strike loadouts instead of JUST anti-air... Adding 3 respawns like Tank RB would also increase the enjoyability and make people focus on objectives, the single respawn style 100% makes people ignore map mechanics/objectives entirely.... why bother when we can just kill everyone to win

  • @-Reliaks-
    @-Reliaks- 5 місяців тому

    It's like every other day I see a new video on my front page with this EXACT SAME FUCKING TITLE

  • @vidbobanec8384
    @vidbobanec8384 5 місяців тому +1

    I hope the map changes at least come... The strategic targets would be really really cool...cuz its kinda boring in sim just getting 10missles and shooting them all with no goal... would make it more fun

  • @sosobel5843
    @sosobel5843 5 місяців тому +1

    We can spawn in tank in AIR RB EC battle ?

  • @neobrandeggen
    @neobrandeggen 5 місяців тому +2

    One of my personal opinions of how to change war thunder air RB has always been to limit the detection, period. Now, you can't do it 100% due to the fact that if we all had to spot for dots in the sky all the time that would be essentially impossible, but if the detection range was set at say 7km. What this would do is force the players to use their frickin radar, and learn it, especially the RWR. This is also a good setup for when we eventually get complicated RCS in the game, things like the F22 and J20 and SU57. This fix would obviously only work for top tier, since spotting people with radar does not become feasible until you're at BR 11.0 or thereabouts, even then, the F4E's radar is terrible. But this change would need a new frickin UI update, the RWR and Radar display so little information compared to what they should it drives me mad, and their ugly looking as well.

    • @Will_Is_Awesome
      @Will_Is_Awesome  5 місяців тому +2

      I didn’t mention it in the video, but having radar tutorials in game would also be useful since I’ve seen plenty of people who have zero clue how to use them.

    • @neobrandeggen
      @neobrandeggen 5 місяців тому +1

      @@Will_Is_Awesome yea, that’s a good point now that we will soon get advanced fox 3’s that are essentially impossible to dodge if you don’t know what you’re doing. Simple chaffing won’t work.

    • @bingobongo143
      @bingobongo143 5 місяців тому

      @@Will_Is_AwesomeI feel like the fun of war thunder is having to watch UA-cam to grasp it. Keeps crayon munchers from playing the game in my opinion

  • @shabah2644
    @shabah2644 5 місяців тому +1

    my only issue with "sides" is that it either is going to be everyone vs Russia and china. or you're going to get mixed battles anyways because so many nations have f16s and f15s and f18s. I personally would like to see it that if there is sides its sorta fixed where both sides can have some nato and some pact planes on them. for example if Italy gets the Hungarian mig29 it would fight on the "nato side" meanwhile Germany with its ef2000 fights on the "eastern side".

    • @Will_Is_Awesome
      @Will_Is_Awesome  5 місяців тому

      More specifically I just meant that the same nation shouldn’t be on both sides of

    • @shabah2644
      @shabah2644 5 місяців тому +1

      @@Will_Is_Awesome oh ok yeah now I get you. Yeah I’m not a fan of the “arcade plus” that is modern air rb

  • @ryu7288
    @ryu7288 3 місяці тому

    For real your proposal of a map organisation feels too congested, if they’re were able to increase the map more slightly in terms of size there would be areas of safe zones from Long range AAs Nets like the S300 or Patriot Sites, with short range AAs defending bases like the Roland or Pantsirs maybe. And hey gives the excuse for AWACS to exist to notify what base is currently being engaged by the enemy team too, plus SEADing will be crucial to gain the upper hand. Honestly adding like two lives would make this gamemode so much fun fr

  • @oneviaman
    @oneviaman 5 місяців тому

    Taking away all the 3d markers like for ground or air sim wouldnt be bad.

  • @rags417
    @rags417 5 місяців тому

    Bigger maps, reducing team sizes from Tank V and up, MUCH more education of top tier players on advanced aircraft mechanics, eg radars, RWRs, pre-flaring, chaff, notching and cranking etc.
    Simple.

  • @Franseven
    @Franseven 5 місяців тому +2

    if allow 1br down it means someone is taking a 1br uptier, there is no such thing as an asymmetric be matchmaking, I think they need to remove the uptier and downtier completely, it was implemented with the excuse of long wait time but was designed to frustrate people facing better stuff to allow more spending, the game is now in the top 11 on steam and can easily match against the same br. this would also remove the balancing problem of re-doing the new brs for decompression.

    • @Will_Is_Awesome
      @Will_Is_Awesome  5 місяців тому +1

      Having a 1 BR spread is not because of queue times. As many aircraft as there are in the game, there aren’t enough at each BR for this to work at all. Also yes it would start at 10.7 or so as that is where full uptiers start to get bad. So obviously those below would get a full 1 BR spread. I only offered this as an easier solution but I still said the best option would be for them to redo the battle rating entirely

  • @Alan.2003
    @Alan.2003 5 місяців тому

    I’ll probably get a lot of hate for this but ground battle is also in a bad spot. I’m struggling at 8.0. It’s not the tanks, it’s the air. Almost every death I’ve got has been from either a fighter plane or a helicopter that’s literally out side the map area. [ extremely far away ] I’ve even seen people just drive head on to get a kill or 2 and then just spawn a helicopter or plane. Don’t get me wrong I’m not just hating on it because here’s my suggestion. Make a game mode just for tanks. No air vehicles at all.

