Chest | 3D Stylized Pbr Game Asset Creation | Blender, Substance Painter, Marmoset Toolbag

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  • Опубліковано 3 жов 2024
  • Timelapse of the process to create a stylized pbr game asset in Blender, Substance Painter and Marmoset Toolbag
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    Sketchfab: sketchfab.com/...
    Artstation: www.artstation...
    Unity Asset Store: assetstore.uni...
    www.joaobaltier...

КОМЕНТАРІ • 23

  • @nimomaniachannel
    @nimomaniachannel 2 роки тому +1

    this acc helped me thank you so much. as a creator i rly appreciate this.

  • @vizzinihq7071
    @vizzinihq7071 3 роки тому +2

    I hope to see some tuts from you soon :)) Looks nice

  • @lucas_roedel
    @lucas_roedel 3 роки тому +1

    very nice!

  • @manokriko7353
    @manokriko7353 Рік тому +1

    what's the equivalent of that OSKEY on windows?

  • @bridgetlongo8541
    @bridgetlongo8541 3 роки тому +2

    do you make your own stylized textures? I'd love to see a timelapse of your process!

    • @joaobaltieriArt
      @joaobaltieriArt  3 роки тому +2

      You can check out Stylized Station and 3DEx channels here in youtube, it's pretty much the same approach.. they have a lot os videos covering the process with stylized materials.. hope it helps you

  • @oldchannel4968
    @oldchannel4968 2 роки тому +2

    Hey bro which brushes you used to create cracks and other things please give the link to buy it or if free to download I want it.

  • @Sohneg
    @Sohneg 3 роки тому +2

    Hey nice work. I have a question. After you sculped you maked a lowpoly chest too without the sculpting. why that? did you give the materials at the end to the low poly chest?

    • @joaobaltieriArt
      @joaobaltieriArt  3 роки тому +3

      Yes, the lowpoly version it's optimized and receive the highpoly sculpt details using a baked normal map, and other baked textures like ambient occlusion, curvature map, etc.. You can search about baking normal maps (highpoly to lowpoly) and you can find a bunch of videos about it!

    • @Sohneg
      @Sohneg 3 роки тому

      @@joaobaltieriArt now i have made the UV map for the low poly. How can i get this map on the high poly one for substance painter?

    • @joaobaltieriArt
      @joaobaltieriArt  3 роки тому +1

      ​@@Sohneg You will get these maps using the lowpoly model in substance painter, and baking the details from the highpoly mesh

    • @joaobaltieriArt
      @joaobaltieriArt  3 роки тому +1

      ua-cam.com/video/Qztk4ivmejE/v-deo.html

    • @joaobaltieriArt
      @joaobaltieriArt  3 роки тому +1

      ua-cam.com/video/Ij6Oh2IItGA/v-deo.html

  • @Kurabiye.Canavari
    @Kurabiye.Canavari 3 роки тому

    How do I export camera animation from blender to marmoset toolbag?

  • @nimomaniachannel
    @nimomaniachannel 2 роки тому

    if possible, can someone tell me the list of what modifiers this mesh used for this style

  • @berkayoral913
    @berkayoral913 3 роки тому +1

    Please slow

    • @joaobaltieriArt
      @joaobaltieriArt  3 роки тому +1

      Sorry dude....As it says in the title, it's a timelapse :) You can slow down in the player settings if it helps you... the full screen recording took about 5 hours long! o_o