Interesting - personally, I prefer more "to the point" rather than relying on animations a lot because you can't cancel them in Unity - some you can in Mirage, and most you can in AC1-ACRev. Mirage and the American Trilogy are in the middle, and the RPG games are also more in the middle, but I'd class them separately because parkour is not a focus in those 3 games from 2017 to 2020.
Basim has a more direct approach overall and are faster ..more practical And Arno has more variations on most things he does and it looks better My point is more or less how it looks
Interesting - personally, I prefer more "to the point" rather than relying on animations a lot because you can't cancel them in Unity - some you can in Mirage, and most you can in AC1-ACRev. Mirage and the American Trilogy are in the middle, and the RPG games are also more in the middle, but I'd class them separately because parkour is not a focus in those 3 games from 2017 to 2020.
i wish basim could just manually jump
Idk what your point on the 3rd one is. Basim keeps his momentum and can keep walking without a pause, which is much better.
Basim has a more direct approach overall and are faster ..more practical
And Arno has more variations on most things he does and it looks better
My point is more or less how it looks
@@MN-ClipsNShorts oh yeah that makes sense. I prefer more functionality over flashy animations, but I see where you’re coming from!
yeah arno love to spin lmao