i mean, it's nice to have biome-spesific variants for zombies and skeletons, but they should have been introdused in a bigger update as a side-features, not the main focus
@@E46SedanGaming you cant argue either side of that point, its an argument of semantics and partial opinion, theres no definitive way to prove that it saved the game more so than any other update did
What you could do is start a new game in beta or alpha and gradually update the game so you can have that nice map gen. I personally love how flat and wide the beaches were back in alpha.
small lakes used to be everywhere in newer versions too, so many that it was genuinely annoying to come across one, fortunately or not, they were removed in 1.18
Should have been on the list: 1.3.1. The single player game was effectively removed and replaced with a local server, meaning that all of the bugs and performance issues of multiplayer now affected people who'd never logged on to a server in their lives. While 1.4.2 fixed *some* of the performance issues, among other issues it took four years and a complete code rewrite before boats were usable again.
I forgot which update that was. Looking back, that was around the time I stopped playing Minecraft for a few years. (And probably influenced that decision.) I still can't believe Mojang thought that was a good idea. They really should have just added local hosting as a separate option under Multiplayer to begin with. Regarding boats, at least they finally work in multiplayer now. They were buggy in early Alpha servers due to them functioning client-side, but moving the controls server side in later Alpha updates fixed the drops while breaking the movement. They were left like that for years making them mostly useless to use on servers. I guess because so many servers used warps Mojang didn't see a reason to fix them.
My only reason this was probably wasn't included was the pros of the version. This version changed enchanting forever. No more afk sessions. Changed highest enchants from 50 to 30. More opportunity to get xp like from cooking and ores. Also made enchants better. No more just chests full of unbreaking 3 diamond pickaxes or Bane of Arthopods 4 diamond swords.
I remember when I played 1.3 for the first time and was hella confused about why mobs were randomly teleporting and lagging. Legit how do you have high ping on a LOCAL server??
1.3.1 was the first update that allowed me and my brother+friends to play minecraft together privately. Back then i had no idea how to setup a server and that LAN feature with hamachi worked flawlessly, so im biased, best update ever that made me have fond memories of the game.
kind of interesting how both of the most controversial Minecraft updates have a 9 in them. 1.9 tore apart the PvP community and 1.19 is bringing moderation to Java.
Surprised you didn't include 1.8, seeing as it broke basically every mod that existed at the time, and now there are still to this day tons of modpacks and servers stuck on 1.7.10 because somehow none of the mods they use have been updated once by anyone after all this time
What I love about MC is you can go back to any version you want, start a new world, and boom your suddenly back in 2009-2015. With the multiMC launcher, it makes doing this even easier. Want to try a modpack from 7 years ago? 1 click away. You cant do that in any other game.
There are actually other games that make going back to older versions easy, it’s just that MC is far more popular than any of them. I don’t really play MC much anymore (I’ll play on a map occasionally but stopped playing on a regular basis like 7 years ago); I mainly play Universe Sandbox, Europa Universalis, Hearts of Iron and Civilization these days, and I think of those games only Civilization is anywhere near MC in terms of fame. With at least Europa Universalis, you can play older versions by disabling DLC and then changing the patch in steam properties. What I give MC a lot of credit for is that DLCs aren’t a thing for it. Europa Universalis pumps out new $20 DLCs like twice a year which I can honestly say is annoying as fuck. Sometimes I refuse to buy a new DLC, but usually I do. To make things more annoying, oftentimes the DLC content is added to the base game later on thus making a number of previously important DLCs useless.
yeah. nothing like getting that rush from being in a familiar but forgotten environment, however temporary it may be. you know exactly what year youre in when you load in, then the sounds and the graphics put you in the same state of mind as back then. for someone like me who grew up with the game but, honestly dislikes what its become, that sort of feature is greatly appreciated. many modern games just force you to deal with the changes they make, no going back, no feedback taken, and yet minecraft shows just how easy that really is.
I mean, people argue 1.8 combat took skill but that's a massive pile of Copium. You literally just spam click your mouse. The combat update atleast made it so using an axe and waiting to strike when it was right really rewarding.
Truly said by someone who has never put more than 10 minutes into 1.8 pvp. You my good sir, could not be more wrong. 1.8 pvp is multiples more skill based than 1.9.x+, and if you disagree, you are simply just wrong.
@@zzzSolgrynn Dude the only thing you had to do in 1.8 combat that could be argued as skill based is blocking while swinging, which just required you to mash both mouse buttons instead of one. Maybe you have nostalgia of 1.8 like it was some epic swordsman duel or something like that but really it was just two people spamming their mouse until one of them died or bailed for heals. Some tools can still be used just like before. All 1.9 did was prevent people from turning their brains off and going brrr with a sword.
@@mingalo2620 exactly, people say 1.8 is more skill but everything that took skill you can still do in 1.9, using fishing poles n what not. But the act of hitting your enemy was brain dead. Literally every single pvp video just watch, when it comes to just damaging your opponent all they do is spam click. There's no drive by jump hit with an axe and then you use a shield to quickly block. You literally just spam click.
Another issue from 1.13 was, from what I remember, the mods. While I don't think it was necessarily 1.13's fault, the forge devs spent a lot of time basically rebuilding forge, so it wasn't released for an insanely long time. A lot of my favorite mods from the time completely died at 1.12 because the mod developers moved on during that hiatus from no forge. Fabric also became a thing, almost completely splitting the modding community.
Yup. And as someone who can't stay on old versions I was forced to move on. Now totally on fabric I can say I won't look back, been using fabric since 1.16. This depends oc on your modding preferences. As I have played super blocks that make items are just no fun. Automation can be done in vanilla and tbh it's more fun, because it's more work. Why do I need to work hours and hours to multiply ores when I can make a vanilla farm and have infinite lol... Only mods I would even think of playing that change the core mechanics is create. But that's forge and fabric is just simply better in tons of ways, sodium itself is worth its weight in gold not to mention fabric itself is lightweight and non-intrusive. As primary a vanilla guy who don't want added blocks or items to make his survival world un-updateable, and just likes cosmetic, gui, and qol mods fabric is truly king. I respect all the modders and forge in general. But for me mods like mekanism and build craft are just pointless. Just my two cents. Kinda like Greg tech, extra steps for no reason. Minecraft for me is about building. Edit. Forget to say, also for me the work is part of the fun. Do you need to spend all that time to build a perimeter? No, but doing it. Vanilla. And knowing you did instead of a magic quarry is way more satisfying, and another point, jet packs. Back in the day they were must haves. But now, with elytras, 😂 nah... I'll take the wings any day. I think Mc has changed alot in good ways so mods will have to change with it. Old school ideas are not really needed anymore, and there is some neat mods being made, most don't even add anything to the game, just change mechanics, better than mending for example. I can not play with vanilla mending. Long post lol I'm passionate about Mc. 🤷🏼♂️ As it stands I'm on 1.18.1 and have over 100 mods running. Nothing added to the game. If 1.19 came out tommorow I could continue to play the latest version and fabric will be updated within a week easy and mods follow just as fast. I just updated from 1.17 and I am only waiting on maybe 10 mods to reinstall then I'm back running what I had and new stuff is always being made to add to my list.
@@DLunacy78 Seeing how youre that much into hud (and thing like that), could you provide a list of you think are the best? I have nor played with mods since 1.12 so I know nothimg about fabric.
@@paggnut there is way to many to list and i find new ones everyday. biggest help i can give is use ATlauncher i swear by it. i was a MULTImc guy but ATlauncher is way easy. auto downloads, auto finds mods for your version, auto updates, just amazing. and you can do multi instances. sodium is a must, it puts optifine to shame alone, there is alot of addons but tbh i dont use any, i have a good pc so sodium is enough. if you want shaders then use iris, i choose no shaders. one i do use is ferritecore, it cuts my ram usage from 50-60 vanilla with 8g allocated to 10 max lol and again if you like optifine you can use it just need to install optifabric. if you use sodium then you will need replacments for optfines addons like connected textures and biome coloring etc. fabric has replacments for al of it except emmisive textures, still waiting on someone to make that. all i use is colormatic to make my whole world one color, grassm water, fog, sky etc. not a fan of biome coloring. if you dont want custom biome coloring but like one color sodium extra has a option to disable biome colors but the whole world will all be ocean biome colors. modmenu is a must also for in game config changes. heres a short list of what i have to have most of the time. advanced compass appleskin are you blind? backslot bedrockify better spawner control better than mending better third person camera overhaul cherished worlds clumps color me outlines colormatic complete bone meal deepslate instamine deepslate cutting detail armor bar dynamic sound filters enhanced attack indicator entity outliner - amazing for finding caves extrasounds - should be in MC falling leaves ferrite core first person model freecam - amazing! grind enchants fixed anvil cost illuminations hardened crops infinite trading the loved ones independant pets wolves with armor item model fix logical zoom name pain quick shulker 3d skin layers pigless portals omega mute old swing sodium torchkey trees do not float throwable torch blast rocket minecarts you are in grave danger smooth boot smooth swappping modmenu sodium visuality effective visual overhaul seamless loading screen reroll presence footsteps inventory totem mouse wheelie bounding box ouline reloaded thats basic, finding and swaping mods all the time some i dont use anymore but are good carpet carpet extra rug flours tweaks fabrication last one is not one you can update but i use it when im feeling nostalgic, MODERN BETA sweet sweet old school gen. also use modrinth, its gonna surpass curseforge anyday.
@@DLunacy78 i love complicated mods and the process of going into a creative world, placing the blocks it adds one by one, then spend hours scratching my head to understand the mod. Yes, it burns my hand and my laptop, but its worth it
For me aquatic update was the best, it was a sooo much needed rebirth for the game and it started the trend of making old content better instead of just piling up new stuff
Still my latest favorite until now. Waterlogging is a game-changing for me especially for builders. Conduits, swimming animations, I could talk all day on how beautiful this update is. :> But now, it seems like 1.19 will dethrone my 1.13. I love Swamps and can't wait to love that biome even more with this upcoming update.
4:50 there's one other very important thing about Beta 1.8 - it was the update that changed Minecraft from a simple game you can run on a calculator into the unnecessarily laggy mess requiring a gaming PC to play at a reasonable render distance. Beta 1.7.3 went like butter on my parents' ancient PC. Beta 1.8 was unplayable, barring me from being able to play Minecraft comfortably for many years.
interestingly enough, the opposite happens for me. when I try and play versions before Beta 1.7 on my laptop, I get constant lag spikes and FPS really goes down. Hell, I get 15fps while playing on CLASSIC VERSIONS. But then, for some weird fucking reason, Beta 1.8 onwards runs just fine at 80fps, and I don't even need to download any performance-enhancing mods until 1.13. It's a really strange thing lmao
This is beyond untrue 1.8 and below was a unstable laggy mess, sure you can run it on whatever but that doesn’t mean you’re getting over 6 fps. And no, my pc is bad in general and it runs the current versions of Minecraft just fine, even with resource packs like smooth animations, you try and add any basic resource into a 1.8 version of the game and your pc will explode if it isn’t like a nasa pc
We seem to have different experiences then, because 1.7.3 ran fairly fluid on my PC while 1.8 was laggy beyond being unplayable even on the lowest possible settings and with a render distance so poor everything beyond like 30 meters was shrouded in fog. It might be a difference in drivers, operating systems, exact settings in both versions etc, but i'm not lying or misremembering 1.8 blocking me from playing the game for a long time.
I tried playing some alpha versions and they ran atrociousley. My beta 1.7.3 world ran smooth but at one point the game froze, my cpu usage went up to 100% and my computer sounded like a helicopter. My world then corrupted. The betas were not stable or performant at all.
I joined Java in 1.7 times, i played MCPE & console before but loved java 1.7 (mainly 1.7.10) pvp was huge and many servers had fun times. 1.8 still is awesome and still servers to this day use older system for pvp usually. Great video as always!
@@TheLikeButtonLMAO If the chance for other drops (bones and arrows) decreased, that would be correct but strays have a seperate chance of dropping 1 arrow of slowness.
@Mario Stevenson How tf is it fair to ban someone from SINGLEPLAYER? Multiplayer fair enough but essentially you've been robbed of your money if you can't play the game, this needs to be changed quickly or someone will eventually sue and create a sh*tshow.
@@austrakaiser4793 its not, no matter what mojang or Microsoft says its a stupid thing, if anything they should be banned from multiplayer only not from minecraft as a whole, I wont play 1.19.1+ at all
I want vertical slabs, any argument Mojang gives against this is dumb. “It will make the creative tabs too cluttered” okay we’ll make slabs vertical when crouched or something. “It will make Minecraft not look like Minecraft” How? Everyone uses texture packs and it still looks like minecraft. “It will limit creativity because players will no longer have to get around block limitations” Creative slabs will give more creative opportunities.
Yeah I understand working around limitations, but this is still weird. Personally I would have little 1/8th blocks that you can place on stuff like slabs to make kind of vertical walls and cooler doorways/ all sorts of decoration. Vertical slabs alone may not be necessary, but I think 1/8th blocks could add a lot of character and potential to build, like little mushroom blocks being put on trees in a forest to simulate fungus on trees or something like that.
@@FilmBucket yeah I agree with you, I was just giving it as an example of one way to do it. It would be really annoying to have to crouch in a dangerous spot and you can’t place a horizontal slab.
I wish I could remember which version it was, but there was a little talked about (because it was reverted quickly) which had mob light level spawns tied to z level, meaning the deeper you went the more light it took to stop mobs from spawning. By the time you got to bedrock, no amount of light prevented spawning, so deep bases became a bit of a nightmare.
Old comment, but I looked it up: it was Alpha 1.2, where the light level where mobs spawned became a formula rather than a set number; mobs would spawn at light level 16 - (Y/8), meaning that beneath level 8 mobs would spawn in broad daylight (light level 15). This was removed in Alpha 1.2.1, which was released 6 days after Alpha 1.2. Alpha 1.2 did actually do something really smart, though: before this version, the chunk (0,0) would always be the first chunk checked for mob spawning. If you built a dark room somewhere in that chunk, almost all mobs would spawn inside of it.
@@Yeldren nice bit of archeology! I sometimes wondered if i just imagined it since I so rarely hear people talk about it. It made my bedrock (with all those dark particle effects) base a bit more difficult to mange.
@@-Teague- yeah, it did make those bottom of the world resources harder to get piles and piles of. This was also back when bedrock had that particle fog, so seeing could get harder too.
There are still people complaining about the "infrequent" updates when a lot of us back in 2014-2017 had very long periods without updates, and the updates that did arrive were controversial anyways. 1.13 Was a turning point for the game despite its performance issues
1.13 is the update I remember most because I played the Legacy Edition back then, and it was the last update on those platforms forcing me to buy the new Bedrock Edition for the new features. Man I loved that version and wish it was getting the new updates.
I got used to the swing speed and shield stuff but I can't say I think it was/is an improvement. The old bows were also more fun in my opinion. I also miss the old wonky terrain gen that would result in wild mountains and floating islands. It might not be realistic but man did it make for some great base locations.