    • @bluenightfury4365
      @bluenightfury4365 5 місяців тому

      I feel like a huge fix to this would be forcing air vehicles to spawn on the airfield, engines off and airfields being far far away, would allow for ground players to relocate and force CAS to actually search instead of go like "I know where you are and Ill kill you within 30 seconds your heavy tank cant move easily from"

  • @yujinhikita5611
    @yujinhikita5611 5 місяців тому

    this is great and all but theres no chance gaijin will make such a smart move

    • @Will_Is_Awesome
      @Will_Is_Awesome  5 місяців тому

      True but we can hope, though it might take a lot of people getting really upset like last summer for them to do anything

  • @jaybabe7767
    @jaybabe7767 5 місяців тому

    I love your ideas but if anu updates require work without immediate monetary incentive then gijin will never do anything. They are not gamers they are only concerned with monetary gain. Our only hope is the game getting acquired by a different company

  • @campypayne
    @campypayne Місяць тому

    Air Rb rn is kinda mid w vid ❤

  • @greyfox79007
    @greyfox79007 5 місяців тому

    The problem is there are to vocal war camps in air RB the fighter camp, and the attacker/bomber camp. The fighter camp always wins manly because what they want PVP is less server resource intensive. What really needs to happen is a PVE not unlike helicopter for attacker/bomber players and PVP can basically be left the way it is.

  • @thespacemanfil4921
    @thespacemanfil4921 5 місяців тому

    5:47 brainfart moment
    How the fuck can you have a max downtier of 1.0 but a max uptier of only 0.7? Explain your logic

    • @Will_Is_Awesome
      @Will_Is_Awesome  5 місяців тому

      Every BR up to a certain point will have a BR spread of 1 as at lower uptiers aren’t as bad. At a certain BR it can see a downtier of 1 but only an uptier of .7, everything beyond will only have a downtier of .7 as well as an uptier of .7

  • @RedFail1-1
    @RedFail1-1 5 місяців тому +2

    Too much of this revolves around being rewarded. Gaijin is not about giving, all about taking.

    • @RedFail1-1
      @RedFail1-1 5 місяців тому

      Yeah way too much of this is incredible wishful thinking. Also you are already rewarded the longer you survive a match..

    • @Will_Is_Awesome
      @Will_Is_Awesome  5 місяців тому

      I mean yeah Gaijin probably won’t implement them but I’ll still give them as suggestions. And being in the battle longer in EC doesn’t really reward you very well. Not as much as it should

    • @patriktoth6258
      @patriktoth6258 5 місяців тому

      ​@@Will_Is_AwesomeIn my experience. The longer you alive=the more rewards you get. What you want in war thunder would be a disaster. Just go down a little to the F4C/E,F111 BR and check out what's happening in RB. My guys wont get much due too many deaths (right now). Iz's just straight up a bad idea. 2h 40min of fuel and all you have to do is take off with an aadvark and go afk to get +200% reward...

  • @jezzat3778
    @jezzat3778 5 місяців тому

    "the absolute disaster" which holds well over half the playerbase and most people enjoy it. I understand negativity garners clicks but this is just sad

    • @Will_Is_Awesome
      @Will_Is_Awesome  5 місяців тому +2

      The large majority of people of people who play Air RB have issues with it currently. Not everyone would play EC, and that’s fine. But I didn’t say that in the thumbnail or the title so I’m really not sure how that would “gain clicks”

    • @sayurinata8525
      @sayurinata8525 5 місяців тому +1

      What are you on about?? A lot of people who play RB don't like the state that it's in, but there no other alternative for it

