GoldenEye 007 N64 - Office - 00 Agent (Custom level)
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- Опубліковано 9 вер 2024
- Emulator & install tutorial: • GoldenEye and Perfect ...
Download Link: n64vault.com/ge...
Level author: Coockie
Level name: Office - Tower Project
Primary objectives:
a. Crack vault & get stairwell key
b. Defeat ???
c. Gain access to fourth floor
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Third floor of the Tower Project, made by Coockie! Featuring yet another new weapon and another boss fight with new gameplay mechanics.
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►Outro track by Tweaklab (Remix of GoldenEye 007 "Folders") - / folders-goldeneye-007-...
I already thought Goldeneye was scary as a kid. If I had to have played this level back then I just would've never turned my N64 back on.
Did the Facility music terrify you too? Let's not forget Statue Park...
@@LeonWick526 Surface 2's Red Fog though but i am getting Baron from Egypt vibes post flashbang
The SF2 red fog got me but the dam watch magnet sound from Bunker 2 and Archive got me the most
@@CLBNS0831 Archive is just a claustrophobic mess most of the time unless you already know what your doing like turning right out of the 1st door after being a fast shot getting your gun back at the start
@@RikouHogashi Bro Ikr! I just got back playing the game, and trying to unlock every cheat, Archive was a pain cause of the fact that you gotta do it under 1:20, it took me several attempts and I finally was able to beat it by a second💀
Well, that boss fight was interesting.
Damn, Bond is walking on high heels now??? Every step he takes 👠👠 tap tap tap tap tap
Dress shoes can do that too
Yeh not a fan of that
@@Graslu00 Lol i know bro just a joke 😜 Maybe you can make a little tapdancing video next? 🕺🏻
What I'm thinking: ua-cam.com/video/kDg0dklwW5g/v-deo.html
It's the footsteps from Perfect Dark I believe.
Oh how I wish there was a sequel to Goldeneye with the same engine just different missions. Perfect Dark was good but this 1997 was epic. Still pay now with my son and I’m 39 😮
For me, between Goldeneye and Perfect Dark, these are the most scarying levels: (From least to the most)
5: Surface 2
4: Statue Park
3: Skedar Ruins
2: Egyptian
1: Deep Sea (especially when you play it on Perfect Agent difficulty, also, the music is so depressing).
But this level can fit perfectly here.
Imagine if ??? used Trevelyan tactics of leaving behind triggered grenades.
Wasn't there another custom level that used a similar teleporting enemy?
Wow, they really need to lower the health on that boss enemy. It was a pretty interesting gimmick at first, but that went on for way too long.
Agreed. Or maybe just have a maximum amount of times that he can go invisible.
There is a trick where you can pick up the GAR Defender after the Flashbang. Even with that though, I found you can only hit the enemy once when visible. So if the one shot is at the gun he's holding gotta wait for him to come back. It also appears that exiting and entering rooms triggers visibility, but it does still take a while.
You really stood up to the Phantom. That Darkstalker was too silly to pump your guts full of lead.
Looks hard as nails
LMAO michael mcdonald on the radio
Would be nice if another compiled version is made with those levels, this one looks really amazing
What do you mean? This is a compilation already
@@Graslu00 really ? Didn't know it lol, my bad
I know we make some noises while walking/running, but I didn't know that we sound like a furious cow like that... I thought a good spy should by silent. By the way, nice job. It's a top level :D
This map got spooky real quick.
That Key was booby trapped with a Stun Grenade!
The rifle is a South African R4 (Israeli Galil ARM variant) if anyone is wondering
No more over the top drugged out death yell?! Lol
Okay that was spooky.
Cool I've been looking foward to this one
So was that James Bond vs Night Fright from Metal Gear 2?
Weird. 59s target seems like a beast.
I thought the code was FUCK
Suddenly creepy pasta
I love theise videos
hey Graslu,can't you shoot while he's invisible? -.^
Nope
I don't get why the enemies just don't stay invisible when they shoot, why it's the rules that they must turn visible
@@patrickmcloughlin2954same thing on Perfect Dark. I never understood why.
Graslu didn't beat the target time 😮
@@jamesk3565 I never go for target times on custom levels
Only place i remember these stealth enemies from is the G5 Building and Deep Dive from Perfect Dark
is this part of a brand new campaign?
5:23 a ghost? Trevelyan's ghost???
Why are you using that cheap gun on the invisible soldiers?
It's the only gun you have. Also the PP7 is one of the best guns in the game, far from "cheap".
I’m scare!!