The best thing to do I’d say is to downgrade your Minecraft version make a new world and then start updating through the different versions opening the world on each version finding the new terrain generating a few chunks of that update and then doing the same for every other version
a proably lukewarm take on 1.9: the worst thing about how this update splitting the playerbase is the fact that many servers are forced to ensure everything they have is compatible with 1.8, and so are forced to miss out on an absurd amount of blocks/items to work with and tools to make use of since 1.8 players don't get them
@@F17A the server doesn't update because less people would play the pvp games if they were using 1.9 combat. People don't like change, and servers that would update to 1.9 combat would see far less players and enjoyment. As a business, it just does not make sense to upgrade to 1.9
@@F17A 1.8 pvp takes a lot more skill than 1.9 Its also faster pace and more fun. Isnt the point of playing games to have fun? Mojang took away the fun in pvp and thats why theres a divide.
@@TheBananaOverlord omg, THIS! idk about coding or anything so i might be wrong but i don’t imagine it would be that hard to implement, then again there’s possibly stuff that wouldn’t make it the easiest either but like they’re professionals they can do it
Some updates are revolutionary and some updates change the game so little that it gets forgotten in a short amount of time but either way an update changes a game for the good or for the bad and even though its sometimes mentioned to be in the game by the players when it eventually comes out they would start trash on it because of how bad their decision on picking it really is
Personally I disagree. As a builder at the time, I enjoyed the new blocks and generally think that it was a decent idea at the time in order to show the community that updates were coming, seeing as the 1.9 update took quite some time. It was a palette cleanser and had some of my favorite blocks in the game, even with how small it is.
Well, true it was a small update, but added important blocks (and mobs?) that we all know. Red nether wart block: Crimson forest -fast with hoe Bone block: Soulsand valley -best bone meal source Magma block: Nether wastes -zombified piglin gold and xp farm -useable in a lot of farms or traps Husk: A zombie that can't burn in daytime -can be used in villager stuff in daytime -and even more potential For example: a minecraft blue cat's latest youtube video with a giant zombie Or some test dummies for weapons and etc. Stray: -drops both regular and slowness arrows -Stray farm Polar bear: -2nd enemy of foxes -natural predator in tundras -inland fish source
Tbh, I hope there are variations of Bone Blocks like the different parts of bones in our body for builders like me to have plenty to choose from. There should be Husk spawners if the dungeon is located under a desert or even badlands and Stray spawners under cold, snowy, frozen biomes to add more variety. Polar Bears should also hunt fishes now that there's an actual fish mobs and it makes sense because they swim faster than the player. Polar Bear's AI has some interesting mechanics like they became hostile when there's cub and go in groups but I hope there are variations also like Pandas. Also, cub should grow into adult, and this one is optional, make polar bear breedable.
I was able to run Hamachi server on 4gb laptop with i7 first generation and with still running Minecraft instance and team speak or Skype. AND THAT WASNT LAGGY AT ALL XD. Now I have 12gb and I'm sure that could be more laggy. That was 1.7.10 or 1.5.2... Minecraft didn't care about anything XD
I feel like 1.15 would be on this list for many, but I think the hate is unjust. In 1.13 and 14 people complained that the performance was terrible, but when 1.15 patched bugs and improved performance, while not adding much content, the complained more. It was still a cool update and fixed al lot of issues.
I don’t remember anyone complaining about 1.15 when it released. It actually got a lot of praise because servers could finally update from 1.12 without serious performance issues
@@lu1s81 I kinda agree. And thats why 1.8 combat is more skill-based in my opinion. People would have to learn clicking methods (and properly aim at the player doing so), to get an edge over the opponent. Movement can also affect knockback (w-tapping), and I know there are other mice that helps in this situation, but an office mouse can do just fine.
To be honest, I didn’t mind 1.9 combat. To me, it felt more dynamic and tense, and cheating was more difficult as an auto clicker could no longer be used for virtually instant kills.
Exactly. Clicking fast just isn't even fun. Most people that absolutely hate 1.9 probably just can't do anything but shut their brain off, and spam a mouse until someone dies
@@jeff367 clicks per second is actually _way_ less important than most people think. someone with an autoclicker wouldn’t stand a chance against someone who knows how to strafe and sprint reset well.
So crazy to see how long ago my original Minecraft days really. I remember when they added hunger and it feels like it JUST happened. Same with wolves and beds.
True true, I think of some updates from 1.7 as new, although I remember back to I think 1.1 when they increased the distance at which mobs are attracted to wheat, a small but useful detail 😂
It feels so distant as well, it’s so hard to explain but anyone who played and remembered those updates know what I mean. It’s so long yet not and it’s always so surprising to me, so many people didn’t have the same experience as I had and it’s kinda sad that’s the case
About the stray .... I don t think it is useless anymore because now in 1 18 you can farm them using skeleton grinders with powder snow . The sole reason I farm them is for the slowness arrow on smp s for pvp .
@@Togethicc468 my point is that even if they’re not useless in 1.18, the update that added them was still controversial because they were useless at that time
Dude, I was wondering for about 3 years now if the 1.13 performance dip was just my pc or if something was wrong. Its infuriating to be using iris sodium with 6 out of my 12g of ram allocated in singleplayer only to be slapped in the face by laggy mobs and unloaded chunks when flying with my elytra at firework burst speed. My general statement towards these issues is this: “The player should not be able to outrun the chunk loader”
I think after 1.12 became the worst, water log, new textures, worse mechanics, much more detailed textures, colored beds, fishes, water colors, worse performance. That’s why I play 1.11
1.17 fixed the performance for a bit, the change to java 16 made it more managable, however, 1.18 smashed that because of crazy worldgen, however, 1.18 fixed beta 1.8’s worldgen, making it much crazier, yet still smoothened
@@luciussalcedo3731 You can up the chunk loading rate on optifine. There's a setting for chunk update speed and you can also disable lazy chunk loading.
i really wish there was a right click button you could use to instantaneously throw ender pearls or put your shield up. they only added this to the new, horrendous looking 1.19 controls
@wilbert the right click button is only accessible if you use the new controls, which i dislike. i said that this feature isn't available for the OG controls and i wish it was
One of the bad ones that wasn't mentioned was the removal of the boat lifts. They just removed such a rich gameplay feature in the name of realism, and they still haven't made a replacement. Boats used to float in waterfalls, which alloed you to access floating islands by having a waterfall down from it and using a boat, and you were also able to have your waterways on multiple levels. Today every waterway system on a different level will have to be a completely separate system and you can't travel freely between them. These boat mechanics allowed for rich gameplay and interesting build ideas, and the possibilities weren't even replaced with anything.
there was a snapshot for 1.9 that made it so that Armor protection was determined by durability so if you had low durability Diamond Armor it was worse at protecting you than Leather Armor that one stayed for like 1 or 2 snapshots then yeeted out iirc
@@SemiHypercube I think features like that along with the older hunger and health regeneration should have stayed for Hardcore mode. they really fit in nicely into the game's hardest mode
I remember when beta 1.8 came out and while I liked a lot of the features I was amongst the group of players who disliked the hunger bar lol. Maybe it's because I always played on peaceful and didn't need to eat often before then (I was young and just wanted to build my little projects without having to fight). I still get nostalgic when I see videos of older versions where someone has a food chest just filled up with single pork chops, now pigs feel a bit irrelevant when other mobs provide food and more.
Was it that controversial though? It was a small update, but from what I remember, the community was pretty accepting of Mojang taking a 'break' per se, and focusing on the performance side of the game, to give more time for 1.16(definitely worth it).
@@Zugaraki Yep. We don't want so many *major ambitious* updates one after another, which was why 1.15 was a nice breather. Look what happened for Caves and Cliffs when that got too ambitious after the hype. Overall, this is the opposite problem of the 1.10 update. You are overheating the MC community, and yes, literally too.
The split between 1.8 and 1.9 players always bothered me. Personally I like both PVP versions and understand the criticism from both sides, but that’s not the story here. It just sucks that all the popular servers like Hypixel are still stuck on 1.8. I definitely get why it’s like that, but what about all the cool new minigames that can be created using all the features added to Minecraft in the past 5 years? I for example remember Mineplex adding a cool game with Elytras back when 1.9 came out, until they decided to remove it and just stay on 1.8. Just feels like a missed opportunity for me.
True, at this point they are just being petty and making Java servers boring on purpuse. If you look at the Hive on Bedrock, they do so many cool stuff, and the lobby is beautiful using the new blocks
Its incredibly stupid, petty, and lazy to be a continued issue. Why? Because its been possible for a long time for commands and plugins to effectively remove the cooldown, as well as to just modify it so that weapons have better balanced and more variety to their cooldowns. Some servers have taken advantage of this to rebalance weapons entirely, adding some that deal more damage but swing even slower and vice versa, and this sort of idea would be perfect for servers that already add abilities and stuff anyway using plugins. Those that continue to refuse to update servers to newer versions because of the combat update are either too stubborn, stupid, or lazy to just use a plugin to fix the issue they have. That's not to mention the fact that majority of players, whatever their feelings on the combat system, have just accepted the change at this point so they can use the other new additions.
@@Kahadi Hypixel actually has done that, if you play on later versions there is no cooldown, its just that they want to maximize what versions the game is available for everyone. Some people play older versions for extra FPS since newer minecraft versions have significantly worse FPS.
1.10 added magma block, which we usually need for gold xp farm and also the auto-jump is quite useful, especially for mobile (bedrock) players transtitioning to java. Well, it could've been a huge update if combined with 1.11 and 1.12
I feel like 1.10, 1.11, and 1.12 combined had about an update and a half worth of features. (Concrete, observers, shulker boxes, woodland mansions, creative toolbars, and the recipe book is all I found in the changelogs that was interesting for all those versions combined.) Glad they're doing more exciting updates now
To be fair, Minecraft versions 1.10 through 1.12 were technical updates. 1.12.2 is considered to be one of the most stable updates in recent memory, if not Minecraft history. There's a reason why 2B2T is in this update, after all, and not something like 1.12.1. However, I think they got tired of optimization, because they didn't really optimize 1.13 onwards. No technics, but I had a computer that was perfectly fine in 1.12.2, but 1.13 he would be fine until I ran into an ocean (at which point the fan would just flare at max). 1.14 saw this for the whole overworld, and 1.16 I couldn't update to on it at all. I had to buy a new computer because something like JW-2 upgraded to JW-3 which was a physical hardware limitation on my old macbook. So in short I feel like we actually don't have enough of these periods of updates. It's really boring sure, but they're required and really, really needed if we want games to actually run at 60 fps
@@HandleDisliker it was less that they were technical updates and more that they didn’t fundamentally change how a major part of the game worked every time, it allowed the devs to take some time to fix older issues before tackling the much smaller, newer features, which let the game be as stable as it could when the update finally came out 1.11 was actually one of the best updates in this regard, having numerous under the hood improvements that made the game play much smoother on older hardware (for example, completely overhauling hunger making it less tick-intensive and less annoying in general). But, of course, you don’t hear about any of this because 1.11 didn’t have some shiny golden carrot to hang over players’ heads…
the funny thing about this is that while they weren't large changes, they were game changing changes. observer's and shulker boxes completely changed minecraft on a fundamental level, more than anything except maybe hoppers, ever has. just goes to show you don't need to completely revamp entire dimensions to make the game better.
I feel like the old version and new one has its charms. With the old one, some pretty formations could spawn. Like at 5:54, that tiny grass overhang is the cutest thing! Place a small hut in that hole, and that grass hangover can be a cute mini bridge. I feel like the same issues are occurring again tho, with the newest update with the lush underground stuff, this *one* cave formation keeps happening and its starting to get annoying. Its just a extremely steep like 3 block tall slope that goes down for about 10ish blocks, it gets annoying to see and even worse when you need to steer around to get out before you drown. I wish they did make some areas more flatter and wider, the cave update is amazing, i do prefer the more open wide caves ( PERFECT for under ground cities, I made a few, very cozy! ) but i think minecraft is just making the old flaws more pretty. The "extreme hills" is basically just the "caves and cliffs" update.
You forgot about the first halloween update that basically broke every known mod at the time and caused alot of great people to stop working on their projects
I feel like 1.8 would have been a better candidate for this video than 1.7, since the backlash to 1.7 terrain was relatively minor compared to the praise it received for adding so many things, and 1.8 was widely hated by the modding and pvp communities for breaking mods and animations
I thought 1.10 and 1.15 was only an extend to its prior update (1.9 and 1.14). But despite all of that, i think the underwhelming factor of those 2 updates have been justified by mojang with the recent updates.
I don't have the luxury of saying that I am a veteran Minecraft player, I have known about Minecraft since 2012 but first played it back in April of 2016 after downloading what was at the time known as Pocket Edition which is the version I still play today. While I can see where people were coming from with Beta 1.8 I still think to this day no update will compares to the tragedy that was 1.13, because as you said, my game SLOWED DOWN dramatically even with the great performance that Pocket Edition has. But not only that, 1.13 is what I like to call a transitional update. Why? Because it marked the end of the "small features" era and began the "change what already exists" era. So in 1.13 you could find textures that look better with 1.14 default texture pack but the textures from 1.12 and before were still present so there was a huge disconnect among blocks found in the world.
As someone who has been playing the game since 2012 and been part of the minecraft community as more than a casual player since 2013 there hasn't been a bigger tragedy than 1.9. That update absolutely broke the community, pvp was probably the biggest community at that point, the modding community had started slowing down with the release of 1.8 just not being functional and the vanilla game just wasn't that interesting and that update absolutely shat on the pvp community. I remember dozens of big youtubers at the time for the pvp community straight up leaving the game including a lot of players too. I eventually left the game as well for a year or so due to it.
@@crimson1453 As someone been playing since Alpha 1.1; I miss the days before 1.9 screwed up the combat such you're more easily gangbanged by swarms of mobs (never touched PvP), and remember when Beds were first introduced and able to be used in the Nether before they were changed to blow up in your face if used in the Nether - that change screwed up a lot of adventure maps that relied on beds not exploding. Flipside; some map makers started using beds exploding in the Nether as a mechanic to progress in their packs. Nowadays I mostly play modpacks in Peaceful if they're a post-1.9 version (such as Antimatter Chemistry or Stoneblock 2), or Easy/Normal if they're pre-1.9 (such as Regrowth or The Ferret Business), as I don't need the stress of getting gangbanged by a swarm of mobs whilst I'm working on a project and not being able to quickly cull the herd.
This is the first time a “please subscribe” thing has worked because this man didn’t need to put a whole paragraph in telling us the history of the subscribe button but he did I respect that
This is really interesting because it shines light on why the major mod versions of Minecraft are typically 1.7.10 and 1.12.2: both were versions that saw large parts of the community avoid updating for a period and allowed modding to flourish
Aye, 1.16.5 is the most recent version of the game with a somewhat healthy variety of mods and modpacks for, since Mojang started screwing around with "Caves & Cliffs", for those who want post-1.13 changes without backporting them to 1.12.2 or 1.7.10.
I was one of those people that hated 1.9 combat at first but I actually like it a lot more now. takes more skill than just spam clicking and hope your attack registers
@@tawsifking9336 bruh he ain't lying, so many hours of hunger games where just spam clicking and hope the server registers the hit and you just had better armor and weapons, Minecraft never had deep combath mechanics but saying "how 1.8 pvp works" is just delusional
@@superbeta1716 man its not just about spam clicking there is also sprint canceling you can do by w tapping /right clicking with sword/ for extra knockback also you cant just spam w or sword right click coz it makes you slower which makes it easier to hit and makes you take more knock back you so you gotta do it right after you land a hit there is also knockback cancaling you can do it by jumping right after you get hit there many more things like this i dont want to go that deep coz it will be like 80 or more lines long
@@tawsifking9336 fr bro, getting the other person to be a block above because the attack distance was calculated from the head, and then they made it cringy
Looking at beta 1.8 terrain reminded me of the new 1.18 terrain. It took a long time for them to reintegrate variation into the generation. While I haven’t been playing the new 1.18 worlds, I do enjoy flying around them and just looking.
