The concept of underrated vs overrated seems interesting. It depends on league, same unit may be overrated at bronze but underrated in masters, like Carriers, Void Rays, DTs.
Underrated/overrated would be a lot of fun. I've seen this done on other topics and the best part is the discussion that it causes between the two experts, especially when they disagree.
1:50 hehe so true, and funny thing is that ghost did have infinited range not long ago; and i bet a lot off T complained when it got moved to insane range instead xD
I say you have viewers send in different all build orders they come up with and you try them out and decide if they are overrated or underrated could also have other guests play them out while you cast and they can decide. Also keep it to one base or quick two base all ins to get more content/keep the games from getting to long so we can see more from your community. It’s a great feeling seeing a pro win with a build order you came up with and how well it can be executed and it gives us things to learn and improve about the build all in one video.
Underrated in PvP --> Sentry opener into Prism drop but with a hallucinated prism, so the opponents don't know which prism has the real drop in it. Also underrated, especially in PvP are hallucinated units overall... When the opponents target the wrong Stalker or Immortal and you get free dps while they waste shots at "nothing".
that was 37 banes though; so 1850 minerals and 925 gas cost in banes for 1100 minerals of probes and 425 minerals of buildings. Not great in the mid game unless you're way up on eco
Banes are the ultimate "I have more money than you" unit where you can just roll 50 of them into a planetary and take out a base even if it's a bad trade it can still just remove an enemy base so if you're ahead in mining bases they're still great when used in certain ways
@@user-dv5ts3de8e good point. With 4 Nexus and 4 chronos (1 each initially), assuming 4second average worker travel time (from other bases to repopulate that one) and repopulating gas/minerals evenly, it's about 475 minerals and 140 gas lost in addition. So total lost is 2000/140 min/gas versus 1850/925. Of course: this assumes your Nexuses would have been idle otherwise. You may have wanted to use that Nexus time to make probes for a 5th base instead. Also, if they kill the Nexus you lose a lot more mining time. and if the zerg keeps hitting you, it snowballs. So, it's definitely situational but as a 1 off attack, it's still only good for the zerg if they're ahead on eco.
you should play a series of scenarios that are difficult for your opponent to win at. Like you have four gates and blink and they are defending on two base but they are down. You can have certain win conditions each too, like you need to kill 10 workers or more. Or you have to pull off a hold versus Zerg but you are down and they are coming with ling hydra rush. So basically chaotic game scenarios that are common and then invite people onto the show and have them play a series of 5 games and make points n shit. So you would be practicing certain in game mechanics (as would they) while being entertaining
imo the consistent damage of colossi is better to start with vs terran. then follow up with templar to answer their answers: feedback ravens/interference, later storm big viking clumps
DT's underrated? underused? too much control needed to not A-move them infront off your meatshields into detection? i am curious as it's often one side lack detection and a few DT's going in when no detection is there could be wicked good, if too much detection they can just go back and stand in mineral lines as anti harass untill needed or morphed into archons :P want to see DT as a core unit in midgame+ compositions; like just 2-3 off them at the outside off the army going in picking off reinforcements running away repeat or going into the main army when no detection is available then back to safety before detection is gained; would be so sweet to see :D especially in larger battles it seems like 1 side often lose detection pretty early and rare they would notice DT's or care much for them if only 2-3, but they do so much dmg when ignored and look so nice :D and who doesnt love archons! P ultimatively coolest units; sadly emp ghost just deletes them.. so unfair :/ ghost overrated?
Underrated/Overrated: Colossus in PvZ and PvP Robo openers (especially PvT) No-scout builds for Protoss The infamous 3-rax (not the proxy, but the two base push) MaxPax‘s Aligulac rating
First game, you started to move out and you would have probably won the game with how lil shit he had. Not a fan of that build, definitely risky early game into strong midgame
Poor banelings….zerg is turning into such a lame race, they have no punching power. Honestly buildings are the counter to Zerg, they just get boxed out and can never find a straight up engagement
Sees two roaches: "We see a heavy roach count"
😂
legit
Im crying!!! 😂😂😂
7:40 Me, every other game "oh crap, it's against x race now and my pylon is misplaced..! Okay, cheese it is!"
Your explanation of the how and way of the various tactics you employ is really great stuff, barely anyone does it and not as well as you.
goryatsoski means "nipples are burning" in russian btw
the cow is overmilked
@@kugeltmg ah! So cheese it is
Underated/overrated ideas
- Maru's lategame
- Maxpax's PvP
- 4 Gate blink
- Lurkers
- Harstem's skill
Terran edition!
-Mech
-Ghosts
-Ravens
-Widow Mines
-Clem's TvP
Zerg edition!
-Serral
-Serral
-Serral
-Serral
-Serral's Serral
The concept of underrated vs overrated seems interesting. It depends on league, same unit may be overrated at bronze but underrated in masters, like Carriers, Void Rays, DTs.
25:40 i almost spat out my drink lmao
Underrated/overrated would be a lot of fun. I've seen this done on other topics and the best part is the discussion that it causes between the two experts, especially when they disagree.
BGMWSS or underrated idea: Only Using CC energy for mules. Detect using Ravens or turrets.
1:50 hehe so true, and funny thing is that ghost did have infinited range not long ago; and i bet a lot off T complained when it got moved to insane range instead xD
Thank you for the content, Harstem. Always fun to watch... great play and always good for a chuckle. Keep em coming.