  • @tendyedits1272
    @tendyedits1272 5 місяців тому

    Don’t entirely like the decompression idea.. I do and I don’t. It’s good because it takes out F4s that are going up again F15s/16s which is problematic.
    The other side, now you’re reworking everything from 10.3 or whatever is, the issue is with that .7 drop things that really shouldn’t be seeing other things. I know in theory you’re dropping them down, but it means there are going to be some planes in the fold that really get a major advantage, I’m sure (or hope) gajin would correct their BRs but who knows. But it means WT has to add planes to really fill that gap.
    The other issue with High tier Air.
    You’re asking for enduring conflicts maps, with all these bases, and ground targets which basically equates to sim.
    Air realistic to me has never been about ground strike, EVER. Unless you’re low tier and having a blast in prop
    5.0 planes. It’s just not as conducive as it use to be especially to research.
    So while I get why it would be nice to make things like the TRAM or the a10 or any slower designated strike aircraft some what useful, I think per game mode they shine in different areas.
    For example, a10 in top tier, isn’t useless but it’s pretty close. You don’t have the distance engagement ability,
    But in SIM or ground real it can be an absolute monster.
    I think something needs to be done about air real, but it’s hard because then you start increasing the game time and I’m not sure if that’s what player want entirely, because now the mentality has to change.
    You can’t always be in AB, you have to tank full fuel load, the other issue is Gajin has to model some of these aircraft engines to make power out of afterburner, I think it’s ridiculous with some.
    I think as we see more aircraft added it might get better and open up the BR ranks.
    I just think though if players want long game play try sim out, it’s extremely rewarding and you really get to understand the aircraft and truly some more useless planes really shine there.
    I do agree with the modes though, it would be nice to be able to Que for different things say like those some modes.
    I just don’t think there should be Enduring conflict for air realistic, part of me likes it, part of me really thinks players should try sim.
    The whole idea I think behind air real is to be 20 minutes or so, and go from game to game.
    I can tell you at least for sim, there’s a lot of dedicated players and I seem to run into them pretty consistently. I just don’t think WT does a good job at marketing sim mode.
    Also I like the rework for the EC stuff, I’d like to see that in sims, but it means we’d need to see different load outs in game. Not GBUs and what not, but like anti radar missiles (the Shrike) come into play.
    I think this unfortunately sort of starts to take away from sim which is why I’m so on the fence about it. It sort of comes out to say, we’ll give you basically what SIM is doing now, but just in 3rd person. The other thing though is with EC is you’d really have to change player mentality of getting kills isn’t what shuts the game down or closes the score, it’s about mission objectives, again how sim is.
    I think the crowd currently is more focused Air to Air and I feel like this really should be changes in sim we see, and then working it down to real. You really have to sell that hey lets fly around for 5-10 minutes and use tactics walk them in with the radar, go fox 3 hopefully. I just think that mode isn’t what a majority of players want yet. When I played prop planes and some how got an EC map I always got fucked because I never took enough gas I flew around for 15 minutes and didn’t see shit, and I ask myself why am I doing this? As far as top tier goes, I get it, but low tier EC isn’t all that great.
    (I know we aren’t getting ride of regular ole realistic here)
    I think the less players in some of the map starts to slow down the clusters, but I think no matter what it’s going to happen.
    The issue is there are stock planes out there, and there always will be, and it’s part of why I think they’re not going to change the player count, because at least it gives that one player at that tier a chance to get something and not walk away with nothing, and again that’s sort of the mentality with air real, is everyone gets a chance.
    The more that’s out there the more you’re likely to hit, or unfortunately get hit.
    People want quick and easy, not always long and enduring. It’d be nice to see I think, but I think it’s tough sell and really takes away from sim.

    • @tendyedits1272
      @tendyedits1272 5 місяців тому

      I’m gonna reply to myself, and say this, though I think the only thing that’s really gonna get gaijin to make any kind of change is to really do the same thing that happened last time and just hit them with a review bombing the problem that I find, yet again is were sorted in that same area of last timewhere gaijin feeds us we’re going to do better, but yet not a lot has changed

    • @Will_Is_Awesome
      @Will_Is_Awesome  5 місяців тому +2

      The majority of your point here is that you specifically don’t want EC because it would be like sim but in RB mode… which is the entire point. EC is an enjoyable mode for a lot of people, and I personally play sim and enjoy it. But sometimes I just want to play RB and would like to play EC instead of what is currently air RB. Even if I was playing a fighter as being able to fly around in the same match and do a lot is enjoyable. But I also mentioned that I would like regular RB as well. While people like you and myself may enjoy sim, not everyone wants to play it and you shouldn’t tell people to “just play sim” if they want something other than the awful mode that is RB

    • @patriktoth6258
      @patriktoth6258 5 місяців тому

      ​​@@Will_Is_AwesomeThe problem with RB EC mode is that sim will gonna fade away... It's not that popular as RB,but this idea would kill it completely. Not to mention some planes would suffer a lot because of it. (Any A7 for example). We need SB control layouts in EC. Somewhere i mentioned too that idea of yours is not the best since there is a lot of exploit behind it. For example imagine an RB EC match with infinite spawn and the current repair/matchmaking system. Now all i have to do is grab a friend,join the same match while we are in the opposite team and camping each other's airfield and purposefully killing each other without any sweat. Lets say 1000sl/min so i can get 30kills and my friend pays 30.000 sl and i get 18.000 mission point and vica-versa. Doesnt sounds fun,but would be a nice exploit. Not to mention infinite respawn with no SL spawn costs would be a game-breaker even amongst strangers. The current 1 death mode in RB is good and should stay that way,but current generation of top tier needs more airfields,much larger maps and maybe less players. I don't really think gaijin will gonna introduce this RB EC idea. In the current SB EC those who dont want to learn are getting dropped out pretty fast for good. Infinite spawn would also be responsible for not fighting each other. How many times we saw this question in SB:"PVE?" While we were able to destroy the enemy team completely due their lack of fighting morale(they had none). Gaijin would implement this idea,but with very decreased rewards. Since its child play to be succesful in RB,but takes some time and skill to learn it in SB(guided weapons not included)