I did quite a bit of exploration on the new 1.18 terrain. I can tell right away that the terrain feels more nostalgic than previous versions, and I fell in love with it. It's not quite beta generation, but it still somehow manages to feel nostalgic which is good. Also, the oceans are now bigger again. Not too big, but just big enough so that they aren't lakes like they were in pre-1.18. And now the biomes seem to be larger and more spread apart, which some people might hate, but I like it, as it makes exploration more necessary and fun for me. And then, the new mountains and cave openings are just amazing, especially when you play on shaders. I was skeptical of changing the generation so much, but now I love it and it's probably one of my favorite updates of all time, up there with 1.7 and 1.16
@@karolakkolo123 I’ve have moments where I just took a minute to look around, and got old memories of industrialcraft on b1.7.3 from a longass time ago… It really does feel like old, just more exaggerated and with better caves.
I only really remember the 1.9 update getting backlash, but that might just be because I started in beta 1.7 and never too deep into the pvp-scene. I usually either agreed with most changes or was excited to see what's next. I do remember the beta 1.7 having some really cool seeds, one of them being 10082011 (so you know to what degree we used to save good seeds).
Same. I kinda joined very shortly before it, and since I was still using a touchpad, I could not care less about combat... Since, ya know, any fight not with a bow was a deathtrap. Heck, I was downright gleeful with shields.
@@YourLocalMairaaboo at the time it came out i was actually mostly playing things like bedwars or survival games, but i was never good and i thought this might be a breath of fresh air in the very spam-clicky pvp. i still think the changes were fine overall, though the combat tests look like the best of both worlds honestly.
@@YourLocalMairaaboo i actually got less interested in pvp over the years. minecraft is more of a rest/comfort game now than just the default goto and pvp is just too stressful for me. i much prefer building and redstoning.
I’m still wondering if Mojang has even considered to just add a gamerule for oldCombat? Wouldn’t it be great if you could play 1.18 or in the future 1.19 with the old combat system?
I am so glad to hear that it wasn't just me that had performance issues in 1.13. At the time, I wasn't playing too much of the game after 1.9 (I mostly stuck to modded and just so happened to skip 1.10 through 1.12) so for a while I thought Minecraft somehow become incredibly unoptimized, yet somehow only for me. I had friends who seemed to have zero problems with the game, so for years I thought I was the crazy one who had a great computer, yet it struggled to run Minecraft. I distinctly remember vanilla running worse than a (at the time) 1.7 modpack.
After knowing and playing the game since the classic days, the only things that have made me mad in updates are Beta 1.8's Terrain Generation, 1.9's Combat, 1.13's FPS Dip and the splitting of Caves And Cliffs, why? Well: Beta 1.8's Terrain: this one is obvious, the terrain became too stale, and mountains weren't really a thing, they were more like tiny hills. 1.9's Combat: My problem with 1.9's Combat is not that it's bad, because it feels like they were going in the right direction, my problem with it is that it just feels like they threw ideas, tried implementing them and then just gave up, only to release it as it was last time they touched it, it was painful, but I can kind of understand why it's what it is, every time I've tried thinking on how to "Fix" it, I just come out empty-handed, I can't think of anything most of the time, the only things I've found to kind of make it feel a bit better are making attack cooldowns faster overall and not letting the player attack while the cooldown hasn't charged yet or making a sound when your cooldown bar has filled, because just the bar filling isn't enough feedback for when I'm ready to attack which leads to low damage attacks and the reseting of my cooldown, which most of the time just ends up in my death, it's been looking a bit better on Jeb's tests, so I am looking forward for more information and tests. 1.13's FPS Dip: it was painful playing 1.13 before Optifine for it released, I have been using the same computer for Minecraft since 1.2.5, a craptop with 2GB of RAM (later upgraded to 4GB before 1.13) and a Celeron, I couldn't get past 5 FPS in Vanilla 1.13, and with Optifine I couldn't even get more than 15, it was barely playable, and it kept being like that for the rest of 1.13 revisions and part of 1.14, it wasn't until 1.15 that the game returned into a playable state without Optifine, hitting between 30-40 FPS without it and keeping a steady 60 FPS with it, and it has been mostly like that in 1.16, 1.17 and it's revisions, and 1.18 lowered by a couple of frames, but it's still definitely playable, but it's still, 1.13 shouldn't have released in such a poor state, I specially felt the change in performance since I used the same computer for most of Minecraft's lifespan, so I felt this change first hand, and it was painful. The Splitting of Caves And Cliffs: this boils down into Mojang biting more than they could chew, realizing it and then just accepting it, and it's fine that it ended up working out, but it could have been much better if they had released everything in a single update this December instead of the half and half we got, because this split made 1.17 one of the worst updates, simply because the new content it brought was obtainable in the most clunky ways, it was just half-baked and definitely shouldn't have been released like that, my current theory on why they split up the update is because they had already hyped everyone about Caves And Cliffs after people had asked about the Cave Update for quite a while, and saying they'd delay it basically a whole year would have made quite a lot of controversy, so I can also understand why it was split and half released, so at the end it just is what it is.
@@LightMCXx I do want to buy a PC, but they have been more expensive because of the scarcity of semiconductors, and I also want to buy a good PC if I'm going to upgrade, so I do have some ideas on what to buy, it's more about when.
I know I might get some hate from this, but I felt post 1.9 combat is just objectively better. There is almost zero thinking involved in simply trying to click as fast as possible. And before that update I was always angry that the game never treated axes like proper weapons, which is something I hold against the Bedrock Edition to this day.
From my standpoint, i started getting back to pc gaming a year ago, and i havent played minecraft for years. So i had to learn both combat systems at the same time, and for me 1.9-1.18 combat system was definitely alot easier to learn, Imo 1.8 combat system takes alot more skill to learn and be good at and isnt just limited to clicking fast, my friend who clicks normally and gets 7-9 cps still can win against me while i butterfly click, Maintaining the combos through w tapping or block hitting, strafing and etc, you also need to think outside the box especially for custom pvp duels like uhc duels.
From someone who used to play 1.8 everyday for years without a break, then quitting Minecraft entirely for a few months and returning only to play SMPs on new versions, both of them are still fun. 1.8 requires skill and more time to learn, which is probably the reason why it's so loved, there's always a noticable gap between players in a 1v1. I'd stil say 1.9 combat was honestly pretty unfun. Now with crossbows, tridents and stuff, 1.14+ is actually really fun. The problem is, that since a lot of players have played on 1.8 for so long, they're losing interest in the game entirely. While the update itself didn't kill the game instantly, for me, it started a very slow decline of interest ending up in me essentially leaving the game.
I somewhat dislike the 1.8 combat, because you can get cornered extremely easily and lets just say most of the time that happened my computer struggled to load it and i died quickly. Pretty unfair i must say, especially on bedrock edition where the reach is freaking 11 blocks.
1.9 visually showcases just how divided the Minecraft community is, and neither are any better from each other 1.8 Purists are edgy 13 year old Hypixel sweats who are reminiscent of CoD lobby squeakers And 1.9 Purists are Dream stans who desperately try to fight like him I'm a Bow user. Has been, and will always be. And I'm afraid it'll stay that way till I die
yup, I still remember most mods not updating. I played millenaire out of boredom in vanilla (which didn't update for quite a while) so I stayed on 1.7.10 until two years ago when I stumbled across the newer versions of old mods. Still play mostly on 1.7.10 or 1.12. I hate the shields too though so its still good to play older versions^^
Having experienced and played through all of these updates, I was excited each time. Yes, even the combat update made me happy. Though, I've always been a more hardcore/pve type of player. Sucked for PvP players though.
For me it was the change from InfDev to Alpha. Nothing has ever compared to the wild terrain generation of InfDev that made me fall in love with this game in the first place
Realtalk: I like the 1.9 combat. This 1.8 "click click diamond sword" combat is just boring. And: You can remove the Cooldown with LITERALLY ONE COMMAND!
@@franksmith9866 1.8: click click click click click click click click click click click click click dead! Frank Smith: as you can see this all requires much more skill and is much more intelligently designed because it places greater emphasis on speed and working out my fingers instead of my brain. Watch as I display the incredible effort and skill in my technique! Prepare to be amazed! Click click click click click click click click click click click click.
1.9 just kill the skill, and make the combat less fun and dynamic Now, it highly depends on the stuff you have, since you can't combo anyone and do significative damages, and anyone can just hide behind a shield Also, the saturation health regen is hyper stupid
I want to mention this because I haven't seen it in the comments, but 1.13 is quite a controversial subject for me. for those that don't know, 1.13 completely changes how Minecraft loads items, removing things such as IDs. While it didn't cause that much of a problem on singleplayer or vanilla multiplayer, it did cause quite the problem with plugin related/data heavy items. For example, I could have a sword with all of the enchantments(Quite the common thing back in the day), but then the moment I update it from 1.12.2 to 1.13, or any of the 1.13+ versions, it would break. (1.16+ might've fixed it, I'm not sure as I have been using separate folders and worlds to differentiate between 1.12.2 and below and 1.13+) This is caused by what I assumed to be changes to the enchantment system, as the ID removal was universal, which included enchantment IDs at the time. Another thing to mention is the corruption caused by 1.13, again, what I assume to be the NBT data changes on the game itself, deleting whole inventories from servers.
Being honest here, I'm glad 1.9 happened. Late 1.8 was the darkest time of minecraft in my opinion, because it was massively infested with pay2win servers that made the whole "stealing mom's credit card" thing even more popular, and it was all filled with toxic pvp-maniacal manchildren to make it even worse. Then 1.9 came along with mojang obliterating a LOT of said servers and its communities. Sure, the game died for a while but I'd absolutely prefer what we have now than what we had in 1.8
yeah but they didn't have to obliterate the combat system while doing so. I'm no longer a huge PvP fan, but the combat also applies to PvE, and it's just awkward imo
@@odinjoel1010 I actually prefer the new system nowadays (I used to dislike it for the same reason that everyone else hated it for) because it means you can no longer spam-click and stun-lock your enemy into being unable to fight back (when you hit someone he's unable to fight back for a tick), you have to time your hits well and not hope to have a better mouse than your oponent. In 1.8.9 I used to run into mobs like or enemy players like a dibshit, now I always have to be more strategic (especially against skelletons, which is where I'm very thankful that the shield was added, a feature that most seem to forget was also added in 1.9).
@@Ninjamanhammer nah, its very awkward and theirs no point in defending it unless your actually delusional, both versions are VERY flawed and mojang is aware of that with the new combat snapshots their makin
This is a hot take but 1.9 has aged like wine. The timeframe that they decided to release it in was horrible and the backlash was to be expected but the changes it made have been very beneficial in the long run for the survival experience. The combat changes got a lot of hate but for single player (not PvP) they definitely made the combat much more interesting and less spammy. On top of that this was the update that added the Elytra, while it's full potential wouldn't be realized untill later I can't even imagine the game without it now and it's propelled SMPs to even further heights (lol). On top of that this update laid the groundwork for the Shulker box to be added later which is yet another item I can't imagine not having. Obviously the combat could still be improved to a compromise that doesn't just neglect PvP but it was a good move to prepare for their future updates.
I always found the older combat to be much more boring, basically just rush in and spam click as fast as you can, it also has the problem with people using autoclicker to cheat. And everyone just uses the exact same sword and armour setup because thats all thats any good and you almost always know who will win within the first second of the fight. 1.9 has way more options to how you engage a fight and is played much more tactically with more very valid weapons options, it is hard to tell who will win because a change of tactics can change the game very quickly
@@archygrey9093 Yeah I've met some people who actually like 1.9 PvP now. I don't really play PvP but from a single player perspective it's massively improved.
Mostly I agree with this but i feel post 1.9 combat sucks with the addition of shields. This thing arguably made swords close to obsolete compared to axes
The reason the husks and those other mobs are boring is probably actually just because that was ALL we got. I think if it was a bigger update it would be easier to appreciate them.
I think you forgot the bee update, while it was really good for redstone, it had little features too, only adding bees, beehives, bee nests, honey blocks, honey bottles and a new advancement.
It was lacking features but the main goal of that update was to deal with performance, bugs and behind the scenes works, so it wasn't hated by the community because it was well understood that those things were needed and even wanted.
Tbh, I hope they add more insects even if they are just ambience or has one uses for decoration, or something that has interesting mechanics. But I'm neutral with that. Not crazy about the update.
In retrospective, we really got mad for nothing, once 1.8 came out. Minecraft today is amazing, and it somewhat makes me happy that each generation got their own version of the game. For me personally, 1.5 was my favorite. Only because I was a kid enjoying a new game, on his potato pc, spending a great timewith his friends. I will ever forget Hexxit. And once I got a new pc I will definitely play it again.
I don’t know if anyone remembers this, but before the beta 1.8 update, Notch posted a few videos teasing the eating mechanic, and he would make a “nomnomnom” sound. There was some arguments online about whether or not this nomnomnom sound was actually going to be in-game, or if it was just Notch making the sounds himself. I think he did it on two or three videos teasing the beta 1.8 update.
Quite honestly, even though i started from 1.4.6, i was kinda missing the old generation from beta (1.18 compensated i'd say), it was more interesting, especially forests
I started Minecraft on 1.13 on PE, and I thought phones in general don't run the game well because of the lag. That's still true, though. I'm afraid that the ever coming updates in the future that add more and more stuff into the game would also make it more laggy until only high-end devices can play it.
This is what I'm worrying about ongoing games that keeps updating. There will be the time where we can only watch videos of it and can't even play it by ourselves unless we bought great devices. I hope Minecraft isn't that one. :
But I think I is running well now but on low-end phones it is bad. But on 6GB RAM phones 1.18 renders well like 10 chunks render distance has fps of 55 - 60
Technically, after the 1.18 update, many switch and Playstation players experienced a bug which caused their old worlds to be permanently replaced with ones with new terrain. Even loaded chunks were permanently changed. As a result, I personally had a world I worked on for close to 2 years permanently changed, and all of my hard work overwritten for a new terrain to spawn. Also in the same update switch players (but oddly enough not PlayStation players) also experienced a bug where they could not break blocks at all. The game would not register when a block was broken so even though the texture was gone, the hit box remained
Maybe someday 1.17 "Caves & Cliffs" would be in this list. Because it had to be splitted in two parts. And even then, some features got delayed again (Deep Dark and Warden) and some cancelled (Archeology and Bundles). 1.17 felt like having to play in a stable Snapshot. Even mod develpers didn't wanted to waste time updating their mods to 1.17. Then 1.18, while it's a great update and the new caves and mountains are really awesome. I think a lot of people feel that it lacks in the cave biomes department. We just got 2. While we got 4 mountain biomes. So it's really the "caves & CLIFFS" update. It's a good update overall, but it gives the dissapointment feeling because we had our expectations of a cave update and also we were over-promised.
@@I_Am_Infiniti And because of that it's not actually splitted into two parts but I think could be in four to six parts, I hope not until we get all what they've announced or revealed.
@@vjv123 ok, can totally agree with that. But if they did the devs would have a lot more pressure on them and it would be as high quality. And for it to be more high quality we’d have to wait a fair bit longer.
Fun fact: I've been playing MC since 2010 and have never seen a polar bear. I thought they were modded when someone referenced it being in the base game like 8 months ago.
