My problem currently is my geometry looks blocky. My texture size if 1.5 in and I bring the triangle size down to 0.01in and nothing really changes. I am using a baked texture from blender using the open exr file. Is that a good file to use?
I don’t think the exr is the problem but maybe try with pnj. Also it can be the hight of your displacement maybe. When you say blocky you mean the texture displacement has some sort of steps?
@@DuterqueStudio sort of looks like the triangle size is too big. But also looks like the edges of the triangles are being smoothed over. So, it seems to look like low poly geometry with some smoothing which makes it more baffling to me what could be my problem. For context, I'm displacing a diamondplate pattern on aluminum material. Even one of the default Dimondplate key shot materials does this when I bring down the scale.
@@shawncrocker7037 can it be the scale of your object which is bigger when you imported it? Like one unit is 1meter instead of 1cm. And also is your object a closed mesh/polysurfce, if not keyshot my struggle understanding which direction the normal’s direction should be orientated
I have a question, if I applied the distortion, I can not change it again. Is just not working anymore and has become a part of geometry, what have I done wrong and or is it a bug?
This is the greatest keyshot displacement tutorial ever.
Great tutorial! You explained every single action in the Material Graph really well to create the displacement effect. Thanks!
Glad it was helpful!
That helps a lot! Thank you for your work!
amazing 👍 subscribed ❤
My problem currently is my geometry looks blocky. My texture size if 1.5 in and I bring the triangle size down to 0.01in and nothing really changes. I am using a baked texture from blender using the open exr file. Is that a good file to use?
I don’t think the exr is the problem but maybe try with pnj. Also it can be the hight of your displacement maybe. When you say blocky you mean the texture displacement has some sort of steps?
@@DuterqueStudio sort of looks like the triangle size is too big. But also looks like the edges of the triangles are being smoothed over. So, it seems to look like low poly geometry with some smoothing which makes it more baffling to me what could be my problem. For context, I'm displacing a diamondplate pattern on aluminum material. Even one of the default Dimondplate key shot materials does this when I bring down the scale.
@@shawncrocker7037 can it be the scale of your object which is bigger when you imported it? Like one unit is 1meter instead of 1cm.
And also is your object a closed mesh/polysurfce, if not keyshot my struggle understanding which direction the normal’s direction should be orientated
I have a question, if I applied the distortion, I can not change it again. Is just not working anymore and has become a part of geometry, what have I done wrong and or is it a bug?
Could be a bug, but try unplugging displacement, re updating the geometry and putting back the displacement, that might work
Hello please can I add two different displacement on the same model
Is there a way around that?
Insightful as always
parfaitement expliqué et démontré!
Revelation!
It's a very useful method.
Indeed it is!
Incredible - thank you!
Adding the color invert and then changing the displacement to negative cancel each other out. You need one or the other in this case, not both.
Hi, Can you create a render animation setup for product rendering as a consultant?
Hi, can you be more specific?
@@DuterqueStudio Please share me your email id and i'll write to you about it.
@@chetanbsoni it's in the about section