Dominions 6 - Wind of Death Advanced Tutorial

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  • Опубліковано 8 вер 2024

КОМЕНТАРІ • 34

  • @_milgauss
    @_milgauss 7 місяців тому +11

    Video idea: best way to set up test games to explore different expansion matchups, spell effectiveness (like this video), etc. Keep up the amazing work!

    • @ZanGames
      @ZanGames  7 місяців тому +6

      Thats a goodie. Time to open a new notepad file for these...

    • @vladimirshapran7286
      @vladimirshapran7286 7 місяців тому +2

      such a great idea, locking forward to it!

  • @somefallingleaves
    @somefallingleaves 7 місяців тому +7

    Note In dom5, and potentially currently in dom6, retuning protected you from taking the additional ticks from decay if your mages hit themselves with WoD. This has been brought up to and acknowledged by the developers as something they will fix so that even if your mage teleports away they will continue to take damage from decay. I don't know if this fix is in yet or not or if illwinter will really put it in, but i want to bring it up because you should not be surprised if your geared mages disappear.

    • @ZanGames
      @ZanGames  7 місяців тому +2

      I did not know this! Makes it riskier to use penetration gear. Although most mages that are running this have 18MR, one never knows when the dice are not in their favor...
      Ring of returning in dom5 also was very safe. In dom6 IIRC it has a greater chance of getting you lost in the void. Although I'm sure it will trigger there as well, unless whatever comes at you has astral fetters...

  • @juliang8676
    @juliang8676 7 місяців тому +5

    Great video. Also i must say this is not an advanced, its thorough- which is much bettef for me! I just recently got into dominions, literally only played 2 SP games (one being a nidvangr game using WoD!) and this video was really clear and easy to understand. Thank you

    • @ZanGames
      @ZanGames  7 місяців тому +2

      Woo! I'm glad I was able to explain it in a way that's clear and easy to understand! Definitely an IRL morale boost to tackle other complex concepts/spells.

    • @juliang8676
      @juliang8676 7 місяців тому +2

      @@ZanGames My specific issue was I was using winds of death in my armies with my blessed nidbathed and the dual weilding units and just wiped a huge army of my own without realising that would happen. I fixed my mistake but then it was too late D:

    • @ZanGames
      @ZanGames  7 місяців тому +3

      @@juliang8676 if you dont blow up your entire army with magic at least once, can you even say youve played dominions?

  • @Pendragon9123
    @Pendragon9123 7 місяців тому +7

    This was a great showcase! I've only used winds of death in an all undead format! Would love to see more short-form strat showcases.

    • @ZanGames
      @ZanGames  7 місяців тому +4

      I'll keep focusing on the nation summary videos for now, but as viewers ask questions or make suggestions I'll pop these out. I like the idea of them. Scratches the in-depth itch I've been ignoring with the rest of my videos.

    • @Karboomer
      @Karboomer 7 місяців тому +6

      Initially I didnt know it deals damage even to undead units and I nuked like 1,5k skeletons playing MA Ermor. They were my own skeletons of course.

    • @ZanGames
      @ZanGames  7 місяців тому +4

      This is the way@@Karboomer

  • @TheMelnTeam
    @TheMelnTeam 7 місяців тому +3

    Another way to pressure wind of death casters is to script t1 spells that hit them with forward positioned mages. It risks the mage(s) that do it, but not too badly, and it means that wind of death caster has to operate w/o ring of returning or it probably just gets hit by basic damage to warp out similar to flyer interrupting it. Obviously you want spells w/o projectile travel time though, things like pillar of fire that can a) reach and b) are likely to do at least some damage even with prohibitive investment into resist.
    Pillar is pretty late though. Some high-range alternatives:
    - Falling fires or frost (both now range 50!)
    - Tstrike
    - Bane fire (bonus points for legit chance to kill target)
    - Life for life (doesn't need forward pos, but just as late as pillar)
    - Mind burn/soul slay/word of power (needs to beat MR, but also doesn't need forward pos)
    - Lacerating winds (with path scaling range)
    - There are quite a few more with stuff like water lens or far caster bless
    These are also nice for gumming up buff scripts if someone tries to SC you, though I think that's harder generally in Dom 6 with twilight timer allowing basic tarpit tactics to screw most SC.

    • @ZanGames
      @ZanGames  7 місяців тому +1

      All very true!

  • @Logidrake13
    @Logidrake13 7 місяців тому +2

    Lol kinda funny seeing this vidoe after posting the exact question about this strat in your previous video. Great work pal. I hope seeing a full guide on SC and thugs

    • @ZanGames
      @ZanGames  7 місяців тому +2

      You and others were the inspiration for it! I look forward to titan and thug videos too. Just gotta test them more...

  • @duartemarco
    @duartemarco 7 місяців тому +4

    Amazing tutorial!

  • @kirbyone
    @kirbyone 7 місяців тому +8

    TIL how ring of returning was changed 👀
    But the real victims were all the bushes who valiantly lost their lives to showcase this strategy

    • @ZanGames
      @ZanGames  7 місяців тому +3

      I'm still salty about that animated bush that got healed during an assassination, so GOOD.
      But wait, did I miss changes on ring of returning? Or was it just the icon?

    • @kirbyone
      @kirbyone 7 місяців тому +3

      @@ZanGames send to the wearer's home province instead of your cap

    • @ZanGames
      @ZanGames  7 місяців тому +4

      I think i misspoke... it should be the cap only.
      Did the video in one take, thought it was good enough so off it went with little vetting...
      Oopsie.

  • @tarsis6123
    @tarsis6123 7 місяців тому +5

    A second cast of WoD only tries to place decay on those that succeeded the MR check for the first cast, correct? If you failed the first MR check, the second cast does nothing more to a unit than is already killing them?

  • @Ragatokk
    @Ragatokk 7 місяців тому +5

    Good showcase

  • @Lolztrel
    @Lolztrel 7 місяців тому +4

    great video

  • @diggles27
    @diggles27 7 місяців тому +12

    I typically cast wind of death after eating a bunch of beans or broccoli

    • @ZanGames
      @ZanGames  7 місяців тому +3

      Viking winds of death super effective

  • @MrVladiebaddie
    @MrVladiebaddie 6 місяців тому +1

    Aren't undead immune to decay? If so why not twice born your crow mages and field them with skeletons?

  • @user-gw9ik7zd9e
    @user-gw9ik7zd9e 7 місяців тому +1

    All those ones and twos of damage makes me wodner, did they changed curse? And in which path the battlefield wide curse is? Because giving super cancer to armies sounds fun.

    • @ZanGames
      @ZanGames  7 місяців тому +2

      Winds of Death is actually decay.
      The battlefield wide curse is called "Doom" and that is still in the Astral path(alteration7, 4 astral to cast, 1 gem cost).
      Its definitely a great spell to cast in major battles, or even if you just have an astral mage teleport in to cast and then go home.

  • @frenchferretsp1p335
    @frenchferretsp1p335 7 місяців тому +2

    Now do earthquake

    • @ZanGames
      @ZanGames  7 місяців тому +2

      I am not sure if I intended this series to be about map wipes,
      BUT
      I just instantly deleted an entire Ermorian super communion army in a random weightlessness bless test and it was VERY satisfying. (as EA Agartha)
      So, yes, we are doing earthquake soon.