I think that every update starting from 1.8 has been great instead of bad. Expect for 1.10, which didn't add other great things than Husks, bone blocks and magma blocks.
thanks to Skip The Tutorial, we now know that strays drop more items when killed rather than normal skeletons. That means that you can put a block of powdered snow in your skeleton farm and get more bones and arrows.
I don't remember the combat being "much belloved" but I also don't like pvp...maybe thats really what the splits about. Because for pve I found 1.9 was a slight improvement over spam clicking.
Unpopular opinion: I prefer the 1.9 combat over 1.8 combat, mostly due to how powerful 1.8 combat could be. You could spam without drawbacks, Fishing Rods were stupidly powerful, and to me it didnt give the game much "strategy" than "just spam and you might win". 1.9 made combat more strategic and I liked that. Would you use a Sword, which did less damage but recharged faster, or an Axe, which recharged slower and took double the durability damage but deals insane amounts of damage and could break your opponents Shield for 5 seconds so their more vulnerable? You would have to adapt to whats happening, kind of like the Pokemon Metagame: If a Pokemon randomly became OP in the Meta, what would you do to stop it, and what would happen when that Mon no longer dealt with the threat because it doesnt exist/ isnt allowed to be used anymore? What if people started out with Shields? There would be more Axe fights. What if Swords got a buff that made them better than Axes? Shields would become either OP since they block all damage, or become obsolete, and they would either rise in usage or decline into near uselessness, and so would Axes.
1.8 combat, you could technically kill players in creative mode in certain versions. With a fast enough macro (2500 clicks per second) you could one shot them in any armor. It was very broken in some cases
It's not just pvp, 1.9 made pve slower and more awkward too. Had they just added the new end stuff it would have been great. Some of my favourite Minecraft moments have been exploring and looting end cities
In my opinion, 1.9 is the better combat system for pve. It adds an extra challenge to fighting mobs as where before, it was just spamming. It all depends on your preference though. In my opinion, mojang should just add a gamerule to change the combat system to the old one until they have made a better combat system. Because in all honesty, both aren’t great imo.
1.9 is better for pve, in pre 1.8 it was just way too easy to kill melee based mobs, since you had no hit delay and they did. however for pvp, pre 1.8 is better
@@tobias2702 I don’t care about the challenge when it’s only few mobs you encounter if they added more like boss ones the combat might be more interesting
If they didn't add cooldown most ppl trying out pvp would prolly be traumatized and never touch the pvp section again considering there's alot of 1.8 sweats and high cps player that will send you flying to the moon
1.9 was way worse for PvE. As someone who doesn't even sprint to conserve food, the last thing I want is mobs actually ever touching me and wasting my health/food. I can either spam click, do essentially no damage but keep them away, or I can time hits, risk getting hit myself, but actually kill them and end the danger. But when multiple mobs are around, cool, then my only option is running away, also lowering food. 1.9 has created a worse system, where food use is increased and sprinting is encouraged.
Anyone remember 1.1 where they broke the ladders? Ladders always kinda sucked in beta, and a person who spoke abt this a lot was the youtuber uberhaxornova. In 1.1, they fixed the main issue people had, but removed the hitbox on the top, meaning you couldn’t stand on them anymore. This was, eventually fixed, into a ladder that you could stand on and had the original fixes requested by the community. The 1.1 ladders are actually still in the game as their hitboxes are now used for vines (since 1.2 I believe) I’m a Minecraft boomer okay, I got the game in 1.7 beta
Maybe a hot take, but I hated pre 1.9 combat. It was the most boring auto-clicker fest where the person with the better ping ultimately won out. Not saying it's actually good now, but at least my hand doesn't hurt.
Not everybody who hates the new combat system plays pvp! I only played pvp in 1.64, and hated the griefing going on on servers that claimed not to allow griefing - never again.... I play my own versions of 1.7 modpacks that I make challenging in my own way - Grimiour of Gaia, Roguelike Dungeons, Dark Menagerie etc - difficulty turned up and make my own fun. The new combat system would make such a world actually unsurviveable no matter how skilled you become - so no fun at all.
@@BoboTMC same, 1.8 combat is so dull, boring and soulless.... 1.9 combat actually requires skill and is really exciting, especially when it comes to PvE
Ngl changing the colors to less vibrant colors was quite displeasing to me but after some time i quite liked the change because I didnt need to change the settings of my monitor every time I booted minecraft cause I have a certain eye condition that vibrant colors gives me migranes and hurts my eyes so getting rid of the vibrant colors that blinded some people with my condition was a good thing in the long run if mojang really wanted more players to play the game
I joined Minecraft around 1.7, I played both on mobile and pc at first. I remember on the mobile version the nether reactor being introduced lol, good times. Sometimes I do really miss back in the day when I would play pocket edition on my kindle fire
I think husks and strays are a cool idea and are looked down upon because of the update they were featured in. I would be happy to see similar biome specific mob variants in the future. Also, I will never change my opinion that pre 1.9 pvp is much more boring. It is literally just “who can click faster” and that’s it. No other depth than that.
Totally agree with that. Like imagine having a Zombie-spider-creeper hybrid who only spawned in a abandoned/withering away type biome? That would be awesome! But also quite unnerving..
@@r66-f6g its still definitely a pretty big art style change for me the main difference is the old textures had more texture and less details/lighting, while the new ones have more details/lighting but less texture (look at the old/new skeleton texture for a perfect example of this) i'm currently making a resource pack where i combine the best of programmer art and jappa's, and it looks nice as hell if i do say so myself lol
i use both depending on the version. java post 1.13? I use jappa but I play legacy and sometimes bedrock and 50% of my playtime is on 1.8 and 1.6 so programmer art is mostly used by me
@@r66-f6g im not talking about wither skeleton. just compare dev art skeleton to current skeleton. old one has lots of texture but not much shape or lighting, new one has plenty of shape/lighting but barely any texture (like its smooth and shiny as fricc)
I'm fine with people not liking the 1.9 update, but I really hate how almost every popular server is STILL running on a 9 year old version of Minecraft. It really upsets me, and I don't play on most servers anymore outside of multiplayer survival with friends. The fact that I can't play any real mini games with any of the new features or items makes it really uninteresting.
Ok usually at the beginning I wouldn't subscribe, but that cool little fact of the subscribe button being yellow formerly is a well deserved subscription from me
For a while, I mostly stayed on 1.12.2. I like the oceans changes, but I was so used to the "/gamemode 0". Simply put, I missed being able to use the gamemode numeric id. I'm over it now. I don't even go under 1.13 that much, anymore.
I personally love the PvP currently. Old PvP was spam clicking while zigzagging, and hoping your internet was better than the other Player. There were technically things like building, but they went unused, especially since with how much damage you could do by spam clicking, there was no real reason to play defensively, since offense was the best defence. With current update, there's way more decision making. Attacks have cooldowns that you can ignore at the cost of dealing less damage and knockback. Axes have a longer cooldown, but deal more damage, and compromise shields. Enchantments are suited for different things, so there's strategy to preparation. Potions can penetrate through Armour, making enchantments even more useful. Building can be used offensively and defensively, and makes terrain a lot more critical in your pressure and defence. You can preload crossbows for quick ranged attacks, but bows are still generally faster. Even fishing rods still have a use, which is rewarded for greater distances. And you can't just always switch to the most optimal tool because of the cooldown, sometimes it might be better to Attack again with the axe, even if it doesn't win the pseudo rock paper scissors gimmick of Shield/Sword/Axe. It may even be worth sacrificing Armour for the sheer mobility the Elytra gives, or spending the extra time to switch it out as you're getting hit. My only complaint right now with it is consumables. If you have enough totems of Undying, and golden apples, you're basically untouchable. Maybe if potions and buff items like gapples had a Cooldown that applied a reduced effect that encouraged disengagements.
Mending killed any challenge Minecraft had left for late-game/end-game players. The new combat tests from Jeb bring back spam attacking, and the only way I'd be fine with it would be if they updated ALL the hostile mobs to have more complex attacks instead of just: 1. go towards player 2. use hand item/shoot something 3. repeat
Merry christmas to you all! Which update do you think was the worst? Be sure to subscribe!
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*Merry Christmas!*
Merry Christmas!
We'll all miss Roses. 😓
Great question, I haven't watched the video yet gimmie a sec
Personally I think that 1.18, while adding many cool features also increased lag dramatically and for me it made gameplay a lot harder
For 1.10, I initially thought the polar bear would be just one variant out of many of the bear mob, but it was just the polar bear and that was it..
panda
Oh, I see. But I hope they hunt fishes and some small animals in the wild. 1.10 has so much potential, ngl.
It would’ve been cool if they’d added a honey bear in 1.15 too.
And it wasn't even for the players. Jeb added it simply because his wife said she liked polar bears.
Such a let down could have easily added brown bears
i mean, it's nice to have biome-spesific variants for zombies and skeletons, but they should have been introdused in a bigger update as a side-features, not the main focus
Yeah it’s not so much the update was bad just that it was so underwhelming to be called a major update
Yeah, If they wanted to make a major update about mob variants , they'd have to add alot more.
Γειά σου!
Mojang is lazy!! We mod makers can make their updates in a few weeks and it takes them months….
It would've been cool if they added it in the villager update. Idek why but it feels like it fits?
My most hated update is the one that removed world-gen settings; making custom worlds with different heights and ore spreads was my favorite feature.
so 1.13.
But wasn’t it also the update that saved the game?
@@E46SedanGaming you cant argue either side of that point, its an argument of semantics and partial opinion, theres no definitive way to prove that it saved the game more so than any other update did
same like why did they even do that???
Old comment but can't you do infinitely more with datapacks now
Still miss the beta terrain to this day. Frozen oceans/lakes were super cosy. Feels like the game is missing small lakes in general these day.
What you could do is start a new game in beta or alpha and gradually update the game so you can have that nice map gen. I personally love how flat and wide the beaches were back in alpha.
small lakes used to be everywhere in newer versions too, so many that it was genuinely annoying to come across one, fortunately or not, they were removed in 1.18
Oh boy 1.18 has your back
those frozen oceans are replaced with ice bergs and oh boy it can be massive!
wait a minute, you're right why are there no lakes?
Should have been on the list: 1.3.1. The single player game was effectively removed and replaced with a local server, meaning that all of the bugs and performance issues of multiplayer now affected people who'd never logged on to a server in their lives. While 1.4.2 fixed *some* of the performance issues, among other issues it took four years and a complete code rewrite before boats were usable again.
I forgot which update that was. Looking back, that was around the time I stopped playing Minecraft for a few years. (And probably influenced that decision.) I still can't believe Mojang thought that was a good idea. They really should have just added local hosting as a separate option under Multiplayer to begin with.
Regarding boats, at least they finally work in multiplayer now. They were buggy in early Alpha servers due to them functioning client-side, but moving the controls server side in later Alpha updates fixed the drops while breaking the movement. They were left like that for years making them mostly useless to use on servers. I guess because so many servers used warps Mojang didn't see a reason to fix them.
My only reason this was probably wasn't included was the pros of the version. This version changed enchanting forever. No more afk sessions. Changed highest enchants from 50 to 30. More opportunity to get xp like from cooking and ores. Also made enchants better. No more just chests full of unbreaking 3 diamond pickaxes or Bane of Arthopods 4 diamond swords.
I remember when I played 1.3 for the first time and was hella confused about why mobs were randomly teleporting and lagging. Legit how do you have high ping on a LOCAL server??
1.3.1 was the first update that allowed me and my brother+friends to play minecraft together privately. Back then i had no idea how to setup a server and that LAN feature with hamachi worked flawlessly, so im biased, best update ever that made me have fond memories of the game.
Boats are still pretty janky today
kind of interesting how both of the most controversial Minecraft updates have a 9 in them.
1.9 tore apart the PvP community and 1.19 is bringing moderation to Java.
right see you in 1.29
*1.19.1
??
1.9's controversy was less deserved
1.19.84
Surprised you didn't include 1.8, seeing as it broke basically every mod that existed at the time, and now there are still to this day tons of modpacks and servers stuck on 1.7.10 because somehow none of the mods they use have been updated once by anyone after all this time
Ah, the glorious "The 1.7.10 modpack" pack. Going back to that version feels pretty odd these days.
minecraft pvp was split on 1.6-1.7 1.7-1.8 1.8-1.9 many pvp servers still use 1.7 or 1.6 as their core
@@flawed8190 there's still 1.6 pvp servers?
@@DoomedCow I understand 1.7.10 and 1.8.9 , but why 1.6 ? I don't get it , is it for old caves ?
@@DoomedCow few but yes. although many of them are quite dead
What I love about MC is you can go back to any version you want, start a new world, and boom your suddenly back in 2009-2015. With the multiMC launcher, it makes doing this even easier. Want to try a modpack from 7 years ago? 1 click away. You cant do that in any other game.
There are actually other games that make going back to older versions easy, it’s just that MC is far more popular than any of them. I don’t really play MC much anymore (I’ll play on a map occasionally but stopped playing on a regular basis like 7 years ago); I mainly play Universe Sandbox, Europa Universalis, Hearts of Iron and Civilization these days, and I think of those games only Civilization is anywhere near MC in terms of fame. With at least Europa Universalis, you can play older versions by disabling DLC and then changing the patch in steam properties.
What I give MC a lot of credit for is that DLCs aren’t a thing for it. Europa Universalis pumps out new $20 DLCs like twice a year which I can honestly say is annoying as fuck. Sometimes I refuse to buy a new DLC, but usually I do. To make things more annoying, oftentimes the DLC content is added to the base game later on thus making a number of previously important DLCs useless.
All games should be like that tbh, especially league of legends.
yeah. nothing like getting that rush from being in a familiar but forgotten environment, however temporary it may be. you know exactly what year youre in when you load in, then the sounds and the graphics put you in the same state of mind as back then. for someone like me who grew up with the game but, honestly dislikes what its become, that sort of feature is greatly appreciated. many modern games just force you to deal with the changes they make, no going back, no feedback taken, and yet minecraft shows just how easy that really is.
@@YskarAlbumLuna how on earth would it work on league of legends
@@hugoguh1 p2p servers
I mean, people argue 1.8 combat took skill but that's a massive pile of Copium. You literally just spam click your mouse. The combat update atleast made it so using an axe and waiting to strike when it was right really rewarding.
Truly said by someone who has never put more than 10 minutes into 1.8 pvp. You my good sir, could not be more wrong. 1.8 pvp is multiples more skill based than 1.9.x+, and if you disagree, you are simply just wrong.
@@zzzSolgrynn Dude the only thing you had to do in 1.8 combat that could be argued as skill based is blocking while swinging, which just required you to mash both mouse buttons instead of one. Maybe you have nostalgia of 1.8 like it was some epic swordsman duel or something like that but really it was just two people spamming their mouse until one of them died or bailed for heals. Some tools can still be used just like before. All 1.9 did was prevent people from turning their brains off and going brrr with a sword.
@@mingalo2620 exactly, people say 1.8 is more skill but everything that took skill you can still do in 1.9, using fishing poles n what not. But the act of hitting your enemy was brain dead. Literally every single pvp video just watch, when it comes to just damaging your opponent all they do is spam click. There's no drive by jump hit with an axe and then you use a shield to quickly block. You literally just spam click.
