I liked your slew plugin, so I made a tanh based clipper in reaper JSFX. This one has a strong softening effect just before it gets too distorty though.
I can see you're excited for this! Wish youo strength for the programming days to come :) I think i'll use them like that, when hearing the comparison: Slew for just retro compression, GoldenSlew for a more crunchy one, and PlatinumSlew for a more muffled sound (not always a bad thing). Also now with the awesome neon blue lights, you're glowing like an angel on video 😂I see you're finally letting us see who you really are 👼.
Oughta put a ring light behind my head XD settle down! I'm just a nerd. And there are no neon blue lights, it's just adjusting the video to not be so orange. It's a thing to import BRAW into Final Cut and I'm learning how to set it how I like it, for a look that people enjoy looking at. 'awesome' suggests you also like how it looks now: good!
Chris, slew rates is one of those many things I learned from you about audio. Thanks again for the stuff you do. I just had a few thoughts and decided to share it with you right away. Recently I tried your Pear plugin and it's so great. It sounds better than any other filter and is now one of my main mixing plugins. And my thought is - it should be possible to implement the Dry\Wet option via BitShifting as well. Or to add independent Dry and Wet bit shift gain parameters. This will expand its functionality while maintaining sound quality. And then I thought... what if add BitShift Dry\Wet parameter on a BitShiftPan plugin? It would add more pan spots to choose from as far as I understand. Correct me if I'm wrong. Another request from me is about reading parameters in BitShift plugins. It would be great to make all BitShift plugins the way BitShiftGain was made so that you can see how many bits the audio is shifted. Sure, I can hear 6db change and can set it by ear, but there are many cases when I need to tweak it fast on multiples channels etc. Thanks again. I hope you'll find my ideas usefull :)
Thanks Chris! Sounds great! Looking forward to your take on classic console eqs etc. do you plan on releasing them outside the console ecosystem/framework?
I figure anything I make with an EQ, it'll come with the same EQ as standalone. Because I need that for use in my hybrid system… I'm starting to really need the channel EQs I'll be making.
No, next I'm thinking of one where you just have really granular control over all this. Like, you don't necessarily need 10 stages of goldenslew-style progressive clipping. Maybe just two or three. Not DiamondSlew but EverySlew: all the possibilities including all the bad ones, for the knob twiddlers and for me designing Console versions :)
Thank you Chris, loving these plugins.
Absolutely lovely results! It's exciting to see how your work evolves :)
Thanks a lot Chris, very welcomed here ! 🥳
Awesome Chris, I love the slew stuff. ❤
I liked your slew plugin, so I made a tanh based clipper in reaper JSFX. This one has a strong softening effect just before it gets too distorty though.
I can see you're excited for this! Wish youo strength for the programming days to come :)
I think i'll use them like that, when hearing the comparison: Slew for just retro compression, GoldenSlew for a more crunchy one, and PlatinumSlew for a more muffled sound (not always a bad thing).
Also now with the awesome neon blue lights, you're glowing like an angel on video 😂I see you're finally letting us see who you really are 👼.
Oughta put a ring light behind my head XD settle down! I'm just a nerd. And there are no neon blue lights, it's just adjusting the video to not be so orange. It's a thing to import BRAW into Final Cut and I'm learning how to set it how I like it, for a look that people enjoy looking at. 'awesome' suggests you also like how it looks now: good!
Chris, slew rates is one of those many things I learned from you about audio.
Thanks again for the stuff you do.
I just had a few thoughts and decided to share it with you right away.
Recently I tried your Pear plugin and it's so great. It sounds better than any other filter and is now one of my main mixing plugins.
And my thought is - it should be possible to implement the Dry\Wet option via BitShifting as well. Or to add independent Dry and Wet bit shift gain parameters. This will expand its functionality while maintaining sound quality.
And then I thought... what if add BitShift Dry\Wet parameter on a BitShiftPan plugin?
It would add more pan spots to choose from as far as I understand.
Correct me if I'm wrong.
Another request from me is about reading parameters in BitShift plugins.
It would be great to make all BitShift plugins the way BitShiftGain was made so that you can see how many bits the audio is shifted.
Sure, I can hear 6db change and can set it by ear, but there are many cases when I need to tweak it fast on multiples channels etc.
Thanks again. I hope you'll find my ideas usefull :)
Master.. i feel the use of this!!
Thanks Chris! Sounds great! Looking forward to your take on classic console eqs etc. do you plan on releasing them outside the console ecosystem/framework?
I figure anything I make with an EQ, it'll come with the same EQ as standalone. Because I need that for use in my hybrid system… I'm starting to really need the channel EQs I'll be making.
great...
DiamondSlew?
No, next I'm thinking of one where you just have really granular control over all this. Like, you don't necessarily need 10 stages of goldenslew-style progressive clipping. Maybe just two or three. Not DiamondSlew but EverySlew: all the possibilities including all the bad ones, for the knob twiddlers and for me designing Console versions :)
Hey Chris this is pretty dope! I wonder if you have a slew that ignores the transients, that would be crazy usefull.
So real question: how would that even work? Slewing IS transients :)
@@airwindows ok Chris i'll stop asking stupid questions :)
No, always ask those. It might give me ideas for something :)
@@airwindows I really like what it does and I thought if it didn't eat up the transients it would be a great tool to reduce sustain in the high end.