Post Process Cartoon Outlines - Shader Graph Basics - Episode 57

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  • Опубліковано 15 жов 2024
  • In this post-processing shader video for Unreal and Unity, I show how to create an ink outline effect as used in cel shaded games such as Borderlands. We find the edges in the scene by detecting discontinuities in both scene depth and normals. After filtering this data, we use the resulting edge mask to apply outlines around objects.
    Here's last week's video on bloom:
    • Bloom & Glow Post Proc...
    Here's the playlist of all of the post-process videos:
    • Post-Process Effects f...
    Here's the playlist of all the videos:
    • Shader Graph Basics
    Shader Book Recommendations
    www.bencloward...
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    Theme Music
    Peace in the Circuitry - Glitch Hop
    teknoaxe.com/Li...
    Background Music
    Speo - The Little Things
    • The Little Things
    #UnrealEngine #shadergraph #Unity

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