@@zzzSolgrynn 1.8 pvp strat is just clicking fast, and autoclicking if you're feeling risky
@@zzzSolgrynn 1.9 pvp > 1.8 pvp
Another issue from 1.13 was, from what I remember, the mods. While I don't think it was necessarily 1.13's fault, the forge devs spent a lot of time basically rebuilding forge, so it wasn't released for an insanely long time.
A lot of my favorite mods from the time completely died at 1.12 because the mod developers moved on during that hiatus from no forge. Fabric also became a thing, almost completely splitting the modding community.
Yup. And as someone who can't stay on old versions I was forced to move on. Now totally on fabric I can say I won't look back, been using fabric since 1.16. This depends oc on your modding preferences. As I have played super blocks that make items are just no fun. Automation can be done in vanilla and tbh it's more fun, because it's more work. Why do I need to work hours and hours to multiply ores when I can make a vanilla farm and have infinite lol... Only mods I would even think of playing that change the core mechanics is create. But that's forge and fabric is just simply better in tons of ways, sodium itself is worth its weight in gold not to mention fabric itself is lightweight and non-intrusive. As primary a vanilla guy who don't want added blocks or items to make his survival world un-updateable, and just likes cosmetic, gui, and qol mods fabric is truly king. I respect all the modders and forge in general. But for me mods like mekanism and build craft are just pointless. Just my two cents. Kinda like Greg tech, extra steps for no reason. Minecraft for me is about building.
Edit. Forget to say, also for me the work is part of the fun. Do you need to spend all that time to build a perimeter? No, but doing it. Vanilla. And knowing you did instead of a magic quarry is way more satisfying, and another point, jet packs. Back in the day they were must haves. But now, with elytras, 😂 nah... I'll take the wings any day. I think Mc has changed alot in good ways so mods will have to change with it. Old school ideas are not really needed anymore, and there is some neat mods being made, most don't even add anything to the game, just change mechanics, better than mending for example. I can not play with vanilla mending. Long post lol I'm passionate about Mc. 🤷🏼♂️ As it stands I'm on 1.18.1 and have over 100 mods running. Nothing added to the game. If 1.19 came out tommorow I could continue to play the latest version and fabric will be updated within a week easy and mods follow just as fast. I just updated from 1.17 and I am only waiting on maybe 10 mods to reinstall then I'm back running what I had and new stuff is always being made to add to my list.
@@DLunacy78 Seeing how youre that much into hud (and thing like that), could you provide a list of you think are the best? I have nor played with mods since 1.12 so I know nothimg about fabric.
@@paggnut there is way to many to list and i find new ones everyday. biggest help i can give is use ATlauncher i swear by it. i was a MULTImc guy but ATlauncher is way easy. auto downloads, auto finds mods for your version, auto updates, just amazing. and you can do multi instances. sodium is a must, it puts optifine to shame alone, there is alot of addons but tbh i dont use any, i have a good pc so sodium is enough. if you want shaders then use iris, i choose no shaders. one i do use is ferritecore, it cuts my ram usage from 50-60 vanilla with 8g allocated to 10 max lol and again if you like optifine you can use it just need to install optifabric. if you use sodium then you will need replacments for optfines addons like connected textures and biome coloring etc. fabric has replacments for al of it except emmisive textures, still waiting on someone to make that. all i use is colormatic to make my whole world one color, grassm water, fog, sky etc. not a fan of biome coloring. if you dont want custom biome coloring but like one color sodium extra has a option to disable biome colors but the whole world will all be ocean biome colors. modmenu is a must also for in game config changes.
heres a short list of what i have to have most of the time.
advanced compass
appleskin
are you blind?
backslot
bedrockify
better spawner control
better than mending
better third person
camera overhaul
cherished worlds
clumps
color me outlines
colormatic
complete bone meal
deepslate instamine
deepslate cutting
detail armor bar
dynamic sound filters
enhanced attack indicator
entity outliner - amazing for finding caves
extrasounds - should be in MC
falling leaves
ferrite core
first person model
freecam - amazing!
grind enchants
fixed anvil cost
illuminations
hardened crops
infinite trading
the loved ones
independant pets
wolves with armor
item model fix
logical zoom
name pain
quick shulker
3d skin layers
pigless portals
omega mute
old swing
sodium
torchkey
trees do not float
throwable torch
blast
rocket minecarts
you are in grave danger
smooth boot
smooth swappping
modmenu
sodium
visuality
effective
visual overhaul
seamless loading screen
reroll
presence footsteps
inventory totem
mouse wheelie
bounding box ouline reloaded
thats basic, finding and swaping mods all the time some i dont use anymore but are good
carpet
carpet extra
rug
flours tweaks
fabrication
last one is not one you can update but i use it when im feeling nostalgic, MODERN BETA sweet sweet old school gen.
also use modrinth, its gonna surpass curseforge anyday.
@@DLunacy78 wow thank ypu so much dude
@@DLunacy78 i love complicated mods and the process of going into a creative world, placing the blocks it adds one by one, then spend hours scratching my head to understand the mod. Yes, it burns my hand and my laptop, but its worth it
For me aquatic update was the best, it was a sooo much needed rebirth for the game and it started the trend of making old content better instead of just piling up new stuff
Yes same!
samee, i go back to the 1.8 mods and it's so painful every time i touch water now
Yeah I consider 1.13 to be the start of modern minecraft
Still my latest favorite until now. Waterlogging is a game-changing for me especially for builders. Conduits, swimming animations, I could talk all day on how beautiful this update is. :>
But now, it seems like 1.19 will dethrone my 1.13. I love Swamps and can't wait to love that biome even more with this upcoming update.
It was, many old players started to come back due to it
4:50 there's one other very important thing about Beta 1.8 - it was the update that changed Minecraft from a simple game you can run on a calculator into the unnecessarily laggy mess requiring a gaming PC to play at a reasonable render distance.
Beta 1.7.3 went like butter on my parents' ancient PC. Beta 1.8 was unplayable, barring me from being able to play Minecraft comfortably for many years.
interestingly enough, the opposite happens for me. when I try and play versions before Beta 1.7 on my laptop, I get constant lag spikes and FPS really goes down. Hell, I get 15fps while playing on CLASSIC VERSIONS. But then, for some weird fucking reason, Beta 1.8 onwards runs just fine at 80fps, and I don't even need to download any performance-enhancing mods until 1.13. It's a really strange thing lmao
This is beyond untrue 1.8 and below was a unstable laggy mess, sure you can run it on whatever but that doesn’t mean you’re getting over 6 fps.
And no, my pc is bad in general and it runs the current versions of Minecraft just fine, even with resource packs like smooth animations, you try and add any basic resource into a 1.8 version of the game and your pc will explode if it isn’t like a nasa pc
We seem to have different experiences then, because 1.7.3 ran fairly fluid on my PC while 1.8 was laggy beyond being unplayable even on the lowest possible settings and with a render distance so poor everything beyond like 30 meters was shrouded in fog. It might be a difference in drivers, operating systems, exact settings in both versions etc, but i'm not lying or misremembering 1.8 blocking me from playing the game for a long time.
I tried playing some alpha versions and they ran atrociousley. My beta 1.7.3 world ran smooth but at one point the game froze, my cpu usage went up to 100% and my computer sounded like a helicopter. My world then corrupted. The betas were not stable or performant at all.
I joined Java in 1.7 times, i played MCPE & console before but loved java 1.7 (mainly 1.7.10) pvp was huge and many servers had fun times. 1.8 still is awesome and still servers to this day use older system for pvp usually. Great video as always!
*Nice information to know*
1.7.10 is amazing. Have absolutely fun nostalgia playing it
I also joined around that time, it was late 2013
the tutorial world with the temple, castle and farm right? :D i played it too
I have a mod pack in 1.7.10
Strays are weird, but are better for farms as they have bigger and better loot tables than regular skeletons.
@R1ftzy Thanks for the fact.
@R1ftzy not anymore
A larger loot table isnt always better, especially if you just need bones for a bone meal farm
@@TheLikeButtonLMAO If the chance for other drops (bones and arrows) decreased, that would be correct but strays have a seperate chance of dropping 1 arrow of slowness.
@@TheLikeButtonLMAO use kelp for bone meal farm
The new worst update will be 1.19.1 if Mojang and Microsoft decide to keep the chat filtering thing.
@Mario Stevenson You only get banned from singleplayer on Xbox and the Switch but that's still terrible.
@Mario Stevenson How tf is it fair to ban someone from SINGLEPLAYER? Multiplayer fair enough but essentially you've been robbed of your money if you can't play the game, this needs to be changed quickly or someone will eventually sue and create a sh*tshow.
@@austrakaiser4793 its not, no matter what mojang or Microsoft says its a stupid thing, if anything they should be banned from multiplayer only not from minecraft as a whole, I wont play 1.19.1+ at all
@@RacsoLoski yes????
@@RacsoLoski pretty much
I want vertical slabs, any argument Mojang gives against this is dumb.
“It will make the creative tabs too cluttered” okay we’ll make slabs vertical when crouched or something.
“It will make Minecraft not look like Minecraft”
How? Everyone uses texture packs and it still looks like minecraft.
“It will limit creativity because players will no longer have to get around block limitations”
Creative slabs will give more creative opportunities.
Yeah I understand working around limitations, but this is still weird. Personally I would have little 1/8th blocks that you can place on stuff like slabs to make kind of vertical walls and cooler doorways/ all sorts of decoration. Vertical slabs alone may not be necessary, but I think 1/8th blocks could add a lot of character and potential to build, like little mushroom blocks being put on trees in a forest to simulate fungus on trees or something like that.
So based so based I love this comment so much
Vertical slabs are every builders dream I can imagine all the cool textures I can make with them
i dont like the crouching idea, i still think they should be separate blocks
@@FilmBucket yeah I agree with you, I was just giving it as an example of one way to do it. It would be really annoying to have to crouch in a dangerous spot and you can’t place a horizontal slab.
My most hated update is whichever one removed the super secret settings. RIP static TV settings, gone but never forgotten
Just install the mod..
@@doomerlore1690 bedrock players: 😶
@@-Teague- why would you play bedrock at this point when they did the migration thing for absolutely free unless you're a console player?
@@doomerlore1690 BECAUSE IM A CONSOLE AND MOBILE PLAYER LOLLLLL
@@-Teague- im pretty sure console and mobile never had super secret to begin with
Only a few months later... 1.19.1 pre release 1 has taken the cake as the new most hated update.
Oh 100% the entire community is getting in a quite riot
i assume it has taken the cake for being the most performance-heavy update ever
It wasn't (and still isn't) controversial, it is just downright hated, which is interesting, and probably the only time an update was like this.
I wish I could remember which version it was, but there was a little talked about (because it was reverted quickly) which had mob light level spawns tied to z level, meaning the deeper you went the more light it took to stop mobs from spawning. By the time you got to bedrock, no amount of light prevented spawning, so deep bases became a bit of a nightmare.
Old comment, but I looked it up: it was Alpha 1.2, where the light level where mobs spawned became a formula rather than a set number; mobs would spawn at light level 16 - (Y/8), meaning that beneath level 8 mobs would spawn in broad daylight (light level 15). This was removed in Alpha 1.2.1, which was released 6 days after Alpha 1.2.
Alpha 1.2 did actually do something really smart, though: before this version, the chunk (0,0) would always be the first chunk checked for mob spawning. If you built a dark room somewhere in that chunk, almost all mobs would spawn inside of it.
@@Yeldren nice bit of archeology! I sometimes wondered if i just imagined it since I so rarely hear people talk about it.
It made my bedrock (with all those dark particle effects) base a bit more difficult to mange.
Man, they should bring back some version of that. That sounds like it would make mining way cooler!
@@-Teague- yeah, it did make those bottom of the world resources harder to get piles and piles of. This was also back when bedrock had that particle fog, so seeing could get harder too.
@@neeneko idk what the lore implications would be but having a place where you literally just COULDN'T ESCAPE FROM MOBS would be great fun imo
There are still people complaining about the "infrequent" updates when a lot of us back in 2014-2017 had very long periods without updates, and the updates that did arrive were controversial anyways. 1.13 Was a turning point for the game despite its performance issues
1.13 is the update I remember most because I played the Legacy Edition back then, and it was the last update on those platforms forcing me to buy the new Bedrock Edition for the new features. Man I loved that version and wish it was getting the new updates.
And i'm still in 1.12 due to mods
When the 1.13 snapshots came out Minecraft got a bit better
yeah 1.13 hit like a truck, bringing all the new updates with major changes, i sometimes miss the simplicity of old caves or the old nether
@@puppetwhisper2472 Honestly good riddance to the old caves. An overhaul was much needed
Early updates were wild haha, Notch would literally update the game and the mouse would stop working.
I got used to the swing speed and shield stuff but I can't say I think it was/is an improvement. The old bows were also more fun in my opinion.
I also miss the old wonky terrain gen that would result in wild mountains and floating islands. It might not be realistic but man did it make for some great base locations.
I think their removal was a great idea
Use amplified
The best thing to do I’d say is to downgrade your Minecraft version make a new world and then start updating through the different versions opening the world on each version finding the new terrain generating a few chunks of that update and then doing the same for every other version
You can still find similar terrain in Shattered Savannahs. I don't have to describe them, you'll know them when you see them.
Minecraft Boomer
a proably lukewarm take on 1.9: the worst thing about how this update splitting the playerbase is the fact that many servers are forced to ensure everything they have is compatible with 1.8, and so are forced to miss out on an absurd amount of blocks/items to work with and tools to make use of since 1.8 players don't get them
they could have easily fixed the playerbase split with a gamerule
Or they can just update like normal people, who gives a shit about whiney spam-clickers
@@F17A the server doesn't update because less people would play the pvp games if they were using 1.9 combat. People don't like change, and servers that would update to 1.9 combat would see far less players and enjoyment. As a business, it just does not make sense to upgrade to 1.9
@@F17A 1.8 pvp takes a lot more skill than 1.9 Its also faster pace and more fun. Isnt the point of playing games to have fun? Mojang took away the fun in pvp and thats why theres a divide.
@@TheBananaOverlord omg, THIS! idk about coding or anything so i might be wrong but i don’t imagine it would be that hard to implement, then again there’s possibly stuff that wouldn’t make it the easiest either but like they’re professionals they can do it
"I stab fun in the face" is one of the best developer quotes in gaming history
Some updates are revolutionary and some updates change the game so little that it gets forgotten in a short amount of time but either way an update changes a game for the good or for the bad and even though its sometimes mentioned to be in the game by the players when it eventually comes out they would start trash on it because of how bad their decision on picking it really is
this instantly brings phantoms to mind
You are a terrible person
Basically the only thing anyone remembers about 1.10 is how forgettable it is
Indeed
Personally I disagree. As a builder at the time, I enjoyed the new blocks and generally think that it was a decent idea at the time in order to show the community that updates were coming, seeing as the 1.9 update took quite some time. It was a palette cleanser and had some of my favorite blocks in the game, even with how small it is.
And Structure blocks
Well, true it was a small update, but added important blocks (and mobs?) that we all know.
Red nether wart block: Crimson forest
-fast with hoe
Bone block:
Soulsand valley
-best bone meal source
Magma block:
Nether wastes
-zombified piglin gold and xp farm
-useable in a lot of farms or traps
Husk:
A zombie that can't burn in daytime
-can be used in villager stuff in daytime
-and even more potential
For example: a minecraft blue cat's latest youtube video with a giant zombie
Or some test dummies for weapons and etc.