Ask a terran if F2 is underrated.
I say you have viewers send in different all build orders they come up with and you try them out and decide if they are overrated or underrated could also have other guests play them out while you cast and they can decide. Also keep it to one base or quick two base all ins to get more content/keep the games from getting to long so we can see more from your community. It’s a great feeling seeing a pro win with a build order you came up with and how well it can be executed and it gives us things to learn and improve about the build all in one video.
Harstem underrated
Harstem over here, making his own IODIS on Terran! loloL!
Underated/Overated: Extractor trick, nukes, burrow
What I rly want to see is a campaign run ^^
Underrated in PvP --> Sentry opener into Prism drop but with a hallucinated prism, so the opponents don't know which prism has the real drop in it.
Also underrated, especially in PvP are hallucinated units overall... When the opponents target the wrong Stalker or Immortal and you get free dps while they waste shots at "nothing".
Banelings are considered an almost non-viable unit…proceeds to lose an entire mineral line to banelings…
that was 37 banes though; so 1850 minerals and 925 gas cost in banes for 1100 minerals of probes and 425 minerals of buildings. Not great in the mid game unless you're way up on eco
@@kugeltmg Add up lost mining time and it looks alot better.
Banes are the ultimate "I have more money than you" unit where you can just roll 50 of them into a planetary and take out a base even if it's a bad trade it can still just remove an enemy base so if you're ahead in mining bases they're still great when used in certain ways
@@user-dv5ts3de8e good point. With 4 Nexus and 4 chronos (1 each initially), assuming 4second average worker travel time (from other bases to repopulate that one) and repopulating gas/minerals evenly, it's about 475 minerals and 140 gas lost in addition.
So total lost is 2000/140 min/gas versus 1850/925.
Of course: this assumes your Nexuses would have been idle otherwise. You may have wanted to use that Nexus time to make probes for a 5th base instead. Also, if they kill the Nexus you lose a lot more mining time. and if the zerg keeps hitting you, it snowballs. So, it's definitely situational but as a 1 off attack, it's still only good for the zerg if they're ahead on eco.
100% agree on game changing patches. make it about figuring out the smart moves, not just executing them
I wasnt paying attention, when are you going to be in my town, Dallas?
26:00 if you do that, get reynor :)
It would be fun to hear about under/overrated dynamics of the game at various levels, not just GM and pro play.
you should play a series of scenarios that are difficult for your opponent to win at. Like you have four gates and blink and they are defending on two base but they are down. You can have certain win conditions each too, like you need to kill 10 workers or more. Or you have to pull off a hold versus Zerg but you are down and they are coming with ling hydra rush. So basically chaotic game scenarios that are common and then invite people onto the show and have them play a series of 5 games and make points n shit.
So you would be practicing certain in game mechanics (as would they) while being entertaining
imo the consistent damage of colossi is better to start with vs terran. then follow up with templar to answer their answers: feedback ravens/interference, later storm big viking clumps
Underrated or overrated: APM
DT's underrated? underused? too much control needed to not A-move them infront off your meatshields into detection?
i am curious as it's often one side lack detection and a few DT's going in when no detection is there could be wicked good, if too much detection they can just go back and stand in mineral lines as anti harass untill needed or morphed into archons :P
want to see DT as a core unit in midgame+ compositions; like just 2-3 off them at the outside off the army going in picking off reinforcements running away repeat or going into the main army when no detection is available then back to safety before detection is gained; would be so sweet to see :D
especially in larger battles it seems like 1 side often lose detection pretty early and rare they would notice DT's or care much for them if only 2-3, but they do so much dmg when ignored and look so nice :D and who doesnt love archons! P ultimatively coolest units; sadly emp ghost just deletes them.. so unfair :/ ghost overrated?
What makes you happy makes me happy
What makes me happy makes me happy, as well
@@DamianSzajnowski As long as you're happy
ESL Open Cup #227 stream today?
Hey guys, anyone know how can I get his graphic settings? his game looks clean
Underrated / overrated - bases with half yellow minerals and half blue minerals
wtf did u think the 6 vespene geysers were for if not mutas xd
66 drone roach all in
Underrated/Overrated:
Cannon rush
Mutalisks
12 pool
Harstem's disruptor control
under/overrated
Mutters, swarm hosts, Ravens, V-rays. could add in the timing.
Gold Patches. high v. gas
Show the MMR change before cutting to the next game pls :)
Nice video ❤
real time STRATEGY, aboslutely every game should not just come down to who has the better micro. Stategic wins should be possible as well.
Well the strategy can make you so far ahead you can be behind in mechanics.
Allow me to introduce gumiho
Underrated Overrated sounds fun
Underrated/Overrated:
Colossus in PvZ and PvP
Robo openers (especially PvT)
No-scout builds for Protoss
The infamous 3-rax (not the proxy, but the two base push)
MaxPax‘s Aligulac rating
underrated overrated builds
Underrated overrated: Bane drops vs protoss
First game, you started to move out and you would have probably won the game with how lil shit he had. Not a fan of that build, definitely risky early game into strong midgame
Overrated: mineral walls
Underrated Overrated
Widow mine drops
DTs
Proxying gold bases
Poor banelings….zerg is turning into such a lame race, they have no punching power. Honestly buildings are the counter to Zerg, they just get boxed out and can never find a straight up engagement
Underrated overrated. Discuss maps for how OP each are for TvP or ZvP or PvP vs what most pros rate them for bans.