Stray:
-drops both regular and slowness arrows
-Stray farm
Polar bear:
-2nd enemy of foxes
-natural predator in tundras
-inland fish source
Tbh, I hope there are variations of Bone Blocks like the different parts of bones in our body for builders like me to have plenty to choose from. There should be Husk spawners if the dungeon is located under a desert or even badlands and Stray spawners under cold, snowy, frozen biomes to add more variety. Polar Bears should also hunt fishes now that there's an actual fish mobs and it makes sense because they swim faster than the player. Polar Bear's AI has some interesting mechanics like they became hostile when there's cub and go in groups but I hope there are variations also like Pandas. Also, cub should grow into adult, and this one is optional, make polar bear breedable.
11:44 I remember when someone said that you only need 3-4 gb of RAM dedicated to a minecraft server for optimal performance. such were the days...
I was able to run Hamachi server on 4gb laptop with i7 first generation and with still running Minecraft instance and team speak or Skype. AND THAT WASNT LAGGY AT ALL XD. Now I have 12gb and I'm sure that could be more laggy. That was 1.7.10 or 1.5.2... Minecraft didn't care about anything XD
I feel like 1.15 would be on this list for many, but I think the hate is unjust. In 1.13 and 14 people complained that the performance was terrible, but when 1.15 patched bugs and improved performance, while not adding much content, the complained more. It was still a cool update and fixed al lot of issues.
the bees were pretty useless but good point
@fucer what about slimes
in my experience the performance didnt get much better from 1.15 at all, worse even.
I don’t remember anyone complaining about 1.15 when it released. It actually got a lot of praise because servers could finally update from 1.12 without serious performance issues
@@flamex5988 bees were only for fun, the real point of the update was bugfixes
Am I the only one who likes 1.9 combat mechanic? I really love the fact that you can use axe as a weapon now.
1.9 combat? yuck, present time rebalanced combat is great
mcmmo did it better
1.8 pvpers are just salty they had to learn a new combat style, overall, 1.9 combat is more fun imo
I do like 1.9 combat mechanics, but it doesn't feel right with actual pvp. Its not bad, its, weird.
@@lu1s81 I kinda agree. And thats why 1.8 combat is more skill-based in my opinion. People would have to learn clicking methods (and properly aim at the player doing so), to get an edge over the opponent. Movement can also affect knockback (w-tapping), and I know there are other mice that helps in this situation, but an office mouse can do just fine.
To be honest, I didn’t mind 1.9 combat. To me, it felt more dynamic and tense, and cheating was more difficult as an auto clicker could no longer be used for virtually instant kills.
Exactly. Clicking fast just isn't even fun. Most people that absolutely hate 1.9 probably just can't do anything but shut their brain off, and spam a mouse until someone dies
@@jeff367 Yes they were spammers 1.9 isn't bad
personally not fond of how critical hits are granted, but otherwise pretty good combat.
@@jeff367 thats not how 1.8 pvp works
@@jeff367 clicks per second is actually _way_ less important than most people think. someone with an autoclicker wouldn’t stand a chance against someone who knows how to strafe and sprint reset well.
So crazy to see how long ago my original Minecraft days really. I remember when they added hunger and it feels like it JUST happened. Same with wolves and beds.
I remember the days before wither skeletons back on ps3. They made the nether actually dangerous.
for me it was villager tradeing
True true, I think of some updates from 1.7 as new, although I remember back to I think 1.1 when they increased the distance at which mobs are attracted to wheat, a small but useful detail 😂
It feels so distant as well, it’s so hard to explain but anyone who played and remembered those updates know what I mean. It’s so long yet not and it’s always so surprising to me, so many people didn’t have the same experience as I had and it’s kinda sad that’s the case
I remember 1.7.10 so fondly. So many mods never made it past that point.
yeah and past 1.12 a lot of mods didnt make it which is kinda sad
I still always use 1.7.10 for orespawn lol
1.7.10 still exists you know, go play those mods again :D
@@Takyodor2 i would if I could find future update backport mods. I love the 1.18 caves too much to regress
rip orespawn o7
About the stray .... I don t think it is useless anymore because now in 1 18 you can farm them using skeleton grinders with powder snow . The sole reason I farm them is for the slowness arrow on smp s for pvp .
but that’s a 1.18 update, not a 1.10 update
i mean technically earlier but not 1.10
@@zakalot Well if you think about it then if strays didn’t exist then how would it get good drops?
@@Togethicc468 my point is that even if they’re not useless in 1.18, the update that added them was still controversial because they were useless at that time
Dude, I was wondering for about 3 years now if the 1.13 performance dip was just my pc or if something was wrong. Its infuriating to be using iris sodium with 6 out of my 12g of ram allocated in singleplayer only to be slapped in the face by laggy mobs and unloaded chunks when flying with my elytra at firework burst speed. My general statement towards these issues is this: “The player should not be able to outrun the chunk loader”
I agree. Even though I use optifine, my elytra is faster than the chunk loading, and I'm not even spamming rockets or anything.
you should try using starlight and lithium, might help
I think after 1.12 became the worst, water log, new textures, worse mechanics, much more detailed textures, colored beds, fishes, water colors, worse performance. That’s why I play 1.11
1.17 fixed the performance for a bit, the change to java 16 made it more managable, however, 1.18 smashed that because of crazy worldgen, however, 1.18 fixed beta 1.8’s worldgen, making it much crazier, yet still smoothened
@@luciussalcedo3731 You can up the chunk loading rate on optifine. There's a setting for chunk update speed and you can also disable lazy chunk loading.
That slow healing thing is still a problem in bedrock, as well as losing hunger at obscene rates.
we do have that 1.8 pvp though
i really wish there was a right click button you could use to instantaneously throw ender pearls or put your shield up. they only added this to the new, horrendous looking 1.19 controls
@@MishaG4mer you can change them in settings
@wilbert the right click button is only accessible if you use the new controls, which i dislike. i said that this feature isn't available for the OG controls and i wish it was
@@MishaG4mer Why do you dislike the new controls? I don’t use touch much, but when I do I prefer to use the new ones over the old ones.
One of the bad ones that wasn't mentioned was the removal of the boat lifts. They just removed such a rich gameplay feature in the name of realism, and they still haven't made a replacement.
Boats used to float in waterfalls, which alloed you to access floating islands by having a waterfall down from it and using a boat, and you were also able to have your waterways on multiple levels. Today every waterway system on a different level will have to be a completely separate system and you can't travel freely between them. These boat mechanics allowed for rich gameplay and interesting build ideas, and the possibilities weren't even replaced with anything.
I remember stampylongnoses rainbow ride. I was a youngin when he uploaded jt and i thought it was the best thing ever
They removed realism by not letting boats float up waterfalls? Do you have a brain?
I mean, soulsand can do that now
Edit: (Oh wait this is 1 year ago)
@@valarmis kek
there was a snapshot for 1.9 that made it so that Armor protection was determined by durability so if you had low durability Diamond Armor it was worse at protecting you than Leather Armor
that one stayed for like 1 or 2 snapshots then yeeted out iirc
At least 1.9 also added mending to prevent armor from ever getting that low (though I think mending was hard to get at the time)
lol what were they thinking?
@@SemiHypercube I think features like that along with the older hunger and health regeneration should have stayed for Hardcore mode. they really fit in nicely into the game's hardest mode
Isn't that kinda how alpha armor worked?
Thank God thay didn't keep it.
I remember when beta 1.8 came out and while I liked a lot of the features I was amongst the group of players who disliked the hunger bar lol. Maybe it's because I always played on peaceful and didn't need to eat often before then (I was young and just wanted to build my little projects without having to fight).
I still get nostalgic when I see videos of older versions where someone has a food chest just filled up with single pork chops, now pigs feel a bit irrelevant when other mobs provide food and more.
1.15 would have been on the list if they didn't make the last minute decision to make honey blocks not stick to slime blocks
Was it that controversial though? It was a small update, but from what I remember, the community was pretty accepting of Mojang taking a 'break' per se, and focusing on the performance side of the game, to give more time for 1.16(definitely worth it).
@@Kettle4Boilin yeah
@@Kettle4Boilin Yeah that made sense, and was more focused on bug fixes.
@@Diaming787 yeah and some visual changes like iron golem cracked
@@Zugaraki Yep. We don't want so many *major ambitious* updates one after another, which was why 1.15 was a nice breather. Look what happened for Caves and Cliffs when that got too ambitious after the hype.
Overall, this is the opposite problem of the 1.10 update. You are overheating the MC community, and yes, literally too.
The split between 1.8 and 1.9 players always bothered me. Personally I like both PVP versions and understand the criticism from both sides, but that’s not the story here. It just sucks that all the popular servers like Hypixel are still stuck on 1.8. I definitely get why it’s like that, but what about all the cool new minigames that can be created using all the features added to Minecraft in the past 5 years? I for example remember Mineplex adding a cool game with Elytras back when 1.9 came out, until they decided to remove it and just stay on 1.8.
Just feels like a missed opportunity for me.
True, at this point they are just being petty and making Java servers boring on purpuse. If you look at the Hive on Bedrock, they do so many cool stuff, and the lobby is beautiful using the new blocks
Isn't Hypixel on 1.18 ?
@@abhijiths5237 some games are 1.18 but most are 1.8, but they can be played on 1.18
Its incredibly stupid, petty, and lazy to be a continued issue. Why? Because its been possible for a long time for commands and plugins to effectively remove the cooldown, as well as to just modify it so that weapons have better balanced and more variety to their cooldowns. Some servers have taken advantage of this to rebalance weapons entirely, adding some that deal more damage but swing even slower and vice versa, and this sort of idea would be perfect for servers that already add abilities and stuff anyway using plugins.
Those that continue to refuse to update servers to newer versions because of the combat update are either too stubborn, stupid, or lazy to just use a plugin to fix the issue they have. That's not to mention the fact that majority of players, whatever their feelings on the combat system, have just accepted the change at this point so they can use the other new additions.
@@Kahadi Hypixel actually has done that, if you play on later versions there is no cooldown, its just that they want to maximize what versions the game is available for everyone. Some people play older versions for extra FPS since newer minecraft versions have significantly worse FPS.
1.10 added magma block, which we usually need for gold xp farm and also the auto-jump is quite useful, especially for mobile (bedrock) players transtitioning to java. Well, it could've been a huge update if combined with 1.11 and 1.12
Yeah, I think the same, they should have pulled a 1.20 and just cram a lot of random ideas into a single update, small things, are still things.
I feel like 1.10, 1.11, and 1.12 combined had about an update and a half worth of features. (Concrete, observers, shulker boxes, woodland mansions, creative toolbars, and the recipe book is all I found in the changelogs that was interesting for all those versions combined.) Glad they're doing more exciting updates now
To be fair, Minecraft versions 1.10 through 1.12 were technical updates. 1.12.2 is considered to be one of the most stable updates in recent memory, if not Minecraft history. There's a reason why 2B2T is in this update, after all, and not something like 1.12.1.
However, I think they got tired of optimization, because they didn't really optimize 1.13 onwards. No technics, but I had a computer that was perfectly fine in 1.12.2, but 1.13 he would be fine until I ran into an ocean (at which point the fan would just flare at max). 1.14 saw this for the whole overworld, and 1.16 I couldn't update to on it at all. I had to buy a new computer because something like JW-2 upgraded to JW-3 which was a physical hardware limitation on my old macbook.
So in short I feel like we actually don't have enough of these periods of updates. It's really boring sure, but they're required and really, really needed if we want games to actually run at 60 fps
@@HandleDisliker it was less that they were technical updates and more that they didn’t fundamentally change how a major part of the game worked every time, it allowed the devs to take some time to fix older issues before tackling the much smaller, newer features, which let the game be as stable as it could when the update finally came out
1.11 was actually one of the best updates in this regard, having numerous under the hood improvements that made the game play much smoother on older hardware (for example, completely overhauling hunger making it less tick-intensive and less annoying in general). But, of course, you don’t hear about any of this because 1.11 didn’t have some shiny golden carrot to hang over players’ heads…
@@HandleDisliker Also 1.12.2 became the new 1.7.10 in terms of modding, but not to the same level as 1.7.10
the funny thing about this is that while they weren't large changes, they were game changing changes. observer's and shulker boxes completely changed minecraft on a fundamental level, more than anything except maybe hoppers, ever has. just goes to show you don't need to completely revamp entire dimensions to make the game better.
@@Drianikaben I think it shows how game-changing new technical components are... It would bew nice to see more of them, but I'm not sure what.
I feel like the old version and new one has its charms.
With the old one, some pretty formations could spawn. Like at 5:54, that tiny grass overhang is the cutest thing! Place a small hut in that hole, and that grass hangover can be a cute mini bridge.
I feel like the same issues are occurring again tho, with the newest update with the lush underground stuff, this *one* cave formation keeps happening and its starting to get annoying. Its just a extremely steep like 3 block tall slope that goes down for about 10ish blocks, it gets annoying to see and even worse when you need to steer around to get out before you drown.
I wish they did make some areas more flatter and wider, the cave update is amazing, i do prefer the more open wide caves ( PERFECT for under ground cities, I made a few, very cozy! ) but i think minecraft is just making the old flaws more pretty.
The "extreme hills" is basically just the "caves and cliffs" update.
You forgot about the first halloween update that basically broke every known mod at the time and caused alot of great people to stop working on their projects
I feel like 1.8 would have been a better candidate for this video than 1.7, since the backlash to 1.7 terrain was relatively minor compared to the praise it received for adding so many things, and 1.8 was widely hated by the modding and pvp communities for breaking mods and animations
True, but they only meant 1.7.2 in particular and not all of 1.7, also many important things came from 1.8
@@Recarsonated all 1.7.4-.10 added was realms (don't know a single person that likes these), the chicken jockey and skin server optimizations
I thought 1.10 and 1.15 was only an extend to its prior update (1.9 and 1.14).
But despite all of that, i think the underwhelming factor of those 2 updates have been justified by mojang with the recent updates.
1.10 sucks, 1.15 made my computer capable of running 1.16+ and adds those exquisite honey blocks
1.15 was the "we need to optimizers shit while people work on the nether update" update
Just rethinked, 1.10 is one of the best updates ever because structure blocks
At least honey has a lot of redstone uses
I find it interesting how 1.9 split the community in half, and 1.19 brought the community back together to hate Mojang and Microsoft
I don't have the luxury of saying that I am a veteran Minecraft player, I have known about Minecraft since 2012 but first played it back in April of 2016 after downloading what was at the time known as Pocket Edition which is the version I still play today. While I can see where people were coming from with Beta 1.8 I still think to this day no update will compares to the tragedy that was 1.13, because as you said, my game SLOWED DOWN dramatically even with the great performance that Pocket Edition has. But not only that, 1.13 is what I like to call a transitional update. Why? Because it marked the end of the "small features" era and began the "change what already exists" era. So in 1.13 you could find textures that look better with 1.14 default texture pack but the textures from 1.12 and before were still present so there was a huge disconnect among blocks found in the world.
i guess u are a half veteran, though im probably 1 third veteran
As someone who has been playing the game since 2012 and been part of the minecraft community as more than a casual player since 2013 there hasn't been a bigger tragedy than 1.9. That update absolutely broke the community, pvp was probably the biggest community at that point, the modding community had started slowing down with the release of 1.8 just not being functional and the vanilla game just wasn't that interesting and that update absolutely shat on the pvp community. I remember dozens of big youtubers at the time for the pvp community straight up leaving the game including a lot of players too. I eventually left the game as well for a year or so due to it.
@@crimson1453 As someone been playing since Alpha 1.1; I miss the days before 1.9 screwed up the combat such you're more easily gangbanged by swarms of mobs (never touched PvP), and remember when Beds were first introduced and able to be used in the Nether before they were changed to blow up in your face if used in the Nether - that change screwed up a lot of adventure maps that relied on beds not exploding. Flipside; some map makers started using beds exploding in the Nether as a mechanic to progress in their packs.
Nowadays I mostly play modpacks in Peaceful if they're a post-1.9 version (such as Antimatter Chemistry or Stoneblock 2), or Easy/Normal if they're pre-1.9 (such as Regrowth or The Ferret Business), as I don't need the stress of getting gangbanged by a swarm of mobs whilst I'm working on a project and not being able to quickly cull the herd.
This is the first time a “please subscribe” thing has worked because this man didn’t need to put a whole paragraph in telling us the history of the subscribe button but he did I respect that
After 6 years, we now finally realize that Notch was not describing himself, he was describing the company he left.
fun fact: polar bears were added because jeb's wife liked them. i think they also named their kid bear or polar bear in swedish.
Isbjörn is a pretty cool name
If someone had the name "isbjörn" i would bully the shit out of them ngl, but the name "björn" is actually common and sounds good
@@OrangeDiedIt wasn't literally named "polar bear" they used Björn which just means "bear"
This is really interesting because it shines light on why the major mod versions of Minecraft are typically 1.7.10 and 1.12.2: both were versions that saw large parts of the community avoid updating for a period and allowed modding to flourish
Aye, 1.16.5 is the most recent version of the game with a somewhat healthy variety of mods and modpacks for, since Mojang started screwing around with "Caves & Cliffs", for those who want post-1.13 changes without backporting them to 1.12.2 or 1.7.10.
I was one of those people that hated 1.9 combat at first but I actually like it a lot more now. takes more skill than just spam clicking and hope your attack registers
I dont think you even know how 1.8 pvp works
Idk combat goes on forever nowadays
@@tawsifking9336 bruh he ain't lying, so many hours of hunger games where just spam clicking and hope the server registers the hit and you just had better armor and weapons, Minecraft never had deep combath mechanics but saying "how 1.8 pvp works" is just delusional
@@superbeta1716 man its not just about spam clicking there is also sprint canceling you can do by w tapping /right clicking with sword/ for extra knockback also you cant just spam w or sword right click coz it makes you slower which makes it easier to hit and makes you take more knock back you so you gotta do it right after you land a hit there is also knockback cancaling you can do it by jumping right after you get hit
there many more things like this i dont want to go that deep coz it will be like 80 or more lines long
@@tawsifking9336 fr bro, getting the other person to be a block above because the attack distance was calculated from the head, and then they made it cringy
Looking at beta 1.8 terrain reminded me of the new 1.18 terrain. It took a long time for them to reintegrate variation into the generation. While I haven’t been playing the new 1.18 worlds, I do enjoy flying around them and just looking.
I did quite a bit of exploration on the new 1.18 terrain. I can tell right away that the terrain feels more nostalgic than previous versions, and I fell in love with it. It's not quite beta generation, but it still somehow manages to feel nostalgic which is good. Also, the oceans are now bigger again. Not too big, but just big enough so that they aren't lakes like they were in pre-1.18. And now the biomes seem to be larger and more spread apart, which some people might hate, but I like it, as it makes exploration more necessary and fun for me. And then, the new mountains and cave openings are just amazing, especially when you play on shaders. I was skeptical of changing the generation so much, but now I love it and it's probably one of my favorite updates of all time, up there with 1.7 and 1.16
@@karolakkolo123 I’ve have moments where I just took a minute to look around, and got old memories of industrialcraft on b1.7.3 from a longass time ago… It really does feel like old, just more exaggerated and with better caves.
I only really remember the 1.9 update getting backlash, but that might just be because I started in beta 1.7 and never too deep into the pvp-scene.
I usually either agreed with most changes or was excited to see what's next.
I do remember the beta 1.7 having some really cool seeds, one of them being 10082011 (so you know to what degree we used to save good seeds).
Same. I kinda joined very shortly before it, and since I was still using a touchpad, I could not care less about combat... Since, ya know, any fight not with a bow was a deathtrap.
Heck, I was downright gleeful with shields.
@@YourLocalMairaaboo at the time it came out i was actually mostly playing things like bedwars or survival games, but i was never good and i thought this might be a breath of fresh air in the very spam-clicky pvp.
i still think the changes were fine overall, though the combat tests look like the best of both worlds honestly.
@@alechs yeah, I thought that too.
Also, now that I have an actual mouse, I am starting to slowly get better at pvp.
@@YourLocalMairaaboo i actually got less interested in pvp over the years. minecraft is more of a rest/comfort game now than just the default goto and pvp is just too stressful for me. i much prefer building and redstoning.
@@alechs also not a pvp guy, but hey, I can at least try it out occasionally.
I’m still wondering if Mojang has even considered to just add a gamerule for oldCombat? Wouldn’t it be great if you could play 1.18 or in the future 1.19 with the old combat system?
there's literally a command to remove it
EVER SINCE 1.16
@@miwiki6 which is?
I am so glad to hear that it wasn't just me that had performance issues in 1.13. At the time, I wasn't playing too much of the game after 1.9 (I mostly stuck to modded and just so happened to skip 1.10 through 1.12) so for a while I thought Minecraft somehow become incredibly unoptimized, yet somehow only for me. I had friends who seemed to have zero problems with the game, so for years I thought I was the crazy one who had a great computer, yet it struggled to run Minecraft. I distinctly remember vanilla running worse than a (at the time) 1.7 modpack.
After knowing and playing the game since the classic days, the only things that have made me mad in updates are Beta 1.8's Terrain Generation, 1.9's Combat, 1.13's FPS Dip and the splitting of Caves And Cliffs, why? Well:
Beta 1.8's Terrain: this one is obvious, the terrain became too stale, and mountains weren't really a thing, they were more like tiny hills.
1.9's Combat: My problem with 1.9's Combat is not that it's bad, because it feels like they were going in the right direction, my problem with it is that it just feels like they threw ideas, tried implementing them and then just gave up, only to release it as it was last time they touched it, it was painful, but I can kind of understand why it's what it is, every time I've tried thinking on how to "Fix" it, I just come out empty-handed, I can't think of anything most of the time, the only things I've found to kind of make it feel a bit better are making attack cooldowns faster overall and not letting the player attack while the cooldown hasn't charged yet or making a sound when your cooldown bar has filled, because just the bar filling isn't enough feedback for when I'm ready to attack which leads to low damage attacks and the reseting of my cooldown, which most of the time just ends up in my death, it's been looking a bit better on Jeb's tests, so I am looking forward for more information and tests.
1.13's FPS Dip: it was painful playing 1.13 before Optifine for it released, I have been using the same computer for Minecraft since 1.2.5, a craptop with 2GB of RAM (later upgraded to 4GB before 1.13) and a Celeron, I couldn't get past 5 FPS in Vanilla 1.13, and with Optifine I couldn't even get more than 15, it was barely playable, and it kept being like that for the rest of 1.13 revisions and part of 1.14, it wasn't until 1.15 that the game returned into a playable state without Optifine, hitting between 30-40 FPS without it and keeping a steady 60 FPS with it, and it has been mostly like that in 1.16, 1.17 and it's revisions, and 1.18 lowered by a couple of frames, but it's still definitely playable, but it's still, 1.13 shouldn't have released in such a poor state, I specially felt the change in performance since I used the same computer for most of Minecraft's lifespan, so I felt this change first hand, and it was painful.
The Splitting of Caves And Cliffs: this boils down into Mojang biting more than they could chew, realizing it and then just accepting it, and it's fine that it ended up working out, but it could have been much better if they had released everything in a single update this December instead of the half and half we got, because this split made 1.17 one of the worst updates, simply because the new content it brought was obtainable in the most clunky ways, it was just half-baked and definitely shouldn't have been released like that, my current theory on why they split up the update is because they had already hyped everyone about Caves And Cliffs after people had asked about the Cave Update for quite a while, and saying they'd delay it basically a whole year would have made quite a lot of controversy, so I can also understand why it was split and half released, so at the end it just is what it is.
Me happy with lastest version bruh
Buy new pc bro
Minecraft long last on old hardware but not 4ever
@@LightMCXx I do want to buy a PC, but they have been more expensive because of the scarcity of semiconductors, and I also want to buy a good PC if I'm going to upgrade, so I do have some ideas on what to buy, it's more about when.
@@M0D776 well wait for 2022 parts
Y might get 1 soon
12400f i planing for
Gpu 3050
Ram might ddr4 or 5 16 gig
1.9 combat doesnt need a "fix" its good as it is , u just need to get skilled and make good timing
I think you will have to redo this video soon💀
I know I might get some hate from this, but I felt post 1.9 combat is just objectively better. There is almost zero thinking involved in simply trying to click as fast as possible. And before that update I was always angry that the game never treated axes like proper weapons, which is something I hold against the Bedrock Edition to this day.
From my standpoint, i started getting back to pc gaming a year ago, and i havent played minecraft for years. So i had to learn both combat systems at the same time, and for me 1.9-1.18 combat system was definitely alot easier to learn, Imo 1.8 combat system takes alot more skill to learn and be good at and isnt just limited to clicking fast, my friend who clicks normally and gets 7-9 cps still can win against me while i butterfly click, Maintaining the combos through w tapping or block hitting, strafing and etc, you also need to think outside the box especially for custom pvp duels like uhc duels.
@@justsomeguywithabaldhead2171 finally, a person that took time to learn both versions
From someone who used to play 1.8 everyday for years without a break, then quitting Minecraft entirely for a few months and returning only to play SMPs on new versions, both of them are still fun. 1.8 requires skill and more time to learn, which is probably the reason why it's so loved, there's always a noticable gap between players in a 1v1. I'd stil say 1.9 combat was honestly pretty unfun. Now with crossbows, tridents and stuff, 1.14+ is actually really fun. The problem is, that since a lot of players have played on 1.8 for so long, they're losing interest in the game entirely. While the update itself didn't kill the game instantly, for me, it started a very slow decline of interest ending up in me essentially leaving the game.
I somewhat dislike the 1.8 combat, because you can get cornered extremely easily and lets just say most of the time that happened my computer struggled to load it and i died quickly. Pretty unfair i must say, especially on bedrock edition where the reach is freaking 11 blocks.
1.8 combat is definetly not good for survival you arent gonna wtap a zombie are you? So i prefer new combat for survival and old combat for minigames
ah yes, 1.9 update. the stone axe update
If the polar baby is around the mum will chase you across the entire map. Pretty cool I thought.
1.9 visually showcases just how divided the Minecraft community is, and neither are any better from each other
1.8 Purists are edgy 13 year old Hypixel sweats who are reminiscent of CoD lobby squeakers
And 1.9 Purists are Dream stans who desperately try to fight like him
I'm a Bow user. Has been, and will always be. And I'm afraid it'll stay that way till I die
I think you may have forgotten the UUID changes in 1.7.10 (i think thats the right one). I remember it basically killing the mod community
yup, I still remember most mods not updating. I played millenaire out of boredom in vanilla (which didn't update for quite a while) so I stayed on 1.7.10 until two years ago when I stumbled across the newer versions of old mods. Still play mostly on 1.7.10 or 1.12.
I hate the shields too though so its still good to play older versions^^
Having experienced and played through all of these updates, I was excited each time.
Yes, even the combat update made me happy. Though, I've always been a more hardcore/pve type of player.
Sucked for PvP players though.
it only sucked for pvp players because they would have to adjust. 1.9 combat is objectively better
@@brando1919 For mojang yes, for the players no.
@@brando1919 have you ever played 1.8 PvP and compared it to 1.9 Otherwise shut up
@@krymk_ nah, fighting against mobs at least is something other than spam zombies and spiders, and dying for two random skeleton you didn't see
For me it was the change from InfDev to Alpha. Nothing has ever compared to the wild terrain generation of InfDev that made me fall in love with this game in the first place
Realtalk: I like the 1.9 combat.
This 1.8 "click click diamond sword" combat is just boring.
And: You can remove the Cooldown with LITERALLY ONE COMMAND!
Couldn’t agree more man
Exactly I would really rather use my brain and not just turn it off and spam.
1.8 is requires way more skill then 1.9, it has bigger emphasis on movements and as long as you have ~10cps you can start combos
@@franksmith9866
1.8: click click click click click click click click click click click click click dead!
Frank Smith: as you can see this all requires much more skill and is much more intelligently designed because it places greater emphasis on speed and working out my fingers instead of my brain. Watch as I display the incredible effort and skill in my technique! Prepare to be amazed! Click click click click click click click click click click click click.
1.9 just kill the skill, and make the combat less fun and dynamic
Now, it highly depends on the stuff you have, since you can't combo anyone and do significative damages, and anyone can just hide behind a shield
Also, the saturation health regen is hyper stupid
I want to mention this because I haven't seen it in the comments, but 1.13 is quite a controversial subject for me.
for those that don't know, 1.13 completely changes how Minecraft loads items, removing things such as IDs.
While it didn't cause that much of a problem on singleplayer or vanilla multiplayer, it did cause quite the problem with plugin related/data heavy items.
For example, I could have a sword with all of the enchantments(Quite the common thing back in the day), but then the moment I update it from 1.12.2 to 1.13, or any of the 1.13+ versions, it would break. (1.16+ might've fixed it, I'm not sure as I have been using separate folders and worlds to differentiate between 1.12.2 and below and 1.13+)
This is caused by what I assumed to be changes to the enchantment system, as the ID removal was universal, which included enchantment IDs at the time.
Another thing to mention is the corruption caused by 1.13, again, what I assume to be the NBT data changes on the game itself, deleting whole inventories from servers.
Being honest here, I'm glad 1.9 happened.
Late 1.8 was the darkest time of minecraft in my opinion, because it was massively infested with pay2win servers that made the whole "stealing mom's credit card" thing even more popular, and it was all filled with toxic pvp-maniacal manchildren to make it even worse. Then 1.9 came along with mojang obliterating a LOT of said servers and its communities.
Sure, the game died for a while but I'd absolutely prefer what we have now than what we had in 1.8
yeah but they didn't have to obliterate the combat system while doing so. I'm no longer a huge PvP fan, but the combat also applies to PvE, and it's just awkward imo
@@odinjoel1010 I actually prefer the new system nowadays (I used to dislike it for the same reason that everyone else hated it for) because it means you can no longer spam-click and stun-lock your enemy into being unable to fight back (when you hit someone he's unable to fight back for a tick), you have to time your hits well and not hope to have a better mouse than your oponent. In 1.8.9 I used to run into mobs like or enemy players like a dibshit, now I always have to be more strategic (especially against skelletons, which is where I'm very thankful that the shield was added, a feature that most seem to forget was also added in 1.9).
@@odinjoel1010 New system is way better.
@@Ninjamanhammer nah, its very awkward and theirs no point in defending it unless your actually delusional, both versions are VERY flawed and mojang is aware of that with the new combat snapshots their makin
@@DommTom there is a lot more to 1.8 than butterflying 20 cps
This is a hot take but 1.9 has aged like wine. The timeframe that they decided to release it in was horrible and the backlash was to be expected but the changes it made have been very beneficial in the long run for the survival experience. The combat changes got a lot of hate but for single player (not PvP) they definitely made the combat much more interesting and less spammy. On top of that this was the update that added the Elytra, while it's full potential wouldn't be realized untill later I can't even imagine the game without it now and it's propelled SMPs to even further heights (lol). On top of that this update laid the groundwork for the Shulker box to be added later which is yet another item I can't imagine not having. Obviously the combat could still be improved to a compromise that doesn't just neglect PvP but it was a good move to prepare for their future updates.
I always found the older combat to be much more boring, basically just rush in and spam click as fast as you can, it also has the problem with people using autoclicker to cheat. And everyone just uses the exact same sword and armour setup because thats all thats any good and you almost always know who will win within the first second of the fight.
1.9 has way more options to how you engage a fight and is played much more tactically with more very valid weapons options, it is hard to tell who will win because a change of tactics can change the game very quickly
@@archygrey9093 Yeah I've met some people who actually like 1.9 PvP now. I don't really play PvP but from a single player perspective it's massively improved.
Mostly I agree with this but i feel post 1.9 combat sucks with the addition of shields. This thing arguably made swords close to obsolete compared to axes
@@fiendish9474 Yeah this is why I didn't say PvP was good, I don't play it.
"Oh no! The new Combat system is better for PvE than PVP! I can't believe a *sandbox* game won't focus on PVP!"
The reason the husks and those other mobs are boring is probably actually just because that was ALL we got. I think if it was a bigger update it would be easier to appreciate them.
I hate strays because all they did is make traveling through taigas impossible
I think you forgot the bee update, while it was really good for redstone, it had little features too, only adding bees, beehives, bee nests, honey blocks, honey bottles and a new advancement.
It was lacking features but the main goal of that update was to deal with performance, bugs and behind the scenes works, so it wasn't hated by the community because it was well understood that those things were needed and even wanted.
@@mustbge0 basically Mac OS X Snow Leopard
Tbh, I hope they add more insects even if they are just ambience or has one uses for decoration, or something that has interesting mechanics. But I'm neutral with that. Not crazy about the update.
@@legzzzzz more flying creatures in general tbh.
@@mustbge0ex. Fireflies 🤡
I always love a good minecraft history video, it's such an interesting topic!
you will find many on FitMC's channel covering topics on 2b2t
In retrospective, we really got mad for nothing, once 1.8 came out. Minecraft today is amazing, and it somewhat makes me happy that each generation got their own version of the game. For me personally, 1.5 was my favorite. Only because I was a kid enjoying a new game, on his potato pc, spending a great timewith his friends.
I will ever forget Hexxit. And once I got a new pc I will definitely play it again.
I don’t know if anyone remembers this, but before the beta 1.8 update, Notch posted a few videos teasing the eating mechanic, and he would make a “nomnomnom” sound. There was some arguments online about whether or not this nomnomnom sound was actually going to be in-game, or if it was just Notch making the sounds himself. I think he did it on two or three videos teasing the beta 1.8 update.
that sounds cool, do you know where to find the videos?
Quite honestly, even though i started from 1.4.6, i was kinda missing the old generation from beta (1.18 compensated i'd say), it was more interesting, especially forests
i started way back when, before even hunger, and even though it was pretty boring and flat at times, the old generation had a charm to it
No matter what anyone says, grinding in survival without the 1.9 combat system is just pain in the butt
I started Minecraft on 1.13 on PE, and I thought phones in general don't run the game well because of the lag. That's still true, though. I'm afraid that the ever coming updates in the future that add more and more stuff into the game would also make it more laggy until only high-end devices can play it.
This is what I'm worrying about ongoing games that keeps updating. There will be the time where we can only watch videos of it and can't even play it by ourselves unless we bought great devices. I hope Minecraft isn't that one. :
@@legzzzzz Yeah. Exactly. But at the same time, I want to see more updates.
@@legzzzzz lol my potato phone with 1GB of RAM is still stuck in the old Pocket Edition 1.1 update
But I think I is running well now but on low-end phones it is bad.
But on 6GB RAM phones 1.18 renders well like 10 chunks render distance has fps of 55 - 60
@@lolxdrandomman69 you guys gotta realize ram isn’t a good measure for performance
Technically, after the 1.18 update, many switch and Playstation players experienced a bug which caused their old worlds to be permanently replaced with ones with new terrain. Even loaded chunks were permanently changed. As a result, I personally had a world I worked on for close to 2 years permanently changed, and all of my hard work overwritten for a new terrain to spawn. Also in the same update switch players (but oddly enough not PlayStation players) also experienced a bug where they could not break blocks at all. The game would not register when a block was broken so even though the texture was gone, the hit box remained
1:09 well for me it's grey (probably because I am subscribed) but before it was white for whatever reason. Is that a dark mode thing?
Maybe someday 1.17 "Caves & Cliffs" would be in this list. Because it had to be splitted in two parts. And even then, some features got delayed again (Deep Dark and Warden) and some cancelled (Archeology and Bundles). 1.17 felt like having to play in a stable Snapshot. Even mod develpers didn't wanted to waste time updating their mods to 1.17.
Then 1.18, while it's a great update and the new caves and mountains are really awesome. I think a lot of people feel that it lacks in the cave biomes department. We just got 2. While we got 4 mountain biomes. So it's really the "caves & CLIFFS" update.
It's a good update overall, but it gives the dissapointment feeling because we had our expectations of a cave update and also we were over-promised.
archeology and bundles arent cancelled, just "delayed indefinitely"
@@I_Am_Infiniti And because of that it's not actually splitted into two parts but I think could be in four to six parts, I hope not until we get all what they've announced or revealed.
Maybe, but it's not as legendary as some other updates
I completely agree with you. They should've released 1.17 in one huge update...
@@vjv123 ok, can totally agree with that. But if they did the devs would have a lot more pressure on them and it would be as high quality. And for it to be more high quality we’d have to wait a fair bit longer.
Fun fact: I've been playing MC since 2010 and have never seen a polar bear. I thought they were modded when someone referenced it being in the base game like 8 months ago.
whar
7:25 does anyone know this song name?
11:50 and this one?
I think that every update starting from 1.8 has been great instead of bad. Expect for 1.10, which didn't add other great things than Husks, bone blocks and magma blocks.
1.19.1: Allow me to introduce myself
thanks to Skip The Tutorial, we now know that strays drop more items when killed rather than normal skeletons. That means that you can put a block of powdered snow in your skeleton farm and get more bones and arrows.
I don't remember the combat being "much belloved" but I also don't like pvp...maybe thats really what the splits about. Because for pve I found 1.9 was a slight improvement over spam clicking.
And minecraft was never meant to be an 100% pvp game.
Unpopular opinion: I prefer the 1.9 combat over 1.8 combat, mostly due to how powerful 1.8 combat could be. You could spam without drawbacks, Fishing Rods were stupidly powerful, and to me it didnt give the game much "strategy" than "just spam and you might win". 1.9 made combat more strategic and I liked that. Would you use a Sword, which did less damage but recharged faster, or an Axe, which recharged slower and took double the durability damage but deals insane amounts of damage and could break your opponents Shield for 5 seconds so their more vulnerable? You would have to adapt to whats happening, kind of like the Pokemon Metagame: If a Pokemon randomly became OP in the Meta, what would you do to stop it, and what would happen when that Mon no longer dealt with the threat because it doesnt exist/ isnt allowed to be used anymore? What if people started out with Shields? There would be more Axe fights. What if Swords got a buff that made them better than Axes? Shields would become either OP since they block all damage, or become obsolete, and they would either rise in usage or decline into near uselessness, and so would Axes.
This.
1.8 combat, you could technically kill players in creative mode in certain versions. With a fast enough macro (2500 clicks per second) you could one shot them in any armor. It was very broken in some cases
swords are already better lmao
It's not a unpopular option, it's a controversial option
@@neandertal7098 A Stone Axe deals more damage (9) than a Netherite Sword (8)
It's not just pvp, 1.9 made pve slower and more awkward too. Had they just added the new end stuff it would have been great. Some of my favourite Minecraft moments have been exploring and looting end cities
In my opinion, 1.9 is the better combat system for pve. It adds an extra challenge to fighting mobs as where before, it was just spamming. It all depends on your preference though. In my opinion, mojang should just add a gamerule to change the combat system to the old one until they have made a better combat system. Because in all honesty, both aren’t great imo.
1.9 is better for pve, in pre 1.8 it was just way too easy to kill melee based mobs, since you had no hit delay and they did. however for pvp, pre 1.8 is better
@@tobias2702 I don’t care about the challenge when it’s only few mobs you encounter if they added more like boss ones the combat might be more interesting
If they didn't add cooldown most ppl trying out pvp would prolly be traumatized and never touch the pvp section again considering there's alot of 1.8 sweats and high cps player that will send you flying to the moon
1.9 was way worse for PvE.
As someone who doesn't even sprint to conserve food, the last thing I want is mobs actually ever touching me and wasting my health/food. I can either spam click, do essentially no damage but keep them away, or I can time hits, risk getting hit myself, but actually kill them and end the danger.
But when multiple mobs are around, cool, then my only option is running away, also lowering food.
1.9 has created a worse system, where food use is increased and sprinting is encouraged.
Anyone remember 1.1 where they broke the ladders? Ladders always kinda sucked in beta, and a person who spoke abt this a lot was the youtuber uberhaxornova. In 1.1, they fixed the main issue people had, but removed the hitbox on the top, meaning you couldn’t stand on them anymore. This was, eventually fixed, into a ladder that you could stand on and had the original fixes requested by the community. The 1.1 ladders are actually still in the game as their hitboxes are now used for vines (since 1.2 I believe)
I’m a Minecraft boomer okay, I got the game in 1.7 beta
Maybe a hot take, but I hated pre 1.9 combat. It was the most boring auto-clicker fest where the person with the better ping ultimately won out. Not saying it's actually good now, but at least my hand doesn't hurt.
i agree.
honestly not really as you its mostly about strafing,rodding ect and not so much ping wise or cps.
Close your mouth
Not everybody who hates the new combat system plays pvp! I only played pvp in 1.64, and hated the griefing going on on servers that claimed not to allow griefing - never again.... I play my own versions of 1.7 modpacks that I make challenging in my own way - Grimiour of Gaia, Roguelike Dungeons, Dark Menagerie etc - difficulty turned up and make my own fun. The new combat system would make such a world actually unsurviveable no matter how skilled you become - so no fun at all.
@@BoboTMC same, 1.8 combat is so dull, boring and soulless.... 1.9 combat actually requires skill and is really exciting, especially when it comes to PvE
My least favorite update is ALPHA 1.2.0 because they changed to grass and leaf texture colors from N E O N G R E E N to lame natural green
Hahaha I thought the exact same thing, but looking back now - it was probably a good change lmao
I felt the same way about Alpha 1.2.0 when it was released.
@@TheMisterEpic they could’ve at least kept the neon grass self contained in its own unique biome... you know, to spice up the world a little bit?
Ngl changing the colors to less vibrant colors was quite displeasing to me but after some time i quite liked the change because I didnt need to change the settings of my monitor every time I booted minecraft cause I have a certain eye condition that vibrant colors gives me migranes and hurts my eyes so getting rid of the vibrant colors that blinded some people with my condition was a good thing in the long run if mojang really wanted more players to play the game
@@TheMisterEpic A change for the best probably but it saddens me none the less
I joined Minecraft around 1.7, I played both on mobile and pc at first. I remember on the mobile version the nether reactor being introduced lol, good times. Sometimes I do really miss back in the day when I would play pocket edition on my kindle fire
I think husks and strays are a cool idea and are looked down upon because of the update they were featured in. I would be happy to see similar biome specific mob variants in the future. Also, I will never change my opinion that pre 1.9 pvp is much more boring. It is literally just “who can click faster” and that’s it. No other depth than that.
Totally agree with that. Like imagine having a Zombie-spider-creeper hybrid who only spawned in a abandoned/withering away type biome? That would be awesome! But also quite unnerving..
I remember there being a bit of controversy surrounding 1.14 due to the Jappa textures. However, I'm not sure how big it actually got.
I still prefer the programmer art
@@Louis-ok3ry Same here. I refuse to use Jappa textures.
@@r66-f6g its still definitely a pretty big art style change
for me the main difference is the old textures had more texture and less details/lighting, while the new ones have more details/lighting but less texture (look at the old/new skeleton texture for a perfect example of this)
i'm currently making a resource pack where i combine the best of programmer art and jappa's, and it looks nice as hell if i do say so myself lol
i use both depending on the version. java post 1.13? I use jappa but I play legacy and sometimes bedrock and 50% of my playtime is on 1.8 and 1.6 so programmer art is mostly used by me
@@r66-f6g im not talking about wither skeleton. just compare dev art skeleton to current skeleton. old one has lots of texture but not much shape or lighting, new one has plenty of shape/lighting but barely any texture (like its smooth and shiny as fricc)
I'm fine with people not liking the 1.9 update, but I really hate how almost every popular server is STILL running on a 9 year old version of Minecraft. It really upsets me, and I don't play on most servers anymore outside of multiplayer survival with friends. The fact that I can't play any real mini games with any of the new features or items makes it really uninteresting.
Ok usually at the beginning I wouldn't subscribe, but that cool little fact of the subscribe button being yellow formerly is a well deserved subscription from me
Same
For a while, I mostly stayed on 1.12.2. I like the oceans changes, but I was so used to the "/gamemode 0". Simply put, I missed being able to use the gamemode numeric id. I'm over it now. I don't even go under 1.13 that much, anymore.
I still hate that I can't do /gamemode c tho. It's a real pain
If you really want them numbers, you can use fabric + gamemodeoverhaul
On bedrock, we could use both numeric ids and the string ids
@@meowjustme6865 java used to do that too (1.7-1.12), until they screwed us over in 1.13.
i mean you can just use f3+f4
The creature that attacks you if you don't sleep ruined exploration, the snow that you now sink into ruined exploration.
I personally love the PvP currently. Old PvP was spam clicking while zigzagging, and hoping your internet was better than the other Player.
There were technically things like building, but they went unused, especially since with how much damage you could do by spam clicking, there was no real reason to play defensively, since offense was the best defence.
With current update, there's way more decision making. Attacks have cooldowns that you can ignore at the cost of dealing less damage and knockback. Axes have a longer cooldown, but deal more damage, and compromise shields.
Enchantments are suited for different things, so there's strategy to preparation. Potions can penetrate through Armour, making enchantments even more useful. Building can be used offensively and defensively, and makes terrain a lot more critical in your pressure and defence.
You can preload crossbows for quick ranged attacks, but bows are still generally faster.
Even fishing rods still have a use, which is rewarded for greater distances.
And you can't just always switch to the most optimal tool because of the cooldown, sometimes it might be better to Attack again with the axe, even if it doesn't win the pseudo rock paper scissors gimmick of Shield/Sword/Axe.
It may even be worth sacrificing Armour for the sheer mobility the Elytra gives, or spending the extra time to switch it out as you're getting hit.
My only complaint right now with it is consumables. If you have enough totems of Undying, and golden apples, you're basically untouchable. Maybe if potions and buff items like gapples had a Cooldown that applied a reduced effect that encouraged disengagements.
Mending killed any challenge Minecraft had left for late-game/end-game players.
The new combat tests from Jeb bring back spam attacking, and the only way I'd be fine with it would be if they updated ALL the hostile mobs to have more complex attacks instead of just:
1. go towards player
2. use hand item/shoot something
3. repeat